forum

Kan R. Gao - To the Moon - Main Theme

posted
Total Posts
30
Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 18 februari 2013 at 20:53:54

Artist: Kan R. Gao
Title: To the Moon - Main Theme
Source: To The Moon
Tags: For Riven
BPM: 113
Filesize: 3441kb
Play Time: 02:01
Difficulties Available:
  1. Easy (0,85 stars, 87 notes)
  2. Hard (4,43 stars, 217 notes)
  3. Normal (2,88 stars, 137 notes)
Download: Kan R. Gao - To the Moon - Main Theme
Information: Scores/Beatmap Listing
---------------
Beatutiful song and beautiful game. Go play it, not just the map the game too.

Because this game was on the humble bundle I'm giving away key of this game on steam.
https://www.humblebundle.com/gift?key=WtSyPFrpdzUyaGsq
MoodyRPG
Hi man.

General
  1. The timing sounds a little off in some parts but i'm not sure
Easy
  • - 01:23:315 (1) - I really prefer if you replace this finish for a whistle
    - 01:40:307 (1) - Same ^
Normal
  • - 00:39:245 (1) - You forgot to add a clap here in the end of the slider
    - 00:53:050 (x) - Just a suggestion but perhaps add a note here?
Hard
  • -- Good work.
blahh~~
Topic Starter
Xgor

MoodyRPG wrote:

Hi man.

General
  1. The timing sounds a little off in some parts but i'm not sure
Easy
  • - 01:23:315 (1) - I really prefer if you replace this finish for a whistleDone
    - 01:40:307 (1) - Same ^
Done

Normal
  • - 00:39:245 (1) - You forgot to add a clap here in the end of the slider Fixed
    - 00:53:050 (x) - Just a suggestion but perhaps add a note here? Nah
Hard
  • -- Good work.
blahh~~
Chyo-Kun


Here's my mod :D

[General]


I think you should call the diffs like this:

No Moon
Mezzaluna
Luna Piena

These are all italian words(Expect "No moon"),and they fit the map,in my opinion.
In every diff,kiai should start 01:19:068 here and finish 01:58:360 here
Also,if you want to have a cool kiai timing section,make it finish 01:35:793 here and restart 01:36:059 - here for make a nice effect. But this is just a suggestion.[/list]

[Easy]


  1. Mh..those hitsounds on a song like this doesen't fit very well,but that's not really a problem.
  2. 00:31:280 (4) - Just place this in the centre
  3. 00:35:528 (4) - ^
  4. 01:20:660 - Add a beat here
  5. 01:22:784 - ^
  6. 01:39:776 - ^
  7. 01:44:023 - ^
  8. 02:01:811 - Add a spinner that silences as it flow,it fits ALOT with the ending of this song!
    121811,-100,4,2,0,70,0,0
    122342,-100,4,2,0,65,0,0
    122873,-100,4,2,0,60,0,0
    123404,-100,4,2,0,55,0,0
    123935,-100,4,2,0,50,0,0
    124466,-100,4,2,0,45,0,0
    124997,-100,4,2,0,40,0,0
    125528,-100,4,2,0,35,0,0
    126059,-100,4,2,0,30,0,0
    126590,-100,4,2,0,25,0,0
    127121,-100,4,2,0,20,0,0
    127652,-100,4,2,0,15,0,0
    128183,-100,4,2,0,10,0,0
    128714,-100,4,2,0,5,0,0

[Normal]


  1. Use 1/2 for this diff! Or it's unrankable because of unsnapped beats and sliders in some parts
  2. 00:28:625 (2) - Place this in the centre
  3. 00:30:749 (2) - If you fixed before,place this in the centre too
  4. 01:02:607 (2) - Move this to x:208 y:152 for make it stack with 01:00:218 (2) this
  5. 01:34:997 (4) - Move this to x:144 y:120 for stack with 01:32:873 (2)
  6. 02:01:811 - Add a spinner like in the easy,you already have the code,but i'l write it anyway.
    121811,-100,4,2,0,70,0,0
    122342,-100,4,2,0,65,0,0
    122873,-100,4,2,0,60,0,0
    123404,-100,4,2,0,55,0,0
    123935,-100,4,2,0,50,0,0
    124466,-100,4,2,0,45,0,0
    124997,-100,4,2,0,40,0,0
    125528,-100,4,2,0,35,0,0
    126059,-100,4,2,0,30,0,0
    126590,-100,4,2,0,25,0,0
    127121,-100,4,2,0,20,0,0
    127652,-100,4,2,0,15,0,0
    128183,-100,4,2,0,10,0,0
    128714,-100,4,2,0,5,0,0

