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[o!m]Further discussion on silent hitsound ON SPECIFIC MAPS

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In osu!mania SPECIFIC MAPS hitsounds should be allowed silent to such extent that it is...

Always silence (By default and any means no hitsound would be present.)
15
18.07%
Default silence (only silent as default. Skin sound should be able make them sound again.)
48
57.83%
Never(By default sounding)
20
24.10%
Total votes: 83
Topic Starter
xxbidiao
(中文投票翻译见最后。)

We already have a discussion on silent hitsound usage on Ranking Criteria forum.
The post is at t/127565&start=0
As the quick closing of this post, we have figured out that we should firstly discuss it in more general public.

A quick walkthrough of the post:
Since Osu! Is in an accompanying-music fashion, and osu!mania, on the opposite, is a music-playing fashion. We mania mappers don't want such unsuitable and low-quality “regular hitsounds” to be forcefully taken place in our mania-specific maps because of that difference. They will either use full customized hitsound or use silent hitsound(But can't due to rules). And you can’t set converted maps as an example to support a necessity to hitsounds. Many players and mappers have already stated that they don’t want default hitsound, so why it’s a bad idea to allow silent hitsound?

(For some further discussion on this topic, look at the post or just read on.)

A great deal of o!m maps are going to have completely customized hitsound. They already throw away these default hitsounds, instead, they use hundreds or even thousands of different instrumental sounds to FORM the music. If you missed a note, it represents nothing like in standard osu where you still hear the complete song but without a clap. You just won’t HEAR THAT SOUND. This is actually the situation of hitsound used in o!m. The first ranked song by DJPOP is a good example, where many drum hits are separated from the original song and in preview you just can’t hear them(Oh yeah this is another problem but it's out of this thread's scope.)

This kind of map(I’m going to call that key-sounded maps later) is always greatly appreciated, but because you’ll have to de-compose the song in order to do that, this is not suitable, or to say, possible, to every song, especially for these anime Ops(Actually for nearly every vocal songs, unless you get an off-vocal non-less version, and even that you can’t get really good quality map.) and is costly. So many mappers considered made an imitation: You hit the song as if you play the song in key-sounded maps. And this is where no-key-sounded maps come into place.

Following is part of a message I sent to staff:
...Actually forbidding silent hitsound DO discourage mappers. Why? This reflect difference between these game modes.

You may know "hitsounding", which refers to "keysounding" in mania community, actually is FAR more important than what you may imagine. We put "A note is a sound" in heart, and are willing to make a full-key-sounded "super-elaborate" maps. But unfortunately as I stated above, we do have many music that are going to be no-key-sounded. These songs are "a note as an imitation sound" but "a note as a clap". Music is imagined to be played by your hits on the notes. This is why osu! Standard hitsounding technique is not suitable in osu!mania. In osu!, mappers give player extra feedbacks and accompany with music by giving extra sound other than the music itself. But in osu!mania, we do not “give them extra feedback” – either we make the song itself feedback(For example, you missed a note representing a piano sound “Do”, and the song flows without “Do”.), or to make imagination that you have played. And when mappers consider making a map in osu!mania, they either make a full-key-sounded map with fully customized hitsound sets, or just want to silent them away, but NOT the low-quality-looking default hitsound in osu!mania playing style, which does nothing with the music itself. We are just not too lazy to put these default hitsound “randomly” on the map – we feel that unsuitable. That’s why.

And you may wonder that “Why Converted maps can have well-done hitsounds when your specific map can’t?” OK, you may have found the difference between these 2 modes had even affected getting notes from music(I don’t know whether this should be called snapping). Woc2006 made a fantastic approach even compared to other (worldwide) attempts on converting rhythm beats to osu!mania maps. But why the community still complain about the poor quality of converted maps? That’s just because different note-getting method. Osu! Is a single soundtrack game, means that you can’t place 2 note at the same time. But osu!mania is not. In osu!mania gameplay, many maps provide variety of instrumental tracks (For example, Piano, drum, bass at the same time). For osu! Mostly Catch the Beat, claps are OK to them. As converted maps sincerely follows the osu! Original map, claps are fairly OK to them(Oh yeah, there are still a great deal of problem, but not revelance) But since you may already observed the difference on flow of notes presenting, putting a clap on a 1/4 piano rhythm part is NOT suitable for osu!mania. What’s more, a great deal of 1/8, even 1/16 streams presenting things completely different from drums (such as bass, electro sound, etc) may be found in hardcore maps. It’s pretty weird if you try to mark them with hitsound, and in osu! You even don’t allow 1/16 notes taking place.

