updated.
BounceBabe wrote:
Hi from the Queue!
General
Right timing:
1. Offset: 2.568ms BPM: 178,00
no big change but fixed
Easy
00:13:354 (1) - Remove NC add on next element unforunately I don't agree orz, I want to keep this whole pattern 1 combo.
00:50:770 (3) - Move it one grid right for spacing
01:20:770 (1) - Remove NC add on next element same as above.
00:53:795 (6) - NC remove next No, I need to be consistent on NC's on all diffs, I am also using NC's according to the vocals.
Normal
Nothing
Hard
00:15:706 (1) - Remove NC add on next element I don't think so, after Note 4 there is a short vocal break, so adding NC here is not a problem.
00:37:616 (1) - Spacing, bit down
Good luck
BounceBabe wrote:
Insane
General
You have so many sudden spacings, which are not good for consistance and dont fit much
orz...why doesn't it fit?
00:11:324 (3) -
00:17:222 (1) -
00:18:065 (4) -
00:20:762 (3) -
00:32:897 (3) -
00:35:425 (3) -
00:37:447 (1) -
00:43:683 (3) -
00:45:706 (1,2,3) -
00:48:234 (1) -
00:56:155 (5) -
00:58:852 (5) -
01:00:368 (1) -
01:02:559 (5) -
01:07:953 (3) -
01:09:301 (3) -
01:12:672 (1) -
01:14:694 (4) -
01:16:043 (3) -
01:18:739 (3) -
01:23:458 (1) -
01:26:155 (1) -
I made spacing more consistent at a bunch of places, and I'll work more on it, but most of these spots pointed out here are puzzling to me because the jump is consistent with jumps around it in creating a pattern or is accenting a flux in the music or is making the phrase more fun to play and is perfectly readable and playable and there is no problem in my honest opinion. Can you try explaining why it doesn't fit and why it's a problem and how it should be fixed?
00:17:222 (1) - Remove NC
00:20:088 (1) - ^
There is a new combo every measure. Removing these makes the combos too long and inconsistent.
http://puu.sh/1P4JjGabe wrote:
There's only one thing I want to tell you: When you want to suggest something, explain why you want to change it. It would be very useful for you and the mapper to know why you want to change "x" thing to "y".
2568,337.078651685393,4,2,1,60,1,0
5601,-100,4,1,1,60,0,0
6107,-100,4,2,1,60,0,0
6950,-100,4,1,1,60,0,0
7455,-100,4,2,1,60,0,0
8298,-100,4,1,1,55,0,0
8803,-100,4,2,1,55,0,0
9309,-100,4,2,1,80,0,0
10657,-100,4,2,1,70,0,0
10994,-100,4,1,1,70,0,0
11332,-100,4,2,1,70,0,0
13354,-100,4,2,1,75,0,0
13691,-100,4,1,1,70,0,0
14028,-100,4,2,1,70,0,0
15039,-100,4,1,1,70,0,0
15376,-100,4,2,1,70,0,0
16388,-100,4,1,1,70,0,0
16556,-100,4,2,1,70,0,0
19759,-100,4,1,1,70,0,0
20096,-100,4,2,1,70,0,0
21107,-100,4,1,1,70,0,0
21444,-100,4,2,1,70,0,0
26837,-100,4,2,1,65,0,0
32230,-100,4,2,1,60,0,0
32567,-100,4,1,1,60,0,0
32905,-100,4,2,1,60,0,0
33916,-100,4,1,1,60,0,0
34253,-100,4,2,1,60,0,0
36612,-100,4,1,1,60,0,0
36781,-100,4,2,1,60,0,0
37961,-100,4,1,1,60,0,0
38298,-100,4,2,1,60,0,0
39309,-100,4,1,1,60,0,0
39646,-100,4,2,1,60,0,0
40657,-100,4,1,1,60,0,0
40994,-100,4,2,1,60,0,0
42006,-100,4,1,1,60,0,0
42343,-100,4,2,1,60,0,0
43017,-100,4,2,1,75,0,0
43354,-100,4,1,1,60,0,0
43691,-100,4,2,1,60,0,0
44702,-100,4,1,1,60,0,0
45039,-100,4,2,1,60,0,0
47399,-100,4,1,1,60,0,0
47567,-100,4,2,1,60,0,0
48747,-100,4,1,1,60,0,0
49084,-100,4,2,1,60,0,0
50096,-100,4,1,1,60,0,0
50433,-100,4,2,1,60,0,0
51444,-100,4,1,1,60,0,0
51781,-100,4,2,1,60,0,0
52792,-100,4,1,1,60,0,0
53129,-100,4,2,1,60,0,0
54141,-100,4,2,1,55,0,0
54478,-100,4,1,1,55,0,0
54646,-100,4,2,1,55,0,0
59871,-100,4,1,1,55,0,0
60208,-100,4,2,1,55,0,0
61893,-100,4,2,1,65,0,0
62230,-100,4,1,1,65,0,0
62567,-100,4,2,1,65,0,0
65854,-100,4,2,1,80,0,0
67287,-100,4,2,1,70,0,1
67624,-100,4,1,1,70,0,1
67961,-100,4,2,1,70,0,1
70320,-100,4,1,1,70,0,1
70657,-100,4,2,1,70,0,1
71669,-100,4,1,1,70,0,1
72006,-100,4,2,1,70,0,1
73017,-100,4,1,1,70,0,1
73185,-100,4,2,1,70,0,1
77062,-100,4,1,1,70,0,1
77399,-100,4,2,1,70,0,1
77989,-100,4,2,1,75,0,0
78410,-100,4,1,1,70,0,0
78747,-100,4,2,1,70,0,0
81107,-100,4,1,1,70,0,0
81444,-100,4,2,1,70,0,0
82455,-100,4,1,1,70,0,0
82792,-100,4,2,1,70,0,0
83803,-100,4,1,1,70,0,0
83972,-100,4,2,1,70,0,0
87174,-100,4,1,1,70,0,0
87511,-100,4,2,1,70,0,0
