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Tamura Yukari - W:Wonder tale (TV Size) [Osu|Taiko]

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Total Posts
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EmPao

Guy wrote:

hi~ from my queue

[EmPao's Easy]


  •  
  1. 00:16:479 - add note? no , I want to make a little break here because it is the easiest diff
     
  2. 01:06:315 (2) - suggestion. like this rhythm? Fixed ,fit the lyrics better.
That's all~
good luck ;)
here is the code
Code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,60,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,70,0,0
29430,-100,4,2,3,80,0,0
29922,-100,4,2,1,80,0,0
40413,-100,4,2,1,80,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,80,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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thanks mod
Momochikun

Guy wrote:

hi~ from my queue


[Chi's Normal]


  •  
  1. distance is not constant this diff.

     
  2. 00:28:610 (4) - stack with 00:27:299 (2) - ?
     
  3. 00:28:938 (5) - stack with 00:26:643 (1) - ?
     
  4. 00:28:938 (5,6,1,2,3) - spacing is little large.
     
  5. 00:39:266 (1) - this note hidden by 00:37:790 (5) - and difficult timing. so i think that confuse bigginer player.
     
  6. 00:49:758 (2,3) - like this? it's rhythm is better than for me.

     
  7. 01:21:233 - move green line of 01:21:069 -

     Hit sound

     
  8. 00:07:220 (5) - remove finish
     
  9. 00:10:577 (2) - add clap of slider end
     
  10. 00:11:889 (1) - ^
     
  11. 00:13:200 (3) - add clap of slider start.
     
  12. 00:13:856 (4) - add clap
     
  13. 00:14:184 (1) - add ckao of slider end.
     
  14. 00:14:840 (2) - add finish of slider end.
     
  15. 00:15:495 (3) - add clap of repeat point.
     
  16. 00:16:479 (1) - add clap
     
  17. 00:16:807 (2) - add clap of repeat point.
     
  18. 01:01:397 (1) - add clap of slider end.
     
  19. 01:02:053 (2) - ^
     
  20. 01:03:364 (4) - ^
     
  21. 01:04:020 (1) - ^
     
  22. 01:05:004 (3) - add clap
     
  23. 01:05:331 (1) - remove clap
     
  24. 01:05:987 (2) - remove clap of slider start and add clap of slider end.
     
  25. 01:11:889 (2) - add clap of slider end.
     
  26. 01:12:545 (3) - remove clap of slider start and add clap of slider end.
     
  27. 01:13:200 (4) - remove clap
     
  28. 01:13:856 (1) - remove clap of slider start and add clap of slider end.
     
  29. 01:14:512 (2) - ^
     
  30. 01:15:168 (3) - ^
     
  31. 01:15:823 (4) - remove clap
     
  32. 01:17:790 (3) - ^
     
  33. 01:18:118 (1) - remove clap of slider end and add clap of slider start.
     
  34. 01:18:774 (2) - ^
     
  35. 01:22:381 (1) - add clap of slider end.
     
  36. 01:23:036 (2) - remove clap of slider start and add clap of slider end.
     
  37. 01:23:692 (3) - ^
     
  38. 01:24:348 (4) - ^

    need more mod this diff!

That's all~
good luck ;)
Fixed.. tq for mod :)
Fumika
Done

SPOILER
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,1,0,50,1,0
9595,327.868852459016,4,1,0,80,1,0
10250,327.868852459016,4,1,0,80,1,0
61397,-100,4,1,0,90,0,1
87627,-100,4,1,0,90,0,0


[Colours]
Combo1 : 48,177,192
Combo2 : 248,72,41

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Topic Starter
merchat7
@Fumika
You forgot to redownload? I notice you're mapping where the is no music so I removed these notes 01:30:249 (283,284,285,286,287,288,289,290,291,292,293,294) -

Actually just removed finish from 01:30:249 (283) -

Moved to pending

@Guy
Fixed most, remember to read my signature if you want a reply
Cloudchaser


☢ Folder: All its ok.

☢ Insane ☢

Insane diff its ok

☢ EmPao's Easy ☢

00:03:435 (2) - distance, it isn't enough.
00:10:250 (1,1,1) - remove nc
00:15:495 (1) - ^
00:46:315 (1) - ^
00:51:233 (1,2) - ^

☢ Chi's Normal ☢

00:39:922 (3,1) - i don't like the claps, 00:40:086 (1) - remove clap?
00:45:659 (1) - don't stack in a normal or easy diff, is a little confusing for newbie players.
00:46:643 (4) - ^

☢ Hard ☢
http://puu.sh/1T1gQ
put 1/4, really is unnecesary 1/8 here.

00:09:595 (1) - delete 1 turn http://puu.sh/1T1jC sound better, trust me.

Nothing else I can say, I hope this will be useful.
Please, reply this ;)

Good luck
EmPao

-Cloudchaser wrote:



☢ Folder: All its ok.



☢ EmPao's Easy ☢

00:03:435 (2) - distance, it isn't enough.not enough o.o? it is 0.8x spacing.no change..
00:10:250 (1,1,1) - remove nc it is my NC style, only remove 00:11:561. 00:14:184 and 00:46:315
00:15:495 (1) - ^
00:46:315 (1) - ^
00:51:233 (1,2) - ^
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
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18118,-100,4,2,1,60,0,0
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40413,-100,4,2,1,80,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,80,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


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Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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256,192,87627,12,0,90249,0:0:0

thanks mod!
Topic Starter
merchat7

-Cloudchaser wrote:

☢ Hard ☢
http://puu.sh/1T1gQ
put 1/4, really is unnecesary 1/8 here. This has no effect on gameplay so it doesn't really matter

00:09:595 (1) - delete 1 turn http://puu.sh/1T1jC sound better, trust me.Sorry, since it doesn't make sense to me to music to remove that repeat when the drums is still playing at the spot (this slider, all sounds follow the drum), I cannot agree with doing this.

Nothing else I can say, I hope this will be useful.
Please, reply this ;)

Good luck
@Momochikun
00:45:659 (1,4) - if you're going to stack, please stack them properly. Distant to prev/next note should be 0.00x http://puu.sh/1TaCw. so (1) should have 0.00x to prev note, (4) should have 0.00x to next note.

Thanks for mod!
UnitedWeSin
Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer.

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.

  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early.

  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.
Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.

  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here.

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.

  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.
[Chi's Normal]

Map Design/Rhythm

  1. 00:26:643 (1) - NC here is a bit strange. I think it would be better at 00:27:299 (2) on the downbeat when the vocals start a new sentence.

  2. 00:28:938 (5,6,1,2) - Honestly, this plays pretty strangely because the 6 is not following any sound in the music, it's overmapped. I recommend deleting the 6 and making the 5 a slider leading into the 1,2. Also I think it would be better to remove the NC from 00:29:430 (1) and add it to 00:29:922 (3) because the new verse starts on the 3 there so a NC makes more sense.

  3. 00:39:266 (1,2,3,1) - Too hard for normal imo. I think it might better if you remove the repeat from the 00:37:790 (5) and add a circle at 00:38:774 and make the 1 a 1/2 slider. Then delete the 3 and make the 2 a slider. Also remove NC from 00:40:086 (1) and add it to 00:40:413 (2) because the new phrase starts on the 2 there.

    That would just be nicer to read than having the beginning of this transition at 00:39:102 be on the end of the repeating slider 5. Instead we could have a nice slider with NC to hit there.

  4. 01:05:331 (1) - Maybe remove the NC here and add to 01:05:987 (2) to follow the vocals better just like you do with 01:09:266 (1).

