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Done

osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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posted
@Fumika
You forgot to redownload? I notice you're mapping where the is no music so I removed these notes 01:30:249 (283,284,285,286,287,288,289,290,291,292,293,294) -

Actually just removed finish from 01:30:249 (283) -

Moved to pending

@Guy
Fixed most, remember to read my signature if you want a reply
posted


☢ Folder: All its ok.

☢ Insane ☢

Insane diff its ok

☢ EmPao's Easy ☢

00:03:435 (2) - distance, it isn't enough.
00:10:250 (1,1,1) - remove nc
00:15:495 (1) - ^
00:46:315 (1) - ^
00:51:233 (1,2) - ^

☢ Chi's Normal ☢

00:39:922 (3,1) - i don't like the claps, 00:40:086 (1) - remove clap?
00:45:659 (1) - don't stack in a normal or easy diff, is a little confusing for newbie players.
00:46:643 (4) - ^

☢ Hard ☢
http://puu.sh/1T1gQ
put 1/4, really is unnecesary 1/8 here.

00:09:595 (1) - delete 1 turn http://puu.sh/1T1jC sound better, trust me.

Nothing else I can say, I hope this will be useful.
Please, reply this ;)

Good luck
posted

-Cloudchaser wrote:



☢ Folder: All its ok.



☢ EmPao's Easy ☢

00:03:435 (2) - distance, it isn't enough.not enough o.o? it is 0.8x spacing.no change..
00:10:250 (1,1,1) - remove nc it is my NC style, only remove 00:11:561. 00:14:184 and 00:46:315
00:15:495 (1) - ^
00:46:315 (1) - ^
00:51:233 (1,2) - ^
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,60,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,70,0,0
29430,-100,4,2,3,80,0,0
29922,-100,4,2,1,80,0,0
40413,-100,4,2,1,80,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,80,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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thanks mod!
posted

-Cloudchaser wrote:

☢ Hard ☢
http://puu.sh/1T1gQ
put 1/4, really is unnecesary 1/8 here. This has no effect on gameplay so it doesn't really matter

00:09:595 (1) - delete 1 turn http://puu.sh/1T1jC sound better, trust me.Sorry, since it doesn't make sense to me to music to remove that repeat when the drums is still playing at the spot (this slider, all sounds follow the drum), I cannot agree with doing this.

Nothing else I can say, I hope this will be useful.
Please, reply this ;)

Good luck
@Momochikun
00:45:659 (1,4) - if you're going to stack, please stack them properly. Distant to prev/next note should be 0.00x http://puu.sh/1TaCw. so (1) should have 0.00x to prev note, (4) should have 0.00x to next note.

Thanks for mod!
posted
Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer.

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.
  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early.
  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.


Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.

  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here.

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.

  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.


[Chi's Normal]

Map Design/Rhythm

  1. 00:26:643 (1) - NC here is a bit strange. I think it would be better at 00:27:299 (2) on the downbeat when the vocals start a new sentence.

  2. 00:28:938 (5,6,1,2) - Honestly, this plays pretty strangely because the 6 is not following any sound in the music, it's overmapped. I recommend deleting the 6 and making the 5 a slider leading into the 1,2. Also I think it would be better to remove the NC from 00:29:430 (1) and add it to 00:29:922 (3) because the new verse starts on the 3 there so a NC makes more sense.
  3. 00:39:266 (1,2,3,1) - Too hard for normal imo. I think it might better if you remove the repeat from the 00:37:790 (5) and add a circle at 00:38:774 and make the 1 a 1/2 slider. Then delete the 3 and make the 2 a slider. Also remove NC from 00:40:086 (1) and add it to 00:40:413 (2) because the new phrase starts on the 2 there.

    That would just be nicer to read than having the beginning of this transition at 00:39:102 be on the end of the repeating slider 5. Instead we could have a nice slider with NC to hit there.
  4. 01:05:331 (1) - Maybe remove the NC here and add to 01:05:987 (2) to follow the vocals better just like you do with 01:09:266 (1).

  5. 01:19:758 (4) - Maybe NC here instead of 01:20:086 (1) to be consistent with 01:09:266 (1,2).

  6. 01:27:627 (3) - It would be much better to delete the 3 and make the spinner start at 01:27:627 like the other diffs. The music stops there at the 3 so it's overmapped and would be better as the start of the spinner.


Hitsounds

  1. 00:07:409 (1) - Try to reduce the volume of this spinner, it's pretty loud. Check what the other diffs are doing here.

  2. 00:11:889 (1) - Missing clap on the end here according to you pattern of claps.

  3. 00:14:840 (2) - Clap on the end is much better than a finish imo. Having only a clap here will add more emphasis to the actual important finish at 00:15:495.

