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Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)

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Topic Starter
shARPII
This beatmap was submitted using in-game submission on vendredi 19 avril 2013 at 23:50:46

Artist: Team.Nekokan[Neko] feat. Lia
Title: I Scream Chocolatl (TV Size)
Source: Kokoro Connect
Tags: Team Nekokan ending nyanyannya sham Moway 0gre
BPM: 90
Filesize: 6849kb
Play Time: 01:25
Difficulties Available:
  1. 0gre's Muzu (4,58 stars, 250 notes)
  2. 0gre's Oni (4,79 stars, 314 notes)
  3. Easy (1,37 stars, 91 notes)
  4. Hard (4,77 stars, 253 notes)
  5. Moway's Insane (4,97 stars, 250 notes)
  6. Normal (2,86 stars, 123 notes)
Download: Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)
Download: Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Kokoro connect <3

This is my first ranked map, I'll try to improve this map as much as possible.
I thank everyone who helped me (especially Sushi for his tutorial) or advised me.
A big thanks to Moway for his amazing difficulty! (go check his ranked beatmap :D)
Thanks to 0gre for taiko difficulties :)
If you find something weird or anything, post on the beatmap's thread and i will answer for sure!
Hope you will like!

Details
1/3/13 - add easy & normal
1/4/13 - add hard
1/5/13 - fix artist and tags + improvements (normal + hard)
1/5/13 - fix video (resolution + size)
1/5/13 - mod fix (hard)
1/6/13 - fix title....
1/10/13 - fix tags + improvements (normal + hard)
1/13/13 - fix timing + improvements (easy + normal)
1/14/13 - Wolf's mod
1/16/13 - improvements (hard) + correction for difficulties
1/19/13 - add Moway's Insane (<3) + improvements (all)
1/20/13 - improvements (Moway's insane)
1/27/13 - new image; new combo colors; improvements (easy + normal)
1/28/13 - remake hard difficulty + improvements
1/29/13 - improvements (alacat's mod)
1/30/13 - improvements (Moway's Insane)
2/1/13 - improvements (Natsu's mod)
2/2/13 - improvements (Reiji-RJ's mod)
2/3/13 - improvements (BounceBabe's mod)
2/9/13 - improvements (Kiddo's mod)
2/10/13 - improvements (Lanturn's mod)
2/13/13 - improvements (Lanturn + Nemis on insane difficulty
2/21/13 - improvements (LunarSakuya's mod)
2/22/13 - improvements (dalex20's mod)
2/23/13 - improvements (Matoryoshika's mod)
2/23/13 - added 0gre's Taiko
2/27/13 - improvements from 3 mods on easy, normal and hard
2/28/13 - hitsounds improvement
3/01/13 - improvements (DakeDekaane's mod)
3/07/13 - improvements (KiyoshiX101's mod)
3/10/13 - improvements (Yuki-kun and verlaren's mods)
3/12/13 - big improvements (Xgor's mod & rezoons' mod)
3/12/13 - improvements (EmPao's mod)
3/16/13 - improvements (kajiyatta's mod)
3/21/13 - little fix on hard diff
3/24/13 - improvements (luxoDeh's mod)
4/10/13 - Frostmourne's mod
4/10/13 - Kurai's mod

Mapset :
Easy - 100% [Waiting MAT]
Normal - 100% [Waiting MAT]
Hard - 100% [Waiting MAT]
Moway's Insane - 100% [Waiting MAT]

Mod & Help
Thank's to :
- arkemaky
- C4R10Z123GT
- MystykAMV
- Wolf
- jameskong1
- Saten
- JudgeTheDude
- alacat <3
- Natsu
- Reiji-RJ
- BounceBabe
- Kiddo-Kun
- Lanturn
- Nemis
- LunarSakuya
- dalex20
- Matoryoshika
- jaehn215
- Frostmourne
- DakeDekaane
- KiyoshiX101
- Yuki-kun
- Verlaren
- Xgor
- rezoons
- EmPao
- kajiyatta
- luxoDeh
- Frostmourne
- Kurai

shARPII~
arkemaky
HELLO, I'm beginner mapper (But I mapped four years.)
EASY,NORMAL: Will be distance is set on X1.0