  5. 01:19:758 (4) - Maybe NC here instead of 01:20:086 (1) to be consistent with 01:09:266 (1,2).

  6. 01:27:627 (3) - It would be much better to delete the 3 and make the spinner start at 01:27:627 like the other diffs. The music stops there at the 3 so it's overmapped and would be better as the start of the spinner.
Hitsounds

  1. 00:07:409 (1) - Try to reduce the volume of this spinner, it's pretty loud. Check what the other diffs are doing here.

  2. 00:11:889 (1) - Missing clap on the end here according to you pattern of claps.

  3. 00:14:840 (2) - Clap on the end is much better than a finish imo. Having only a clap here will add more emphasis to the actual important finish at 00:15:495.

  4. 00:17:954 (1) - Again, try to reduce the volume of this spinner like the other diffs do.

  5. 00:20:086 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This section has no whistles other than the one on the very first circle. Consider adding some here in a similar pattern that merchat7 uses in his diffs, they sound really nice.

  6. 00:50:413 (3) - Maybe add a finish to the end here to hit with the one in the music.

  7. 01:03:364 (4) - Missing clap on the end imo.

  8. 01:04:020 (1) - Same, missing clap on the end to follow offbeat clapping as you're doing in this section.

  9. 01:11:233 (1) - Remove the clap from the slider body and from the head. Just have one on the tail is better imo.

  10. 01:14:512 (2,3) - I think it would follow the music better if you removed the claps from the heads of these sliders and instead added them to the tails.

  11. 01:16:807 - I think you should make this timing section SC:1 because you have the wrong claps sounding atm. They are inaudible.

  12. 01:18:774 (2) - Clap would be better on the head to hit with the music.

  13. 01:23:692 (3,4) - It would fit the music better to have the claps on the tails and not the heads.
[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2).

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better.
Hitsounds

  1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more.
Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard.

[Insane]

Map Design/Rhythm

  1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9.

  2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream.

  3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit.

  4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo.

  5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve.

  6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map.

  7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together.
Hitsounds

  1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more.
Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play.
I love jumps, so I really enjoy your mapping. :> I'll star.

Ok I hope it helps.

Oh and please reply.
EmPao

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer. Fixed

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.Fixed

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.Fixed

  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early. No I follow the drums

  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.Fixed

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.
Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.
    Ok I reduce by 20%
  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here. Fixed

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.no changed,I think it is ok
  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.added
:)
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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thanks your useful mod
Topic Starter
merchat7
I'll reply later since it's 5am lol

I take too long to mod :(
Momochikun

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer.

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.

  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early.

  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.
Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.

  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here.

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.

  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.
[Chi's Normal]

Map Design/Rhythm

  1. 00:26:643 (1) - NC here is a bit strange. I think it would be better at 00:27:299 (2) on the downbeat when the vocals start a new sentence.

  2. 00:28:938 (5,6,1,2) - Honestly, this plays pretty strangely because the 6 is not following any sound in the music, it's overmapped. I recommend deleting the 6 and making the 5 a slider leading into the 1,2. Also I think it would be better to remove the NC from 00:29:430 (1) and add it to 00:29:922 (3) because the new verse starts on the 3 there so a NC makes more sense.

  3. 00:39:266 (1,2,3,1) - Too hard for normal imo. I think it might better if you remove the repeat from the 00:37:790 (5) and add a circle at 00:38:774 and make the 1 a 1/2 slider. Then delete the 3 and make the 2 a slider. Also remove NC from 00:40:086 (1) and add it to 00:40:413 (2) because the new phrase starts on the 2 there.

    That would just be nicer to read than having the beginning of this transition at 00:39:102 be on the end of the repeating slider 5. Instead we could have a nice slider with NC to hit there.

  4. 01:05:331 (1) - Maybe remove the NC here and add to 01:05:987 (2) to follow the vocals better just like you do with 01:09:266 (1).

  5. 01:19:758 (4) - Maybe NC here instead of 01:20:086 (1) to be consistent with 01:09:266 (1,2).

  6. 01:27:627 (3) - It would be much better to delete the 3 and make the spinner start at 01:27:627 like the other diffs. The music stops there at the 3 so it's overmapped and would be better as the start of the spinner.
Hitsounds

  1. 00:07:409 (1) - Try to reduce the volume of this spinner, it's pretty loud. Check what the other diffs are doing here.

  2. 00:11:889 (1) - Missing clap on the end here according to you pattern of claps.

  3. 00:14:840 (2) - Clap on the end is much better than a finish imo. Having only a clap here will add more emphasis to the actual important finish at 00:15:495.

  4. 00:17:954 (1) - Again, try to reduce the volume of this spinner like the other diffs do.

  5. 00:20:086 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This section has no whistles other than the one on the very first circle. Consider adding some here in a similar pattern that merchat7 uses in his diffs, they sound really nice.

  6. 00:50:413 (3) - Maybe add a finish to the end here to hit with the one in the music.

  7. 01:03:364 (4) - Missing clap on the end imo.

  8. 01:04:020 (1) - Same, missing clap on the end to follow offbeat clapping as you're doing in this section.

  9. 01:11:233 (1) - Remove the clap from the slider body and from the head. Just have one on the tail is better imo.

  10. 01:14:512 (2,3) - I think it would follow the music better if you removed the claps from the heads of these sliders and instead added them to the tails.

  11. 01:16:807 - I think you should make this timing section SC:1 because you have the wrong claps sounding atm. They are inaudible.

  12. 01:18:774 (2) - Clap would be better on the head to hit with the music.

  13. 01:23:692 (3,4) - It would fit the music better to have the claps on the tails and not the heads.
[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2).

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better.
Hitsounds

  1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more.
Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard.

[Insane]

Map Design/Rhythm

  1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9.

  2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream.

  3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit.

  4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo.

  5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve.

  6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map.

  7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together.
Hitsounds

  1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more.
Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play.
I love jumps, so I really enjoy your mapping. :> I'll star.

Ok I hope it helps.

Oh and please reply.

Thx :)
http://puu.sh/1TqnT
Topic Starter
merchat7
UnitedWeSin
SPOILER

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2). The main reason why I want to keep the hit circle is because of the piano rhythm here. Listen to 00:03:245 and 00:06:274. The piano sound on 00:06:274 is quite emphasized isn't it? So I decided to adjust placement a bit and jump to (3) is now 2.0x.

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.I did this to differentiate from Insane as I originally have two kick sliders there rather than hit circles. I'm still a bit unsure about keeping that stream so if I decide to keep hit circle stream in Insane, I'll definitely change this part for Hard.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better. Look at 00:35:168 (1,1,1) - and I think it should be clear why I want to keep this. The only time I didn't keep this consistency is 00:32:381 (4) - but that's because I want to do a jump pattern there.

    Hitsounds

    1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more. Reduce by 10%
    Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard. It should definitely be fine, Insane is quite jumpy overall so I want to try to keep the difficulty spread by adding some jumps to Hard too.

    [Insane]

    Map Design/Rhythm

    1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9. Alright

    2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream. Listen to the sound on 01:05:659. Quite accented right? So having that slider go off to the left actually emphasize this fact. I choose to blanket (1,2,3,4) with (3) for a cleaner effect, but I wanted to make a wave-like stream shape here as this is what this part reminds me of. Or in other words, how you play a wave-shaped stream is what I feel fit best with song here.

    3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit. I purposely undermap to emphasize the vocal. Adding those notes put the focus on drums. I try to adjust my mapping style a bit as I seem to always try to follow everything in Insane so this is what I come out with. I try to alternate a bit so I added some stream at similar parts to make kiai time more "exciting." The reason why I don't want to increase the spacing here is I want to emphasize the note via anti jump. The spacing may be 1.2x which may not be considered anti jump, but consider some 2.0x+ jump and 183bpm 1/4 stream, I think this spacing feel like anti jump.