88523,-100,4,1,1,70,0,0
88860,-100,4,2,1,70,0,0
91893,-100,4,2,1,60,0,0
95770,-100,4,2,1,80,0,0
2568,337.078651685393,4,2,1,60,1,0
8382,-100,4,2,1,55,0,0
9309,-100,4,2,1,80,0,0
10657,-100,4,2,1,70,0,0
13354,-100,4,2,1,75,0,0
13523,-100,4,2,1,70,0,0
26837,-100,4,2,1,65,0,0
32230,-100,4,2,1,60,0,0
43017,-100,4,2,1,75,0,0
43185,-100,4,2,1,60,0,0
54141,-100,4,2,1,55,0,0
61893,-100,4,2,1,65,0,0
65854,-100,4,2,1,80,0,0
67287,-100,4,2,1,70,0,1
77989,-100,4,2,1,75,0,0
78242,-100,4,2,1,70,0,0
91893,-100,4,2,1,60,0,0
95770,-100,4,2,1,80,0,0
292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0
Kitagami wrote:
Hello!~
From ShiroiYume and Kitagami's Modding Queue!~
It took me like, 30 minutes to download your map because my internet is sooooo slow nowadaysGeneral
Clear!~ ( ´ ▽ ` )ノTo Taris-chan
Taris-chan, I recommend you to get the same Kiai Time as Sinful Stars on all your difficulties (Easy, Normal, Hard)! I think it makes more sense and also, it will get some consisntency between the difficulties! This is just a suggestion, feel free to ignore this ^^Wow, the difficulties keep getting better as we go into the harder onesEasy
- I think you should add some more notes on this difficult! You're following only the vocal, how about trying to follow the drums a bit more? ^^ Easy is suppose to be easy, feel like an overmapped easy if I add more notes, it will specially feel more like normal.
- Your Easy difficult seems a bit empty on hitsounds. How about copying soft-hitclap.wav and renaming the Copy to normal-slidertick.wav, so that we can add some Inheriting Points to change the sound of the slider tick, getting some more sounds? I think its perfect for this kind of song and sounds so better!~ Please open the box below.
So, to spare your time, I already added all the Inheriting Points on the difficult! If you want an Audio Sample of what I did, here you go: http://up.ppy.sh/files/kirihirake.mp3
If you want to apply this, please replace everything under [TimingPoints] (notice that I moved some Inheriting Points that already were there, but I promise it won't affect anything >.<) with this:2568,337.078651685393,4,2,1,60,1,0
5601,-100,4,1,1,60,0,0
6107,-100,4,2,1,60,0,0
6950,-100,4,1,1,60,0,0
7455,-100,4,2,1,60,0,0
8298,-100,4,1,1,55,0,0
8803,-100,4,2,1,55,0,0
9309,-100,4,2,1,80,0,0
10657,-100,4,2,1,70,0,0
10994,-100,4,1,1,70,0,0
11332,-100,4,2,1,70,0,0
13354,-100,4,2,1,75,0,0
13691,-100,4,1,1,70,0,0
14028,-100,4,2,1,70,0,0
15039,-100,4,1,1,70,0,0
15376,-100,4,2,1,70,0,0
16388,-100,4,1,1,70,0,0
16556,-100,4,2,1,70,0,0
19759,-100,4,1,1,70,0,0
20096,-100,4,2,1,70,0,0
21107,-100,4,1,1,70,0,0
21444,-100,4,2,1,70,0,0
26837,-100,4,2,1,65,0,0
32230,-100,4,2,1,60,0,0
32567,-100,4,1,1,60,0,0
32905,-100,4,2,1,60,0,0
33916,-100,4,1,1,60,0,0
34253,-100,4,2,1,60,0,0
36612,-100,4,1,1,60,0,0
36781,-100,4,2,1,60,0,0
37961,-100,4,1,1,60,0,0
38298,-100,4,2,1,60,0,0
39309,-100,4,1,1,60,0,0
39646,-100,4,2,1,60,0,0
40657,-100,4,1,1,60,0,0
40994,-100,4,2,1,60,0,0
42006,-100,4,1,1,60,0,0
42343,-100,4,2,1,60,0,0
43017,-100,4,2,1,75,0,0
43354,-100,4,1,1,60,0,0
43691,-100,4,2,1,60,0,0
44702,-100,4,1,1,60,0,0
45039,-100,4,2,1,60,0,0
47399,-100,4,1,1,60,0,0
47567,-100,4,2,1,60,0,0
48747,-100,4,1,1,60,0,0
49084,-100,4,2,1,60,0,0
50096,-100,4,1,1,60,0,0
50433,-100,4,2,1,60,0,0
51444,-100,4,1,1,60,0,0
51781,-100,4,2,1,60,0,0
52792,-100,4,1,1,60,0,0
53129,-100,4,2,1,60,0,0
54141,-100,4,2,1,55,0,0
54478,-100,4,1,1,55,0,0
54646,-100,4,2,1,55,0,0
59871,-100,4,1,1,55,0,0
60208,-100,4,2,1,55,0,0
61893,-100,4,2,1,65,0,0
62230,-100,4,1,1,65,0,0
62567,-100,4,2,1,65,0,0
65854,-100,4,2,1,80,0,0
67287,-100,4,2,1,70,0,1
67624,-100,4,1,1,70,0,1
67961,-100,4,2,1,70,0,1
70320,-100,4,1,1,70,0,1
70657,-100,4,2,1,70,0,1
71669,-100,4,1,1,70,0,1
72006,-100,4,2,1,70,0,1
73017,-100,4,1,1,70,0,1
73185,-100,4,2,1,70,0,1
77062,-100,4,1,1,70,0,1
77399,-100,4,2,1,70,0,1
77989,-100,4,2,1,75,0,0
78410,-100,4,1,1,70,0,0
78747,-100,4,2,1,70,0,0
81107,-100,4,1,1,70,0,0
81444,-100,4,2,1,70,0,0
82455,-100,4,1,1,70,0,0
82792,-100,4,2,1,70,0,0
83803,-100,4,1,1,70,0,0
83972,-100,4,2,1,70,0,0
