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Makoto Miyazaki - Run & Gun

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Topic Starter
GugUCorn
This beatmap was submitted using in-game submission on 2013년 5월 8일 수요일 at 오후 8:45:42

Artist: Makoto Miyazaki
Title: Run & Gun
Source: Dragon Crisis!
BPM: 190
Filesize: 4658kb
Play Time: 02:12
Difficulties Available:
  1. Easy (2.38 stars, 131 notes)
  2. Hard (4.89 stars, 287 notes)
  3. Insane (4.9 stars, 514 notes)
  4. Normal (3.95 stars, 169 notes)
Download: Makoto Miyazaki - Run & Gun
Information: Scores/Beatmap Listing
---------------
Dragon Crisis! Sound Track
Easy : Done!
Normal : Done!
Hard : Done!
Insane : Done!
[History]
2013-03-10 : ssssssssssssssss mod
2013-03-11 : h-728 mod
2013-03-15 : Add Easy Diff
2013-03-15 : HabiHolic mod
2013-03-19 : L-Len mod
2013-03-23 : jonathanlfj mod
2013-03-27 : Broccoly mod
2013-03-29 : P o M u T a irc mod
2013-03-31 : kosiga mod
2013-05-08 : gatengaten mod
ssssssssssssssss
SPOILER
10:40 [Pisces]: can you mod map?
10:41 ssssssssssssssss: yes :D
10:41 *[Pisces] is listening to [http://osu.ppy.sh/b/228006 Makoto Miyazaki - Run & Gun]
10:41 [Pisces]: thank you so much
10:42 ssssssssssssssss: alright =w=
10:42 ssssssssssssssss: i can mod it now
10:42 ssssssssssssssss: so do you want a irc mod?
10:42 [Pisces]: hmm ok :)
10:50 ssssssssssssssss: 00:03:457 -
10:50 ssssssssssssssss: you use 24clap in the beginning part
10:50 ssssssssssssssss: but this point seems empty
10:50 ssssssssssssssss: so consider add a circle?
10:51 ssssssssssssssss: add so do 00:03:457 -
10:51 ssssssssssssssss: and 00:04:720 -
10:51 [Pisces]: hmm
10:51 ssssssssssssssss: or you can use slidertick sound instead
10:52 [Pisces]: i think that..
10:53 ssssssssssssssss: 00:19:562 - add green line to make volume increase gradually?
10:53 ssssssssssssssss: and
10:53 ssssssssssssssss: 00:19:562 -
10:53 ssssssssssssssss: 00:20:193 -
10:53 ssssssssssssssss: 00:19:878 -
10:54 [Pisces]: ok add
10:56 ssssssssssssssss: 00:36:299 (1) - move this to
10:57 ssssssssssssssss: 00:35:983 -
10:57 ssssssssssssssss: this is not so seriouos
10:57 [Pisces]: ok
10:59 ssssssssssssssss: placement is great =w=
10:59 [Pisces]: ^w^
11:00 ssssssssssssssss: but hitsound feels a little random
11:00 [Pisces]: ok i got it
11:00 ssssssssssssssss: try to follow a certain rhythm?
11:01 ssssssssssssssss: or add more greenline
11:01 ssssssssssssssss: control the volume to make your hitsound perfect
11:02 ssssssssssssssss: so let's mod hard
11:02 ssssssssssssssss: 00:20:825 -
11:02 ssssssssssssssss: add finish?
11:03 [Pisces]: ok
11:03 ssssssssssssssss: 00:31:562 - add clap?
11:04 [Pisces]: ok!
11:05 ssssssssssssssss: 00:32:825 - and this is just something that i feel random...
11:05 ssssssssssssssss: if i were you
11:05 ssssssssssssssss: i will remove clap 00:32:667 -
11:05 ssssssssssssssss: or turn the volume down XD
11:06 [Pisces]: ok xD
11:07 ssssssssssssssss: 100:49:878 (5) - a little confused when play... but maybe it's because my play skill suck =w=
11:08 ssssssssssssssss: 00:56:667 (2) -
11:08 ssssssssssssssss: i suggest place slider at white line
11:09 ssssssssssssssss: 01:00:615 (7) - make volume increase gradually ?
11:10 [Pisces]: i don't think that;
11:10 ssssssssssssssss: alright
11:11 ssssssssssssssss: 01:08:509 -
11:11 ssssssssssssssss: add clap?
11:11 [Pisces]: clap?
11:11 [Pisces]: ok xD
11:13 ssssssssssssssss: 01:18:930 - hey i feel perfect with the hitsound set in 01:18:930 -
11:13 ssssssssssssssss: why not use it more XD
11:14 ssssssssssssssss: i mean from 01:18:930 -
11:14 ssssssssssssssss: to
11:14 [Pisces]: ??
11:14 ssssssssssssssss: to 01:23:746 -
11:14 [Pisces]: a!
11:15 [Pisces]: add more hitsound
11:15 [Pisces]: ?
11:15 ssssssssssssssss: no
11:15 ssssssssssssssss: i mean the rhythm your hitsound build up seems perfect
11:16 [Pisces]: aha
11:16 ssssssssssssssss: so i suggest you use rhythm like this prat more =w=
11:16 [Pisces]: ok :)
11:17 ssssssssssssssss: 01:23:746 -
11:17 ssssssssssssssss: nc?
11:17 ssssssssssssssss: and cancel 01:57:141 (1) -
11:17 ssssssssssssssss: 01:57:141 (1) - 's nc
11:19 ssssssssssssssss: 00:30:930 (5) - nc?
11:21 [Pisces]: oh?
11:22 ssssssssssssssss: network issue...
11:22 [Pisces]: haha ok^^
11:22 [Pisces]: i understand
11:22 ssssssssssssssss: what sentence do you read just now
11:27 ssssssssssssssss: insane
11:27 ssssssssssssssss: 00:25:878 (1) -
11:27 ssssssssssssssss: add finish?
11:28 [Pisces]: ok
11:29 ssssssssssssssss: add finish on 00:42:299 - and 00:45:772 - ?
11:29 ssssssssssssssss: 00:53:667 (8) - finish
11:30 [Pisces]: no;
11:30 [Pisces]: little strange
11:30 [Pisces]: i think
11:31 ssssssssssssssss: alright XD
11:31 [Pisces]: xD
11:31 ssssssssssssssss: i check insane several times but i have to say..
11:31 ssssssssssssssss: it's a perfect diff
11:32 ssssssssssssssss: sorry to point out so many hitsound problem
11:32 ssssssssssssssss: but this map's placement is sooooooooooooooooooooooooooooo good
11:32 [Pisces]: xD thanks^^

some irc mod.
awsome map.stared and good luck :)
Topic Starter
GugUCorn

ssssssssssssssss wrote:

SPOILER
10:40 [Pisces]: can you mod map?
10:41 ssssssssssssssss: yes :D
10:41 *[Pisces] is listening to [http://osu.ppy.sh/b/228006 Makoto Miyazaki - Run & Gun]
10:41 [Pisces]: thank you so much
10:42 ssssssssssssssss: alright =w=
10:42 ssssssssssssssss: i can mod it now
10:42 ssssssssssssssss: so do you want a irc mod?
10:42 [Pisces]: hmm ok :)
10:50 ssssssssssssssss: 00:03:457 -
10:50 ssssssssssssssss: you use 24clap in the beginning part
10:50 ssssssssssssssss: but this point seems empty
10:50 ssssssssssssssss: so consider add a circle?
10:51 ssssssssssssssss: add so do 00:03:457 -
10:51 ssssssssssssssss: and 00:04:720 -
10:51 [Pisces]: hmm
10:51 ssssssssssssssss: or you can use slidertick sound instead
10:52 [Pisces]: i think that..
10:53 ssssssssssssssss: 00:19:562 - add green line to make volume increase gradually?
10:53 ssssssssssssssss: and
10:53 ssssssssssssssss: 00:19:562 -
10:53 ssssssssssssssss: 00:20:193 -
10:53 ssssssssssssssss: 00:19:878 -
10:54 [Pisces]: ok add
10:56 ssssssssssssssss: 00:36:299 (1) - move this to
10:57 ssssssssssssssss: 00:35:983 -
10:57 ssssssssssssssss: this is not so seriouos
10:57 [Pisces]: ok
10:59 ssssssssssssssss: placement is great =w=
10:59 [Pisces]: ^w^
11:00 ssssssssssssssss: but hitsound feels a little random
11:00 [Pisces]: ok i got it
11:00 ssssssssssssssss: try to follow a certain rhythm?
11:01 ssssssssssssssss: or add more greenline
11:01 ssssssssssssssss: control the volume to make your hitsound perfect
11:02 ssssssssssssssss: so let's mod hard
11:02 ssssssssssssssss: 00:20:825 -
11:02 ssssssssssssssss: add finish?
11:03 [Pisces]: ok
11:03 ssssssssssssssss: 00:31:562 - add clap?
11:04 [Pisces]: ok!
11:05 ssssssssssssssss: 00:32:825 - and this is just something that i feel random...
11:05 ssssssssssssssss: if i were you
11:05 ssssssssssssssss: i will remove clap 00:32:667 -
11:05 ssssssssssssssss: or turn the volume down XD
11:06 [Pisces]: ok xD
11:07 ssssssssssssssss: 100:49:878 (5) - a little confused when play... but maybe it's because my play skill suck =w=
11:08 ssssssssssssssss: 00:56:667 (2) -
11:08 ssssssssssssssss: i suggest place slider at white line
11:09 ssssssssssssssss: 01:00:615 (7) - make volume increase gradually ?
11:10 [Pisces]: i don't think that;
11:10 ssssssssssssssss: alright
11:11 ssssssssssssssss: 01:08:509 -
11:11 ssssssssssssssss: add clap?
11:11 [Pisces]: clap?
11:11 [Pisces]: ok xD
11:13 ssssssssssssssss: 01:18:930 - hey i feel perfect with the hitsound set in 01:18:930 -
11:13 ssssssssssssssss: why not use it more XD
11:14 ssssssssssssssss: i mean from 01:18:930 -
11:14 ssssssssssssssss: to
11:14 [Pisces]: ??
11:14 ssssssssssssssss: to 01:23:746 -
11:14 [Pisces]: a!
11:15 [Pisces]: add more hitsound
11:15 [Pisces]: ?
11:15 ssssssssssssssss: no
11:15 ssssssssssssssss: i mean the rhythm your hitsound build up seems perfect
11:16 [Pisces]: aha
11:16 ssssssssssssssss: so i suggest you use rhythm like this prat more =w=
11:16 [Pisces]: ok :)
11:17 ssssssssssssssss: 01:23:746 -
11:17 ssssssssssssssss: nc?
11:17 ssssssssssssssss: and cancel 01:57:141 (1) -
11:17 ssssssssssssssss: 01:57:141 (1) - 's nc
11:19 ssssssssssssssss: 00:30:930 (5) - nc?
11:21 [Pisces]: oh?
11:22 ssssssssssssssss: network issue...
11:22 [Pisces]: haha ok^^
11:22 [Pisces]: i understand
11:22 ssssssssssssssss: what sentence do you read just now
11:27 ssssssssssssssss: insane
11:27 ssssssssssssssss: 00:25:878 (1) -
11:27 ssssssssssssssss: add finish?
11:28 [Pisces]: ok
11:29 ssssssssssssssss: add finish on 00:42:299 - and 00:45:772 - ?
11:29 ssssssssssssssss: 00:53:667 (8) - finish
11:30 [Pisces]: no;
11:30 [Pisces]: little strange
11:30 [Pisces]: i think
11:31 ssssssssssssssss: alright XD
11:31 [Pisces]: xD
11:31 ssssssssssssssss: i check insane several times but i have to say..
11:31 ssssssssssssssss: it's a perfect diff
11:32 ssssssssssssssss: sorry to point out so many hitsound problem
11:32 ssssssssssssssss: but this map's placement is sooooooooooooooooooooooooooooo good
11:32 [Pisces]: xD thanks^^