Hard
01:04:959 (3) - 01:05:625 (6) - 01:05:625 (6) - 01:08:959 (3) - Delete
01:13:292-01:13:959: create new circles
01:17:792 (1,2,3,4,5,6,7,8) - Unsnapped
01:20:959 (3) - 01:21:626 (6) - 01:22:292 (2) - 01:22:959 (5) - Delete
01:23:625, 01:23:959, 01:24:125, 01:24:292, 01:24:625: create new short slider of circle
01:25:792 (1) - go to 01:25:959
01:25:792: create new circle
Topic Starter
shARPII
Hard fixed!

arkemaky wrote:

Hard
01:17:792 (1,2,3,4,5,6,7,8) - Unsnapped
I have changed all this part, it was weird ^^

For easy and normal, someone told me to use X0.8 for the distance spacing so I don't know :/
I will see with other mods.

Thank's for all your help! It looks definitely nicer. :)
No_Gu
...The right title is I Scream Chocolatl (TV Size)
Topic Starter
shARPII
Oh my god I'm so bad :/....
Thank's, I think I was tired when I have written the Song Metadata....
CafeSinAzucar
General
  1. Remove kokoro connect and love and team nekokan from tags
  2. Add ed on tags
Easy
  1. No problem four me
Normal
  1. Try move some circles ...some times it gets complicate four newbies 00:36:459
  2. Same problem 00:52:459
  3. Here two :) 01:05:459 and 01:11:792
  4. Again 01:10:459
  5. And last one 01:24:459
  6. If you dont want to change the circles.. put at least two circles instead of 3,4,5 circles
Hard
  1. 00:40:792 - 00:41:625 Doesnt goes well with the song, put something else
Thats all four me...hope it will help you out...
Very good map ..i enjoy playing it :)
Topic Starter
shARPII
Thank's for your help and your advice! :)

Fix box

C4R10Z123GT wrote:

General
  1. Remove kokoro connect and love and team nekokan from tags
  2. Add ed on tags
Ok for me, fixed :)

C4R10Z123GT wrote:

  1. Try move some circles ...some times it gets complicate four newbies 00:36:459
Yeah here I agree the beat was too complicated :/ fixed!

C4R10Z123GT wrote:

  1. Same problem 00:52:459
Fixed too!

C4R10Z123GT wrote:

  1. Here two :) 01:05:459
Fixed.

C4R10Z123GT wrote:

and 01:11:792 / Again 01:10:459
For these two parts, I think this is slow so they can see it (in my opinion ^^) I'll see with other people but we can find harder in the beatmap than these parts.
I will think about it :)

C4R10Z123GT wrote:

  1. And last one 01:24:459
  2. If you dont want to change the circles.. put at least two circles instead of 3,4,5 circles
It's ok for me :) Fixed!

C4R10Z123GT wrote:

Hard
  1. 00:40:792 - 00:41:625 Doesnt goes well with the song, put something else
Fixed! Tell me what do you think.

C4R10Z123GT wrote:

Thats all four me...hope it will help you out...
Very good map ..i enjoy playing it :)
Ow! Thank's ^^ I think that i have a bad timing in 1 or 2 parts (hard mode). I don't know if you felt this but yeah I'll see. Kokoro Connect FTW :p
CafeSinAzucar
i Like it :)
Just forgot to say...that you need to set a preview ponit four easy,normal and hard.

keep up the good work
Topic Starter
shARPII

C4R10Z123GT wrote:

i Like it :)
Just forgot to say...that you need to set a preview ponit four easy,normal and hard.

keep up the good work
Yeah I've forgotten this point. I'll fix this when I'll have an other mod :)
Thank you :)
787B
Hi ♪
From my Modding Queue

General
This map contains multi-bpm, you should get someone to take a look at the timing. Sorry, I'm not an expert at timing.

