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Tamura Yukari - W:Wonder tale (TV Size) [Osu|Taiko]

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Total Posts
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Topic Starter
merchat7
Raging Bull
SPOILER

Raging Bull wrote:

Hi. Mods are suggestions, if you disagree with any, please explain instead of "no"

Hard:
00:06:274 (2) - Perhaps move this note so the distance between the two sliders would be the same? It feels weird to have a sudden 1xDS then a 2x DS jump. Maybe move it to 196:200? Spacing are like this for jumps, I want to emphasize the sound on 00:05:706 and 00:06:463. These two places are where a piano chord is played + vocal compare to just one piano note being play on 00:06:274 and no vocal there. Since lot of complains for this jump. I reduce the jump by another 10%.
00:28:610 (3) - Same as normal orz. Make a slider instead? Hm, I don't really catch why you want me to do this. Assuming it's because you don't like the pause. Since I'm keeping consistency with Insane. I try to see if I can add some notes there. But there is no real solid sound to follow here so whenever I try to add something, it felt weird. Also, I think having a pause is nice, because it really emphasize the sudden drum sounds in music 00:29:430 (1,2). Doing a slider doesn't give this emphasis at all in my opinion.
01:19:758 (1,2,3,4) - I thought it was weird to have jumps then an anti jumps afterward. Maybe just make it 1x spacing? I'll be honest, I love this anti jump pattern a lot. But since several people also mention this, I increase spacing a tad bit.
Pretty neat diff.

Insane:
Really don't think AR9 is really needed. I mean well I know we all love high AR these days but 158 bpm seems rather low to have AR9 orz Only the beginning is 158bpm, the rest is 183bpm. With this mapping style, ar 9 works best imo.
00:28:610 (8) - Same as normal.Read Hard
00:55:823 (9,10,1) - Seems weird to have a slowdown and then have a pretty huge jump. Perhaps reduce the spacing at least to 2.5? http://osu.ppy.sh/ss/605835 Just something random I did. I kept it because it flows nicely. No one complain about this so far so I would rather wait for more opinion. However, I reduce spacing a bit and fix some stuff I notice here. Also keep in mind, for this part, I used quite a few 2.0x+ spacing. So a 2.8x (or to be simpler 3.0x) is something like 1.5x if you divide both by 2 so the jump shouldn't feel that sudden.
01:01:397 (3) - Add NC? I think it would be good since it;'s the start of chorus and kiai time too. I generally keep streams in one combo, I only broke this rule on 00:10:250 (1) - since several people feel combo is too long.
01:16:807 (2) - Perhaps just space this like the other pattern? 1.2 DS? I just want to variate a bit here, if I can think of something else, maybe I'll change it.
Just at least AR8 orz thats all I hope. Considering that I map this in ar9 and all the big jumps, I really do not think ar 8 will fit well.

Good luck.

Thanks for mod

Edit: ReySHeL asked me if a taiko diff could be made. Since the mapset already had taiko, we had a small discussion. I've decided to accept it. Please add ReySHeL to tags or update.
inaba-tan
haha~
japanese MOD

[ReySHeL's Taiko Oni]
SPOILER
ReySHeL: こんにちわー modお願いしてもいいですか?
inaba-tan: yap
ReySHeL: ありがとうございます
*ReySHeL is listening to [http://osu.ppy.sh/b/219572 Tamura Yukari - W:Wonder tale (TV Size)]
inaba-tan: yey
ReySHeL: これです
inaba-tan: ha~i
inaba-tan: 01:01:397 (1) - サビ部分は繋げよう
ReySHeL: ほうほう
inaba-tan: 01:04:266 (3) - 3連の裏から入ってみよう
ReySHeL: はい
inaba-tan: 01:08:446 (2) - 3連多いので5連入れてみよう
ReySHeL: おkです
inaba-tan: 01:10:413 (2) - ここも3連
inaba-tan: ぼくmod苦手なんで勘弁してください以上です
inaba-tan: \デデン/
ReySHeL: modありがとうございます><
Raging Bull
Yeah, I didn't like the pause, but fair enough. It's all consistent in all other diffs anyways. Here's a star too since you really explained it in detail about my suggestions.
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
+= add
-= delete
/ = exchange to
[Fumika's Taiko Muzukashii]
MOD information
01:00:249 - d/k
01:00:331 - d/k
01:04:840 - D/d
01:27:954 (272,273,274,275,276,277,278,279,280,281,282,283) - change to
d k d d d k or
k k d d d k or
k d d k or
k k d d k k or
spinner or
etc..
It looks good
I almost have not got anything to say for it :)
[KG's Taiko Oni]
MOD information
00:11:643 - -d
00:12:299 - -d
00:12:954 - -d
00:13:610 - -d
00:14:922 - -k
00:17:709 - -d (could be)
A melody can be take out some notes
which is
00:20:086 (3,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,1)
00:25:331 (3,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,1,1,2,1,1,2,1,1,2,1,1,2,3,1)

00:30:823 - -d
00:32:545 (2,3,5) - delete
00:37:381 - -d
00:37:790 - d/k
00:38:036 - -d
00:37:790 (2,3,4) - ddd/kkk (could be)
00:38:610 - d/k
00:38:856 - -k
00:54:348 (1,2,1,1,2,3,1) - kkdkkkd/d kkk d
reduce some notes..
00:56:151 (2,1,2,1,1,2,3,4,5,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,1,2,3,1,2,1,1,2,1,2,1,2,1,2,1,1,2,3,1,1,1)

01:15:495 - d/k
01:15:659 - k/d
reduce some notes..
01:27:790 (2,3,1,1,1,2,3,1,1)
I think should take some notes out from some parts
some quiet part has far too much notes but it is just my opinion.

[ReySHeL's Taiko Oni]
MOD information
can be tidy up a little in kiai part
just for example
01:04:184 (2,3,1,2,1,2,3,1,2,1,2) - to ddk k d ddk kkd
01:03:282 - -k
etc..
見たところ特に言うところはありませんが、
気合のノートをもう少し減らすと綺麗に見えるかもしれません!
良い譜面ですね



It may not be helpful :?
nevermind whether give kudosu or not~
Thanks for seeing!
ReySHeL

0gre wrote:

[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
+= add
-= delete
/ = exchange to



[ReySHeL's Taiko Oni]
MOD information
can be tidy up a little in kiai part
just for example
01:04:184 (2,3,1,2,1,2,3,1,2,1,2) - to ddk k d ddk kkd
01:03:282 - -k
etc..
見たところ特に言うところはありませんが、
気合のノートをもう少し減らすと綺麗に見えるかもしれません!
良い譜面ですね ありがとうございます(*>ω<*)




It may not be helpful :?
nevermind whether give kudosu or not~
Thanks for seeing!
sry no change ;w;
but it was very useful advice :)
thanks for mod!
BeatofIke
Hello, merchat7! Mod 4 Mod request from your modding queue and at #modreqs! Please offer feedback on this mod if you want!

[EmPao's Easy]
  1. 00:15:495 (1,1) - This rhythm you used here is a bit awkward. This rhythm could be improved by adding an extra 1/1 reverse slider at 00:16:807 (1) and starting the spinner at 00:18:118 (1). By re-arranging this rhythmical change, you can now notice the 1/1 reverse slider is better emphasizing the same percussion pattern as the previous slider whereas the spinner is emphasizing the pause. Here is an example of what I mean:

    Before Fix:

    After Fix:

  2. 00:20:086 - 00:27:299 (5): Since you seem to be using the soft-whistles for every whole beat from 00:20:086 - 00:27:299, I believe you should add a soft-whistle at the end of 00:20:086 (1) and delete the one at 00:25:331 (1). That way, the hitsound will be more consistent overall.
  3. 00:37:790 (4) - A little at the nazi side, but I couldn't resist seeing slider 4 unsymmetrical. Try rearranging this slider so the slider is symmetical. Also, you should move the previous hit circle to x:240 y:140. Here is a picture and code of what it should look like:
    Image and Code