[Hard]


  1. 00:38:185 (5) - Move this to x:176 y:176 for stack with the start of 00:36:061 (6) this slider
  2. 02:01:811 - And again,the spinner here at the end
    121811,-100,4,2,0,70,0,0
    122342,-100,4,2,0,65,0,0
    122873,-100,4,2,0,60,0,0
    123404,-100,4,2,0,55,0,0
    123935,-100,4,2,0,50,0,0
    124466,-100,4,2,0,45,0,0
    124997,-100,4,2,0,40,0,0
    125528,-100,4,2,0,35,0,0
    126059,-100,4,2,0,30,0,0
    126590,-100,4,2,0,25,0,0
    127121,-100,4,2,0,20,0,0
    127652,-100,4,2,0,15,0,0
    128183,-100,4,2,0,10,0,0
    128714,-100,4,2,0,5,0,0

Such a nice map,inb4 favourite.

SPAM EVERY BAT PLEASE,THIS MUST BE RANKED >:C
Topic Starter
Xgor

Chyo-Kun wrote:



Here's my mod :D

[General]


I think you should call the diffs like this:

No Moon
Mezzaluna
Luna Piena

These are all italian words(Expect "No moon"),and they fit the map,in my opinion.I really don't like odd difficulity names and using difficulity names that 99% in osu! including myself don't understand is a big no no
In every diff,kiai should start 01:19:068 here and finish 01:58:360 hereI dunno I can see that kiai can work there but I just feel that this song isn't exactly song that needs kiai.
Also,if you want to have a cool kiai timing section,make it finish 01:35:793 here and restart 01:36:059 - here for make a nice effect. But this is just a suggestion.[/list]

[Easy]


  1. Mh..those hitsounds on a song like this doesen't fit very well,but that's not really a problem.
  2. 00:31:280 (4) - Just place this in the centreDidn't do that but I wasn't happy how it looked to I remapped that part
  3. 00:35:528 (4) - ^
  4. 01:20:660 - Add a beat hereDone
  5. 01:22:784 - ^
  6. 01:39:776 - ^
  7. 01:44:023 - ^
  8. 02:01:811 - Add a spinner that silences as it flow,it fits ALOT with the ending of this song!It does fit the song but I really like how it plays right now, I'll see what others think.
    121811,-100,4,2,0,70,0,0
    122342,-100,4,2,0,65,0,0
    122873,-100,4,2,0,60,0,0
    123404,-100,4,2,0,55,0,0
    123935,-100,4,2,0,50,0,0
    124466,-100,4,2,0,45,0,0
    124997,-100,4,2,0,40,0,0
    125528,-100,4,2,0,35,0,0
    126059,-100,4,2,0,30,0,0
    126590,-100,4,2,0,25,0,0
    127121,-100,4,2,0,20,0,0
    127652,-100,4,2,0,15,0,0
    128183,-100,4,2,0,10,0,0
    128714,-100,4,2,0,5,0,0

[Normal]


  1. Use 1/2 for this diff! Or it's unrankable because of unsnapped beats and sliders in some partsThe fact that I have currently Beat Snap Devicor 1/1 dosn't mean every 1/2 is unsnapped, It dosn't really affect the rankibility
  2. 00:28:625 (2) - Place this in the centreDunno, I decided to remap because I wasn't happy how it looked
  3. 00:30:749 (2) - If you fixed before,place this in the centre too
  4. 01:02:607 (2) - Move this to x:208 y:152 for make it stack with 01:00:218 (2) thisI'll doubt people would notice that in-game. also that would break how that combo looks.
  5. 01:34:997 (4) - Move this to x:144 y:120 for stack with 01:32:873 (2)Same thing as above
  6. 02:01:811 - Add a spinner like in the easy,you already have the code,but i'l write it anyway.
    121811,-100,4,2,0,70,0,0
    122342,-100,4,2,0,65,0,0
    122873,-100,4,2,0,60,0,0
    123404,-100,4,2,0,55,0,0
    123935,-100,4,2,0,50,0,0
    124466,-100,4,2,0,45,0,0
    124997,-100,4,2,0,40,0,0
    125528,-100,4,2,0,35,0,0
    126059,-100,4,2,0,30,0,0
    126590,-100,4,2,0,25,0,0
    127121,-100,4,2,0,20,0,0
    127652,-100,4,2,0,15,0,0
    128183,-100,4,2,0,10,0,0
    128714,-100,4,2,0,5,0,0

