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Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)

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0gre_old

0JOKER0 wrote:

Mod on taikos

[Muzukashii]

. 00:05:434 (1) - to d
. 00:07:100 (1,1,1,2,1) - ddkkd
. 00:09:100 (1) - to k
. 00:09:767 (1) - to d
. 00:10:434 - kkk d
. 00:13:434 - d
. 00:13:767 (1) - to k ✖ I think it is raising from next note
. 00:18:767 - d
. 00:19:100 (4) - to k ✖ raising as well
. 00:25:767 - space
. 00:50:767 - ddd
. 00:56:267 - d
. 01:14:934 (1,2) - dd ✖ I would like to raise a bit more ~
. 01:21:767 (1) - to k

sorry, doing Oni on another time
英文でだったので、そのままお答えいたしました;
そして譜面の方もかなり改善されました!
0gre's Taiko Oni よろしくお願いします~

↓ Muzukashii updated
http://puu.sh/28ivB
Lundlerol
0gre reqs mod~

LUNDLE's MOD
[0gre's Taiko Muzukashii]
00:04:767 - d
00:08:767 - ^
00:21:434 - k or K


[0gre's Taiko Oni]
00:04:767 -  d
00:18:100 (1) - d
00:20:100 (2) - ここを始点にddk
00:21:434 - K or k ここ抜けちゃいかんよ。
00:23:267 (3) -  ここだけ浮いてる。後Playback Rateを下げてよく聞いてみたらkの音。周りと同じkの音だったよ。
00:24:267 -  add d
00:24:434 (1) - k
00:24:600 - delete
00:24:767 (2) - ^の用にすればここはkddのはず。
00:42:434 (2,3) -  ここに2つ置くなら 00:42:600 - ここにNotes入れてあげよう。
01:00:100 (1) -  ここを始点に 01:00:767 (1) -  まで3連に。
01:00:934 -  delete
01:07:434 (1) - add d 音逃してるよ?
01:10:767 (1) -  ここを始点にddk
01:11:600 - delete ここには目立つような音が無いから消してみよう。
01:14:600 (3) -  k 01:14:767 -  ここに音があるので5連に変えるのもアリじゃないかな?僕はどっちでも良いと思う。
01:23:267 -  自然に聞いてても違和感あったよ。 音が聞き取れた。ここはご自由に。k or d
以上です。
個人的な意見を言うと鬼はボーカルに沿いすぎてbgmに沿えてない部分があったと思う。
まあそこら辺は自分でも音を聞いて納得した部分だけ直してくれると良いです。
あくまで提案です。
では頑張って。
0gre_old

Lundlerol wrote:

0gre reqs mod~

LUNDLE's MOD
[0gre's Taiko Muzukashii]
00:04:767 - d ✖ メロディーが前半と少々違うので繋ぐ事を控えました
00:08:767 - ^ ✖ 少し弱めにしようという感じで上記と少々同じ意見です
00:21:434 - k or K


[0gre's Taiko Oni]
00:04:767 -  d
00:18:100 (1) - d
00:20:100 (2) - ここを始点にddk
00:21:434 - K or k ここ抜けちゃいかんよ。
00:23:267 (3) -  ここだけ浮いてる。後Playback Rateを下げてよく聞いてみたらkの音。周りと同じkの音だったよ。
00:24:267 -  add d
00:24:434 (1) - k
00:24:600 - delete
00:24:767 (2) - ^の用にすればここはkddのはず。
00:42:434 (2,3) -  ここに2つ置くなら 00:42:600 - ここにNotes入れてあげよう。
01:00:100 (1) -  ここを始点に 01:00:767 (1) -  まで3連に。
01:00:934 -  delete
01:07:434 (1) - add d 音逃してるよ?
01:10:767 (1) -  ここを始点にddk
01:11:600 - delete ここには目立つような音が無いから消してみよう。
01:14:600 (3) -  k 01:14:767 -  ここに音があるので5連に変えるのもアリじゃないかな?僕はどっちでも良いと思う。
01:23:267 -  自然に聞いてても違和感あったよ。 音が聞き取れた。ここはご自由に。k or d
以上です。
個人的な意見を言うと鬼はボーカルに沿いすぎてbgmに沿えてない部分があったと思う。
まあそこら辺は自分でも音を聞いて納得した部分だけ直してくれると良いです。
あくまで提案です。
では頑張って。
ありがとうございます!
それとゲストしといてここまで音を聞き逃してたのはびっくりです><
低bpmはこの曲で初めてでしたので、助かりました
これを参考にもう一度最初からから検討していきたいと思います :?
0JOKER0_old
昨日の引き続き

