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Mind Vortex - Alive

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Topic Starter
Thunderstorm
This beatmap was submitted using in-game submission on 30 ноября 2014 г. at 3:07:22

Artist: Mind Vortex
Title: Alive
Tags: dnb drum and bass Ram Records Arc hackSL ErunamoJAZZ Liquicity
BPM: 173
Filesize: 5376kb
Play Time: 03:25
Difficulties Available:
  1. Easy (1,2 stars, 133 notes)
  2. Hard (3,27 stars, 506 notes)
  3. Insane (4,87 stars, 671 notes)
  4. Normal (2,07 stars, 272 notes)
Download: Mind Vortex - Alive
Information: Scores/Beatmap Listing
---------------
#3
Increased spacing for your playing pleasure :D
SB by ErunamoJAZZ
If you want another challenge,hackSL's difficulty can be found HERE

Note: Well, seems like this mapset is became uglier than I thought. And looks like I must suspend it. Again. At least until I will catch the mood to do not just throw it directly to the bin, but to remap whole the goddamn set. Someday. I guess
Marcooo_old
love this song~
m4m?

[General]
  1. Your audio file is 320kbps, you have to reduce it to 192 or 128kbps
  2. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Just up the horizontal side to 1366 using paint or something and it'll be fine. Although you should probably do that with the original image you took this from since upping the small image looks bad.
[Easy]
  1. 03:10:781 Add circle
  2. 03:13:209 (3) - Sounds way better if you move it to 03:13:036
  3. 03:13:903 (4) - Move it to 03:13:556
  4. If you do these ^ add circle 03:14:076 ?
[Normal]
  1. 00:22:226 (7,1,2,3) - Pretty hard to read for a normal, might wanna change that
  2. 00:38:527 (5) - This is outside of the map, need to reposition
  3. 02:40:608 (5) - This shouldn't overlap with 02:39:220 (3)
[Insane]
  1. 00:25:001 I dont like that you already change it to 1.0 Slider velocity here, since it's still kinda slow, maybe just 0.75x? Then 1.0 at 00:47:198
  2. Sorry I can't find more in here since I'm not that experienced :(
Verlaren
Yo. M4M

Red: must be fixed
Blue: high recommended
Black: suggestion


General:
resolution your bg must be 1024x768 or 1366x768. Fix it!
Encode your audio file to 192kbps
deselect letterbox during breaks, because you haven't a storyboard
...and You are using too much Kiai-time(I mean fountains), IMO you must remove them .



Easy:
00:20:492 (2,3) - unstack please; stack in easy is not recommended.
00:54:481 (2,3,4) - this is not beautiful....maybe you change this on -
00:57:949 (5,1) - same as 00:20:492
01:20:146 (3,1) - ^
01:42:342 (5,1,2) - ^
01:49:972 (2,1) - ^
01:52:053 (1,2) - In easy diff should not be hidden notes
01:53:787 - 02:15:984 - this break is too long. In the middle of this break is a piece of vocal. Why not fill him?
02:49:278 - 03:01:417 - remove this break and fill this space patterns
03:07:660 (2,3,4) - same as 00:54:481
03:11:128 (5,1,2) - same as 00:20:492
03:18:758 (2,1) - ^

Normal:
SV: 1.20 - too hard for normal. Change on 1.00
00:19:278 (2) - remove note.
00:24:307 (3) - In normal diff not recommended hidden notes
00:29:857 (8) - ^
00:27:429 (1) - NC
00:55:348 (5) - remove note. Leave these dibs for high diffs
01:20:145 (1,2,3) - make this patterns a more symmetrical, for example -
01:34:192 (4) - same as 00:55:348
01:45:290 (5) - ^
01:53:614 (2) - ^
01:53:787 - 02:15:984 - this break is too long. In the middle of this break is a piece of vocal. Why not fill him?
02:32:458 (2) - ^^
02:40:608 (5) - This slider should not affect 02:39:221(3). It must be fully visible. Fix it.
02:49:278 - 03:01:417 - remove this break and fill this space patterns
03:02:978 (7) - remove this note.
03:08:527 (2) - ^
03:18:758 (4,5,6) - In normal diff not recommended hidden notes

Insane:
OD -1
SV 1.80 much better
00:44:424 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - hidden stream ._. / IMO is not good idea.
01:53:787 - 02:15:984 - this break is too long. In the middle of this break is a piece of vocal. Why not fill him?

GL
Topic Starter
Thunderstorm

Marcooo wrote:

love this song~
m4m?

[General]
  1. Your audio file is 320kbps, you have to reduce it to 192 or 128kbps
  2. Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Just up the horizontal side to 1366 using paint or something and it'll be fine. Although you should probably do that with the original image you took this from since upping the small image looks bad.
[Easy]
  1. 03:10:781 Add circle
  2. 03:13:209 (3) - Sounds way better if you move it to 03:13:036
  3. 03:13:903 (4) - Move it to 03:13:556
  4. If you do these ^ add circle 03:14:076 ?
[Normal]
  1. 00:22:226 (7,1,2,3) - Pretty hard to read for a normal, might wanna change that
  2. 00:38:527 (5) - This is outside of the map, need to reposition
  3. 02:40:608 (5) - This shouldn't overlap with 02:39:220 (3)
[Insane]
  1. 00:25:001 I dont like that you already change it to 1.0 Slider velocity here, since it's still kinda slow, maybe just 0.75x? Then 1.0 at 00:47:198
  2. Sorry I can't find more in here since I'm not that experienced :(
Some things're changed, thanks a lot ;)

Verlaren wrote:

Yo. M4M

Yo. In Soviet Russia ppl talk in English :D

Red: must be fixed
Blue: high recommended
Black: suggestion


General:
resolution your bg must be 1024x768 or 1366x768. Fix it!
Encode your audio file to 192kbps
deselect letterbox during breaks, because you haven't a storyboard
...and You are using too much Kiai-time(I mean fountains), IMO you must remove them .