  4. 00:17:954 (1) - Again, try to reduce the volume of this spinner like the other diffs do.

  5. 00:20:086 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This section has no whistles other than the one on the very first circle. Consider adding some here in a similar pattern that merchat7 uses in his diffs, they sound really nice.

  6. 00:50:413 (3) - Maybe add a finish to the end here to hit with the one in the music.

  7. 01:03:364 (4) - Missing clap on the end imo.

  8. 01:04:020 (1) - Same, missing clap on the end to follow offbeat clapping as you're doing in this section.

  9. 01:11:233 (1) - Remove the clap from the slider body and from the head. Just have one on the tail is better imo.

  10. 01:14:512 (2,3) - I think it would follow the music better if you removed the claps from the heads of these sliders and instead added them to the tails.

  11. 01:16:807 - I think you should make this timing section SC:1 because you have the wrong claps sounding atm. They are inaudible.

  12. 01:18:774 (2) - Clap would be better on the head to hit with the music.

  13. 01:23:692 (3,4) - It would fit the music better to have the claps on the tails and not the heads.


[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2).

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.
  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better.


Hitsounds

  1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more.


Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard.

[Insane]

Map Design/Rhythm

  1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9.
  2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream.
  3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit.

  4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo.

  5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve.

  6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map.

  7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together.


Hitsounds

  1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more.


Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play.
I love jumps, so I really enjoy your mapping. :> I'll star.

Ok I hope it helps.

Oh and please reply.
posted

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer. Fixed

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.Fixed

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.Fixed
  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early. No I follow the drums
  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.Fixed

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.


Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.
    Ok I reduce by 20%
  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here. Fixed

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.no changed,I think it is ok
  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.added
:)
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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200,56,24676,1,2,0:0:0
60,124,25331,5,2,0:0:0
132,168,25659,1,8,0:0:0
200,212,25987,2,0,P|188:268|204:312,2,100,2|8|0,0:0|0:0|0:0,0:0:0
268,168,26971,1,8,0:0:0
336,124,27299,6,0,P|370:173|370:265|338:317,2,200,2|0|4,0:0|0:0|0:0,0:0:0
192,264,29430,6,0,P|140:264,1,50,8|8,0:0|0:0,0:0:0
140,184,29922,5,4,0:0:0
48,52,30577,2,0,P|96:36|140:52,1,100,0|8,0:0|0:0,0:0:0
192,116,31233,2,0,P|236:132|284:116,1,100,0|8,0:0|0:0,0:0:0
336,52,31889,2,0,P|384:36|428:52,2,100,0|8|0,0:0|0:0|0:0,0:0:0
384,116,32872,6,0,P|460:140|460:240|384:264,1,200,8|8,0:0|0:0,0:0:0
348,192,33856,1,0,0:0:0
268,192,34184,2,0,P|268:92,1,100,8|0,0:0|0:0,0:0:0
120,28,35168,6,0,P|120:128,1,100,2|8,0:0|0:0,0:0:0
116,288,36151,1,8,0:0:0
196,288,36479,6,0,P|240:308|284:288,1,100,0|8,0:0|0:0,0:0:0
240,220,37135,1,0,0:0:0
240,141,37463,1,8,0:0:0
310,177,37790,2,8,P|510:177,1,200,0|0,0:0|0:0,0:0:0
410,301,39102,5,4,0:0:0
410,41,40413,5,4,0:0:0
250,41,41069,2,0,P|206:105|121:105|82:42,2,200,8|0|8,0:0|0:0|0:0,0:0:0
410,41,43036,1,0,0:0:0
330,177,43692,1,8,0:0:0
474,113,44348,6,0,P|554:125|554:241|474:249,1,200,2|8,0:0|0:0,0:0:0
330,177,45659,1,4,0:0:0
186,245,46315,2,0,P|106:233|106:117|186:109,2,200,8|0|8,0:0|0:0|0:0,0:0:0
342,285,48282,6,0,P|526:285|526:57|342:57,2,400,2|2|4,0:0|0:0|0:0,0:0:0
294,221,51233,6,0,P|294:117,2,100,8|0|8,0:0|0:0|0:0,0:0:0
262,293,52217,2,0,P|250:373|134:373|126:293,1,200,2|0,0:0|0:0,0:0:0
46,153,53528,5,2,0:0:0
206,153,54184,2,0,P|306:153,1,100,0|8,0:0|0:0,0:0:0
346,85,54840,2,0,P|426:97|426:213|346:221,1,200,2|0,0:0|0:0,0:0:0
206,153,56151,6,0,P|158:153|106:153,1,100,4|8,0:0|0:0,0:0:0
86,313,57135,2,0,P|94:393|210:393|222:313,2,200,8|8|8,0:0|0:0|0:0,0:0:0
86,233,58774,6,0,P|6:221|6:105|86:97,1,200,4|2,0:0|0:0,0:0:0
230,29,60086,2,0,P|310:37|310:153|230:165,1,200,4|2,0:0|0:0,0:0:0
186,317,61397,6,0,P|230:337|278:317,1,100,4|8,0:0|0:0,0:0:0
230,253,62053,2,0,P|184:235|140:255,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,93,63364,6,0,P|190:73|146:93,1,100,0|8,0:0|0:0,0:0:0
78,53,64020,1,0,0:0:0
78,133,64348,1,8,0:0:0
78,213,64676,2,0,P|58:257|78:301,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,257,65987,5,2,0:0:0
234,337,66315,1,8,0:0:0
302,297,66643,2,0,P|346:317|390:297,1,100,0|8,0:0|0:0,0:0:0
470,297,67299,2,0,P|470:197,1,100,0|8,0:0|0:0,0:0:0
390,209,67954,2,0,P|374:109,1,100,0|8,0:0|0:0,0:0:0
302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
174,37,69266,5,0,0:0:0
98,57,69594,1,8,0:0:0
54,125,69922,2,0,P|54:225,2,100,0|8|4,0:0|0:0|0:0,0:0:0
154,249,71233,5,0,0:0:0
154,329,71561,1,8,0:0:0
222,289,71889,2,0,P|266:269|310:289,1,100,4|8,0:0|0:0,0:0:0
382,329,72545,2,0,P|426:349|470:329,2,100,0|8|0,0:0|0:0|0:0,0:0:0
422,173,73856,6,0,P|442:129|422:85,1,100,0|8,0:0|0:0,0:0:0
342,85,74512,2,0,P|322:129|342:173,1,100,0|8,0:0|0:0,0:0:0
382,241,75168,2,0,P|298:289|218:237,1,200,0|2,0:0|0:0,0:0:0
70,177,76479,6,0,P|54:129|70:85,1,100,0|8,0:0|0:0,0:0:0
138,129,77135,1,4,0:0:0
218,129,77463,1,8,0:0:0
286,85,77790,2,0,P|306:133|286:173,1,100,0|8,0:0|0:0,0:0:0
214,209,78446,6,0,P|194:249|214:297,1,100,0|8,0:0|0:0,0:0:0
282,253,79102,1,0,0:0:0
362,253,79430,1,8,0:0:0
430,297,79757,2,0,P|446:253|430:205,1,100,4|8,0:0|0:0,0:0:0
382,137,80413,2,0,P|430:121|474:137,2,100,0|8|4,0:0|0:0|0:0,0:0:0
222,137,81725,1,4,0:0:0
98,37,82381,6,0,P|74:97|74:173|98:233,1,200,2|2,0:0|0:0,0:0:0
222,333,83692,2,0,P|246:273|246:197|222:137,1,200,2|2,0:0|0:0,0:0:0
346,37,85004,6,0,P|322:97|322:173|346:233,1,200,2|2,0:0|0:0,0:0:0
470,333,86315,2,0,P|494:273|494:197|470:137,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0