Easy
00:17:125 - You should add a note here.
00:46:459 - ^ It'll keep with the flow.
01:07:125 (4) - You shouldn't add objects that high on the grid, consider lowering it on the grid.
01:13:792 (2) - Could've given more space from the previous slider.
01:15:125 (1) - Not perfectly stacked with 01:13:792 (2) -

Normal
There's nothing much I can add here, the timing doesn't help at all.
00:23:407 (2,3) - Should fix this stacking to be more precise with 00:21:744 (1) -

Hard
Same here, I can't bring up considerable stuff since the timing is wrong, although, the small I have looked into this diff, it seems like you've kept doing the same patterns through the diff, consider changing some of them so they won't look repetitive.

When you get someone to check the timing for you, call me back for a recheck.
Topic Starter
shARPII

Wolf wrote:

General
This map contains multi-bpm, you should get someone to take a look at the timing. Sorry, I'm not an expert at timing.
Yeah. I thought that too but I really don't understand because the drum seems on the beat but not the singer.
I'll remake the timing (if I find the good bpm for these parts... ^^).
Thank you.

Edit 21h45 CET :The timing has been changed! Seems to be good now.
787B
Recheck

Easy
Careful with distance snapping here.
00:04:434 (4) - Fix spacing.
00:07:100 (2) - ^
00:17:767 (7) - ^
00:19:100 (8) - NC? The combos is a bit long here, consider reducing it.
00:25:767 (3) - Fix spacing.
00:29:767 (4) - ^
00:54:434 (2,3,4) - Move them into something like this, it fits better on the grid.
01:06:434 (3) - Fix spacing.
01:12:434 (1,2) - Careful when doing this, it might look hard for players to read since they are overlapping, consider remaking them.

Normal
00:13:767 (6) - NC?
00:23:434 (2,3) - I wouldn't hide this notes here, it's playable, yes, but consider not doing this on a Normal diff.
00:52:434 (3,4,5) - Wouldn't stack them here, it ruins the flow imo. Try spreading them on the grid.
01:16:434 (4) - Put this note more closer to the previous (2,3) circles, it'll look better imo.

Hard
00:05:100 (4) - If you're going to hide this note, make sure it's correctly stacked with 00:03:767 (3) - because it isn't.
00:48:100 (4,5,6,7) - I honestly think this don't fit well here, how about a triple stack?
01:13:600 (1) - Remove NC

Well that's it!
Good luck!
Topic Starter
shARPII

Wolf wrote:

Recheck

Easy
Careful with distance snapping here.
00:04:434 (4) - Fix spacing.
00:07:100 (2) - ^
00:17:767 (7) - ^
00:19:100 (8) - NC? The combos is a bit long here, consider reducing it.
00:25:767 (3) - Fix spacing.
00:29:767 (4) - ^
00:54:434 (2,3,4) - Move them into something like this, it fits better on the grid.
01:06:434 (3) - Fix spacing.
01:12:434 (1,2) - Careful when doing this, it might look hard for players to read since they are overlapping, consider remaking them.

Normal
00:13:767 (6) - NC?
00:23:434 (2,3) - I wouldn't hide this notes here, it's playable, yes, but consider not doing this on a Normal diff.
00:52:434 (3,4,5) - Wouldn't stack them here, it ruins the flow imo. Try spreading them on the grid.
01:16:434 (4) - Put this note more closer to the previous (2,3) circles, it'll look better imo.

Hard
00:05:100 (4) - If you're going to hide this note, make sure it's correctly stacked with 00:03:767 (3) - because it isn't.
00:48:100 (4,5,6,7) - I honestly think this don't fit well here, how about a triple stack?
01:13:600 (1) - Remove NC

Well that's it!
Good luck!
Everything has been fixed :)
Thank you again for your mod and see you ^^
jameskong1
From this queue t/113226
SPOILER
[Easy]
cs-1