87174,-100,4,1,1,70,0,0
87511,-100,4,2,1,70,0,0
88523,-100,4,1,1,70,0,0
88860,-100,4,2,1,70,0,0
91893,-100,4,2,1,60,0,0
95770,-100,4,2,1,80,0,0
If you didn't like how it sounded/looked, here's a "backup" of your original Timing points.2568,337.078651685393,4,2,1,60,1,0
8382,-100,4,2,1,55,0,0
9309,-100,4,2,1,80,0,0
10657,-100,4,2,1,70,0,0
13354,-100,4,2,1,75,0,0
13523,-100,4,2,1,70,0,0
26837,-100,4,2,1,65,0,0
32230,-100,4,2,1,60,0,0
43017,-100,4,2,1,75,0,0
43185,-100,4,2,1,60,0,0
54141,-100,4,2,1,55,0,0
61893,-100,4,2,1,65,0,0
65854,-100,4,2,1,80,0,0
67287,-100,4,2,1,70,0,1
77989,-100,4,2,1,75,0,0
78242,-100,4,2,1,70,0,0
91893,-100,4,2,1,60,0,0
95770,-100,4,2,1,80,0,0- 00:19:421 (2,3) - Please, make them symmetrical! >.<! If you want, here's a code for you with all the spacings fixed!
- 00:45:376 (3,2) - How about moving 00:45:376 (3) 2 grids to the right (on Grid Level 4) so that 00:45:376 (3,2) don't touch? I think it improves the arc 00:44:365 (2,3,1) too!
- 00:47:062 (3) - I think this blanket could be a little better. How about like this? Just notice that I moved 00:47:062 (3) to x:240 y:88 because it was a bit close to 00:46:388 (2)
- 00:57:848 (1) - 1 grid down (on grid level 4) to improve blanket? don't agree sorry, it looks fine as is
- This Kiai Time 01:07:287 - Ok, so I think you should add some more notes on the blank spaces, since this is "Epic" time! Things gotta get a little more animated xD! You can add notes, for example, on these spots:
- 01:08:298
- 01:10:994
- 01:14:365 - Please don't add here, looking great with this pause ^^
I don't agree here either, as said above, trying keep this diff simpleNormal
- 00:34:590 (4) - Maybe get this on x:252 for some consistency with 00:33:242 (2)? Don't forget to check spacings!~ Not suppose to line up, plus it doesn't exactly look symmetrical when you reflect it.
- 00:40:320 (1,2) - Spacing is larger here. Maybe it was on purpose, but I don't think that this larger spacing is really necessary.
- 00:44:702 (4) - Get this 1 grid down (on grid level 4) to get some consistency with 00:43:017 (1,3)?
- 01:09:309 (4) - 1 grid up (grid level 4) would get the blanket a little better, in my opinion.
Hard
- 00:09:815 (3) - How about flipping this vertically and getting it back to x:24 y:208? I personally think that the flow works better like that! It's fine really, I like my placement better.
- 01:16:051 (4) - Rotate this by Selection Centre 6° to improve the blanket!
- 01:34:253 (1,2,3,4,1,1,2,3,4) - Please, get these more symmetrical!
Sinful Stars
Great use of the jumps, Sin-chan! I really enjoyed playing this difficult! ヽ(*・ω・)ノI can't find anything more to talk about! I just started modding Insane difficulties, sorry if I made some stupid suggestions! >.<
- 00:38:635 (5,1) - Something about the flow here didn't seem right when I was playing! How about something like this?
The tail of slider 00:38:972 (1) faces left instead of right, I think it's better. I know you wanted to make a blanket 00:38:129 (4,1) but I personally think that the way I suggested you to do, the flow is better >.<
To follow what I did, I think you could flip 00:39:478 (2) in a way that you use a spacing of 1.4x , following the end of 00:38:972 (1) and still getting the blanket 00:39:478 (2,3)
If you want a code on what I did, here you are!292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0- 01:06:275 (2,3,4,5,6,7,8,9) - This part is rather difficult to hit if you don't get to know the map well, in my opinion. Somehow, it just doesn't feel comfortable to play. How about something like this?
A 3-note stream 01:06:275 (2,3,4) and a new note on 01:06:612
I think it would be even better if that new note 01:06:612 (5) was stacked with 01:06:781 (6) and 01:06:950 (7,8) stacked with each other.
If you are doing this, the positioning is up to you, but I think 01:06:612 (5,6) somewhere around x:360 y:188 and 01:06:950 (7,8) somewhere around x:248 y:72 looks good, not too sure though.And you call yourself a newbie mapper?!So, that's it! Great map! I hope it gets ranked soon!