thanks your useful mod
posted
I'll reply later since it's 5am lol

I take too long to mod :(
posted

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer.

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.
  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early.
  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.


Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.

  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here.

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.

  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.


[Chi's Normal]

Map Design/Rhythm

  1. 00:26:643 (1) - NC here is a bit strange. I think it would be better at 00:27:299 (2) on the downbeat when the vocals start a new sentence.

  2. 00:28:938 (5,6,1,2) - Honestly, this plays pretty strangely because the 6 is not following any sound in the music, it's overmapped. I recommend deleting the 6 and making the 5 a slider leading into the 1,2. Also I think it would be better to remove the NC from 00:29:430 (1) and add it to 00:29:922 (3) because the new verse starts on the 3 there so a NC makes more sense.
  3. 00:39:266 (1,2,3,1) - Too hard for normal imo. I think it might better if you remove the repeat from the 00:37:790 (5) and add a circle at 00:38:774 and make the 1 a 1/2 slider. Then delete the 3 and make the 2 a slider. Also remove NC from 00:40:086 (1) and add it to 00:40:413 (2) because the new phrase starts on the 2 there.

    That would just be nicer to read than having the beginning of this transition at 00:39:102 be on the end of the repeating slider 5. Instead we could have a nice slider with NC to hit there.
  4. 01:05:331 (1) - Maybe remove the NC here and add to 01:05:987 (2) to follow the vocals better just like you do with 01:09:266 (1).

  5. 01:19:758 (4) - Maybe NC here instead of 01:20:086 (1) to be consistent with 01:09:266 (1,2).

  6. 01:27:627 (3) - It would be much better to delete the 3 and make the spinner start at 01:27:627 like the other diffs. The music stops there at the 3 so it's overmapped and would be better as the start of the spinner.