I have a great deal of examples of maps with better quality when you make hitsounds silent or almost unhearable, such as:
https://osu.ppy.sh/s/83592 This is a pretty good song only looking at everything except its hitsound. With these “soft” hitsound using on piano 1/4 stream notes, hitsound cover the music itself. What’s more, 1/4 soft sound connected each other together, resulting in a flood of loudiness and nonsense, ruining the great piano music.
https://osu.ppy.sh/s/85585 After we have pointed out hitsound rule issues he immediately made that not audible. (You may also try to turn hitsound to 100% in editor and to hear the terrible effect.)
https://osu.ppy.sh/s/73068 This one haven’t go through the stage of hitsound. (The author may have not taken care of that.) You may hear the horrible non-stopping 1/4 stream clap sound when opening SFX
http://osu.ppy.sh/forum/t/106186/start=15 This is a ranked map. The author has no hitsound in the beginning, but as woc pointed out that hitsounds must be existed to be ranked, he/she added it. And you now can get the poor experience on the middle part of the song!

…And much,much more. If you want more examples, contact me later or just find a bunch of superhard maps. I’ll have to point out that many maps want to be ranked is forced to be hitsounded, whatever the author thought. So that wouldn’t be a necessary condition to support your reason as the community “needed” the hitsound.

What do you think? :D

以下是翻译:
你认为无K音图的hitsound最多允许hitsound静音到何种程度?
完全静音化(如5%vol)使得不论默认还是换皮肤都无声;
仅默认静音(如空wav)使得默认无声,但是换皮肤有声;
不允许,保持原状,必须有听得见的默认clap soft之类的声音。
woc2006
沙发
Topic Starter
xxbidiao

woc2006 wrote:

沙发
火前留名 :)
theowest
t/127565

but why not have this topic in Ranking Criteria, what difference does it make having it in the wrong forum?
Hanyuu
Why you are hating on maps an call them poor (in my case) just because of hitsounds. It was my first time i ever mapped and i just used the osu default samples. If you dont like them thats your opinion but if you look at the patterns of my hitsounds it is not "poor".. Please try to get your opinion across without dragging other peoples work into the dirt.

OnTopic: In my recent map i uploaded i used several new sound samples for the major rhytmic parts of the song and left the other notes on soft 5% volume. It makes the map audible and gives a good feedback to the song while keeping "the mess of osu sounds" away, like you would put it. Well im gonna see what opinions im going to get on this..

Also i dont understand the first 2 options of this poll..


Always silence (By default and any means no hitsound would be present.)
Do you mean timing section volume 5% or replace the sound with a blank wav file?


Default silence (only silent as default. Skin sound should be able make them sound again.)
This is the same as above? Also how should my skin make it sound when the mapper makes it silent?
Maiz94
Voted for default silence. :D
Topic Starter
xxbidiao

theowest wrote:

https://osu.ppy.sh/forum/t/127565

but why not have this topic in Ranking Criteria, what difference does it make having it in the wrong forum?
bunp it up.
this is also my post and i have mentioned above. thouhg they locked it in the middle of discussion in a flash.
Topic Starter
xxbidiao

Hanyuu wrote:

Why you are hating on maps an call them poor (in my case) just because of hitsounds. It was my first time i ever mapped and i just used the osu default samples. If you dont like them thats your opinion but if you look at the patterns of my hitsounds it is not "poor".. Please try to get your opinion across without dragging other peoples work into the dirt.
Sometimes default hitsound is OK to use in beat biased notes. But not in rhythm based ones. That means you may get good result in using default hitsound in some song, BUT NOT FOR EVERY SONG. And I am not saying to forbid using default hitsound. I AM SAYING TO ALLOW NOT USING IT.
And for that song.
1. You are using customized hitsound which is already out of this pozt's range.
2. Some BAT told me that 5% is not tolerated at all. There is a rule saying to make every hitsound audible. and you must have your customized hitsound and the mess of default ones together.
peppy
Wrong forum.
Topic Starter
xxbidiao

peppy wrote:

Wrong forum.
I already have a discussion on the "correct" forum but I don't know whether re-posting a "finalized" request would result in locking again.
Bobbias
This is a mania specific poll asking mania players their thoughts on things. I don't see how this is the wrong forum. It's not directly a request but it's meant to foster more communication within the mania community as a whole.

