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nao - Kirihirake! Gracie*Star

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Topic Starter
Tari

R a r e wrote:

sry for the big delay.
I was busy for graduation exam.

[Easy]
AR+1 because it's difficult to beginners.
00:09:309 (1) - let's try 1/2 slider No, I leave a little break here.
00:23:129 (1) - add clap to slider on head instead of remove clap to slider on repeat.
00:44:028 - add note Leave little pause here, feels better to me.
01:07:287 (1) - I prefer to more curved slider. currently, this slider is appearance is bad.
01:12:680 (4) - Ctrl+J is better placement.


[Normal]
00:08:635 (2,3,1,2) - just suggestion, did you change to 1/2 slider either notes? (2,3) or (1,2).
00:09:309 (1,2) - I don't like successive hitsound veru much. remove finish at (2) I prefer. It fits here, so I'll keep finish
00:17:399 (4) - move up to 1 grid. Current placement is fine, and is perfect spacing.
00:20:433 (4) - x:328 y:180 is more pretty placement. and should fix move next notes too.
00:43:354 (2) - let's try symmetry.
00:45:714 (1) - ^
01:17:399 (6) - start this at 01:17:230 - I don't agree, but if more people say i'll change rhythm altogether

[Hard]
00:10:152 - add note here.
00:13:017 (4) - Ctrl+G I don't want to add jumps here, :<
00:16:893 - you should add green line on volume-5%
00:57:848 (5) - add whistle to slider on head.
01:00:882 (6) - add whistle
01:01:556 (2,3,1) - stack is boring. you can try onother placement. ex: http://puu.sh/1VeaD
01:02:905 (4) - you don't like Ctrl+H,J? I prefer to this placement http://puu.sh/1VefA
01:21:107 (2,3) - add second grid? I feel flow is bad.
01:23:803 (3) - add clap
01:23:972 (4) - this finish not follow any hitsounds.
01:35:264 (1) - don't need new combo. New combo is needed here, I was separating the two symmetry patterns.
00:12:680 (3,4) - why didn't use distance snap here? I did use it here? O.O

[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
00:52:961 (3) - add clap to slider on head
00:55:489 (2,3) - how about? http://puu.sh/1VetK
I like this diff. so fun.

that's all.

Thanks for modding.
DaxMasterix
Hello~ Mod from my Emporium :33
Sorry for the big Delay. Holidays.. .A.

Easy:
  1. 00:06:612 (2) - Move this Slider 1 Grid up [Grid lvl: 4]
  2. 01:14:702 (1) - Move the Last SliderPoint 1 Grid down [Grid lvl: 4]
  3. 01:16:051 (2) - I think here you missed a clap o3o
Normal:
  1. HP +1
  2. 01:24:815 (3) - Move the Last Sliderpoint to x:308|y:32 [Grid lvl: 4]
Hard:
  1. 01:35:096 (1) - Remove NC
Sinful Stars:
  1. 00:05:770 (2) - This isn't a Perfect copy (with Ctrl+H / Ctrl+J) of 00:05:264 (1)... Erase this Slider.. Copy the Slider (1) and make Ctrl+H / Ctrl+J. Don't Worry about the Distance with 00:06:275 (3)... This diff is an Insane... And if you want.. You can move the (3) to x:276|y:112 [Grid lvl: 4] ~
  2. 00:07:118 (2) - The same... now make it with 00:06:612 (1) and move 00:07:624 (3,4) to x:356|y:240 (? o3o
OKAY- That is all.. Good luck in the rank! ^^
:)
UnitedWeSin
Kitagami

Kitagami wrote:

Hello!~
[notice] Sinful Stars

Great use of the jumps, Sin-chan! I really enjoyed playing this difficult! ヽ(*・ω・)ノ
  1. 00:38:635 (5,1) - Something about the flow here didn't seem right when I was playing! How about something like this?


    The tail of slider 00:38:972 (1) faces left instead of right, I think it's better. I know you wanted to make a blanket 00:38:129 (4,1) but I personally think that the way I suggested you to do, the flow is better >.<

    To follow what I did, I think you could flip 00:39:478 (2) in a way that you use a spacing of 1.4x , following the end of 00:38:972 (1) and still getting the blanket 00:39:478 (2,3)



    If you want a code on what I did, here you are!

    292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
    148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0

    Sorry I prefer the current setup because I feel the flow is more interesting, even if it may be worse. x.x Really nice suggestion though and thank you for making suggestions like this, they always help.
  2. 01:06:275 (2,3,4,5,6,7,8,9) - This part is rather difficult to hit if you don't get to know the map well, in my opinion. Somehow, it just doesn't feel comfortable to play. How about something like this?


    A 3-note stream 01:06:275 (2,3,4) and a new note on 01:06:612

    I think it would be even better if that new note 01:06:612 (5) was stacked with 01:06:781 (6) and 01:06:950 (7,8) stacked with each other.



    If you are doing this, the positioning is up to you, but I think 01:06:612 (5,6) somewhere around x:360 y:188 and 01:06:950 (7,8) somewhere around x:248 y:72 looks good, not too sure though.
I can't find anything more to talk about! I just started modding Insane difficulties, sorry if I made some stupid suggestions! >.<
I don't want to use that rhythm because the stream is actually 5 notes in the music and not 3. I will change the pattern though.

Good luck!~

Thanks Kitagami!

Rare

Rare wrote:

[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
Sorry, I prefer the stack here. The jump is too surprising imo.

00:52:961 (3) - add clap to slider on head
Claps in this section are placed with the ones in the music. The whistle on the head of this slider is enough because there is no clap at that part.

00:55:489 (2,3) - how about? http://puu.sh/1VetK
k

I like this diff. so fun.
<3

that's all.

Thank you Rare!

Dax

DaxMasterix wrote:

Sinful Stars:
  1. 00:05:770 (2) - This isn't a Perfect copy (with Ctrl+H / Ctrl+J) of 00:05:264 (1)... Erase this Slider.. Copy the Slider (1) and make Ctrl+H / Ctrl+J. Don't Worry about the Distance with 00:06:275 (3)... This diff is an Insane... And if you want.. You can move the (3) to x:276|y:112 [Grid lvl: 4] ~

    -.-
    fixed


  2. 00:07:118 (2) - The same... now make it with 00:06:612 (1) and move 00:07:624 (3,4) to x:356|y:240 (? o3o

    ok fixed

OKAY- That is all.. Good luck in the rank! ^^
:)

Thanks Dax!

Here's my terrible diff.
http://puu.sh/1XC7t
Shohei Ohtani
Subliminal messaging.

Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
00:20:096 (1) - Touches HP bar
01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.

Hard:
00:10:657 (1) - Confusing AF and it's really a kawaii pattern. Change it to be normal
00:57:343 (4) - Not kawaii overlap
01:01:893 (1) - Personal pet peeve with this pattern. I'd personally like it on the other side of the previous note. But it's not major or anything.

Normal:
Fun

Easy:
For the beginning section, don't have claps on the 2nd tick. That's no moe
01:16:051 (2) - Add whistle so it isn't so empty?

kawaii. sorry it took so long.
Topic Starter
Tari
@Dax: everything fixed except for the clap in easy, it break my hitsound pattern.

Thanks for modding!

UPDATED

CDFA: I'll look at your mod in a moment.
meiikyuu

sorry for the delay

Easy
  1. 00:17:399 (5) - add whistle? idk but i hear this "ting" noise in the music
  2. 00:55:826 (2,3) - you should move these x:308 y:192 so that 00:54:141 (1) - curves above them
  3. 01:24:815 (5) - same as 00:17:399 (5) -
Normal
  1. 00:18:073 (1,2,3) - line them up more straight? :
  2. 01:23:466 (2) - finish at beginning?
  3. 01:26:837 (4) - whistle at end
Hard
  1. 00:18:747 (2) - consider increasing volume a bit..i didn't even know there was a finish there until i click on it
  2. 00:20:770 (1) - same here
  3. 00:41:669 (6) - NC
  4. 00:42:174 (1) - then remove NC
  5. 00:50:601 (1) - remove nc
  6. 00:51:107 (2) - NC
  7. 01:19:421 (1) - add whistle at beginning
  8. 01:24:815 (5) - ^
  9. 01:26:837 (4) - whistle at end
Sinful Stars
  1. 00:57:848 (1) - make straight instead of angled?
  2. 00:59:197 (1) - make more symmetrical if you can..
cool :) good luck!
Topic Starter
Tari
CDFA's Mod

CDFA wrote:

Subliminal messaging.

Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
00:20:096 (1) - Touches HP bar
01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.

Hard:
00:10:657 (1) - Confusing AF and it's really a kawaii pattern. Change it to be normal ok I change this, reposition everything.
00:57:343 (4) - Not kawaii overlap overlap fine unless more people mention this ><
01:01:893 (1) - Personal pet peeve with this pattern. I'd personally like it on the other side of the previous note. But it's not major or anything. Keeping this, unless more people say.

Normal:
Fun

Easy:
For the beginning section, don't have claps on the 2nd tick. That's no moe I actually don't mind them at all, but I'll change if more people say.
01:16:051 (2) - Add whistle so it isn't so empty? Good idea.

kawaii. sorry it took so long.





meiikyuu's Mod
[quote="meiikyuu"]
sorry for the delay

Easy
  1. 00:17:399 (5) - add whistle? idk but i hear this "ting" noise in the music ok
  2. 00:55:826 (2,3) - you should move these x:308 y:192 so that 00:54:141 (1) - curves above them its fine right now,
  3. 01:24:815 (5) - same as 00:17:399 (5) - ^
Normal
  1. 00:18:073 (1,2,3) - line them up more straight? : change position
  2. 01:23:466 (2) - finish at beginning? ok
  3. 01:26:837 (4) - whistle at end ok
Hard

No changes here >< nc doesn't fit imo and the hitsounds don't sound nice to me.

Thanks for modding.
jonathanlfj
srry for the delay, here is the promised mod :)
nao gg

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Title Unicode is corrupted on Sinful Stars, please fix it
perhaps end kiai on all diffs at 01:31:893? It is extended on Easy/Normal

[Easy]
I would say OD-1 to better the gap with Normal
00:23:129 (1,2) - this rhythm fits the heavier beats of the song better: 01:14:028 (5) - add whistle (similar to 00:17:399 (5))
01:28:185 (3) - add finish to slider end (similar to 00:20:770 (3))

[Normal]
00:13:354 (5) - finish on slider head
00:44:702 (4) - blanket on 00:45:714 (1) can look better
00:50:770 (1) - NC on 00:51:107 (2) instead
01:09:983 (5) - finish on slider head

[Hard]
00:17:399 (6) - whistle on slider head
00:16:051 (2,3,4,5) - make it look better: 00:49:759 (7) - make it a blanket on 00:50:264 (8) would look better
01:06:950 (3) - one or two grids up
01:14:028 (6) - whistle on slider head
01:24:815 (5) - ^

[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: 00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)

Nothing big that i can find, Great mapset! Good luck on ranking~
UnitedWeSin
CDFA

CDFA wrote:

Subliminal messaging.

Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
No need, the 4 and 5 are in a pattern with the all the other sliders. It plays fine to me. Sometimes inconsistent spacing is more interesting imo.

00:20:096 (1) - Touches HP bar
ok moved it down a bit

01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
This section plays very well imo. I don't think the 4 being parallel with the 5 is better, it's more interesting this way. The overlap isn't really noticeable and it's a small price to pay for a nice and smooth flow here.

01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.
I made it the same as Taris' Hard diff for consistency.

Thanks CDFA!

meikyuu
Sinful Stars
  1. 00:57:848 (1) - make straight instead of angled?
    silly but I prefer it angled
  2. 00:59:197 (1) - make more symmetrical if you can..
    ok -.-
[/quote]

Thanks meikyuu!

jonathanfltflflttfltf

jonathanlfj wrote:

[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
Sorry, I prefer just the whistles here. I like how the whistles sound, and including a clap with them sounds bad imo because the whistle distorts the clap a bit.

00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: yes

00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
ok -.-

01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
hmm yes why didn't I do that -.-

01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)
I moved the 1 to the right a bit. The 4 and 5 were made by converting the 3 to a stream, so they are the same. Hopefully this makes it better.

Thanks Jonathan!

Taris, you'll have to manually change the unicode in my diff when you update because when I puush the file, it corrupts itself even if I fix it. -.-
I also noticed that the offset in my diff was different than yours, so I fixed. Maybe that's why Jonathan thought that the kiai times weren't consistent, because from what I can see, they are.

http://puu.sh/21kMY
Topic Starter
Tari

jonathanlfj wrote:

srry for the delay, here is the promised mod :)
nao gg

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Title Unicode is corrupted on Sinful Stars, please fix it
perhaps end kiai on all diffs at 01:31:893? It is extended on Easy/Normal

[Easy]
I would say OD-1 to better the gap with Normal
00:23:129 (1,2) - this rhythm fits the heavier beats of the song better: 01:14:028 (5) - add whistle (similar to 00:17:399 (5))
01:28:185 (3) - add finish to slider end (similar to 00:20:770 (3))
all done

[Normal]
00:13:354 (5) - finish on slider head
00:44:702 (4) - blanket on 00:45:714 (1) can look better
00:50:770 (1) - NC on 00:51:107 (2) instead
01:09:983 (5) - finish on slider head
all done

[Hard]
00:17:399 (6) - whistle on slider head Nope, disagree, don't like sound
00:16:051 (2,3,4,5) - make it look better: 00:49:759 (7) - make it a blanket on 00:50:264 (8) would look better nope, try to not abuse blankets.
01:06:950 (3) - one or two grids up
01:14:028 (6) - whistle on slider head no, as said above.
01:24:815 (5) - ^ ^

[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: 00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)

Nothing big that i can find, Great mapset! Good luck on ranking~

Thanks. things not mentioned = fixed

UPDATED
Verlaren
Hi~
From Aincrad's Modding queue queue~


General:
Deselect Letterbox during breaks, because in this map have video.
Use Grid level 3

Easy:
OD: -1
01:05:854 - move Green line to one tick forward
01:17:989 - ^


Normal:
00:08:382 - move Green line to one tick back
01:05:854 - ^ to one tick forward
01:17:989 - ^


Hard:
00:08:382 - move Green line to one tick back
01:05:854 - move Green line to one tick forward
01:17:989 - ^


Insane:
01:05:601 - NC
01:05:938 - remove NC
01:06:275 - NC
01:06:781 - NC
01:22:118 - move NC to 01:21:781


Good luck~
UnitedWeSin
All fixed lol. That combo setup is indeed better, thank you.
http://puu.sh/25vrF

Taris, remember to fix the unicode when you update, it got corrupted again. -.-
Sorry.
Teara
I've had a 2 year break, but here is my mod :) Feel free to ignore it, or use it :)

[Easy]
00:38:635 - Hitcircle with a clap, to not break the flow of the music.
00:41:332 - ^
00:49:421 - ^
00:52:118 - ^
00:55:826 (2) - Clap on the last repeat.
00:57:174 - Once again hitcircle with a clap.

You might have left it out because its a easy, but I've found, that if a map doesnt flow nicely, it makes it more harder, then easier.

[Hard]

AR is to high for a Hard, in my opinion, lower it by 1 please.