Hitsounds

  1. 00:07:409 (1) - Try to reduce the volume of this spinner, it's pretty loud. Check what the other diffs are doing here.

  2. 00:11:889 (1) - Missing clap on the end here according to you pattern of claps.

  3. 00:14:840 (2) - Clap on the end is much better than a finish imo. Having only a clap here will add more emphasis to the actual important finish at 00:15:495.

  4. 00:17:954 (1) - Again, try to reduce the volume of this spinner like the other diffs do.

  5. 00:20:086 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This section has no whistles other than the one on the very first circle. Consider adding some here in a similar pattern that merchat7 uses in his diffs, they sound really nice.

  6. 00:50:413 (3) - Maybe add a finish to the end here to hit with the one in the music.

  7. 01:03:364 (4) - Missing clap on the end imo.

  8. 01:04:020 (1) - Same, missing clap on the end to follow offbeat clapping as you're doing in this section.

  9. 01:11:233 (1) - Remove the clap from the slider body and from the head. Just have one on the tail is better imo.

  10. 01:14:512 (2,3) - I think it would follow the music better if you removed the claps from the heads of these sliders and instead added them to the tails.

  11. 01:16:807 - I think you should make this timing section SC:1 because you have the wrong claps sounding atm. They are inaudible.

  12. 01:18:774 (2) - Clap would be better on the head to hit with the music.

  13. 01:23:692 (3,4) - It would fit the music better to have the claps on the tails and not the heads.


[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2).

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.
  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better.


Hitsounds

  1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more.


Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard.

[Insane]

Map Design/Rhythm

  1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9.
  2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream.
  3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit.

  4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo.

  5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve.

  6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map.

  7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together.


Hitsounds

  1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more.


Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play.
I love jumps, so I really enjoy your mapping. :> I'll star.

Ok I hope it helps.

Oh and please reply.
Thx :)
http://puu.sh/1TqnT
posted
UnitedWeSin

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2). The main reason why I want to keep the hit circle is because of the piano rhythm here. Listen to 00:03:245 and 00:06:274. The piano sound on 00:06:274 is quite emphasized isn't it? So I decided to adjust placement a bit and jump to (3) is now 2.0x.

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.I did this to differentiate from Insane as I originally have two kick sliders there rather than hit circles. I'm still a bit unsure about keeping that stream so if I decide to keep hit circle stream in Insane, I'll definitely change this part for Hard.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better. Look at 00:35:168 (1,1,1) - and I think it should be clear why I want to keep this. The only time I didn't keep this consistency is 00:32:381 (4) - but that's because I want to do a jump pattern there.

    Hitsounds

    1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more. Reduce by 10%


    Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard. It should definitely be fine, Insane is quite jumpy overall so I want to try to keep the difficulty spread by adding some jumps to Hard too.

    [Insane]

    Map Design/Rhythm

    1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9. Alright

    2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream. Listen to the sound on 01:05:659. Quite accented right? So having that slider go off to the left actually emphasize this fact. I choose to blanket (1,2,3,4) with (3) for a cleaner effect, but I wanted to make a wave-like stream shape here as this is what this part reminds me of. Or in other words, how you play a wave-shaped stream is what I feel fit best with song here.

    3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit. I purposely undermap to emphasize the vocal. Adding those notes put the focus on drums. I try to adjust my mapping style a bit as I seem to always try to follow everything in Insane so this is what I come out with. I try to alternate a bit so I added some stream at similar parts to make kiai time more "exciting." The reason why I don't want to increase the spacing here is I want to emphasize the note via anti jump. The spacing may be 1.2x which may not be considered anti jump, but consider some 2.0x+ jump and 183bpm 1/4 stream, I think this spacing feel like anti jump.

    4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo. I don't really agree with you to be honest, I feel wave shape flow much better than curved stream. Maybe you don't like the flow since it's a bit too close to (4) [1.15x spacing from slider], if so I'll consider some more opinion and maybe raise the spacing a bit. I actually feel 01:03:364 doesn't play that well, but whenever I think of changing it, I suddenly can play it and it feel really satisfying to hit them properly :S

    5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve. Pretty much same as above.

    6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map. I felt like variating a bit by doing anti jump > jump. I prefer more opinion first through if people really do not like this pattern. I don't agree with even larger spacing as the song doesn't really get intenser, I normally map consistently rather than progressively intenser.

    7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together. Hmm I adjusted this, can you maybe show a picture of what you mean by a curve together? I didn't put too much effort on this pattern, but the reason why I kept is because it plays well and this is the most important thing for me in a beatmap.


