forum

Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)

posted
Total Posts
101
Topic Starter
shARPII
This beatmap was submitted using in-game submission on vendredi 19 avril 2013 at 23:50:46

Artist: Team.Nekokan[Neko] feat. Lia
Title: I Scream Chocolatl (TV Size)
Source: Kokoro Connect
Tags: Team Nekokan ending nyanyannya sham Moway 0gre
BPM: 90
Filesize: 6849kb
Play Time: 01:25
Difficulties Available:
  1. 0gre's Muzu (4,58 stars, 250 notes)
  2. 0gre's Oni (4,79 stars, 314 notes)
  3. Easy (1,37 stars, 91 notes)
  4. Hard (4,77 stars, 253 notes)
  5. Moway's Insane (4,97 stars, 250 notes)
  6. Normal (2,86 stars, 123 notes)
Download: Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)
Download: Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Kokoro connect <3

This is my first ranked map, I'll try to improve this map as much as possible.
I thank everyone who helped me (especially Sushi for his tutorial) or advised me.
A big thanks to Moway for his amazing difficulty! (go check his ranked beatmap :D)
Thanks to 0gre for taiko difficulties :)
If you find something weird or anything, post on the beatmap's thread and i will answer for sure!
Hope you will like!

Details
1/3/13 - add easy & normal
1/4/13 - add hard
1/5/13 - fix artist and tags + improvements (normal + hard)
1/5/13 - fix video (resolution + size)
1/5/13 - mod fix (hard)
1/6/13 - fix title....
1/10/13 - fix tags + improvements (normal + hard)
1/13/13 - fix timing + improvements (easy + normal)
1/14/13 - Wolf's mod
1/16/13 - improvements (hard) + correction for difficulties
1/19/13 - add Moway's Insane (<3) + improvements (all)
1/20/13 - improvements (Moway's insane)
1/27/13 - new image; new combo colors; improvements (easy + normal)
1/28/13 - remake hard difficulty + improvements
1/29/13 - improvements (alacat's mod)
1/30/13 - improvements (Moway's Insane)
2/1/13 - improvements (Natsu's mod)
2/2/13 - improvements (Reiji-RJ's mod)
2/3/13 - improvements (BounceBabe's mod)
2/9/13 - improvements (Kiddo's mod)
2/10/13 - improvements (Lanturn's mod)
2/13/13 - improvements (Lanturn + Nemis on insane difficulty
2/21/13 - improvements (LunarSakuya's mod)
2/22/13 - improvements (dalex20's mod)
2/23/13 - improvements (Matoryoshika's mod)
2/23/13 - added 0gre's Taiko
2/27/13 - improvements from 3 mods on easy, normal and hard
2/28/13 - hitsounds improvement
3/01/13 - improvements (DakeDekaane's mod)
3/07/13 - improvements (KiyoshiX101's mod)
3/10/13 - improvements (Yuki-kun and verlaren's mods)
3/12/13 - big improvements (Xgor's mod & rezoons' mod)
3/12/13 - improvements (EmPao's mod)
3/16/13 - improvements (kajiyatta's mod)
3/21/13 - little fix on hard diff
3/24/13 - improvements (luxoDeh's mod)
4/10/13 - Frostmourne's mod
4/10/13 - Kurai's mod

Mapset :
Easy - 100% [Waiting MAT]
Normal - 100% [Waiting MAT]
Hard - 100% [Waiting MAT]
Moway's Insane - 100% [Waiting MAT]

Mod & Help
Thank's to :
- arkemaky
- C4R10Z123GT
- MystykAMV
- Wolf
- jameskong1
- Saten
- JudgeTheDude
- alacat <3
- Natsu
- Reiji-RJ
- BounceBabe
- Kiddo-Kun
- Lanturn
- Nemis
- LunarSakuya
- dalex20
- Matoryoshika
- jaehn215
- Frostmourne
- DakeDekaane
- KiyoshiX101
- Yuki-kun
- Verlaren
- Xgor
- rezoons
- EmPao
- kajiyatta
- luxoDeh
- Frostmourne
- Kurai

shARPII~
arkemaky
HELLO, I'm beginner mapper (But I mapped four years.)
EASY,NORMAL: Will be distance is set on X1.0

Hard
01:04:959 (3) - 01:05:625 (6) - 01:05:625 (6) - 01:08:959 (3) - Delete
01:13:292-01:13:959: create new circles
01:17:792 (1,2,3,4,5,6,7,8) - Unsnapped
01:20:959 (3) - 01:21:626 (6) - 01:22:292 (2) - 01:22:959 (5) - Delete
01:23:625, 01:23:959, 01:24:125, 01:24:292, 01:24:625: create new short slider of circle
01:25:792 (1) - go to 01:25:959
01:25:792: create new circle
Topic Starter
shARPII
Hard fixed!

arkemaky wrote:

Hard
01:17:792 (1,2,3,4,5,6,7,8) - Unsnapped
I have changed all this part, it was weird ^^

For easy and normal, someone told me to use X0.8 for the distance spacing so I don't know :/
I will see with other mods.

Thank's for all your help! It looks definitely nicer. :)
No_Gu
...The right title is I Scream Chocolatl (TV Size)
Topic Starter
shARPII
Oh my god I'm so bad :/....
Thank's, I think I was tired when I have written the Song Metadata....
CafeSinAzucar
General
  1. Remove kokoro connect and love and team nekokan from tags
  2. Add ed on tags
Easy
  1. No problem four me
Normal
  1. Try move some circles ...some times it gets complicate four newbies 00:36:459
  2. Same problem 00:52:459
  3. Here two :) 01:05:459 and 01:11:792
  4. Again 01:10:459
  5. And last one 01:24:459
  6. If you dont want to change the circles.. put at least two circles instead of 3,4,5 circles
Hard
  1. 00:40:792 - 00:41:625 Doesnt goes well with the song, put something else
Thats all four me...hope it will help you out...
Very good map ..i enjoy playing it :)
Topic Starter
shARPII
Thank's for your help and your advice! :)

Fix box

C4R10Z123GT wrote:

General
  1. Remove kokoro connect and love and team nekokan from tags
  2. Add ed on tags
Ok for me, fixed :)

C4R10Z123GT wrote:

  1. Try move some circles ...some times it gets complicate four newbies 00:36:459
Yeah here I agree the beat was too complicated :/ fixed!

C4R10Z123GT wrote:

  1. Same problem 00:52:459
Fixed too!

C4R10Z123GT wrote:

  1. Here two :) 01:05:459
Fixed.

C4R10Z123GT wrote:

and 01:11:792 / Again 01:10:459
For these two parts, I think this is slow so they can see it (in my opinion ^^) I'll see with other people but we can find harder in the beatmap than these parts.
I will think about it :)

C4R10Z123GT wrote:

  1. And last one 01:24:459
  2. If you dont want to change the circles.. put at least two circles instead of 3,4,5 circles
It's ok for me :) Fixed!

C4R10Z123GT wrote:

Hard
  1. 00:40:792 - 00:41:625 Doesnt goes well with the song, put something else
Fixed! Tell me what do you think.

C4R10Z123GT wrote:

Thats all four me...hope it will help you out...
Very good map ..i enjoy playing it :)
Ow! Thank's ^^ I think that i have a bad timing in 1 or 2 parts (hard mode). I don't know if you felt this but yeah I'll see. Kokoro Connect FTW :p
CafeSinAzucar
i Like it :)
Just forgot to say...that you need to set a preview ponit four easy,normal and hard.

keep up the good work
Topic Starter
shARPII

C4R10Z123GT wrote:

i Like it :)
Just forgot to say...that you need to set a preview ponit four easy,normal and hard.

keep up the good work
Yeah I've forgotten this point. I'll fix this when I'll have an other mod :)
Thank you :)
787B
Hi ♪
From my Modding Queue

General
This map contains multi-bpm, you should get someone to take a look at the timing. Sorry, I'm not an expert at timing.

Easy
00:17:125 - You should add a note here.
00:46:459 - ^ It'll keep with the flow.
01:07:125 (4) - You shouldn't add objects that high on the grid, consider lowering it on the grid.
01:13:792 (2) - Could've given more space from the previous slider.
01:15:125 (1) - Not perfectly stacked with 01:13:792 (2) -

Normal
There's nothing much I can add here, the timing doesn't help at all.
00:23:407 (2,3) - Should fix this stacking to be more precise with 00:21:744 (1) -

Hard
Same here, I can't bring up considerable stuff since the timing is wrong, although, the small I have looked into this diff, it seems like you've kept doing the same patterns through the diff, consider changing some of them so they won't look repetitive.

When you get someone to check the timing for you, call me back for a recheck.
Topic Starter
shARPII

Wolf wrote:

General
This map contains multi-bpm, you should get someone to take a look at the timing. Sorry, I'm not an expert at timing.
Yeah. I thought that too but I really don't understand because the drum seems on the beat but not the singer.
I'll remake the timing (if I find the good bpm for these parts... ^^).
Thank you.

Edit 21h45 CET :The timing has been changed! Seems to be good now.
787B
Recheck

Easy
Careful with distance snapping here.
00:04:434 (4) - Fix spacing.
00:07:100 (2) - ^
00:17:767 (7) - ^
00:19:100 (8) - NC? The combos is a bit long here, consider reducing it.
00:25:767 (3) - Fix spacing.
00:29:767 (4) - ^
00:54:434 (2,3,4) - Move them into something like this, it fits better on the grid.
01:06:434 (3) - Fix spacing.
01:12:434 (1,2) - Careful when doing this, it might look hard for players to read since they are overlapping, consider remaking them.

Normal
00:13:767 (6) - NC?
00:23:434 (2,3) - I wouldn't hide this notes here, it's playable, yes, but consider not doing this on a Normal diff.
00:52:434 (3,4,5) - Wouldn't stack them here, it ruins the flow imo. Try spreading them on the grid.
01:16:434 (4) - Put this note more closer to the previous (2,3) circles, it'll look better imo.

Hard
00:05:100 (4) - If you're going to hide this note, make sure it's correctly stacked with 00:03:767 (3) - because it isn't.
00:48:100 (4,5,6,7) - I honestly think this don't fit well here, how about a triple stack?
01:13:600 (1) - Remove NC

Well that's it!
Good luck!
Topic Starter
shARPII

Wolf wrote:

Recheck

Easy
Careful with distance snapping here.
00:04:434 (4) - Fix spacing.
00:07:100 (2) - ^
00:17:767 (7) - ^
00:19:100 (8) - NC? The combos is a bit long here, consider reducing it.
00:25:767 (3) - Fix spacing.
00:29:767 (4) - ^
00:54:434 (2,3,4) - Move them into something like this, it fits better on the grid.
01:06:434 (3) - Fix spacing.
01:12:434 (1,2) - Careful when doing this, it might look hard for players to read since they are overlapping, consider remaking them.

Normal
00:13:767 (6) - NC?
00:23:434 (2,3) - I wouldn't hide this notes here, it's playable, yes, but consider not doing this on a Normal diff.
00:52:434 (3,4,5) - Wouldn't stack them here, it ruins the flow imo. Try spreading them on the grid.
01:16:434 (4) - Put this note more closer to the previous (2,3) circles, it'll look better imo.