All stuff fix'd

Easy:
00:20:492 (2,3) - unstack please; stack in easy is not recommended.
00:54:481 (2,3,4) - this is not beautiful....maybe you change this on -
00:57:949 (5,1) - same as 00:20:492
01:20:146 (3,1) - ^
01:42:342 (5,1,2) - ^
01:49:972 (2,1) - ^
01:52:053 (1,2) - In easy diff should not be hidden notes
01:53:787 - 02:15:984 - this break is too long. In the middle of this break is a piece of vocal. Why not fill him?
02:49:278 - 03:01:417 - remove this break and fill this space patterns
03:07:660 (2,3,4) - same as 00:54:481
03:11:128 (5,1,2) - same as 00:20:492
03:18:758 (2,1) - ^

Respaced

Normal:
SV: 1.20 - too hard for normal. Change on 1.00
00:19:278 (2) - remove note.
00:24:307 (3) - In normal diff not recommended hidden notes
00:29:857 (8) - ^
00:27:429 (1) - NC
00:55:348 (5) - remove note. Leave these dibs for high diffs
01:20:145 (1,2,3) - make this patterns a more symmetrical, for example -
01:34:192 (4) - same as 00:55:348
01:45:290 (5) - ^
01:53:614 (2) - ^
01:53:787 - 02:15:984 - this break is too long. In the middle of this break is a piece of vocal. Why not fill him?
02:32:458 (2) - ^^
02:40:608 (5) - This slider should not affect 02:39:221(3). It must be fully visible. Fix it.
02:49:278 - 03:01:417 - remove this break and fill this space patterns
03:02:978 (7) - remove this note.
03:08:527 (2) - ^
03:18:758 (4,5,6) - In normal diff not recommended hidden notes

Respaced, I'll save SV 1.2 (I've asked a few of my not so skilled friends to test it, noone face any troubles w/ that SV)

Insane:
OD -1
SV 1.80 much better
00:44:424 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - hidden stream ._. / IMO is not good idea.

Respaced

01:53:787 - 02:15:984 - this break is too long. In the middle of this break is a piece of vocal. Why not fill him?

And I'll keep all my breaks. I don't see any reason to get it shorten just for put 3 or 5 notes (and in Insane it's the only break)

Thank's for takin' a look
GL
Marcin
Modding because I'd really love to have more DnB on osu!
[General]
As mentioned before - you have to change your background image size. I've already done it for you - you can check those, and download if you want here
One of them is 4:3 size cut, and one is just scaled 16:9 size - choose which one you want :3

[Easy]
01:23:664 (5) - Remove NC?
01:26:438 (2) - ^
01:25:745 (1) - NC
01:22:970 (1) - NC?
02:32:681 (2) - Add repeat arrow, and ... and move spinner a bit in time? (So after adding, it won't overlap)
03:00:427 - I think it should start from the downbeat - having it without any note, is a little bit strange in my opinion.
03:11:525 (1,2) - Well, I'd remove that circle (1), and move slider (2) to the position where that circle was, and then it'd fit much better to the music (just listen if you do)
03:19:502 (3) - Is this NC necessary here? I don't find any reason for it.
03:22:623 (1) - Add a volume fade out following music?
[Normal]
00:20:716 - Put a note here please, I don't even know why you didn't do that.
02:50:695 - Leaving a break in kiai time smells like you were lazy - Don't leave unmapped kiai times. From definition of Kiai - "Kiai are supposed to emphaze chorus or epic parts". Don't leave epic parts unmapped.
03:22:623 (1) - ^ Same as at Easy - fade out maybe?

Nothing really wrong at Normal.

[Insane]
Song setup - Please raise your stacking leniency +1 in advanced tab.

00:02:855 (1,2,3,4,5,6,7,8) - I don't even... No really, I hate it - It doesn't follow ANYTHING in music. Please rearrange it. You can follow for ex. 00:03:375 - that sound. (You can, if you really really really want to leave it - add repeat arrows on every slider - then the last beat from slider will land on red tick which has some sound on it)
00:12:479 - Why you didn't use that triplet appearing in music?
00:21:236 (1,2,3,4,5) - If you were following that piano instrument which I think you did - 00:22:276 - leaving this empty is wrong.
00:23:664 - Same for this ^
02:25:571 - Triplet in music please ;_;
Everything except the beginning seems fine for me, PLEASE re do, or at least - try to avoid blue tick at the beginning since you're not following anything.

And could you m4m my map please? https://osu.ppy.sh/s/93192 Just one diff for now, so it won't be a problem at all.
Topic Starter
Thunderstorm

Marcin wrote:

Modding because I'd really love to have more DnB on osu!.
Hey! =)
[General]
As mentioned before - you have to change your background image size. I've already done it for you - you can check those, and download if you want here
One of them is 4:3 size cut, and one is just scaled 16:9 size - choose which one you want :3

I get images 1365x768 anyway (must be some probs w/ software). Dunno why. I'll try to deal w/ that mess. At least it not larger than 1377*

[Easy]
01:23:664 (5) - Remove NC?
01:26:438 (2) - ^
01:25:745 (1) - NC
01:22:970 (1) - NC?
Fix'd
02:32:681 (2) - Add repeat arrow, and ... and move spinner a bit in time? (So after adding, it won't overlap)
And spinner will be not where it suppose to be. I'll keep it
03:00:427 - I think it should start from the downbeat - having it without any note, is a little bit strange in my opinion.
03:11:525 (1,2) - Well, I'd remove that circle (1), and move slider (2) to the position where that circle was, and then it'd fit much better to the music (just listen if you do)
Slider goes for "clap" beats, that's the idea
03:19:502 (3) - Is this NC necessary here? I don't find any reason for it. Y, really
03:22:623 (1) - Add a volume fade out following music? Yep
[Normal]
00:20:716 - Put a note here please, I don't even know why you didn't do that. I've left those things for harder difficulties
02:50:695 - Leaving a break in kiai time smells like you were lazy - Don't leave unmapped kiai times. From definition of Kiai - "Kiai are supposed to emphaze chorus or epic parts". Don't leave epic parts unmapped.Well, I just want to give new players some time to relax while they're playing. But okay, I'll do
03:22:623 (1) - ^ Same as at Easy - fade out maybe? Yep

Nothing really wrong at Normal.