    Hitsounds

    1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more. Same as Hard


Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play. I assume you mean the stream? But they honestly don't look messy to me :/. If you're talking about how I constantly change spacing, yep it's just my style althrough I normally follow a logic with song. Jumps shouldn't be too difficult, people are too pro these days. Also, I can get constantly 97% accuracy on this and the only reason I miss is on streams so I doubt this beatmap is very hard at all.
I love jumps, so I really enjoy your mapping. :> I'll star. Thanks

Ok I hope it helps.

Oh and please reply.


Thanks for modding carefully and your star ^^ Will update in a bit.

I probably won't be able to get much mods the next few days due to bigger and bigger backlog of stuff I need to do, but when I clear them. I'll do constant M4Ms whenever I have time. Mods should come more often and faster then.
posted
chi s normal

00:28:610 : fin
00:28:938 : i think remove this silder it no sound here
00:35:168 : fin
00:48:610 : add note ?
00:58:118 : ^
00:58:282 : ^

they're just suggestions
posted

merchat7 wrote:

Sorry for delay.

Thanks for giving me an example of what you want to do, i'll probably use it, but without the 1/4 jump to the slider. I want to test it some more first. I'll update this after thinking about how to implement 1/6 streams properly and improve a flow of a section when I have time.
Saw it. Thank you for applying it. ^ ^
posted
@wi11ian
Np.

I saw a suggestion from indyinyou's mod which definitely should be changed for Normal so I gave kudosu, if Momochikun doesn't change it for some reason, I'll make sure it's changed.
posted
nice anime!!!
posted
Nice map and nice anime.
I will mod this map if you want :3
posted
Hi, M4M!

General

Kiai time parts arent consistent on the diffs

Easy

00:15:495 (1) - Unnecessary NC, remove it
00:27:299 (1) - ^
00:29:430 (1) - ^
00:39:102 (1) - ^

Normal

00:06:463 (3,4,5) - I advise you to not place them like this on Easy or Normal, antijumps are not welcome here, make normal spacing

00:09:586 - Why kiai?
00:24:020 (1,2) - Reverse NC for new vocal
00:39:266 - Kiai again
00:40:086 (1,2) - Reverse NC for melody and vocal
00:51:233 (4,1) - ^
00:58:774 (4) - NC for new pattern and vocal
01:03:364 (4,1) - Reverse NC
01:05:331 (1,2) - ^
01:10:577 (5,1) - Wrong spacing, keep it normal
01:27:627 (1) - Should end on the white tick, so it matches the other diffs


Hard

00:25:987 (5) - NC so the combo isnt too long
00:36:315 (4,1) - Spacing should be normal between
01:19:758 (1,2,3,4) - This antijump pattern should only happen in Insanes, make normal spacing


Insane


00:04:949 (1,2,3,4,5,6) - Spacing should be consistent, otherwise the flow is broken and spacing too
00:10:250 (9) - NC so its not too long and the stream has single combo
00:17:790 (1) - Unnecessary NC, remove it
00:22:381 (1,2,4,5) - Jumps dont fit here, make normal spacing
00:34:184 (6) - NC for antijump otherwise fix spacing
00:41:397 (6,7) - Spacing change, make normal, its nonsesne here
00:46:643 (6,7) - ^

00:50:823 (2) - This circle is too much and doesnt follow the sound, remove it
00:52:217 (7) - NC
00:57:463 (5) - ^
01:11:889 (3) - To follow your combo pattern NC here
01:17:135 (3) - ^

GL
posted
thanks mod!