Hard
00:05:100 (4) - If you're going to hide this note, make sure it's correctly stacked with 00:03:767 (3) - because it isn't.
00:48:100 (4,5,6,7) - I honestly think this don't fit well here, how about a triple stack?
01:13:600 (1) - Remove NC

Well that's it!
Good luck!
Everything has been fixed :)
Thank you again for your mod and see you ^^
jameskong1
From this queue t/113226
SPOILER
[Easy]
cs-1

[Normal]
Seems fine for me
AR+1
O7+2
HP+2

[Hard]
AR7
OD7
HP7
00:00:100 (1) - Add note
00:04:767 (4) - ^
00:06:267 (3) - ^
00:06:600 (4) - ^
00:06:767 (5) - ^
00:08:767 (2) - ^
00:09:434 (4) - ^
00:10:100 (6) - ^
00:10:600 (8) - Delete note
00:11:600 (3) - Add note
00:11:934 (5) - ^
00:14:934 (6) - ^
00:18:100 (5) - ^
00:19:434 (2) - ^
00:20:100 (4) - ^
00:21:267 (8) - Delete note
00:21:545 (9) - add note
00:21:656 (10) - ^
00:22:600 (2) - ^
00:21:767 (1) - Note not slider
00:22:100 (2) - Add note
00:22:267 (3) - ^
00:22:600 (4) - ^
00:23:267 (7) - ^
00:23:767 (10) - ^
00:25:267 (3) - ^
00:29:600 (6) - ^
00:30:934 (6) - Delete note
00:33:600 (4) - Add note
00:34:267 (6) - ^
00:37:100 (9) - ^
00:37:767 (2) - Spacing
00:59:600 (4) - Add note
01:03:434 (9) - ^
01:09:267 (5) - ^
01:09:600 (7) - ^
01:13:267 (5) - ^
01:16:267 (3) - ^
01:18:767 (4) - ^
01:23:267 (5) - ^
01:23:934 (3) - Delete note
01:24:100 (4) - Add note
01:24:267 (5) - ^
Topic Starter
shARPII

jameskong1 wrote:

SPOILER
[Easy]
cs-1 FIXED

[Normal]
Seems fine for me Thank's :)
AR+1 FIXED
O7+2 FIXED
HP+2 FIXED

[Hard]
AR7 FIXED
OD7 FIXED
HP7 FIXED
00:00:100 (1) - Add note FIXED
00:04:767 (4) - ^ FIXED
00:06:267 (3) - ^ FIXED
00:06:600 (4) - ^ I don't understand this part. Have I to remove the slider? For this part, i'm not sure ^^
00:06:767 (5) - ^ I don't understand this part. Have I to remove the slider? For this part, i'm not sure ^^
00:08:767 (2) - ^ FIXED (this is harder, I like that :p)
00:09:434 (4) - ^ FIXED
00:10:100 (6) - ^ FIXED
00:10:600 (8) - Delete note FIXED
00:11:600 (3) - Add note FIXED
00:11:934 (5) - ^ FIXED
00:14:934 (6) - ^ FIXED
00:18:100 (5) - ^ FIXED
00:19:434 (2) - ^ FIXED
00:20:100 (4) - ^ FIXED
00:21:267 (8) - Delete note FIXED
00:21:545 (9) - add note 00:21:545?? Are you sure? ^^ I don't get it.
00:21:656 (10) - ^ 00:21:656?? Are you sure? ^^ I don't get it.
00:22:600 (2) - ^ FIXED
00:21:767 (1) - Note not slider FIXED (I thought about it but yeah that's not bad ^^
00:22:100 (2) - Add note FIXED
00:22:267 (3) - ^ FIXED
00:22:600 (4) - ^ FIXED
00:23:267 (7) - ^ FIXED
00:23:767 (10) - ^ FIXED
00:25:267 (3) - ^ FIXED
00:29:600 (6) - ^ FIXED
00:30:934 (6) - Delete note FIXED (yeah that's match with the singer)
00:33:600 (4) - Add note FIXED
00:34:267 (6) - ^ FIXED
00:37:100 (9) - ^ FIXED
00:37:767 (2) - Spacing FIXED
00:59:600 (4) - Add note FIXED
01:03:434 (9) - ^ FIXED
01:09:267 (5) - ^ FIXED
01:09:600 (7) - ^ FIXED
01:13:267 (5) - ^ FIXED
01:16:267 (3) - ^ FIXED
01:18:767 (4) - ^ FIXED
01:23:267 (5) - ^ FIXED
01:23:934 (3) - Delete note FIXED (that's true)
01:24:100 (4) - Add note FIXED
01:24:267 (5) - ^ FIXED
Thank's for you mod, especially for the difficulties' settings. It was helpful :)
Moway
http://puu.sh/1Pxwi

Here's my difficulty, I can mod your diffs later, too tired right now.
Saten
Hi, sorry for the delay

[General]
I would use Grid Level 4 to map. You would have much less spacing issues and so on
The Kiai fits better from 00:43:100 - to 01:04:434 - which is where the chorus takes place in.

[Hard]
I don't really get the combo-color pattern you chose x.x
00:23:100 (1,2,3,4,5,6,7,8,1) - I don't think you should stack like this. It becomes quite confusing if you look carefully
01:16:100 (2,3,1) - I suggest you stack this properly and move it somewhere else. because it looks kinda weird when playing 01:24:100 (3,4,5,6,7,1,2,3,4,5) - these parts are actually 1/6 if you listen carefully. Might be complicated to use in this difficulty though, but just letting you know.
01:25:934 (1) - Silence this spinner. The song is coming to an end.

More jumps would be nice (or at least more spaced parts). Just like you already have in few places, but more often

[Normal]
00:10:434 (7,1) - This is really confusing if you ask me. This should be avoided if possible
00:31:100 (4,5) - I'm not sure about this. It's kinda confusing, but less confusing than the thing above
00:32:434 (1,2,1,2) - This is a really tricky part imo. Stacks like this should be avoided imo.
00:55:767 (2,3,1) - Don't mix stacks and non-stacks in chains like this please
01:03:767 (1,2,1) - You kinda broke your own rule here. A sudden change of spacing
01:05:100 (2,3,4) - like I mentioned on 00:55:767 (2,3,1) -
01:08:434 (3,1) - confusing spacing to what you usually uses
01:25:767 (1) - Silence this spinner.

[Easy]
00:13:767 (4) - You can make this slider prettier. Something like this maybe? 00:33:767 (2) - rotate this slider a bit and move it more to the right 00:37:767 (4) - You can use the the new type of slider that make it easier to make prettier sliders 00:56:434 (1,2,3,4,1) - it's very hard to read if you stack them up like that. Try to make some space 01:25:767 (1) - Silence this spinner, yeah


Hard and Normal (Mostly Hard) need a bit more work imo. Otherwise nice~
And an incoming diff while I mod? owo. I'll leave that to the next modder I guess

Anyway, Good luck!
Topic Starter
shARPII
Wow Moway... You've done an amazing work :o A lot of good idea, almost perfect for me!
No need to mod if you don't want to. For me, what you've done is like 50 mods in a row xD Seriously, thank you ^^

Now, for Saten :

Saten

Saten wrote:

Hi, sorry for the delay No problem, I'm really happy to see your mod =D

[General]
I would use Grid Level 4 to map. You would have much less spacing issues and so on Thank's for that
The Kiai fits better from 00:43:100 - to 01:04:434 - which is where the chorus takes place in. FIXED

[Hard]
I don't really get the combo-color pattern you chose x.x I'm a beginner so I wasn't sure for the combo-color pattern :/ I tried to take flashy one but I don't really changed them ^^' I'll think about it when I'll go home.
00:23:100 (1,2,3,4,5,6,7,8,1) - I don't think you should stack like this. It becomes quite confusing if you look carefully FIXED (with a little spaced part :p)
01:16:100 (2,3,1) - I suggest you stack this properly and move it somewhere else. because it looks kinda weird when playing FIXED
01:24:100 (3,4,5,6,7,1,2,3,4,5) - these parts are actually 1/6 if you listen carefully. Might be complicated to use in this difficulty though, but just letting you know. Yeah you've right. But as you said, it will be complicated so I don't know what I'll do for this part.
01:25:934 (1) - Silence this spinner. The song is coming to an end. FIXED

More jumps would be nice (or at least more spaced parts). Just like you already have in few places, but more often Yeah I know I didn't like that when I started this beatmap but I've done a lot of Hard and Insane which use that so I've got the principle and I'll add more "jumps" on this difficulty ^^

[Normal]
00:10:434 (7,1) - This is really confusing if you ask me. This should be avoided if possible I thought it could be good but yeah FIXED
00:31:100 (4,5) - I'm not sure about this. It's kinda confusing, but less confusing than the thing above I'll think about this one
00:32:434 (1,2,1,2) - This is a really tricky part imo. Stacks like this should be avoided imo. I thought that this part was good too xD but I fixed it
00:55:767 (2,3,1) - Don't mix stacks and non-stacks in chains like this please FIXED
01:03:767 (1,2,1) - You kinda broke your own rule here. A sudden change of spacing FIXED
01:05:100 (2,3,4) - like I mentioned on 00:55:767 (2,3,1) - FIXED
01:08:434 (3,1) - confusing spacing to what you usually uses FIXED
01:25:767 (1) - Silence this spinner. FIXED

[Easy]
00:13:767 (4) - You can make this slider prettier. Something like this maybe? FIXED (thank's for the screenshot)
00:33:767 (2) - rotate this slider a bit and move it more to the right FIXED (thank's for the screenshot)
00:37:767 (4) - You can use the the new type of slider that make it easier to make prettier sliders FIXED (thank's for the screenshot)
00:56:434 (1,2,3,4,1) - it's very hard to read if you stack them up like that. Try to make some space FIXED (thank's for the screenshot)
01:25:767 (1) - Silence this spinner, yeah FIXED


Hard and Normal (Mostly Hard) need a bit more work imo. Otherwise nice~ Yeah but I gain a lot of experience since I've started to /create beamap/mod so I'll improve this one the most I can! :)
And an incoming diff while I mod? owo. I'll leave that to the next modder I guess No problem for that Saten. It's already an amazing mod for me so you don't have to do more :p Thank you very much :)

Anyway, Good luck!

I will be afk for one week. If someone reply this thread with a mod, I can't modify my beatmap before next week. Sorry!
Moway
http://puu.sh/1POes update to my difficulty

Alright mod time, here we go.

Here's my suggestion for combo colors, let me know what you think.

Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,0,128
Combo4 : 128,0,0

Easy
00:03:767(3)- add whistle
00:04:434(4)- remove whistle
00:07:767(3)- add whistle
00:10:434(5)- whistle on the reverse arrow end
00:11:100 (5)- remove whistle, add finish
00:11:767(1)- move to (288,204) to have (5) blanket it
00:11:767(1)- add whistle
00:13:100(3)- add whistle
00:17:100(1)- add whistle
00:25:100(2)- add whistle
00:29:100(3)- add whistle
00:31:100(5)- remove whistle
00:31:767(6)- add whistle
00:32:434(1,2)- add whistle on slider end of both of these
00:35:100(1)- remove the circle and add a 1/2 slider
00:37:100(3)- add whistle
00:37:767(4)- add finish to both ends
00:41:100- add a circle
00:41:767(5)- add finish
00:42:434- add a circle, as an example for position i did this



00:43:100(1)- add a finish
00:45:100(2)- add a whistle
00:46:434(4)- add a whistle
00:47:767(6)- add a whistle
00:53:767(1)- add a finish
00:54:434(2)- remove whistle
00:55:100(4)- add whistle
00:56:434(1,2,3,4)- add a whistle to the head of all of these sliders
00:59:100(1)- add a finish
01:01:767(3)- add a finish
01:01:767(3,4,5,6,1)- this curve can be better, make sure to adjust all spacing after. my example:



01:02:434(4)- add whistle
01:04:434(1)- add finish
01:06:434(3)- add whistle
01:10:434(5)- add whistle
01:11:767(7)- add whistle
01:15:100(1)- add finish
01:22:434(2)- add whistle
01:25:100(2)- add whistle
01:25:767(1)- I personally like just ending with a circle rather than a spinner, but this is up to you.