[Insane]
Song setup - Please raise your stacking leniency +1 in advanced tab.

Done

00:02:855 (1,2,3,4,5,6,7,8) - I don't even... No really, I hate it - It doesn't follow ANYTHING in music. Please rearrange it. You can follow for ex. 00:03:375 - that sound. (You can, if you really really really want to leave it - add repeat arrows on every slider - then the last beat from slider will land on red tick which has some sound on it)
00:12:479 - Why you didn't use that triplet appearing in music?
00:21:236 (1,2,3,4,5) - If you were following that piano instrument which I think you did - 00:22:276 - leaving this empty is wrong.
00:23:664 - Same for this ^
02:25:571 - Triplet in music please ;_;
Everything except the beginning seems fine for me, PLEASE re do, or at least - try to avoid blue tick at the beginning since you're not following anything.

That was my HUGE mistake - I've deleted my 0.5x section while resnapping those -_- Sorry for that mess, it just a shame
'Bout triplets. I don't know if I can find someone to make me a guest diff and what will be in there, but in my parts there will be NO triplets through out the song. Can't deal w/ it, it's an Idea.


And could you m4m my map please? https://osu.ppy.sh/s/93192 Just one diff for now, so it won't be a problem at all.I'll get there
Thanks for taking a look. I'll keep in mind to do not lost my timing sections somewhere :D
OEvil
[Hey, M4M]
Sorry My Mod Sucks

[General]
Background
The background file "lyikqrrk1afuaxazh4ie3yqbjigl95_uqytol0l3-ye.jpg" is 1280x719 which is different than the recommended 1024x768 or 1366x768

[Easy]
Breaks
01:54:037 - The break here is 20437 ms long, which is longer than the recommended 15000 ms.

Spinner New Combo
02:38:924 (2) - Consider adding a NC here, since this note follows a spinner.

My Edits:
Since It Is Easy Remove
03:10:831 (5) - Remove this circle.
03:11:178 (6) - Remove this circle.
03:11:525 (1) - Remove this circle.

[Insane]
Breaks
01:54:037 - The break here is 21247 ms long, which is longer than the recommended 15000 ms.

[Normal]
Breaks
01:54:037 - The break here is 20677 ms long, which is longer than the recommended 15000 ms.
Topic Starter
Thunderstorm

OEvil wrote:

[Hey, M4M]
Sorry My Mod Sucks

[General]
Background
The background file "lyikqrrk1afuaxazh4ie3yqbjigl95_uqytol0l3-ye.jpg" is 1280x719 which is different than the recommended 1024x768 or 1366x768

I always face problems w/ sizing 'cause of my software (dunno why). I'll try to deal w/ it

[Easy]
Breaks
01:54:037 - The break here is 20437 ms long, which is longer than the recommended 15000 ms.

Spinner New Combo
02:38:924 (2) - Consider adding a NC here, since this note follows a spinner.

My Edits:
Since It Is Easy Remove
03:10:831 (5) - Remove this circle.
03:11:178 (6) - Remove this circle.
03:11:525 (1) - Remove this circle.

Sounds weird w/o it

[Insane]
Breaks
01:54:037 - The break here is 21247 ms long, which is longer than the recommended 15000 ms.

[Normal]
Breaks
01:54:037 - The break here is 20677 ms long, which is longer than the recommended 15000 ms.
I've already pointed to that, so I'll reduse it by half
Thanks for takin' a look
riffy
Hai~hai~

[General]
  1. As you know, you need a [Hard] diff. Or you can make [Insane] a bit easier. We've discussed that thing bia in-game pm.
  2. Your kiais are inconsistent. Last kiai on [Insane] diff ends a little bit later. You should keep kiais consistent here.
  3. Consider reducing Slider Tick Rate to 1 because STR2 sounds kinda weird during calm part of the song.
  4. Maybe you should add Ram Records to tags (label). It'll help us to find your beatmap easier! Probably, you need one more tag: Arc since it's album name. Right?
  5. Bright colous may hurt players' eyes. Try to fade your colours a bit?
    try it!
    Combo1 : 216,172,129
    Combo2 : 235,221,175
    Combo3 : 177,184,226
    Combo4 : 220,156,163
[Insane]
  1. As we've discussed via in-game chat, you should consider diff setting changes.
  2. 00:13:945 - nazi - for x0.75 section, try to use x1.0 DS, it will help you to keep spacing consistent between previous and next sections and it makes diff look a bit better.
  3. 00:13:945 (1) - remove finish from its head, it doesn't sound good here. And I'm sure that there's nofinish sound in music!
    Note: if you agree with that, you should use same spacing for 02:21:575 - this part. It will help players to read and understand your patterns. What's more it even looks better and easier-readable!
    Look better? How?
    x0.8 DS