00:17:399 (6,7) - Whisltes on the start of both sliders maybe. ( a custom hitsound with a slighly softer whistle would be awesome here. )
00:23:972 (4) - Add a finish maybe.
00:55:657 (6) - Add a whistle to the first and last repeat, to make it fit with the sudden whistle pattern you have here.
01:00:376 (5) - Add a whistle to the start of the slider, same reason as above.
01:00:882 (6) - Remove the whistle and add it to the slider that follows starting point, to complete the whislte pattern.
01:35:096 (5) - New Combo (fits the music, also indicates pattern change)
01:35:264 (1) - Remove New Combo for reasons above.
Topic Starter
Tari
Kaneko's Mod

Kaneko wrote:

I've had a 2 year break, but here is my mod :) Feel free to ignore it, or use it :)

[Easy]
00:38:635 - Hitcircle with a clap, to not break the flow of the music.
00:41:332 - ^
00:49:421 - ^
00:52:118 - ^
00:55:826 (2) - Clap on the last repeat.
00:57:174 - Once again hitcircle with a clap.

You might have left it out because its a easy, but I've found, that if a map doesnt flow nicely, it makes it more harder, then easier.

No changes in this diff, yes this is easy, so I need to sacriface some rhythm and try to make the simplest rhythm possible, so I don't want to add extra notes because I'm following vocals mostly.

[Hard]

AR is to high for a Hard, in my opinion, lower it by 1 please. For now i'll keep, I want to get some clarification on this ><

00:17:399 (6,7) - Whisltes on the start of both sliders maybe. ( a custom hitsound with a slighly softer whistle would be awesome here. ) nah, only put whistles on 1 part of the song.
00:23:972 (4) - Add a finish maybe. ok
00:55:657 (6) - Add a whistle to the first and last repeat, to make it fit with the sudden whistle pattern you have here. ok i changed the whistles in this whole part
01:00:376 (5) - Add a whistle to the start of the slider, same reason as above. ^
01:00:882 (6) - Remove the whistle and add it to the slider that follows starting point, to complete the whislte pattern.
01:35:096 (5) - New Combo (fits the music, also indicates pattern change) uhm, there really no pattern change here, its just reflection symmetry, but going keep for now,
01:35:264 (1) - Remove New Combo for reasons above.


@Verlaren: I fix green line points, thank you!, but i'll keep OD same for now in easy.

Thanks everyone for modding.

Problems with updating atm ... :o
Sonnyc
Uhh.... Since you are having trouble with updates, this mod may contain which you've already fixed. :3

Easy:

00:17:399 (5) - Delete Whistle? I don't think a hit sound suits here.
01:14:028 (5) - ^
00:21:781 (4) - NC
00:48:410 (1) - Such a long distance in Easy doesn't look nice. Fix it please~
01:29:197 (4) - NC

Normal:

-- Consider adding a clap in the tick, as Easy.

00:23:129 (1) - (48,176) will be a better spacing.
00:34:590 (4) - 1 Grid right
00:38:635 (2) - ^
00:54:141 (1) - Add Clap at the end instead of start.
01:00:545 (3) - Add Whistle at the start.
01:30:208 (5) - 1 Grid up?

Hard:

00:09:815 (3) - To follow the song, starting at 00:09:646 with 3 repeats will be better. Also, considering this is a hard, that won't cause a problem.
00:15:714 (1,2) - To make more readable, and to follow the song, Start NC at (2).
00:16:893 (5) - Delete Finish at the start.
00:17:399 (6,7,1) - Imo, these fits well as a combo. So NC at 00:17:399 (6), delete NC at 00:18:073 (1), add NC at 00:18:747 (2).
00:21:950 (3) - Delete Whistle.
00:40:152 (1,2) - Start NC at (2). If your purpose was to follow the vocal, then you should have start the slider at 00:40:152.
00:48:242 (1,2) - Similar above.
00:52:455 (7,1) - Start NC at (7).
01:18:579 (2) - Placing at (304,88) will make a better flow.
01:24:815 (5,6,1) - Similar suggestion of the former part of this.
01:26:837 (4) - Delete Whistle
01:31:388 (5) - Add a hit sound at the start?

Sinful Stars:

-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.

00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
00:35:433 (3) - Adding Whistle at the start will be nice.
00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
00:53:803 (1,2) - Start NC at (2)?
01:06:781 (7,8) - Ctrl+G will make the flow better.
01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
01:12:427 (4) - Delete this note. I feel a little overmap,,
01:22:624 (2) - Add Whistle at the start will be nice.
01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.
SPOILER
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)

The map was fun to play. Good luck~

PS. I didn't know the Insane was UnitedWeSin's diff. Mentioning it at the first page will be better :3
Topic Starter
Tari
ok I fix uploading error, i'll look at your mod now Sonnyc
Topic Starter
Tari

Sonnyc wrote:

Uhh.... Since you are having trouble with updates, this mod may contain which you've already fixed. :3

Easy:

00:17:399 (5) - Delete Whistle? I don't think a hit sound suits here. ok
01:14:028 (5) - ^ ok
00:21:781 (4) - NC Don't want such short combo, and its fine this way imo
00:48:410 (1) - Such a long distance in Easy doesn't look nice. Fix it please~ Not notice D: Fix
01:29:197 (4) - NC same reason above

Normal:

-- Consider adding a clap in the tick, as Easy.

00:23:129 (1) - (48,176) will be a better spacing.
00:34:590 (4) - 1 Grid right
00:38:635 (2) - ^
00:54:141 (1) - Add Clap at the end instead of start.
01:00:545 (3) - Add Whistle at the start.
01:30:208 (5) - 1 Grid up?

All done.

Hard:

00:09:815 (3) - To follow the song, starting at 00:09:646 with 3 repeats will be better. Also, considering this is a hard, that won't cause a problem. I don't think its a problem, at its current state, It follow music fine, but I can be convinced on this if you offer nice pattern with note.
00:15:714 (1,2) - To make more readable, and to follow the song, Start NC at (2). ok
00:16:893 (5) - Delete Finish at the start. it sounds fine.
00:17:399 (6,7,1) - Imo, these fits well as a combo. So NC at 00:17:399 (6), delete NC at 00:18:073 (1), add NC at 00:18:747 (2). Follow vocals and try not to break my combo pattern, so no change.
00:21:950 (3) - Delete Whistle. I don't think its an issue, I never really notice whistle here until you told me, it went with the song that well :P
00:40:152 (1,2) - Start NC at (2). If your purpose was to follow the vocal, then you should have start the slider at 00:40:152.Well you are right, combo is in wrong place here, and if I were to be consistent with combo's like here 00:50:601 (1) - , I must add it here instead 00:39:815 (1) -
00:48:242 (1,2) - Similar above. ok.
00:52:455 (7,1) - Start NC at (7). Well, I hear transition of music 00:52:961 (1) - here, and I usually put NC when vocals stop, so no change.
01:18:579 (2) - Placing at (304,88) will make a better flow. ok
01:24:815 (5,6,1) - Similar suggestion of the former part of this. Explain? o.o
01:26:837 (4) - Delete Whistle Feels empty without it ><, but okay, I replace with finish.
01:31:388 (5) - Add a hit sound at the start? I'll add quiet finish here :3

Sinful Stars:

-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.

00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
00:35:433 (3) - Adding Whistle at the start will be nice.
00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
00:53:803 (1,2) - Start NC at (2)?
01:06:781 (7,8) - Ctrl+G will make the flow better.
01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
01:12:427 (4) - Delete this note. I feel a little overmap,,
01:22:624 (2) - Add Whistle at the start will be nice.
01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.
SPOILER
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)

The map was fun to play. Good luck~

PS. I didn't know the Insane was UnitedWeSin's diff. Mentioning it at the first page will be better :3

Thank you for modding~, I fix some things.

Ugh Double Post >< Can somebody delete the above post please? ...
Lundlerol
Hi Tari~
may I make this taiko map?
If possible, I will look for modder of taiko.
And I make two taiko map.
UnitedWeSin
Sonnyc

Sonnyc wrote:

Sinful Stars:

-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.
I snapped all of them except for the ones I missed.

00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
Alright done. I made a boring star shape instead. :P

00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
ok

00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
I don't want to add a note because I cannot find the rhythm for it in play, it feels terrible to me. I increased spacing and changed the slider placement instead for a similar effect.

00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
I don't agree, I much prefer the current placement because it completes the pattern and keeps a rightward/downward flow which feels much better to me.