only fix 00:27:299 (1) - ^ 00:39:102 (1) - ^

osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

[HitObjects]
336,56,2677,6,0,P|384:40|432:56,1,100,0|2,0:0|0:0,0:0:0
384,120,3435,2,0,P|429:134|477:118,2,100,0|2|0,0:0|0:0|0:0,0:0:0
224,120,4949,6,0,P|178:105|130:121,1,100,0|2,0:0|0:0,0:0:0
178,185,5706,1,0,0:0:0
226,249,6084,1,2,0:0:0
274,185,6463,2,0,P|318:201|366:185,1,100,0|2,0:0|0:0,0:0:0
256,192,7220,12,0,9113,0:0:0
272,172,10250,6,0,P|280:48|460:48|472:168,1,300,4|8,0:0|0:0,0:0:0
472,248,11561,2,0,P|464:372|284:372|272:252,1,300,4|8,0:0|0:0,0:0:0
272,172,12872,6,0,P|260:52|80:52|72:176,1,300,4|8,0:0|0:0,0:0:0
72,256,14184,1,0,0:0:0
72,256,14512,2,0,P|172:256|172:256|172:292|192:320|228:332,1,200,8|8,0:0|0:0,0:0:0
252,256,15495,6,0,P|356:256,2,100,4|8|0,0:0|0:0|0:0,0:0:0
256,192,16807,12,4,19430,0:0:0
104,136,20086,6,0,P|104:36,2,100,0|8|0,0:0|0:0|0:0,0:0:0
104,216,21069,2,8,P|304:216,1,200,8|8,0:0|0:0,0:0:0
340,288,22053,6,0,P|416:264|416:164|340:140,2,200,2|0|2,0:0|0:0|0:0,0:0:0
200,212,24020,1,0,0:0:0
200,56,24676,1,2,0:0:0
60,124,25331,5,2,0:0:0
132,168,25659,1,8,0:0:0
200,212,25987,2,0,P|188:268|204:312,2,100,2|8|0,0:0|0:0|0:0,0:0:0
268,168,26971,1,8,0:0:0
336,124,27299,2,0,P|370:173|370:265|338:317,2,200,2|0|4,0:0|0:0|0:0,0:0:0
192,264,29430,6,0,P|140:264,1,50,8|8,0:0|0:0,0:0:0
140,184,29922,5,4,0:0:0
48,52,30577,2,0,P|96:36|140:52,1,100,0|8,0:0|0:0,0:0:0
192,116,31233,2,0,P|236:132|284:116,1,100,0|8,0:0|0:0,0:0:0
336,52,31889,2,0,P|384:36|428:52,2,100,0|8|0,0:0|0:0|0:0,0:0:0
384,116,32872,6,0,P|460:140|460:240|384:264,1,200,8|8,0:0|0:0,0:0:0
348,192,33856,1,0,0:0:0
268,192,34184,2,0,P|268:92,1,100,8|0,0:0|0:0,0:0:0
120,28,35168,6,0,P|120:128,1,100,2|8,0:0|0:0,0:0:0
116,288,36151,1,8,0:0:0
196,288,36479,6,0,P|240:308|284:288,1,100,0|8,0:0|0:0,0:0:0
240,220,37135,1,0,0:0:0
240,141,37463,1,8,0:0:0
310,177,37790,2,8,P|510:177,1,200,0|0,0:0|0:0,0:0:0
410,301,39102,1,4,0:0:0
410,41,40413,5,4,0:0:0
250,41,41069,2,0,P|206:105|121:105|82:42,2,200,8|0|8,0:0|0:0|0:0,0:0:0
410,41,43036,1,0,0:0:0
330,177,43692,1,8,0:0:0
474,113,44348,6,0,P|554:125|554:241|474:249,1,200,2|8,0:0|0:0,0:0:0
330,177,45659,1,4,0:0:0
186,245,46315,2,0,P|106:233|106:117|186:109,2,200,8|0|8,0:0|0:0|0:0,0:0:0
342,285,48282,6,0,P|526:285|526:57|342:57,2,400,2|2|4,0:0|0:0|0:0,0:0:0
294,221,51233,6,0,P|294:117,2,100,8|0|8,0:0|0:0|0:0,0:0:0
262,293,52217,2,0,P|250:373|134:373|126:293,1,200,2|0,0:0|0:0,0:0:0
46,153,53528,5,2,0:0:0
206,153,54184,2,0,P|306:153,1,100,0|8,0:0|0:0,0:0:0
346,85,54840,2,0,P|426:97|426:213|346:221,1,200,2|0,0:0|0:0,0:0:0
206,153,56151,6,0,P|158:153|106:153,1,100,4|8,0:0|0:0,0:0:0
86,313,57135,2,0,P|94:393|210:393|222:313,2,200,8|8|8,0:0|0:0|0:0,0:0:0
86,233,58774,6,0,P|6:221|6:105|86:97,1,200,4|2,0:0|0:0,0:0:0
230,29,60086,2,0,P|310:37|310:153|230:165,1,200,4|2,0:0|0:0,0:0:0
186,317,61397,6,0,P|230:337|278:317,1,100,4|8,0:0|0:0,0:0:0
230,253,62053,2,0,P|184:235|140:255,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,93,63364,6,0,P|190:73|146:93,1,100,0|8,0:0|0:0,0:0:0
78,53,64020,1,0,0:0:0
78,133,64348,1,8,0:0:0
78,213,64676,2,0,P|58:257|78:301,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,257,65987,5,2,0:0:0
234,337,66315,1,8,0:0:0
302,297,66643,2,0,P|346:317|390:297,1,100,0|8,0:0|0:0,0:0:0
470,297,67299,2,0,P|470:197,1,100,0|8,0:0|0:0,0:0:0
390,209,67954,2,0,P|374:109,1,100,0|8,0:0|0:0,0:0:0
302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
174,37,69266,5,0,0:0:0
98,57,69594,1,8,0:0:0
54,125,69922,2,0,P|54:225,2,100,0|8|4,0:0|0:0|0:0,0:0:0
154,249,71233,5,0,0:0:0
154,329,71561,1,8,0:0:0
222,289,71889,2,0,P|266:269|310:289,1,100,4|8,0:0|0:0,0:0:0
382,329,72545,2,0,P|426:349|470:329,2,100,0|8|0,0:0|0:0|0:0,0:0:0
422,173,73856,6,0,P|442:129|422:85,1,100,0|8,0:0|0:0,0:0:0
342,85,74512,2,0,P|322:129|342:173,1,100,0|8,0:0|0:0,0:0:0
382,241,75168,2,0,P|298:289|218:237,1,200,0|2,0:0|0:0,0:0:0
70,177,76479,6,0,P|54:129|70:85,1,100,0|8,0:0|0:0,0:0:0
138,129,77135,1,4,0:0:0
218,129,77463,1,8,0:0:0
286,85,77790,2,0,P|306:133|286:173,1,100,0|8,0:0|0:0,0:0:0
214,209,78446,6,0,P|194:249|214:297,1,100,0|8,0:0|0:0,0:0:0
282,253,79102,1,0,0:0:0
362,253,79430,1,8,0:0:0
430,297,79757,2,0,P|446:253|430:205,1,100,4|8,0:0|0:0,0:0:0
382,137,80413,2,0,P|430:121|474:137,2,100,0|8|4,0:0|0:0|0:0,0:0:0
222,137,81725,1,4,0:0:0
98,37,82381,6,0,P|74:97|74:173|98:233,1,200,2|2,0:0|0:0,0:0:0
222,333,83692,2,0,P|246:273|246:197|222:137,1,200,2|2,0:0|0:0,0:0:0
346,37,85004,6,0,P|322:97|322:173|346:233,1,200,2|2,0:0|0:0,0:0:0
470,333,86315,2,0,P|494:273|494:197|470:137,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0
posted
hi!!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[EmPao's Easy]