Good luck!~
R a r e wrote:
sry for the big delay.
I was busy for graduation exam.
[Easy]
AR+1 because it's difficult to beginners.
00:09:309 (1) - let's try 1/2 slider No, I leave a little break here.
00:23:129 (1) - add clap to slider on head instead of remove clap to slider on repeat.
00:44:028 - add note Leave little pause here, feels better to me.
01:07:287 (1) - I prefer to more curved slider. currently, this slider is appearance is bad.
01:12:680 (4) - Ctrl+J is better placement.
[Normal]
00:08:635 (2,3,1,2) - just suggestion, did you change to 1/2 slider either notes? (2,3) or (1,2).
00:09:309 (1,2) - I don't like successive hitsound veru much. remove finish at (2) I prefer. It fits here, so I'll keep finish
00:17:399 (4) - move up to 1 grid. Current placement is fine, and is perfect spacing.
00:20:433 (4) - x:328 y:180 is more pretty placement. and should fix move next notes too.
00:43:354 (2) - let's try symmetry.
00:45:714 (1) - ^
01:17:399 (6) - start this at 01:17:230 - I don't agree, but if more people say i'll change rhythm altogether
[Hard]
00:10:152 - add note here.
00:13:017 (4) - Ctrl+G I don't want to add jumps here, :<
00:16:893 - you should add green line on volume-5%
00:57:848 (5) - add whistle to slider on head.
01:00:882 (6) - add whistle
01:01:556 (2,3,1) - stack is boring. you can try onother placement. ex: http://puu.sh/1VeaD
01:02:905 (4) - you don't like Ctrl+H,J? I prefer to this placement http://puu.sh/1VefA
01:21:107 (2,3) - add second grid? I feel flow is bad.
01:23:803 (3) - add clap
01:23:972 (4) - this finish not follow any hitsounds.
01:35:264 (1) - don't need new combo. New combo is needed here, I was separating the two symmetry patterns.
00:12:680 (3,4) - why didn't use distance snap here? I did use it here? O.O
[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
00:52:961 (3) - add clap to slider on head
00:55:489 (2,3) - how about? http://puu.sh/1VetK
I like this diff. so fun.
that's all.
Kitagami wrote:
Hello!~
[notice]Sinful Stars
Great use of the jumps, Sin-chan! I really enjoyed playing this difficult! ヽ(*・ω・)ノI can't find anything more to talk about! I just started modding Insane difficulties, sorry if I made some stupid suggestions! >.<
- 00:38:635 (5,1) - Something about the flow here didn't seem right when I was playing! How about something like this?
The tail of slider 00:38:972 (1) faces left instead of right, I think it's better. I know you wanted to make a blanket 00:38:129 (4,1) but I personally think that the way I suggested you to do, the flow is better >.<
To follow what I did, I think you could flip 00:39:478 (2) in a way that you use a spacing of 1.4x , following the end of 00:38:972 (1) and still getting the blanket 00:39:478 (2,3)
If you want a code on what I did, here you are!292,84,38972,6,0,P|260:138|172:178,1,161.999995056153,2|8,0:0|0:0,0:0:0
148,288,39478,2,0,P|146:347|215:387|265:356,1,161.999995056153,2|0,0:0|0:0,0:0:0
Sorry I prefer the current setup because I feel the flow is more interesting, even if it may be worse. x.x Really nice suggestion though and thank you for making suggestions like this, they always help.- 01:06:275 (2,3,4,5,6,7,8,9) - This part is rather difficult to hit if you don't get to know the map well, in my opinion. Somehow, it just doesn't feel comfortable to play. How about something like this?
A 3-note stream 01:06:275 (2,3,4) and a new note on 01:06:612
I think it would be even better if that new note 01:06:612 (5) was stacked with 01:06:781 (6) and 01:06:950 (7,8) stacked with each other.
If you are doing this, the positioning is up to you, but I think 01:06:612 (5,6) somewhere around x:360 y:188 and 01:06:950 (7,8) somewhere around x:248 y:72 looks good, not too sure though.
I don't want to use that rhythm because the stream is actually 5 notes in the music and not 3. I will change the pattern though.
Good luck!~
Rare wrote:
[Sinful Stars]
00:09:478 (2) - let's try jump ex: http://puu.sh/1VelL
Sorry, I prefer the stack here. The jump is too surprising imo.
00:52:961 (3) - add clap to slider on head
Claps in this section are placed with the ones in the music. The whistle on the head of this slider is enough because there is no clap at that part.
00:55:489 (2,3) - how about? http://puu.sh/1VetK
k
I like this diff. so fun.
<3
that's all.
DaxMasterix wrote:
Sinful Stars:
- 00:05:770 (2) - This isn't a Perfect copy (with Ctrl+H / Ctrl+J) of 00:05:264 (1)... Erase this Slider.. Copy the Slider (1) and make Ctrl+H / Ctrl+J. Don't Worry about the Distance with 00:06:275 (3)... This diff is an Insane... And if you want.. You can move the (3) to x:276|y:112 [Grid lvl: 4] ~
-.-
fixed- 00:07:118 (2) - The same... now make it with 00:06:612 (1) and move 00:07:624 (3,4) to x:356|y:240 (? o3o
ok fixed
OKAY- That is all.. Good luck in the rank! ^^
CDFA wrote:
Subliminal messaging.
Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
00:20:096 (1) - Touches HP bar
01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.
Hard:
00:10:657 (1) - Confusing AF and it's really a kawaii pattern. Change it to be normal ok I change this, reposition everything.