00:35:433 (3) - Adding Whistle at the start will be nice.
ok fixed up whistles here

00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
Thank you for the suggestion but I prefer my current setup. Personally I like this flow and your setup creates too much of a jump unless I rearrange the majority of the next combo.

00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
I made a better placement.

00:53:803 (1,2) - Start NC at (2)?
Alright.

01:06:781 (7,8) - Ctrl+G will make the flow better.
I made a different placement here. I think it's much better.

01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
Ok to these.

01:12:427 (4) - Delete this note. I feel a little overmap,,
Alright, cleaned up placement a bit.

01:22:624 (2) - Add Whistle at the start will be nice.
Done

01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
Did it. Back then I didn't pay attention enough to these things. >.<

01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.
SPOILER
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
It was bad and thank you.

01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
To my ears, it fits perfectly with the song. No reason to delete imo and it adds a nice flavor to this end section.

01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)
Oops, fixed.

The map was fun to play. Good luck~
Thank you, it was my second or so map so I'm happy people are enjoying it at least.
I tested each mod thoroughly before making a decision.
Some nice changes.
http://puu.sh/2aLj4

Sorry Taris I was putting off making these changes for a while because I didn't see you online. Don't forget to fix unicode again. ;w;
Topic Starter
Tari
Sorry, but I don't accept taiko diff for this mapset, should of ask sooner ><

UPDATED
Kiddo-Kun
'Ello~

[General]
* Remove letterboxing during the breaks so that it doesn't cut off the video.
* According to the wikipedia page, the source should be Choujigen Game Neptune mk2

[Easy]

• 00:23:129 (2) - This slider does not work with the music at all and it seems out of place. Try expanding the slider like this so that it follows the musical elements.

[Normal]
* I find it weird that this map has different kiai than the other maps, even though it's your difficulty.

• 00:09:309 (1,2) - This would play/flow better if it was placed bellow the previous slider. Just like so.
• 00:17:399 (4) - This finish does not fit in and sounds awful. Remove it.

[Hard]
* AR 7 works a lot better than Ar 8.

• 00:16:893 (4) - Not sure as to why you brought the volume down here. The volume sounds consistent and bringing it down highly effects gameplay.
• 01:07:287 (1,3) - I think this pattern would flow better if you flipped these two sliders like this so it forces into (4). Like this.
• 01:25:152 (6) - You forgot a clap on the slider's start, mon ami.
• 01:31:388 (5) - Again with the volume here. If anything, this slider should be louder.

Looks good.
Topic Starter
Tari

Kiddo-Kun wrote:

'Ello~

[General]
* Remove letterboxing during the breaks so that it doesn't cut off the video.
* According to the wikipedia page, the source should be Choujigen Game Neptune mk2

[Easy]

• 00:23:129 (2) - This slider does not work with the music at all and it seems out of place. Try expanding the slider like this so that it follows the musical elements.

[Normal]
* I find it weird that this map has different kiai than the other maps, even though it's your difficulty.

• 00:09:309 (1,2) - This would play/flow better if it was placed bellow the previous slider. Just like so.
• 00:17:399 (4) - This finish does not fit in and sounds awful. Remove it.

[Hard]
* AR 7 works a lot better than Ar 8.

• 00:16:893 (4) - Not sure as to why you brought the volume down here. The volume sounds consistent and bringing it down highly effects gameplay.
• 01:07:287 (1,3) - I think this pattern would flow better if you flipped these two sliders like this so it forces into (4). Like this.
• 01:25:152 (6) - You forgot a clap on the slider's start, mon ami.
• 01:31:388 (5) - Again with the volume here. If anything, this slider should be louder.

Looks good.
For the easy, I did something similar to that, the rest is all done. I added tags : idea factory (thanks for your wiki source link) to make searching a little easier for people.

Updated
Sonnyc
Maybe add "Tari" in tags?

Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
Kei
M4M'ing back. The song folder is all in order~ there's nothing "general" to say.

[Easy]
  1. 00:14:702 (2) - Here's an important beat, so consider adding finish at the start of this slider.
  2. 00:16:051 (4) - ^
  3. 00:17:399 (5) - This note sounds too monotonous imo, i think a whistle would fit perfectly! also to 00:18:073 (1)'s start.
  4. 00:19:421 (2) - ^ At the end?
  5. 01:11:332 (2) - Again, since it's an important beat here consider adding finish to emphasise.
  6. 01:14:028 (5) - Whistle~?
  7. 01:16:051 (2,3) - Well here i think it would sound much better with the music if you add whistle to (2), and then replace whistle of (3) with a hitfinish since it's another important beat that basically yells "PUT ME A FINISH HEREEE" :p also, i think you forgot to add a clap at 01:16:725 (3)'s end.
  8. 01:23:466 (4) - ^ Another important beat that needs to be emphasised with finish.
  9. 01:31:893 (1) - I don't like this spinner (I explained the reasons of it on your normal), but since this is an easy i don't have too many ideas of how to do this in another way. i could only think of this pattern (the spinner is shorter, it ends at 01:33:579)
[Normal]
  1. 00:12:006 (3,4) - How about adding whistle at the start of these two sliders? I think it sounds good with the melody. I'll suggest you some other whistles and some hitfinishes because I feel that this diff can have a slightly better hitsounding. It's good right now, but i think it can improve a bit.
  2. 00:16:051 (3,4) - Whistle at the start of (3) and to (4)?
  3. 00:18:073 (1) - Whistle at the start?
  4. 00:19:421 (3) - ^?
  5. 00:20:770 (1) - ^? Also, this melody is the same as the kiai so consider adding these whistles suggested above to the kiai time. This is so i don't repeat myself too. :P
  6. 00:23:803 (3) - This slider sounds too monotonous and hitsound-empty :c I think a hitfinish at the start of this slider sounds good.
  7. 00:38:635 (2,3) - IMO this pattern doesnt flow good nor look good. :< I suggest you to try this pattern instead, looks prettier and flows a bit better to me
  8. 00:42:006 (4) - Not really important nor an issue, but i personally preffer this slider curved to make a blanket since the previous notes are making an arc all together. If you like then try it out~
  9. 00:51:107 (1) - To emphasise the change of vocals, perhaps a finish?
  10. 00:57:848 (3) - Perhaps add a whistle at the repeat of this slider? sounds kinda empty imo :<
  11. 01:14:028 (4) - Hmmmmm how about moving this note to y192 y192? to make perfect symmetry?
  12. 01:21:781 (2) - Consider adding a finish since there's an important beat at the end of this slider. Also at 01:24:815 (3)'s start. Just a suggestion though :p
  13. 01:26:163 (3,4) - This rhythm doesn't follow properly the vocals. I suggest you to try this rhythm instead to follow better the vocals, if it sounds too boring for you, you could try instead a 1/2 sliders rhythm instead of this long slider but it's up to you!
  14. 01:31:893 (1) - - This spinner shouldn't end at 01:35:770. It's too long and might be tiring. You should map the instrumental at 01:34:253. I suggest a simple pattern, just to avoid ignoring the end of the song. Perhaps this, sounds good and doesn't look hard to play for beginners. Feel free to try anything else you like more! this is just a idea
[Hard]
  1. 00:07:961 (2,3,4,5) - I know it's very nazi and blah blah small details. To polish a bit the diff try improving the arc form made with (3,4,5) notes a bit, like this
  2. 00:12:006 (1) - The vocals sound emphasised, so you should emphasise as well with a hitfinish at the start of this slider imo.
  3. 00:14:702 (3) - ^
  4. 00:17:399 (5) - ^ how about here? (not sure about this one :p very optional)
  5. 00:39:815 (1) - More small details.. well i personally prefer this note over x352 y200 approximately, because when i played the diff it felt a bit umconfortable clicking this slider where it is currently.
  6. 00:43:523 (2,3,4) - ^ Something similar. Didn't like too much how this pattern plays, i tried to change a bit the positions of these notes like this and i preffered it in therms of flow. As always, imo~
  7. 00:50:601 (1) - This slider doesn't play well here since it's at a red tick. It felt awkward to click. I suggest you to replace it with a note at 00:50:601 and a 1/2 short slider at 00:50:770. I think your purpose was to make a small pause from so many 1/2.. but i think it doesn't play good a slider at a red tick there..
  8. 01:01:893 (1,2,3,4) - This looks visually good, but bad in therms of flow. Moving them over here or making symmetry like this would feel better to play imo. I personally prefer the symmetry way over these 2 ideas. :)
  9. 01:10:994 (4) - Since the melody and vocal change here, i suggest you to add nc.
  10. 01:11:163 (5) - When i tested the diff i didnt like how this note flows. It derails the pattern flow imo :< i rather suggest you to stack it with (4).
  11. 01:11:332 (6) - And to emphasise here an important beat and the vocals, i suggest a hitfinish.
  12. 01:14:028 (6) - Another important beat, another possible finish :p also at 01:24:815 (5)~
  13. 01:21:781 (4) - Due to change of melody and vocals, i suggest a nc here, and finish at 01:22:118 (6)'s start.