Normal
00:01:100(2)- Not sure how I feel about the drum hit here. You don't keep this up through the song, nor do you use it in any other difficulty. I suggest replacing with a soft whistle.
00:01:767(3)- ^ on the slider end
00:03:767(6)- ^
00:04:434(7)- ^ on the reverse arrow
0:06:434
JudgeTheDude
Salut ^^ M4M

[General]
La dimension du background est pas bonne (1365*768), la résolution demandée est 800*600 ou 1024*768
Je peux pas le redimensionner mtn, j'essaierai de te le faire demain aussi ^^
Edit: Je peux pas le redimensionner sans le bousier, désolé, va falloir que t'en trouves un autre

[Easy]
00:21:767 (1) - Au lieu de cette horreur (désolé xD) Tente ça http://osu.ppy.sh/ss/580106 puis met des notes sur les beats jusqu'à la suite (le spacing colle, d'ailleurs, je tombe sur du 0.8x

Un peu répétitif et linéraire. Tente de placer plus de notes et réduit la longueur de tes Sliders. Je ne te le hitsounde pas pour cette raison, il y a trop de modifications à faire.

[Normal]
00:10:434 (7) - Je suis pas un pro du hitsound, mais évite l'overclap.
00:13:434 - Mets une note
00:30:100 - mets une note
00:59:600 (7) - Tu es en Normal, ne mappe pas en 1/4
Hitsounds
00:02:767 (4) - Whistle
00:03:767 (6) - Whistle
00:07:434 (3) - Whistle
00:10:434 (7) - Whistle sur Début et Clap sur Fin, mais rien sur les Reverses
00:12:434 (2) - Whistle
00:13:100 (4) - Whistle
00:13:767 (1) - Whistle sur les 3 poins du Slider
00:15:767 (2) - Whistle
00:16:100 (3) - Remove Whitle
00:20:767 (4) - Whistle
00:21:100 (5) - Finish
00:24:100 (3) - Whistle
00:26:100 (5) - Whistle
00:26:767 (7) - Whistle
00:27:100 (1) - Whistle sur fin
00:27:767 (2) - Clap
00:28:434 (3) - Clap
00:29:100 (4) - Whistle
00:53:100 (5) - Clap
01:11:100 (1) - Clap
01:12:434 (1) - Clap
01:22:434 (5) - Clap
01:23:767 (3) - Clap
01:24:434 (4) - Whistle
01:25:100 (5) - Clap

[Hard]
Le beatmap n'a strictement aucun vrai pattern. Un conseil, va faire un tour ici et remappe cette diff.
Le time est bon, mais le mapping est trop simple, il n'y a pas de vrais patterns.
Pour cette raison je ne te la hitsound pas, ça serait inutile vu que tu as à remapper le Hard.

Pense aussi à regarder le Spacing en Hard
00:31:434 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Toute cette zone a un spacing aléatoire par exemple, pouvant varier jusqu'à 0.5-0.8x entre 3 notes.

01:21:434 (4,5,1,2,3,4) - Même si le spacing est mauvais, je note ici une tentative de faire un pattern

[Insane]
00:39:600 (9) - NC ?
Good diff ^^ Nice job :)

That's all, good luck for rank ^^
Topic Starter
shARPII
Thank's :)
I'm back but i'm reaaaally tired xD (9 hours in a bus...) so I'll check and fix everything tomorrow ^^

edit incoming.

EDIT :

Moway

Moway wrote:

http://puu.sh/1POes update to my difficulty FIXED

Alright mod time, here we go.

Here's my suggestion for combo colors, let me know what you think. FIXED

Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,0,128
Combo4 : 128,0,0

Easy
[box=]00:03:767(3)- add whistle
00:04:434(4)- remove whistle
00:07:767(3)- add whistle
00:10:434(5)- whistle on the reverse arrow end
00:11:100 (5)- remove whistle, add finish
00:11:767(1)- move to (288,204) to have (5) blanket it
00:11:767(1)- add whistle
00:13:100(3)- add whistle
00:17:100(1)- add whistle
00:25:100(2)- add whistle
00:29:100(3)- add whistle
00:31:100(5)- remove whistle
00:31:767(6)- add whistle
00:32:434(1,2)- add whistle on slider end of both of these
00:35:100(1)- remove the circle and add a 1/2 slider
00:37:100(3)- add whistle
00:37:767(4)- add finish to both ends
00:41:100- add a circle
00:41:767(5)- add finish
00:42:434- add a circle, as an example for position i did this



00:43:100(1)- add a finish
00:45:100(2)- add a whistle
00:46:434(4)- add a whistle
00:47:767(6)- add a whistle
00:53:767(1)- add a finish
00:54:434(2)- remove whistle
00:55:100(4)- add whistle
00:56:434(1,2,3,4)- add a whistle to the head of all of these sliders
00:59:100(1)- add a finish
01:01:767(3)- add a finish
01:01:767(3,4,5,6,1)- this curve can be better, make sure to adjust all spacing after. my example:



01:02:434(4)- add whistle
01:04:434(1)- add finish
01:06:434(3)- add whistle
01:10:434(5)- add whistle
01:11:767(7)- add whistle
01:15:100(1)- add finish
01:22:434(2)- add whistle
01:25:100(2)- add whistle
01:25:767(1)- I personally like just ending with a circle rather than a spinner, but this is up to you.

Everything is fixed! Thank's for this mod :)


Normal
[box=]00:01:100(2)- Not sure how I feel about the drum hit here. You don't keep this up through the song, nor do you use it in any other difficulty. I suggest replacing with a soft whistle.
00:01:767(3)- ^ on the slider end
00:03:767(6)- ^
00:04:434(7)- ^ on the reverse arrow
0:06:434

I have updated this difficulty so tell me if all the sounds are good ^^

Judge

JudgeTheDude wrote:

Salut ^^ M4M

[General]
La dimension du background est pas bonne (1365*768), la résolution demandée est 800*600 ou 1024*768
Je peux pas le redimensionner mtn, j'essaierai de te le faire demain aussi ^^
Edit: Je peux pas le redimensionner sans le bousier, désolé, va falloir que t'en trouves un autre
FIXED

[Easy]
00:21:767 (1) - Au lieu de cette horreur (désolé xD) Tente ça http://osu.ppy.sh/ss/580106 puis met des notes sur les beats jusqu'à la suite (le spacing colle, d'ailleurs, je tombe sur du 0.8x
FIXED

Un peu répétitif et linéraire. Tente de placer plus de notes et réduit la longueur de tes Sliders. Je ne te le hitsounde pas pour cette raison, il y a trop de modifications à faire.
Je vais voir ce que je peux faire là dessus. Pour la linéarité, je partais du principe que ça reste du easy donc que ça soit accessible pour les débutants. ça ne sera pas mon objectif prioritaire pour le moment vu que je vais refaire le hard.

[Normal]
00:10:434 (7) - Je suis pas un pro du hitsound, mais évite l'overclap.
00:13:434 - Mets une note
00:30:100 - mets une note
00:59:600 (7) - Tu es en Normal, ne mappe pas en 1/4
[box=Hitsounds]00:02:767 (4) - Whistle
00:03:767 (6) - Whistle
00:07:434 (3) - Whistle
00:10:434 (7) - Whistle sur Début et Clap sur Fin, mais rien sur les Reverses
00:12:434 (2) - Whistle
00:13:100 (4) - Whistle
00:13:767 (1) - Whistle sur les 3 poins du Slider
00:15:767 (2) - Whistle
00:16:100 (3) - Remove Whitle
00:20:767 (4) - Whistle
00:21:100 (5) - Finish
00:24:100 (3) - Whistle
00:26:100 (5) - Whistle
00:26:767 (7) - Whistle
00:27:100 (1) - Whistle sur fin
00:27:767 (2) - Clap
00:28:434 (3) - Clap
00:29:100 (4) - Whistle
00:53:100 (5) - Clap
01:11:100 (1) - Clap
01:12:434 (1) - Clap
01:22:434 (5) - Clap
01:23:767 (3) - Clap
01:24:434 (4) - Whistle
01:25:100 (5) - Clap
J'ai refais l'hitsound de la difficulté en m'inspirant de ce que m'a dit Moway donc j'ai pas vraiment utilisé ce que tu m'as dit mais normalement ça devrait mieux coller.

[Hard]
Le beatmap n'a strictement aucun vrai pattern. Un conseil, va faire un tour ici et remappe cette diff.
Le time est bon, mais le mapping est trop simple, il n'y a pas de vrais patterns.
Pour cette raison je ne te la hitsound pas, ça serait inutile vu que tu as à remapper le Hard.

Pense aussi à regarder le Spacing en Hard
00:31:434 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Toute cette zone a un spacing aléatoire par exemple, pouvant varier jusqu'à 0.5-0.8x entre 3 notes.

01:21:434 (4,5,1,2,3,4) - Même si le spacing est mauvais, je note ici une tentative de faire un pattern

Merci pour le lien, je regarde ça plus en détail et je vais tenter de remapper tout ça en mettant un peu de spacing dedans.

[Insane]
00:39:600 (9) - NC ?
Good diff ^^ Nice job :)

That's all, good luck for rank ^^ Merci :)
Moway
IRC mod on the hard diff.