00:57:343 (4) - Not kawaii overlap overlap fine unless more people mention this ><
01:01:893 (1) - Personal pet peeve with this pattern. I'd personally like it on the other side of the previous note. But it's not major or anything. Keeping this, unless more people say.
Normal:
Fun
Easy:
For the beginning section, don't have claps on the 2nd tick. That's no moe I actually don't mind them at all, but I'll change if more people say.
01:16:051 (2) - Add whistle so it isn't so empty? Good idea.
kawaii. sorry it took so long.
CDFA wrote:
Subliminal messaging.
Insane:
In the beginnign, make sure you remember all of the hitsounds, there's a few claps missing.
00:13:185 (5) - Even out this spacing so it's all even, since there's no need for a jump
No need, the 4 and 5 are in a pattern with the all the other sliders. It plays fine to me. Sometimes inconsistent spacing is more interesting imo.
00:20:096 (1) - Touches HP bar
ok moved it down a bit
01:14:702 (4) - Odd overlap. I think it'd be nice to make it the same shape at (5), for symmetry and stuff
This section plays very well imo. I don't think the 4 being parallel with the 5 is better, it's more interesting this way. The overlap isn't really noticeable and it's a small price to pay for a nice and smooth flow here.
01:31:978 (1) - Add a hitsound here. I tried a clap but it kind of isn't amazing, so try stuff. It just seems empty. Even a cute little fade-out would be nice.
I made it the same as Taris' Hard diff for consistency.
jonathanlfj wrote:
[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
Sorry, I prefer just the whistles here. I like how the whistles sound, and including a clap with them sounds bad imo because the whistle distorts the clap a bit.
00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: yes
00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
ok -.-
01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
hmm yes why didn't I do that -.-
01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)
I moved the 1 to the right a bit. The 4 and 5 were made by converting the 3 to a stream, so they are the same. Hopefully this makes it better.
jonathanlfj wrote:
srry for the delay, here is the promised mod
nao gg
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
Title Unicode is corrupted on Sinful Stars, please fix it
perhaps end kiai on all diffs at 01:31:893? It is extended on Easy/Normal
[Easy]
I would say OD-1 to better the gap with Normal
00:23:129 (1,2) - this rhythm fits the heavier beats of the song better: 01:14:028 (5) - add whistle (similar to 00:17:399 (5))
01:28:185 (3) - add finish to slider end (similar to 00:20:770 (3))
all done
[Normal]
00:13:354 (5) - finish on slider head
00:44:702 (4) - blanket on 00:45:714 (1) can look better
00:50:770 (1) - NC on 00:51:107 (2) instead
01:09:983 (5) - finish on slider head
all done
[Hard]
00:17:399 (6) - whistle on slider head Nope, disagree, don't like sound
00:16:051 (2,3,4,5) - make it look better: 00:49:759 (7) - make it a blanket on 00:50:264 (8) would look better nope, try to not abuse blankets.
01:06:950 (3) - one or two grids up
01:14:028 (6) - whistle on slider head no, as said above.
01:24:815 (5) - ^ ^
[Sinful Stars]
00:07:961 (1,2,3,4) - no clap on 2/4? i can still hear it in the music...doesn't hurt to use both whistle and clap at the same time
00:11:669 (4) - I would raise this a bit to avoid the clustered feeling with 00:11:332 (3). This is what i mean: 00:47:399 (2) - not perfectly overlapped with 00:46:725 (4), seems like 00:46:725 (4) is out of grid snap
01:06:781 (7,8,9) - it would be cool if these were symmetrical on the y-axis: 01:07:961 (3) - dont forget to move this if u moved 01:06:950 (8)
01:21:781 (4,5,1) - curve this a bit more to get a similar flow like the curved slider 01:21:444 (3) (move 01:21:950 (5) a bit left would do)
Nothing big that i can find, Great mapset! Good luck on ranking~
Kaneko wrote:
I've had a 2 year break, but here is my modFeel free to ignore it, or use it
[Easy]
00:38:635 - Hitcircle with a clap, to not break the flow of the music.
00:41:332 - ^
00:49:421 - ^
00:52:118 - ^
00:55:826 (2) - Clap on the last repeat.
00:57:174 - Once again hitcircle with a clap.
You might have left it out because its a easy, but I've found, that if a map doesnt flow nicely, it makes it more harder, then easier.
No changes in this diff, yes this is easy, so I need to sacriface some rhythm and try to make the simplest rhythm possible, so I don't want to add extra notes because I'm following vocals mostly.
[Hard]
AR is to high for a Hard, in my opinion, lower it by 1 please. For now i'll keep, I want to get some clarification on this ><
00:17:399 (6,7) - Whisltes on the start of both sliders maybe. ( a custom hitsound with a slighly softer whistle would be awesome here. ) nah, only put whistles on 1 part of the song.
00:23:972 (4) - Add a finish maybe. ok
00:55:657 (6) - Add a whistle to the first and last repeat, to make it fit with the sudden whistle pattern you have here. ok i changed the whistles in this whole part
01:00:376 (5) - Add a whistle to the start of the slider, same reason as above. ^
01:00:882 (6) - Remove the whistle and add it to the slider that follows starting point, to complete the whislte pattern.
01:35:096 (5) - New Combo (fits the music, also indicates pattern change) uhm, there really no pattern change here, its just reflection symmetry, but going keep for now,
01:35:264 (1) - Remove New Combo for reasons above.