    4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo. I don't really agree with you to be honest, I feel wave shape flow much better than curved stream. Maybe you don't like the flow since it's a bit too close to (4) [1.15x spacing from slider], if so I'll consider some more opinion and maybe raise the spacing a bit. I actually feel 01:03:364 doesn't play that well, but whenever I think of changing it, I suddenly can play it and it feel really satisfying to hit them properly :S

    5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve. Pretty much same as above.

    6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map. I felt like variating a bit by doing anti jump > jump. I prefer more opinion first through if people really do not like this pattern. I don't agree with even larger spacing as the song doesn't really get intenser, I normally map consistently rather than progressively intenser.

    7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together. Hmm I adjusted this, can you maybe show a picture of what you mean by a curve together? I didn't put too much effort on this pattern, but the reason why I kept is because it plays well and this is the most important thing for me in a beatmap.
    Hitsounds

    1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more. Same as Hard
Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play. I assume you mean the stream? But they honestly don't look messy to me :/. If you're talking about how I constantly change spacing, yep it's just my style althrough I normally follow a logic with song. Jumps shouldn't be too difficult, people are too pro these days. Also, I can get constantly 97% accuracy on this and the only reason I miss is on streams so I doubt this beatmap is very hard at all.
I love jumps, so I really enjoy your mapping. :> I'll star. Thanks

Ok I hope it helps.

Oh and please reply.

Thanks for modding carefully and your star ^^ Will update in a bit.

I probably won't be able to get much mods the next few days due to bigger and bigger backlog of stuff I need to do, but when I clear them. I'll do constant M4Ms whenever I have time. Mods should come more often and faster then.
indyinyou
chi s normal

00:28:610 : fin
00:28:938 : i think remove this silder it no sound here
00:35:168 : fin
00:48:610 : add note ?
00:58:118 : ^
00:58:282 : ^

they're just suggestions
wi11ian

merchat7 wrote:

Sorry for delay.

Thanks for giving me an example of what you want to do, i'll probably use it, but without the 1/4 jump to the slider. I want to test it some more first. I'll update this after thinking about how to implement 1/6 streams properly and improve a flow of a section when I have time.
Saw it. Thank you for applying it. ^ ^
Topic Starter
merchat7
@wi11ian
Np.

I saw a suggestion from indyinyou's mod which definitely should be changed for Normal so I gave kudosu, if Momochikun doesn't change it for some reason, I'll make sure it's changed.
MotorOka
nice anime!!!
BeatofIke
Nice map and nice anime.
I will mod this map if you want :3
BounceBabe
Hi, M4M!

General

Kiai time parts arent consistent on the diffs

Easy

00:15:495 (1) - Unnecessary NC, remove it
00:27:299 (1) - ^
00:29:430 (1) - ^
00:39:102 (1) - ^

Normal

00:06:463 (3,4,5) - I advise you to not place them like this on Easy or Normal, antijumps are not welcome here, make normal spacing

00:09:586 - Why kiai?
00:24:020 (1,2) - Reverse NC for new vocal
00:39:266 - Kiai again
00:40:086 (1,2) - Reverse NC for melody and vocal
00:51:233 (4,1) - ^
00:58:774 (4) - NC for new pattern and vocal
01:03:364 (4,1) - Reverse NC
01:05:331 (1,2) - ^
01:10:577 (5,1) - Wrong spacing, keep it normal
01:27:627 (1) - Should end on the white tick, so it matches the other diffs


Hard

00:25:987 (5) - NC so the combo isnt too long
00:36:315 (4,1) - Spacing should be normal between
01:19:758 (1,2,3,4) - This antijump pattern should only happen in Insanes, make normal spacing


Insane


00:04:949 (1,2,3,4,5,6) - Spacing should be consistent, otherwise the flow is broken and spacing too
00:10:250 (9) - NC so its not too long and the stream has single combo
00:17:790 (1) - Unnecessary NC, remove it
00:22:381 (1,2,4,5) - Jumps dont fit here, make normal spacing
00:34:184 (6) - NC for antijump otherwise fix spacing
00:41:397 (6,7) - Spacing change, make normal, its nonsesne here
00:46:643 (6,7) - ^

00:50:823 (2) - This circle is too much and doesnt follow the sound, remove it
00:52:217 (7) - NC
00:57:463 (5) - ^
01:11:889 (3) - To follow your combo pattern NC here
01:17:135 (3) - ^

GL
EmPao
thanks mod!

only fix 00:27:299 (1) - ^ 00:39:102 (1) - ^

code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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Pereira006
hi!!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[EmPao's Easy]

Hitsound:

  1. 00:14:184 (2) - really need add finish because the melody and drums are really strong here also would fix you pattern too IMO

the gameplay is really good and hitsound good too, many check time, and sorry tiny mod lol

[Chi's Normal]

Hitsound:

  1. 00:17:790 (3) - add whistle because I can see other patterns have it and this no should be fix patterns, so i guess you missing add whistle here.
  2. 00:22:381 (1) - this whistle should change start slider to end slider to fix you patterns
  3. 00:23:692 (4,1) - the (4) should remove whistle and the (1) add whistle in start slider because the melody is really strong than the note when i listen that really fit more IMO IMO also would fix you pattern too. IMO IMO
  4. 00:25:004 (2,3) - ^ same happened before
  5. 00:27:299 (2,3) - the (2) remove whistle in end slider and the (3) add whistle in start slider, is same happened before 00:25:004 (2,3)
  6. 00:40:413 (2) - add whistle in repeat slider because i can see you missing pattern
  7. 01:02:053 (2) - missing add clap in end slider because lost pattern
  8. 01:14:512 (2) - ^
  9. 01:15:168 (3) - wrong add clap, remove in start slider and add end slider
  10. 01:18:774 (2,3) - remove clap the (2) in end slider and add clap in the (3)

this more work hitsound

gameplay:

  1. 00:06:463 (3,4,5) - pleasse unstack, the stack is really hard play in normal, better un-stack and fix spacing so the newbie player will pass
  2. 00:10:577 (2,3) - inconsistency spacing
  3. 00:13:200 (3) - try CTRL+J and fix spacing like this http://puu.sh/1YOFa, this make me good flow and will be nice to be gameplay IMO
  4. 00:33:200 (1) - remove new combo at 00:33:200 (1) and put new combo at 00:33:856 (2) because the (1) the lyrics still continue when at (2) the lyrics is change that make sense IMO IMO
  5. 00:37:790 (5) - put new combo becayse the lyrics is change that sense lot
  6. 00:42:053 (3,4) - inconsistency spacing
  7. 01:00:905 (T) - i don't get it why here? make sense more is here 01:01:397 because the lyrics,melody and drums are really strong here IMO
  8. 01:08:282 (5,1,2,3,4,5) - inconsistency spacing

the gameplay need more work and also the kiai time don't sense should be consistent other diff's


[Hard]

Hitsound:

  1. 00:06:274 (2) - missing add whistle because the melody is still here also missing you pattern this part because other diff's have it
  2. 00:06:463 (3) - missing add whistle in end slider is same explain before at 00:06:274 (2)

Gameplay:

  1. 00:31:397 (1,2,3,4,1,2,3,1,2,3,4) - this combos colors make me confuse and don't sense try remove new combo at 00:31:397 (1) and 00:33:692 (1) like this http://puu.sh/1YOqC, the remove new combo part make sense because the lyrics are still continue i don't feel is change, so is better lot if you do that IMO IMO
  2. 01:10:249 (4,5) - grid 3 up to align with 01:09:266 (1,2) so that more symentric when you fix this you need fix spacing at 01:11:233 (1)
  3. 01:26:315 (1) - the shape is different with 01:26:971 (3) try same shape

stuff cool

[Insane]