[Normal]
Seems fine for me
AR+1
O7+2
HP+2

[Hard]
AR7
OD7
HP7
00:00:100 (1) - Add note
00:04:767 (4) - ^
00:06:267 (3) - ^
00:06:600 (4) - ^
00:06:767 (5) - ^
00:08:767 (2) - ^
00:09:434 (4) - ^
00:10:100 (6) - ^
00:10:600 (8) - Delete note
00:11:600 (3) - Add note
00:11:934 (5) - ^
00:14:934 (6) - ^
00:18:100 (5) - ^
00:19:434 (2) - ^
00:20:100 (4) - ^
00:21:267 (8) - Delete note
00:21:545 (9) - add note
00:21:656 (10) - ^
00:22:600 (2) - ^
00:21:767 (1) - Note not slider
00:22:100 (2) - Add note
00:22:267 (3) - ^
00:22:600 (4) - ^
00:23:267 (7) - ^
00:23:767 (10) - ^
00:25:267 (3) - ^
00:29:600 (6) - ^
00:30:934 (6) - Delete note
00:33:600 (4) - Add note
00:34:267 (6) - ^
00:37:100 (9) - ^
00:37:767 (2) - Spacing
00:59:600 (4) - Add note
01:03:434 (9) - ^
01:09:267 (5) - ^
01:09:600 (7) - ^
01:13:267 (5) - ^
01:16:267 (3) - ^
01:18:767 (4) - ^
01:23:267 (5) - ^
01:23:934 (3) - Delete note
01:24:100 (4) - Add note
01:24:267 (5) - ^
Topic Starter
shARPII

jameskong1 wrote:

SPOILER
[Easy]
cs-1 FIXED

[Normal]
Seems fine for me Thank's :)
AR+1 FIXED
O7+2 FIXED
HP+2 FIXED

[Hard]
AR7 FIXED
OD7 FIXED
HP7 FIXED
00:00:100 (1) - Add note FIXED
00:04:767 (4) - ^ FIXED
00:06:267 (3) - ^ FIXED
00:06:600 (4) - ^ I don't understand this part. Have I to remove the slider? For this part, i'm not sure ^^
00:06:767 (5) - ^ I don't understand this part. Have I to remove the slider? For this part, i'm not sure ^^
00:08:767 (2) - ^ FIXED (this is harder, I like that :p)
00:09:434 (4) - ^ FIXED
00:10:100 (6) - ^ FIXED
00:10:600 (8) - Delete note FIXED
00:11:600 (3) - Add note FIXED
00:11:934 (5) - ^ FIXED
00:14:934 (6) - ^ FIXED
00:18:100 (5) - ^ FIXED
00:19:434 (2) - ^ FIXED
00:20:100 (4) - ^ FIXED
00:21:267 (8) - Delete note FIXED
00:21:545 (9) - add note 00:21:545?? Are you sure? ^^ I don't get it.
00:21:656 (10) - ^ 00:21:656?? Are you sure? ^^ I don't get it.
00:22:600 (2) - ^ FIXED
00:21:767 (1) - Note not slider FIXED (I thought about it but yeah that's not bad ^^
00:22:100 (2) - Add note FIXED
00:22:267 (3) - ^ FIXED
00:22:600 (4) - ^ FIXED
00:23:267 (7) - ^ FIXED
00:23:767 (10) - ^ FIXED
00:25:267 (3) - ^ FIXED
00:29:600 (6) - ^ FIXED
00:30:934 (6) - Delete note FIXED (yeah that's match with the singer)
00:33:600 (4) - Add note FIXED
00:34:267 (6) - ^ FIXED
00:37:100 (9) - ^ FIXED
00:37:767 (2) - Spacing FIXED
00:59:600 (4) - Add note FIXED
01:03:434 (9) - ^ FIXED
01:09:267 (5) - ^ FIXED
01:09:600 (7) - ^ FIXED
01:13:267 (5) - ^ FIXED
01:16:267 (3) - ^ FIXED
01:18:767 (4) - ^ FIXED
01:23:267 (5) - ^ FIXED
01:23:934 (3) - Delete note FIXED (that's true)
01:24:100 (4) - Add note FIXED
01:24:267 (5) - ^ FIXED
Thank's for you mod, especially for the difficulties' settings. It was helpful :)
Moway
http://puu.sh/1Pxwi

Here's my difficulty, I can mod your diffs later, too tired right now.
Saten
Hi, sorry for the delay

[General]
I would use Grid Level 4 to map. You would have much less spacing issues and so on
The Kiai fits better from 00:43:100 - to 01:04:434 - which is where the chorus takes place in.