    Plays good at some parts, at others doesn't. Good difficulty, overall. Fun to play 1/2's patterns. Consider adding some whistles like i've suggested you for your other diffs! iimo it needs some flow improvement. Some blankets like at 01:11:163 (5) don't play that good and the note is like forced to be there just to make a blanket :< but it's just my opinion. Overall, as i've said, the difficulty is fine
That's all. As for insane, I played it and plays pretty good. It's fun and a bit challenging at the same time. Really loved the soft-whistles used in that diff! i didn't find anything to say or point out. Nothing seems to be out of place, the only thing i would suggest you is to add finishes at important beats such as at 01:11:332 (1) like i've suggested to Tari's difficulties. And one thing more, 01:06:275 (1,2,3,4,5,1,2,3) i tried the diff 2 times and i couldn't pass that jump. Perhaps it's just me, perhaps im not warmed up enough. Regardless of that, some jumps are too fast and might be a bit.. exaggerated but i guess its okay. Btw, you improved a lot since the last time I've modded one of your maps UnitedWeSin. I'm glad to see this big improvement!

Oh almost forgot this:

Sonnyc wrote:

Maybe add "Tari" in tags?

Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
It would be better if Tari re-uploads the map with his/her new nickname as the creator's name, and adds Taris (the previous nickname) to tags. :)

Good luck ~~
Topic Starter
Tari
Kei's Mod

Kei wrote:

M4M'ing back. The song folder is all in order~ there's nothing "general" to say.

[Easy]
  1. 00:14:702 (2) - Here's an important beat, so consider adding finish at the start of this slider. k
  2. 00:16:051 (4) - ^ ok
  3. 00:17:399 (5) - This note sounds too monotonous imo, i think a whistle would fit perfectly! also to 00:18:073 (1)'s start. alright
  4. 00:19:421 (2) - ^ At the end? alright
  5. 01:11:332 (2) - Again, since it's an important beat here consider adding finish to emphasise.
  6. 01:14:028 (5) - Whistle~?
  7. 01:16:051 (2,3) - Well here i think it would sound much better with the music if you add whistle to (2), and then replace whistle of (3) with a hitfinish since it's another important beat that basically yells "PUT ME A FINISH HEREEE" :p also, i think you forgot to add a clap at 01:16:725 (3)'s end.
  8. 01:23:466 (4) - ^ Another important beat that needs to be emphasised with finish.
  9. 01:31:893 (1) - I don't like this spinner (I explained the reasons of it on your normal), but since this is an easy i don't have too many ideas of how to do this in another way. i could only think of this pattern (the spinner is shorter, it ends at 01:33:579) I agree with basically everything here, but I'm not sure what to do about the spinner, I believe there should be a spinner there though, it seems to fit well with the vocals, and the reason I don't want to add notes after the spinner is because its seems a little difficult, but if worst comes to worst I might just end the spinner earlier or somewhere else,
[Normal]
  1. 00:12:006 (3,4) - How about adding whistle at the start of these two sliders? I think it sounds good with the melody. I'll suggest you some other whistles and some hitfinishes because I feel that this diff can have a slightly better hitsounding. It's good right now, but i think it can improve a bit. Okay, I'll add more whistles, It wasn't my intentional to add any whistles when I first started hitsounding, but I guess it wouldn't be a problem to add in more whistles anyway in the song if it fits the music well
  2. 00:16:051 (3,4) - Whistle at the start of (3) and to (4)? Done
  3. 00:18:073 (1) - Whistle at the start? Not this one :<
  4. 00:19:421 (3) - ^? Sure!
  5. 00:20:770 (1) - ^? Also, this melody is the same as the kiai so consider adding these whistles suggested above to the kiai time. This is so i don't repeat myself too. :P k
  6. 00:23:803 (3) - This slider sounds too monotonous and hitsound-empty :c I think a hitfinish at the start of this slider sounds good. I decided to just add it on the red tick instead, thus changing this slider into a reverse slider to make finish possible.
  7. 00:38:635 (2,3) - IMO this pattern doesnt flow good nor look good. :< I suggest you to try this pattern instead, looks prettier and flows a bit better to me , I was told you to change this couple of times , guess its still bad , so I used your suggestion and hopefully the flow here is fine now
  8. 00:42:006 (4) - Not really important nor an issue, but i personally preffer this slider curved to make a blanket since the previous notes are making an arc all together. If you like then try it out~ I'll keep it for now
  9. 00:51:107 (1) - To emphasise the change of vocals, perhaps a finish? Finish seems a little awkward to put here , At least for me, I need to think about this one D:
  10. 00:57:848 (3) - Perhaps add a whistle at the repeat of this slider? sounds kinda empty imo :< , Yeah there is suppose to be a clap somewhere around there , so I added it instead to the tick.
  11. 01:14:028 (4) - Hmmmmm how about moving this note to y192 y192? to make perfect symmetry? Actually , Note 1 and 2 are symmetrical to note 3 and 4 already , if I move this note it won't be symmetrical , only the slider will be symmetrical when I want this whole combo to be symmetrical
  12. 01:21:781 (2) - Consider adding a finish since there's an important beat at the end of this slider. Also at 01:24:815 (3)'s start. Just a suggestion though :p , I added it to the current note , but I added add it to note 3's start , it sounds not so good for me.
  13. 01:26:163 (3,4) - This rhythm doesn't follow properly the vocals. I suggest you to try this rhythm instead to follow better the vocals, if it sounds too boring for you, you could try instead a 1/2 sliders rhythm instead of this long slider but it's up to you! Since this is normal, I really dislike using long sliders , plus they look really looomg and I've been using 1/2 rhythms the whole map, and it seems pretty easy if I use long slider, so I'll do something a little different for this
  14. 01:31:893 (1) - - This spinner shouldn't end at 01:35:770. It's too long and might be tiring. You should map the instrumental at 01:34:253. I suggest a simple pattern, just to avoid ignoring the end of the song. Perhaps this, sounds good and doesn't look hard to play for beginners. Feel free to try anything else you like more! this is just a idea I need some thought on this, because I did something like this but people said it didn't fit well, so I just extended the slider all the way to the end
[Hard]
  1. 00:07:961 (2,3,4,5) - I know it's very nazi and blah blah small details. To polish a bit the diff try improving the arc form made with (3,4,5) notes a bit, like this nice, done
  2. 00:12:006 (1) - The vocals sound emphasised, so you should emphasise as well with a hitfinish at the start of this slider imo. ahh okay
  3. 00:14:702 (3) - ^ Yup
  4. 00:17:399 (5) - ^ how about here? (not sure about this one :p very optional) No, sounds bad here
  5. 00:39:815 (1) - More small details.. well i personally prefer this note over x352 y200 approximately, because when i played the diff it felt a bit umconfortable clicking this slider where it is currently. Little position change should not hurt anyone
  6. 00:43:523 (2,3,4) - ^ Something similar. Didn't like too much how this pattern plays, i tried to change a bit the positions of these notes like this and i preffered it in therms of flow. As always, imo~ I don't really know how to change this, it seems to flow fine tried my best to follow the image, without so much reposition of notes
  7. 00:50:601 (1) - This slider doesn't play well here since it's at a red tick. It felt awkward to click. I suggest you to replace it with a note at 00:50:601 and a 1/2 short slider at 00:50:770. I think your purpose was to make a small pause from so many 1/2.. but i think it doesn't play good a slider at a red tick there..
    Well, I think its because there a clap hitsound I could of possibly put there, but since it doesn't feel right , I'll change it anyway now I can add the cllap that I missed in that part :>
  8. 01:01:893 (1,2,3,4) - This looks visually good, but bad in therms of flow. Moving them over here or making symmetry like this would feel better to play imo. I personally prefer the symmetry way over these 2 ideas. :) This led to a remap on this section D:
  9. 01:10:994 (4) - Since the melody and vocal change here, i suggest you to add nc. Okay
  10. 01:11:163 (5) - When i tested the diff i didnt like how this note flows. It derails the pattern flow imo :< i rather suggest you to stack it with (4). Alright, its stacked now
  11. 01:11:332 (6) - And to emphasise here an important beat and the vocals, i suggest a hitfinish. Sure
  12. 01:14:028 (6) - Another important beat, another possible finish :p also at 01:24:815 (5)~ Doesn't sound good here
  13. 01:21:781 (4) - Due to change of melody and vocals, i suggest a nc here, and finish at 01:22:118 (6)'s start. Yup~ for consistency obviously