Hitsound:

  1. 00:24:184 (3) - the body have clap but don't listen very well in end slider, try remove clap in body slider and add clap in end slider because i see ou have missing pattern here
  2. 00:29:922 (1) - missing add clap in end slider because you missing pattern here and other diff's have it

good stuff

Gameplay:

  1. 00:31:725 (7) - need grid 1 up to better align with 00:31:397 (6) in end slider
  2. 00:32:381 (9) - this need grid 1 up to better align with 00:32:053 (8) in end slider , also this isn't same symentric with 00:32:217 this (9) this need more symentric, i mean align with 00:32:053 (8) and same place 00:31:397 (6) if you fix this you have carefully spacing and stack with 00:31:069 (5) in start slider
  3. 00:34:840 (10) - really need perfect align and symentric with 00:34:348 (7) make good flow and nice to gameplay for me like this http://puu.sh/1YNQA imo imo
  4. 00:42:381 (9) - the end point need grid 2 left and second point need grid 1 left to be nice blanket with 00:42:709 (10) in start slider http://puu.sh/1YNTW
  5. 00:47:299 (9) - grid 1 up to align with 00:46:807 (7) make little good flow here part IMO if you fix this you need carefully spacing at 00:47:627 (10,11)
  6. 00:58:774 (1) - I can see my owm the shape is different with 00:59:430 (3), try same shape and fix spacing
  7. 01:19:758 (1) - weird slider, grid 1 down or is intentional ?

stuff cool, i would like see more symentric example 00:31:397 (6,7,8,9) they are different align and different place, should be more symentric, so i would like see more symentric, if more symentric make good flow and nice to be gameplay IMO
[]
need more work IMO, anyway and sorry later
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Topic Starter
merchat7
I don't remember if you read reply, just notify me if you want one. Fix bunch of stuff from both, thanks.
Gloria Guard
Hi merchat7 ^^/

From my modding queue :)

[EmPao's Easy]

00:21:397 (2,1) blanket please -> http://puu.sh/1Z1zV

00:25:331 (1,2,3) Specing http://puu.sh/1Z1M8

00:30:249 add note? Beat seems empty

00:32:872 (1,2) blanket please -> http://puu.sh/1Z1Gb Good shape placement is clean

01:01:397 (1,2) blanket please http://puu.sh/1Z1XO

01:03:856 (1,2,3,4) This is pattern change? -> http://puu.sh/1Z205

01:11:725 (1,2,3) This is pattern change? -> http://puu.sh/1Z24o

01:12:381 (3,4) Specing

01:16:971 (1,2,3,4) blanket please http://puu.sh/1Z2g7

01:18:938 (1,2,3,4) ^


[chi's Normal]

00:04:002 (1,2,3) This is pattern change ? http://puu.sh/1Z2k6

00:06:368 (1,2,3,4,5) This is pattern change? too? http://puu.sh/1Z2oH

00:22:872 (2) Stack !

00:25:823 (3,4,1) this is pattern change ? http://puu.sh/1Z2rt

00:31:069 (2) Four times the slider is obscured,Four times the slider is obscured

00:38:774 (6) Why is the sound of 30%?

00:47:627 (5) Doesn't fit the beat check please

00:57:627 (1,2,3) :O.. Why is jump.. Please reduce the distance

01:02:381 (2) slider end add clap

01:17:463 (2) this is slider end 01:17:627 -> 01:17:463 Behind the beat and fit.

01:25:823 (1,2,3) Why is jump... please reduce the distance..


[Hard]

00:04:028 (3) To the left 2 grid

00:05:327 (4) ^

00:06:463 (3) Ctrl+G Hard to beat this part seems to be difficult for players

00:19:430 (1) spin end 00:19:594 -> 00:19:430 and add note ? Read this beat is better

00:28:036 (1,2,3) This is pattern change ? http://puu.sh/ 1Z2Lj

00:28:036 (1,2,1) This pattern do you think about? http://puu.sh/1Z2MH

00:36:315 (3,4,1) Specing -> http://puu.sh/1Z2OQ change please

01:19:922 (1,2,3,4) Jump would be great, Beat Reading may be difficult


[Insane]

00:02:488 (1) This is slider 00:02:677 Move

00:10:250 (9) NC

00:41:397 (5,6,7) specing http://puu.sh/1Z2ZU <- change please


P.S Insane as a whole is flat beat
Don't place only the lyrics, To deploy a mix of background music is good for more flow.

Good Luck ^^
EmPao
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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256,192,87627,12,0,90249,0:0:0

thanks mod
Tari
Check this~ ><

I created this mod yesterday, Some of the things might have been repeated.

[General]

  1. Japanese tag is little weird, since people will use universal language which is English to search for maps, maybe you should remove then? >< or add the English translated version of the Japanese words to the tags.
  2. Well, Kiai on your own diffs are different, I understand it can be different for guest, but you should make them the same in your diff. for consistency you know?
    Well nothing else to poke at...

[Easy]

  1. 00:16:479 - Well in this part, it seems a little empty, I think you might need to add a note? I know it doesn't exactly follow vocal, but it fit the drums and rhythm well IMO
  2. 00:33:856 (2) - I hear little piano note somewhere around here, and the whistle fit with it, so maybe you should add a whistle to fit the piano in the background?
  3. 00:37:790 (4) - Wooosssh, There definietely should be a whistle here, There is a bigger piano sound note here, and as said before, whistle with this sound really nice... and I think you might want to add a new combo here?
  4. 00:37:790 (4) - Well, nothing really wrong with shape, but it seem little boring, maybe you can put some pizzazz in this slider and try a new slider shape, I have one you can try buts its up to you Slider Suggestion : http://puu.sh/1Z35j
  5. 01:06:643 (3) - The harp sound here really sounds beautiful, but It will sound better if you add a whistle to the head of the slider, I recommend you add this too ><, but if you want to add finish that's okay too :)
  6. 00:36:479 (1) - Well same here, you should add either finish or whistle whatever feel better for you, it doesn't really matter which one you add, I don't really care.
  7. 01:04:020 (2) - Well whistle fit here better than finish, so yeah should add whistle here.
    Good diff, nice blankets :>
[Normal]