[Hard]
I don't really get the combo-color pattern you chose x.x
00:23:100 (1,2,3,4,5,6,7,8,1) - I don't think you should stack like this. It becomes quite confusing if you look carefully
01:16:100 (2,3,1) - I suggest you stack this properly and move it somewhere else. because it looks kinda weird when playing 01:24:100 (3,4,5,6,7,1,2,3,4,5) - these parts are actually 1/6 if you listen carefully. Might be complicated to use in this difficulty though, but just letting you know.
01:25:934 (1) - Silence this spinner. The song is coming to an end.

More jumps would be nice (or at least more spaced parts). Just like you already have in few places, but more often

[Normal]
00:10:434 (7,1) - This is really confusing if you ask me. This should be avoided if possible
00:31:100 (4,5) - I'm not sure about this. It's kinda confusing, but less confusing than the thing above
00:32:434 (1,2,1,2) - This is a really tricky part imo. Stacks like this should be avoided imo.
00:55:767 (2,3,1) - Don't mix stacks and non-stacks in chains like this please
01:03:767 (1,2,1) - You kinda broke your own rule here. A sudden change of spacing
01:05:100 (2,3,4) - like I mentioned on 00:55:767 (2,3,1) -
01:08:434 (3,1) - confusing spacing to what you usually uses
01:25:767 (1) - Silence this spinner.

[Easy]
00:13:767 (4) - You can make this slider prettier. Something like this maybe? 00:33:767 (2) - rotate this slider a bit and move it more to the right 00:37:767 (4) - You can use the the new type of slider that make it easier to make prettier sliders 00:56:434 (1,2,3,4,1) - it's very hard to read if you stack them up like that. Try to make some space 01:25:767 (1) - Silence this spinner, yeah


Hard and Normal (Mostly Hard) need a bit more work imo. Otherwise nice~
And an incoming diff while I mod? owo. I'll leave that to the next modder I guess

Anyway, Good luck!
Topic Starter
shARPII
Wow Moway... You've done an amazing work :o A lot of good idea, almost perfect for me!
No need to mod if you don't want to. For me, what you've done is like 50 mods in a row xD Seriously, thank you ^^

Now, for Saten :

Saten

Saten wrote:

Hi, sorry for the delay No problem, I'm really happy to see your mod =D

[General]
I would use Grid Level 4 to map. You would have much less spacing issues and so on Thank's for that
The Kiai fits better from 00:43:100 - to 01:04:434 - which is where the chorus takes place in. FIXED

[Hard]
I don't really get the combo-color pattern you chose x.x I'm a beginner so I wasn't sure for the combo-color pattern :/ I tried to take flashy one but I don't really changed them ^^' I'll think about it when I'll go home.
00:23:100 (1,2,3,4,5,6,7,8,1) - I don't think you should stack like this. It becomes quite confusing if you look carefully FIXED (with a little spaced part :p)
01:16:100 (2,3,1) - I suggest you stack this properly and move it somewhere else. because it looks kinda weird when playing FIXED
01:24:100 (3,4,5,6,7,1,2,3,4,5) - these parts are actually 1/6 if you listen carefully. Might be complicated to use in this difficulty though, but just letting you know. Yeah you've right. But as you said, it will be complicated so I don't know what I'll do for this part.
01:25:934 (1) - Silence this spinner. The song is coming to an end. FIXED

More jumps would be nice (or at least more spaced parts). Just like you already have in few places, but more often Yeah I know I didn't like that when I started this beatmap but I've done a lot of Hard and Insane which use that so I've got the principle and I'll add more "jumps" on this difficulty ^^

[Normal]
00:10:434 (7,1) - This is really confusing if you ask me. This should be avoided if possible I thought it could be good but yeah FIXED
00:31:100 (4,5) - I'm not sure about this. It's kinda confusing, but less confusing than the thing above I'll think about this one
00:32:434 (1,2,1,2) - This is a really tricky part imo. Stacks like this should be avoided imo. I thought that this part was good too xD but I fixed it
00:55:767 (2,3,1) - Don't mix stacks and non-stacks in chains like this please FIXED
01:03:767 (1,2,1) - You kinda broke your own rule here. A sudden change of spacing FIXED
01:05:100 (2,3,4) - like I mentioned on 00:55:767 (2,3,1) - FIXED
01:08:434 (3,1) - confusing spacing to what you usually uses FIXED
01:25:767 (1) - Silence this spinner. FIXED