259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
Sonnyc wrote:
Uhh.... Since you are having trouble with updates, this mod may contain which you've already fixed. :3
Easy:
00:17:399 (5) - Delete Whistle? I don't think a hit sound suits here. ok
01:14:028 (5) - ^ ok
00:21:781 (4) - NC Don't want such short combo, and its fine this way imo
00:48:410 (1) - Such a long distance in Easy doesn't look nice. Fix it please~ Not notice D: Fix
01:29:197 (4) - NC same reason above
Normal:
-- Consider adding a clap in the tick, as Easy.
00:23:129 (1) - (48,176) will be a better spacing.
00:34:590 (4) - 1 Grid right
00:38:635 (2) - ^
00:54:141 (1) - Add Clap at the end instead of start.
01:00:545 (3) - Add Whistle at the start.
01:30:208 (5) - 1 Grid up?
All done.
Hard:
00:09:815 (3) - To follow the song, starting at 00:09:646 with 3 repeats will be better. Also, considering this is a hard, that won't cause a problem. I don't think its a problem, at its current state, It follow music fine, but I can be convinced on this if you offer nice pattern with note.
00:15:714 (1,2) - To make more readable, and to follow the song, Start NC at (2). ok
00:16:893 (5) - Delete Finish at the start. it sounds fine.
00:17:399 (6,7,1) - Imo, these fits well as a combo. So NC at 00:17:399 (6), delete NC at 00:18:073 (1), add NC at 00:18:747 (2). Follow vocals and try not to break my combo pattern, so no change.
00:21:950 (3) - Delete Whistle. I don't think its an issue, I never really notice whistle here until you told me, it went with the song that well
00:40:152 (1,2) - Start NC at (2). If your purpose was to follow the vocal, then you should have start the slider at 00:40:152.Well you are right, combo is in wrong place here, and if I were to be consistent with combo's like here 00:50:601 (1) - , I must add it here instead 00:39:815 (1) -
00:48:242 (1,2) - Similar above. ok.
00:52:455 (7,1) - Start NC at (7). Well, I hear transition of music 00:52:961 (1) - here, and I usually put NC when vocals stop, so no change.
01:18:579 (2) - Placing at (304,88) will make a better flow. ok
01:24:815 (5,6,1) - Similar suggestion of the former part of this. Explain? o.o
01:26:837 (4) - Delete Whistle Feels empty without it ><, but okay, I replace with finish.
01:31:388 (5) - Add a hit sound at the start? I'll add quiet finish here :3
Sinful Stars:
-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.
00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
00:35:433 (3) - Adding Whistle at the start will be nice.
00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
00:53:803 (1,2) - Start NC at (2)?
01:06:781 (7,8) - Ctrl+G will make the flow better.
01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
01:12:427 (4) - Delete this note. I feel a little overmap,,
01:22:624 (2) - Add Whistle at the start will be nice.
01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.SPOILER01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)
The map was fun to play. Good luck~
PS. I didn't know the Insane was UnitedWeSin's diff. Mentioning it at the first page will be better :3
Sonnyc wrote:
Sinful Stars:
-- I can see timelines are unsnapped. Though all works functionally correct, make sure to make it snapped at the kiai.
I snapped all of them except for the ones I missed.
00:14:365 (4) - Breaking this in to 1/2 slider and a note will be perfect with the song. http://puu.sh/26ttW
Alright done. I made a boring star shape instead.
00:17:230 (1,2) - To follow the vocal, I think starting NC at 00:17:736 (2) will be better.
ok
00:21:360 - Adding a note in here will be nice. Change the pattern? My suggestion is something like this. In fact, no need to add if you want to be consistent with 01:28:691 (4).
I don't want to add a note because I cannot find the rhythm for it in play, it feels terrible to me. I increased spacing and changed the slider placement instead for a similar effect.
00:24:478 (3) - (224,60) will be better imo. More easier to read, and for the flow,,
I don't agree, I much prefer the current placement because it completes the pattern and keeps a rightward/downward flow which feels much better to me.
00:35:433 (3) - Adding Whistle at the start will be nice.
ok fixed up whistles here
00:42:511 (6,7) - I didn't like this flow this part. Consider ctrl+G to (6), and placing (7) at (268,136). I believe this will make a better flow.
Thank you for the suggestion but I prefer my current setup. Personally I like this flow and your setup creates too much of a jump unless I rearrange the majority of the next combo.
00:56:500 (1) - The end of this slider is hidden by 00:55:826 (4). You should alter this slider to another.
I made a better placement.
00:53:803 (1,2) - Start NC at (2)?
Alright.
01:06:781 (7,8) - Ctrl+G will make the flow better.
I made a different placement here. I think it's much better.
01:06:612 (6) - Add Clap.
01:06:950 (8,9) - Clap should be at (8) instead of (9)
Ok to these.
01:12:427 (4) - Delete this note. I feel a little overmap,,
Alright, cleaned up placement a bit.
01:22:624 (2) - Add Whistle at the start will be nice.
Done
01:24:478 (3) - Consider placing at (193,246). This is the end of 01:23:466 (1), and I think this will look nice in playing.
Did it. Back then I didn't pay attention enough to these things. >.<
01:30:376 (1,2,3,4,5,6) - The flow was bad, so I suggest you this code. I just swapped the orders of clicking, also made more playable.SPOILERIt was bad and thank you.259,231,90376,5,0,0:0:0:0:
360,334,90545,1,8,0:0:0:0:
337,190,90714,1,0,0:0:0:0:
272,320,90882,1,2,0:0:0:0:
400,253,91051,1,0,0:0:0:0:
259,231,91219,1,8,0:0:0:0:
01:35:517 (4) - Delete this note. If you hear the song, there isn't a particular reason for putting...
To my ears, it fits perfectly with the song. No reason to delete imo and it adds a nice flavor to this end section.