  1. 00:02:677 (1,2,3,1,2,3,4,5) - Placing in the beginning is quite messy, especially this part, Please remap this whole section >< and please do not add badly stacked notes , its not good at all for the map...
  2. 00:07:409 (1) - Well, spinner end is different from other diffs and it the end here does not seem correct, I think it would be better to end spinner 1 white tick back like the other diffs in this mapset, and also should add whistle~ sound quite nice :> and fit with music.
  3. 00:15:495 (3,1,2,3,1) - No real problem with this, but it seem too close with the other notes, To be honest, I think you should worry more about flow and do symmetry when you can because your following the music, not following your patterns right?
  4. 00:23:036 (2) - Well, this look really weird in the editor because it overlap previous note, placement is off basically, you can fix this though by moving the note up a little bit, make sure you fix other note spacing if you do this.
  5. 00:21:725 (4) - Well, clap in the end not really fit, because it make it sound like the other beats, when it clearly doesn't sound like other beats. this one is quite stronger than the other beats, so I think you should remove it and maybe add whistle or finish? this is your choice, but you should really remove clap and add something else to end, it not fit at all.
  6. 00:23:036 (2,3,4) - Well this don't exactly follow the vocals, if thats what your trying to follow here, maybe you should try different rhythm here, (This map have constant 1/2 rhythm which seem really boring especially because this is a normal diff) but I guess you can keep it if you want, but should spice up rhythm a bit in this diff.
  7. 00:24:020 (1) - Well, same thing as above, whistle sound nice here and fit with the music, try to find other similar parts like this, because there are diff more places you can add whistles.
  8. Well, after this, placement get really really really messy >< Note seem really clammed up, but I don't know what else to tell you beside remap, If you want you should re position each note carefully instead of remap... but really this diff is just messsy... I'll point out some things ><
  9. 00:24:020 (1,2) - Well, position of note 2 is pretty bad, it touch the previous notes kinda like overlapping... your best bet is to change the location of note 1 and then move 2 to where it seems nice, here a suggestion : http://puu.sh/1Z6VZ , As you can see this placement is better than yours...
  10. 00:27:299 (2) - QAQ, Remove clap and add finish or whistle please, I already explain this above.....
  11. 00:37:790 (5,6) - Again bad placement, feel like random placement to me >< but I'm here to save the day, here the suggestion I think you could possibly try : http://puu.sh/1Z70e The slider 5 look really better and the note don't seem very squished together :D
  12. 00:49:758 (2) - Extend this slider to the white tick, it follow drums more and it seem more rhythmic since the sliders flow in a nice way if you do this ^^
  13. 00:54:512 (3) - Well clap here is alright, but it would be better if you add a whistle too, cause of harp like noise in the background
  14. 01:02:053 (2) - Miss clap here, if you don't add it, it will mess up your consistency and hitsound pattern , which is 2-4.. please add it here
  15. 01:11:233 (1) - Please check spacing here 0.0, I can't believe other modders don't notice this >< please don't sacrifice spacing for the sake of patterns, its not right especially for easy and normal diffs.
  16. 01:27:627 (1) - Why this slider end in red tick ? it should end in white tick like other diff, the soft hit in the end of the spinner make the spinner sound bad anyway, please extend to white tick.
    This diff need much much more work, in placement and hitsound really ><
[Hard]

  1. 00:07:220 (1) - Well, going say same thing here, but spinner end should be 1 tick back, its where the spinner really should end, or are my eyes lying :?. Make sure you add whistle to spinner if you do this.
  2. 00:15:168 (4) - Uh, I think the music is increasing and going higher, but based on my feel it clearly is, maybe you should add two notes replacing the slider going up?, it feel better to me ><
  3. 00:17:790 (6) - Not a big issue, but slider blanket here look ugly, I think you should just make straight slider going up,
  4. 00:45:168 (3,4) - Well, looks a bit messy when the upcoming notes show, I think for better flow you should put the notes a little up? http://puu.sh/1ZwZy if you follow this, the next suggestion will make this one look good ^^
  5. 00:46:807 (3) - You see this slider? you can put the slider end location at the same spot as these notes 00:45:168 (3,4) - , Do this only if you follow the above suggestion.
  6. 00:50:086 (1,2,3) - Better if you make each slider facing away from each other, something like this http://puu.sh/1Zx39 because I think your already trying to do that o.o
  7. 01:06:315 (2) - Well you have two choices here, you can either move this slider to the left more, cause it touch other notes and ruin pattern a little bit, or you can move this note 01:05:004 (5) - so it don't touch this slider. whatever is better for you
  8. 01:24:348 (3) - Another minor cosmetic issue, but you should fix anyways because its pretty noticeable, the slider end doesn't stack with 01:22:709 (2) - note's position.
  9. 00:28:528 - Wouldn't be bad idea to add note here, it follow the harp fast notes or whatever the bg music is. Feels nice to add it here too ^^
    Hitsound in this diff is quite nice :P
[Insane]

  1. 00:07:220 (1) - Same thing in other diffs, spinner end 1 tick back + whistle
  2. 00:10:250 (9) - Seems correct to add new combo here , since your combo after this are pretty short, and this stream seem like a different combo from the rest of the notes
  3. 00:57:463 (5) - Well since 00:57:790 (6) - start position stack with this slider : 00:57:135 (4) - end position, you should do the same to this by stacking it start position to 00:56:643 (2) - start position. or move this 00:56:643 (2) - slider altogether.
    Well insane is nicely made, pattern are neat so I won't poke at many things.
All diffs are nice, except normal, it need more work ><

Good Luck and hope my mod help you :)
Topic Starter
merchat7
@Gloria Guard
P.S Insane as a whole is flat beat
Don't place only the lyrics, To deploy a mix of background music is good for more flow.
I do not understand this, please give some example of where I can change the rhythm to follow background music for better flow.

@Taris
Replying since you seem to have put quite some effort into your mod. Since a reply wasn't ask, I'll only reply to certain stuff.

00:07:220 (1) - [Hard&Insane] I see your point, but this spinner is intended to follow the vocal, vocal is still singing until where the spinner ends now.
00:28:528 - [Hard] A stream at end of slider is quite difficult to catch properly, so I want to avoid this for this Hard. As my Insane isn't really a streamy map, I think not having any stream in Hard is fine.
00:57:463 (5) - [Insane] Doing your suggestion here require a pretty big spacing increase/reduction depending on what I follow. I feel current spacing is best for gameplay and I can't really see any easy way to keep the spacing relatively the same while following your suggestion so I leave this for now.

If I didn't change a pattern, it just mean I prefer my current pattern.

Thanks for mods!
EmPao

Taris wrote:

[Easy]

  1. 00:16:479 - Well in this part, it seems a little empty, I think you might need to add a note? I know it doesn't exactly follow vocal, but it fit the drums and rhythm well IMO x
  2. 00:33:856 (2) - I hear little piano note somewhere around here, and the whistle fit with it, so maybe you should add a whistle to fit the piano in the background? x
  3. 00:37:790 (4) - Wooosssh, There definietely should be a whistle here, There is a bigger piano sound note here, and as said before, whistle with this sound really nice... and I think you might want to add a new combo here? x
  4. 00:37:790 (4) - Well, nothing really wrong with shape, but it seem little boring, maybe you can put some pizzazz in this slider and try a new slider shape, I have one you can try buts its up to you Slider Suggestion : http://puu.sh/1Z35j Ok
  5. 01:06:643 (3) - The harp sound here really sounds beautiful, but It will sound better if you add a whistle to the head of the slider, I recommend you add this too ><, but if you want to add finish that's okay too :)Fixed
  6. 00:36:479 (1) - Well same here, you should add either finish or whistle whatever feel better for you, it doesn't really matter which one you add, I don't really care.Fixed
  7. 01:04:020 (2) - Well whistle fit here better than finish, so yeah should add whistle here.
    Good diff, nice blankets :>Fixed
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
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thanks for mod~ :)
Raging Bull
Hi. Mods are suggestions, if you disagree with any, please explain instead of "no"

Easy:
00:15:495 (1) - Could be me, but I feel like it would play better if you add 2 1/1 sliders. Try it?
00:27:299 (5) - instead of repeat, maybe something like this? http://puu.sh/206OV I think it follows music better and you won't have awkward silence at 00:28:610 (3)
00:39:102 (5) - Well this silence is awkward, how about like screenshot instead? http://puu.sh/207ae

Normal:
00:09:595 (1) - I think removing one repeat and adding a note instead would be better. Having music start on slider end doesn't sound as exciting as clicking the note when music starts.
00:28:610 (4) - Maybe like screenshot? http://puu.sh/207fO
00:37:790 (5) - Well that's a rather awkward looking slider, plus it also touches the hp bar. I'm not sure if it's unrankable like this since slider is still pretty visible, though maybe at least shift it down a few grids so there won't be any troubles in the future? orz
00:40:086 (1) - Remove NC? Not really necessary since it's still the drums, so it'll be consistent with the previous notes.
00:42:381 (4,1,2) - Spacing between these are inconsistent. 4,1 are 1.4x and 1,2 is 1x. Maybe make it more consistent so there won't be confusion?
01:05:331 (1) - Making this note into 1/1 slider would be better since it won't have awkward silence, you can hear singer holdign a note.
01:11:889 (2) - Having second kiai time here is a lot better since the tension was being built up at 01:11:233 (1) and released here.
01:17:135 (2) - Same thing. HAve third kiai here would be a lot better.
01:21:069 (4) - Perhaps make a long slider? Weird silence for me and ruins flow imo since it has a sudden stop.
01:26:971 (1,2) - Spacing? And 1 doesn't sound like following anything for me lol. Maybe remove it?