some irc mod.
awsome map.stared and good luck :)
thanks mod!!!!!!!!!!!!!! :D
h-728
[General]
  1. Where's the BG? You're forgetting to submit it.
  2. The offset seems to be wrong. Try 638 ms.
  3. 01:54:299 - This Kiai flash doesn't fit to the music. Remove it.
    Also why the last Kiai Time ends at 02:04:088 though the melody is continued? If you want to put Kiai here, I think it's better to extend to 02:09:457.
[Insane]
  • 00:06:615 (4) - Hiding a slider completely behind the other note isn't a good idea because it just only harms visibility.
    Do you mind the placement something like this?00:15:772 (1,1) - I felt something strange here. Why don't you finish this spinner at 00:17:983 and add a circle at 00:18:299?
    00:28:088 (1,2) - This NC seems to be unnecessary.
    00:50:825 (6,7,8,9,1) - Yellow blue blue.. I prefer putting NC on 00:50:825 (6).
    01:12:457 (4) - ^
    02:11:983 (1) - So long spinner.. I feel it's fine if you cut it at 02:17:036.
[Hard]
Wait, don't use the short spinner in Hard diff which shows only 1000 bonus points by auto. It's impossible to complete it for hard diff player.
I highly recommend you to replace them with other notes.
  • 00:52:720 (6) - I can here the sound at 00:52:878 rather than 00:53:036. Why don' t you move this circle 1/2 later?
    01:03:772 (1,1) - I don't recommend to put note just after the spinner because it's difficult to find it.
    Why don't you remove the circle and extend the spinner to 01:05:825?
    01:16:088 (1,2,3) - The hitburst of spinner is still there, so that these notes are a bit hard to see. If you can, please move them to the other place.
    02:11:983 (1) - Same as Insane.
[Normal]
  • 00:18:299 (1,1) - Same reason as Hard - 01:03:772, please replace with other notes.
    00:19:878 (1) - This circle's hitsound is really hard to hear, so that we can't understand if we hit it or not. Remove this green line.
    00:35:983 (1,2) - Keep the distance. Changing distance spacing suddenly is just confusing.
    01:13:878 (1,1) - Finish at 01:15:772 is fine.
    01:34:088 - Unnecessary green lines are around here.
    01:53:667 (6) - Considering the flow to the next note, how about rotate this spinner like this?Of course, it's fine if you change the place of 01:54:299 (1).
    02:09:772 (1,1) - Same as 00:18:299
    02:11:983 (1) - Same as Insane.
good luck
Topic Starter
GugUCorn

h-728 wrote:

[General]
  1. Where's the BG? You're forgetting to submit it.
  2. The offset seems to be wrong. Try 638 ms.
  3. 01:54:299 - This Kiai flash doesn't fit to the music. Remove it.
    Also why the last Kiai Time ends at 02:04:088 though the melody is continued? If you want to put Kiai here, I think it's better to extend to 02:09:457.
[Insane]
  • 00:06:615 (4) - Hiding a slider completely behind the other note isn't a good idea because it just only harms visibility.
    Do you mind the placement something like this?00:15:772 (1,1) - I felt something strange here. Why don't you finish this spinner at 00:17:983 and add a circle at 00:18:299?
    00:28:088 (1,2) - This NC seems to be unnecessary.
    00:50:825 (6,7,8,9,1) - Yellow blue blue.. I prefer putting NC on 00:50:825 (6).
    01:12:457 (4) - ^
    02:11:983 (1) - So long spinner.. I feel it's fine if you cut it at 02:17:036.
[Hard]
Wait, don't use the short spinner in Hard diff which shows only 1000 bonus points by auto. It's impossible to complete it for hard diff player.
I highly recommend you to replace them with other notes.
  • 00:52:720 (6) - I can here the sound at 00:52:878 rather than 00:53:036. Why don' t you move this circle 1/2 later?
    01:03:772 (1,1) - I don't recommend to put note just after the spinner because it's difficult to find it.
    Why don't you remove the circle and extend the spinner to 01:05:825?
    01:16:088 (1,2,3) - The hitburst of spinner is still there, so that these notes are a bit hard to see. If you can, please move them to the other place.
    02:11:983 (1) - Same as Insane.
[Normal]
  • 00:18:299 (1,1) - Same reason as Hard - 01:03:772, please replace with other notes.
    00:19:878 (1) - This circle's hitsound is really hard to hear, so that we can't understand if we hit it or not. Remove this green line.
    00:35:983 (1,2) - Keep the distance. Changing distance spacing suddenly is just confusing.
    01:13:878 (1,1) - Finish at 01:15:772 is fine.
    01:34:088 - Unnecessary green lines are around here.
    01:53:667 (6) - Considering the flow to the next note, how about rotate this spinner like this?Of course, it's fine if you change the place of 01:54:299 (1).
    02:09:772 (1,1) - Same as 00:18:299
    02:11:983 (1) - Same as Insane.
good luck
fixed! thanks! :D
h-728
Oops, I forgot to tell you that this mapset need the diff which is less than 3.25 stars.
Make Easy diff, plz.
no kds thanks.
Topic Starter
GugUCorn

h-728 wrote:

Oops, I forgot to tell you that this mapset need the diff which is less than 3.25 stars.
Make Easy diff, plz.
no kds thanks.
ok! i will make it!
thank for telling me that 8-)
HabiHolic
hi from chat 1:1 request



[Easy]
00:03:164 (1) - 피니시 추가?
00:42:953 (3) - 따로 빼두는게 좋을거 같아요 초보 플레이어들에게는 어려울 수 있습니다
01:00:953 (4) - 이 슬라이더를 01:01:269 - 여기까지 늘리는게 리듬에 맞는거 같다 싶습니다
01:36:638 (1) - 여기 뉴콤제거하고 01:37:269 (2) - 여기에 뉴콤넣는게 나을거같은데...
01:56:532 (4,5) - 이것도 따로 빼세요

[Normal]
00:05:374 (2) - 여기는 피니쉬 제거하는게 나을거 같아요
00:34:427 (3) - 다른곳에 배치
01:05:690 (1,2) - 지우고 슬라하나로 대체하는건 어떤가요?

[Hard]
AR +1

제가 딱히 손볼곳은 없습니다~

[Insane]
00:05:690 (1) - 뉴콤제거하고 00:06:006 (2) - 여기에 뉴콤?