    x1.0 DS
  4. 00:21:228 (1,2,3,4,5,1,2,3,4) - nazi - try to make a perfect stack. All you have to do, is just move 00:22:615 (1,2,3,4,5) - 1 grid right. It will look much better in editor. And if you will use AR8, it will make your patterns a bit neater.
    Note: sae happens at 01:38:049 (4,8,2) - it looks a bit messy and may annoy players. Try to make this stack perfect? o3o/
  5. 00:40:303 (7) - well, this beat sounds louder than others and it sounds like a good idea to place here something like whistle. What's more, jump will fit here perfectly, try it! example pattern. looks ugly, but it works good
  6. 00:44:465 (1,2,3,4,5,6,7) - nazi - this stream looks quite boring let's try to be more creative and change it's shape a bit? example
    Note: seems like you was inactive for some time. If it's hard for you to create a cute stream, create slider and use "Convert slider to stream" feature :)
  7. 00:50:534 (2,3,4,5) - nazi - it's not like I'm trying to change your style or anything, I just wawnt you to make more readable patterns. For example, we can manually unstack these notes to make them look much better and much more readable! example
    Note: same goes 01:22:615 (7,8,9,10) - here and to some other patterns
  8. 01:10:650 (5) - nazi - you hide circle under this sliders, so players should stop and click it. It feels pretty weird because music goes fast here. try unstacking (5) to give non-stp flow! Song is energetic, remember it. example
  9. 01:19:147 (1,2,3,4,5,6,7,8) - this pattern is quite hard to read and may stress players a lot. As you know, players don't really look at numbers while playing, so players will see your pattern like this. Can't you make it a bit easier readable? :)
  10. 01:33:887 (2,3) - - nazi - try to Ctrl+G these two circles. It will goive you awesome circular flow which plays here much better, imo.
    note: same here 03:09:436 (3,4)
  11. 02:18:800 (5) - I guess you've missed a new combo here. It feels like this combo is too long and kinda ruins your cute comboing. Consider adding a new combo here.
  12. 02:23:656 - try to place here a circle, without this cirlcle 02:23:829 (5) - sounds too quite and hardly playable. Whats more this circle will bring more consistent rhythm.
  13. 02:35:794 (5) and 01:30:419 (3) - well.. it's not even a problem. It's just little inconsistency. You used x0.6 DS for a first stream in this diff, but here you use regular spacing (x0.8). Do you have any reasons to do it or it's just little inconsistency? Anyway, consider fixing it to make streams a bit easier readable!
    Note: 02:59:031 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - same here. I guess it'll be easier to change spacing on first stream than to change spacing on all other streams.
  14. 03:03:539 (1) - nazi - how about re-arrranging notes a bit? Not a big deal, but it will make awesome square-shaped flow, which will fit here perfectly, imo.
  15. 03:11:517 (1) - you'd better fix this overlap with HP Bar. It's not an unrankable bug, but it's a problemm because it can confuse players with custom HP-Bars. :<

    That's a very nice diff. But it can be refreshed a bit. you know, some cosmetic changes and some minor improvements.
[Normal]
  1. Try to use AR5 because it will fit with your diff settings much better. What's more there're too many notes on the playfield, let's clean it up by increasing AR! :)
    Note: you should increase OD and HP by one tick as well, to keep diff spread more balanced.
  2. 00:13:945 - I guess, I've already mentioned that thing. You'd btter remove that finish because it doesn't really fit with music here.
  3. I've noticed that some of your combos like 00:02:847 (1,2,3,4,5,6,7) or 00:13:945 (1,2,3,4,5,6,7) -00:30:245 (1,2,3,4,5,6,7,8) - are long. But there're some combos, that are too short. The make your patterns look a little bit random and messy. 00:23:309 (1,2,3,4) - see? Try to re-arrange NC placement a bit. Contact me if you want detailed combo-mod.

    Nothing to say here. Pretty nice rhythm and decent hitsounding. I like it, but you could place objects a bit neater, imo.
[Easy]
  1. 00:36:149 (1) - nazi - I'd move this slider's tail a bit away from (5)'s end because beginners might mistakenly click it.
    Note: 01:40:311 (3,4) - same.
    about flow
    As we all know, beginners don't really understand all this osu-related stuff. They just click t music on closest pattern. That's why they may understand your pattern in a wrong way.