Hard:
00:06:274 (2) - Perhaps move this note so the distance between the two sliders would be the same? It feels weird to have a sudden 1xDS then a 2x DS jump. Maybe move it to 196:200?
00:28:610 (3) - Same as normal orz. Make a slider instead?
01:19:758 (1,2,3,4) - I thought it was weird to have jumps then an anti jumps afterward. Maybe just make it 1x spacing?
Pretty neat diff.

Insane:
Really don't think AR9 is really needed. I mean well I know we all love high AR these days but 158 bpm seems rather low to have AR9 orz
00:28:610 (8) - Same as normal.
00:55:823 (9,10,1) - Seems weird to have a slowdown and then have a pretty huge jump. Perhaps reduce the spacing at least to 2.5? http://osu.ppy.sh/ss/605835
01:01:397 (3) - Add NC? I think it would be good since it;'s the start of chorus and kiai time too.
01:16:807 (2) - Perhaps just space this like the other pattern? 1.2 DS?
Just at least AR8 orz thats all I hope.

Good luck.
Topic Starter
merchat7
Raging Bull
SPOILER

Raging Bull wrote:

Hi. Mods are suggestions, if you disagree with any, please explain instead of "no"

Hard:
00:06:274 (2) - Perhaps move this note so the distance between the two sliders would be the same? It feels weird to have a sudden 1xDS then a 2x DS jump. Maybe move it to 196:200? Spacing are like this for jumps, I want to emphasize the sound on 00:05:706 and 00:06:463. These two places are where a piano chord is played + vocal compare to just one piano note being play on 00:06:274 and no vocal there. Since lot of complains for this jump. I reduce the jump by another 10%.
00:28:610 (3) - Same as normal orz. Make a slider instead? Hm, I don't really catch why you want me to do this. Assuming it's because you don't like the pause. Since I'm keeping consistency with Insane. I try to see if I can add some notes there. But there is no real solid sound to follow here so whenever I try to add something, it felt weird. Also, I think having a pause is nice, because it really emphasize the sudden drum sounds in music 00:29:430 (1,2). Doing a slider doesn't give this emphasis at all in my opinion.
01:19:758 (1,2,3,4) - I thought it was weird to have jumps then an anti jumps afterward. Maybe just make it 1x spacing? I'll be honest, I love this anti jump pattern a lot. But since several people also mention this, I increase spacing a tad bit.
Pretty neat diff.

Insane:
Really don't think AR9 is really needed. I mean well I know we all love high AR these days but 158 bpm seems rather low to have AR9 orz Only the beginning is 158bpm, the rest is 183bpm. With this mapping style, ar 9 works best imo.
00:28:610 (8) - Same as normal.Read Hard
00:55:823 (9,10,1) - Seems weird to have a slowdown and then have a pretty huge jump. Perhaps reduce the spacing at least to 2.5? http://osu.ppy.sh/ss/605835 Just something random I did. I kept it because it flows nicely. No one complain about this so far so I would rather wait for more opinion. However, I reduce spacing a bit and fix some stuff I notice here. Also keep in mind, for this part, I used quite a few 2.0x+ spacing. So a 2.8x (or to be simpler 3.0x) is something like 1.5x if you divide both by 2 so the jump shouldn't feel that sudden.
01:01:397 (3) - Add NC? I think it would be good since it;'s the start of chorus and kiai time too. I generally keep streams in one combo, I only broke this rule on 00:10:250 (1) - since several people feel combo is too long.
01:16:807 (2) - Perhaps just space this like the other pattern? 1.2 DS? I just want to variate a bit here, if I can think of something else, maybe I'll change it.
Just at least AR8 orz thats all I hope. Considering that I map this in ar9 and all the big jumps, I really do not think ar 8 will fit well.

Good luck.

Thanks for mod

Edit: ReySHeL asked me if a taiko diff could be made. Since the mapset already had taiko, we had a small discussion. I've decided to accept it. Please add ReySHeL to tags or update.
inaba-tan
haha~
japanese MOD

[ReySHeL's Taiko Oni]
SPOILER
ReySHeL: こんにちわー modお願いしてもいいですか?
inaba-tan: yap
ReySHeL: ありがとうございます
*ReySHeL is listening to [http://osu.ppy.sh/b/219572 Tamura Yukari - W:Wonder tale (TV Size)]
inaba-tan: yey
ReySHeL: これです
inaba-tan: ha~i
inaba-tan: 01:01:397 (1) - サビ部分は繋げよう
ReySHeL: ほうほう
inaba-tan: 01:04:266 (3) - 3連の裏から入ってみよう
ReySHeL: はい
inaba-tan: 01:08:446 (2) - 3連多いので5連入れてみよう
ReySHeL: おkです
inaba-tan: 01:10:413 (2) - ここも3連
inaba-tan: ぼくmod苦手なんで勘弁してください以上です
inaba-tan: \デデン/
ReySHeL: modありがとうございます><
Raging Bull
Yeah, I didn't like the pause, but fair enough. It's all consistent in all other diffs anyways. Here's a star too since you really explained it in detail about my suggestions.
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
+= add
-= delete
/ = exchange to
[Fumika's Taiko Muzukashii]
MOD information
01:00:249 - d/k
01:00:331 - d/k
01:04:840 - D/d
01:27:954 (272,273,274,275,276,277,278,279,280,281,282,283) - change to
d k d d d k or
k k d d d k or
k d d k or
k k d d k k or
spinner or
etc..
It looks good
I almost have not got anything to say for it :)
[KG's Taiko Oni]
MOD information
00:11:643 - -d
00:12:299 - -d
00:12:954 - -d
00:13:610 - -d
00:14:922 - -k
00:17:709 - -d (could be)
A melody can be take out some notes
which is
00:20:086 (3,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,1)
00:25:331 (3,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,1,1,2,1,1,2,1,1,2,1,1,2,3,1)

00:30:823 - -d
00:32:545 (2,3,5) - delete
00:37:381 - -d
00:37:790 - d/k
00:38:036 - -d
00:37:790 (2,3,4) - ddd/kkk (could be)
00:38:610 - d/k
00:38:856 - -k
00:54:348 (1,2,1,1,2,3,1) - kkdkkkd/d kkk d
reduce some notes..
00:56:151 (2,1,2,1,1,2,3,4,5,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,1,2,3,1,2,1,1,2,1,2,1,2,1,2,1,1,2,3,1,1,1)

01:15:495 - d/k
01:15:659 - k/d
reduce some notes..
01:27:790 (2,3,1,1,1,2,3,1,1)
I think should take some notes out from some parts
some quiet part has far too much notes but it is just my opinion.