굉장한 작품이로군요
별 1개~
Topic Starter
GugUCorn

HabiHolic wrote:

hi from chat 1:1 request



[Easy]
00:03:164 (1) - 피니시 추가? 약간 안 어울리는 것 같아요;
00:42:953 (3) - 따로 빼두는게 좋을거 같아요 초보 플레이어들에게는 어려울 수 있습니다 수정
01:00:953 (4) - 이 슬라이더를 01:01:269 - 여기까지 늘리는게 리듬에 맞는거 같다 싶습니다 No
01:36:638 (1) - 여기 뉴콤제거하고 01:37:269 (2) - 여기에 뉴콤넣는게 나을거같은데...수정
01:56:532 (4,5) - 이것도 따로 빼세요 수정

[Normal]
00:05:374 (2) - 여기는 피니쉬 제거하는게 나을거 같아요 no
00:34:427 (3) - 다른곳에 배치 수정
01:05:690 (1,2) - 지우고 슬라하나로 대체하는건 어떤가요? 수정

[Hard]
AR +1 no

제가 딱히 손볼곳은 없습니다~

[Insane]
00:05:690 (1) - 뉴콤제거하고 00:06:006 (2) - 여기에 뉴콤? no;;

굉장한 작품이로군요
별 1개~
별 감사드리고 모딩도 감사드립니다.
Hazuki Watora
음...제 모딩력이 낮아서 모딩할게 없네요 ㅋㅋ

[Insane]

PreviewTime이 이 난이도만 다르네요 108615로 고쳐주세요
Topic Starter
GugUCorn

L-Len wrote:

음...제 모딩력이 낮아서 모딩할게 없네요 ㅋㅋ

[Insane]

PreviewTime이 이 난이도만 다르네요 108615로 고쳐주세요
아니 이런 오류가 있었다니ㅋㅋㅋ

오류 지적 감사합니다ㅎ
jonathanlfj
happened to do m4m here~
pretty upbeat song u got there :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
bg is quite big given its dimensions, swap it for a jpg instead? Change Audio-leadin to 2000 would prepare players better (either way change it to a whole number, its 1004 atm)
Artist: 宮崎 誠

[Easy]
OD-1
00:08:216 (4) - NC
00:18:953 (1) - this plays better on 00:19:269 since there is a change in vocal pitch
00:28:427 (7) - NC here, newbies gets scared by big numbers
01:00:953 (4) - add break after this?
01:03:795 (1) - lower the volume on the end to about 30% sounds better imo (apply this to other diffs too if u agree)
01:38:532 (3) - reverse selection on this plays better
01:56:848 (4) - whoa touching the hp bar, lower it a bit plz
02:09:480 - end last kiai here, applies to all diffs

[Normal]
00:19:901 (1,2,3,1) - stacks right after the spinner and right in the middle of the play field is really hard to read on first attempt, Would suggest to remove the stack or bring it away from the center
00:37:269 (1) - stack this on 00:37:901 (2) instead, this may confuse some players for later stacks like 00:40:111 (4) in terms of when to hit them
00:40:427 (1) - NC intentional?
01:41:690 (2) - NC here instead of 01:41:374 (1)
01:58:743 (9) - try to perfectly overlap the end with 01:57:164 (5)

[Hard]
AR+1, AR6 is way too low for 190bpm Hard diff (i.e. make some stacks look very confusing)
00:10:111 (1) - try this: 00:29:690 (3,4,5,6,7) - would be cool if u can perfectly center this
00:40:427 (1) - auto can't get 2000 bonus, so it may be seen as unrankable by some ppl; would recommend change it to something else
00:53:059 - add a note? feels a bit empty here
01:17:690 (5) - overlap this on where 01:16:269 (2) was
01:56:848 (8) - NC here or at 01:57:164 (9)

[Insane]
00:26:848 (3) - blanket can look better
00:44:848 (6) - NC
00:50:848 (1,2,3,4,1,1,2) - shouldn't NC spam for no reason, take maybe one or two of them off
00:57:480 (8) - NC
00:58:111 (11,12,13,14,1) - I would construct a jump here, for example 01:12:480 (1) - remove NC
01:41:690 (1,2,3,4,5) - flows better as a star jump: 01:45:006 (6,7) - reverse selection, this one actually makes gameplay easier since many people cant seem to draw squares, including me
01:55:585 (6) - NC to mark start of jump
moar jumps duing kiai plz :)

Very nice mapset, I see great potential in it! Good luck~
Have a star cause i am a blanket-holic as well ><
Topic Starter
GugUCorn

jonathanlfj wrote:

happened to do m4m here~
pretty upbeat song u got there :D

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
bg is quite big given its dimensions, swap it for a jpg instead? Change Audio-leadin to 2000 would prepare players better (either way change it to a whole number, its 1004 atm)
Artist: 宮崎 誠

[Easy]
OD-1
00:08:216 (4) - NC
00:18:953 (1) - this plays better on 00:19:269 since there is a change in vocal pitch
00:28:427 (7) - NC here, newbies gets scared by big numbers
01:00:953 (4) - add break after this?
01:03:795 (1) - lower the volume on the end to about 30% sounds better imo (apply this to other diffs too if u agree)
01:38:532 (3) - reverse selection on this plays better
01:56:848 (4) - whoa touching the hp bar, lower it a bit plz
02:09:480 - end last kiai here, applies to all diffs

[Normal]
00:19:901 (1,2,3,1) - stacks right after the spinner and right in the middle of the play field is really hard to read on first attempt, Would suggest to remove the stack or bring it away from the center
00:37:269 (1) - stack this on 00:37:901 (2) instead, this may confuse some players for later stacks like 00:40:111 (4) in terms of when to hit them
00:40:427 (1) - NC intentional?
01:41:690 (2) - NC here instead of 01:41:374 (1)
01:58:743 (9) - try to perfectly overlap the end with 01:57:164 (5)

[Hard]
AR+1, AR6 is way too low for 190bpm Hard diff (i.e. make some stacks look very confusing)
00:10:111 (1) - try this: 00:29:690 (3,4,5,6,7) - would be cool if u can perfectly center this
00:40:427 (1) - auto can't get 2000 bonus, so it may be seen as unrankable by some ppl; would recommend change it to something else
00:53:059 - add a note? feels a bit empty here
01:17:690 (5) - overlap this on where 01:16:269 (2) was
01:56:848 (8) - NC here or at 01:57:164 (9)

[Insane]
00:26:848 (3) - blanket can look better
00:44:848 (6) - NC
00:50:848 (1,2,3,4,1,1,2) - shouldn't NC spam for no reason, take maybe one or two of them off
00:57:480 (8) - NC
00:58:111 (11,12,13,14,1) - I would construct a jump here, for example 01:12:480 (1) - remove NC
01:41:690 (1,2,3,4,5) - flows better as a star jump: 01:45:006 (6,7) - reverse selection, this one actually makes gameplay easier since many people cant seem to draw squares, including me
01:55:585 (6) - NC to mark start of jump
moar jumps duing kiai plz :)

Very nice mapset, I see great potential in it! Good luck~
Have a star cause i am a blanket-holic as well ><
MOD THANKS! almost fixed!
Broccoly
M4M~~ from your queue

[General]
Kiai time is missing between
01:13:585 - to 01:13:901 in all diffs
02:03:795 - to 02:04:427 in all diffs
01:54:006 - to 01:54:322 - in hard, normal, and easy

Hitsounds are a little bit small. Consider making it louder?

[Insane]
01:14:848 (3) - consider Ctrl+G ing. A jump like that of between 1 and 2, and a jump from 3 to 4 seems good too.
01:16:190 - add a note? consistency with the previous triplet
01:21:480 (1,2) - (nazi) perfect parallel
01:45:006 (6,7) - this sudden increase in distance feels kinda harsh. think about a way to make the distance consistent as that of between 5 and 6, and 7 and 8 but still forms a good looking shape (a diamond could fit imo)

[Hard]
00:32:374 (3,4) - these don't fit the music imo. Try to put notes on the piano, since that's the main melody there. Like you did here: 00:22:427 (1,2)
00:49:901 (5) - This repeat x 3 might be unexpected for hard players
00:51:164 (1,2,3,4,5,6,7,8) - these don't fit the music. Place them so that they could fit in to the drum beat, like you did in the rest & previous:
00:53:690 (1,2,3,4,5,6,7,8,9,10), 00:56:216 (1,2,3,4,5,6,7,8,9), 00:46:111 (1,2,3,4,5,6,7,8,9)
01:12:638 (3,4) - (nazi) perfect parallel?
01:13:743 (5) - consider deleting? not a really good place imo.. cuz there's nothing in the music, and i think it's not improving the flow.
01:30:953 (5) - This repeat x 2 might be unexpected for hard players, because you're using in the first part of a verse. you can use it afterwards such as from 01:30:953 (5) - to 01:30:953 (5), or here 01:38:532 (4) because now they know the music; they'll expect the same or similar guitar riff since it's the same verse.
01:33:480 (6,7) - (nazi) perfect parallel?
01:43:585 (2) - consider following the guitar melody, since guitar is the main instrument there.
01:54:953 (4,5) - (nazi) make a better blanket? 5 and 4's head
02:01:901 (1,2,3,4,5,6,7) - Sudden density increase. although it's playable for insane, hard players may not respond to this fast enough. Might wanna consider deleting this: 02:02:374 (2) or stacking these: 02:03:164 (5,6,7)

[Normal]
01:42:006 (2,3) - (nazi) consider making a perfect blanket
01:55:585 (3,4) - (nazi) perfect blanket?
02:08:216 (8,9) - (nazi) better blanket

[Easy]
AR -1 ? Easy is kinda hard right now

00:19:269 (1) - consider deleting. get's in the way.. & nothing in the music
01:03:874 (1) - why does this spinner start on the blue tick? The one in Hard diff starts on the big white tick..
01:29:690 (2,3) - (nazi) perfect parallel?
02:05:690 (2,3) - (nazi) ^


Alright. That's it :)
Hope this helps~ please mod mine thoroughly like i tried for your map hehe.. (it was hard since your map was really good)
Good luck~
Topic Starter
GugUCorn

Broccoly wrote:

M4M~~ from your queue

[General]
Kiai time is missing between
01:13:585 - to 01:13:901 in all diffs
02:03:795 - to 02:04:427 in all diffs
01:54:006 - to 01:54:322 - in hard, normal, and easy

Hitsounds are a little bit small. Consider making it louder?