    Plays good at some parts, at others doesn't. Good difficulty, overall. Fun to play 1/2's patterns. Consider adding some whistles like i've suggested you for your other diffs! iimo it needs some flow improvement. Some blankets like at 01:11:163 (5) don't play that good and the note is like forced to be there just to make a blanket :< but it's just my opinion. Overall, as i've said, the difficulty is fine
That's all. As for insane, I played it and plays pretty good. It's fun and a bit challenging at the same time. Really loved the soft-whistles used in that diff! i didn't find anything to say or point out. Nothing seems to be out of place, the only thing i would suggest you is to add finishes at important beats such as at 01:11:332 (1) like i've suggested to Tari's difficulties. And one thing more, 01:06:275 (1,2,3,4,5,1,2,3) i tried the diff 2 times and i couldn't pass that jump. Perhaps it's just me, perhaps im not warmed up enough. Regardless of that, some jumps are too fast and might be a bit.. exaggerated but i guess its okay. Btw, you improved a lot since the last time I've modded one of your maps UnitedWeSin. I'm glad to see this big improvement!

Oh almost forgot this:

Sonnyc wrote:

Maybe add "Tari" in tags?

Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
It would be better if Tari re-uploads the map with his/her new nickname as the creator's name, and adds Taris (the previous nickname) to tags. :)

Good luck ~~

Thank you for your nice mod, I've applied most things you said but I feel its fine to keep the spinners like that in Easy and Normal because its suppose to be beginner-friendly diff (as already mentioned) , and about the tags , I think its fine either way :P

Should be updated now.
Topic Starter
Tari
double post >< sorry
LunarSakuya
hey

General
- Change the Creator of the map to "Tari"
- In tags, change tari to "taris"

Normal
01:28:185 (1,4) - it'd be cool if you can stack these perfectly

Sinful Stars
00:36:781 (3) - try bringing this up to avoid overlaps at the tail http://osu.ppy.sh/ss/716253
00:41:332 (3,1) - Reverse this rhythm http://osu.ppy.sh/ss/716254, you can stack the new (3) on (4)
01:14:365 (2,3,4) - Equalize spacing within this combo http://osu.ppy.sh/ss/716255 didn't see a reason not to

Really nice! :)
feel free to call me back
UnitedWeSin
Sakuya

LunarSakuya wrote:

hey
Sinful Stars
00:36:781 (3) - try bringing this up to avoid overlaps at the tail http://osu.ppy.sh/ss/716253
I'm sorry I prefer the way it is because I feel that flow is as smooth as possible this way. It's not the best placement, but at least this way we don't come into the 3 at too sharp of an angle.

00:41:332 (3,1) - Reverse this rhythm http://osu.ppy.sh/ss/716254, you can stack the new (3) on (4)
I'd like to stick with my original intentions and keep the rhythm the way it is here. Not really following the vocals here, moreso the drum transition I think. I could go around changing things all over this map, but because my mapping style is completely different now, I feel it's best to leave as much the same as possible.

01:14:365 (2,3,4) - Equalize spacing within this combo http://osu.ppy.sh/ss/716255 didn't see a reason not to
I feel that the jump out of linear spacing into the 4 fits really nice with the vocals as they start again. I'm sorry I'd rather stick to original intentions there. I changed the slider 4 though.

Thank you for modding! C:

http://puu.sh/2Fjni.osu
Topic Starter
Tari
Yup, since many people say that, I add my new username to Map Creator and put my old username to tags, now it should be fine.

The stack in the normal diff is fixed now, and I added a Finish to Easy in end of this slider : 00:23:129 (2) - . A finish was also added in Hard at the end of this slider : 00:19:421 (4) - because it felt missing to me. Nothing else was changed

All diffs are now updated!
LunarSakuya
gl
UnitedWeSin
oo Gratz Tari! <3
Cobra
Go Tari! :D
Niva
Hi Tari, actually I wanted to rank this but Sinful Stars diff is missing a video orz:

SPOILER


Video,0,"video.avi"

(also I don't think the clap on Hard's 00:59:534 (2) isn't necessary because a clap - if you want to add one - should be on 00:59:871 instead xD)

Umm, sorry but I have to pop it for now >_<

-------------------------------------------------------------

EDIT : All good now~ (I'm only sending this to rebubble state due to that unrankable missing video issue btw, however it's a good map and I feel it'll be ranked very soon by other BAT :3)

Good luck in the future Tari (:

Rebubbled ~
Topic Starter
Tari
Oh my.... I am going hurt you UWS.


Fixed it now!