[Hard]


  1. 00:38:185 (5) - Move this to x:176 y:176 for stack with the start of 00:36:061 (6) this sliderSame thing, barely noticble and I found a better pattern now :P
  2. 02:01:811 - And again,the spinner here at the end
    121811,-100,4,2,0,70,0,0
    122342,-100,4,2,0,65,0,0
    122873,-100,4,2,0,60,0,0
    123404,-100,4,2,0,55,0,0
    123935,-100,4,2,0,50,0,0
    124466,-100,4,2,0,45,0,0
    124997,-100,4,2,0,40,0,0
    125528,-100,4,2,0,35,0,0
    126059,-100,4,2,0,30,0,0
    126590,-100,4,2,0,25,0,0
    127121,-100,4,2,0,20,0,0
    127652,-100,4,2,0,15,0,0
    128183,-100,4,2,0,10,0,0
    128714,-100,4,2,0,5,0,0

Such a nice map,inb4 favourite.

SPAM EVERY BAT PLEASE,THIS MUST BE RANKED >:C
Kari-anh
Hi, Xgor!

underline = unnecessary changes, mostly for aesthetics

Overall:
Such a peaceful song, lovely~
Sweet storyboarding, too.
Offset: 485?

[Easy]
00:40:837 (1) - restructure?
01:08:448 (1) - set beat snap to 1/8th, and move to the closest yellow tick?
01:19:068 (1,1,1) - I don't really understand the combo changes starting here
01:48:271 (1,1) - ^ same
01:53:050 (1,2) - sweet!
01:57:298 (3) - move upwards, toward the center?
01:59:422 (1) - change into a 1/2 slider?

[Normal]
-1 AR and Overall Difficulty
00:38:183 (3) - scoot up a bit, please. somewhat hard of a jump for a normal
00:39:776 (2,3,4) - scoot down, distance snap?
copy theee.. 00:45:085 (1,2) - pattern to here: 00:49:333 (1,2,3,4) -
00:53:050 (4) - place a note here; feels kind of empty after the triple combo
01:08:448 (1) - same comment about the 1/8th yellow tick move as the [Easy]
01:28:625 (4,5) - scoot upwards, same linear slope as the first three beats of the combo? oh, and distance snap it, please
01:30:749 (4,5) - ^ same

[Hard]
+1 Drain Rate, AR, and Overall Difficulty
00:35:530 (5) - curve the slider away from the previous circle combos? even out the distance from the end of this slider to be the same as the distance between the start and this note: 00:35:264 (4) -
01:08:450 (1) - same note as the others about the 1/8th yellow tick
01:57:300 (1,1) - something between here, please?
01:59:689 (2,3) - distance these apart

much luck! ;)
Topic Starter
Xgor

Kari-anh wrote:

Hi, Xgor!

underline = unnecessary changes, mostly for aesthetics

Overall:
Such a peaceful song, lovely~
Sweet storyboarding, too.
Offset: 485?

[Easy]
00:40:837 (1) - restructure?Did a Little bit
01:08:448 (1) - set beat snap to 1/8th, and move to the closest yellow tick? Nah, nobody would notice that.
01:19:068 (1,1,1) - I don't really understand the combo changes starting hereWoops my mistake, Fixed
01:48:271 (1,1) - ^ same
01:53:050 (1,2) - sweet!
01:57:298 (3) - move upwards, toward the center?Done
01:59:422 (1) - change into a 1/2 slider? Nah, I hate short sliders like that.