[ReySHeL's Taiko Oni]
MOD information
can be tidy up a little in kiai part
just for example
01:04:184 (2,3,1,2,1,2,3,1,2,1,2) - to ddk k d ddk kkd
01:03:282 - -k
etc..
見たところ特に言うところはありませんが、
気合のノートをもう少し減らすと綺麗に見えるかもしれません!
良い譜面ですね



It may not be helpful :?
nevermind whether give kudosu or not~
Thanks for seeing!
ReySHeL

0gre wrote:

[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
+= add
-= delete
/ = exchange to



[ReySHeL's Taiko Oni]
MOD information
can be tidy up a little in kiai part
just for example
01:04:184 (2,3,1,2,1,2,3,1,2,1,2) - to ddk k d ddk kkd
01:03:282 - -k
etc..
見たところ特に言うところはありませんが、
気合のノートをもう少し減らすと綺麗に見えるかもしれません!
良い譜面ですね ありがとうございます(*>ω<*)




It may not be helpful :?
nevermind whether give kudosu or not~
Thanks for seeing!
sry no change ;w;
but it was very useful advice :)
thanks for mod!
BeatofIke
Hello, merchat7! Mod 4 Mod request from your modding queue and at #modreqs! Please offer feedback on this mod if you want!

[EmPao's Easy]
  1. 00:15:495 (1,1) - This rhythm you used here is a bit awkward. This rhythm could be improved by adding an extra 1/1 reverse slider at 00:16:807 (1) and starting the spinner at 00:18:118 (1). By re-arranging this rhythmical change, you can now notice the 1/1 reverse slider is better emphasizing the same percussion pattern as the previous slider whereas the spinner is emphasizing the pause. Here is an example of what I mean:

    Before Fix:

    After Fix:

  2. 00:20:086 - 00:27:299 (5): Since you seem to be using the soft-whistles for every whole beat from 00:20:086 - 00:27:299, I believe you should add a soft-whistle at the end of 00:20:086 (1) and delete the one at 00:25:331 (1). That way, the hitsound will be more consistent overall.
  3. 00:37:790 (4) - A little at the nazi side, but I couldn't resist seeing slider 4 unsymmetrical. Try rearranging this slider so the slider is symmetical. Also, you should move the previous hit circle to x:240 y:140. Here is a picture and code of what it should look like:
    Image and Code

    240,220,37135,1,0,0:0:0
    240,140,37463,1,8,0:0:0
    308,180,37790,2,8,P|352:160|404:188|404:188|452:160|500:180,1,200,2|0,0:0|0:0,0:0:0
  4. 00:43:036 (3) - A soft-whistle would sound nice here, since you added one at the head of 00:48:282 (1). I believe you were trying to emphasize to soft piano chords.
  5. 01:01:397 (1) - 01:21:725: It's hard to tell exactly what are you were trying to emphasize the soft-whistles with. You seem to be adding them on random notes more or less. Try adding a soft-whistle at the head of 01:07:954 (5) and 01:14:512 (2) since it's consistent with 01:04:020 (2) and 01:18:446 (1) respectively.
  6. 01:19:757 (4) - The end of this slider is unsnapped! See AI Mod (File > Open AI Mod). To fix, just drag the end of the slider back and forth (only once) on the time frame.
  7. 01:21:725 (6) - Even though a soft-finish isn't really necessary here, you don't have to remove it if you don't want to. :P

    Easy difficulty has potential. Keep up the good work!
[Chi's Normal]
  1. Comparing with the other difficulties (combo-wise), this difficulty has many combo inconsistencies.
  2. I recommend increasing the Overall Difficulty to 3 or 4. OD2 is too low for a Normal Difficulty.
  3. 00:12:872 (2,3) - You have inconsistent spacing here! You were using 1.0x spacing, but it's 0.8x here. Consider fixing this spacing. Also, I prefer if you add a new combo here instead of 00:11:889 (remove combo here) for combo consistency purposes, such as a change of pattern.
  4. 00:14:184 (1) - If fixed above , remove this combo as well and add a new combo at 00:15:495. Remove the combo at 00:16:479 afterwards.
  5. 00:28:610 (4) - I can hear a soft-cymbal crash here. Consider adding a soft-finish here to emphasize it.
  6. 00:29:430 (1) - Consider adding a soft-clap here, to be consistent with the other difficulties. It helps emphasize the percussions.
  7. 00:29:922 (3) - To be consistent with the other difficulties, I recommend that you add a new combo here. If fixed above, consider removing the combo at 00:31:233 (1) and swapping the combos at 00:32:545 (5,1). It should look like this:

    Before fix:

    After fix:


  8. 00:37:790 (5) - This slider is a bit ugly and it's touching the HP bar! I recommend moving this slider lower and readjusting the shape a little.
  9. 00:39:594 (2) - Consider adding a soft-clap at the end of this slider as well, since you can hear the drums here. The other difficulties seem to add one here.
  10. 00:40:086 (1,2) - It would be better (and more consistent with the music) if you add a new combo at 00:40:413 (2) instead of here. Remove this combo afterwards.
  11. 00:45:168 (3,1) - A little nazi, but the hit circle is not perfectly stacked with the previous slider end. It's a very easy fix. Just click on the circle tool and move the cursor on the slider end. It will automatically snap perfectly with the slider end. Good luck!
  12. 00:46:807 (5) - There is no sense of beat on the slider reverse. Therefore, it is off beat and thus unrankable! To fix this issue, I recommend re-arranging the rhythm in a way so it follows the music (beat-wise). Here is an example:

    Before Fix:

    After Fix:

  13. 00:58:774 (4) - Add a new combo here, so it's consistent with the other difficulties.
  14. 01:00:086 (6) - Consider removing the soft-finish at the end of this slider, since there is nothing to emphasize here.
  15. 01:05:987 (2,3) - Similar issue as 01:00:086 (6). Consider removing the soft-finish at the head of this slider, since there is nothing to emphasize here. You should use finishes to emphasize the cymbals. Instead, add a soft-finish at 01:06:643 (3) at the head of the slider.
  16. 01:25:004 (1,2) - This spacing is inconsistent, including the one at 01:26:315 (3,1). Should be an easy fix though.
  17. 01:26:971 (1,2) - Do you notice the sudden spacing change here? It has 1.35x spacing where it should be 1.0x spacing!

    Normal difficulty still needs some tweaking!
[Hard]
  1. 00:05:327 (4) - (optional) You might have done this intentionally, but maybe you could add a soft-whistle here to emphasize the piano+vocals? You added one on your Insane difficulty.
  2. 00:26:643 (7) - I think you should remove this soft-whistle at the end of this slider, since you didn't add one at the end of 00:21:397 (7). Then again, you did added one on your insane difficulty.
  3. 01:18:446 (1,4) - A bit nazi, but the slider end at 01:19:430 (4) is not perfectly stacked with the head of the slider at 01:18:446 (1). Should be a easy fix, but it's not a real issue.

    Hard difficulty is well mapped. Very solid hitsound usage, neatness, and rhythm choice!
[Insane]
  1. 00:02:551 (1) - (optional) Not a necessary fix, but it feels a little awkward to add this mini kick slider when you are mainly following the vocals. I think a single hit circle (with a soft-whistle added) would be fine imo. You already emphasized the piano sounds with the soft-whistles, so it shouldn't sound too awkward overall.
  2. 00:17:790 (1) - I don't think this combo is necessary, since there is a spinner afterwards (which is another combo)! I suggest removing this combo.