[0gre's Taiko Oni]

. 01:12:767 - dかk
. 01:21:767 - k
. 00:38:934 - 消して mod終わり

あんま気になるとこないb
0gre_old

0JOKER0 wrote:

昨日の引き続き

[0gre's Taiko Oni]

. 01:12:767 - dかk
. 01:21:767 - k
. 00:38:934 - 消して mod終わり

あんま気になるとこないb
Oni ありがとうございました

All done for fixing until now ~

http://puu.sh/28FlA
MineC24
M4M~

Easy
imo HP Drain -1, AR -1

00:17:434 (2) - remove please.
00:48:434 (1) - bad slider shape...
00:51:100 (2) - Do not stack (Easy diff)
00:59:100 (1) - remove finish hitsound.

Normal
imo HP Drain -1, AR -1

00:17:767 (3) - no stack here..
00:32:434 (1,3) - bad slider shape...
00:37:767 (1) - change -> ex : http://puu.sh/2955W and code
[code272,316,37767,6,0,B|148:356|256:132|56:284|96:124,1,280,4|2,0:0|0:0,0:0:0:0:[/code]
01:17:767 (3) - ^ (same slider shape..)

0gre's Taiko Muzukashii
00:54:767 (1,2,3) - remove clap (kat -> don)
01:09:434 (3) - remove note

0gre's Taiko Oni
01:00:434 - add don

Hard
imo OD -1

umm.. DS 1.6 and 1/4 note are insane diff pattern...
Change DS please...

Moway's Insane
00:52:434 (1,2,3,4,1,2,3,4) - ?! Very hard pattern........
01:04:267 - add note.
01:09:100 (1) - remove NC
01:25:767 (1) - spin end 01:27:767

GL :)
alacat
Hi :3 /me late recheck ~ your diff  ;)

[Easy]
●00:00:434 (1) - add whistle instead of finish ? same as your Normal/Hard diff.
●00:09:767 (2) - I feel that these consecutive whistle does not match. so remove whistle to the head of the slider.
●00:23:100 (2) - mm... finish sound doesn't follow the music. it is too loud >_< it is better to use whistle or nothing.
●00:35:100 (1,3) - I guess the beginner is confused to this part. my suggestion of flow : http://osu.ppy.sh/ss/632442
●00:39:767 (2,1) - add whistle . I recommend that you put sound with constant rhythm.
●00:48:434 (1,2) - Same as here >.< 00:35:100 (1,3) -
●00:57:767 (2) - Same as here.00:23:100 (2) -
●01:07:100 (4) - add whistle to the repeat of the slider.

[Normal]
●00:03:100 (5) - add New combo same as your pattern.
●00:08:434 (1) - add whistle to the end of the slider.
●00:27:100 (1,2) - ^

[Hard]
●00:05:100 (6) - I want more spacing here. like this :http://osu.ppy.sh/ss/632470 try to make triangle ~
●00:12:434 (4) - try to make curve slider ? Aim for the next note.
●00:21:434 (4,5,1) - big spacing :o it is better to use DS0.8x like this here. 00:10:767 (6,7,1) -
●00:32:767 (2) - add whistle to the end of the slider.
●00:40:267 - add note follow the vocal ?
●00:43:434 (2,5) - add whistle.
●00:46:267 (3) - ^
●00:53:600 (7) - remove whistle ? it follows nothing.
●01:09:101 (3) - add whistle follow the piano ?
●01:09:767 (1) - try to rotate by -10°? You could improve this flow a bit.
●01:19:767 (8) - add whistle.

good luck :) shARPII :3
Topic Starter
shARPII
jaehn215

jaehn215 wrote:

M4M~

Easy

imo HP Drain -1, AR -1 I think it's ok because the song is really slow so i can increase a little the difficulty with that.