[Normal]
-1 AR and Overall DifficultyDone
00:38:183 (3) - scoot up a bit, please. somewhat hard of a jump for a normalUmm that's no jump
00:39:776 (2,3,4) - scoot down, distance snap?...And that's snapped corrrectly
copy theee.. 00:45:085 (1,2) - pattern to here: 00:49:333 (1,2,3,4) - Nah, I feel like those parts have kinda different feel.
00:53:050 (4) - place a note here; feels kind of empty after the triple comboGood idea, done
01:08:448 (1) - same comment about the 1/8th yellow tick move as the [Easy]Same as easy
01:28:625 (4,5) - scoot upwards, same linear slope as the first three beats of the combo? oh, and distance snap it, pleaseDone. Had to use grid 3 though for it.
01:30:749 (4,5) - ^ same

[Hard]
+1 Drain Rate, AR, and Overall DifficultyRaised the OD but left AR and drain rate as it is.
00:35:530 (5) - curve the slider away from the previous circle combos? even out the distance from the end of this slider to be the same as the distance between the start and this note: 00:35:264 (4) - Changed it a bit but still kinda kept it how it is right now.
01:08:450 (1) - same note as the others about the 1/8th yellow tickSame as above
01:57:300 (1,1) - something between here, please?Done
01:59:689 (2,3) - distance these apartIt's an anti-jump and I think it works well here.

much luck! ;)
Low
[General]
  1. I would skin the section-pass and section-fail to be at least silent and preferably transparent because it ruins the mood and atmosphere of the map during the break.
  2. Text5.png could and should have a period at the end of it. It doesn't seem like much, but it just seems odd without one.
  3. As for the timing, it started off good in the beginning of the map, but as I kept playing, it ended up as 18 ms late. You might want to get someone better at timing to check that out for you.
[Easy]
  1. 00:42:961 (2) - It's bothering that this note is really far away from the slider's endpoint horizontally. It's even farther away than the starting point. To help improve the flow and keep the symmetrical nature of the map, I would make a triangle formation such as this.
  2. 01:29:687 (1) - It seems silly and redundant to have a NC on this slider considering the combo pattern has been relatively consistent for most the map. Also, it doesn't seem like there's any significant song change to justify this.
  3. 01:53:050 (1,2) - I love what you did with these sliders. They flow really well while being creative.
  4. 01:57:298 (3) - Center this. If you were trying to make it in the middle of the entire heart shape, that doesn't really work out / is silly because the first half of the heart fades out and nobody can remember where it exactly was, so this circle just seems randomly placed.
[Normal]
  1. 00:19:068 (2) - A soft whistle sounds a lot better than a drum clap here due to the piano.
  2. 00:45:085 (1,2) - Align the endpoint of (1) with the start of (2).
  3. 00:53:581 (1,2,3) - Why does the spacing get suddenly larger here?
  4. 01:02:076 (1,2,3) - ^
  5. 01:48:802 (1) - Curve this slider a bit more drastically so the blanket between it and (2) looks neater.
[Hard]
  1. HP Drain 4? That's the same as normal. I would raise it by 1 (or 2).
  2. 00:19:069 (2) - Same concern here as the normal difficulty.
  3. 00:24:910 (5,2) - Ugly overlap/hitburst overlap alert. Move 2 down a bit.
  4. 00:51:459 (1,3) - Align these vertically. They're slightly off.
All of these difficulties are beautifully mapped. Well done.

Edit: One of the difficulties, either hard or normal (I can't remember), has a bunch of unsnapped stuff. I would resnap both of the difficulties to be safe.
Garven
Considering I already modded this a while back, there's not much else to poke at for me.

[General]
Maybe add in a moon fading in at 01:15:882 - to 01:16:944 - or so?

[Easy]
01:29:687 (1) - Remove new combo
01:33:935 (1) - ^

[Hard]
This is a miserable pile of unsnapped.
Topic Starter
Xgor
Fixed most of the stuff and in one way or another and got a better timing!
Garven
Low
( ・ω・)
Topic Starter
Xgor
Oh just realized this would be great as a Valentines day map, so if any BAT sees this, please try to rank it in two days
Aurele

Xgor wrote:

Oh just realized this would be great as a Valentines day map, so if any BAT sees this, please try to rank it in two days
too late. :v
Garven
Still have a few hours left. Don't give up hope! (yet)
Topic Starter
Xgor
Oh well, at least I tried :x
-kevincela-
Hey!