    Blue is how your pattern actually flows. Seems quite awkward, right? :<
    Red is how beginners read your pattern. See? It's much easier to read this pattern in a wrong way
  2. 01:19:155 (2,3,1,2) - personally, I recommend mappers to avoid overlaps when it is possible. So, yeah. Just try to avoid them in your future maps because they may stress some beginners.
  3. 02:51:748 (4) - feels like you've missed a New Combo here. Consider placing it to recover consistent combo pattern.
Pretty neat mapset. Needs some visual improvements, but it's still good!
~~~~~~~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Topic Starter
Thunderstorm
Thanks a lot, Bakari, most part of your suggestions was followed
Hanabi
[/color]


[ Insane ]

overall difficulti -1

00:13:945 (1) - fix distance
00:22:789 (2,4) - how about change their place for symmetry
02:32:673 - no matter - nice pattern! but distance is hard
02:09:610 (4) - make sure when to hit it
02:11:690 (3) - remove whistle

[ Normal ]

I think slider velocity is pretty fast for Normal -> 1.00 is enough
00:58:425 - i dont thinks it's not break time
02:10:130 (4) - beat is pretty wierd..you had better place it 1/4 eairlier
03:27:471 - spinner will finish here.

[ Easy ]

no special advices for this diff. except some of stack slider


ohoh one more

i want to tel about flow but other modder explained to you~ so i passed it

nice :) GOOD LUCK~


SPOILER
this is my pending map
http://osu.ppy.sh/s/93699
Topic Starter
Thunderstorm

[ Sana ] wrote:

[/color]


[ Insane ]

overall difficulti -1 'kay lets try this one

00:13:945 (1) - fix distance 1.0x here, seems placed fine
00:22:789 (2,4) - how about change their place for symmetry fixed
02:32:673 - no matter - nice pattern! but distance is hard It's supposed to be hardest diff, so :D
02:09:610 (4) - make sure when to hit it sounds fine for me
02:11:690 (3) - remove whistle 'kay

[ Normal ]

I think slider velocity is pretty fast for Normal -> 1.00 is enough It still seems fine, I'll keep it
00:58:425 - i dont thinks it's not break time Easy and normal will have same breaks
02:10:130 (4) - beat is pretty wierd..you had better place it 1/4 eairlier Sounds fine for me
03:27:471 - spinner will finish here. All diff's must have same draining time. I'll see if someone will point me on it

[ Easy ]

no special advices for this diff. except some of stack slider


ohoh one more

i want to tel about flow but other modder explained to you~ so i passed it

nice :) GOOD LUCK~


SPOILER
this is my pending map
http://osu.ppy.sh/s/93699
Thanks for your mod
Hard
Hey there ;P Me modded your map now.

Easy


General
  1. I think you should use more different sliders. There are always those roundly circly ones. Only playing and seeing those is kinda boring.
  2. 03:11:430 - what's with that kiai-time here? I think you should erase that.
  3. 00:58:338 - ^

  1. 00:14:985 - maybe something like this would look more interesting. Easy maps like yours exist to be pretty!
  2. 00:29:899 (4) - looks a bit messy, because it overlaps with the (2) before. Stack those circles, please.
  3. 00:29:899 (4,1,2,3) - It's quiet unclear, which beat you're following. I'd suggest to add a circle at 00:31:286 - to make it less confusing.
  4. 00:38:222 (2) - place that more in the middle. looks a bit awkward otherwise.
  5. 00:44:465 (1) - I would start that spinner at 00:44:118 - because the crescendo starts there
  6. 00:58:338 - delete NC. It's unreasonable.
  7. 01:14:292 (3,1,2) - This could be confusing for newer players. (I had an equal pattern and had to change it too ._.)
  8. 01:28:858 (1) - Start that spinner at 01:28:511 - same reason like before.
  9. 01:38:916 (2,3,4) - this looks a bit missplaced. consider changing it into something like this:
  10. 02:32:673 (2) - i would change that one into a repeating slider, otherwise it feels as if something's missing. The spinner could start a bit later.
  11. 02:55:910 (3) - ^

Normal


  1. 00:03:887 (3) - that slider is to fast and really surprising for newer players. Consider changing it a bit.
  2. 00:09:783 (4,1) - make a better blankit with those. Looks a bit awkward.
  3. 00:26:083 (3) - change that slider a bit, so it looks like a round corner. Would be more fashionable and interesting.
  4. 00:27:471 (1,2) - blanket doesn't look good. Make it better.
  5. 00:58:338 - Delete NC, same reason as in easy
  6. 02:04:927 (1,2) - This looks messy. Make those sliders fit better with each other.
  7. 02:22:615 (3,1) - stack those better. Reasons should be clear...
  8. 02:37:529 (2,3) - ^
  9. 02:40:303 (4,2) - ^
  10. 02:44:465 (2,2) - ^
  11. 02:55:909 (2,4) - ^ (sorry for so much stacking-things... but it's really important)
  12. 03:16:373 (3,1) - ^
  13. nothing else. nice diff
Insane


  1. 00:12:471 - maybe add a circle here. Because the piano and all...
  2. 00:13:771 (8,1) - Why suddenly spacing change? Seems unreasonable, imo.
  3. 01:14:985 (5,8) - stack them better.
  4. 01:35:968 (6,1,2) - ^
  5. 01:44:812 (1,1) - ^
  6. 02:08:916 (3,4) - ^
  7. 02:10:303 (7,1) - doesnt look nice. maybe something like this would be better?
  8. 02:13:078 (5,4) - better stacking and all...
  9. 02:51:401 (7,1) - ^
  10. 02:51:228 - i would add NC here.
  11. 02:54:523 (8,5) - stackiiing
  12. That's all I guess... Nice diff, fun to play :)

That's all.
Topic Starter
Thunderstorm

ChivaCookie wrote:

Hey there ;P Me modded your map now.

Easy


General