    Insane difficulty is also well mapped. Very solid hitsound usage, neatness, and rhythm choice! I hate the jumps though! :o
[Fumika's Taiko Muzukashii]
  1. 01:28:938 (276,277,278,279,280,281,282,283) - I think you should just delete these red circles (or whatever it's called), since they are not emphasizing anything in the music! You should end the song by adding a blue circle at 01:28:774.
[KG's Taiko Oni]
  1. Nothing to point out! Everything sounds consistent! Good Work!
Nice map overall. Good Luck!
Topic Starter
merchat7
@Raging Bull
Thank you for your star

@0gre
Thank you for taking a look at the taiko diffs, I'll definitely give a kudosu if there are changes.

@BeatofIke

Hard
00:05:327 (4) - Yeah, doing this I feel give more emphasis on the piano of 00:05:706.

Insane
00:02:551 (1) -Hmm I don't really think this ruin the focus on vocal. I also want the first note to be a slider to help with say, hidden mod.
00:17:790 (1) -This is mainly to help read this part, but I'm not too happy with this part overall, I'm still thinking of how to rework this.

The rest fixed. Just wondering, you didn't check ReySHeL's Taiko Oni?

Still thinking about Insane, I love the map when I can play it, but as I haven't been playing osu! much lately, it doesn't play as intuitively as I would like it to. Feel like the pattern are nice on paper, but when you play, it's not as good as I'd like it to be. Main reason why I haven't been pushing this actively for ranking.
Autumn
Hi~M4M

[EmPao's Easy]
試試這種單錨點的滑條,可以包得很好看:
00:22:053 (1) -
340,288,22053,6,0,P|388:216|328:136,2,200,2|0|2,0:0|0:0|0:0,0:0:0
00:32:872 (1) - ^
384,116,32872,6,0,P|436:196|376:272,1,200,8|8,0:0|0:0,0:0:0
00:54:840 (3) -
332,76,54840,2,0,P|384:152|324:232,1,200,2|0,0:0|0:0,0:0:0

[Hard]
01:15:823 (6) - Let the slider point at 01:16:315 (7)

[Insane]
Just some advice on the mapflow.

00:06:463 (5,6) -

00:58:774 (1) and 00:59:430 (3) - The flow is anticlockwise from 00:58:446 (8)
So let's try Ctrl+G on these two sliders

01:05:659 (5) and 01:05:987 (1,2) -I think the direction of 01:05:659 (5) is a little awkward after the stream. Try this:
(Stack 01:06:315 (2) with 01:06:643 (1) )

01:10:577 (1,2,3,4,5) - A stream with just 5 notes needn't use many curves like this. That awkward for the HardRock players especially under high BPM. Try this:

01:15:823 (1,2,3,4) - ^

01:24:676 (2,3) - The flow of 01:24:348 (1,2,3) is anticlockwise,but 01:25:004 (1,2,3,4,5) is clockwise, Ctrl+G on 01:24:676 (2,3) will make the change not so abrupt. Have a try.
Fumika
Here, fixed that last part

SPOILER
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:214695
BeatmapSetID:72689

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,1,0,50,1,0
9595,327.868852459016,4,1,0,80,1,0
10250,327.868852459016,4,1,0,80,1,0
61397,-100,4,1,0,90,0,1
87627,-100,4,1,0,90,0,0


[Colours]
Combo1 : 48,177,192
Combo2 : 248,72,41

[HitObjects]
256,192,2677,1,8,0:0:0
256,192,4192,1,8,0:0:0
256,192,5706,1,8,0:0:0
256,192,6463,1,8,0:0:0
256,192,7220,1,8,0:0:0
256,192,7409,12,0,8734,0:0:0
256,192,9595,6,0,P|32:192,1,210
256,192,10250,1,4,0:0:0
256,192,10577,1,8,0:0:0
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Nwolf
Woof, from my modding queue

[EmPao's Easy]
00:22:053 (1) - Move slider starting point down to y:296 and the end up to y:136
01:17:790 (4,1) - Use same slider design as orange (1)

[Chi's Normal]
01:02:053 (2) - Move slider end point to x:240 y:196

[Fumika's Taiko Muzukashii]
01:04:840 - d
01:05:987 - k

[Hard]
Slider Tick Rate --> 1

[ReySHeL's Taiko Oni]
Woof?

[KG's Taiko Oni]
00:06:463 - d
00:06:842 - k

[Insane]
Woof.

Very nice map, good luck getting this ranked soon :>
Fumika
no change...
Weez
Modding time!!!!! :D

[General]
- A suggestion that I highly suggest: during the video when they show the characters, try matching the combo colours to the background. Example here 00:20:086 would be orange and grey (add in grey to the combo colours just for these parts to act as a neutral colour.) 00:29:922 would be blue and grey and so on. It adds more visuals to the map :3

-Kiai time isn't consistent in Hard and Insane. It must be the same in your diffs.
- Remove ed from tags because its too short to even search for anything.


[Easy]
00:10:250 (1,2,1) - The sliders can be more perfect and making them more perfect helps with the transition onto the next slider. Please use this: (Just did it because it would be way too hard to explain)
280,160,10250,6,0,P|288:32|464:32|472:160,1,300,4|8,0:0|0:0,0:0:0
476,240,11561,2,0,P|468:368|292:368|284:240,1,300,4|8,0:0|0:0,0:0:0
280,160,12872,6,0,P|272:32|96:32|88:160,1,300,4|8,0:0|0:0,0:0:0
72,256,14184,1,4,0:0:0
72,256,14512,2,0,P|172:256|172:256|172:292|192:320|228:332,1,200,8|8,0:0|0:0,0:0:0
252,256,15495,6,0,P|356:256,2,100,4|8|0,0:0|0:0|0:0,0:0:0
00:16:807 (1) - This long spinner doesn't fit properly with the music. Instead you should make the spinner shorter and map the left over part. Something like so is good:


[Normal]
00:44:676 (2) - This whole combo doesn't fit the bg music at all. Solution, move 2 to start at 00:44:512
01:26:971 (1,2,1) - The current transition to the spinner doesn't fit the music at all. Change 2 into a circle and make the spinner start earlier suits it better.

[Hard]
00:06:463 (3) - Not a great idea to put a jump during the slow parts of the song. Please reduce the spacing.
00:54:184 (2) - Consider reversing this (Ctrl+G), plays nice :3
Best diff so far!

[Insane]
My opinion on insane....AR is fine, the rhythm is fine, the patterns.......no. This needs work, there are parts where it just tooo jumpy where it doesn't belong. Kiai time section seems alright, just the parts before it, just expected something more simpler and not that jumpy. I can't even play it to make a proper mod.....
EmPao
thanks!!
fixed something~
and code here:
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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72,180,76479,6,0,P|56:132|72:88,1,100,0|8,0:0|0:0,0:0:0
140,132,77135,1,4,0:0:0
220,132,77463,1,8,0:0:0
288,88,77790,2,0,P|304:132|288:180,1,100,0|8,0:0|0:0,0:0:0
212,212,78446,6,0,P|196:260|212:304,1,100,0|8,0:0|0:0,0:0:0
280,260,79102,1,0,0:0:0
360,256,79430,1,8,0:0:0
428,300,79758,2,0,P|444:256|424:208,1,100
376,144,80413,2,0,P|424:128|468:144,2,100,0|8|4,0:0|0:0|0:0,0:0:0
216,144,81725,1,4,0:0:0
92,44,82381,6,0,P|68:104|68:180|92:240,1,200,2|2,0:0|0:0,0:0:0
216,340,83692,2,0,P|240:280|240:204|216:144,1,200,2|2,0:0|0:0,0:0:0
340,44,85004,6,0,P|316:104|316:180|340:240,1,200,2|2,0:0|0:0,0:0:0
464,340,86315,2,0,P|488:280|488:204|464:144,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0
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