[General]

  1. There are quite a lot of unsnapped inherited sections in all the diffs,even if that's not a really big deal. Remember to fix them!
  2. I found the volume of the hitsounds to be a bit too high for the song's volume. What about reducing them by 5%/10%? That imho would fit quite better in the song!
[Easy]

  1. 00:19:069 (x)- This is a quite little thing,just fix if you want: What about adding a note here? As the piano chords there get significant here it would fit quite well here, other than giving a proper introduction to the begininning of the song! This is anyways optional,so feel free to disagree with it if you don't want to.
  2. 00:40:838 (1,2) - Uhm... Why this spacing unconsistency? I know it is a really little thing, but there is anyways a 0.2x DS difference between 00:40:838 (1,3) - ,which could confuse various beginners... You could simply make 00:40:838 (1) - wider,so that you don't really have to tweak this note's position,considering that the oval flow there remains pretty much unchanged. Here's an example of what I have done here:
    SPOILER

    156,268,40838,6,0,P|24:240|28:120,1,260,2|4,0:0|0:1,0:0:0
    256,28,42962,1,2,0:0:0
  3. 00:53:051 (x) - Similarly to the first point,a note here would fit absolutely well,considering the piano chords which work quite good as a transiction to the new phase,and considering you have pretty much followed this scheme with 00:46:148 (2,3,4) - .
  4. 01:33:954 (4) - This is a rather subjective thing,just fix if you want: what about using there a whistle drum instead of just using a drum sampleset without any hitsounds on the repeat of this slider? With a lowered volume inherited section (like 45%),this would sound and fit quite better!
  5. 01:36:078 (1,2,3,4,5) - Considering how 01:33:954 (4) - does actually go on,I actually expected a different compisition to make it a bit smoother to play, by reverting 01:36:609 (2) - 's curve and by rearranging 01:37:670 (3,4,5) - to follow its oval flow. That imho would flow pretty good,considering it does go quite smooth with the next pattern too! Here's what I have done,see if you like it:
    SPOILER

    16,192,96078,5,4,0:0:0
    120,104,96609,2,0,P|176:72|240:72,1,130,8|4,0:3|0:1,0:0:0
    368,92,97670,1,8,0:3:0
    484,36,98201,1,2,0:0:0
    460,164,98732,2,0,P|406:198|341:202,1,130,8|4,0:3|0:1,0:0:0
  6. 01:50:945 (3) - As the synth here reaches its higher pitch,what about replacing your normal finish there with instead just a soft whistle? That would fit quite better,considering you have already a soft finish at the head of the slider and considering that it would match pretty good that synth I have already pointed out.
[Normal]

  1. 00:25:971 (1) - Why don't you follow the other sliders as well by using a drum sampleset instead of a whistle? As you have always used this sampleset on red ticks, this switch sounds quite strange... I'd rather change that as a drum sampleset,even if it's not a really big deal :U
  2. 00:38:715 (1,2,3,4) - I didn't totally like that pattern,as I found the transition between 00:38:715 (1,2,3,4) - quite "flow-breaking". I would instead flip the whole pattern 00:39:777 (2,3,4) - horizontally,to make the whole pattern benefit from 00:38:715 (1) - 's circular flow,which goes in an anti-clockwise turn. Then you could continue the whole pattern with a slider encircling 00:39:777 (2) - to follow again this turn to go on with the next pattern. Here's what I have done: see if you like it!
    SPOILER


    72,256,38715,6,0,P|112:312|212:316,1,170,2|8,0:0|0:3,0:0:0
    336,180,39777,1,8,0:3:0
    256,132,40043,1,0,3:0:0
    176,180,40308,1,4,0:1:0
    332,284,40838,6,0,P|440:200|328:76,1,340,2|4,0:0|0:1,0:0:0
    256,132,42166,1,0,3:0:0
    176,80,42431,1,8,0:3:0
    16,176,42962,6,0,P|3:312|172:328,1,340,2|4,0:0|0:1,0:0:0
    152,236,44290,1,0,3:0:0
    236,196,44555,1,8,0:3:0
    420,228,45086,6,0,P|376:284|284:276,1,170,2|8,0:0|0:3,0:0:0
    236,196,45883,2,0,P|164:144|56:244,1,255,4|8,0:1|0:3,0:0:0
    184,376,47210,5,2,0:0:0
    236,196,47741,1,8,0:3:0
    408,272,48272,1,4,0:1:0
  3. 00:58:361 (3) - I am being totally nitpicky here,but anyways what about moving this slider down (exactly 3 grids down) to make 00:57:830 (1,2,3) - a properly alligned pattern? This could smooth out a bit the linear flow there,but it's pretty much optional,so feel free to disagree. If you do this,remember to do the same at 00:59:954 (1,2,3) - !
  4. 01:02:077 (1,2,3) - As of 01:00:484 (3) - 's direction,what about making instead this pattern go from the left to the right, using a slider which blankets 01:03:139 (3) - 's end? Imho,this could flow overall quite smoother,as of the oval flow of 01:03:139 (3) - which is catched very well by the slider 01:04:201 (1) - . Here's what I have done: see if you like it!
    SPOILER