Hanyuu wrote:

Why you are hating on maps an call them poor (in my case) just because of hitsounds. It was my first time i ever mapped and i just used the osu default samples. If you dont like them thats your opinion but if you look at the patterns of my hitsounds it is not "poor".. Please try to get your opinion across without dragging other peoples work into the dirt.
Don't take things so personally. xxbidiao doesn't always have the best english, so sometimes the nuance of what he's saying gets somewhat lost in translation. It's got absolutely nothing to do with patterns of hitsounds. It's about whether mappers should be allowed more control over whether or not to use hitsounds. If you want to use hitsounds, that's fine. If you want to experiment and improve things beyond using the default hitsounds, that's wonderful. You're working to improve things. I don't think many people have a problem with that.

What we do have a problem with is that many of us don't like hitsounds unless they are fully custom. relaxing this rue would allow ore freedom for those of us who want it.

If the restriction on hitsounds were to be lifted it would mean that mappers who don't like hitsounds would be able to chose not to have them. It would have no effect on those who like hitsounds and want to use them.
Hanyuu
Yeah i got it after a while ._.
Topic Starter
xxbidiao
Sadly things goes worse in months after this post.

Let's reopen this discussion.
Loctav
Why? the other thread is totally sufficient
Maiz94
I'll gotta say that the new changes to hitsounding rule is very appropriate since this game is called osu!, a game with hitsounds feature. There would be no reason if you're lazy to hitsound a mania map.
Spy
osu!mania has already lost a good map,lieselotte.
Just because hitsound for rule.
Who really understand osu!mania ?
Hitsound is not really for every maps.
osu!mania is not osu.
Key-sound ≠ hitsound.
osu!mania need more Key-sound instead of hitsound.
richardfeder

Spy wrote:

Key-sound ≠ hitsound.
Why rule makers still refuse to see that? :o
Drace
It's stated as clear it can be stated in the first couple sentences of the first post.

Osu! is a game where where you play along with the music in the background, making hit-sounds a necessity to accomplish this purpose.

Osu!mania is a game that simulates you playing the music. Having out of place hit-sounds ruins the immersion with a big mess of useless sounds being thrown around. Either have proper music-relevant key-sounds like smoooch or none at all.

If a player feels he wants hit-sounds it's as easy has activating them in his skin. Why not the other way around? Because the fact that there's a few players coming from the standard mode that wants hit-sounds like their used to shouldn't be a problem pushed on mappers that don't want hit-sounds on their map.

It's like saying mappers should integrate a stepmania skin for their 4k maps to accommodate players coming from stepmania. And no that example isn't exaggerated. Hit-sounds AND visual should be optional to the mapper and up to the player to decide what he wants.
PyaKura
Well you can already mute the sound effects (including hitsounds which means keysounds too) through the audio settings, but that would make maps like Imperishable Night just unplayable.

I see no reason not to allow us using blank/muted hitsounds. Liese's Piano Concerto "Scream" is a good example of a map which doesn't benefit from hitsounds. Only keysounded piano notes would have done the trick. Don't misunderstand me, I can see where peppy and BATs are coming from and I can understand their way of thinking, but this hitsound rule is not suitable for every map (Scream doesn't work with hitsounds, however, Skalim's The Island is wonderful, but that's only because most notes are drum-based)
Loctav
If you are disturbed by hitsounds as player, you can skin them out and remove them via "ignore hitsounds".
But for those who want them, we declared every map to have such hitsounds, so every map basically supports hitsounds when someone wants them.
As a mapper, this means that you must use hitsounds. Even if you play without, you must offer this feature to every player - and those players who don't want them, can disable them via skin or via game options.
Else we cannot officially support and promote your map. That are he basic needs to get your map ranked here. It's a fundamental feature of osu! and we want it to be supported on every single map . else we can not consider it as officially ranked map for this game client and ranking system.