[Easy]
00:13:767 (4) - You can make this slider prettier. Something like this maybe? FIXED (thank's for the screenshot)
00:33:767 (2) - rotate this slider a bit and move it more to the right FIXED (thank's for the screenshot)
00:37:767 (4) - You can use the the new type of slider that make it easier to make prettier sliders FIXED (thank's for the screenshot)
00:56:434 (1,2,3,4,1) - it's very hard to read if you stack them up like that. Try to make some space FIXED (thank's for the screenshot)
01:25:767 (1) - Silence this spinner, yeah FIXED


Hard and Normal (Mostly Hard) need a bit more work imo. Otherwise nice~ Yeah but I gain a lot of experience since I've started to /create beamap/mod so I'll improve this one the most I can! :)
And an incoming diff while I mod? owo. I'll leave that to the next modder I guess No problem for that Saten. It's already an amazing mod for me so you don't have to do more :p Thank you very much :)

Anyway, Good luck!

I will be afk for one week. If someone reply this thread with a mod, I can't modify my beatmap before next week. Sorry!
Moway
http://puu.sh/1POes update to my difficulty

Alright mod time, here we go.

Here's my suggestion for combo colors, let me know what you think.

Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,0,128
Combo4 : 128,0,0

Easy
00:03:767(3)- add whistle
00:04:434(4)- remove whistle
00:07:767(3)- add whistle
00:10:434(5)- whistle on the reverse arrow end
00:11:100 (5)- remove whistle, add finish
00:11:767(1)- move to (288,204) to have (5) blanket it
00:11:767(1)- add whistle
00:13:100(3)- add whistle
00:17:100(1)- add whistle
00:25:100(2)- add whistle
00:29:100(3)- add whistle
00:31:100(5)- remove whistle
00:31:767(6)- add whistle
00:32:434(1,2)- add whistle on slider end of both of these
00:35:100(1)- remove the circle and add a 1/2 slider
00:37:100(3)- add whistle
00:37:767(4)- add finish to both ends
00:41:100- add a circle
00:41:767(5)- add finish
00:42:434- add a circle, as an example for position i did this



00:43:100(1)- add a finish
00:45:100(2)- add a whistle
00:46:434(4)- add a whistle
00:47:767(6)- add a whistle
00:53:767(1)- add a finish
00:54:434(2)- remove whistle
00:55:100(4)- add whistle
00:56:434(1,2,3,4)- add a whistle to the head of all of these sliders
00:59:100(1)- add a finish
01:01:767(3)- add a finish
01:01:767(3,4,5,6,1)- this curve can be better, make sure to adjust all spacing after. my example:



01:02:434(4)- add whistle
01:04:434(1)- add finish
01:06:434(3)- add whistle
01:10:434(5)- add whistle
01:11:767(7)- add whistle
01:15:100(1)- add finish
01:22:434(2)- add whistle
01:25:100(2)- add whistle
01:25:767(1)- I personally like just ending with a circle rather than a spinner, but this is up to you.


Normal
00:01:100(2)- Not sure how I feel about the drum hit here. You don't keep this up through the song, nor do you use it in any other difficulty. I suggest replacing with a soft whistle.
00:01:767(3)- ^ on the slider end
00:03:767(6)- ^
00:04:434(7)- ^ on the reverse arrow
0:06:434
JudgeTheDude
Salut ^^ M4M

[General]
La dimension du background est pas bonne (1365*768), la résolution demandée est 800*600 ou 1024*768
Je peux pas le redimensionner mtn, j'essaierai de te le faire demain aussi ^^
Edit: Je peux pas le redimensionner sans le bousier, désolé, va falloir que t'en trouves un autre

[Easy]
00:21:767 (1) - Au lieu de cette horreur (désolé xD) Tente ça http://osu.ppy.sh/ss/580106 puis met des notes sur les beats jusqu'à la suite (le spacing colle, d'ailleurs, je tombe sur du 0.8x

Un peu répétitif et linéraire. Tente de placer plus de notes et réduit la longueur de tes Sliders. Je ne te le hitsounde pas pour cette raison, il y a trop de modifications à faire.