    232,244,62077,5,2,0:0:0
    340,92,62608,1,8,0:3:0
    472,260,63139,2,0,P|432:324|312:336,1,195.500003728867,4|8,0:0|0:3,0:0:0
    168,188,64201,6,0,P|256:152|344:188,1,195.500003728867,2|8,0:0|0:3,0:0:0
[Hard]

  1. 00:47:210 (1) - Why don't you keep your whistle/drum clap/normal finish consistency here by replacing the whistle at the end with a drum clap instead? While for one this could fit well,for the other it sounds quite strange because the consistency you have broken. Considering you have used this drum clap on the other diffs as well,why don't you add it here?
  2. 01:28:644 (5,5) - This is a quite little thing,just fix if you want: What about adding some New Combos to both of these notes? This would fit totally well imho,considering the synth that's repeting evey 2/1 and considering the pattern you have there,which could totally be dinstinguished better with these New Combos.
This map is so simple as clean: you have definitely done an excellent job! Sorry for my quite "poor" mod anyways :U

Call me back when you have finished fixing!
Topic Starter
Xgor

-kevincela- wrote:

Hey!

[General]

  1. There are quite a lot of unsnapped inherited sections in all the diffs,even if that's not a really big deal. Remember to fix them!Yeah, not a big deal but fixed
  2. I found the volume of the hitsounds to be a bit too high for the song's volume. What about reducing them by 5%/10%? That imho would fit quite better in the song!Yeah, I think I had it lower but I agree lower is better
[Easy]

  1. 00:19:069 (x)- This is a quite little thing,just fix if you want: What about adding a note here? As the piano chords there get significant here it would fit quite well here, other than giving a proper introduction to the begininning of the song! This is anyways optional,so feel free to disagree with it if you don't want to.Yeah true, added not
  2. 00:40:838 (1,2) - Uhm... Why this spacing unconsistency? I know it is a really little thing, but there is anyways a 0.2x DS difference between 00:40:838 (1,3) - ,which could confuse various beginners... You could simply make 00:40:838 (1) - wider,so that you don't really have to tweak this note's position,considering that the oval flow there remains pretty much unchanged. Here's an example of what I have done here:Yeah, changed, I din't
    SPOILER

    156,268,40838,6,0,P|24:240|28:120,1,260,2|4,0:0|0:1,0:0:0
    256,28,42962,1,2,0:0:0
  3. 00:53:051 (x) - Similarly to the first point,a note here would fit absolutely well,considering the piano chords which work quite good as a transiction to the new phase,and considering you have pretty much followed this scheme with 00:46:148 (2,3,4) - .True, done
  4. 01:33:954 (4) - This is a rather subjective thing,just fix if you want: what about using there a whistle drum instead of just using a drum sampleset without any hitsounds on the repeat of this slider? With a lowered volume inherited section (like 45%),this would sound and fit quite better!
  5. 01:36:078 (1,2,3,4,5) - Considering how 01:33:954 (4) - does actually go on,I actually expected a different compisition to make it a bit smoother to play, by reverting 01:36:609 (2) - 's curve and by rearranging 01:37:670 (3,4,5) - to follow its oval flow. That imho would flow pretty good,considering it does go quite smooth with the next pattern too! Here's what I have done,see if you like it:Love it, changed to that.
    SPOILER

    16,192,96078,5,4,0:0:0
    120,104,96609,2,0,P|176:72|240:72,1,130,8|4,0:3|0:1,0:0:0
    368,92,97670,1,8,0:3:0
    484,36,98201,1,2,0:0:0
    460,164,98732,2,0,P|406:198|341:202,1,130,8|4,0:3|0:1,0:0:0
  6. 01:50:945 (3) - As the synth here reaches its higher pitch,what about replacing your normal finish there with instead just a soft whistle? That would fit quite better,considering you have already a soft finish at the head of the slider and considering that it would match pretty good that synth I have already pointed out.Yeah, true. done.
[Normal]