and removed the clap as well.
UnitedWeSin
;_;
Nyquill
Tari
18:53 Nyquill: Hello, are you busy right now?
18:53 Tari: oh
18:54 Tari: yeah , I need to go soon, I won't be back till 1 hour :<
18:54 Nyquill: alright then, poke me when you're back
18:54 Nyquill: I'm about ready to rank your map, just need to touch up on some minor things
18:56 Tari: you'll be here still when I'm back correct?
18:56 Nyquill: most likely
18:56 Nyquill: unless a meteor falls on me
18:56 Tari: 2012 never happened
18:56 Tari: so your safe
18:56 Tari: lol
18:56 Nyquill: probably
18:56 Nyquill: or at least I hope
20:04 Tari: mkay
20:04 Tari: 1 sec
20:05 Tari: okqy
20:05 Tari: okay*
20:05 Nyquill: okay
20:06 Nyquill: one second
20:07 Nyquill: I changed when your title appears to the first break, is that okay?
20:08 Tari: yeah ~
20:08 Tari: You should also change the color of the text in the break too
20:08 Nyquill: I did
20:09 Tari: oh
20:09 Tari: Can you I see?
20:09 Nyquill: yes
20:09 Tari: Can I see*
20:09 Tari: bleh
20:09 *Nyquill is playing [http://osu.ppy.sh/b/210164 nao - Kirihirake! Gracie*Star (Short Ver.) [Sinful Stars]]
20:09 Nyquill: wait, do you want a different colour?
20:10 Nyquill: you can see the new colour by playing the map
20:10 Tari: I trust you can come up with a nice color o3o
20:10 Nyquill: well its just fitting
20:10 Nyquill: for the video right now
20:10 Nyquill: haha
20:11 Tari: well
20:11 Nyquill: if you want different colours I can change that
20:11 Nyquill: I just changed it to something general until I could contact you
20:11 Tari: as long as it doesn't blend in too much with the video I'm fine with any color
20:12 Nyquill: it stands out perfectly fine with both bg and video
20:12 Nyquill: okay, a couple of things
20:12 Tari: yup its fine with me
20:14 Nyquill: open up hard
20:15 Nyquill: 00:16:051 (1) - This is the only time in the entire map where you used this 1/1 stack, I'd strongly suggest just spacing this out normally
20:16 Nyquill: because as it is its very inconsistent, and isn't even teaching the player any sort of pattern that might be useful for the rest of the map
20:16 Tari: I can do that , but its pretty readable
20:16 Nyquill: Well, its just for the sake of consistency
20:16 Nyquill: not really readability
20:16 Nyquill: anyone can read 1/1 stacks, but is it always fun to?
20:17 Nyquill: for the record I love 1/1 stacks, its just that if you're going to only ever use it once in a map it loses any sort of meaning it might carry
20:17 Nyquill: might as well not have it
20:17 Tari: ahh , It will require me to change the whole combo
20:20 Nyquill: http://puu.sh/2H9CY.jpg perhaps something like this? preserves distance snap and keeps the original slider in place
20:21 Nyquill: I mean the (1) slider
20:21 Tari: oh no
20:21 Nyquill: so it leads into the next combo without having to change the next combo
20:21 Tari: I did something different
20:21 Nyquill: whatever works for you
20:21 Tari: I like circle mouse movement
20:21 Nyquill: I do too
20:22 Nyquill: good practice to use in hards as well
20:22 Nyquill: keeps things easy
20:24 Tari: I have one more thing to ask you in hard
20:24 Nyquill: go ahead
20:25 Tari: In hard, I'm not so sure about this slider 01:23:972 (4) -
20:25 Tari: I feel it misses so many beats xD
20:26 Nyquill: ah
20:26 Nyquill: you mean the hitsounds
20:26 Tari: yeah
20:26 Tari: but it follows vocals fine
20:26 Nyquill: I honestly think thats perfectly fine
20:26 Nyquill: no one's going to go after you for a missing hitsound
20:27 Nyquill: maybe I would have once upon a time haha
20:27 Tari: yeah , I wanted to do tick rate 2
20:27 Tari: but
20:27 Tari: it would be much too extreme , at least for the insane diff
20:27 Nyquill: well
20:28 Nyquill: damn puush is down
20:29 Nyquill: oh wait no its just laggy
20:29 Nyquill: a nice compromise would be to remove a repeat and do something like http://puu.sh/2H9TY.jpg
20:29 Nyquill: but yeah a rhythm like that would keep your hitsounds
20:29 Nyquill: and follow the vocals at the same time
20:29 Tari: well , usually when I map
20:30 Tari: hitsounds fit everytime
20:30 Nyquill: yup
20:30 Tari: I don't intend to make hitsounds fit rhythm
20:30 Tari: I just map it and then do hitsounds
20:30 Nyquill: honestly I've never done that in my life haha
20:30 Nyquill: but I think I'm the odd one out rather than you
20:31 Tari: oh yeah , please double check the changes I made lol
20:31 Tari: just in case I missed something
20:31 Nyquill: Of course I will
20:31 Nyquill: its what I'm supposed to do
20:31 Nyquill: haha
20:32 Nyquill: (or I get backlash for it orz)
20:33 Tari: and
20:33 Tari: this slider too 01:13:523 (5) -
20:33 Tari: It follows vocals really well
20:33 Tari: but misses clap in-between slider
20:33 Nyquill: yeah
20:34 Nyquill: do you want to change it?
20:34 Tari: yeah
20:34 Tari: if its fine to change it
20:34 Nyquill: then I think the rhythm of the combo you just linked should be http://puu.sh/2Ha4r.txt
20:35 Nyquill: to follow the vocals while keeping hitsounds
20:35 Nyquill: crap
20:35 Nyquill: bad puush
20:35 Nyquill: http://puu.sh/2Ha5l.txt
20:35 Nyquill: ...
20:35 Nyquill: http://puu.sh/2Ha6b.jpg
20:35 Nyquill: I like how broken puush is right now
20:36 Tari: I did it like this
20:36 Tari: http://puu.sh/2Ha6U.jpg
20:36 Tari: I want note 6 to hit the vocal point
20:36 Nyquill: well 1/2 spam works too
20:36 Tari: well
20:36 Tari: I think thats the best fix , unless I change the previous notes
20:37 Nyquill: alright
20:37 Tari: oh yeah I need that puush link for this slider : 01:23:972 (4) -
20:38 Tari: whatever you came up with
20:38 Nyquill: For that slider
20:38 Nyquill: you can remove the repeat and add a note and another 1/1
20:38 Nyquill: http://puu.sh/2Haav.jpg
20:38 Nyquill: disregard the pattern, just look at the timeline
20:41 Nyquill: also, you didn't change that 1/1 stack yet
20:41 Tari: didn't update
20:41 Nyquill: oh
20:41 Nyquill: osu told me there was an update
20:41 *Nyquill slaps osu
20:42 Tari: still trying to make it work
20:42 Tari: I might need to change the whole pattern in this combo 01:23:129 (1) -
20:42 Tari: LOL
20:43 Nyquill: thats the thing about completely distance snapping hards
20:43 Nyquill: rofl
20:43 Tari: ORZ
20:47 Tari: k
20:47 Tari: hopefully this works
20:47 Tari: here some images
20:47 Tari: http://puu.sh/2HasV.jpg
20:47 Tari: http://puu.sh/2Hatj.jpg
20:48 Nyquill: that works
20:49 Tari: oh and
20:49 Tari: 01:17:062 (5) -
20:49 Tari: Clap should be there?
20:49 Tari: honestly there was no sound
20:49 Nyquill: yes
20:49 Tari: but just curious what you think
20:49 Nyquill: I think there is a clap there
20:49 Nyquill: I hear the snare there
20:49 Nyquill: the percussion track has a snare there
20:50 Nyquill: also, any particular reason why 01:17:399 (6) - can't be snapped?
20:50 Nyquill: http://puu.sh/2Hazf.jpg
20:51 Tari: oh yeah
20:51 Tari: all notes should be snapped
20:51 Tari: but
20:51 Tari: there that taiko error
20:51 Tari: where snap leads to missing taiko tick
20:51 Tari: whatevers its called
20:51 Tari: unless its that idk
20:52 Nyquill: I mean distance snapped
20:52 Tari: but snapped anyway
20:52 Tari: oh
20:52 Tari: sorry , I didn't quite understand
20:52 Nyquill: haha
20:53 Nyquill: 01:26:332 (2) - also I think you meant to bump it up one grid to get this stacked
20:53 Nyquill: /nazi
20:53 Nyquill: /shame
20:53 Tari: its fine actually
20:53 Tari: 1.02x spacing for both
20:54 Tari: Prev and Next
20:54 Tari: if I move it up the prev will be 1.01
20:54 Nyquill: are you talking about 01:17:062 (5,6) - 1.02x spacing?
20:55 Nyquill: because I see 1.13
20:55 Nyquill: oh you meant the other one
20:55 Tari: http://puu.sh/2HaI6.jpg
20:55 Tari: ?
20:55 Tari: o.O