    240,220,37135,1,0,0:0:0
    240,140,37463,1,8,0:0:0
    308,180,37790,2,8,P|352:160|404:188|404:188|452:160|500:180,1,200,2|0,0:0|0:0,0:0:0
  4. 00:43:036 (3) - A soft-whistle would sound nice here, since you added one at the head of 00:48:282 (1). I believe you were trying to emphasize to soft piano chords.
  5. 01:01:397 (1) - 01:21:725: It's hard to tell exactly what are you were trying to emphasize the soft-whistles with. You seem to be adding them on random notes more or less. Try adding a soft-whistle at the head of 01:07:954 (5) and 01:14:512 (2) since it's consistent with 01:04:020 (2) and 01:18:446 (1) respectively.
  6. 01:19:757 (4) - The end of this slider is unsnapped! See AI Mod (File > Open AI Mod). To fix, just drag the end of the slider back and forth (only once) on the time frame.
  7. 01:21:725 (6) - Even though a soft-finish isn't really necessary here, you don't have to remove it if you don't want to. :P

    Easy difficulty has potential. Keep up the good work!
[Chi's Normal]
  1. Comparing with the other difficulties (combo-wise), this difficulty has many combo inconsistencies.
  2. I recommend increasing the Overall Difficulty to 3 or 4. OD2 is too low for a Normal Difficulty.
  3. 00:12:872 (2,3) - You have inconsistent spacing here! You were using 1.0x spacing, but it's 0.8x here. Consider fixing this spacing. Also, I prefer if you add a new combo here instead of 00:11:889 (remove combo here) for combo consistency purposes, such as a change of pattern.
  4. 00:14:184 (1) - If fixed above , remove this combo as well and add a new combo at 00:15:495. Remove the combo at 00:16:479 afterwards.
  5. 00:28:610 (4) - I can hear a soft-cymbal crash here. Consider adding a soft-finish here to emphasize it.
  6. 00:29:430 (1) - Consider adding a soft-clap here, to be consistent with the other difficulties. It helps emphasize the percussions.
  7. 00:29:922 (3) - To be consistent with the other difficulties, I recommend that you add a new combo here. If fixed above, consider removing the combo at 00:31:233 (1) and swapping the combos at 00:32:545 (5,1). It should look like this:

    Before fix:

    After fix:


  8. 00:37:790 (5) - This slider is a bit ugly and it's touching the HP bar! I recommend moving this slider lower and readjusting the shape a little.
  9. 00:39:594 (2) - Consider adding a soft-clap at the end of this slider as well, since you can hear the drums here. The other difficulties seem to add one here.
  10. 00:40:086 (1,2) - It would be better (and more consistent with the music) if you add a new combo at 00:40:413 (2) instead of here. Remove this combo afterwards.
  11. 00:45:168 (3,1) - A little nazi, but the hit circle is not perfectly stacked with the previous slider end. It's a very easy fix. Just click on the circle tool and move the cursor on the slider end. It will automatically snap perfectly with the slider end. Good luck!
  12. 00:46:807 (5) - There is no sense of beat on the slider reverse. Therefore, it is off beat and thus unrankable! To fix this issue, I recommend re-arranging the rhythm in a way so it follows the music (beat-wise). Here is an example:

    Before Fix:

    After Fix:

  13. 00:58:774 (4) - Add a new combo here, so it's consistent with the other difficulties.
  14. 01:00:086 (6) - Consider removing the soft-finish at the end of this slider, since there is nothing to emphasize here.
  15. 01:05:987 (2,3) - Similar issue as 01:00:086 (6). Consider removing the soft-finish at the head of this slider, since there is nothing to emphasize here. You should use finishes to emphasize the cymbals. Instead, add a soft-finish at 01:06:643 (3) at the head of the slider.
  16. 01:25:004 (1,2) - This spacing is inconsistent, including the one at 01:26:315 (3,1). Should be an easy fix though.
  17. 01:26:971 (1,2) - Do you notice the sudden spacing change here? It has 1.35x spacing where it should be 1.0x spacing!

    Normal difficulty still needs some tweaking!
[Hard]
  1. 00:05:327 (4) - (optional) You might have done this intentionally, but maybe you could add a soft-whistle here to emphasize the piano+vocals? You added one on your Insane difficulty.
  2. 00:26:643 (7) - I think you should remove this soft-whistle at the end of this slider, since you didn't add one at the end of 00:21:397 (7). Then again, you did added one on your insane difficulty.
  3. 01:18:446 (1,4) - A bit nazi, but the slider end at 01:19:430 (4) is not perfectly stacked with the head of the slider at 01:18:446 (1). Should be a easy fix, but it's not a real issue.

    Hard difficulty is well mapped. Very solid hitsound usage, neatness, and rhythm choice!
[Insane]
  1. 00:02:551 (1) - (optional) Not a necessary fix, but it feels a little awkward to add this mini kick slider when you are mainly following the vocals. I think a single hit circle (with a soft-whistle added) would be fine imo. You already emphasized the piano sounds with the soft-whistles, so it shouldn't sound too awkward overall.
  2. 00:17:790 (1) - I don't think this combo is necessary, since there is a spinner afterwards (which is another combo)! I suggest removing this combo.

    Insane difficulty is also well mapped. Very solid hitsound usage, neatness, and rhythm choice! I hate the jumps though! :o
[Fumika's Taiko Muzukashii]
  1. 01:28:938 (276,277,278,279,280,281,282,283) - I think you should just delete these red circles (or whatever it's called), since they are not emphasizing anything in the music! You should end the song by adding a blue circle at 01:28:774.
[KG's Taiko Oni]
  1. Nothing to point out! Everything sounds consistent! Good Work!
Nice map overall. Good Luck!
Topic Starter
merchat7
@Raging Bull
Thank you for your star

@0gre
Thank you for taking a look at the taiko diffs, I'll definitely give a kudosu if there are changes.

@BeatofIke

Hard
00:05:327 (4) - Yeah, doing this I feel give more emphasis on the piano of 00:05:706.

Insane
00:02:551 (1) -Hmm I don't really think this ruin the focus on vocal. I also want the first note to be a slider to help with say, hidden mod.
00:17:790 (1) -This is mainly to help read this part, but I'm not too happy with this part overall, I'm still thinking of how to rework this.

The rest fixed. Just wondering, you didn't check ReySHeL's Taiko Oni?

Still thinking about Insane, I love the map when I can play it, but as I haven't been playing osu! much lately, it doesn't play as intuitively as I would like it to. Feel like the pattern are nice on paper, but when you play, it's not as good as I'd like it to be. Main reason why I haven't been pushing this actively for ranking.
Autumn
Hi~M4M

[EmPao's Easy]
試試這種單錨點的滑條,可以包得很好看:
00:22:053 (1) -
340,288,22053,6,0,P|388:216|328:136,2,200,2|0|2,0:0|0:0|0:0,0:0:0
00:32:872 (1) - ^
384,116,32872,6,0,P|436:196|376:272,1,200,8|8,0:0|0:0,0:0:0
00:54:840 (3) -
332,76,54840,2,0,P|384:152|324:232,1,200,2|0,0:0|0:0,0:0:0

[Hard]
01:15:823 (6) - Let the slider point at 01:16:315 (7)

[Insane]
Just some advice on the mapflow.