00:17:434 (2) - remove please. ok
00:48:434 (1) - bad slider shape... i won't change this one
00:51:100 (2) - Do not stack (Easy diff) Fixed
00:59:100 (1) - remove finish hitsound. No I'll keep that hitsound. It's ugly without and you feel something grow up in the song

Normal

imo HP Drain -1, AR -1 same

00:17:767 (3) - no stack here.. Why? :o I'll think about this one
00:32:434 (1,3) - bad slider shape... Sorry, I'll keep it.
00:37:767 (1) - change -> ex : http://puu.sh/2955W and code
[code272,316,37767,6,0,B|148:356|256:132|56:284|96:124,1,280,4|2,0:0|0:0,0:0:0:0:[/code] Thank your for this one! Really helpful! Fixed
01:17:767 (3) - ^ (same slider shape..) Fixed

Hard

imo OD -1 same

umm.. DS 1.6 and 1/4 note are insane diff pattern...
Change DS please...

I have spoken with a MAT about this difficulty. I can agree that i could be not readable when you're looking at the diff but if you try to play it, you'll see that's really readable. I think this is not so insane than moway's diff so it's ok for me.

GL :) Ty!


alacat

alacat wrote:

Hi :3 /me late recheck ~ your diff  ;)

[Easy]
●00:00:434 (1) - add whistle instead of finish ? same as your Normal/Hard diff. It won't work with my rythm if i put whistle here
●00:09:767 (2) - I feel that these consecutive whistle does not match. so remove whistle to the head of the slider. True! Fixed
●00:23:100 (2) - mm... finish sound doesn't follow the music. it is too loud >_< it is better to use whistle or nothing. Fixed
●00:35:100 (1,3) - I guess the beginner is confused to this part. my suggestion of flow : http://osu.ppy.sh/ss/632442 Yeah that's right! Fixed
●00:39:767 (2,1) - add whistle . I recommend that you put sound with constant rhythm. Right. That was an omission
●00:48:434 (1,2) - Same as here >.< 00:35:100 (1,3) - yeah :( fixed
●00:57:767 (2) - Same as here.00:23:100 (2) - okay
●01:07:100 (4) - add whistle to the repeat of the slider. Fixed

[Normal]
●00:03:100 (5) - add New combo same as your pattern. Fixed
●00:08:434 (1) - add whistle to the end of the slider. True! Fixed
●00:27:100 (1,2) - ^ True! Fixed

[Hard]
●00:05:100 (6) - I want more spacing here. like this :http://osu.ppy.sh/ss/632470 try to make triangle ~ Fixed
●00:12:434 (4) - try to make curve slider ? Aim for the next note. Fixed
●00:21:434 (4,5,1) - big spacing :o it is better to use DS0.8x like this here. 00:10:767 (6,7,1) - I don't know for this :( I think this is readable and playable. I'll see that with you later
●00:32:767 (2) - add whistle to the end of the slider. Fixed
●00:40:267 - add note follow the vocal ? I have moved the slider instead. What do you think about it now?
●00:43:434 (2,5) - add whistle. Fixed
●00:46:267 (3) - ^ Fixed
●00:53:600 (7) - remove whistle ? it follows nothing. Fixed
●01:09:101 (3) - add whistle follow the piano ? Fixed
●01:09:767 (1) - try to rotate by -10°? You could improve this flow a bit. Fixed
●01:19:767 (8) - add whistle. Fixed