01:34:759 (4) - To be nazi, this isn't perfectly stacked with 01:35:096 (1).
01:35:264 (2) - ^ 01:34:590 (3)
01:35:433 (3,4) - ^ 01:34:421 (2)
Oops, fixed.
The map was fun to play. Good luck~
Thank you, it was my second or so map so I'm happy people are enjoying it at least.
For the easy, I did something similar to that, the rest is all done. I added tags : idea factory (thanks for your wiki source link) to make searching a little easier for people.Kiddo-Kun wrote:
'Ello~
[General]
* Remove letterboxing during the breaks so that it doesn't cut off the video.
* According to the wikipedia page, the source should be Choujigen Game Neptune mk2
[Easy]
• 00:23:129 (2) - This slider does not work with the music at all and it seems out of place. Try expanding the slider like this so that it follows the musical elements.
[Normal]
* I find it weird that this map has different kiai than the other maps, even though it's your difficulty.
• 00:09:309 (1,2) - This would play/flow better if it was placed bellow the previous slider. Just like so.
• 00:17:399 (4) - This finish does not fit in and sounds awful. Remove it.
[Hard]
* AR 7 works a lot better than Ar 8.
• 00:16:893 (4) - Not sure as to why you brought the volume down here. The volume sounds consistent and bringing it down highly effects gameplay.
• 01:07:287 (1,3) - I think this pattern would flow better if you flipped these two sliders like this so it forces into (4). Like this.
• 01:25:152 (6) - You forgot a clap on the slider's start, mon ami.
• 01:31:388 (5) - Again with the volume here. If anything, this slider should be louder.
Looks good.
It would be better if Tari re-uploads the map with his/her new nickname as the creator's name, and adds Taris (the previous nickname) to tags.Sonnyc wrote:
Maybe add "Tari" in tags?
Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<
Kei wrote:
M4M'ing back. The song folder is all in order~ there's nothing "general" to say.
[Easy][Normal]
- 00:14:702 (2) - Here's an important beat, so consider adding finish at the start of this slider. k
- 00:16:051 (4) - ^ ok
- 00:17:399 (5) - This note sounds too monotonous imo, i think a whistle would fit perfectly! also to 00:18:073 (1)'s start. alright
- 00:19:421 (2) - ^ At the end? alright
- 01:11:332 (2) - Again, since it's an important beat here consider adding finish to emphasise.
- 01:14:028 (5) - Whistle~?
- 01:16:051 (2,3) - Well here i think it would sound much better with the music if you add whistle to (2), and then replace whistle of (3) with a hitfinish since it's another important beat that basically yells "PUT ME A FINISH HEREEE" :p also, i think you forgot to add a clap at 01:16:725 (3)'s end.
- 01:23:466 (4) - ^ Another important beat that needs to be emphasised with finish.
- 01:31:893 (1) - I don't like this spinner (I explained the reasons of it on your normal), but since this is an easy i don't have too many ideas of how to do this in another way. i could only think of this pattern (the spinner is shorter, it ends at 01:33:579) I agree with basically everything here, but I'm not sure what to do about the spinner, I believe there should be a spinner there though, it seems to fit well with the vocals, and the reason I don't want to add notes after the spinner is because its seems a little difficult, but if worst comes to worst I might just end the spinner earlier or somewhere else,
[Hard]
- 00:12:006 (3,4) - How about adding whistle at the start of these two sliders? I think it sounds good with the melody. I'll suggest you some other whistles and some hitfinishes because I feel that this diff can have a slightly better hitsounding. It's good right now, but i think it can improve a bit. Okay, I'll add more whistles, It wasn't my intentional to add any whistles when I first started hitsounding, but I guess it wouldn't be a problem to add in more whistles anyway in the song if it fits the music well
- 00:16:051 (3,4) - Whistle at the start of (3) and to (4)? Done
- 00:18:073 (1) - Whistle at the start? Not this one :<
- 00:19:421 (3) - ^? Sure!
- 00:20:770 (1) - ^? Also, this melody is the same as the kiai so consider adding these whistles suggested above to the kiai time. This is so i don't repeat myself too.
k
- 00:23:803 (3) - This slider sounds too monotonous and hitsound-empty :c I think a hitfinish at the start of this slider sounds good. I decided to just add it on the red tick instead, thus changing this slider into a reverse slider to make finish possible.
- 00:38:635 (2,3) - IMO this pattern doesnt flow good nor look good. :< I suggest you to try this pattern instead, looks prettier and flows a bit better to me , I was told you to change this couple of times , guess its still bad , so I used your suggestion and hopefully the flow here is fine now
- 00:42:006 (4) - Not really important nor an issue, but i personally preffer this slider curved to make a blanket since the previous notes are making an arc all together. If you like then try it out~ I'll keep it for now
- 00:51:107 (1) - To emphasise the change of vocals, perhaps a finish? Finish seems a little awkward to put here , At least for me, I need to think about this one D:
- 00:57:848 (3) - Perhaps add a whistle at the repeat of this slider? sounds kinda empty imo :< , Yeah there is suppose to be a clap somewhere around there , so I added it instead to the tick.
- 01:14:028 (4) - Hmmmmm how about moving this note to y192 y192? to make perfect symmetry? Actually , Note 1 and 2 are symmetrical to note 3 and 4 already , if I move this note it won't be symmetrical , only the slider will be symmetrical when I want this whole combo to be symmetrical
- 01:21:781 (2) - Consider adding a finish since there's an important beat at the end of this slider. Also at 01:24:815 (3)'s start. Just a suggestion though :p , I added it to the current note , but I added add it to note 3's start , it sounds not so good for me.
