Actually, citing Remmy and Roddie as examples, the complaints were more along the lines of "Nobody cares about spacing, actual readability etc." You know, certain guidelines which ought to be followed and not excused with "oh, just read by the hitcircles" or any other flimsy excuse. This sort of thing--the sorts of good habits which can actually make it possible to be more creative with patterns--could easily be scrutinised by staff members who know what they're doing. I don't necessarily making all of a map's spacing consistent either; rather, taking some form of action when a ranked map has loads of gimmicks which don't actually relate to the music. Other than that, a map which overdoes certain quirks--whether it's sloppy jumps everywhere or annoying SV changes--could surely be questioned in regards to its quality.Wishy wrote:
More experience = more skill = you can judge more maps because you can play them.
D33d, people who quit for years and came back whine because most of ranked maps are average crap (yes, they are) and then cry about the hard maps because they haven't played the game for like 2 years and hard maps today are too much for them.
These are the types of things which could make me wonder why something was ranked, but there'd be plenty of other reasons to think that something has failed on a technical level. There may also be reasons to think that something has failed on a musical level, or simply on an appropriateness level, but my point is that there are those with experience who have valid reasons to complain about quality.