00:06:463 (5,6) -

00:58:774 (1) and 00:59:430 (3) - The flow is anticlockwise from 00:58:446 (8)
So let's try Ctrl+G on these two sliders

01:05:659 (5) and 01:05:987 (1,2) -I think the direction of 01:05:659 (5) is a little awkward after the stream. Try this:
(Stack 01:06:315 (2) with 01:06:643 (1) )

01:10:577 (1,2,3,4,5) - A stream with just 5 notes needn't use many curves like this. That awkward for the HardRock players especially under high BPM. Try this:

01:15:823 (1,2,3,4) - ^

01:24:676 (2,3) - The flow of 01:24:348 (1,2,3) is anticlockwise,but 01:25:004 (1,2,3,4,5) is clockwise, Ctrl+G on 01:24:676 (2,3) will make the change not so abrupt. Have a try.
Fumika
Here, fixed that last part

SPOILER
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:214695
BeatmapSetID:72689

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,1,0,50,1,0
9595,327.868852459016,4,1,0,80,1,0
10250,327.868852459016,4,1,0,80,1,0
61397,-100,4,1,0,90,0,1
87627,-100,4,1,0,90,0,0


[Colours]
Combo1 : 48,177,192
Combo2 : 248,72,41

[HitObjects]
256,192,2677,1,8,0:0:0
256,192,4192,1,8,0:0:0
256,192,5706,1,8,0:0:0
256,192,6463,1,8,0:0:0
256,192,7220,1,8,0:0:0
256,192,7409,12,0,8734,0:0:0
256,192,9595,6,0,P|32:192,1,210
256,192,10250,1,4,0:0:0
256,192,10577,1,8,0:0:0
256,192,10905,1,0,0:0:0
256,192,11069,1,0,0:0:0
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Nwolf
Woof, from my modding queue

[EmPao's Easy]
00:22:053 (1) - Move slider starting point down to y:296 and the end up to y:136
01:17:790 (4,1) - Use same slider design as orange (1)

[Chi's Normal]
01:02:053 (2) - Move slider end point to x:240 y:196

[Fumika's Taiko Muzukashii]
01:04:840 - d
01:05:987 - k

[Hard]
Slider Tick Rate --> 1

[ReySHeL's Taiko Oni]
Woof?

[KG's Taiko Oni]
00:06:463 - d
00:06:842 - k

[Insane]
Woof.

Very nice map, good luck getting this ranked soon :>
Fumika
no change...
Weez
Modding time!!!!! :D

[General]
- A suggestion that I highly suggest: during the video when they show the characters, try matching the combo colours to the background. Example here 00:20:086 would be orange and grey (add in grey to the combo colours just for these parts to act as a neutral colour.) 00:29:922 would be blue and grey and so on. It adds more visuals to the map :3

-Kiai time isn't consistent in Hard and Insane. It must be the same in your diffs.
- Remove ed from tags because its too short to even search for anything.


[Easy]
00:10:250 (1,2,1) - The sliders can be more perfect and making them more perfect helps with the transition onto the next slider. Please use this: (Just did it because it would be way too hard to explain)
280,160,10250,6,0,P|288:32|464:32|472:160,1,300,4|8,0:0|0:0,0:0:0
476,240,11561,2,0,P|468:368|292:368|284:240,1,300,4|8,0:0|0:0,0:0:0
280,160,12872,6,0,P|272:32|96:32|88:160,1,300,4|8,0:0|0:0,0:0:0
72,256,14184,1,4,0:0:0
72,256,14512,2,0,P|172:256|172:256|172:292|192:320|228:332,1,200,8|8,0:0|0:0,0:0:0
252,256,15495,6,0,P|356:256,2,100,4|8|0,0:0|0:0|0:0,0:0:0
00:16:807 (1) - This long spinner doesn't fit properly with the music. Instead you should make the spinner shorter and map the left over part. Something like so is good:


[Normal]
00:44:676 (2) - This whole combo doesn't fit the bg music at all. Solution, move 2 to start at 00:44:512
01:26:971 (1,2,1) - The current transition to the spinner doesn't fit the music at all. Change 2 into a circle and make the spinner start earlier suits it better.

[Hard]
00:06:463 (3) - Not a great idea to put a jump during the slow parts of the song. Please reduce the spacing.
00:54:184 (2) - Consider reversing this (Ctrl+G), plays nice :3
Best diff so far!

[Insane]
My opinion on insane....AR is fine, the rhythm is fine, the patterns.......no. This needs work, there are parts where it just tooo jumpy where it doesn't belong. Kiai time section seems alright, just the parts before it, just expected something more simpler and not that jumpy. I can't even play it to make a proper mod.....
EmPao
thanks!!
fixed something~
and code here:
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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424,176,73856,6,0,P|440:128|424:84,1,100,0|8,0:0|0:0,0:0:0
344,84,74512,2,0,P|328:132|344:176,1,100,2|8,0:0|0:0,0:0:0
384,244,75168,2,0,P|300:292|220:240,1,200,0|2,0:0|0:0,0:0:0
72,180,76479,6,0,P|56:132|72:88,1,100,0|8,0:0|0:0,0:0:0
140,132,77135,1,4,0:0:0
220,132,77463,1,8,0:0:0
288,88,77790,2,0,P|304:132|288:180,1,100,0|8,0:0|0:0,0:0:0
212,212,78446,6,0,P|196:260|212:304,1,100,0|8,0:0|0:0,0:0:0
280,260,79102,1,0,0:0:0
360,256,79430,1,8,0:0:0
428,300,79758,2,0,P|444:256|424:208,1,100
376,144,80413,2,0,P|424:128|468:144,2,100,0|8|4,0:0|0:0|0:0,0:0:0
216,144,81725,1,4,0:0:0
92,44,82381,6,0,P|68:104|68:180|92:240,1,200,2|2,0:0|0:0,0:0:0
216,340,83692,2,0,P|240:280|240:204|216:144,1,200,2|2,0:0|0:0,0:0:0
340,44,85004,6,0,P|316:104|316:180|340:240,1,200,2|2,0:0|0:0,0:0:0
464,340,86315,2,0,P|488:280|488:204|464:144,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0
Coro
Taiko mod~
All are suggestions unless in red.

[Fumika's Taiko Muzukashii]
00:25:495 - k
00:28:118 - k

[ReySHeL's Taiko Oni]
00:02:677 - opening pattern sounds a bit weird to me... if you want, try this pattern instead:
00:11:397 - d, 00:11:561 - remove, 00:11:725 - d
00:16:643 - ^

[KG's Taiko Oni]
no problems~

good luck with rank
ReySHeL

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.


[ReySHeL's Taiko Oni]
00:02:677 - opening pattern sounds a bit weird to me... if you want, try this pattern instead:
00:11:397 - d, 00:11:561 - remove, 00:11:725 - d
00:16:643 - ^
sry no change ;w;
but fix another part
thanks for mod :)

http://puu.sh/241xX
Gero
I Can't Mod this ;W; The map is amazing
Give star :3!

Good lucky >//<
kajiyatta
M4M request from your queue
General
almost suggestions
EmPao's Easy
Placement
00:14:184(2,3) stack seems difficult for newbie imo. and there isn't another stack in this diff.
Rhythm
00:40:413 unnecessary green line

Chi's Normal
this NC pattern seems a bit weird for me, try to put a NC at downbeat (Long white line)
Placement
00:23:036(2,3,4,5,6) make beautiful like this?
00:37:790(5,6)^
00:40:086(1,2) swap NC
00:40:413(2,3,4) a bit crowded so it's not clear.
00:45:987(2,3) why not use ×1.00 spacing? I suppose you shouldn't change the spacing
Rhythm
00:09:113 unnecessary green line
01:27:053^
00:09:595 you should start notes at red line, but this slider's end attached red line at 00:10:250, maybe it's not Rankable.
e.g) Hit Sonud
01:14:512(2,3) add a clap at end

Hard
Placement
00:12:872(1) like this? it's more nice flow imo
00:35:659(2,3,4) you can make a jumping like 00:37:463(3,1)
Rhythm
00:28:528 to follow the music, add a note here?

Insane
Placement
00:54:840(7,8) to follow the flow, like this? I feel better
Rhythm
00:59:222 add a note? it's expectable for player.

nice map & star~
Chocopikel
sorry, I'm late o.o let's go m4m

[EmPao's Easy]
  1. 00:07:220 (1) - End of spinner at 00:09:595
  2. 01:19:757 (4) - unsnapped
[Chi's Normal]
  1. 00:17:954 (1) - start of spinner at 00:18:118
  2. 00:23:692 (4) - new combo?
  3. 00:37:790 (5) - touched to HP Drain bar. try down this.
  4. 00:38:774 (6) - little overlap with 00:37:463 (4). It looks a little dirty. try to stack.(Align the front and rear DS)
  5. 01:19:758 (4) - new combo. and remove new combo at 01:20:086 (1)
[Hard]
  1. 00:07:220 (1) - Green line (recommend 10%) to the end of spinner.
[Insane]
  1. AR -1 (AR9 of bpm 183 doesn't fit)
  2. 00:02:551 (1) - ??? I can't understand this rhythm. try circle at 00:02:677.
  3. 00:07:220 (1) - same comment as 00:07:220 (1) of Hard
  4. 00:34:184 (6) - new combo?
  5. 00:44:348 (5) - ^
  6. 00:49:594 (4) - ^
  7. 00:50:741 (1,2,3) - mistake? correct the position of the 00:50:741 (1)
  8. 00:50:741 (1) - remove new combo and new combo at 00:51:233 (4)
  9. 01:00:249 (5) - 1/4 is better fit than 1/8
  10. 01:00:741 (1,2) - ^
  11. 01:00:741 (1) - remove new combo and new combo at 01:01:397 (3)
  12. 01:25:987 (1) - same comment as 01:00:249 (5)
Thanks for mod and star in my map.
good luck!! star!! ;)
Topic Starter
merchat7
@Autumn
Thank you for your advice, I change some patterns based on your suggestions. Sometime I change the direction of the flow to tell that the focus is change from drum to vocal or vice versa so that's why I did some of the thing I did. I decide to add curve to the streams since I don't find a curve steam fits well with the song. I feel the song is constantly changing in direction, energetic so I want to give a similar feel when you play the stream which is lot of curves or a wave shaped stream.