Hitsound:

  1. 00:14:184 (2) - really need add finish because the melody and drums are really strong here also would fix you pattern too IMO

the gameplay is really good and hitsound good too, many check time, and sorry tiny mod lol

[Chi's Normal]

Hitsound:

  1. 00:17:790 (3) - add whistle because I can see other patterns have it and this no should be fix patterns, so i guess you missing add whistle here.
  2. 00:22:381 (1) - this whistle should change start slider to end slider to fix you patterns
  3. 00:23:692 (4,1) - the (4) should remove whistle and the (1) add whistle in start slider because the melody is really strong than the note when i listen that really fit more IMO IMO also would fix you pattern too. IMO IMO
  4. 00:25:004 (2,3) - ^ same happened before
  5. 00:27:299 (2,3) - the (2) remove whistle in end slider and the (3) add whistle in start slider, is same happened before 00:25:004 (2,3)
  6. 00:40:413 (2) - add whistle in repeat slider because i can see you missing pattern
  7. 01:02:053 (2) - missing add clap in end slider because lost pattern
  8. 01:14:512 (2) - ^
  9. 01:15:168 (3) - wrong add clap, remove in start slider and add end slider
  10. 01:18:774 (2,3) - remove clap the (2) in end slider and add clap in the (3)

this more work hitsound

gameplay:

  1. 00:06:463 (3,4,5) - pleasse unstack, the stack is really hard play in normal, better un-stack and fix spacing so the newbie player will pass
  2. 00:10:577 (2,3) - inconsistency spacing
  3. 00:13:200 (3) - try CTRL+J and fix spacing like this http://puu.sh/1YOFa, this make me good flow and will be nice to be gameplay IMO
  4. 00:33:200 (1) - remove new combo at 00:33:200 (1) and put new combo at 00:33:856 (2) because the (1) the lyrics still continue when at (2) the lyrics is change that make sense IMO IMO
  5. 00:37:790 (5) - put new combo becayse the lyrics is change that sense lot
  6. 00:42:053 (3,4) - inconsistency spacing
  7. 01:00:905 (T) - i don't get it why here? make sense more is here 01:01:397 because the lyrics,melody and drums are really strong here IMO
  8. 01:08:282 (5,1,2,3,4,5) - inconsistency spacing

the gameplay need more work and also the kiai time don't sense should be consistent other diff's


[Hard]

Hitsound:

  1. 00:06:274 (2) - missing add whistle because the melody is still here also missing you pattern this part because other diff's have it
  2. 00:06:463 (3) - missing add whistle in end slider is same explain before at 00:06:274 (2)

Gameplay:

  1. 00:31:397 (1,2,3,4,1,2,3,1,2,3,4) - this combos colors make me confuse and don't sense try remove new combo at 00:31:397 (1) and 00:33:692 (1) like this http://puu.sh/1YOqC, the remove new combo part make sense because the lyrics are still continue i don't feel is change, so is better lot if you do that IMO IMO
  2. 01:10:249 (4,5) - grid 3 up to align with 01:09:266 (1,2) so that more symentric when you fix this you need fix spacing at 01:11:233 (1)
  3. 01:26:315 (1) - the shape is different with 01:26:971 (3) try same shape

stuff cool

[Insane]

Hitsound:

  1. 00:24:184 (3) - the body have clap but don't listen very well in end slider, try remove clap in body slider and add clap in end slider because i see ou have missing pattern here
  2. 00:29:922 (1) - missing add clap in end slider because you missing pattern here and other diff's have it

good stuff

Gameplay:

  1. 00:31:725 (7) - need grid 1 up to better align with 00:31:397 (6) in end slider
  2. 00:32:381 (9) - this need grid 1 up to better align with 00:32:053 (8) in end slider , also this isn't same symentric with 00:32:217 this (9) this need more symentric, i mean align with 00:32:053 (8) and same place 00:31:397 (6) if you fix this you have carefully spacing and stack with 00:31:069 (5) in start slider
  3. 00:34:840 (10) - really need perfect align and symentric with 00:34:348 (7) make good flow and nice to gameplay for me like this http://puu.sh/1YNQA imo imo
  4. 00:42:381 (9) - the end point need grid 2 left and second point need grid 1 left to be nice blanket with 00:42:709 (10) in start slider http://puu.sh/1YNTW
  5. 00:47:299 (9) - grid 1 up to align with 00:46:807 (7) make little good flow here part IMO if you fix this you need carefully spacing at 00:47:627 (10,11)
  6. 00:58:774 (1) - I can see my owm the shape is different with 00:59:430 (3), try same shape and fix spacing
  7. 01:19:758 (1) - weird slider, grid 1 down or is intentional ?

stuff cool, i would like see more symentric example 00:31:397 (6,7,8,9) they are different align and different place, should be more symentric, so i would like see more symentric, if more symentric make good flow and nice to be gameplay IMO
[]
need more work IMO, anyway and sorry later
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
posted
I don't remember if you read reply, just notify me if you want one. Fix bunch of stuff from both, thanks.
posted
Hi merchat7 ^^/

From my modding queue :)

[EmPao's Easy]

00:21:397 (2,1) blanket please -> http://puu.sh/1Z1zV

00:25:331 (1,2,3) Specing http://puu.sh/1Z1M8

00:30:249 add note? Beat seems empty

00:32:872 (1,2) blanket please -> http://puu.sh/1Z1Gb Good shape placement is clean

01:01:397 (1,2) blanket please http://puu.sh/1Z1XO

01:03:856 (1,2,3,4) This is pattern change? -> http://puu.sh/1Z205

01:11:725 (1,2,3) This is pattern change? -> http://puu.sh/1Z24o

01:12:381 (3,4) Specing

01:16:971 (1,2,3,4) blanket please http://puu.sh/1Z2g7

01:18:938 (1,2,3,4) ^


[chi's Normal]

00:04:002 (1,2,3) This is pattern change ? http://puu.sh/1Z2k6

00:06:368 (1,2,3,4,5) This is pattern change? too? http://puu.sh/1Z2oH

00:22:872 (2) Stack !

00:25:823 (3,4,1) this is pattern change ? http://puu.sh/1Z2rt

00:31:069 (2) Four times the slider is obscured,Four times the slider is obscured

00:38:774 (6) Why is the sound of 30%?

00:47:627 (5) Doesn't fit the beat check please

00:57:627 (1,2,3) :O.. Why is jump.. Please reduce the distance

01:02:381 (2) slider end add clap

01:17:463 (2) this is slider end 01:17:627 -> 01:17:463 Behind the beat and fit.

01:25:823 (1,2,3) Why is jump... please reduce the distance..


[Hard]

00:04:028 (3) To the left 2 grid

00:05:327 (4) ^

00:06:463 (3) Ctrl+G Hard to beat this part seems to be difficult for players

00:19:430 (1) spin end 00:19:594 -> 00:19:430 and add note ? Read this beat is better

00:28:036 (1,2,3) This is pattern change ? http://puu.sh/ 1Z2Lj

00:28:036 (1,2,1) This pattern do you think about? http://puu.sh/1Z2MH

00:36:315 (3,4,1) Specing -> http://puu.sh/1Z2OQ change please

01:19:922 (1,2,3,4) Jump would be great, Beat Reading may be difficult


[Insane]

00:02:488 (1) This is slider 00:02:677 Move

00:10:250 (9) NC

00:41:397 (5,6,7) specing http://puu.sh/1Z2ZU <- change please


P.S Insane as a whole is flat beat
Don't place only the lyrics, To deploy a mix of background music is good for more flow.

Good Luck ^^
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