good luck :) shARPII :3 thank youuuuuuu :3
Frostmourne
15:19 Frostmourne: 00:28:100 (3,4,5) -
15:20 Frostmourne: big overlapping and looks bad
15:20 Frostmourne: 00:43:600 (2,3) -
15:20 Frostmourne: the distance here is too close to each other
15:20 Frostmourne: 00:16:434 (1,2) -
15:20 Frostmourne: this can be better more far than this
15:21 Frostmourne: you may change the 00:16:434 (1) - 's direction
15:21 Frostmourne: add note here 00:50:934
15:22 Frostmourne: 00:52:433 (1,2) -
15:22 Frostmourne: this can be far more than this
15:22 Frostmourne: this too 00:57:434 (5,6) -
15:23 Frostmourne: 01:07:100 (1) -
15:23 Frostmourne: on x:104 y:176
15:23 Frostmourne: to keep 1.6x spacing (look on the top right)
15:24 Frostmourne: will be the same here 01:07:767 (4,5) -
15:24 Frostmourne: better move 01:10:767 (2,3) - out from that positions because
15:24 Frostmourne: they are under slider hitbursts
15:24 Frostmourne: so it will play uncomfortable
15:25 Frostmourne: 01:14:100 (5) -
15:25 Frostmourne: maybe x:256 y:76
15:25 Frostmourne: will be consistentcy like 01:13:767 (4) -
15:25 Frostmourne: move left 1 grid 01:18:434 (3) -
15:25 Frostmourne: to shape the perfect triangle with (2) and (1)

Ty Frostmourne for your test/check/advices! I can't give you kudosu here but i can give you one cookie :3 (and all my friendship) =>you can ask me a mod anytime ^^
DakeDekaane
Hi, consider this random mod, but you modded one of my maps some days ago, so I came to mod back yours :3

[General]

Add "Team Nekokan" in tags, it can't be searched as this in-game.

[Easy]
00:27:767 (2,3,4) - You can arrange the notes in this way, following a nice flow :3
00:48:434 (1) - I can see your intention here (change the slider's direction along with the vocals)
I suggest doing it better by 2 possible ways, in all I offer you the code, if you have a doubt, feel free to ask me in-game or forum PM, but you can also use your creativity to find another way to do it, remember to fix the correspondent spacing.
#1

292,60,48434,6,0,B|228:60|228:124|228:124|164:124|164:192|164:192|96:192|96:260|96:328|28:328,1,420,0|2,0:0|0:0,0:0:0:0:
#2

296,56,48434,6,0,B|196:88|196:88|164:188|164:188|48:224|48:344,1,420,0|2,0:0|0:0,0:0:0:0:

[Normal]
00:07:100 (2,3,4,5) - Try arranging this in a curve, that sharp flow doesn't look good imo~
00:31:100 (4) - This would look better if it were a straight slider.
00:48:767 (1,2) - I'd delete these two and put a circle in 00:48:934, for vocals.
00:53:767 (1) - You have an extra node over your red node in this slider, delete it. Also, it'd look nice if you move the red node in a way it matches with the second slidertick in this.

[Hard]
Your spacing is a tricky in some parts, like 00:33:434 (3,4,5,6), you can try increasing AR to 8, test and keep what you feel better. I find this diff quite fun, due to all 1/4 triplets and streams~
00:48:434 (1) - Shorten this to 00:48:934, for vocals.
00:56:434 (1,4) - Please make this circles, the stream would be fun to play >-<
01:24:100 (1,2,3,4,5) - Arrange this in curve shape

[Moway's Insane]
00:53:267 (2) - I recommend moving it to x:376 y:72, I know you want to do a triangle pattern with (3,4) but the jump is quite long and somehow the flow is better imo.

All in Taiko diffs are only suggestion based on my own feelings, as I have very few experience modding Taiko.
[0gre's Taiko Muzukashii]
00:18:434 (2) - Maybe kat here
00:22:100 (2,1) - Delete this as there's no background music that supports them, instead you can do 00:21:767 (1) a DON~ and put a don in 00:22:267, fitting with vocals.
00:23:434 (2,1) - invert colors
00:24:767 (1) - Maybe a don.
00:48:767 (1,2) - Delete this as there's no background music that supports them, instead, put a kat in 00:48:934
01:02:767 (4) - Move it to 01:02:767 .

[0gre's Taiko Oni]
I suggest using 1.60 of SV, the notes will be less compressed.
00:19:100 (4) - Maybe a kat.