@Nwolf
Any particular reason for tick 1? Tick 2 fits well for most song. I do 1 for Easy due to the ticks overlapping.

@Weez
- I did think about matching the combo color to video, but I think this hurts map readability because combo color blends too much with video so that's why I choose not to do this. I may reconsider this if people like it, but from my knowledge, people don't really enjoy playing maps with combo color/background blending.
- I decide to include ed for the same reason as vn, for when you search in game. I have 5000 beatmap and searching ed, I only find about 200 so I think this tag is unique enough not to apply to too many songs and can helpful for those who want to find ending theme to say an anime.

Hard: 00:53:856 (1,2,3) - They all follow the same drum sounds so I want to keep the direction of the slider the same
Insane: Jumps is the main reaosn why ar 9 fits, at this bpm, I find that this is where the line between using ar 8 and ar 9 is. I just check some beatmaps, this one http://osu.ppy.sh/b/99583 doesn't have many jumps or big ones, so ar 8 fits really well, but this one http://osu.ppy.sh/b/131362 have lot of jumps and quite big ones as well. Ar 8 would play horrible here. I love both beatmaps immensely I felt that this song was energetic enough for ar 9 and I always wanted to try making a fun jump beatmap so the main focus I need to do here is making sure ar 9 plays well for all parts. I find some parts fits better with ar 8.5 right now and I agree that kiai time looks good. I'm looking a bit more for opinion of people who can really play this diff (95%+ accuracy) and tells me where they feel the flow is off. As for myself personally, I can keep 95% accuracy on most plays. Thanks for your opinion through.

@Gero
Thanks star!

@kajiyatta
Thanks for mod and star. If I didn't change something, it means I prefer current flow. I didn't add those notes, since for Hard, I find stream at end of a slider difficult to play. For Insane, I don't hear any particular sound in music there and I want to do more of a jump pattern rather than streamy.

@Chocopikel
Thanks for mod and star as well.
Insane: 00:02:551 (1) - This follow piano
00:50:741 (1) - Keeping consistency with 00:40:249 (1) - 00:45:495 (1) -
01:00:741 (1,2) - Both rhythm are 1/6. I adjust 01:00:249 to 1/8 instead since it fits better. For this one, try to put claps with the drums in music, it's impossible to do this with 1/4.
01:00:741 (1) - I normally keep streams in one combo.
01:25:987 (1) - Similar reason, since one combo is stream and one combo is 1/2, I want to keep them in differnet combo.

About the green line at the end of spinner, I listen to this part several time, but I don't find it too loud. If other mention, I'll add it. I explain ar 9 in Weez's reply.

Thanks for mod all!

Edit:@Empao
Add ReySHeLto tags in your diff or update.
EmPao

Chocopikel wrote:

sorry, I'm late o.o let's go m4m

[EmPao's Easy]
  1. 00:07:220 (1) - End of spinner at 00:09:595 no,I follow the lyrics here
  2. 01:19:757 (4) - unsnapped ok, fixed

kajiyatta wrote:

M4M request from your queue

EmPao's Easy
Placement
00:14:184(2,3) stack seems difficult for newbie imo. and there isn't another stack in this diff. Fixed
Rhythm
00:40:413 unnecessary green line true, fixed