[Insane]
01:14:848 (3) - consider Ctrl+G ing. A jump like that of between 1 and 2, and a jump from 3 to 4 seems good too.
01:16:190 - add a note? consistency with the previous triplet
01:21:480 (1,2) - (nazi) perfect parallel
01:45:006 (6,7) - this sudden increase in distance feels kinda harsh. think about a way to make the distance consistent as that of between 5 and 6, and 7 and 8 but still forms a good looking shape (a diamond could fit imo)

[Hard]
00:32:374 (3,4) - these don't fit the music imo. Try to put notes on the piano, since that's the main melody there. Like you did here: 00:22:427 (1,2)
00:49:901 (5) - This repeat x 3 might be unexpected for hard players
00:51:164 (1,2,3,4,5,6,7,8) - these don't fit the music. Place them so that they could fit in to the drum beat, like you did in the rest & previous:
00:53:690 (1,2,3,4,5,6,7,8,9,10), 00:56:216 (1,2,3,4,5,6,7,8,9), 00:46:111 (1,2,3,4,5,6,7,8,9)
01:12:638 (3,4) - (nazi) perfect parallel?
01:13:743 (5) - consider deleting? not a really good place imo.. cuz there's nothing in the music, and i think it's not improving the flow.
01:30:953 (5) - This repeat x 2 might be unexpected for hard players, because you're using in the first part of a verse. you can use it afterwards such as from 01:30:953 (5) - to 01:30:953 (5), or here 01:38:532 (4) because now they know the music; they'll expect the same or similar guitar riff since it's the same verse.
01:33:480 (6,7) - (nazi) perfect parallel?
01:43:585 (2) - consider following the guitar melody, since guitar is the main instrument there.
01:54:953 (4,5) - (nazi) make a better blanket? 5 and 4's head
02:01:901 (1,2,3,4,5,6,7) - Sudden density increase. although it's playable for insane, hard players may not respond to this fast enough. Might wanna consider deleting this: 02:02:374 (2) or stacking these: 02:03:164 (5,6,7)

[Normal]
01:42:006 (2,3) - (nazi) consider making a perfect blanket
01:55:585 (3,4) - (nazi) perfect blanket?
02:08:216 (8,9) - (nazi) better blanket

[Easy]
AR -1 ? Easy is kinda hard right now

00:19:269 (1) - consider deleting. get's in the way.. & nothing in the music
01:03:874 (1) - why does this spinner start on the blue tick? The one in Hard diff starts on the big white tick..
01:29:690 (2,3) - (nazi) perfect parallel?
02:05:690 (2,3) - (nazi) ^


Alright. That's it :)
Hope this helps~ please mod mine thoroughly like i tried for your map hehe.. (it was hard since your map was really good)
Good luck~
mod thanks
almost fixed!!
P o M u T a
IRC mod :D
SPOILER
23:32 P o M u T a: hi
23:32 P o M u T a: can you m4m ;D?
23:32 [Pisces]: OK~^^
23:32 [Pisces]: GOOD
23:33 [Pisces]: write down my queue
23:33 P o M u T a: yeah
23:33 P o M u T a: ok
23:33 P o M u T a: my map url put :D
23:34 P o M u T a: http://osu.ppy.sh/s/82346
23:34 P o M u T a: my mod this~
23:34 [Pisces]: oh..fast map;
23:34 P o M u T a: yeah xD
23:34 [Pisces]: yeah irc go
23:35 P o M u T a: irc mod :o?
23:36 [Pisces]: u wrote "talk irc"
23:36 P o M u T a: ah
23:36 [Pisces]: yes irc mod
23:36 P o M u T a: ok :D
23:36 P o M u T a: Easy look now~
23:36 [Pisces]: what map?
23:36 *P o M u T a is editing [http://osu.ppy.sh/b/229920 Makoto Miyazaki - Run & Gun [Easy]]
23:36 *[Pisces] is listening to [http://osu.ppy.sh/b/229920 Makoto Miyazaki - Run & Gun]
23:36 [Pisces]: ?
23:36 P o M u T a: ;D
23:36 [Pisces]: ok
23:37 P o M u T a: i like Easy diff flow o.o
23:37 P o M u T a: 01:00:953 (4) - add clap slider head ?_?
23:38 P o M u T a: i think feel good fit :D
23:39 P o M u T a: 01:08:848 (3) - add NC
23:39 P o M u T a: 01:15:795 (3,4) - Easy diff, stack very harder... so, unstack is good
23:39 [Pisces]: hmm ok!
23:40 P o M u T a: 01:56:848 (4,1) - same unstack ><
23:41 P o M u T a: 01:59:374 - (3) - Add NC
23:41 P o M u T a: 02:01:901 (6) - Add finish?
23:42 P o M u T a: 00:08:216 (1) - (x:160 y:168) is looks good. because (3) is (y;168)
23:43 [Pisces]: ok~
23:43 P o M u T a: 00:27:795 (5,6) - sorry, forget this. unstack better !
23:44 P o M u T a: yes, beautiful mapping, but, stack easy diff not match ;_;
23:44 [Pisces]: ok ^^
23:44 P o M u T a: :D
23:44 P o M u T a: 00:42:953 (3,1) - ^
23:45 P o M u T a: 01:00:953 (4) - add clap? i don't know, head or tail . but, both match feel.
23:45 [Pisces]: easy diff?
23:45 P o M u T a: yes
23:46 [Pisces]: ah ok
23:46 P o M u T a: btw, easy diff is that's all~
23:46 P o M u T a: next noraml diff~
23:46 [Pisces]: wait~
23:46 P o M u T a: if you ready
23:46 P o M u T a: i know :D
23:46 P o M u T a: call me :D
23:46 [Pisces]: ok~
23:51 [Pisces]: and normal go
23:51 P o M u T a: yeah :D
23:51 P o M u T a: 00:40:111 (4) - this is (5) head stack ?_?
23:52 P o M u T a: 00:48:638 (4) - Add NC :D
23:53 [Pisces]: ok~
23:53 P o M u T a: 01:00:638 (3) - sound is match, but, 2 reverse is very confuse player....
23:53 P o M u T a: so, my suggestion is 1 reverse and circle is better :D
23:54 [Pisces]: i try and wait
23:54 P o M u T a: or two 1/2 slider ~
23:54 P o M u T a: roger :D
23:55 P o M u T a: http://puu.sh/2pw9z if two 1/2 slider. this
23:55 [Pisces]: hmm if i try you said,i think that map is more harder.
23:55 P o M u T a: fmm,
23:56 P o M u T a: but, confuse is very bad. if you like 2 reverse. no change is okay~
23:56 [Pisces]: i think about that~
23:57 P o M u T a: 01:05:848 (1) - Add whistle slider tail :D?
23:58 [Pisces]: and this too?
23:58 [Pisces]: 01:07:585 (2) -
23:59 P o M u T a: no need maybe :D
23:59 P o M u T a: 01:08:848 (4) - Add NC~
00:00 P o M u T a: 01:18:953 (5) - ^
00:00 P o M u T a: fmm
00:01 P o M u T a: 01:18:953 - btw, why sv 0.5 speed use?
00:01 P o M u T a: i think not need :p
00:02 [Pisces]: ?
00:02 P o M u T a: fmm, timing set panel ..
00:02 P o M u T a: bpm : x0.50 ..
00:02 [Pisces]: nonexistent
00:02 P o M u T a: yhi time
00:02 P o M u T a: this time
00:03 [Pisces]: you want to say 01:24:006?
00:03 P o M u T a: oh xO
00:03 P o M u T a: mistake ;o
00:03 P o M u T a: yep
00:03 P o M u T a: xD
00:03 [Pisces]: ok i did' t know that~ deleted
00:04 P o M u T a: ok :D
00:04 P o M u T a: 01:42:006 (2) - (5) overlap. so, not better._.
00:05 P o M u T a: 01:42:953 (3) - looks bad overlap
00:05 P o M u T a: should fix i think
00:05 P o M u T a: so, because normal diff
00:05 P o M u T a: this flow, insane diff putting
00:06 P o M u T a: 01:57:164 (5) - Add NC~
00:06 P o M u T a: 02:07:269 (6) - ^
00:07 P o M u T a: Normal that's all~
00:08 [Pisces]: thanks~ and hard diff go
00:08 P o M u T a: okay :D
00:09 P o M u T a: v
00:10 P o M u T a: 00:10:427 (3) - add finish slider end :D
00:10 [Pisces]: k
00:11 P o M u T a: 00:40:427 (2) - Add clap slider head?
00:11 [Pisces]: ok
00:14 P o M u T a: 02:12:006 (1) - spin start is 02:11:927 better
00:14 P o M u T a: end is same :D
00:15 P o M u T a: because i hear sound 25% speed ~
00:15 P o M u T a: Hard diff is that' all :D cool diff
00:16 [Pisces]: xD
00:16 P o M u T a: insane go ok :D? wait :3?
00:17 [Pisces]: go~
00:17 P o M u T a: okay :D
00:18 P o M u T a: 00:02:532 (5) - Delete Clap slider end o.o?
00:18 [Pisces]: hm ok
00:19 P o M u T a: 00:33:006 (7) - ^
00:22 P o M u T a: 01:23:216 (9) - fmm, stoping. i think break flow. so, my suggestion stack (10) head?
00:23 [Pisces]: ok
00:23 P o M u T a: 01:34:427 (2) - add clap slider head
00:24 P o M u T a: 02:12:006 (1) - same as hard diff
00:24 P o M u T a: 02:11:927 start better
00:24 [Pisces]: ok~
00:25 P o M u T a: that'all :D
00:25 [Pisces]: :)
00:25 P o M u T a: modding done xD
00:25 [Pisces]: thanks
Topic Starter
GugUCorn

P o M u T a wrote:

IRC mod :D
SPOILER
23:32 P o M u T a: hi
23:32 P o M u T a: can you m4m ;D?
23:32 [Pisces]: OK~^^
23:32 [Pisces]: GOOD
23:33 [Pisces]: write down my queue
23:33 P o M u T a: yeah
23:33 P o M u T a: ok
23:33 P o M u T a: my map url put :D
23:34 P o M u T a: http://osu.ppy.sh/s/82346
23:34 P o M u T a: my mod this~
23:34 [Pisces]: oh..fast map;
23:34 P o M u T a: yeah xD
23:34 [Pisces]: yeah irc go
23:35 P o M u T a: irc mod :o?
23:36 [Pisces]: u wrote "talk irc"
23:36 P o M u T a: ah
23:36 [Pisces]: yes irc mod
23:36 P o M u T a: ok :D
23:36 P o M u T a: Easy look now~
23:36 [Pisces]: what map?
23:36 *P o M u T a is editing [http://osu.ppy.sh/b/229920 Makoto Miyazaki - Run & Gun [Easy]]
23:36 *[Pisces] is listening to [http://osu.ppy.sh/b/229920 Makoto Miyazaki - Run & Gun]
23:36 [Pisces]: ?
23:36 P o M u T a: ;D
23:36 [Pisces]: ok
23:37 P o M u T a: i like Easy diff flow o.o
23:37 P o M u T a: 01:00:953 (4) - add clap slider head ?_?
23:38 P o M u T a: i think feel good fit :D
23:39 P o M u T a: 01:08:848 (3) - add NC
23:39 P o M u T a: 01:15:795 (3,4) - Easy diff, stack very harder... so, unstack is good
23:39 [Pisces]: hmm ok!
23:40 P o M u T a: 01:56:848 (4,1) - same unstack ><
23:41 P o M u T a: 01:59:374 - (3) - Add NC
23:41 P o M u T a: 02:01:901 (6) - Add finish?
23:42 P o M u T a: 00:08:216 (1) - (x:160 y:168) is looks good. because (3) is (y;168)
23:43 [Pisces]: ok~
23:43 P o M u T a: 00:27:795 (5,6) - sorry, forget this. unstack better !
23:44 P o M u T a: yes, beautiful mapping, but, stack easy diff not match ;_;
23:44 [Pisces]: ok ^^
23:44 P o M u T a: :D
23:44 P o M u T a: 00:42:953 (3,1) - ^
23:45 P o M u T a: 01:00:953 (4) - add clap? i don't know, head or tail . but, both match feel.
23:45 [Pisces]: easy diff?
23:45 P o M u T a: yes
23:46 [Pisces]: ah ok
23:46 P o M u T a: btw, easy diff is that's all~
23:46 P o M u T a: next noraml diff~
23:46 [Pisces]: wait~
23:46 P o M u T a: if you ready
23:46 P o M u T a: i know :D
23:46 P o M u T a: call me :D
23:46 [Pisces]: ok~
23:51 [Pisces]: and normal go
23:51 P o M u T a: yeah :D
23:51 P o M u T a: 00:40:111 (4) - this is (5) head stack ?_?
23:52 P o M u T a: 00:48:638 (4) - Add NC :D
23:53 [Pisces]: ok~
23:53 P o M u T a: 01:00:638 (3) - sound is match, but, 2 reverse is very confuse player....
23:53 P o M u T a: so, my suggestion is 1 reverse and circle is better :D
23:54 [Pisces]: i try and wait
23:54 P o M u T a: or two 1/2 slider ~
23:54 P o M u T a: roger :D
23:55 P o M u T a: http://puu.sh/2pw9z if two 1/2 slider. this
23:55 [Pisces]: hmm if i try you said,i think that map is more harder.
23:55 P o M u T a: fmm,
23:56 P o M u T a: but, confuse is very bad. if you like 2 reverse. no change is okay~
23:56 [Pisces]: i think about that~
23:57 P o M u T a: 01:05:848 (1) - Add whistle slider tail :D?
23:58 [Pisces]: and this too?
23:58 [Pisces]: 01:07:585 (2) -
23:59 P o M u T a: no need maybe :D
23:59 P o M u T a: 01:08:848 (4) - Add NC~
00:00 P o M u T a: 01:18:953 (5) - ^
00:00 P o M u T a: fmm
00:01 P o M u T a: 01:18:953 - btw, why sv 0.5 speed use?
00:01 P o M u T a: i think not need :p
00:02 [Pisces]: ?
00:02 P o M u T a: fmm, timing set panel ..
00:02 P o M u T a: bpm : x0.50 ..
00:02 [Pisces]: nonexistent
00:02 P o M u T a: yhi time
00:02 P o M u T a: this time
00:03 [Pisces]: you want to say 01:24:006?
00:03 P o M u T a: oh xO
00:03 P o M u T a: mistake ;o
00:03 P o M u T a: yep
00:03 P o M u T a: xD
00:03 [Pisces]: ok i did' t know that~ deleted
00:04 P o M u T a: ok :D
00:04 P o M u T a: 01:42:006 (2) - (5) overlap. so, not better._.
00:05 P o M u T a: 01:42:953 (3) - looks bad overlap
00:05 P o M u T a: should fix i think
00:05 P o M u T a: so, because normal diff
00:05 P o M u T a: this flow, insane diff putting
00:06 P o M u T a: 01:57:164 (5) - Add NC~
00:06 P o M u T a: 02:07:269 (6) - ^
00:07 P o M u T a: Normal that's all~
00:08 [Pisces]: thanks~ and hard diff go
00:08 P o M u T a: okay :D
00:09 P o M u T a: v
00:10 P o M u T a: 00:10:427 (3) - add finish slider end :D
00:10 [Pisces]: k
00:11 P o M u T a: 00:40:427 (2) - Add clap slider head?
00:11 [Pisces]: ok
00:14 P o M u T a: 02:12:006 (1) - spin start is 02:11:927 better
00:14 P o M u T a: end is same :D
00:15 P o M u T a: because i hear sound 25% speed ~
00:15 P o M u T a: Hard diff is that' all :D cool diff
00:16 [Pisces]: xD
00:16 P o M u T a: insane go ok :D? wait :3?
00:17 [Pisces]: go~
00:17 P o M u T a: okay :D
00:18 P o M u T a: 00:02:532 (5) - Delete Clap slider end o.o?
00:18 [Pisces]: hm ok
00:19 P o M u T a: 00:33:006 (7) - ^
00:22 P o M u T a: 01:23:216 (9) - fmm, stoping. i think break flow. so, my suggestion stack (10) head?
00:23 [Pisces]: ok
00:23 P o M u T a: 01:34:427 (2) - add clap slider head
00:24 P o M u T a: 02:12:006 (1) - same as hard diff
00:24 P o M u T a: 02:11:927 start better
00:24 [Pisces]: ok~
00:25 P o M u T a: that'all :D
00:25 [Pisces]: :)
00:25 P o M u T a: modding done xD
00:25 [Pisces]: thanks
thanks!! :)
kosiga
hi~ [Pisces] :)

thank you for the request~

here my mod~

[General]
  1. Song folder - soft-hitfinish.wav - This sounds like a sound same as finish of the default. so Probably there is no meaning having this. :P
  2. Song Setup - Storyboarding - Enable Countdown - It is not applied when played. so remove check in all diff.
  3. from map 01:01:111~01:06:322 - it have different rhythm by a degree of difficulty. yea. It will not be a problem. but it is only when it has good balance of the rhythm.
    I thought that balance of those rhythm was not so good.
    SPOILER
    Easy
    ・01:03:795 (1) - fine
    Normal
    ・01:05:690 (1) - i think it is too little rhythm than Easy. for ex: http://puu.sh/2qD5m or only a spinner is enough like easy
    Hard
    ・01:03:795 (1) - Rhythm is the same as Easy... i recommended that you increase the rhythm more. for ex: http://puu.sh/2qDcu
    Insane
    ・01:05:690 (1,2) - It is almost like a normal. so rhythm suggest same as Hard.
  4. Song Setup - combo colors - 3 and 4 have a slightly similar color.( similar color is continuous ) so i suggest you change the order. for ex; http://puu.sh/2qIOb
    SPOILER
    [Colours]
    Combo1 : 255,0,128
    Combo2 : 0,128,192
    Combo3 : 255,0,0
    Combo4 : 255,255,0

