UnitedWeSin
Thanks for modding carefully and your star ^^ Will update in a bit.
I probably won't be able to get much mods the next few days due to bigger and bigger backlog of stuff I need to do, but when I clear them. I'll do constant M4Ms whenever I have time. Mods should come more often and faster then.
SPOILER
UnitedWeSin wrote:
Hello merchat7~
M4M here. <3
[Hard]
Map Design/RhythmHonestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play. I assume you mean the stream? But they honestly don't look messy to me :/. If you're talking about how I constantly change spacing, yep it's just my style althrough I normally follow a logic with song. Jumps shouldn't be too difficult, people are too pro these days. Also, I can get constantly 97% accuracy on this and the only reason I miss is on streams so I doubt this beatmap is very hard at all.
- 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2). The main reason why I want to keep the hit circle is because of the piano rhythm here. Listen to 00:03:245 and 00:06:274. The piano sound on 00:06:274 is quite emphasized isn't it? So I decided to adjust placement a bit and jump to (3) is now 2.0x.
- 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.I did this to differentiate from Insane as I originally have two kick sliders there rather than hit circles. I'm still a bit unsure about keeping that stream so if I decide to keep hit circle stream in Insane, I'll definitely change this part for Hard.
- 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better. Look at 00:35:168 (1,1,1) - and I think it should be clear why I want to keep this. The only time I didn't keep this consistency is 00:32:381 (4) - but that's because I want to do a jump pattern there.
HitsoundsNice diff. I love this style for hard diffs. I just hope people won't think it's too hard. It should definitely be fine, Insane is quite jumpy overall so I want to try to keep the difficulty spread by adding some jumps to Hard too.
- 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more. Reduce by 10%
[Insane]
Map Design/RhythmHitsounds
- 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9. Alright
- 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream. Listen to the sound on 01:05:659. Quite accented right? So having that slider go off to the left actually emphasize this fact. I choose to blanket (1,2,3,4) with (3) for a cleaner effect, but I wanted to make a wave-like stream shape here as this is what this part reminds me of. Or in other words, how you play a wave-shaped stream is what I feel fit best with song here.
- 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit. I purposely undermap to emphasize the vocal. Adding those notes put the focus on drums. I try to adjust my mapping style a bit as I seem to always try to follow everything in Insane so this is what I come out with. I try to alternate a bit so I added some stream at similar parts to make kiai time more "exciting." The reason why I don't want to increase the spacing here is I want to emphasize the note via anti jump. The spacing may be 1.2x which may not be considered anti jump, but consider some 2.0x+ jump and 183bpm 1/4 stream, I think this spacing feel like anti jump.
- 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo. I don't really agree with you to be honest, I feel wave shape flow much better than curved stream. Maybe you don't like the flow since it's a bit too close to (4) [1.15x spacing from slider], if so I'll consider some more opinion and maybe raise the spacing a bit. I actually feel 01:03:364 doesn't play that well, but whenever I think of changing it, I suddenly can play it and it feel really satisfying to hit them properly :S
- 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve. Pretty much same as above.
- 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map. I felt like variating a bit by doing anti jump > jump. I prefer more opinion first through if people really do not like this pattern. I don't agree with even larger spacing as the song doesn't really get intenser, I normally map consistently rather than progressively intenser.
- 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together. Hmm I adjusted this, can you maybe show a picture of what you mean by a curve together? I didn't put too much effort on this pattern, but the reason why I kept is because it plays well and this is the most important thing for me in a beatmap.
- 00:18:118 (1) - Same, maybe reduce volume of spinner much more. Same as Hard
I love jumps, so I really enjoy your mapping. :> I'll star. Thanks
Ok I hope it helps.
Oh and please reply.
Thanks for modding carefully and your star ^^ Will update in a bit.
I probably won't be able to get much mods the next few days due to bigger and bigger backlog of stuff I need to do, but when I clear them. I'll do constant M4Ms whenever I have time. Mods should come more often and faster then.