nice map & star~
Thanks for your mods~

I add ReySHeL to tags

here is the latest version, thank you merchat7

code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

[HitObjects]
336,56,2677,6,0,P|384:40|432:56,1,100,0|2,0:0|0:0,0:0:0
384,120,3435,2,0,P|429:134|477:118,2,100,0|2|0,0:0|0:0|0:0,0:0:0
224,120,4949,6,0,P|178:105|130:121,1,100,0|2,0:0|0:0,0:0:0
178,185,5706,1,0,0:0:0
226,249,6084,1,2,0:0:0
274,185,6463,2,0,P|318:201|366:185,1,100,0|2,0:0|0:0,0:0:0
256,192,7220,12,0,9113,0:0:0
280,160,10250,6,0,P|288:32|464:32|472:160,1,300,4|8,0:0|0:0,0:0:0
472,240,11561,2,0,P|464:368|288:368|280:240,1,300,4|8,0:0|0:0,0:0:0
280,160,12872,6,0,P|272:32|96:32|88:160,1,300,4|8,0:0|0:0,0:0:0
48,228,14184,1,4,0:0:0
128,228,14512,2,0,P|228:228|228:228|228:264|248:292|284:304,1,200,8|8,0:0|0:0,0:0:0
308,228,15495,6,0,P|412:228,2,100,4|8|0,0:0|0:0|0:0,0:0:0
256,192,16807,12,4,19430,0:0:0
109,136,20086,6,0,P|109:36,2,100,0|8|2,0:0|0:0|0:0,0:0:0
109,215,21069,2,8,P|309:215,1,200,8|8,0:0|0:0,0:0:0
344,288,22053,6,0,P|416:280|416:148|344:140,2,200,2|0|2,0:0|0:0|0:0,0:0:0
200,212,24020,1,0,0:0:0
200,56,24676,1,2,0:0:0
60,124,25331,5,0,0:0:0
132,168,25659,1,8,0:0:0
200,212,25987,2,0,P|188:268|204:312,2,100,2|8|0,0:0|0:0|0:0,0:0:0
268,168,26971,1,8,0:0:0
336,124,27299,2,0,P|370:173|370:265|338:317,2,200,2|0|4,0:0|0:0|0:0,0:0:0
192,264,29430,6,0,P|140:264,1,50,8|8,0:0|0:0,0:0:0
140,184,29922,5,4,0:0:0
48,52,30577,2,0,P|96:36|140:52,1,100,0|8,0:0|0:0,0:0:0
192,116,31233,2,0,P|236:132|284:116,1,100,0|8,0:0|0:0,0:0:0
336,52,31889,2,0,P|384:36|428:52,2,100,0|8|0,0:0|0:0|0:0,0:0:0
382,116,32872,6,0,P|452:123|452:255|380:263,1,200,8|8,0:0|0:0,0:0:0
352,188,33856,1,0,0:0:0
272,188,34184,2,0,P|272:88,1,100
120,28,35168,6,0,P|120:128,1,100,2|8,0:0|0:0,0:0:0
116,288,36151,1,8,0:0:0
196,288,36479,6,0,P|240:308|284:288,1,100,2|8,0:0|0:0,0:0:0
240,220,37135,1,0,0:0:0
240,140,37463,1,8,0:0:0
308,180,37790,2,8,P|352:160|404:188|404:188|452:160|500:180,1,200,2|0,0:0|0:0,0:0:0
404,300,39102,1,4,0:0:0
410,41,40413,5,4,0:0:0
250,41,41069,2,0,P|206:105|121:105|82:42,2,200,8|0|8,0:0|0:0|0:0,0:0:0
410,41,43036,1,2,0:0:0
332,172,43692,1,8,0:0:0
468,96,44348,6,0,P|538:103|538:235|466:243,1,200,2|8,0:0|0:0,0:0:0
332,172,45659,1,4,0:0:0
188,244,46315,2,0,P|115:236|115:104|186:96,2,200
342,285,48282,6,0,P|526:285|526:57|342:57,2,400,2|2|4,0:0|0:0|0:0,0:0:0
294,221,51233,6,0,P|294:117,2,100,8|0|8,0:0|0:0|0:0,0:0:0
262,293,52217,2,0,P|250:373|134:373|126:293,1,200,2|0,0:0|0:0,0:0:0
46,153,53528,5,2,0:0:0
206,153,54184,2,0,P|308:152,1,100,0|8,0:0|0:0,0:0:0
340,80,54840,6,0,P|410:87|410:219|338:227,1,200,2|8,0:0|0:0,0:0:0
206,153,56151,6,0,P|106:153,1,100,4|8,0:0|0:0,0:0:0
86,313,57135,2,0,P|94:393|210:393|222:313,2,200,8|8|8,0:0|0:0|0:0,0:0:0
86,233,58774,6,0,P|6:221|6:105|86:97,1,200,4|2,0:0|0:0,0:0:0
230,29,60086,2,0,P|310:37|310:153|230:165,1,200,4|2,0:0|0:0,0:0:0
186,317,61397,6,0,P|230:337|278:317,1,100,4|8,0:0|0:0,0:0:0
230,253,62053,2,0,P|184:235|140:255,2,100,0|8|0,0:0|0:0|0:0,0:0:0
234,93,63364,6,0,P|190:73|146:93,1,100,0|8,0:0|0:0,0:0:0
78,53,64020,1,2,0:0:0
78,133,64348,1,8,0:0:0
78,213,64676,2,0,P|58:257|78:301,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,257,65987,5,0,0:0:0
234,337,66315,1,8,0:0:0
302,297,66643,2,0,P|346:317|390:297,1,100,4|8,0:0|0:0,0:0:0
470,297,67299,2,0,P|470:197,1,100,0|8,0:0|0:0,0:0:0
390,209,67954,2,0,P|374:109,1,100,2|8,0:0|0:0,0:0:0
302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
176,36,69266,5,2,0:0:0
96,52,69594,1,8,0:0:0
56,120,69922,2,0,P|56:220,2,100,0|8|4,0:0|0:0|0:0,0:0:0
154,249,71233,5,0,0:0:0
154,329,71561,1,8,0:0:0
222,289,71889,2,0,P|266:269|310:289,1,100,4|8,0:0|0:0,0:0:0
380,328,72545,2,0,P|424:348|468:328,2,100,0|8|2,0:0|0:0|0:0,0:0:0
424,176,73856,6,0,P|440:128|424:84,1,100,0|8,0:0|0:0,0:0:0
344,84,74512,2,0,P|328:132|344:176,1,100,2|8,0:0|0:0,0:0:0
384,244,75168,2,0,P|300:292|220:240,1,200,0|2,0:0|0:0,0:0:0
72,180,76479,6,0,P|56:132|72:88,1,100,0|8,0:0|0:0,0:0:0
140,132,77135,1,4,0:0:0
220,132,77463,1,8,0:0:0
288,88,77790,2,0,P|304:132|288:180,1,100,0|8,0:0|0:0,0:0:0
212,212,78446,6,0,P|196:260|212:304,1,100,0|8,0:0|0:0,0:0:0
280,260,79102,1,0,0:0:0
360,256,79430,1,8,0:0:0
428,300,79758,2,0,P|444:256|424:208,1,100,0|8,0:0|0:0,0:0:0
376,144,80413,2,0,P|424:128|468:144,2,100,0|8|4,0:0|0:0|0:0,0:0:0
216,144,81725,1,4,0:0:0
92,44,82381,6,0,P|68:104|68:180|92:240,1,200,2|2,0:0|0:0,0:0:0
216,340,83692,2,0,P|240:280|240:204|216:144,1,200,2|2,0:0|0:0,0:0:0
340,44,85004,6,0,P|316:104|316:180|340:240,1,200,2|2,0:0|0:0,0:0:0
464,340,86315,2,0,P|488:280|488:204|464:144,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0
Fumika
No change, Thanks for mod !
mintong89
Mod request at my queue o.o

[General]
2nd bpm's offset -5? and after kiai time, the offset seem really too slow...

[Insane]
Nothing~

[Hard]

00:29:594 (2,1) - this i think maybe too hard for Hard Player, because it will read this 00:29:922 (1) - as wrong as 1/2. maybe change to other shape?

[Chi's Normal]

00:11:561 (3) - make this between 00:11:889 (4) - and 00:10:577 (2) - is better imo, just like this 01:11:233 (1) - (End) stack at 01:13:200 (4) - ?

[EmPao's Easy]

00:22:053 (1) - 这种感觉3个point (curved slider) 会比较好...
00:32:872 (1) - ^
00:36:479 (1,2) - 排好

[Fumika's Taiko Muzukashii]

00:15:331 - add a thing? i hear sound imo

[ReySHeL's Taiko Oni]

good 0 0

[KG's Taiko Oni]

00:29:922 (4) - D?
00:40:086 (1) - d? 这和 00:39:922 (3) - 一样的声音.
00:40:413 (1) - D~

sorry for poor mod orz...good luck~
kg2161012

Nwolf wrote:

KG's Taiko Oni
00:06:463 - dno fixed
00:06:842 - kno fixed

mintong89 wrote:

[KG's Taiko Oni]

00:29:922 (4) - D?no fixed
00:40:086 (1) - d? 这和 00:39:922 (3) - 一样的声音.no fixed
00:40:413 (1) - D~no fixed
No fixed,but thanks for your mod :)
Topic Starter
merchat7
@mintong89
Hmm, I agree, the first half of kiai seems to be off, but the 2nd half and the other parts seems good to me, so I'll see more opinion. Maybe -2 or so offset to make this not as noticeable.

Adjust the pattern in Hard, thanks for mod!
Fumika
No change !
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: [authentic rant] <Easy> <Normal> <Hard> These are too hard for their respective difficulty names in authentic terms, but is perfectly acceptable on osu apparently.
:idea: I absolutely despise a multitude of "sliders of equally short width scattered at equal distance", which results in a monotonous beat at equal (time) spacing. I advocate longer sliders to link up musical notes together, especially in easier diffs.
:!: The spinner/drumroll/shaker at 00:07:220 (1) is not uniform among difficulties. Agree on an algorithm if you must include variety here, but I would strongly suggest they end at the same time.

[Easy]
:idea: Besides the fact that to me this works better as a Normal, the difficulty is nicely made, with some well-laid blankets and flow.
:!: Except that the notes seem too closely packed.
:?: 00:54:840 (1) - Suddenly a new combo by itself?

[Normal]
:idea: I would suggest a lyrics-based approach rather than a rhythm-based one. The latter may be suitable for highest difficulties, but for lower ones I would suggest otherwise.
:idea: Since you have included notes at 1/2 beat away, a lot can be tweaked in tandem to better reflect the music. See below for details.
:idea: 00:02:677 (1,2) and 00:04:949 (1,2) - These four are quite randomly placed to me.
:idea: 00:37:790 (5) - Can start 1/2 earlier to reflect the 'ru' in the vocal.
:idea: 00:51:233 (1,2,3,1,2,3,1,2) - Do not like the multitude of "sliders of equally short width scattered at equal distance".
:idea: 01:19:758 (4) - Stash to next combo.
:!: 01:26:971 (1,2) - Suddenly elevated here at the end compared with 01:25:004 (1,2,3), forming some kind of "final blow" effect

[Hard]
:idea: Do not like the multitude of "sliders of equally short width scattered at equal distance".
:!: 01:19:758 (1,2,3,4) - Suddenly a drop in distance. Consider expanding the pattern with the blue combo kind of surrounds the purple (4) and blue (1) under it.

[Insane]
:idea: Do not like the multitude of "sliders of equally short width scattered at equal distance".
:!: 00:02:551 (1) - 1/6 returning slider that I cannot pick up any relevant music support for. If there isn't a very good reason for this I would suggest removing it.
:!: 00:17:299 (2,3,4) - Distance ratio: these three have equal (time) spacing but not equal distance ((2)-(3) is shorter than (3)-(4)). Move around please.
:idea: 01:00:249 (5) and 01:00:741 (1,2) - Has relevant music support but I don't like it, that's all.