12:14 Moway: ready?
12:14 shARPII: yeah
12:14 Moway: ok
12:14 Moway: 00:04:100 (4,5,6) - this part can be a bit confusing
12:15 Moway: because everything looks spaced the same but the timing between the circles is different
12:15 Moway: maybe decrease the spacing between 00:03:100 (1,2,3,4,5) - a bit
12:15 Moway: since that part is pretty calm there shouldn't be too much jumping
12:15 shARPII: ok
12:16 shARPII: fixed
12:16 Moway: 00:06:434 (4) - this curve is a bit ugly
12:16 Moway: i'll send a pic of what i would do
12:17 Moway: http://puu.sh/1TZcR
12:17 Moway: just a simple 3 point curve works better imo
12:18 shARPII: ok
12:18 Moway: 00:07:434 (1,2,3) - I think that these would be better if they were spaced 0.8x
12:19 Moway: you can just put them in a straight line and they should be properly spaced
12:20 Moway: 00:11:434 (2,3,4,5,6) - these can be confusing also because they occur right after 0.8 spaced notes with the same time spacing
12:21 Moway: i'd say replace with a 1/4 slider at 00:11:434 and then just the circle on 00:12:100
12:21 Moway: 00:12:434 (1,2,3,4) - evenly space these
12:23 Moway: 00:13:767 (4,5,6,7,1,2,3,4) - this part is confusing again because of the sudden change in spacing betwen (4,5,6,7,1) and (2,3,4)
12:23 Moway: it looks like all of those are spaced the same timing but they aren't
12:24 Moway: use 1.6x spacing on (2,3,4) also or replace (1) and (3) with 1/4 sliders
12:25 shARPII: i think i have a lot of parts like that so I think you can skip these or just briefly tell me that this part is confusing because of spacing ^^
12:25 Moway: kk
12:25 Moway: 00:28:434 (5,6) - make these spaced 1.0x
12:26 Moway: 00:32:434 (1,2) - maybe stack these because you have a spacing problem here
12:27 Moway: 00:35:767 (3,4) - space these further apart to avoid confusion
12:28 Moway: 00:44:434 (1,2,3,4,5) - confusing spacing, maybe space (2,3,4) 0.8x
12:28 Moway: I think as a general rule try to stay with 0.8-1.0x spacing for 1/8 notes
12:29 Moway: or 1/16 rather
12:29 Moway: 00:47:434 (1,2,3) - like these ones
12:29 Moway: should be spaced 0.8 i think
12:30 Moway: 00:53:600 (12,1) - space these 0.8
12:30 Moway: 00:59:600 (4,1) - remove these and put a 1/4 slider at 00:59:434
12:32 Moway: 01:00:100 (2,3,4) - replace this with a repeating 1/8 slider
12:32 Moway: 01:00:767 (1,2,3) - same with this one
12:32 Moway: 01:01:434 (4,5,1,2,3,4,5,6,7,8) - this should all be spaced the same
12:32 Moway: 01:07:100 (1,2,3,4) - confusing spacing
12:33 Moway: 01:18:434 (3,4,5,1) - ^
12:34 Moway: 01:20:434 (1,2,3,4,5,1,2,3,4,5,1) - this section is probably too difficult for a hard difficulty
12:34 Moway: well maybe not
12:34 Moway: that's probably okay
12:34 Moway: 01:23:100 (4,5,1) - replace with a repeating 1/8 slider
12:36 Moway: 01:25:600 (4,5,1) - delete (4,5) and move the spinner to 1:25:767 and increase the length by one tick
12:38 Moway: that's all for now
12:38 shARPII: ok thank you
12:39 shARPII: just for 01:00:767
12:40 shARPII: same for this one = ? delete 1 2 3 and put 1/4 slider at 01:00:767?
12:40 Moway: delete 1,2,3 and put a 1/8 slider with a repeat
12:40 shARPII: ok
12:41 Moway: just watch your spacing, 1/8 notes and 1/4 notes shouldn't look like they have the same spacing
12:42 Moway: 1/4 notes should be further apart than 1/8 notes almost all the time
12:43 shARPII: ok
JudgeTheDude
IRC Mod on hard Diff

IRC
20:01 JudgeTheDude: Re ^^
20:01 JudgeTheDude: Je regarde ton Beatmap ^^
20:01 shARPII: ok merci :)
20:03 shARPII: je drop une etoile si ça passe ^^
20:03 JudgeTheDude: ^^
20:03 JudgeTheDude: Tkt, j'en dropperai une aussi, tu la mérite ^^
20:03 JudgeTheDude: Alors, la Easy
20:04 JudgeTheDude: Je suis pas fan du design, mais c'est mon avis
20:04 JudgeTheDude: Si tu regarde Dazzling World tu comprendras xD
20:04 JudgeTheDude: Mais c'est pas mal
20:04 shARPII: x)
20:05 JudgeTheDude: Tu devras demander un check des combos
20:06 JudgeTheDude: Ils me semblent pas bien placés les NC
20:06 JudgeTheDude: Mais je suis pas un pro là dedans
20:06 shARPII: ok sur quoi easy/normal/hard?
20:06 JudgeTheDude: Normal et Easy pour le moment
20:06 shARPII: ok
20:06 JudgeTheDude: Après je suis plus sur le Mapping/Hitsounding
20:06 shARPII: je m'y mettrai ce soir pour essayer de voir par moi même et je demanderai un check derrière
20:06 JudgeTheDude: LesCombos sont un de mes défauts
20:06 shARPII: kk
20:07 JudgeTheDude: Bah en fait
20:07 JudgeTheDude: Tu mets un NC quand tu penses que la chanson part sur autre chose, si tu vois ce que je veux dire
20:07 JudgeTheDude: Nouvelle phrase, changement d'instrument...
20:07 JudgeTheDude: Gros coup à la batterie
20:07 shARPII: ouep bah les combos je les met sur quand je peux sur les débuts de beat
20:07 JudgeTheDude: Des moments marquants quoi
20:07 shARPII: mais c'est vrai que certains
20:07 shARPII: comme ils sont trop long
20:07 shARPII: je les coupes à l'endroit que je pense le mieux quoi
20:08 shARPII: donc c'est peut être là que tu trouves ça bizarre
20:08 JudgeTheDude: Possible
20:08 JudgeTheDude: Pour la hard le Spacing me chiffonne
20:08 JudgeTheDude: 00:12:100 (3) -
20:08 JudgeTheDude: 00:10:434 (5) -
20:09 JudgeTheDude: 00:18:767 (7) - New Combo ici
20:09 shARPII: pour 00:12:100 le spacing change pas entre 2 et 3
20:09 JudgeTheDude: 00:25:767 (1) - Enlève le NC
20:09 JudgeTheDude: 00:26:100 (2) - Mets le là
20:10 shARPII: et pour 10:434 je suis en x1.6 pour repasser en x0.8 derrière mais ça m'a pas plus choqué que ça
20:10 JudgeTheDude: 00:12:100 (3) - On passe de 0.8x à 1.6x
20:10 shARPII: ok pour NC
20:10 shARPII: ah ok tu parles entre 3 et 1
20:11 JudgeTheDude: Bah tu compares Previous/Next
20:11 shARPII: ok je vais check ça
20:11 JudgeTheDude: Mais après c'est peut être normal
20:11 JudgeTheDude: 00:39:767 (3) - NC
20:12 JudgeTheDude: 00:40:434 (1) - Enlève NC
20:12 JudgeTheDude: 00:43:434 (1) - Pense aux NC après les Spinners
20:12 JudgeTheDude: 00:41:767 (1) - Finish sur le Spinner
20:13 shARPII: ah ouai le hitsound je l'ai pas encore fait sur la hard
20:13 shARPII: faudra que je m'y mette
20:13 shARPII: j'ai juste placer les points vu que je l'ai refait complètement je voulais surtout voir si c'était mieux qu'avant et savoir si je partais sur cette base ou si je recommencais denouveau ^^
20:13 shARPII: j'ai juste placer les points vu que je l'ai refait complètement je voulais surtout voir si c'était mieux qu'avant et savoir si je partais sur cette base ou si je recommencais denouveau ^^
20:13 JudgeTheDude: 00:52:433 (7) - NC
20:13 JudgeTheDude: Oki ^^
20:14 JudgeTheDude: Mais pense aux NC après les Spinners
20:14 shARPII: ok
20:14 JudgeTheDude: 00:57:767 (1) - Enlève NC
20:14 JudgeTheDude: 00:58:434 (1) - NC
20:15 JudgeTheDude: 01:24:100 (6) - NC
20:15 JudgeTheDude: Voilà voilà
alacat
Hi:3 from #modreqs

Lia <3

[General]
  1. There is inconsistency in tag. You must set the same tag in each diff.
  2. you must add "Moway" in tag . Moway is guest mapper name.
  3. This song is ending song~, add "ending" to the tags.
  4. please remove countdown, it is unnecessary.
[Easy]
  1. 00:19:767 (2,5) - add whistle. it is better to put sound with constant rhythm.
  2. 00:21:767 (1) - add finish. it needs stronger sound here.
  3. 00:24:434 (1) - ^ same as here.
  4. 00:26:434 (4) - please make the spacing equal here. it is better to use DS0.8x
  5. 00:35:100 (1) - you are forgetting whistle sound to the end of the slider.
  6. 00:37:767 (4) - add new combo. i think the current one looks better.
  7. 01:02:767 - try to put a note here. i want a sound >.<
  8. 01:25:767 (1) - try to move to prev white-tick to the end of the spinner.01:27:767 - please check each diff.
[Normal]
  1. HP Drain rate and Overall Diffculty -1. I think this is a little difficult for beginners.
  2. 00:00:434 (1) - add whistle instead of finish. same as easy,hard diff.
  3. 00:13:767 (1) - try to rotate by -20°.like this : http://osu.ppy.sh/ss/589150 you can make the natural flow.
  4. 00:24:434 (4) - add new combo, as the synth's phrase should begin here.
  5. 00:47:100 (7) - add whistle to the repeat of the slider.
  6. 00:59:434 (6) - remove note.it follows nothing imo.
  7. 01:24:434 (4) - add clap of the drum sound.it is fit here :3
[Hard]
  1. once again, about HP Drain rate and Overall Diffculty, please check.
  2. 00:11:434 (2,3) - if you follow vocal , i want a sound here.00:11:934 - ,my suggestion of the rhythm : http://puu.sh/1Up5d
  3. 00:18:100 (5) - Let's make more jump here.
  4. 00:33:767 (5,6,7) - I think it'd look better if it was symmetrical.
  5. 01:08:934 (3) - remove note.it follows nothing imo.
  6. 01:16:100 (2,3,1) - try to put perfect stack :3 look good imo.
  7. 01:25:100 (1,2,3) - if you follow the drum, try to put repeat slider of 1/6 rhythm. like this : http://puu.sh/1Upbr
[Moway's Insane]
  1. 00:27:767 (3) - you are forgetting whistle sound to the head of the slider.
  2. 00:37:767 (1) - try to put between 00:36:934 (5) - and 00:37:600 (9) - . like this : http://osu.ppy.sh/ss/589185
    i understand you put symmetrical here.00:38:100 (2,3,4) - also check here.
  3. 00:42:767 (7) - add whistle.
  4. 01:02:934 (6) - add finish instead of whistle. it needs stronger sound here.
  5. 01:25:934 - Houw about add spinner ?
    i want to put more whistle sound at kiai time ;)
good luck ~ :)

Red = Unrankable issues
Topic Starter
shARPII

alacat wrote:

Hi:3 from #modreqs

Lia <3 YAY :3

[General]
  1. There is inconsistency in tag. You must set the same tag in each diff.
  2. you must add "Moway" in tag . Moway is guest mapper name.
  3. This song is ending song~, add "ending" to the tags.
  4. please remove countdown, it is unnecessary.
Everything is fixed

[Easy]
  1. 00:19:767 (2,5) - add whistle. it is better to put sound with constant rhythm. FIXED
  2. 00:21:767 (1) - add finish. it needs stronger sound here. FIXED
  3. 00:24:434 (1) - ^ same as here. FIXED
  4. 00:26:434 (4) - please make the spacing equal here. it is better to use DS0.8x FIXED
  5. 00:35:100 (1) - you are forgetting whistle sound to the end of the slider. FIXED
  6. 00:37:767 (4) - add new combo. i think the current one looks better. FIXED
  7. 01:02:767 - try to put a note here. i want a sound >.< FIXED
  8. 01:25:767 (1) - try to move to prev white-tick to the end of the spinner.01:27:767 - please check each diff. FIXED
[Normal]
  1. HP Drain rate and Overall Diffculty -1. I think this is a little difficult for beginners. FIXED
  2. 00:00:434 (1) - add whistle instead of finish. same as easy,hard diff. FIXED
  3. 00:13:767 (1) - try to rotate by -20°.like this : http://osu.ppy.sh/ss/589150 you can make the natural flow. FIXED
  4. 00:24:434 (4) - add new combo, as the synth's phrase should begin here. FIXED
  5. 00:47:100 (7) - add whistle to the repeat of the slider. FIXED
  6. 00:59:434 (6) - remove note.it follows nothing imo. FIXED
  7. 01:24:434 (4) - add clap of the drum sound.it is fit here :3 FIXED
[Hard]
  1. once again, about HP Drain rate and Overall Diffculty, please check.
  2. 00:11:434 (2,3) - if you follow vocal , i want a sound here.00:11:934 - ,my suggestion of the rhythm : http://puu.sh/1Up5d FIXED
  3. 00:18:100 (5) - Let's make more jump here. I'll think about it
  4. 00:33:767 (5,6,7) - I think it'd look better if it was symmetrical. FIXED
  5. 01:08:934 (3) - remove note.it follows nothing imo. FIXED
  6. 01:16:100 (2,3,1) - try to put perfect stack :3 look good imo. FIXED
  7. 01:25:100 (1,2,3) - if you follow the drum, try to put repeat slider of 1/6 rhythm. like this : http://puu.sh/1Upbr FIXED
[Moway's Insane]
  1. 00:27:767 (3) - you are forgetting whistle sound to the head of the slider.
  2. 00:37:767 (1) - try to put between 00:36:934 (5) - and 00:37:600 (9) - . like this : http://osu.ppy.sh/ss/589185
    i understand you put symmetrical here.00:38:100 (2,3,4) - also check here.
  3. 00:42:767 (7) - add whistle.
  4. 01:02:934 (6) - add finish instead of whistle. it needs stronger sound here.
  5. 01:25:934 - Houw about add spinner ?
    i want to put more whistle sound at kiai time ;)
Moway will take a look when he will come back :p

good luck ~ :) Thank you :3

Red = Unrankable issues
Moway

alacat wrote:

Hi:3 from #modreqs

Lia <3


[Moway's Insane]
  1. 00:27:767 (3) - you are forgetting whistle sound to the head of the slider. fixed
  2. 00:37:767 (1) - try to put between 00:36:934 (5) - and 00:37:600 (9) - . like this : http://osu.ppy.sh/ss/589185
    i understand you put symmetrical here.00:38:100 (2,3,4) - also check here. ok fixed this
  3. 00:42:767 (7) - add whistle. fixed
  4. 01:02:934 (6) - add finish instead of whistle. it needs stronger sound here. fixed
  5. 01:25:934 - Houw about add spinner ? okay
    i want to put more whistle sound at kiai time ;)
good luck ~ :)

Red = Unrankable issues
Thanks for the mod ^^
Natsu
Easy:

SPOILER
00:06:434 add circle
00:09:100 ^
00:00:434 whistle + finish sound better
00:17:434 remove it and add a circle here 00:18:434
00:56:434 (1,2,3,4) - this is so hard for a easy lvl imo
01:04:434 remove NC since kiai finish here and and NC here 01:05:767
01:15:767 01:17:100 since i feel this pauses weird imo
01:25:767 try to reduce volume here to 5%

Normal:

SPOILER
00:00:434 same as easy
00:10:434 since this dont fit with music try another pattern plz
00:12:100 add circle
00:24:434 remove NC
00:31:100 i dont like this reverse on normal and easy diffs
00:40:434 (1,1) - this is unrankable try to move 1 to other place check the image:



01:01:767 (1,1) - same ^ 300 hit overlap next circle
01:25:100 move it to x:136 y:60 more redeable for new players
01:25:767 same as easy

Hard:

SPOILER
00:00:100 you forget finish here (finish + whistle sound better imo)
00:01:767 remove nc
00:13:767 (4,5,6,7,1) - a little overmapping here
00:17:434 (2,3,4) - try another pattern the current one is weird imo
00:18:767 ^ same but if u like it keep it
00:44:767 (2,3,4) - really is very confuse xD
00:43:434 add finish
00:52:433 remove NC
01:19:100 ^

Insane:

SPOILER
00:00:434 i feel finish + whistle sound better :s
01:04:434 (1,1) - try this pattern sound better

01:25:767 ^
01:25:934 try to reduce volume to 5 %
Topic Starter
shARPII
Natsu

Natsu wrote:

Easy:

00:06:434 add circle I'll add 1/4 slider instead (too much circles)
00:09:100 ^ I'll think about it but i'm not sure that's this circle is needed
00:00:434 whistle + finish sound better It's the beginning of the song and it's really soft so I think that I don't have to put finish here
00:17:434 remove it and add a circle here 00:18:434 I won't remove (2) but I'll add the circle
00:56:434 (1,2,3,4) - this is so hard for a easy lvl imo Mhmm I really dunno... You're maybe right, I'll ask MAT for this point. Ty!
01:04:434 remove NC since kiai finish here and and NC here 01:05:767 Yeah but that's a new beat and moreover kiai finish here so I think this is the good place for NC
01:15:767 01:17:100 since i feel this pauses weird imo FIXED
01:25:767 try to reduce volume here to 5% FIXED

Normal:

00:00:434 same as easy Same answer :p
00:10:434 since this dont fit with music try another pattern plz FIXED (better?)
00:12:100 add circle Too much circles :/
00:24:434 remove NC FIXED
00:31:100 i dont like this reverse on normal and easy diffs FIXED
00:40:434 (1,1) - this is unrankable try to move 1 to other place check the image: FIXED (Thank's! I didn't know :))


01:01:767 (1,1) - same ^ 300 hit overlap next circle FIXED
01:25:100 move it to x:136 y:60 more redeable for new players FIXED
01:25:767 same as easy I have already reduce the volume ^^

Hard:

00:00:100 you forget finish here (finish + whistle sound better imo) I already use whistle on (2) (beat) and same reason for finish
00:01:767 remove nc FIXED
00:13:767 (4,5,6,7,1) - a little overmapping here Mhmm. I'll think about that but I like this pattern so :x x)
00:17:434 (2,3,4) - try another pattern the current one is weird imo If I find an other idea, I can change but i don't have :/
00:18:767 ^ same but if u like it keep it
00:44:767 (2,3,4) - really is very confuse xD FIXED
00:43:434 add finish Finish is already at the spinner's end
00:52:433 remove NC Mhmm I agree but 12 objects... That's a bit too much ^^' That's why I put NC here
01:19:100 ^ Here ok! FIXED

Insane:

00:00:434 i feel finish + whistle sound better :s
01:04:434 (1,1) - try this pattern sound better

01:25:767 ^
01:25:934 try to reduce volume to 5 %


Moway will take a look at this but I think he will not accept something here. ^^ edit : okay my prediction was bad :p

Thank's for your mod Natsu :) I have learned something :p
Moway

Natsu wrote:

Insane:

SPOILER
00:00:434 i feel finish + whistle sound better :s fixed
01:04:434 (1,1) - try this pattern sound better
fine with the spinner beginniing there snice the spinner represents the held vocal part
01:25:767 ^ same, another held note
01:25:934 try to reduce volume to 5 %fixed
http://puu.sh/1VD8F fixed some hitsounding in this as well.
Ayu
Reiji-RJ
Hey!

General

  1. The title should be 'I scream Chocolatl', right? click here
  2. I wonder why there are so many ranked maps with Team Nekokan in artist, when your one is right... Ask BATs about it?
  3. Remove chocolatl scream from tags, it the title
  4. Uh, your blue combo colour is... so dark. Try this colours:
    [Colours]
    Combo1 : 148,154,209
    Combo2 : 254,169,175
    Combo3 : 255,255,121
Easy

  1. HP -1
  2. 00:01:767 (2) - oh, make it look nicer, for example:
  3. 00:01:767 (2) - whistle on beginning
  4. 00:05:767 (1) - maybe remove finish? it's too strong
  5. 00:08:434 (4) - new combo here, try to avoid comboes longer than (4)
  6. 00:21:767 (1,2,3) - hmmm, try this rhythm:
  7. 00:27:767 - I don't like that blanked space. Add note
  8. 00:29:767 (4) - nc
  9. 00:30:434 - as before, note :<
  10. 00:37:767 (1) - finish on beginnig?
  11. 00:41:100 (2) - move it like here:
  12. 00:41:767 (3) - and this note you can stack with the beginning of 00:37:767 (1) -
  13. 00:41:100 (2) - new combo!
  14. 00:48:434 (1) - maybe finish it at 00:50:434?
  15. 00:51:100 - and add here slider till 00:51:767 -
  16. 00:56:434 (1,2,3,4) - you had 1/1 rhythm and here... maybe try this:
  17. 00:59:767 - blanked :<
  18. 01:01:100 - ^
  19. 01:01:767 (3) - new combo
  20. 01:07:100 (4) - whistles on it
  21. 01:10:434 (5) - new combo
  22. 01:20:434 (1) - I don't like this shape D: try to work on it?
  23. 01:23:100 (1) - this one is strange too
Normal

  1. HP, AR, OD -1
  2. 00:01:767 (3) - uh, watch your map's beauty! It looks random, try to make it nicer and be in harmony with other objects, for example:
    and check out all your map
  3. 00:17:434 (2,3) - no! You can't use 1/4 in Normal! :<
  4. 00:27:100 (1,2) - delete circle and add reverse on slider
  5. 00:28:434 (2,3) - and here you can add slider too:
  6. 00:30:767 (4) - delete this? Too many notes may be hard D:
  7. 00:32:434 (1) - this shape... is ugly :<
  8. 00:33:767 (1) - ^
  9. 00:50:434 (5) - remove finish
  10. 00:55:767 (3,4,1) - don't stack them, it may confuse players. I even suggest this:
  11. 00:56:100 (4) - delete this and:
  12. 00:59:767 (1) - remove nc
  13. 01:03:767 (1,2) - don't stack
  14. 01:17:767 (1) - whistles
  15. 00:21:767 (1) - unsnapped slider end
Hard

  1. 00:00:100 (1) - remove this note
  2. 00:05:100 (6) - whistle
  3. 00:17:434 (2,3,4,5,6) - why different spacing?
  4. 00:18:100 (5,6,7,8,1,2,3,4) - uhhh, they look bad. Try:
  5. 00:27:100 (1,2) - they look bad too D:
  6. 00:31:434 (2,3,4,5,6,7,1) - this circles... maybe try to change some into sliders? There are too many of them and don't look good
  7. 00:33:434 (3,4,5) - stack 1/4 and then jump... it may confuse players, you know? It's hard to read. Rearrange it
  8. 00:44:267 - add note?
  9. 01:15:100 (1) - shaaaape
  10. 01:16:434 (1) - and heere
Moway's Insane

  1. 00:39:766 (11) - add new combo here to emphasise jump
  2. 00:41:100 (2) - remove finish, they smash ears
  3. 00:42:434 (5) - ^
  4. 00:52:434 (5,6,7,8,9,10,11,12) - uh, add new combo at 00:52:434 (5) - and 00:53:100 (9) - to distinguish jumps
  5. 00:56:434 (1) - and 00:57:100 (3) - and 00:57:767 (4) - finishes?
  6. 01:14:434 (7) - new combo
That's all! Good map!
Moway

Reiji-RJ wrote:

Hey!