  1. I think you should use more different sliders. There are always those roundly circly ones. Only playing and seeing those is kinda boring. I see no reason to use straigth sliders 'cause they're became huge all across the playfield. I guess that's is what my mapping style becames through the years.
  2. 03:11:430 - what's with that kiai-time here? I think you should erase that. well, that can be considerable change.
  3. 00:58:338 - ^

  1. 00:14:985 - maybe something like this would look more interesting. Easy maps like yours exist to be pretty! okay
  2. 00:29:899 (4) - looks a bit messy, because it overlaps with the (2) before. Stack those circles, please. okay
  3. 00:29:899 (4,1,2,3) - It's quiet unclear, which beat you're following. I'd suggest to add a circle at 00:31:286 - to make it less confusing. I just use these 2 instead of slider. Looks fine for me
  4. 00:38:222 (2) - place that more in the middle. looks a bit awkward otherwise. fix'd
  5. 00:44:465 (1) - I would start that spinner at 00:44:118 - because the crescendo starts there let's try this one
  6. 00:58:338 - delete NC. It's unreasonable. Well, why not
  7. 01:14:292 (3,1,2) - This could be confusing for newer players. (I had an equal pattern and had to change it too ._.) fix'd
  8. 01:28:858 (1) - Start that spinner at 01:28:511 - same reason like before. okay
  9. 01:38:916 (2,3,4) - this looks a bit missplaced. consider changing it into something like this: Respaced a little
  10. 02:32:673 (2) - i would change that one into a repeating slider, otherwise it feels as if something's missing. The spinner could start a bit later.
  11. 02:55:910 (3) - ^ I'll keep both just 'cause spinner will starts not when it suppose to start

Normal


  1. 00:03:887 (3) - that slider is to fast and really surprising for newer players. Consider changing it a bit.replaced w/ 2 circles
  2. 00:09:783 (4,1) - make a better blankit with those. Looks a bit awkward. Seems fine enough too keep it
  3. 00:26:083 (3) - change that slider a bit, so it looks like a round corner. Would be more fashionable and interesting.As I said, I don't want to use huge-length sliders =(
  4. 00:27:471 (1,2) - blanket doesn't look good. Make it better. okay
  5. 00:58:338 - Delete NC, same reason as in easy removed
  6. 02:04:927 (1,2) - This looks messy. Make those sliders fit better with each other. I really don't see any reasons why these 2 looks messy o_o
  7. 02:22:615 (3,1) - stack those better. Reasons should be clear...
  8. 02:37:529 (2,3) - ^
  9. 02:40:303 (4,2) - ^
  10. 02:44:465 (2,2) - ^
  11. 02:55:909 (2,4) - ^ (sorry for so much stacking-things... but it's really important)
  12. 03:16:373 (3,1) - ^
    fix'd
  13. nothing else. nice diff
Insane


  1. 00:12:471 - maybe add a circle here. Because the piano and all... I guess it sounds fine even w/o triplet here
  2. 00:13:771 (8,1) - Why suddenly spacing change? Seems unreasonable, imo. I don't know what happens w/ (1), cause all paterns have 1.0x distance snap
  3. 01:14:985 (5,8) - stack them better.
  4. 01:35:968 (6,1,2) - ^
  5. 01:44:812 (1,1) - ^
  6. 02:08:916 (3,4) - ^
    done
  7. 02:10:303 (7,1) - doesnt look nice. maybe something like this would be better?
  8. 02:13:078 (5,4) - better stacking and all... 5 is already goes unseen when 4 appears, but okay
  9. 02:51:401 (7,1) - ^ fix'd
  10. 02:51:228 - i would add NC here. okay
  11. 02:54:523 (8,5) - stackiiing It's already goes unseen, so there's no mess on playfield
  12. That's all I guess... Nice diff, fun to play :)

That's all.
Thanks for takin' a look
RikiH_
Hi, m4m

General

You need an Hard, ask someone to do it

Easy

00:36:141 (1,3) - Stack them properly
00:54:523 (2,3,4,5,6) - Select the whole pattern and put it in 368|188 for a better symmetry
01:42:731 (1) - 1 grid up or 1 grid down for a better flow (grid level:4)
01:50:708 (1) - I don't think this New Combo is really necessary
02:07:702 (3) - Well, this is ugly, remake it with the new algorhythm
02:32:673 (2,1) - There is a gap in the sound here! I suggest you to add a repeat to the slider and let the spinner start in 02:35:534
02:48:974 (3,1) - This is just too straight... Make it like this maybe
02:55:910 (3) - Add a repeat here, or the map feels "empty"
03:10:823 (5,6,1) - Again too straight... Curve them a bit for a better flow
03:16:719 (3) - move to 336|192 it will flow better

Normal

00:13:771 (6) - Move it 1 grid right for a better flow
00:24:003 (1,2,3) - Like this?
00:25:737 (2) - 1 grid up or 1 grid down for a better flow
01:17:066 (1) - I'd copy, paste and rotate 01:16:026 (3) for making this
01:18:453 (4,5) - Stack them properly
01:22:615 (4) - Maybe move to 216|124 (I'm not sure)
01:24:696 (2) - This too to 216|124
01:36:835 (1) - This way?
01:47:933 (1) - Move 2nd sliderpoint to 16|300, it will flow better
01:50:881 (5) - 1 grid up for flow
02:07:529 (4) - This is odd...
02:10:477 (5) - This too, make them symmetric
02:26:951 (6) - 1 grid down for flow
02:30:419 (1) - 2 or 3 grid up
02:41:690 (2,4) - Stack them properly
02:55:910 (2,4) - ^
03:05:621 (1) - Move 2nd sliderpoint to 396|356 for flow
03:14:118 (5) - 1 grid down

Insane

00:12:557 (7,8,1) - I know that the spacing tells you to put them this way but it's better to make the same between 7,8 and 8,1
00:59:899 (6,2,4) - Are you sure they are stacked well?
01:01:112 (1,2) - These are not stacked well
01:11:517 (2,4) - These neither. Please check and fix all bad stacks in the map!
