CTB modding here.
There is a lot of fun jump in your mapset. Not only in the hard diff, but also in easier diff, the jump idea is really good, and fun to play. I can see that you are good at jump, and hope to express this all along in your map.
But in my opinion, your map are good because of the good jumps you made, but just these jumps break the flow in your map.
Yes, your map is good, most of the experience CTB player would think so. But it is just like a jump practicing map, not a "real" map. All the patterns you used in this map is wonderful, but they are separate. it seems that the map leak of something important to combine the good pattern into a map.
I still remembered a BAT said to me, "try to move all your notes into a new map, after adjusting every parameter such as SV, bpm, if you find the new map still plays OK, that means your map probably have big problem." That is what I worried about your map.
That is what I want to say first. For your reference, I suggest you to look at some CTB map by Drafura. His map always fresh me a lot, not because he use some unique, fun jumping pattern, just after playing his map, I can feel the rhythm, makes the map "unique". I hope to see your "unique" map in the future~~
OK, after saying something rubbish, let go to map itself and see what can I suggest.
[General]
There is too many patterns like
X ..................|.............|....... X
X ..................|.............|......... X
..............X.....|....and....|.......................... X etc.
............. X.....|.............|........................ X
Yes, it is fun, but if you use it too often, People will have the feeling like
stand-->jump-->stand-->jump-->jump-->jump-->stand-->jump-->...... making your map like practicing map.
So what I want to say is, make more movement for your jump, not to bored the player.
such as, reverse jump, ladder jump, or even no jump, just make simple movement is also fun.
[CUP]
plays no problem, but yes, if you can make more movement(not jump), it will be better.
dont always make your sliders stand there, they are tired.. try to allow them to lay down. That is not only good for the sliders to have a rest, but also good at your map flow.
[Salad]
same problem.
I will just give an example: the picture below is I shot at 02:05:472 (1) - to 02:12:583 (1) - , and I un-select only 2 slider.
Come on, this is the chorus part of the whole song, the note seems dead, don't do like that. Please try to make the note alive, make people think, the note is dancing itself.
rest is some small suggestion
00:38:139 (4,1,2) - why you change spacing suddenly? keep the spacing here 00:36:361 (4,1) - would be better.
00:45:250 (2,1,2) - ^
00:47:694 (2) - left a bit
00:49:472 (2) - right a bit
00:50:805 (1,2,3,4,1,2,3) - ^
00:57:916 (1) - in CTB, spinner is not represent a beat. I think you'd better add a note here, and move the spinner a bit.
[Platter]
no big issues here. But still have the main problem. Please make your map alive.
[Rain]
Same thing. But wow, you jump used in this diff are quite unique. Please use the good jump in the right place.
02:01:027 (3,4,5,6,7,8,9,10,11) - Think twice before put this kind of pattern.
Overall, to be honest, need to be improved. But you no need to do some jump fix, just combine your jump together, and make the map smooth.
Good side is, your jump is really really fun, and I believe most of the player will enjoy your jump.
But say something bad, I can see nothing except your jump.
Please remember, CTB is definitely not just left , middle, and right game. Jump is the most important thing here, but not the only thing.
please make maps that although people turn off the music, they can still feel the music through your note.
Good luck, I believe you can do it!
I will keep an eye on this map.