General

  1. The title should be 'I scream Chocolatl', right? click here
  2. I wonder why there are so many ranked maps with Team Nekokan in artist, when your one is right... Ask BATs about it?
  3. Remove chocolatl scream from tags, it the title
  4. Uh, your blue combo colour is... so dark. Try this colours:
    [Colours]
    Combo1 : 148,154,209
    Combo2 : 254,169,175
    Combo3 : 255,255,121
Easy

  1. HP -1
  2. 00:01:767 (2) - oh, make it look nicer, for example:
  3. 00:01:767 (2) - whistle on beginning
  4. 00:05:767 (1) - maybe remove finish? it's too strong
  5. 00:08:434 (4) - new combo here, try to avoid comboes longer than (4)
  6. 00:21:767 (1,2,3) - hmmm, try this rhythm:
  7. 00:27:767 - I don't like that blanked space. Add note
  8. 00:29:767 (4) - nc
  9. 00:30:434 - as before, note :<
  10. 00:37:767 (1) - finish on beginnig?
  11. 00:41:100 (2) - move it like here:
  12. 00:41:767 (3) - and this note you can stack with the beginning of 00:37:767 (1) -
  13. 00:41:100 (2) - new combo!
  14. 00:48:434 (1) - maybe finish it at 00:50:434?
  15. 00:51:100 - and add here slider till 00:51:767 -
  16. 00:56:434 (1,2,3,4) - you had 1/1 rhythm and here... maybe try this:
  17. 00:59:767 - blanked :<
  18. 01:01:100 - ^
  19. 01:01:767 (3) - new combo
  20. 01:07:100 (4) - whistles on it
  21. 01:10:434 (5) - new combo
  22. 01:20:434 (1) - I don't like this shape D: try to work on it?
  23. 01:23:100 (1) - this one is strange too
Normal

  1. HP, AR, OD -1
  2. 00:01:767 (3) - uh, watch your map's beauty! It looks random, try to make it nicer and be in harmony with other objects, for example:
    and check out all your map
  3. 00:17:434 (2,3) - no! You can't use 1/4 in Normal! :<
  4. 00:27:100 (1,2) - delete circle and add reverse on slider
  5. 00:28:434 (2,3) - and here you can add slider too:
  6. 00:30:767 (4) - delete this? Too many notes may be hard D:
  7. 00:32:434 (1) - this shape... is ugly :<
  8. 00:33:767 (1) - ^
  9. 00:50:434 (5) - remove finish
  10. 00:55:767 (3,4,1) - don't stack them, it may confuse players. I even suggest this:
  11. 00:56:100 (4) - delete this and:
  12. 00:59:767 (1) - remove nc
  13. 01:03:767 (1,2) - don't stack
  14. 01:17:767 (1) - whistles
  15. 00:21:767 (1) - unsnapped slider end
Hard

  1. 00:00:100 (1) - remove this note
  2. 00:05:100 (6) - whistle
  3. 00:17:434 (2,3,4,5,6) - why different spacing?
  4. 00:18:100 (5,6,7,8,1,2,3,4) - uhhh, they look bad. Try:
  5. 00:27:100 (1,2) - they look bad too D:
  6. 00:31:434 (2,3,4,5,6,7,1) - this circles... maybe try to change some into sliders? There are too many of them and don't look good
  7. 00:33:434 (3,4,5) - stack 1/4 and then jump... it may confuse players, you know? It's hard to read. Rearrange it
  8. 00:44:267 - add note?
  9. 01:15:100 (1) - shaaaape
  10. 01:16:434 (1) - and heere
Moway's Insane

  1. 00:39:766 (11) - add new combo here to emphasise jump fixed
  2. 00:41:100 (2) - remove finish, they smash ears
  3. 00:42:434 (5) - ^ ok to both of these
  4. 00:52:434 (5,6,7,8,9,10,11,12) - uh, add new combo at 00:52:434 (5) - and 00:53:100 (9) - to distinguish jumps fixed
  5. 00:56:434 (1) - and 00:57:100 (3) - and 00:57:767 (4) - finishes? no to this, this makes this part too noisy and I like the way the whistles sound here
  6. 01:14:434 (7) - new combo fixed
That's all! Good map!
Thanks for the mod!
Topic Starter
shARPII
Reiji-RJ

Reiji-RJ wrote:

Hey!

General

  1. The title should be 'I scream Chocolatl', right? click here FIXED
  2. I wonder why there are so many ranked maps with Team Nekokan in artist, when your one is right... Ask BATs about it? Yeah, Ill see that with them
  3. Remove chocolatl scream from tags, it the title FIXED
  4. Uh, your blue combo colour is... so dark. Try this colours:
    [Colours]
    Combo1 : 148,154,209
    Combo2 : 254,169,175
    Combo3 : 255,255,121
I'll speak with Moway about colours :)

Easy

  1. HP -1 FIXED
  2. 00:01:767 (2) - oh, make it look nicer, for example: FIXED
  3. 00:01:767 (2) - whistle on beginning FIXED
  4. 00:05:767 (1) - maybe remove finish? it's too strong FIXED
  5. 00:08:434 (4) - new combo here, try to avoid comboes longer than (4) FIXED
  6. 00:21:767 (1,2,3) - hmmm, try this rhythm: FIXED
  7. 00:27:767 - I don't like that blanked space. Add note FIXED
  8. 00:29:767 (4) - nc FIXED
  9. 00:30:434 - as before, note :< I added 1/4 slidder because too much circles :x
  10. 00:37:767 (1) - finish on beginnig? FIXED
  11. 00:41:100 (2) - move it like here FIXED
  12. 00:41:767 (3) - and this note you can stack with the beginning of 00:37:767 (1) - True! FIXED
  13. 00:41:100 (2) - new combo! FIXED
  14. 00:48:434 (1) - maybe finish it at 00:50:434? FIXED
  15. 00:51:100 - and add here slider till 00:51:767 FIXED
  16. 00:56:434 (1,2,3,4) - you had 1/1 rhythm and here... maybe try this FIXED
  17. 00:59:767 - blanked :< No :( ^^
  18. 01:01:100 - ^ FIXED
  19. 01:01:767 (3) - new combo FIXED
  20. 01:07:100 (4) - whistles on it FIXED
  21. 01:10:434 (5) - new combo FIXED
  22. 01:20:434 (1) - I don't like this shape D: try to work on it? Yay, first day of beatmapping.. x) FIXED
  23. 01:23:100 (1) - this one is strange too Yay, first day of beatmapping.. x) FIXED
Normal

  1. HP, AR, OD -1fixed for AR but for the other, i really don't know ^^' I'll see
  2. 00:01:767 (3) - uh, watch your map's beauty! It looks random, try to make it nicer and be in harmony with other objects, for example:
    and check out all your map FIXED
  3. 00:17:434 (2,3) - no! You can't use 1/4 in Normal! :< FIXED
  4. 00:27:100 (1,2) - delete circle and add reverse on slider FIXED
  5. 00:28:434 (2,3) - and here you can add slider too FIXED
  6. 00:30:767 (4) - delete this? Too many notes may be hard D: FIXED
  7. 00:32:434 (1) - this shape... is ugly :< FIXED
  8. 00:33:767 (1) - ^ FIXED
  9. 00:50:434 (5) - remove finish FIXED
  10. 00:55:767 (3,4,1) - don't stack them, it may confuse players. I even suggest this FIXED
  11. 00:56:100 (4) - delete this and FIXED
  12. 00:59:767 (1) - remove nc FIXED
  13. 01:03:767 (1,2) - don't stack FIXED
  14. 01:17:767 (1) - whistles FIXED
  15. 00:21:767 (1) - unsnapped slider end I think that it's fixed now
Hard

  1. 00:00:100 (1) - remove this note FIXED
  2. 00:05:100 (6) - whistle FIXED
  3. 00:17:434 (2,3,4,5,6) - why different spacing? FIXED
  4. 00:18:100 (5,6,7,8,1,2,3,4) - uhhh, they look bad. FIXED
  5. 00:27:100 (1,2) - they look bad too D: FIXED
  6. 00:31:434 (2,3,4,5,6,7,1) - this circles... maybe try to change some into sliders? There are too many of them and don't look good FIXED
  7. 00:33:434 (3,4,5) - stack 1/4 and then jump... it may confuse players, you know? It's hard to read. Rearrange it FIXED
  8. 00:44:267 - add note? FIXED
  9. 01:15:100 (1) - shaaaape FIXED
  10. 01:16:434 (1) - and heere FIXED
That's all! Good map! Thank's :)

Wow nice mod! Thank you very much Reiji :)
BounceBabe
Hi from the Queue!

Normal

01:04:434 (1,2) - Reverse NC
01:06:434 (5,1) - ^
01:07:767 (2) - NC
01:09:767 (1,2) - Reverse NC
01:11:100 (1,2) - ^
01:12:434 (1,2) - ^

Hard

00:08:100 (4,1,2,3) - Why dont you keep this consistant, spacing wise?
00:30:100 (2,3,4) - Make a triangle pattern here too
01:19:100 (6,7) - Jump doesnt fit here, make a normal spacing

Insane

01:13:767 (1) - NC not needed

Nothing more, well done!
Topic Starter
shARPII

BounceBabe wrote:

Hi from the Queue!

Normal

01:04:434 (1,2) - Reverse NC Fixed!
01:06:434 (5,1) - ^ Fixed!
01:07:767 (2) - NC Fixed!
01:09:767 (1,2) - Reverse NC Fixed!
01:11:100 (1,2) - ^ Fixed!
01:12:434 (1,2) - ^ Fixed!

Hard

00:08:100 (4,1,2,3) - Why dont you keep this consistant, spacing wise? Fixed!
00:30:100 (2,3,4) - Make a triangle pattern here too Fixed!
01:19:100 (6,7) - Jump doesnt fit here, make a normal spacing Fixed!

Nothing more, well done!
Thank you for your mod :)
Kiddo-Kun
HAI HAI

[Easy]
* Tick rate 2 actually works fabulously.

• 00:01:100 - A note here would work well. The pattern seems empty without it.
• 00:45:767 (3) - Move this note down a tad bit to add a curved variety to such a dull straight pattern.
• 00:59:100 (1,2) - Rearrange this pattern into something like this, since the music doesn't call for such a big gap.
• 01:20:434 (1,2,1) - This is a much more flowing and interesting pattern, in my opinion.

[Normal]
*Tick rate 2 would work amazingly.

• 00:59:767 (3,4,5,6) - I don't think this matches the song well enough since there is strong vocals here and you aren't stressing them enough. Having something like this will work better.
• 01:03:767 (1) - Remove the finish on this note, it doesn't fit and sounds awful.
• 01:16:434 (3) - Add a whistle to this note. It seems rather stale and inconsistent without one.

[Hard]

• 00:15:100 (1,2) - This has such an awful flow to it. Seeing as the slider goes upwards and you force the player to go downwards which is a formula for awful game play. Do something like this to compliment the upwards flow.
• 00:52:934 - Add a note here to match the music a lot better. The break does not fit the lyrics.
• 01:03:767 (1) - Half speed is way too slow and players will surely over jump that slider. Increase the speed to .75x.
• 01:24:100 (1,2,3,4,5) - This pattern is too hard for a [Hard] difficulty. The spacing is inconsistent and may throw players off too. Using a regular stream here is much better.

Insane looks good.

[Overall]

The spread is really good. And the map has potential. But there is a fair amount of space for improvement. Try to follow the strongest element of the song (drums, vocals, guitar, ect.) so the player does not get screwed over.
The map can use some work, so no bubble for now.
Topic Starter
shARPII

Kiddo-Kun wrote:

HAI HAI

[Easy]
* Tick rate 2 actually works fabulously. FIXED

• 00:01:100 - A note here would work well. The pattern seems empty without it. FIXED
• 00:45:767 (3) - Move this note down a tad bit to add a curved variety to such a dull straight pattern. FIXED
• 00:59:100 (1,2) - Rearrange this pattern into something like this, since the music doesn't call for such a big gap. FIXED
• 01:20:434 (1,2,1) - This is a much more flowing and interesting pattern, in my opinion. FIXED

[Normal]
*Tick rate 2 would work amazingly. FIXED

• 00:59:767 (3,4,5,6) - I don't think this matches the song well enough since there is strong vocals here and you aren't stressing them enough. Having something like this will work better. FIXED
• 01:03:767 (1) - Remove the finish on this note, it doesn't fit and sounds awful. FIXED
• 01:16:434 (3) - Add a whistle to this note. It seems rather stale and inconsistent without one. FIXED

[Hard]

• 00:15:100 (1,2) - This has such an awful flow to it. Seeing as the slider goes upwards and you force the player to go downwards which is a formula for awful game play. Do something like this to compliment the upwards flow. FIXED
• 00:52:934 - Add a note here to match the music a lot better. The break does not fit the lyrics. FIXED
• 01:03:767 (1) - Half speed is way too slow and players will surely over jump that slider. Increase the speed to .75x. FIXED
• 01:24:100 (1,2,3,4,5) - This pattern is too hard for a [Hard] difficulty. The spacing is inconsistent and may throw players off too. Using a regular stream here is much better. FIXED

Insane looks good.