- 01:26:163 (3,4) - This rhythm doesn't follow properly the vocals. I suggest you to try this rhythm instead to follow better the vocals, if it sounds too boring for you, you could try instead a 1/2 sliders rhythm instead of this long slider but it's up to you! Since this is normal, I really dislike using long sliders , plus they look really looomg and I've been using 1/2 rhythms the whole map, and it seems pretty easy if I use long slider, so I'll do something a little different for this
- 01:31:893 (1) - - This spinner shouldn't end at 01:35:770. It's too long and might be tiring. You should map the instrumental at 01:34:253. I suggest a simple pattern, just to avoid ignoring the end of the song. Perhaps this, sounds good and doesn't look hard to play for beginners. Feel free to try anything else you like more! this is just a idea I need some thought on this, because I did something like this but people said it didn't fit well, so I just extended the slider all the way to the end
That's all. As for insane, I played it and plays pretty good. It's fun and a bit challenging at the same time. Really loved the soft-whistles used in that diff! i didn't find anything to say or point out. Nothing seems to be out of place, the only thing i would suggest you is to add finishes at important beats such as at 01:11:332 (1) like i've suggested to Tari's difficulties. And one thing more, 01:06:275 (1,2,3,4,5,1,2,3) i tried the diff 2 times and i couldn't pass that jump. Perhaps it's just me, perhaps im not warmed up enough. Regardless of that, some jumps are too fast and might be a bit.. exaggerated but i guess its okay. Btw, you improved a lot since the last time I've modded one of your maps UnitedWeSin. I'm glad to see this big improvement!
- 00:07:961 (2,3,4,5) - I know it's very nazi and blah blah small details. To polish a bit the diff try improving the arc form made with (3,4,5) notes a bit, like this nice, done
- 00:12:006 (1) - The vocals sound emphasised, so you should emphasise as well with a hitfinish at the start of this slider imo. ahh okay
- 00:14:702 (3) - ^ Yup
- 00:17:399 (5) - ^ how about here? (not sure about this one :p very optional) No, sounds bad here
- 00:39:815 (1) - More small details.. well i personally prefer this note over x352 y200 approximately, because when i played the diff it felt a bit umconfortable clicking this slider where it is currently. Little position change should not hurt anyone
- 00:43:523 (2,3,4) - ^ Something similar. Didn't like too much how this pattern plays, i tried to change a bit the positions of these notes like this and i preffered it in therms of flow. As always, imo~ I don't really know how to change this, it seems to flow fine tried my best to follow the image, without so much reposition of notes
- 00:50:601 (1) - This slider doesn't play well here since it's at a red tick. It felt awkward to click. I suggest you to replace it with a note at 00:50:601 and a 1/2 short slider at 00:50:770. I think your purpose was to make a small pause from so many 1/2.. but i think it doesn't play good a slider at a red tick there..
Well, I think its because there a clap hitsound I could of possibly put there, but since it doesn't feel right , I'll change it anyway now I can add the cllap that I missed in that part :>- 01:01:893 (1,2,3,4) - This looks visually good, but bad in therms of flow. Moving them over here or making symmetry like this would feel better to play imo. I personally prefer the symmetry way over these 2 ideas.
This led to a remap on this section D:
- 01:10:994 (4) - Since the melody and vocal change here, i suggest you to add nc. Okay
- 01:11:163 (5) - When i tested the diff i didnt like how this note flows. It derails the pattern flow imo :< i rather suggest you to stack it with (4). Alright, its stacked now
- 01:11:332 (6) - And to emphasise here an important beat and the vocals, i suggest a hitfinish. Sure
- 01:14:028 (6) - Another important beat, another possible finish :p also at 01:24:815 (5)~ Doesn't sound good here
- 01:21:781 (4) - Due to change of melody and vocals, i suggest a nc here, and finish at 01:22:118 (6)'s start. Yup~ for consistency obviously
Plays good at some parts, at others doesn't. Good difficulty, overall. Fun to play 1/2's patterns. Consider adding some whistles like i've suggested you for your other diffs! iimo it needs some flow improvement. Some blankets like at 01:11:163 (5) don't play that good and the note is like forced to be there just to make a blanket :< but it's just my opinion. Overall, as i've said, the difficulty is fine
Oh almost forgot this:It would be better if Tari re-uploads the map with his/her new nickname as the creator's name, and adds Taris (the previous nickname) to tags.Sonnyc wrote:
Maybe add "Tari" in tags?
Since the current creater is marked as "Taris", searching with your id didn't lead to this map >~<![]()
Good luck ~~
LunarSakuya wrote:
hey
Sinful Stars
00:36:781 (3) - try bringing this up to avoid overlaps at the tail http://osu.ppy.sh/ss/716253
I'm sorry I prefer the way it is because I feel that flow is as smooth as possible this way. It's not the best placement, but at least this way we don't come into the 3 at too sharp of an angle.
00:41:332 (3,1) - Reverse this rhythm http://osu.ppy.sh/ss/716254, you can stack the new (3) on (4)
I'd like to stick with my original intentions and keep the rhythm the way it is here. Not really following the vocals here, moreso the drum transition I think. I could go around changing things all over this map, but because my mapping style is completely different now, I feel it's best to leave as much the same as possible.
01:14:365 (2,3,4) - Equalize spacing within this combo http://osu.ppy.sh/ss/716255 didn't see a reason not to
I feel that the jump out of linear spacing into the 4 fits really nice with the vocals as they start again. I'm sorry I'd rather stick to original intentions there. I changed the slider 4 though.
Video,0,"video.avi"