For further explanations, read the other thread. I will lock one of these somewhen. Let's await replies.

@Pyra we are always up to help you finding suitable custom hitsounds for piano songs that work kinda pitch-based. Don't say "it can not work at all", if you just consider drum hitsounds as only hitsounds that ever existed.
And when standard can hitsound piano songs on one layer, mania can that, too. Additive hitsounding works the same on both modes. (ADDITIVE!)
Topic Starter
xxbidiao

Loctav wrote:

If you are disturbed by hitsounds as player, you can skin them out and remove them via "ignore hitsounds".
But for those who want them, we declared every map to have such hitsounds, so every map basically supports hitsounds when someone wants them.
As a mapper, this means that you must use hitsounds. Even if you play without, you must offer this feature to every player - and those players who don't want them, can disable them via skin or via game options.
Else we cannot officially support and promote your map. That are he basic needs to get your map ranked here. It's a fundamental feature of osu! and we want it to be supported on every single map . else we can not consider it as officially ranked map for this game client and ranking system.

For further explanations, read the other thread. I will lock one of these somewhen. Let's await replies.

@Pyra we are always up to help you finding suitable custom hitsounds for piano songs that work kinda pitch-based. Don't say "it can not work at all", if you just consider drum hitsounds as only hitsounds that ever existed.
And when standard can hitsound piano songs on one layer, mania can that, too. Additive hitsounding works the same on both modes. (ADDITIVE!)

Some kind of familiar statement wrote:

Sadly despite the beneficial discussion on these posts by community, I didn’t see any stance change since the beginning of osu!mania. There are 2 of them:
(1) “This is my game, this breaks my rule, so go away”
(2) “This is correct. This is ******* correct. This is absolutely correct. So if you want to break this rule, go away”
How dare you say this on here!
Please at least talk about something benefitial that how hitsounds enhance the playing experience (in this forum, and on the other posts), not to use your moderation rights to lock every post that against your idea.

Or to say,

Loctav's logic wrote:

But for those who want them (majority half), we declared every map to have 7-key-at-the-same-time, so every map basically supports Real rhythm when someone wants them.
Please allow 7key gaming, as quick as possible :)

BTW,

Loctav wrote:

Pyra we are always up to help you finding suitable custom hitsounds for piano songs that work kinda pitch-based. Don't say "it can not work at all", if you just consider drum hitsounds as only hitsounds that ever existed.
If you know what difference is between keysound and hitsound I bet you won't say such things.
Consult @chonicle to get a clue on how she was managed to split the piano sound out (By recomposing the song!)
Loctav
You are refusing to understand the logic I am having, you consider getting your maps ranked by us as "given right" to you. Also you are blaming me for playing with words, even tho it's you fighting more about words than actually about the meaning behind it.

As long as you don't even want to understand what I actually said, I am not willed to furthely discuss this topic. You are just twisting the things I said to ridicule it. If that's the way you discuss things, then I can't help you.
Topic Starter
xxbidiao

Loctav wrote:

You are refusing to understand the logic I am having, you consider getting your maps ranked by us as "given right" to you. Also you are blaming me for playing with words, even tho it's you fighting more about words than actually about the meaning behind it.

As long as you don't even want to understand what I actually said, I am not willed to furthely discuss this topic. You are just twisting the things I said to ridicule it. If that's the way you discuss things, then I can't help you.
Anyway, arguing is not a good nature on discussion.
Let's continue this discussion by benefitial statements.

(From here I would leave the discussion to others.
I believe both of us are willing to see osu!mania being made into a better game mode.
Whatever things are going on, please keep that in mind. :) )
Tear

Loctav wrote:

But for those who want them, we declared every map to have such hitsounds, so every map basically supports hitsounds when someone wants them.
Let's compare the situations.

When everything is forced to be hitsounded, people who want hitsounds are satisfied, but people who don't want them aren't. (The only way to make them silent is a global setting that affects everything, so for example ruins keysounded charts)

When maps using silence.wav are allowed, people who want hitsounds are satisfied because they can disable them on per-map basis to turn them into skin hitsounds, and people who don't want hitsounds are obviously satisfied too.