[Fumika Muzukashii] Perceived difficulty rating: 5* Muzukashii
:!: 00:40:413 (78,79,80,81,82,83,84,85,86) - Compared with the following patterns in the section, this is quite undermapped. Add in more 1/2 clusters to fit the drums here.

[Reyshel Oni] Perceived difficulty rating: 7* Oni
:?: 01:16:807 (1) - A large katsu here is quite odd. Care to explain?

[KG Oni] Perceived difficulty rating: 9* Ura Oni
:idea: The difficulty is comparable to Kill Me no Baby authentic 9* Oni (--> http://www.youtube.com/watch?v=i3XYY_VqoMY ), maybe even a notch higher.
:idea: Great consistency across the map.
:?: 01:00:086 (1,2,1,2,1,2,1,2,1,1,2,3,1,1,1) - Are you sure you want kkddkkddkdddkdk instead of kkddkkddkkddkdk?
Topic Starter
merchat7
Sorry delay.

General:
00:07:220 (1) - I kept it consistent on my diffs, other mappers may have other interpretations of when to end the spinner/drum roll here.

No real comment about the other stuff. Insane is quite difficult (although pretty normal for today Insane) so a more difficult mapset make sense.

Insane:
00:02:551 (1) - Do you not hear the piano on 1/6 here?
00:17:299 (2,3,4) - This pattern has already been remapped, still working on it.

Adjust pattern on Hard due to several people mentioning.

Thanks for mod
kg2161012

tetsutaro wrote:

[KG Oni] Perceived difficulty rating: 9* Ura Oni
:idea: The difficulty is comparable to Kill Me no Baby authentic 9* Oni (--> http://www.youtube.com/watch?v=i3XYY_VqoMY ), maybe even a notch higher.changed into Inner Oni diff.
:idea: Great consistency across the map.
:?: 01:00:086 (1,2,1,2,1,2,1,2,1,1,2,3,1,1,1) - Are you sure you want kkddkkddkdddkdk instead of kkddkkddkkddkdk?no fixed
Thanks for your mod :)

.osu:http://puu.sh/2fiRB
EmPao
Fixed!

thanks mod^_^
code
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TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
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Fumika
Fixed

SPOILER
osu file format v12

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Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika

Netsukawa ReySHeL
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256,192,34512,1,0,0:0:0:0:
256,192,34676,1,0,0:0:0:0:
256,192,34840,1,8,0:0:0:0:
256,192,35168,1,0,0:0:0:0:
256,192,35495,1,8,0:0:0:0:
256,192,35659,1,0,0:0:0:0:
256,192,35987,1,0,0:0:0:0:
256,192,36151,1,8,0:0:0:0:
256,192,36479,1,0,0:0:0:0:
256,192,36807,1,8,0:0:0:0:
256,192,37135,1,8,0:0:0:0:
256,192,37299,1,0,0:0:0:0:
256,192,37463,1,8,0:0:0:0:
256,192,37790,1,0,0:0:0:0:
256,192,38118,1,8,0:0:0:0:
256,192,38446,1,0,0:0:0:0:
256,192,38610,1,0,0:0:0:0:
256,192,38774,1,8,0:0:0:0:
256,192,39102,1,8,0:0:0:0:
256,192,39266,1,0,0:0:0:0:
256,192,39594,1,0,0:0:0:0:
256,192,39922,1,0,0:0:0:0:
256,192,40086,1,0,0:0:0:0:
256,192,40413,1,12,0:0:0:0:
256,192,40741,1,0,0:0:0:0:
256,192,40905,1,0,0:0:0:0:
256,192,41069,1,8,0:0:0:0:
256,192,41397,1,0,0:0:0:0:
256,192,41725,1,0,0:0:0:0:
256,192,41889,1,8,0:0:0:0:
256,192,42053,1,0,0:0:0:0:
256,192,42381,1,8,0:0:0:0:
256,192,42709,1,8,0:0:0:0:
256,192,43036,1,0,0:0:0:0:
256,192,43528,1,0,0:0:0:0:
256,192,43692,1,8,0:0:0:0:
256,192,44020,1,0,0:0:0:0:
256,192,44348,1,0,0:0:0:0:
256,192,44512,1,8,0:0:0:0:
256,192,44676,1,0,0:0:0:0:
256,192,44840,1,0,0:0:0:0:
256,192,45004,1,8,0:0:0:0:
256,192,45331,1,8,0:0:0:0:
256,192,45659,1,4,0:0:0:0:
256,192,45987,1,0,0:0:0:0:
256,192,46315,1,8,0:0:0:0:
256,192,46643,1,0,0:0:0:0:
256,192,46971,1,0,0:0:0:0:
256,192,47135,1,8,0:0:0:0:
256,192,47463,1,8,0:0:0:0:
256,192,47627,1,0,0:0:0:0:
256,192,47954,1,0,0:0:0:0:
256,192,48118,1,0,0:0:0:0:
256,192,48282,1,8,0:0:0:0:
256,192,48610,1,0,0:0:0:0:
256,192,48938,1,8,0:0:0:0:
256,192,49266,1,8,0:0:0:0:
256,192,49594,1,8,0:0:0:0:
256,192,49758,1,0,0:0:0:0:
256,192,50086,1,0,0:0:0:0:
256,192,50249,1,8,0:0:0:0:
256,192,50577,1,8,0:0:0:0:
256,192,50905,1,4,0:0:0:0:
256,192,51233,1,0,0:0:0:0:
256,192,51561,1,8,0:0:0:0:
256,192,51889,1,8,0:0:0:0:
256,192,52053,1,0,0:0:0:0:
256,192,52381,1,0,0:0:0:0:
256,192,52545,1,8,0:0:0:0:
256,192,52872,1,0,0:0:0:0:
256,192,53036,1,0,0:0:0:0:
256,192,53200,1,8,0:0:0:0:
256,192,53364,1,8,0:0:0:0:
256,192,53528,1,0,0:0:0:0:
256,192,53856,1,0,0:0:0:0:
256,192,54184,1,8,0:0:0:0:
256,192,54512,1,0,0:0:0:0:
256,192,54840,1,8,0:0:0:0:
256,192,55168,1,8,0:0:0:0:
256,192,55331,1,0,0:0:0:0:
256,192,55659,1,0,0:0:0:0:
256,192,55823,1,8,0:0:0:0:
256,192,56151,1,4,0:0:0:0:
256,192,56479,1,8,0:0:0:0:
256,192,56643,1,0,0:0:0:0:
256,192,56807,1,0,0:0:0:0:
256,192,56971,1,0,0:0:0:0:
256,192,57135,1,8,0:0:0:0:
256,192,57463,1,0,0:0:0:0:
256,192,57790,1,8,0:0:0:0:
256,192,58118,1,0,0:0:0:0:
256,192,58282,1,0,0:0:0:0:
256,192,58446,1,8,0:0:0:0:
256,192,58774,1,0,0:0:0:0:
256,192,58938,1,0,0:0:0:0:
256,192,59102,1,8,0:0:0:0:
256,192,59266,1,8,0:0:0:0:
256,192,59430,1,0,0:0:0:0:
256,192,59594,1,0,0:0:0:0:
256,192,59758,1,8,0:0:0:0:
256,192,60086,1,0,0:0:0:0:
256,192,60249,1,0,0:0:0:0:
256,192,60331,1,0,0:0:0:0:
256,192,60413,1,8,0:0:0:0:
256,192,60577,1,8,0:0:0:0:
256,192,60741,1,0,0:0:0:0:
256,192,60905,1,0,0:0:0:0:
256,192,61069,1,8,0:0:0:0:
256,192,61233,1,8,0:0:0:0:
256,192,61397,1,4,0:0:0:0:
256,192,61725,1,8,0:0:0:0:
256,192,62053,1,0,0:0:0:0:
256,192,62217,1,0,0:0:0:0:
256,192,62381,1,8,0:0:0:0:
256,192,62709,1,0,0:0:0:0:
256,192,63036,1,8,0:0:0:0:
256,192,63200,1,0,0:0:0:0:
256,192,63364,1,0,0:0:0:0:
256,192,63692,1,8,0:0:0:0:
256,192,64020,1,0,0:0:0:0:
256,192,64184,1,0,0:0:0:0:
256,192,64348,1,8,0:0:0:0:
256,192,64676,1,0,0:0:0:0:
256,192,64840,1,0,0:0:0:0:
256,192,65004,1,8,0:0:0:0:
256,192,65331,1,4,0:0:0:0:
256,192,65659,1,0,0:0:0:0:
256,192,65823,1,8,0:0:0:0:
256,192,65987,1,0,0:0:0:0:
256,192,66315,1,8,0:0:0:0:
256,192,66643,1,4,0:0:0:0:
256,192,66971,1,8,0:0:0:0:
256,192,67135,1,8,0:0:0:0:
256,192,67299,1,0,0:0:0:0:
256,192,67627,1,8,0:0:0:0:
256,192,67954,1,0,0:0:0:0:
256,192,68118,1,0,0:0:0:0:
256,192,68282,1,8,0:0:0:0:
256,192,68610,1,0,0:0:0:0:
256,192,68692,1,0,0:0:0:0:
256,192,68774,1,0,0:0:0:0:
256,192,68938,1,8,0:0:0:0:
256,192,69266,1,0,0:0:0:0:
256,192,69430,1,0,0:0:0:0:
256,192,69594,1,8,0:0:0:0:
256,192,69758,1,8,0:0:0:0:
256,192,69922,1,0,0:0:0:0:
256,192,70249,1,8,0:0:0:0:
256,192,70577,1,0,0:0:0:0:
256,192,70741,1,0,0:0:0:0:
256,192,70905,1,8,0:0:0:0:
256,192,71233,1,0,0:0:0:0:
256,192,71397,1,0,0:0:0:0:
256,192,71561,1,8,0:0:0:0:
256,192,71889,1,4,0:0:0:0:
256,192,72217,1,8,0:0:0:0:
256,192,72545,1,0,0:0:0:0:
256,192,72709,1,0,0:0:0:0:
256,192,72872,1,8,0:0:0:0:
256,192,73200,1,0,0:0:0:0:
256,192,73528,1,8,0:0:0:0:
256,192,73856,1,0,0:0:0:0:
256,192,74020,1,0,0:0:0:0:
256,192,74184,1,8,0:0:0:0:
256,192,74348,1,8,0:0:0:0:
256,192,74512,1,0,0:0:0:0:
256,192,74840,1,8,0:0:0:0:
256,192,75004,1,8,0:0:0:0:
256,192,75168,1,0,0:0:0:0:
256,192,75495,1,8,0:0:0:0:
256,192,75823,1,0,0:0:0:0:
256,192,75987,1,0,0:0:0:0:
256,192,76151,1,8,0:0:0:0:
256,192,76479,1,0,0:0:0:0:
256,192,76643,1,0,0:0:0:0:
256,192,76807,1,8,0:0:0:0:
256,192,77135,1,4,0:0:0:0:
256,192,77463,1,8,0:0:0:0:
256,192,77790,1,0,0:0:0:0:
256,192,77954,1,0,0:0:0:0:
256,192,78118,1,8,0:0:0:0:
256,192,78446,1,0,0:0:0:0:
256,192,78774,1,8,0:0:0:0:
256,192,79102,1,0,0:0:0:0:
256,192,79266,1,0,0:0:0:0:
256,192,79430,1,8,0:0:0:0:
256,192,79594,1,8,0:0:0:0:
256,192,79758,1,0,0:0:0:0:
256,192,80086,1,8,0:0:0:0:
256,192,80249,1,8,0:0:0:0:
256,192,80413,1,0,0:0:0:0:
256,192,80741,1,8,0:0:0:0:
256,192,81069,1,0,0:0:0:0:
256,192,81233,1,0,0:0:0:0:
256,192,81397,1,8,0:0:0:0:
256,192,81725,1,0,0:0:0:0:
256,192,81889,1,0,0:0:0:0:
256,192,82053,1,8,0:0:0:0:
256,192,82381,1,4,0:0:0:0:
256,192,82709,1,8,0:0:0:0:
256,192,83036,1,0,0:0:0:0:
256,192,83200,1,0,0:0:0:0:
256,192,83364,1,8,0:0:0:0:
256,192,83692,1,0,0:0:0:0:
256,192,84020,1,8,0:0:0:0:
256,192,84184,1,0,0:0:0:0:
256,192,84348,1,0,0:0:0:0:
256,192,84512,1,0,0:0:0:0:
256,192,84676,1,8,0:0:0:0:
256,192,85004,1,4,0:0:0:0:
256,192,85331,1,8,0:0:0:0:
256,192,85659,1,0,0:0:0:0:
256,192,85823,1,0,0:0:0:0:
256,192,85987,1,8,0:0:0:0:
256,192,86151,1,8,0:0:0:0:
256,192,86315,2,0,P|262:277|391:203,1,280
256,192,87299,1,8,0:0:0:0:
256,192,87463,1,8,0:0:0:0:
256,192,87627,1,0,0:0:0:0:
256,192,87790,12,0,90249,0:0:0:0:
sssyoyo
rank this please
kg2161012
Something fixed.