[Easy]
  1. 00:15:795 (1,1,2) - hmm... 00:15:795 (1) - Is this spinner really necessary? I thought it is not necessary if you use this rhythm =~= because 00:15:795 (1) - 00:19:585 (1,2) - It is how to take these different rhythm. so 00:15:795 (1,1) - I felt strange blank rhythm in between.
    If you want to use the spinner( If you want to unify it in all diff ), I suggest that give these rhythm a united feeling. http://puu.sh/2qzBp It emphasizes the sound of the vocal. I thought that this was enough. of course, There is no need to change if you do not want to change it. just i thought. Please hear the opinion of other people. ;)
  2. 00:20:532 (2) - add clap to start of the slider.
  3. 00:42:953 (3) - add clap to start of the slider. for constant with 00:41:059 (1) - end clap. and also 00:44:216 (1) - add clap and 00:44:848 (2) - remove clap is better.
  4. 00:44:216 (1,2) - DS is too close. 00:44:216 (1,2) - 00:45:480 (3,4) - These same DS, but different rhythm. You must fix this for beginner=.=
  5. 00:45:953~ why use vol70% from here ==? This is a little sudden.( 00:20:216~00:45:795 use vol 60% but from here use vol70%...) sound will be almost the same as the previous part. so I recommend that you do not change the volume from here. :P and same as ↓
    ・00:50:532 - These are not used
    ・00:50:848 - ^
    ・00:55:743 -
    I do not point out the drum sound. It will not have a problem if you do it intentionally.
  6. 00:47:374 (2,3) - Suggestion of the design: http://puu.sh/2qz4S ( image and just suggested )
  7. 00:51:795 (1) - add NC. 00:48:638 (1) - 00:51:795 (1,2) - They have a different rhythm. so I think that it is not necessary to unify colors.
  8. 00:58:743 (1) - add clap. because also you put it to 01:00:006 (3) - slider start. and It has the sound that should emphasize. so you had better put something here. :D
  9. 01:14:848 (2) - add finish to start of the slider. and 01:15:795 (3) - add finish. ( 01:16:111 (4) - add finish? either )
  10. 01:18:953 (3) - add NC. ( same as 01:08:848 (1) -
  11. 01:24:006 - Green lines with no meaning. When you do not use the slider velocity change, you should delete it.
  12. 01:33:795 (3) - maybe also use drum sound here? and add whistle? for Snare sound similar to other
  13. 01:43:901 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with ↓
    ・01:44:216
    ・02:11:848
  14. 01:49:269 (1) - add finish to start of the slider.
  15. 01:59:059 (2) - add drum + whistle sound for your snare sound pattern. ( same as 01:53:374 (2) -
  16. 02:01:901 (4) - remove finish. ( same sound pattern as 01:56:848 (4,1) - ) and if you remove the finish, I suggest a different rhythm: http://puu.sh/2qzYZ It will sound more natural o.o?
  17. 02:06:322 (3) - add clap to start of the slider
  18. 02:06:953 (1) - remove NC and 02:07:585 (2) - add NC. ( same your pattern as 02:01:901 (4) - 01:56:848 (4) -
  19. 02:09:480 - two green lines are overlapped to same time. plz remove one.
[Normal]
  1. 00:00:638~00:10:743 - I suggest rhythm keeping clap than make calm rhythm for 00:03:795 (1) - .
    ・00:03:795 (1) - http://puu.sh/2qAKH
    ・00:08:216 (1) - http://puu.sh/2qANa
    This is an example. If you change, You can use various rhythms.
  2. 00:03:480 (6,1) - why use a little jump? ( 1.19x ) it was only here,so I pointed it out :P
  3. 00:05:059 - this green line drum sound. I thought that it was not necessary. Because it does not have a sound different from the other
  4. 00:06:006 (1) - add clap to start of the slider
  5. 00:18:322 (1) - This is no problem. but 00:09:480 (1,1,1) - These consecutive spinners are not so preferable. :( I suggest rhythm to use clap followed by the rhythm of the previous. for ex; http://puu.sh/2qB4J and if you change it, 00:19:585 - I think this change in volume is not necessary. It will interfere with the clap sound.
  6. 00:20:532 (2) - nazi. DS ( 0.89x ) so move to x280, y72 ?
  7. 00:21:795 (2,3,4,1,2) - Suggestion of the design and flow: http://puu.sh/2qBkc , http://puu.sh/2qBkr with code is here↓ ( This is an example. if you change, It is not necessary to use all. )
    SPOILER
    144,144,21795,1,8,0:0:0:0:
    240,72,22111,2,0,P|299:67|348:100,1,120,0|8,0:0|0:0,0:0:0:0:
    340,220,22743,2,0,P|355:277|404:311,1,120,0|8,0:0|0:0,0:0:0:0:
    460,204,23374,5,0,0:0:0:0:
    380,112,23690,2,0,P|267:135|229:243,1,240,8|8,0:0|0:0,0:0:0:0:
  8. 00:24:638 (3) - remove clap. and 00:24:953 (4) - add clap to repeat of the slider. and 00:25:901 (1) - add clap to start and end of the slider. ( for 00:24:953 (4,1) - Emphasize the sound of the clap here )
  9. 00:25:901~00:41:059 - I felt a little strange rhythm to clap of a sudden change from here. i mean 00:20:848~00:25:901 - clap mainly of 2,4. but 00:25:901~ clap mainly 1,3. so I recommend that you put a unified clap either. yep. It will fit either. for ex: ↓ ( mainly 2,4. )
    SPOILER
    ・00:27:480 (2) - add clap
    ・00:27:795 (3) - remove clap to start of the slider and add clap to end of the slider
    ・00:28:427 (4) - add clap to end of the slider
    ・00:29:059 (5) - add clap to repeat of the slider
    ・00:32:216 (3) - add clap to start and end of the slider
    ・00:33:795 (1) - add clap
    ・00:34:111 (2) - remove clap
    ・00:34:427 (3) - add clap
    ・00:34:743 (4) - add clap to end of the slider
    ・00:35:374 (5) - add clap to start of the slider
    ・00:36:006 (6) - add clap to start and end of the slider
    ・00:37:269 (1) - add clap
    ・00:37:901 (2) - add clap to end of the slider
    ・00:38:532 (3) - add clap to start of the slider
    ・00:40:427 (5) - ^
  10. 00:40:111 (4) - add finish
  11. 00:40:111 (4,5) - These should not be stacked in normal diff. ( or 00:37:269 (1,2) - ) because 00:37:269 (1,2) - You use the stack here already. but 00:37:269 (1,2) - 00:40:111 (4,5) - They have a different rhythm. When there is it in a near timing, I think it should not be used in normal ( and easy ).
  12. 00:46:111 (1) - Crooked form. Make the section more. http://puu.sh/2qCO1
    SPOILER
    435,142,46111,6,0,B|388:164|352:152|336:120|288:112|244:124|208:160,1,240,4|8,0:0|0:0,0:0:0:0:
    It is not perfect. Please adjust it yourself.
  13. 00:45:953~ vol from here same as Easy diff.
  14. 01:06:322 (1) - add clap to end of the slider
  15. 01:12:953 (2) - add clap
  16. 01:16:427 (1) - add clap to end of the slider
  17. 01:26:532~01:36:638 - Why have a different rhythm only this diff? Besides, this is normal diff... I do not recommend that you create a different rhythm that only normal :? but If you want to put a break from 01:29:059, I suggest that you add the rhythm in between. http://puu.sh/2qDD2 ( and Add the finish there )
  18. 01:36:638 (1,1) - Timing of note comes fast after a spinner in normal. BPM of this song is so fast so You should simplify a timing more. 01:38:848 (1) - I think that it is enough even if you do not put this.
  19. 01:41:690 (1) - remove clap
  20. 01:44:216 (1) - add clap to end of the slider
  21. 01:45:480 (3) - remove clap to start of the slider
  22. 01:53:690 (6) - add clap to start of the slider
[Hard]
  1. 00:00:638~00:10:743 - less clap compared to normal. Why put it in only 3. This is a hard diff and with a lot of rhythm. so It is desirable to put it to 2,4clap.
  2. 00:09:480 (4) - i think it is fit that clap more fit than whistle. ( add clap instead to whistle to start and end of the slider. ) and with 00:10:111 (1) - add clap. 00:10:427 (3) - add clap to start of the slider
  3. 00:15:795 (1) - add clap
  4. 00:19:901 (1) - add clap to start and end of the slider. and remove clap to repeat of the slider.
  5. 00:20:848~00:41:059 - I think that 2,4 clap more fit than 1,3. :? ( I feel that it have some lonely sound. ) If it has a lot of rhythm, it is better use 2,4clap. it should not be used except when it is really fit. for ex, 00:41:690~01:01:111. 1,3clap will fit here.
  6. 00:41:690~01:01:111 - Suggestion of the hitsound; more clap ↓
    SPOILER
    ・00:47:374 (6) - add clap
    ・00:48:638 (1) - ^
    ・00:49:901 (5) - add clap to start of the slider
    ・00:52:427 (5,7) - ^
    ・00:54:953 (7) - add clap
    ・00:57:480 (5) - add clap to start of the slider.
    ・00:58:743 (1) - add clap
  7. 01:00:638 (7) - remove finish to end of the slider. I think that it is enough only clap like other diff.
  8. 01:08:848 (3) - add clap to end of the slider. and remove clap to start of the slider. 01:06:322 (1,2,3,4,1,2) - you have clap to all white tick. but 01:08:848~ from here, you reduce clap suddenly. :o and you did not have two continuation clap on the white tick, so I pointed it out.
  9. 01:10:427 (5) - add clap ^
  10. 01:16:427 (3) - add finish to start of the slider. and add clap to end of the slider
  11. 01:17:059 (4) - add clap to end of the slider. and remove clap to start of the slider.
  12. 01:24:006 (1) - hmm... sorry, I feel that this slider velocity change does not really match :( I recommend rhythm not to use this. for ex; http://puu.sh/2qFz8 I think that this is enough. and 01:24:006 - add finish here.
  13. 01:29:059 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with↓
    ・01:34:269
  14. 01:30:953 (5) - add clap to start of the slider
  15. 01:36:322 (7) - remove clap
  16. 01:38:532 (4) - add clap instead to clap to second repeat of the slider
  17. 01:39:480 (1) - remove clap to start and end of the slider
  18. 01:41:374 (5) - remove clap
  19. 01:45:480 (6) - ^
  20. 01:46:427 (9) - ^
  21. 01:49:269~02:11:848 - comment same as 00:20:848~00:41:059.
  22. 02:02:848 (3,4) - DS is too far. yep. This spacing to be usable in hard. but You are using it here only. so This may mistake the rhythm. Because you have much rhythm by such a spacing. They are all 1/2 rhythm. I thought you should not put a sudden 1/4 jump in such rhythm.