[Overall]

The spread is really good. And the map has potential. But there is a fair amount of space for improvement. Try to follow the strongest element of the song (drums, vocals, guitar, ect.) so the player does not get screwed over.
The map can use some work, so no bubble for now.
Thank you very much Kiddo!
I know I can improve my beatmap and your advices help me a lot! (getting MAT's mod is already amazing for me :p)
I'll try to find new ideas with what I have learned since 1 month now :3
Greetz!
Lanturn
Hey there shARPII!

So what do I do? These maps are really nice, and I can't really find any errors. Most of what I'll probably say is just suggestions. So remember, they're just suggestions ;)

[General]
Artist: From looking at the credits. I suggest putting some kanji and such as the main title. It should be "Team.ねこかん[猫] featuring. Lia"
Of course, leave the romanised artist what it is currently. This helps the east find this song easier.


[Easy]
Most of these are just a few placement nudges since I can't find anything really noticable in this difficulty.

01:12:434 (1) or 01:17:767 (3) - Either remove NC at the 1 or add NC at the 3 - This will balance out the length of the NC's
If you choose to remove the NC at 01:12:434 - You won't have the new combo earlier than it should be (from the violin starting late).
If you choose to add the NC at 01:17:767 - It won't stand out as being too long compared to the rest of the area.

Nudges:
00:00:434 (1,2,3) .82 in your distance here between the 2 and 3, might I suggest moving the 1 and 2 just a little bit closer to the slider? (This isn't that noticeable if you want to have the note in the middle at the start)
00:12:434 (2) - x216 y120 -> x215 y115 | This note was oddly placed and a bit noticable. Little too close to the 1
00:19:100 (2) - x384 y72 -> x383 y69 | This will make the distance between the two notes perfect and much cleaner.
00:55:767 (5) - x96 y80 -> x93 y80 | This one isn't noticable as much, but shifting it over the extra few does make a difference in my opinion
01:10:434 (1,2,3,1,2) | all of these have quite a bit of distance between them. They're all even, but mostly .82-.83 on your distance. (normal is .79-.81 for you) It looks and plays fine otherwise. Just thought I'd mention it.
01:16:434 (2) - x68 y64 -> x62 y67 | Little balance between the sliders and the next few notes

Like I said before.. there's nothing wrong with this difficulty, so in all honesty. These are just suggestions. Hopefully at least some of it could be put to use. =)

[Normal]
This is a good difficulty as well. A concern of mine is that some of the turns might be a little too sharp and sort of ruins the appeal of the map. I'll explain it as we reach each note:

00:01:767 (3,4,5,6,7,1,2,3,4,5,6) -
-3,4,5,6,7- The angle from the slider to the two notes is really sharp and to me, kind of looks a little messy. I suggest maybe moving the slider left of the 2 and then making an angle that flows like a ( and then adjusting the 6 and 7 a bit lower to match it..
-1,2,3,4,5,6- After all that, adjust the next combo so it doesn't have a sharp turn as well. Confusing? Hopefully these pics can help. This is just a suggestion because to me, personally. Sharp turns can be really unappealing. Don't change it unless you want to :)
http://osu.ppy.sh/ss/605079
http://osu.ppy.sh/ss/605082
http://osu.ppy.sh/ss/605083

00:23:434 (1,2) - These notes really sounds out of place. I suggest using a reverse slider that go 3/4 long and then a regular slider that goes for 1 1/2.
also maybe shorten the slider at 00:24:434 to 3/4 as well (see pic)

00:33:767 (1,2,1) - This is kind of a tight turn. Hopefully you can move the whole section below it a bit further down. It would really look nice if you can shoot the 2 off the end of the 1 slider like you did at 00:32:100 (5,1,2)
00:33:767 - Remove this NC as well. Two notes for each of the combos is a little short in my opinion, and you don't really do it anywhere else in the song I've noticed

01:00:100 (4,5) Combine these into a reverse slider? This part is kind of hard because the vocals for the ku and watashi wo have almost no gap. using a reverse slider here would join watashi together.

01:01:767 (1) - Shorten the end of this spinner to 01:02:934. It matches the point when the song takes that brief pause. (you did this with the one slider in easy)

01:03:434 - You should add a note here (unless you don't plan on following the vocal beginning. I found it a bit confusing my first play), or make a slider that joins up with the note at 01:03:767

Good stuff as well on this. Especially for your first map :)

[Hard]
So I was going to complain about how spacey some of the 1/4s were placed, but then I went, tried the song and did single tapping through the whole thing.. I FC'd it without problems. So, I won't say anything about your distance spacing because it was all readable and to be honest, it works pretty good.

00:31:434 (2,3) Make the 2 Slider's tail touch the 3 Slider's head. since the 3 slider touches the next note afterwards.

Spacing: I suggest you go through each note and check the spacing. using the prev. and next located at the top right of the editor mode after clicking a note.

I won't go into too much detail, but I'll point out some notes that could definitely use a bit of work on just to help center them out. (But.. I went into too much detail anyways, sorry :P)

Nudges: These are all just little things that don't really need to be changed unless you want to. Skip reading this if you want.
00:01:434 (5) - Prev .80 | Next .76 | space this so they're .78 each, or both .80 to match the previous notes
00:03:100 (1,2,3,4,5) - Varies between .99 and 1.02
00:05:434 (7,8,1) - Varies between .61 to .71 | This might not be bad if there was some notification the music would be going upbeat a bit more. the prev before all of that is .8 though so it's a bit ugly.
00:06:100 (2,3,4) - Varies between .79 and .82 | Adjust the 3 a bit to even out the distance.
00:12:434 (1) - Prev 1.53 | Next 1.62 | Try to make the previous move up to the 1.6 distance snap you were using if possible.
00:14:434 (6) - Prev 1.57 | Next 1.51 | Move the tail end out a bit to make it 1.57 With this being said....
00:13:100 (2,3,4,5,6,7,1,2,3,4) - Try to make almost all of this area 1.57, especially the notes at the start and the slider+notes at the end.
00:20:767 (2) - Prev 1.59 | Next 1.61 | Move the Prev. to 1.61 for balance
00:23:100 (1) - Next .90 | Move this a bit closer so its .80 or .79 like 2-3 is.
00:24:267 (7,1) - Prev .79 | These are at .85, move them a bit closer if you can.
00:25:434 (4) - Prev .71 | Next .86 | try to make this .80 as well.
00:30:267 (3) - Nudge this to match the prev / next. Not really noticable though.
00:31:434 (2) - As I mentioned above. connect the tail end of the previous slider to the head of this. balance this at 1.06 or adjust the 2 to make it 1.01 like the few notes after.
00:34:434 (6,1) - what a huge jump here. A whopping 2.76. Not sure if you want to touch this or not, but I honestly think this is really huge compared to the 1.77 you were using earlier. I'll leave this one up to you!
00:36:267 (4,5,1) - (5) Prev 1.51 | Next 1.57 | (5) Try to make these even if possible for a perfect triangle
00:36:934 (2,3,4) - (3) Prev 1.65 | Next 1.61 | (3) ^
I suggest using an even spacing for these notes if possible, maybe 1.6 like you did before with the other triangles you did.
00:44:267 (4) - Even this distance out
00:48:100 (4) - Prev .93 | Move the prev to match the .80 you were following before
00:51:434 (2,3,4,5,6,1) - The 3 and 6 have a Prev of .80 and a next of .76.
00:53:100 (4) - Prev .83 | Next .79 | Try to get the prev closer to .80 like the rest of the slider if you can (Try moving the 3!)
00:54:434 (2) - Prev 1.64 | Next 1.59 | Move this a tiny bit closer to the circle.
00:57:600 (6) - .90 here, Try to make it .80 so the stream is even.
01:02:100 (2) - Prev 2.02 | Next 1.97 | Even this out to 2.0 if you can .05 is a bit noticeable (try to line them up all on y152 maybe?)
01:04:767 (2) - Prev .94 | Move this a bit closer to the slider maybe? unless you wanted it out a bit. This one seems a bit intended.
01:07:100 (1) - Prev .81 | Next .78 | This and the next line...
01:07:600 (3) - Prev .82 | Next .88 | Try to make these all closer to .80 if possible and then readjust 01:08:100 (5) - to 1.60
01:08:768 (2,3,4,5,6,1) - Bit messy here, jumps around from .89 to 1.02 | I suggest not using the grid snap for sliders as it can make them Uneven.
01:13:767 (4,5,1,2,3,4,1) - This area as well... Not sure what kind of distance you are going for here.. maybe .9 and then .8 on the stream?
01:23:767 (5) - Prev 1.50 | Next 1.61 | Try to even this out a bit if you can.
01:24:100 (1,2,3,4,5) - This stream as well. Jumps around from .97 to 1.04

Big block of text... Remember those are all suggestions just to even out the spacings a bit. I was honestly going to do the same thing for your normal difficulty, but I'm sure by now you know how to do all of it simple enough, so I suggest you go through it. having a .02 error in distance is fine, but anything bigger I suggest you move them around a bit. and try to make all your spacings on 1/2's + 1/4's similar.

[Moway's Insane]
You have some really nice maps Moway, so I honestly can't point out any errors. I'm going to do the same thing as above and just give you little suggestions that really aren't too noticeable.. Feel free to use some or not.

Nudges:
00:12:100 (3) - Nudge this over a bit to match the 1.00 distance you were using.
00:17:600 (3) - This one is a bit picky, but if you can, nudge this over 1 pixel to match the Distance.
00:21:934 (2) - Move this to x462 y230 | Big gap on the note before it
00:22:767 (5) - Move this to x57 y258 | Another big jump (2.0!) | It isn't noticeable at first glance but it will be forever stuck in your head when you do look closely
00:24:934 (1,2) - everything else here follows 1.4 while this is 0.9 | Not sure if it is intentional or not.
00:35:600 (2) - Move this closer to the tail of the 1 slider | 1.03
00:36:434 (4) - Same thing with this. | 1.10
00:39:434 (8) - Since this note isn't connected to anything, even it out at 1.80 | 1.83 & 1.77
00:43:100 (1) - Nudge this slider back a couple pixels to match the stream at .57
00:47:934 (5) - x406 y179 | 1.36 & 1.40
00:51:600 (2) - x103 y290 | 1.41 & 1.37
00:53:100 (1) - This whole area is jumbled quite a bit and.. omg a 3.65 1/4 jump! are you sure you want that? I don't have any suggestions for this really so I'll leave it up to you. Just wanted to point this out. Nothing wrong with it the way that it is though.. After all, it is an insane!
00:54:934 (4) - x81 y314 | Matches with the previous note and slider
00:55:434 (6) - x141 y167 | Same reason as above
00:56:434 (1) - stack this on the 7 and move the tail end to match the distance to the next slider.
01:08:100 (3) - x310 y120 | Even Spacing
01:10:267 (2) - x17 y89 | ^
01:11:100 (4) - x158 y271 | ^
01:14:767 (3) - x130 y21 | Makes this diamond perfectly even
01:16:100 (3) - x239 y347 | Was 1.31 / 1.37 distance before and looked fairly ugly
01:16:600 (6) - x207 y139 | Makes the curves a bit better
01:21:767 (5) - x400 y106 | Small edit

Nice hard map.. those 1/8s are scary, but they fit at least.
Topic Starter
shARPII
Lantern

Lanturn wrote:

Hey there shARPII!