20:55 Nyquill: I'm talking about the previous
20:55 Nyquill: 01:17:062 (5,6) -
20:55 Nyquill: but anyways, .01 isn't going to madde
20:55 Nyquill: matter*
20:56 Nyquill: then again, 1 grid isn't either
20:56 Tari: what , I am confused
20:56 Nyquill: confused about?
20:56 Tari: you linked me to 01:26:332 (2) -
20:56 Tari: and said that was spacing issue
20:56 Tari: then change items o.o
20:56 Nyquill: no, I didn't say that was a spacing issue
20:57 Nyquill: its just not stacked
20:57 Nyquill: not stacked with 01:25:152 (6) -
20:57 Nyquill: but it doesn't matter
20:57 Tari: oh
20:58 Nyquill: anyways
20:58 Nyquill: are you done with all the changes in hard?
20:59 Tari: yeah
20:59 Nyquill: just one completely opinionated suggestion in insane then
20:59 Tari: wait let me update just in case lol
20:59 Nyquill: alright
21:01 Tari: k
21:01 Tari: ready
21:01 Nyquill: so the last note in insane, 01:35:770 (1) - I feel that the placement of this should be made more snappy as opposed to just repeating the same back and forth movement to finish off
21:01 Nyquill: so the last note in insane, 01:35:770 (1) - I feel that the placement of this should be made more snappy as opposed to just repeating the same back and forth movement to finish off
21:01 Nyquill: one sec let me show you what I mean
21:02 Nyquill: http://puu.sh/2HaVJ.jpg
21:02 Nyquill: completely my opinion, because it feels cool if you finish off with a very snappy jump
21:02 Tari: uh
21:03 Nyquill: because at the end of the map, your cursor is still going to be moving from the last note because of the snap
21:03 Nyquill: so it feels awesome d(o_o)b
21:03 Nyquill: just my opinion haha
21:03 Nyquill: anyways, if you don't want to do that its up to you
21:04 Tari: I don't know that cursor movement is suppose to be reflective
21:04 Tari: like in hard
21:04 Tari: but I'd like to keep it
21:04 Nyquill: osu is a very organic game, promoting freedom of movement to keep the game interesting
21:05 Nyquill: but if thats how you feel, then I wont stop you
21:05 Nyquill: its just my opinioni
21:05 Nyquill: opinion*
21:05 Tari: and UWS isn't on right now
21:05 Tari: :<
21:05 Nyquill: sadly
21:06 Nyquill: I half feel like UWS would agree
21:06 Nyquill: but maybe not
21:07 Tari: hmm
21:07 Tari: give me one sec to think about this
21:07 Nyquill: do you know when UWS would get on?
21:07 Tari: uh
21:07 Tari: not really
21:08 Tari: she's not online in-game ,
21:10 Nyquill: do you want to wait for her opinion?
21:10 Tari: I don't know
21:10 Nyquill: haha its okay
21:10 Tari: cause
21:10 Tari: this map would of been ranked , but there was missing video in her diff
21:10 Tari: so yeah
21:11 Tari: its kinda both of us to blame for that
21:11 Nyquill: well thats on the ranking side
21:11 Nyquill: but theres always things to be done to improve the map
21:11 Nyquill: if you really don't want to wait anymore, then I'll rank it right here right now
21:12 Tari: hmm
21:12 Tari: I've decided
21:12 Tari: to keep it
21:12 Nyquill: your call~
21:13 Tari: WAIT
21:13 Nyquill: hahaha
21:13 Nyquill: really if you don't want to wait anymore then its fine, its just a map
21:13 Nyquill: you're sure to get many more ranked
21:13 Nyquill: but if you really want to make your map the best it can be
21:13 Nyquill: who knows? maybe UWS wouldn't even agree with me
21:14 Nyquill: and this would be a waste of time
21:14 Tari: well
21:14 Tari: says she's online in site
21:15 Tari: so give me one sec lol
21:15 Nyquill: alright
21:15 Tari: I like to take in everyone consideration
21:17 Tari: honestly , do you strongly agree that should be changed
21:18 Nyquill: Well
21:18 Nyquill: I think it makes the ending very memorable
21:18 Nyquill: but its not necessary
21:18 Nyquill: if she gets on though, I would also like to ask her to change some stacks as a favor to HDHR players orz
21:18 Nyquill: haha
21:20 Tari: yeah , It would have been much better if UWS was on
21:21 Nyquill: her map is actually extrmely fun on HDHR
21:21 Nyquill: and many HDHR players will appreciate it greatly
21:21 Nyquill: trust me when I say that the most prevalent scores on this diff will be HDHR scores
21:24 Tari: now
21:24 Tari: you can check to UWS
21:24 Tari: talk to UWS*
21:24 Tari: I need to relog , don't mind me
UWS
21:24 Nyquill: hello!
21:24 UnitedWeSin: hi :3
21:24 *Nyquill is editing [http://osu.ppy.sh/b/210164 nao - Kirihirake! Gracie*Star (Short Ver.) [Sinful Stars]]
21:25 Nyquill: you have a very cool diffuculty here
21:25 Nyquill: I just want to pop one or two very quick suggestions
21:25 UnitedWeSin: oh, thank you :D
21:26 UnitedWeSin: i mapped this so long ago ><
21:26 Nyquill: I think the last note 01:35:770 (1) would be much more memorable if you made it more snappy than it is now, something similar to http://puu.sh/2HaVJ.jpg
21:26 UnitedWeSin: lol
21:26 Nyquill: 01:35:770 (1) -
21:26 Nyquill: yeah I can tell
21:26 Nyquill: its still a very cool map
21:27 Nyquill: and really fun on HDHR
21:28 Nyquill: 01:26:669 (2,4) - secondly, I would personally suggest unstacking these as a favor to HR players since reading 1/2 stacks on hr are quite honestly the most diffuclt thing about it, but its up to you since its a design choice
21:28 Nyquill: 01:26:669 (2,4) - secondly, I would personally suggest unstacking these as a favor to HR players since reading 1/2 stacks on hr are quite honestly the most diffuclt thing about it, but its up to you since its a design choice
21:29 Nyquill: thats it!
21:29 UnitedWeSin: ha
21:31 UnitedWeSin: hmm
21:36 UnitedWeSin: for the first suggestion, i sort of prefer the jump downwards
21:36 UnitedWeSin: instead of to the right
21:36 Nyquill: alright
21:37 Nyquill: I simply felt that the change in directioin forced the player to jump that note very fast, leaving a more significant impression as the map ends
21:37 Nyquill: but thats just my opinion
21:38 Nyquill: direction* I can't type tonight for my life
21:43 UnitedWeSin: :D
21:43 UnitedWeSin: I guess I can unstack
21:43 UnitedWeSin: no sure though wanna test?
21:43 Nyquill: sure
21:43 Nyquill: push the update?
21:43 UnitedWeSin: yea sec
21:44 UnitedWeSin: http://puu.sh/2Hcf7.osu
21:44 Nyquill: puush is down for me wat
21:44 Nyquill: rofl
21:44 UnitedWeSin: :D originally those were unstacked
21:44 UnitedWeSin: a mod suggested them to be stacked
21:44 UnitedWeSin: idk
21:44 UnitedWeSin: maybe I have old version lemme check
21:45 Nyquill: its okay
21:45 Nyquill: I got it
21:47 Nyquill: beautiful
21:47 UnitedWeSin: =w=
Topic Starter
Tari
After much discussion , map went through some changes (specifically Hard and Sinful Stars diff)

Removed (Short Ver.) from title also.

Updated!
Nyquill
We went ahead and changed the title to remove the short ver. But since that wasn't an unrankable issue and only a guideline, I am free to rank this.

And.

I will.

~

Excellent, EXCELLENT insane by UWS, as well as an amazing set to go with it. Good job to you both! Congratulations on your first rank tari!
NewRulerNA
gratz!!
UnitedWeSin
Tari sugoi! :3
Gratz!!
Lanturn
About time the best nao song outside of fripSide/DG got ranked. I've been addicted to this song ever since I heard it a year ago, and this mapset is wonderful. Grats Tari, and another amazing job UWS!

This map has earned one of my rare favorites. :)
Sonnyc
Gratz Tari~~~~~
jonathanlfj
gg Tari for first rank
and UWS amazing as always~
gratz for the rank!
creampuff
congratz~~
Topic Starter
Tari
Thanks everyone~
ychao
Gratz on first rank, Tari!

About time, I would say~
Broccoly
very very congratulation lol
LunarSakuya
Congrats!!

I was sure I mentioned the video...
KuroSaber
Awesome Song... Thanks for making it
Shigoto
good map with HR / HD :)
Virgo
Nice map
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