    I felt that use a lot of stack. in particular 1/4 rhythm by three consecutive stack. I recommend that you try a variety of patterns more. This does not have to fix. but Please refer to the next time~
[Insane]
  1. 00:02:374 (4,5,6) - Suggestion of the design and flow; http://puu.sh/2qGK9 00:01:901 (1) - i thought many overlaps in this position.
  2. 00:04:743 (8,9) - ^ http://puu.sh/2qGTn star formation jump
  3. 00:04:427 (1) - add NC. ( same as 00:01:901 (1) - ) and 00:05:374 (1) - remove NC.
  4. 00:09:480 (1) - add clap and 00:10:111 (9) - add clap to start and 4th repeat of the slider.
  5. 00:15:795 (1) - add clap
  6. 00:40:427 (3) - ^
  7. 00:45:164 (2) - remove clap. and 00:45:480 (5) - add clap
  8. 00:50:848 (1) - remove NC.
  9. 00:55:585 (1) - remove NC and 00:56:216 (4) - add NC. ( same as 00:46:111 (1) -
  10. 00:57:795 (10) - remove clap to start of the slider and 00:58:111 (1) - add clap
  11. 01:15:795 (5,6,7,8,9,10) - Suggestion of the rhythm; http://puu.sh/2qHJc just suggestion
  12. 01:15:953 (7) - remove finish. and 01:16:111 (8) - add finish
  13. 01:22:743 (8) - add NC.
  14. 01:24:006 (1) - this spinner start 01:24:085. and 01:24:006 - add note is better sound with finish.
  15. 01:33:164 (8) - add clap
  16. 01:33:480 (10,1) - Suggestion of the flow; make separate flows with these. for ex: http://puu.sh/2qI1F
  17. 01:38:690 (2,3,4,5) - It will fit song even if you put a stream here. There has a drum sound. http://puu.sh/2qI9G and with add clap 01:38:690 (2) - 01:39:006 (6) -
  18. 01:40:111 (4) - add clap to end of the slider
  19. 01:48:953 (6) - i suggest reduce the slider velocity here like 01:33:795 (1) - 01:54:006 (1) - . It lets kiai be outstanding.
The rhythm and form design became very good xD but hitsound can be improved more. ( Insane hitsound is almost no problem )
Please try to unify the pattern more. It is still noticeable in rhythm. :P

Good luck~ :)
Topic Starter
GugUCorn

kosiga wrote:

hi~ [Pisces] :)

thank you for the request~

here my mod~

[General]
  1. Song folder - soft-hitfinish.wav - This sounds like a sound same as finish of the default. so Probably there is no meaning having this. :P
  2. Song Setup - Storyboarding - Enable Countdown - It is not applied when played. so remove check in all diff.
  3. from map 01:01:111~01:06:322 - it have different rhythm by a degree of difficulty. yea. It will not be a problem. but it is only when it has good balance of the rhythm.
    I thought that balance of those rhythm was not so good.
    SPOILER
    Easy
    ・01:03:795 (1) - fine
    Normal
    ・01:05:690 (1) - i think it is too little rhythm than Easy. for ex: http://puu.sh/2qD5m or only a spinner is enough like easy
    Hard
    ・01:03:795 (1) - Rhythm is the same as Easy... i recommended that you increase the rhythm more. for ex: http://puu.sh/2qDcu
    Insane
    ・01:05:690 (1,2) - It is almost like a normal. so rhythm suggest same as Hard.
  4. Song Setup - combo colors - 3 and 4 have a slightly similar color.( similar color is continuous ) so i suggest you change the order. for ex; http://puu.sh/2qIOb
    SPOILER
    [Colours]
    Combo1 : 255,0,128
    Combo2 : 0,128,192
    Combo3 : 255,0,0
    Combo4 : 255,255,0

[Easy]
  1. 00:15:795 (1,1,2) - hmm... 00:15:795 (1) - Is this spinner really necessary? I thought it is not necessary if you use this rhythm =~= because 00:15:795 (1) - 00:19:585 (1,2) - It is how to take these different rhythm. so 00:15:795 (1,1) - I felt strange blank rhythm in between.
    If you want to use the spinner( If you want to unify it in all diff ), I suggest that give these rhythm a united feeling. http://puu.sh/2qzBp It emphasizes the sound of the vocal. I thought that this was enough. of course, There is no need to change if you do not want to change it. just i thought. Please hear the opinion of other people. ;)
  2. 00:20:532 (2) - add clap to start of the slider.
  3. 00:42:953 (3) - add clap to start of the slider. for constant with 00:41:059 (1) - end clap. and also 00:44:216 (1) - add clap and 00:44:848 (2) - remove clap is better.
  4. 00:44:216 (1,2) - DS is too close. 00:44:216 (1,2) - 00:45:480 (3,4) - These same DS, but different rhythm. You must fix this for beginner=.=
  5. 00:45:953~ why use vol70% from here ==? This is a little sudden.( 00:20:216~00:45:795 use vol 60% but from here use vol70%...) sound will be almost the same as the previous part. so I recommend that you do not change the volume from here. :P and same as ↓
    ・00:50:532 - These are not used
    ・00:50:848 - ^
    ・00:55:743 -
    I do not point out the drum sound. It will not have a problem if you do it intentionally.
  6. 00:47:374 (2,3) - Suggestion of the design: http://puu.sh/2qz4S ( image and just suggested )
  7. 00:51:795 (1) - add NC. 00:48:638 (1) - 00:51:795 (1,2) - They have a different rhythm. so I think that it is not necessary to unify colors.
  8. 00:58:743 (1) - add clap. because also you put it to 01:00:006 (3) - slider start. and It has the sound that should emphasize. so you had better put something here. :D
  9. 01:14:848 (2) - add finish to start of the slider. and 01:15:795 (3) - add finish. ( 01:16:111 (4) - add finish? either )
  10. 01:18:953 (3) - add NC. ( same as 01:08:848 (1) -
  11. 01:24:006 - Green lines with no meaning. When you do not use the slider velocity change, you should delete it.
  12. 01:33:795 (3) - maybe also use drum sound here? and add whistle? for Snare sound similar to other
  13. 01:43:901 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with ↓
    ・01:44:216
    ・02:11:848
  14. 01:49:269 (1) - add finish to start of the slider.
  15. 01:59:059 (2) - add drum + whistle sound for your snare sound pattern. ( same as 01:53:374 (2) -
  16. 02:01:901 (4) - remove finish. ( same sound pattern as 01:56:848 (4,1) - ) and if you remove the finish, I suggest a different rhythm: http://puu.sh/2qzYZ It will sound more natural o.o?
  17. 02:06:322 (3) - add clap to start of the slider
  18. 02:06:953 (1) - remove NC and 02:07:585 (2) - add NC. ( same your pattern as 02:01:901 (4) - 01:56:848 (4) -
  19. 02:09:480 - two green lines are overlapped to same time. plz remove one.
[Normal]
  1. 00:00:638~00:10:743 - I suggest rhythm keeping clap than make calm rhythm for 00:03:795 (1) - .
    ・00:03:795 (1) - http://puu.sh/2qAKH
    ・00:08:216 (1) - http://puu.sh/2qANa
    This is an example. If you change, You can use various rhythms.
  2. 00:03:480 (6,1) - why use a little jump? ( 1.19x ) it was only here,so I pointed it out :P
  3. 00:05:059 - this green line drum sound. I thought that it was not necessary. Because it does not have a sound different from the other
  4. 00:06:006 (1) - add clap to start of the slider
  5. 00:18:322 (1) - This is no problem. but 00:09:480 (1,1,1) - These consecutive spinners are not so preferable. :( I suggest rhythm to use clap followed by the rhythm of the previous. for ex; http://puu.sh/2qB4J and if you change it, 00:19:585 - I think this change in volume is not necessary. It will interfere with the clap sound.
  6. 00:20:532 (2) - nazi. DS ( 0.89x ) so move to x280, y72 ?
  7. 00:21:795 (2,3,4,1,2) - Suggestion of the design and flow: http://puu.sh/2qBkc , http://puu.sh/2qBkr with code is here↓ ( This is an example. if you change, It is not necessary to use all. )
    SPOILER
    144,144,21795,1,8,0:0:0:0:
    240,72,22111,2,0,P|299:67|348:100,1,120,0|8,0:0|0:0,0:0:0:0:
    340,220,22743,2,0,P|355:277|404:311,1,120,0|8,0:0|0:0,0:0:0:0:
    460,204,23374,5,0,0:0:0:0:
    380,112,23690,2,0,P|267:135|229:243,1,240,8|8,0:0|0:0,0:0:0:0:
  8. 00:24:638 (3) - remove clap. and 00:24:953 (4) - add clap to repeat of the slider. and 00:25:901 (1) - add clap to start and end of the slider. ( for 00:24:953 (4,1) - Emphasize the sound of the clap here )
  9. 00:25:901~00:41:059 - I felt a little strange rhythm to clap of a sudden change from here. i mean 00:20:848~00:25:901 - clap mainly of 2,4. but 00:25:901~ clap mainly 1,3. so I recommend that you put a unified clap either. yep. It will fit either. for ex: ↓ ( mainly 2,4. )
    SPOILER
    ・00:27:480 (2) - add clap
    ・00:27:795 (3) - remove clap to start of the slider and add clap to end of the slider
    ・00:28:427 (4) - add clap to end of the slider
    ・00:29:059 (5) - add clap to repeat of the slider
    ・00:32:216 (3) - add clap to start and end of the slider
    ・00:33:795 (1) - add clap
    ・00:34:111 (2) - remove clap
    ・00:34:427 (3) - add clap
    ・00:34:743 (4) - add clap to end of the slider
    ・00:35:374 (5) - add clap to start of the slider
    ・00:36:006 (6) - add clap to start and end of the slider
    ・00:37:269 (1) - add clap
    ・00:37:901 (2) - add clap to end of the slider
    ・00:38:532 (3) - add clap to start of the slider
    ・00:40:427 (5) - ^
  10. 00:40:111 (4) - add finish
  11. 00:40:111 (4,5) - These should not be stacked in normal diff. ( or 00:37:269 (1,2) - ) because 00:37:269 (1,2) - You use the stack here already. but 00:37:269 (1,2) - 00:40:111 (4,5) - They have a different rhythm. When there is it in a near timing, I think it should not be used in normal ( and easy ).
  12. 00:46:111 (1) - Crooked form. Make the section more. http://puu.sh/2qCO1
    SPOILER
    435,142,46111,6,0,B|388:164|352:152|336:120|288:112|244:124|208:160,1,240,4|8,0:0|0:0,0:0:0:0:
    It is not perfect. Please adjust it yourself.
  13. 00:45:953~ vol from here same as Easy diff.
  14. 01:06:322 (1) - add clap to end of the slider
  15. 01:12:953 (2) - add clap
  16. 01:16:427 (1) - add clap to end of the slider
  17. 01:26:532~01:36:638 - Why have a different rhythm only this diff? Besides, this is normal diff... I do not recommend that you create a different rhythm that only normal :? but If you want to put a break from 01:29:059, I suggest that you add the rhythm in between. http://puu.sh/2qDD2 ( and Add the finish there )
  18. 01:36:638 (1,1) - Timing of note comes fast after a spinner in normal. BPM of this song is so fast so You should simplify a timing more. 01:38:848 (1) - I think that it is enough even if you do not put this.
  19. 01:41:690 (1) - remove clap
  20. 01:44:216 (1) - add clap to end of the slider
  21. 01:45:480 (3) - remove clap to start of the slider
  22. 01:53:690 (6) - add clap to start of the slider
[Hard]
  1. 00:00:638~00:10:743 - less clap compared to normal. Why put it in only 3. This is a hard diff and with a lot of rhythm. so It is desirable to put it to 2,4clap.
  2. 00:09:480 (4) - i think it is fit that clap more fit than whistle. ( add clap instead to whistle to start and end of the slider. ) and with 00:10:111 (1) - add clap. 00:10:427 (3) - add clap to start of the slider
  3. 00:15:795 (1) - add clap
  4. 00:19:901 (1) - add clap to start and end of the slider. and remove clap to repeat of the slider.
  5. 00:20:848~00:41:059 - I think that 2,4 clap more fit than 1,3. :? ( I feel that it have some lonely sound. ) If it has a lot of rhythm, it is better use 2,4clap. it should not be used except when it is really fit. for ex, 00:41:690~01:01:111. 1,3clap will fit here.
  6. 00:41:690~01:01:111 - Suggestion of the hitsound; more clap ↓
    SPOILER
    ・00:47:374 (6) - add clap
    ・00:48:638 (1) - ^
    ・00:49:901 (5) - add clap to start of the slider
    ・00:52:427 (5,7) - ^
    ・00:54:953 (7) - add clap
    ・00:57:480 (5) - add clap to start of the slider.
    ・00:58:743 (1) - add clap
  7. 01:00:638 (7) - remove finish to end of the slider. I think that it is enough only clap like other diff.
  8. 01:08:848 (3) - add clap to end of the slider. and remove clap to start of the slider. 01:06:322 (1,2,3,4,1,2) - you have clap to all white tick. but 01:08:848~ from here, you reduce clap suddenly. :o and you did not have two continuation clap on the white tick, so I pointed it out.
  9. 01:10:427 (5) - add clap ^
  10. 01:16:427 (3) - add finish to start of the slider. and add clap to end of the slider
  11. 01:17:059 (4) - add clap to end of the slider. and remove clap to start of the slider.
  12. 01:24:006 (1) - hmm... sorry, I feel that this slider velocity change does not really match :( I recommend rhythm not to use this. for ex; http://puu.sh/2qFz8 I think that this is enough. and 01:24:006 - add finish here.
  13. 01:29:059 - Green lines with no meaning. Although there is no problem to leave, just pointing out. and with↓
    ・01:34:269
  14. 01:30:953 (5) - add clap to start of the slider
  15. 01:36:322 (7) - remove clap
  16. 01:38:532 (4) - add clap instead to clap to second repeat of the slider
  17. 01:39:480 (1) - remove clap to start and end of the slider
  18. 01:41:374 (5) - remove clap
  19. 01:45:480 (6) - ^
  20. 01:46:427 (9) - ^
  21. 01:49:269~02:11:848 - comment same as 00:20:848~00:41:059.
  22. 02:02:848 (3,4) - DS is too far. yep. This spacing to be usable in hard. but You are using it here only. so This may mistake the rhythm. Because you have much rhythm by such a spacing. They are all 1/2 rhythm. I thought you should not put a sudden 1/4 jump in such rhythm.