I personally need hitsounds as I'm coming from standard, and I'd like to have an option to play the chart both ways - how the mapper intended (for fun), and with hitsounds (for score).
Topic Starter
xxbidiao

Tear wrote:

Loctav wrote:

But for those who want them, we declared every map to have such hitsounds, so every map basically supports hitsounds when someone wants them.
Let's compare the situations.

When everything is forced to be hitsounded, people who want hitsounds are satisfied, but people who don't want them aren't. (The only way to make them silent is a global setting that affects everything, so for example ruins keysounded charts)

When maps using silence.wav are allowed, people who want hitsounds are satisfied because they can disable them on per-map basis to turn them into skin hitsounds, and people who don't want hitsounds are obviously satisfied too.

I personally need hitsounds as I'm coming from standard, and I'd like to have an option to play the chart both ways - how the mapper intended (for fun), and with hitsounds (for score).
Oh I just failed to give up on this thread and went back

I think this is a perfect solution when lots of community members choose it. (Check the poll.)

What we are thinking is not "we are too lazy to hitsound", but "hitsound affect the map in one way or another".
And you are talking about "the necessity of hitsound".
It's simply a two-win solution when mappers can get their map at highest quality and players can have such audio feedback.

We just, as in other modes, "hitsound" the map.
However it is possible to allow us to use silent .wav to imply our thought that we recommend players to play without hitsounds.
If players do want them, just pick ignore hitsound, and neat hitsound would be back.

This is a fair solution that everyone would be happy, both players want hitsounds or who doesn't.
richardfeder

Loctav wrote:

If that's the way you discuss things, then I can't help you.
Are you helping? Are you even listening to those mappers who are making charts?
The basic idea is that this is never a "fundamental feature" of osu!mania: see how many people are really looking forward to hitsound. Nobody says hitsound is not good, but who want it? You could offer it if you want, but never let it be mandatory.

And let's go back to the original need of hitsound. Does a mania specified map really need hitsound? Remember that all the rhythm, melody and flow of the music are delivered by notes and by mappers' organization of their notes, not hitsound. The propose of playing mania specific maps is receiving a sense of representing the original music, not remixing or creating your own rhythm through hitsound. That's the difference between hitsound and keysound: you need to realize that what hitsound is adding things that does not belong to the music. That already violate the "fundamental feature" of osu!mania: we follow the song.
Xcrypt
Keysounds are great, because the reproduce the sound you are actually supposed to be playing. Hitsounds, while fun in standard, are rather annoying in mania.
You could impose the rule that everything needs to be keysounded just like official o2jam maps, but I think (I'm not an experienced mapper) that would add some serious amount of work for just a minor addition to the map. Me not liking hitsounding on o!m has nothing to do with laziness, I just think it deteriorates the experience.

Also I'm not gonna vote because I hardly understand the options. Can someone please translate it into proper English? No offense there, I just don't understand it.
PyaKura

Xcrypt wrote:

Keysounds are great, because the reproduce the sound you are actually supposed to be playing. Hitsounds, while fun in standard, are rather annoying in mania.
You could impose the rule that everything needs to be keysounded just like official o2jam maps, but I think (I'm not an experienced mapper) that would add some serious amount of work for just a minor addition to the map. Me not liking hitsounding on o!m has nothing to do with laziness, I just think it deteriorates the experience.

Also I'm not gonna vote because I hardly understand the options. Can someone please translate it into proper English? No offense there, I just don't understand it.
1) No hitsounds at all.
2) Hitsounds are muted by default, but can be reactivated through settings or skins.
3) Keep things as they currently are.
Drace
I just have to put this out there. All these great maps with no hitsounds that aren't getting ranked. Are we supposed to believe that they're worst than these 30k ranked autoconverts? I believe not, so why can those... "things" be ranked and not maps with no hitsounds? It's pretty disheartening imo.

This conversation isn't going to go anywhere as long as Loctav ignores every single point made that has the potential of proving him wrong. Though as a moderator I understand how he would feel obliged to uphold peppy's views despite his own opinion. He'd be arguing on the other side if that's where peppy were standing.