.osu:http://puu.sh/2nFKT
Lundlerol
hi~
mod req from my queue

[ReySHeL's Taiko Oni]
00:07:220 (1) - スピナー必須なの?自分ならノーツ置く。
00:14:184 (3) -  k
00:17:299 (1,2,3) -  この3連は一体?何処に音取ってるかわからないので00:17:381 (2) - これをdelete
00:17:463 (2) -  3連を置くならここを始点にdddでFA
00:49:266 (1) -  k
00:56:151 (1) -  ノーツが抜けてますが。add notes.
01:16:807 (1) - remove f
01:27:053 -  ノーツがry
01:27:217 - ^
01:27:381 - ^
01:27:627 (1) - 自分ならスピンよりノーツ

[KG's Taiko Inner Oni]
00:07:220 (2) - remove slider? notes is placed if it is me.
00:07:220 (2) -  add k?
00:29:922 (4) - D(finish notes)
00:40:413 (1) - ^
00:45:659 (2) - ^
00:50:905 (1) - ^
01:01:397 (1) - ^
01:11:725 (1) - ^
01:28:774 (1) - remove finish notes

[Fumika's Taiko Muzukashii]
00:07:220 (2) - remove spinner? notes is placed if it is me.
00:19:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Since a player is bored here, it should rearrange.
01:00:249 (156,157,158) -  ddd This portion is difficult in Muzukashii.

Good luck_(:3 」∠)_
Topic Starter
merchat7
Thanks for mod Lundlerol, I'll pm the taiko mappers if they are too late checking your mod.
kg2161012

Lundlerol wrote:

[KG's Taiko Inner Oni]
00:07:220 (2) - remove slider? notes is placed if it is me.no fixed
00:07:220 (2) -  add k?no fixed
00:29:922 (4) - D(finish notes)fixed
00:40:413 (1) - ^fixed
00:45:659 (2) - ^fixed
00:50:905 (1) - ^no fixed
01:01:397 (1) - ^fixed
01:11:725 (1) - ^no fixed
01:28:774 (1) - remove finish notes no fixed
Thanks for your mod :)

.osu:http://puu.sh/2tAiH
TheWantedOne
please get ranked! 8-) :D
ReySHeL

Lundlerol wrote:

hi~
mod req from my queue

[ReySHeL's Taiko Oni]
00:07:220 (1) - スピナー必須なの?自分ならノーツ置く。
00:14:184 (3) -  k
00:17:299 (1,2,3) -  この3連は一体?何処に音取ってるかわからないので00:17:381 (2) - これをdelete
00:17:463 (2) -  3連を置くならここを始点にdddでFA
00:49:266 (1) -  k
00:56:151 (1) -  ノーツが抜けてますが。add notes.
01:16:807 (1) - remove f
01:27:053 -  ノーツがry
01:27:217 - ^
01:27:381 - ^
01:27:627 (1) - 自分ならスピンよりノーツ

Good luck_(:3 」∠)_
thanks for mod~
http://puu.sh/2xPBY
Topic Starter
merchat7
@ReySHeL
File couldn't be found, send me a pm or edit the post if you want me to update.
Dooms
I don't see any problems with the taiko maps. Very well done! :).
jack42611
please ranked
Topic Starter
merchat7
Wanted to fix mp3 for a while now, I notice considerable amount of artifact compared to the full version so I finally decided to edit the full ver. to TV Size instead. The "TV Size" I use was basically a trimmed full version anyways.