    I felt that use a lot of stack. in particular 1/4 rhythm by three consecutive stack. I recommend that you try a variety of patterns more. This does not have to fix. but Please refer to the next time~
[Insane]
  1. 00:02:374 (4,5,6) - Suggestion of the design and flow; http://puu.sh/2qGK9 00:01:901 (1) - i thought many overlaps in this position.
  2. 00:04:743 (8,9) - ^ http://puu.sh/2qGTn star formation jump
  3. 00:04:427 (1) - add NC. ( same as 00:01:901 (1) - ) and 00:05:374 (1) - remove NC.
  4. 00:09:480 (1) - add clap and 00:10:111 (9) - add clap to start and 4th repeat of the slider.
  5. 00:15:795 (1) - add clap
  6. 00:40:427 (3) - ^
  7. 00:45:164 (2) - remove clap. and 00:45:480 (5) - add clap
  8. 00:50:848 (1) - remove NC.
  9. 00:55:585 (1) - remove NC and 00:56:216 (4) - add NC. ( same as 00:46:111 (1) -
  10. 00:57:795 (10) - remove clap to start of the slider and 00:58:111 (1) - add clap
  11. 01:15:795 (5,6,7,8,9,10) - Suggestion of the rhythm; http://puu.sh/2qHJc just suggestion
  12. 01:15:953 (7) - remove finish. and 01:16:111 (8) - add finish
  13. 01:22:743 (8) - add NC.
  14. 01:24:006 (1) - this spinner start 01:24:085. and 01:24:006 - add note is better sound with finish.
  15. 01:33:164 (8) - add clap
  16. 01:33:480 (10,1) - Suggestion of the flow; make separate flows with these. for ex: http://puu.sh/2qI1F
  17. 01:38:690 (2,3,4,5) - It will fit song even if you put a stream here. There has a drum sound. http://puu.sh/2qI9G and with add clap 01:38:690 (2) - 01:39:006 (6) -
  18. 01:40:111 (4) - add clap to end of the slider
  19. 01:48:953 (6) - i suggest reduce the slider velocity here like 01:33:795 (1) - 01:54:006 (1) - . It lets kiai be outstanding.
The rhythm and form design became very good xD but hitsound can be improved more. ( Insane hitsound is almost no problem )
Please try to unify the pattern more. It is still noticeable in rhythm. :P

Good luck~ :)
very thank you!!
excellent mod! :D
gaten
아직 모딩경력이 별로 없어서 패턴위주로 잡아볼게요..

[General]
01:05:690 (1) - 여기는 무음처리하시는게 더 어울릴듯 하네여.

[Easy]
00:47:374 (2,3) -
Good!

[Normal]
00:04:743 (3) -
00:34:743 (4,5,6) -
00:37:901 (3) -
01:17:690 (3,4) - 3을 왼쪽으로 조금옮기시고 4는 조금 위로

[Hard]
00:01:743 (2) - 요건 지우는게 더 좋다고 생각합니다.
00:25:743 (2) - ^
00:32:374 (3) -
00:50:532 (6) - 이것도 하드에비해 너무 어려워지는 요소인것 같네여.. 지우는게 좋을 것 같습니다.
00:53:848 (2) - 1과 같은 자리에 배치해주세요
01:40:427 (2) -

[Insane]
00:08:848 (5,6,7,8,1) - 이런 느낌은 어떤가요?
00:47:374 (6,7) - 요건 어떤가요?
00:58:111 (1,2,3,4,5) - 이게 더 좋을 것 같습니다, 2,3 ctrl g , 4,5 ctrl g 눌렀습니다
01:45:006 (6,7) - 캐치할때 해당되는건데, 6,7 두개를 ctrl g눌러주시는게 캐치플레이할때 더 좋습니다.
Topic Starter
GugUCorn

gaten wrote:

아직 모딩경력이 별로 없어서 패턴위주로 잡아볼게요..

[General]
01:05:690 (1) - 여기는 무음처리하시는게 더 어울릴듯 하네여. 음..글쎄요 pass!

[Easy]
00:47:374 (2,3) -
Good! 이지에서 점프시키라는 건가요? pass!

[Normal]
00:04:743 (3) - pass!
00:34:743 (4,5,6) - pass!
00:37:901 (3) - fixed!
01:17:690 (3,4) - 3을 왼쪽으로 조금옮기시고 4는 조금 위로 fixed!

[Hard]
00:01:743 (2) - 요건 지우는게 더 좋다고 생각합니다.
00:25:743 (2) - ^
00:32:374 (3) -
00:50:532 (6) - 이것도 하드에비해 너무 어려워지는 요소인것 같네여.. 지우는게 좋을 것 같습니다.
00:53:848 (2) - 1과 같은 자리에 배치해주세요
01:40:427 (2) -
이 두가지 빼고 pass![/color] 00:32:374 (3),01:40:427 (2)

[Insane]
00:08:848 (5,6,7,8,1) - 이런 느낌은 어떤가요?
00:47:374 (6,7) - 요건 어떤가요? fixed!
00:58:111 (1,2,3,4,5) - 이게 더 좋을 것 같습니다, 2,3 ctrl g , 4,5 ctrl g 눌렀습니다 pass!
01:45:006 (6,7) - 캐치할때 해당되는건데, 6,7 두개를 ctrl g눌러주시는게 캐치플레이할때 더 좋습니다. 전 캐치플레이어가 아니랍니다;; pass!
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