  1. 00:25:971 (1) - Why don't you follow the other sliders as well by using a drum sampleset instead of a whistle? As you have always used this sampleset on red ticks, this switch sounds quite strange... I'd rather change that as a drum sampleset,even if it's not a really big deal :U Yeah, don't know
  2. 00:38:715 (1,2,3,4) - I didn't totally like that pattern,as I found the transition between 00:38:715 (1,2,3,4) - quite "flow-breaking". I would instead flip the whole pattern 00:39:777 (2,3,4) - horizontally,to make the whole pattern benefit from 00:38:715 (1) - 's circular flow,which goes in an anti-clockwise turn. Then you could continue the whole pattern with a slider encircling 00:39:777 (2) - to follow again this turn to go on with the next pattern. Here's what I have done: see if you like it!Yeah, really like how that plays, changed a little bit but added.
    SPOILER


    72,256,38715,6,0,P|112:312|212:316,1,170,2|8,0:0|0:3,0:0:0
    336,180,39777,1,8,0:3:0
    256,132,40043,1,0,3:0:0
    176,180,40308,1,4,0:1:0
    332,284,40838,6,0,P|440:200|328:76,1,340,2|4,0:0|0:1,0:0:0
    256,132,42166,1,0,3:0:0
    176,80,42431,1,8,0:3:0
    16,176,42962,6,0,P|3:312|172:328,1,340,2|4,0:0|0:1,0:0:0
    152,236,44290,1,0,3:0:0
    236,196,44555,1,8,0:3:0
    420,228,45086,6,0,P|376:284|284:276,1,170,2|8,0:0|0:3,0:0:0
    236,196,45883,2,0,P|164:144|56:244,1,255,4|8,0:1|0:3,0:0:0
    184,376,47210,5,2,0:0:0
    236,196,47741,1,8,0:3:0
    408,272,48272,1,4,0:1:0
  3. 00:58:361 (3) - I am being totally nitpicky here,but anyways what about moving this slider down (exactly 3 grids down) to make 00:57:830 (1,2,3) - a properly alligned pattern? This could smooth out a bit the linear flow there,but it's pretty much optional,so feel free to disagree. If you do this,remember to do the same at 00:59:954 (1,2,3) - ! Actually I don't wanted it to be completely in one line. I changed it a bit to make that more obvious
  4. 01:02:077 (1,2,3) - As of 01:00:484 (3) - 's direction,what about making instead this pattern go from the left to the right, using a slider which blankets 01:03:139 (3) - 's end? Imho,this could flow overall quite smoother,as of the oval flow of 01:03:139 (3) - which is catched very well by the slider 01:04:201 (1) - . Here's what I have done: see if you like it!Yeah, like it but changed it at parts of it.
    SPOILER


    232,244,62077,5,2,0:0:0
    340,92,62608,1,8,0:3:0
    472,260,63139,2,0,P|432:324|312:336,1,195.500003728867,4|8,0:0|0:3,0:0:0
    168,188,64201,6,0,P|256:152|344:188,1,195.500003728867,2|8,0:0|0:3,0:0:0
[Hard]

  1. 00:47:210 (1) - Why don't you keep your whistle/drum clap/normal finish consistency here by replacing the whistle at the end with a drum clap instead? While for one this could fit well,for the other it sounds quite strange because the consistency you have broken. Considering you have used this drum clap on the other diffs as well,why don't you add it here?Yeah, done
  2. 01:28:644 (5,5) - This is a quite little thing,just fix if you want: What about adding some New Combos to both of these notes? This would fit totally well imho,considering the synth that's repeting evey 2/1 and considering the pattern you have there,which could totally be dinstinguished better with these New Combos.Yeah, I was thinking of doing that in the map and I'm not sure why I didn't changed to that. done.
This map is so simple as clean: you have definitely done an excellent job! Sorry for my quite "poor" mod anyways :U

Call me back when you have finished fixing!
-kevincela-
Okay,rechecked and all seems fine! Awesome job you did there,I really like both the map and the song!

Ranked!

Congratulations,have my heart virginity :P
Lally
gratz \o3o/
show more
Please sign in to reply.

New reply