01:15:679 (7) - I don't like the overlap you made with the slider...
01:30:245 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - During streams you should put NCs only on big, white lines, so NCs should go on 01:30:592 (5) instead of 01:30:766 (1) , and on 01:30:939 (3) You should obtain 4 series of 4 notes!
01:33:193 (6) - Ctrl+g for a better flow
02:26:951 (1,5) - Maybe you can improve this blanket
02:33:714 (7,8) - Please use a ctrl+g here!
02:34:581 (4,5) - Here too! Patterns like these are supposed to be played this way!
02:35:448 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Again NCs, your notes should become this way ==> (1,2,3,4,1,2,3,4,1,2,3,4,1,2) or (1,2,3,4,1,2,3,4,1,2,3,4,5,6)
02:50:014 (3) - 1 grid left or right for flow
02:59:031 (1) - Well, you know it!
__________________________

Nice map, good luck!
Topic Starter
Thunderstorm
Thanks for your mod, some of your suggestions fixed straightly, some of them fixed my way.
hackSL
irc mod
SPOILER
23:10 Thunderstorm: Хак, замодишь на досуге одну шмаклю?
23:10 hackSL: могу попробывать
23:11 *Thunderstorm is listening to [http://osu.ppy.sh/b/251573 Mind Vortex - Alive]
23:11 Thunderstorm: буду благодарен
23:11 hackSL: чуть попозже гляну
23:11 Thunderstorm: как тебе удобно =)
23:11 *hackSL is editing [http://osu.ppy.sh/b/254297 The Quick Brown Fox - Big Money [Myarrow]]
23:11 hackSL: на вот тоже глянь
23:12 hackSL: немного осталось домапить
23:12 Thunderstorm: оку
23:51 Thunderstorm: Бля, песня вообще охуенная
23:51 Thunderstorm: Но какай же там ад хД
23:51 hackSL: ну там ад и должен быть)
23:51 Thunderstorm: я бы спейсинг убил немного
23:52 Thunderstorm: 280 бпм, ты уверен, что это кто-то ФКнёт кроме авто?)
23:52 hackSL: офк
23:52 hackSL: биг блек же фкашили
23:52 Thunderstorm: ох уж эти нынешние взгляды на инсейны
23:53 hackSL: ну сейчас модно ебошить по экрану как резанная сучка
23:53 Thunderstorm: ага
23:53 Thunderstorm: это типа показатель скилловости х)
23:54 hackSL: ну в инсе пока не заметил каких-либо проблем
23:54 hackSL: разве что только со стаками
23:55 Thunderstorm: если ты про мою мапу, то я заипался уже туда-сюда их править
23:55 hackSL: ну это проблемы нового эдитора
23:56 hackSL: там зачастую стаки сбиваются и ноты улетают куда-нибудь без твоего ведома
23:56 Thunderstorm: Тайминг секции тоже
23:56 Thunderstorm: исчезают
23:56 hackSL: 02:41:690 (6,8) - вот это мне не нравится как выглядит
23:57 Thunderstorm: оверлап 8? поправим
23:57 hackSL: 03:08:742 (1,3) - тут тоже немного бы паттерн подправить
23:58 Thunderstorm: угу
23:58 hackSL: 00:12:471 (7) - тут нотку добавить
23:58 Thunderstorm: не вижу смысла. Звучит и так нормально
23:59 hackSL: ну значит мне просто режет как-то
23:59 Thunderstorm: Ну так в целом может быть, я не спорю. Но как по мне, то тут и без триплета вполне
23:59 hackSL: ну я бы тыкнул
00:00 hackSL: 00:21:401 (2,1) - станкуть надо бы
00:00 Thunderstorm: Я гляну, если какие-нить баты доебутся, то тыкну
00:00 Thunderstorm: лол, а у меня стакнуто
00:01 hackSL: щас перезапущу
00:01 Thunderstorm: там 5 можно подправить
00:01 Thunderstorm: а 2,1 норм о_О
00:01 hackSL: да
00:01 hackSL: у меня просто сбилось поди
00:01 hackSL: пятерку надо подправить
00:01 Thunderstorm: уже
00:02 Thunderstorm: так, ты пока пиши, что не нравится, я сгоняю покурю
00:02 hackSL: 00:33:193 (5,7) - пятерку под конец слайда подогнать можно
00:02 hackSL: чтобы лучше смотрелось
00:03 hackSL: 00:38:916 (1,4) - тут тоже самое
00:04 hackSL: 00:43:425 (1,6) - стакнуть
00:04 Thunderstorm: ох уж эти стаки
00:04 hackSL: как-то странно у тебя все подставлено
00:04 Thunderstorm: сча пофикшу
00:04 hackSL: как-будто ты не по гриду делал все
00:05 Thunderstorm: в том-то и дело, что по гриду
00:05 Thunderstorm: и сегодня перед сабмитом всё речекал
00:06 Thunderstorm: кроме харда, разве что. на него все силы и так ушли
00:06 Thunderstorm: так что там должен быть тёмный лес. Сча я по инсу опять пробегусь по стакам
00:06 hackSL: ладно я тогда стаки трогать не буду пока
00:07 Thunderstorm: не трогай, я сча просто базовый скин врублю и на нём прогляжу
00:07 hackSL: 01:02:673 (6,7) - я бы эти нотки как-нибудь переставил
00:09 hackSL: ненавижу конечно эту хрень
00:09 hackSL: когда увидишь хорошую песню сразу хочется замапать
00:09 Thunderstorm: как ты думаешь я это замапал?) по той же схеме
00:09 hackSL: я бы гостевой инс сделал
00:10 Thunderstorm: Хочешь - сделай. Только я хз, кто будет модить 5 сложностей
00:10 Thunderstorm: хотя с другой стороны похуй
00:10 hackSL: 01:25:910 (9) - я бы так поставил лучше http://puu.sh/2YZjz.jpg
00:10 hackSL: кто будет модить?
00:11 Thunderstorm: ну пока 8 модов за неделю
00:11 hackSL: тот кому халява нужна
00:11 Thunderstorm: халява в плане чего?
00:11 hackSL: кудос
00:11 Thunderstorm: ну вот сегодня пока никому)
00:11 hackSL: надо чтобы знакомые модили
00:11 hackSL: так было бы всегда легче
00:12 hackSL: чтобы какой-то свой круг мапки модил
00:12 Thunderstorm: да, знакомые. мне уже человека 4 из #ру неделю обещаются
00:12 Thunderstorm: в итоге хуй
00:12 hackSL: ну в этом и проблема
00:12 Thunderstorm: большинство знакомых либо уже баты
00:12 Thunderstorm: либо ушли
00:13 hackSL: 01:44:292 (6,3) - это можно было бы стакнуть
00:14 Thunderstorm: там 6 по спейсингу не лезет
00:14 Thunderstorm: олсо, к тому моменту её уже не видно
00:15 Thunderstorm: АР 9 для этого и поставлен
00:15 hackSL: просто по мне так лучше смотрится
00:15 Thunderstorm: спейсинг не пускает
00:16 hackSL: ох уж этот спейсинг