So what do I do? These maps are really nice, and I can't really find any errors. Most of what I'll probably say is just suggestions. So remember, they're just suggestions ;)

[General]
Artist: From looking at the credits. I suggest putting some kanji and such as the main title. It should be "Team.ねこかん[猫] featuring. Lia"
Of course, leave the romanised artist what it is currently. This helps the east find this song easier.


[Easy]
Most of these are just a few placement nudges since I can't find anything really noticable in this difficulty.

01:12:434 (1) or 01:17:767 (3) - Either remove NC at the 1 or add NC at the 3 - This will balance out the length of the NC's
If you choose to remove the NC at 01:12:434 - You won't have the new combo earlier than it should be (from the violin starting late).
If you choose to add the NC at 01:17:767 - It won't stand out as being too long compared to the rest of the area.

Nudges:
00:00:434 (1,2,3) .82 in your distance here between the 2 and 3, might I suggest moving the 1 and 2 just a little bit closer to the slider? (This isn't that noticeable if you want to have the note in the middle at the start)
00:12:434 (2) - x216 y120 -> x215 y115 | This note was oddly placed and a bit noticable. Little too close to the 1
00:19:100 (2) - x384 y72 -> x383 y69 | This will make the distance between the two notes perfect and much cleaner.
00:55:767 (5) - x96 y80 -> x93 y80 | This one isn't noticable as much, but shifting it over the extra few does make a difference in my opinion
01:10:434 (1,2,3,1,2) | all of these have quite a bit of distance between them. They're all even, but mostly .82-.83 on your distance. (normal is .79-.81 for you) It looks and plays fine otherwise. Just thought I'd mention it.
01:16:434 (2) - x68 y64 -> x62 y67 | Little balance between the sliders and the next few notes

Like I said before.. there's nothing wrong with this difficulty, so in all honesty. These are just suggestions. Hopefully at least some of it could be put to use. =)

[Normal]
This is a good difficulty as well. A concern of mine is that some of the turns might be a little too sharp and sort of ruins the appeal of the map. I'll explain it as we reach each note:

00:01:767 (3,4,5,6,7,1,2,3,4,5,6) -
-3,4,5,6,7- The angle from the slider to the two notes is really sharp and to me, kind of looks a little messy. I suggest maybe moving the slider left of the 2 and then making an angle that flows like a ( and then adjusting the 6 and 7 a bit lower to match it..
-1,2,3,4,5,6- After all that, adjust the next combo so it doesn't have a sharp turn as well. Confusing? Hopefully these pics can help. This is just a suggestion because to me, personally. Sharp turns can be really unappealing. Don't change it unless you want to :)
http://osu.ppy.sh/ss/605079
http://osu.ppy.sh/ss/605082
http://osu.ppy.sh/ss/605083

00:23:434 (1,2) - These notes really sounds out of place. I suggest using a reverse slider that go 3/4 long and then a regular slider that goes for 1 1/2.
also maybe shorten the slider at 00:24:434 to 3/4 as well (see pic)

00:33:767 (1,2,1) - This is kind of a tight turn. Hopefully you can move the whole section below it a bit further down. It would really look nice if you can shoot the 2 off the end of the 1 slider like you did at 00:32:100 (5,1,2)
00:33:767 - Remove this NC as well. Two notes for each of the combos is a little short in my opinion, and you don't really do it anywhere else in the song I've noticed

01:00:100 (4,5) Combine these into a reverse slider? This part is kind of hard because the vocals for the ku and watashi wo have almost no gap. using a reverse slider here would join watashi together.

01:01:767 (1) - Shorten the end of this spinner to 01:02:934. It matches the point when the song takes that brief pause. (you did this with the one slider in easy)

01:03:434 - You should add a note here (unless you don't plan on following the vocal beginning. I found it a bit confusing my first play), or make a slider that joins up with the note at 01:03:767

Good stuff as well on this. Especially for your first map :)

[Hard]
So I was going to complain about how spacey some of the 1/4s were placed, but then I went, tried the song and did single tapping through the whole thing.. I FC'd it without problems. So, I won't say anything about your distance spacing because it was all readable and to be honest, it works pretty good.

00:31:434 (2,3) Make the 2 Slider's tail touch the 3 Slider's head. since the 3 slider touches the next note afterwards.

Spacing: I suggest you go through each note and check the spacing. using the prev. and next located at the top right of the editor mode after clicking a note.

I won't go into too much detail, but I'll point out some notes that could definitely use a bit of work on just to help center them out. (But.. I went into too much detail anyways, sorry :P)

Nudges: These are all just little things that don't really need to be changed unless you want to. Skip reading this if you want.
00:01:434 (5) - Prev .80 | Next .76 | space this so they're .78 each, or both .80 to match the previous notes
00:03:100 (1,2,3,4,5) - Varies between .99 and 1.02
00:05:434 (7,8,1) - Varies between .61 to .71 | This might not be bad if there was some notification the music would be going upbeat a bit more. the prev before all of that is .8 though so it's a bit ugly.
00:06:100 (2,3,4) - Varies between .79 and .82 | Adjust the 3 a bit to even out the distance.
00:12:434 (1) - Prev 1.53 | Next 1.62 | Try to make the previous move up to the 1.6 distance snap you were using if possible.
00:14:434 (6) - Prev 1.57 | Next 1.51 | Move the tail end out a bit to make it 1.57 With this being said....
00:13:100 (2,3,4,5,6,7,1,2,3,4) - Try to make almost all of this area 1.57, especially the notes at the start and the slider+notes at the end.
00:20:767 (2) - Prev 1.59 | Next 1.61 | Move the Prev. to 1.61 for balance
00:23:100 (1) - Next .90 | Move this a bit closer so its .80 or .79 like 2-3 is.
00:24:267 (7,1) - Prev .79 | These are at .85, move them a bit closer if you can.
00:25:434 (4) - Prev .71 | Next .86 | try to make this .80 as well.
00:30:267 (3) - Nudge this to match the prev / next. Not really noticable though.
00:31:434 (2) - As I mentioned above. connect the tail end of the previous slider to the head of this. balance this at 1.06 or adjust the 2 to make it 1.01 like the few notes after.
00:34:434 (6,1) - what a huge jump here. A whopping 2.76. Not sure if you want to touch this or not, but I honestly think this is really huge compared to the 1.77 you were using earlier. I'll leave this one up to you!
00:36:267 (4,5,1) - (5) Prev 1.51 | Next 1.57 | (5) Try to make these even if possible for a perfect triangle
00:36:934 (2,3,4) - (3) Prev 1.65 | Next 1.61 | (3) ^
I suggest using an even spacing for these notes if possible, maybe 1.6 like you did before with the other triangles you did.
00:44:267 (4) - Even this distance out
00:48:100 (4) - Prev .93 | Move the prev to match the .80 you were following before
00:51:434 (2,3,4,5,6,1) - The 3 and 6 have a Prev of .80 and a next of .76.
00:53:100 (4) - Prev .83 | Next .79 | Try to get the prev closer to .80 like the rest of the slider if you can (Try moving the 3!)
00:54:434 (2) - Prev 1.64 | Next 1.59 | Move this a tiny bit closer to the circle.
00:57:600 (6) - .90 here, Try to make it .80 so the stream is even.
01:02:100 (2) - Prev 2.02 | Next 1.97 | Even this out to 2.0 if you can .05 is a bit noticeable (try to line them up all on y152 maybe?)
01:04:767 (2) - Prev .94 | Move this a bit closer to the slider maybe? unless you wanted it out a bit. This one seems a bit intended.
01:07:100 (1) - Prev .81 | Next .78 | This and the next line...
01:07:600 (3) - Prev .82 | Next .88 | Try to make these all closer to .80 if possible and then readjust 01:08:100 (5) - to 1.60
01:08:768 (2,3,4,5,6,1) - Bit messy here, jumps around from .89 to 1.02 | I suggest not using the grid snap for sliders as it can make them Uneven.
01:13:767 (4,5,1,2,3,4,1) - This area as well... Not sure what kind of distance you are going for here.. maybe .9 and then .8 on the stream?
01:23:767 (5) - Prev 1.50 | Next 1.61 | Try to even this out a bit if you can.
01:24:100 (1,2,3,4,5) - This stream as well. Jumps around from .97 to 1.04

Big block of text... Remember those are all suggestions just to even out the spacings a bit. I was honestly going to do the same thing for your normal difficulty, but I'm sure by now you know how to do all of it simple enough, so I suggest you go through it. having a .02 error in distance is fine, but anything bigger I suggest you move them around a bit. and try to make all your spacings on 1/2's + 1/4's similar.

Thank you for this mod!!! :3 I fixed some things with what you told me last time and this mod which was really helpful :)
Nemis
[Moway's Insane]
00:19:767 (2) - http://puu.sh/212uy ?
00:25:767 (5,6,7,8) - This pattern would be better if you increase the spacing of 00:26:434 (7,8) - ( http://puu.sh/212xo&#41;
00:29:434 (8) - CTRL + G
00:34:767 (8) - Try to change it with 00:34:434 (7) - rotated at 180° (http://puu.sh/212zY)
00:43:767 (3) - CTRL + G and fix 00:43:600 (2) -
00:44:100 (4) - CTRL + G if you do ^
00:46:767 (3,4) - You should increase the spacing
00:52:100 (3,4,1,2,3,4,1,2,3,4,1) - Awesome pattern!
01:04:267 (3) - Note here

[Hard]
Uh, this difficulty has got a strange spacing... fix it

00:02:434 (7,8,1,2,3,4,5) - For this pattern a costant spacing would be better
00:08:100 (4,1) - Not so readable
00:21:767 (1,2,3,4,5,1,2,3,4,5,6,7,1) - I think this pattern is insane for a Hard diff (there are a lot of beats, before too)
00:33:434 (3) - Move it at the center
00:34:267 (5) - Same
00:33:767 (4.6) - http://puu.sh/212T6
00:45:267 (3,1,2,3) - Spacing
00:51:434 (2,3,4,5,6,1,2,3,4,5,6,7) - I think this pattern is insane for a Hard diff (there are a lot of beats, before too)
00:54:767 (3,4,5,6,7,8) - I don't like this pattern so much
00:57:600 (6) - I think this note is useless
01:17:767 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3) - Too many beats

[Normal]
HP 3 OD 4/3
00:08:434 (6) - Sorry but this slider is horrible D:
00:37:767 (1) - You should fix this slider
00:53:767 (1) - Same^
01:03:434 (1,2,3,4,1,2,3,1,2,3) - Too many beats...
01:10:434 (1,2,3,1,2,3) - Same
01:21:100 (2,3,4,5,1,2,3,4,5) - Same

[Easy]
HP 2 OD 2 AR 2
00:48:434 (1) - You should fix this slider form
01:20:434 (1) - Same ^
01:23:100 (1) - Same ^
show more
Please sign in to reply.

New reply