Saying hitsounds is the single most best solution for maps and that maps can't be better in any other way is one of the most conceited and closed minded things that can be said. The real issue here is peppy holds ideals that very few people properly understand and they're being forced upon players despite their opinions on the matter.

To me this is the equivalent of a big **** you to all the players who's worked hard and donated money to the guy in hopes to improve this game. We've already lost many great mappers and contributors due to this. We're actually losing more than we gaining.

An other difference with mania to the other game modes is that the community much older than osu! itself. It's not a new community which can be shaped like puddy and forced to comply with everything. This community already knows what they want and if no accommodations is ever made, they'll just pack their bags and leave to where they can get what they want. Right, an other thing other game modes don't have have; competitors.

Personally I'll keep doing what I do and spend the entirety of my time helping new and old players the most I can. But I won't be adding hitsounds to my maps, the ranking system is so bad it's not even worth my attention. I think having my maps up there in the same category as those 30k ranked autoconverts would be more of an insult to my maps than anything else.
Tear
Look, nobody's saying you aren't allowed to have that rule. We're just saying that most quality mappers are quitting because of it. You're ruining mania, do whatever you want with it. I hope you're proud of yourself.

You might even be correct, but that doesn't matter if the entire mode is empty.
Evening
If this argument is going to keep going like this, it is not going anywhere.
First things first, peppy strongly rejects the idea of a single hitsound, therefore silent hitsound is just going to be rejected in a second
Secondly, xxbidao is trying to recommend silent hitsound, which is a great input on maps, however, silent hitsound can be achieved simply through skinning and ignoring hitsounds.
Thirdly, if hitsounding is TRULY needed for maps to rank, I don't think it is as much of a deal, hitsounding is NOT hard at all, key-sounding is hard since you have to go through countless processing of audio to get there. No one is asking you to key-sound the entire map, just a simple hitsound rhythm will suffice.
Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy.

Why hitsound the map?
I don't know, ask peppy or for the sake of being able to hear what is being pressed down, I have no strong disagreement to why you must hitsound the map, or not to. I just don't think this is a big deal here we are facing, after all, hitsounding is not hard to the extent that you quit mapping.
Drace
So players should switch skins every time they play a key-sounded or hit sounded map? Great solution, this definitely makes osu!mania more appealing than it's competitors.
Evening

Drace wrote:

So players should switch skins every time they play a key-sounded or hit sounded map? Great solution, this definitely makes osu!mania more appealing than it's competitors.
Edit : User preference will automatically switch it :P, not much of a hassle
Loctav
Okay, you misunderstand how this thing work:

- If there is a keysounded map, it is basically treating the hitsounds as "map specific" and overwrites skin-default ones. So whatever skin you use, map's specific hitsounds are played. Map-specific hitsounds are always preferred over skin-specific hitsounds. To circumvent this, read the last point.

- You can put silent hitsounds in your skin. Whenever no custom-hitsounds (or keysounds, which are technically custom hitsounds in the editor) are used, it uses the skin-specific ones -> the silent ones, if you put silent skin hitsounds. Default osu! ones, if you have none in your skin folder.

- If you want to also remove the keysounds or custom-hitsounds (or any hitsounds at all from the specific beatmap), you can click "Ignore Hitsounds" on Visual Settings before the map starts (bottom popup). Whenever you click the "Ignore Hitsounds" option, it ignores ALL HITSOUNDS IN THE MAPSET and uses the skin specific ones (e.g. silent hitsounds). This is map specific

---> You don't need to switch the skin at all, if you dislike additive hitsounding while playing. Just add silent hitsounds or 5 hitsounds that all sound the same into your skin folder. Then you have the same effect. Whenever you want to ignore hitsounds made on a beatmap, tick the option. Whenever only default hitsounds are used, it automatically uses your skin hitsounds. Whenever you want to play keysounded beatmaps, just do not tick the "Ignore Hitsounds" option. Whenever you want to ignore any hitsounds or keysounds at all, tick the "Ignore hitsounds" options.
Drace

Loctav wrote:

Okay, you misunderstand how this thing work:
- If there is a keysounded map, it is basically treating the hitsounds as "map specific" and overwrites skin-default ones. So whatever skin you use, map's specific hitsounds are played
- You can put silent hitsounds in your skin. Whenever no custom-hitsounds (aka keysounds) are used, ituses the skin-specific ones -> the silent ones, if you put silent skin hitsounds. Default osu! ones, if you have none in your skin folder.
- If you want to also remove the keysounded notes or custom-hitsounded ones, you can click "Ignore Hitsounds" on Visual Settings before the map starts (bottom popup). Whenever you click the "Ignore Hitsounds" option, it ignores ALL HITSOUNDS IN THE MAPSET and uses the skin specific ones (e.g. silent hitsounds)
I see. Though all my other points still stand and my opinions along with the majority of players remains unchanging.
Agka

lZenxl wrote:

Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy..
You're making an assumption here.
You're just assuming everyone who is against hitsounds is lazy.
Have you ever thought that maybe, just maybe some people think hitsounds don't fit their map and their enforcement makes it lower quality?

Love ya~
Evening

Drace wrote:

Loctav wrote:

Okay, you misunderstand how this thing work:
- If there is a keysounded map, it is basically treating the hitsounds as "map specific" and overwrites skin-default ones. So whatever skin you use, map's specific hitsounds are played
- You can put silent hitsounds in your skin. Whenever no custom-hitsounds (aka keysounds) are used, ituses the skin-specific ones -> the silent ones, if you put silent skin hitsounds. Default osu! ones, if you have none in your skin folder.
- If you want to also remove the keysounded notes or custom-hitsounded ones, you can click "Ignore Hitsounds" on Visual Settings before the map starts (bottom popup). Whenever you click the "Ignore Hitsounds" option, it ignores ALL HITSOUNDS IN THE MAPSET and uses the skin specific ones (e.g. silent hitsounds)
I see. Though all my other points still stand and my opinions remains unchanging.
I don't get why we are competing between autoconverts.

Auto converts will be worse than mania specific:
1. Slider ends tend to not make sense, they don't end at a significant beat
2. Notes are randomly placed, you can't have a 7K+1 correct convert since the special key is going to be used as often as the other keys
3. Auto converts do not have patterns that are fun, they are not coded to make running men, jack hammers, reverb notes at the correct time
4. Auto converts do not have correct note count when converted, it depends on the hitsound on the note, if the whole map is using custom hitsounds with hitfinish being the common note, the player is going to have a bad time
5. Awkward placement of notes that you have difficulty with, ring and middle finger 1/8 triplets
6. The only seemingly pattern is the stairs
Evening

Agka wrote:

lZenxl wrote:

Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy..
You're making an assumption here.
You're just assuming everyone who is against hitsounds is lazy.
Have you ever thought that maybe, just maybe some people think hitsounds don't fit their map and their enforcement makes it lower quality?

Love ya~

lZenxl wrote:

Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Love ya too ;)

Edit: Have fun arguing, I don't think it is going to come out with a solution that fits best, sorry if my arguments offended anyone, it is not supposed to offend anyone who doesn't want to be :3
Drace

lZenxl wrote:

I don't get why we are competing between autoconverts.

Auto converts will be worse than mania specific:
1. Slider ends tend to not make sense, they don't end at a significant beat
2. Notes are randomly placed, you can't have a 7K+1 correct convert since the special key is going to be used as often as the other keys
3. Auto converts do not have patterns that are fun, they are not coded to make running men, jack hammers, reverb notes at the correct time
4. Auto converts do not have correct note count when converted, it depends on the hitsound on the note, if the whole map is using custom hitsounds with hitfinish being the common note, the player is going to have a bad time
5. Awkward placement of notes that you have difficulty with, ring and middle finger 1/8 triplets
6. The only seemingly pattern is the stairs
You've basically just agreed with me.
Evening

Drace wrote:

lZenxl wrote:

I don't get why we are competing between autoconverts.