00:17 hackSL: ну вприцнипе сказать про инс нечего
00:17 hackSL: только стаки
00:17 Thunderstorm: работаю над этим
00:18 hackSL: про хард говорить или подождать?
00:18 Thunderstorm: да пиши потихоньку
00:19 hackSL: 00:28:338 (2) - здесь бы нотку можно было влепить, чтобы разорванно не звучало
00:19 Thunderstorm: забыл, да. там везде андермаппинг
00:20 Thunderstorm: чтобы инс не получился
00:24 hackSL: не нравится мне конечно такой спейсинг
00:25 Thunderstorm: в плане?
00:25 hackSL: да то что ноты прилегают друг к другу
00:25 hackSL: и накладываются
00:25 Thunderstorm: 0,8 снап
00:25 hackSL: все время хочется их как стримы пробивать
00:25 Thunderstorm: не, ну можно и 1,0 намутить
00:25 hackSL: ну это чисто моё
00:25 hackSL: я не знаю как на деле
00:25 hackSL: можно или нельзя так
00:26 hackSL: но я очень не люблю когда так накладываются нотки
00:26 Thunderstorm: а я сам хз
00:26 Thunderstorm: ну, мне уже предлагали 1,0 сделать
00:26 hackSL: ну это как минимум не красиво выглядит
00:26 Thunderstorm: видимо, надо сделать
00:27 hackSL: ну от меня только одно большое замечание по спейсингу
00:27 Thunderstorm: называется хуёвый спейсинг
00:27 hackSL: ну как сказать
00:27 Thunderstorm: ну я сча со стаками закончу и сяду респейсить
00:27 hackSL: есть люди кому это нравится
00:28 hackSL: и кто так мапает постоянно
00:32 Thunderstorm: Кстати эти мелкие оверлапы косяки спейсинга. их можно нормально отспейсить, если попытаться. и стаков тут тоже навал
00:32 Thunderstorm: Кстати эти мелкие оверлапы косяки спейсинга. их можно нормально отспейсить, если попытаться. и стаков тут тоже навал
00:33 Thunderstorm: а, и да, мелкий спейсинг там из-за 0,5 секций
00:33 Thunderstorm: но там 1,0 вроде
00:33 Thunderstorm: сам запутался
00:35 hackSL: в изи у меня только одно замечание
00:35 hackSL: 02:07:702 (3) - этот слайдер
00:35 Thunderstorm: сча гляну
00:35 hackSL: он как-то выбивается из всей карты
00:36 Thunderstorm: зато чётко попадает в вокал
00:36 hackSL: ну я про это ничего не говорю
00:36 hackSL: я говорю о том как выглядит этот слайдер
00:36 Thunderstorm: ну, можно его как-нить будет закрутить
00:36 hackSL: немного круглее сделать
00:37 Thunderstorm: угу
00:37 hackSL: просто все остальное смотрится отлично
00:37 hackSL: и что-то в нормале было
00:37 hackSL: щас проверю еще раз
00:37 hackSL: а нет
00:37 hackSL: все норм
00:38 hackSL: хотя я уверен еще баты успеют приебаться к изи и нормалу
00:38 hackSL: так как найдется какая-нибудь хуйня в правилах
00:38 Thunderstorm: ну ясен-то куй
00:38 Thunderstorm: я когда Алекса попросил просмотреть
00:38 Thunderstorm: он доебался до слайдеров
00:39 Thunderstorm: "чё такие макароны родки"
00:39 Thunderstorm: рожки*
00:39 Thunderstorm: хД
00:39 hackSL: норм чо
00:39 hackSL: короч попробую замапать инс
00:39 Thunderstorm: я уже запарился обьяснять, что меня не возбуждают прямые слайдеры на пол-карты
00:39 Thunderstorm: лог на форум скинь
00:39 Thunderstorm: я тебя закудошу
00:40 hackSL: нахрен только вот мне эти кудосы
Topic Starter
Thunderstorm
Done and rechecked 3rd time
P A N
General
I think add green line at 00:13:945 / 00:15:332 / 00:16:719 / 00:18:107 / 00:19:494 / 00:20:881 / 00:22:268 / 00:23:656 and make it louder louder louder is sounds better also do it at 02:27:124 to 02:36:835
maybe add letter box during breaks because your map have break

Easy
well... I dont know is this ok but your sv in .osu is http://puu.sh/2ZvKh.png maybe change to 8
01:23:656 (5) - move center point to 184|112 and move tail to 144|176 for blanket like this
01:48:627 (1,2,3) - make it like this is better for me
02:07:702 (3) - move to 272|108 for more blanket
02:55:216 (2) - overlap :/ move it to other way

Normal
00:13:771 (6) - I dont know is this on your purpose but move left 1 grid still looks better for me
00:32:326 (4) - down 1 grid
00:44:118 (6) - move to 416|136 for triangle
01:17:006 (5) - make it blanket like this

Hard
01:37:008 (1) - remove NC
02:34:581 (1) - make it perfect stack with tail
03:22:095 - sounds better for me. u can use slide instead also.

Insane
good diff :3

Good luck :D
Topic Starter
Thunderstorm

P A N wrote:

General
I think add green line at 00:13:945 / 00:15:332 / 00:16:719 / 00:18:107 / 00:19:494 / 00:20:881 / 00:22:268 / 00:23:656 and make it louder louder louder is sounds better also do it at 02:27:124 to 02:36:835 That can be considerable. I'll try this one
maybe add letter box during breaks because your map have break But still have no SB

Easy
well... I dont know is this ok but your sv in .osu is http://puu.sh/2ZvKh.png maybe change to 8 I'll ask someone who know 'bout this kind of stuff
01:23:656 (5) - move center point to 184|112 and move tail to 144|176 for blanket like this okay
01:48:627 (1,2,3) - make it like this is better for me done
02:07:702 (3) - move to 272|108 for more blanket done
02:55:216 (2) - overlap :/ move it to other way done

Normal
00:13:771 (6) - I dont know is this on your purpose but move left 1 grid still looks better for me It lined w/ (5)
00:32:326 (4) - down 1 grid okay
00:44:118 (6) - move to 416|136 for triangle looks better aligned w/ (5) for me
01:17:006 (5) - make it blanket like this done

Hard
01:37:008 (1) - remove NC done
02:34:581 (1) - make it perfect stack with tail oops how can I miss'd such a thing. Done
03:22:095 - sounds better for me. u can use slide instead also. yep, that's better

Insane
good diff :3

Good luck :D
Thank you for your mod :)
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