For some reason, there's still an offset change even through I made sure the mp3 start points are the same so -50 to all timing points. I'll get a double check later.
I made s:c1 clap and soft whistles quieter as they seems too loud for some reason.

I will add nced video soon, but I want to add karaoke. Here's the current rough draft of it.
Styling: Same as all others karaoke video I made
Effect: No plan for effect, simple /k and /kf aegisub karaoke effect. If you have a good effect for this karaoke, feel free to suggest it.
Comment: I look at two sub group for translation. Doki have timed karaoke, but there seems to be a lot wrong with it. Translation needs some change as well. rori have much better styling for their karaoke, but it isn't timed. Translation quality is quite nice, although some weird phase. I notice some of the translations are considerably different and convey a different meaning so I must do some research to see which respect the original Japanese meaning best.

mirai e to futari no wonder tale
未来へとふたりのWonder tale
Doki: This is a wonder tale of two people and their future together.
rori: Unfolding into the future, it's our fairy tale
My: Unfolding into the future, it's our "wonder tale"
Comment: Literal translation is something like "future with two of wonder tale". It doesn't make sense, you need to add some words. I like rori translation best as it fits nicely with lyric, although it doesn't represent the original meaning well. Doki "This is," when I see this, I expect to see "kore wa" in the lyric.

senaka ni sasayakitai no
背中に囁きたいの
Doki: I always planned on showing you
rori: I want to whisper to you
Comment: "sasayaki" means whisper so rori seems to keep the meaning better.

mune no naka sotto misete
胸のなかそっと見せて?
Doki: What's secretly inside my heart
rori: Secretly show me what's in your heart
My: The secrets inside my heart
Comment: I would then use Doki translation here with minor change so "I want to whisper to you, the secrets inside my heart."

hontou wa ienai kikenai kara
本当は言えない 聞けないから
Doki: But I really can't tell you since I don't want to hear it
rori: But because I can't say it, I can't ask you
My: But because you don't want to hear them, I can't really say it
Comment: Both sentence structure seems off with two "I", adding a second person (you) seems more correct unless there's something that prevent this? I use "them" considering "the secrets" - plural.

ijiwaru shitaku naru
意地悪したくなる
Doki I just want to pick on you
rori: I just have to pick on you
Comment: "Want" is more playful sounding, "have" is a bit more arrogant sounding. Considering the character Tamura Yukari is voice acting, "have" seems better.

konna hazu ja nai
こんな筈じゃない
Doki: It shouldn't be like this
rori: It wasn't suppose to be this way
Comment: I prefer rori way of wording much more

watashi no kokoro ga
私のこころが
Doki: My beating heart
rori: But my heart just can't help, but sing
Comment: Doki follows original meaning much more, but rori sentence sound much better. When I read this, "my beating heart...." what? It's answered in the next line, but keep in mind, unlike a book, you don't see the next sentence immediately, it's a minor thing, but I prefer rori's translation because of this.

shiranai tokimeki o utaidasu
知らないときめきを歌い出す
Doki: Doesn't recognise the excitement that it's singing about
rori: Skipping beats that it never ever knew could be
Comment: rori phasing of "shiranai," "to not know" seems a bit poetical (never ever knew could be). I prefer something a bit more, "standard English."

girigiri no atsusa de
ギリギリの熱さで
Doki: Even though it's about to burn up
rori: With a passion, about to explode
Comment: Planning to continue using rori translation for this part.

mirai e to futari no wonder tale
未来へとふたりのWonder tale
Unfolding into the future, it's our "wonder tale"

hajimari ga kowai no ni tomaranai
始まりがこわいのにとまらない
Doki: I'm afraid of it starting, but I cannot stop it.
rori: The start scares me so much, but I have to keep going
Comment: Another case of Doki = keep original meaning. rori = more natural.

kimi no hitomi ga watashi no tame ni
君の瞳が私のために
Doki: I wonder why I would want
rori: Why is it that I want your eyes
Comment: Prefer rori as "hitomi," "eyes" is put in this line.

kagayaite hoshii no wa naze kashira
輝いて欲しいのはなぜかしら
Doki: Your eyes to shine for me
rori: To start shining for me
Comment: Sentence connected to previous, so using rori.

koi na no oshiete yo
恋なの? 教えてよ
Doki: Is this love? Please tell me.
rori: Is this love? Can't you tell me?
My: Is this love? Can you tell me?
Comment: I personally like how rori does two questions, it sounds more natural, although I would phase it as, "Can you tell me?" However,"oshiete," "please tell me" fits much better with it.
If you notice a mistake with the draft, feel free to mention. Please keep in mind that it was done extremely quickly.
VerticalSound
Good Beatmap!
EmPao
:)
Flaus
The taiko maps are very well done, however there are a few changes that can still be made to them.

ReySHeL's Taiko Oni

These changes should be made to make the intro of the map suit the intro of the song.

00:02:817 (1) - Remove note
00:05:845 (1) - Remove note

KG's Taiko Inner Oni

00:02:627 (1,2,1,2,1,2,1,1,2,1,1) - This intro seems a bit too simple and it doesn't really suit the song, it should be remapped to suit the piano part instead of the vocals.
[ Zzz ]
HI~ merchat7

EmPao's Easy

00:15:445 (1) - Can you try

00:20:036 (1,2) - ^ ( Same as above )

Good map! Good shape! ^^...

Chi's Normal

00:07:549 (1) - The end of the spinner 00:08:684 (1) - Here

00:42:003 (2) - Can you try

01:02:986 (4) - add Circle

01:13:478 (5) - ^ ( Same as above )

Hard

00:18:068 (1,1) - Spinner comes after the slider and the interval is too short going.

With an interval of such a spinner and slider .....

Insane

01:00:691 (1,2) - We start with a slider, not a stream?

do you accept m4m?

https://osu.ppy.sh/forum/t/128381 my map!! Please
Topic Starter
merchat7
@Flaus
Sorry for delay, I'll make sure the taiko mappers see your mod if they miss it.

@[ Zzz ]
Thanks for your mod! I'm a bit unwell right now so I prefer to check your mod at a later time. I'm sorry but I'm currently not accepting m4m. But I may take a look at your beatmap ^^

Updated mapset with remapped Normal for now.
ReySHeL
diff name changed

i think should taiko diff name remove ''Taiko''
because it dont need to emphasize taiko diffs now

and offset is tooooo early +50(10250) plz~
http://puu.sh/3koeU
Topic Starter
merchat7
@ReySHeL
Did you redownload? I put a new mp3. 50 offset is a very noticeable difference. I won't be able to play Insane if timing was that off.

Regarding changing the taiko names, I will see how the other taiko mappers feel about this. If I do this, I will probably include taiko in tags so you can find them by searching in game as well, like before.

@[ Zzz ]
The spinner length of that spinner in Hard is quite short, so I don't really want to shorten it more. I don't really think you need spinner recovery time in Hard. I did sliders for that part in Insane since the part is 1/6, that is 240bpm 1/4 stream which I don't think fits the beatmap.

I didn't change anything so I can't give kudosu yet, but maybe there will be change in the guest diffs

@Flaus
ReysheL didn't change so I can't kudo you. I'll see kg2161012 reply.

Also regarding timing, I think it should be another -10 to offset, but I'm too lazy to change for all diffs right now so only changed for Insane. I'll get someone to double check to make sure later.
kg2161012
About name:

Like ReySHeL says,it doesn't have to emphasize taiko diffs now

So can you help me to fix my diff's name into "KG's Inner Oni"?

Thanks~ :)
Momochikun
Sorry no fix for Zzz mods..
Also i change the diff name to be consisent with my other GD and mapset

SPOILER
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61298
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Mochi's Normal
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:264502
BeatmapSetID:72689

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CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:0.999999999999999
SliderTickRate:2

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//Break Periods
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yohanesadi95
go go go go go
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