Auto converts will be worse than mania specific:
1. Slider ends tend to not make sense, they don't end at a significant beat
2. Notes are randomly placed, you can't have a 7K+1 correct convert since the special key is going to be used as often as the other keys
3. Auto converts do not have patterns that are fun, they are not coded to make running men, jack hammers, reverb notes at the correct time
4. Auto converts do not have correct note count when converted, it depends on the hitsound on the note, if the whole map is using custom hitsounds with hitfinish being the common note, the player is going to have a bad time
5. Awkward placement of notes that you have difficulty with, ring and middle finger 1/8 triplets
6. The only seemingly pattern is the stairs
You've basically just agreed with me.
^ Yeap, wait no what am I saying, I mean no, specific maps are better, I'm a bit drowsy in the night
Topic Starter
xxbidiao
So is this OK?

1. We reasonably hitsound the map;
2. We bind a skin with beatmap which has silent .wav.

This make sense because if player want their normal playing experience, they would just switch back to the default skin they have and they would get a neat song with hitsound feedbacks.

Remember, we are not so lazy that we don't want to make the map better in one way or another.
We just want the map showing the best thing what we think with every setting at default.
Like Agka said, in many cases (extremely in crazy maps) hitsounds as a mapping technique doesn't fit the map well due to the difference between osu! and osu!mania (mostly on mutli-lane game concept). Though we would do our best to hitsound the map, the intended behaviour thought by us would always be to mute them (Which is the practice proven by former mappers.)

BTW to have anything on description is nearly useless because many player download their songs via packs or some sites doing nothing with osu!.
Spy
Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
Agka

lZenxl wrote:

lZenxl wrote:

Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Love ya too ;)
That's a bit of a hack, the intended experience shouldn't be a second-hand thing.
So yeah, that's the reason this argument is a thing.

Love ya.
asd123iii

Spy wrote:

Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
LOL,he'll lock the post again.
[Emiria]
stress
richardfeder

lZenxl wrote:

If this argument is going to keep going like this, it is not going anywhere.
First things first, peppy strongly rejects the idea of a single hitsound, therefore silent hitsound is just going to be rejected in a second
Secondly, xxbidao is trying to recommend silent hitsound, which is a great input on maps, however, silent hitsound can be achieved simply through skinning and ignoring hitsounds.
Thirdly, if hitsounding is TRULY needed for maps to rank, I don't think it is as much of a deal, hitsounding is NOT hard at all, key-sounding is hard since you have to go through countless processing of audio to get there. No one is asking you to key-sound the entire map, just a simple hitsound rhythm will suffice.
Fourthly, if you don't want any hitsounds on your map heard at all, because it is not the intended experience, put it in the description or use "preferred skin" to achieve this effect.
Lastly, if you can't hitsound your map, even with the simplest clap rhythm or bass kick (drum finish) rhythm I think you are just plain lazy.

Why hitsound the map?
I don't know, ask peppy or for the sake of being able to hear what is being pressed down, I have no strong disagreement to why you must hitsound the map, or not to. I just don't think this is a big deal here we are facing, after all, hitsounding is not hard to the extent that you quit mapping.
Oh lZenxl it is a big deal. It violate our basic idea of mapping. That's not the problem of lazy, that's the problem of principle. Now some are forcing us to do that... Nearly everyone who support the usage of hitsound are trying to shift their argument away from this point, they are just suggesting "you could ban hitsound if you do not like"- this is not the about if we like or not. This is about, just as I say above, violation of principle. Please, let me post , I do not remember how many times I post and being ignore by some, that all we should is follow the original sounds, not create and add something new.
And please keep gentle, everyone. This is a place for discussion, not unless quarreling.
Sorarei
i don't know really what's going on, but i wish this new rules will be change again to normal that mapper/modder/player want.
richardfeder

Reikosaka wrote:

i don't know really what's going on, but i wish this new rules will be change again to normal that mapper/modder/player want.
lol
PyaKura

Reikosaka wrote:

i don't know really what's going on, but i wish this new rules will be change again to normal that mapper/modder/player want.
Err... actually this rule has never been changed because it's a general RC that applied to all 3 existing modes before mania (meaning at the time this rule didn't take into account osu!mania). So basically it's just adding a new mania RC (or rather adding an exception to the existing histound-related RC)
Rumia-

Spy wrote:

Please make a new rule
You must make the map same as Ende.
It's really the best map I seen.
+1 lol
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