[Normal]
00:10:434 (7) - Je suis pas un pro du hitsound, mais évite l'overclap.
00:13:434 - Mets une note
00:30:100 - mets une note
00:59:600 (7) - Tu es en Normal, ne mappe pas en 1/4
Hitsounds
00:02:767 (4) - Whistle
00:03:767 (6) - Whistle
00:07:434 (3) - Whistle
00:10:434 (7) - Whistle sur Début et Clap sur Fin, mais rien sur les Reverses
00:12:434 (2) - Whistle
00:13:100 (4) - Whistle
00:13:767 (1) - Whistle sur les 3 poins du Slider
00:15:767 (2) - Whistle
00:16:100 (3) - Remove Whitle
00:20:767 (4) - Whistle
00:21:100 (5) - Finish
00:24:100 (3) - Whistle
00:26:100 (5) - Whistle
00:26:767 (7) - Whistle
00:27:100 (1) - Whistle sur fin
00:27:767 (2) - Clap
00:28:434 (3) - Clap
00:29:100 (4) - Whistle
00:53:100 (5) - Clap
01:11:100 (1) - Clap
01:12:434 (1) - Clap
01:22:434 (5) - Clap
01:23:767 (3) - Clap
01:24:434 (4) - Whistle
01:25:100 (5) - Clap

[Hard]
Le beatmap n'a strictement aucun vrai pattern. Un conseil, va faire un tour ici et remappe cette diff.
Le time est bon, mais le mapping est trop simple, il n'y a pas de vrais patterns.
Pour cette raison je ne te la hitsound pas, ça serait inutile vu que tu as à remapper le Hard.

Pense aussi à regarder le Spacing en Hard
00:31:434 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Toute cette zone a un spacing aléatoire par exemple, pouvant varier jusqu'à 0.5-0.8x entre 3 notes.

01:21:434 (4,5,1,2,3,4) - Même si le spacing est mauvais, je note ici une tentative de faire un pattern

[Insane]
00:39:600 (9) - NC ?
Good diff ^^ Nice job :)

That's all, good luck for rank ^^
Topic Starter
shARPII
Thank's :)
I'm back but i'm reaaaally tired xD (9 hours in a bus...) so I'll check and fix everything tomorrow ^^

edit incoming.

EDIT :

Moway

Moway wrote:

http://puu.sh/1POes update to my difficulty FIXED

Alright mod time, here we go.

Here's my suggestion for combo colors, let me know what you think. FIXED

Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,0,128
Combo4 : 128,0,0

Easy
[box=]00:03:767(3)- add whistle
00:04:434(4)- remove whistle
00:07:767(3)- add whistle
00:10:434(5)- whistle on the reverse arrow end
00:11:100 (5)- remove whistle, add finish
00:11:767(1)- move to (288,204) to have (5) blanket it
00:11:767(1)- add whistle
00:13:100(3)- add whistle
00:17:100(1)- add whistle
00:25:100(2)- add whistle
00:29:100(3)- add whistle
00:31:100(5)- remove whistle
00:31:767(6)- add whistle
00:32:434(1,2)- add whistle on slider end of both of these
00:35:100(1)- remove the circle and add a 1/2 slider
00:37:100(3)- add whistle
00:37:767(4)- add finish to both ends
00:41:100- add a circle
00:41:767(5)- add finish
00:42:434- add a circle, as an example for position i did this



00:43:100(1)- add a finish
00:45:100(2)- add a whistle
00:46:434(4)- add a whistle
00:47:767(6)- add a whistle
00:53:767(1)- add a finish
00:54:434(2)- remove whistle
00:55:100(4)- add whistle
00:56:434(1,2,3,4)- add a whistle to the head of all of these sliders
00:59:100(1)- add a finish
01:01:767(3)- add a finish
01:01:767(3,4,5,6,1)- this curve can be better, make sure to adjust all spacing after. my example:



01:02:434(4)- add whistle
01:04:434(1)- add finish
01:06:434(3)- add whistle
01:10:434(5)- add whistle
01:11:767(7)- add whistle
01:15:100(1)- add finish
01:22:434(2)- add whistle
01:25:100(2)- add whistle
01:25:767(1)- I personally like just ending with a circle rather than a spinner, but this is up to you.

Everything is fixed! Thank's for this mod :)


Normal
[box=]00:01:100(2)- Not sure how I feel about the drum hit here. You don't keep this up through the song, nor do you use it in any other difficulty. I suggest replacing with a soft whistle.
00:01:767(3)- ^ on the slider end
00:03:767(6)- ^
00:04:434(7)- ^ on the reverse arrow
0:06:434

I have updated this difficulty so tell me if all the sounds are good ^^

Judge

JudgeTheDude wrote:

Salut ^^ M4M

[General]
La dimension du background est pas bonne (1365*768), la résolution demandée est 800*600 ou 1024*768
Je peux pas le redimensionner mtn, j'essaierai de te le faire demain aussi ^^
Edit: Je peux pas le redimensionner sans le bousier, désolé, va falloir que t'en trouves un autre
FIXED

[Easy]
00:21:767 (1) - Au lieu de cette horreur (désolé xD) Tente ça http://osu.ppy.sh/ss/580106 puis met des notes sur les beats jusqu'à la suite (le spacing colle, d'ailleurs, je tombe sur du 0.8x
FIXED

Un peu répétitif et linéraire. Tente de placer plus de notes et réduit la longueur de tes Sliders. Je ne te le hitsounde pas pour cette raison, il y a trop de modifications à faire.
Je vais voir ce que je peux faire là dessus. Pour la linéarité, je partais du principe que ça reste du easy donc que ça soit accessible pour les débutants. ça ne sera pas mon objectif prioritaire pour le moment vu que je vais refaire le hard.

[Normal]
00:10:434 (7) - Je suis pas un pro du hitsound, mais évite l'overclap.
00:13:434 - Mets une note
00:30:100 - mets une note
00:59:600 (7) - Tu es en Normal, ne mappe pas en 1/4
[box=Hitsounds]00:02:767 (4) - Whistle
00:03:767 (6) - Whistle
00:07:434 (3) - Whistle
00:10:434 (7) - Whistle sur Début et Clap sur Fin, mais rien sur les Reverses
00:12:434 (2) - Whistle
00:13:100 (4) - Whistle
00:13:767 (1) - Whistle sur les 3 poins du Slider
00:15:767 (2) - Whistle
00:16:100 (3) - Remove Whitle
00:20:767 (4) - Whistle
00:21:100 (5) - Finish
00:24:100 (3) - Whistle
00:26:100 (5) - Whistle
00:26:767 (7) - Whistle
00:27:100 (1) - Whistle sur fin
00:27:767 (2) - Clap
00:28:434 (3) - Clap
00:29:100 (4) - Whistle
00:53:100 (5) - Clap
01:11:100 (1) - Clap
01:12:434 (1) - Clap
01:22:434 (5) - Clap
01:23:767 (3) - Clap
01:24:434 (4) - Whistle
01:25:100 (5) - Clap
J'ai refais l'hitsound de la difficulté en m'inspirant de ce que m'a dit Moway donc j'ai pas vraiment utilisé ce que tu m'as dit mais normalement ça devrait mieux coller.

[Hard]
Le beatmap n'a strictement aucun vrai pattern. Un conseil, va faire un tour ici et remappe cette diff.
Le time est bon, mais le mapping est trop simple, il n'y a pas de vrais patterns.
Pour cette raison je ne te la hitsound pas, ça serait inutile vu que tu as à remapper le Hard.

Pense aussi à regarder le Spacing en Hard
00:31:434 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Toute cette zone a un spacing aléatoire par exemple, pouvant varier jusqu'à 0.5-0.8x entre 3 notes.

01:21:434 (4,5,1,2,3,4) - Même si le spacing est mauvais, je note ici une tentative de faire un pattern

Merci pour le lien, je regarde ça plus en détail et je vais tenter de remapper tout ça en mettant un peu de spacing dedans.

[Insane]
00:39:600 (9) - NC ?
Good diff ^^ Nice job :)

That's all, good luck for rank ^^ Merci :)
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