A nice mapset overall, that's all from my part and good luck o/
Topic Starter
shARPII

DakeDekaane wrote:

Hi, consider this random mod, but you modded one of my maps some days ago, so I came to mod back yours :3

[General]

Add "Team Nekokan" in tags, it can't be searched as this in-game. Oh ok i've forgotten this way. Fixed

[Easy]
00:27:767 (2,3,4) - You can arrange the notes in this way, following a nice flow :3 Mhmm I dunno because someone told me to put a triangle pattern here so I'll think about it later ^^
00:48:434 (1) - I can see your intention here (change the slider's direction along with the vocals)
I suggest doing it better by 2 possible ways, in all I offer you the code, if you have a doubt, feel free to ask me in-game or forum PM, but you can also use your creativity to find another way to do it, remember to fix the correspondent spacing. Just wow. xD I love so hard your first idea and I will take it. Really thank you for this! Fixed.

[Normal]
00:07:100 (2,3,4,5) - Try arranging this in a curve, that sharp flow doesn't look good imo~ Yeah that's better. fixed
00:31:100 (4) - This would look better if it were a straight slider. Fixed
00:48:767 (1,2) - I'd delete these two and put a circle in 00:48:934, for vocals. Ok. Fixed
00:53:767 (1) - You have an extra node over your red node in this slider, delete it. Also, it'd look nice if you move the red node in a way it matches with the second slidertick in this. That's right. Fixed

[Hard]
Your spacing is a tricky in some parts, like 00:33:434 (3,4,5,6), you can try increasing AR to 8, test and keep what you feel better. I find this diff quite fun, due to all 1/4 triplets and streams~ I'll speak about that later with you in game imo ^^
00:48:434 (1) - Shorten this to 00:48:934, for vocals.
00:56:434 (1,4) - Please make this circles, the stream would be fun to play >-< Do you think that? Mhmm I thought it could be funnier because i use a lot of streams already in this diff.
01:24:100 (1,2,3,4,5) - Arrange this in curve shape Fixed

A nice mapset overall, that's all from my part and good luck o/ Ty DakeDekaane :3
0gre_old

jaehn215 wrote:

M4M~

0gre's Taiko Muzukashii
00:54:767 (1,2,3) - remove clap (kat -> don) ✖ It has low vocal so the drum coming to fore
01:09:434 (3) - remove note ✖ This stops going smoothly and there are drum sounds as well

0gre's Taiko Oni
01:00:434 - add don ✔ Thank you ~

GL :)
I fixed Oni !
Thanks for looking at my maps
:oops:

http://puu.sh/2awgL

[0gre's Taiko Muzukashii]
00:18:434 (2) - Maybe kat here 00:13:100 I think could be fine which this having ddd as well
00:22:100 (2,1) - Delete this as there's no background music that supports them, instead you can do 00:21:767 (1) a DON~ and put a don in 00:22:267, fitting with vocals. ✖ I would be doing it if it was Oni and could be somewhere rised
00:23:434 (2,1) - invert colors ✖ This bit sounds like 00:22:767 which is d
00:24:767 (1) - Maybe a don.
00:48:767 (1,2) - Delete this as there's no background music that supports them, instead, put a kat in 00:48:934 ✖ This way of putting doesnt follow other parts (vocal) I think
01:02:767 (4) - Move it to 01:02:767 . ✖ I think it totally stop at 01:02:934 and feel little bit strange ignoring this big sound

[0gre's Taiko Oni]
I suggest using 1.60 of SV, the notes will be less compressed. ▲ umm I am considering ..
00:19:100 (4) - Maybe a kat. 00:20:434 will be having same rhythem as this one
Thanks for modding !
I may need to look at these points repeatly

at the moment I have done


http://puu.sh/2aMUr
[Luxord]
Hello from my Queue!

[Easy]
00:13:767 (4) - Make this slider more pretty ; 3;
00:41:100 (1) - Remove NC from here
00:41:767 (2) - NC here
Looks better this way I guess.

00:57:767 (2) - Maybe do it this way: http://osu.ppy.sh/ss/643360
The spacing stays same with the next slider and it becomes nicer curve :)

[Normal]
It's good!!

[Hard]
00:21:434 (4,5,1) - The same beat space with different placing is not nice. ._. Why not stick with one placing on 1/2? It's repeated several times, probably on purpose but it doesn't look okay to me.
Overall it's okay, nothing else.

[Moway's Insane]
Good job there!
Despite the somehow random speed ups this difficulty is very nice. :)


Good luck~
Topic Starter
shARPII

KiyoshiX101 wrote:

Hello from my Queue!

[Easy]
00:13:767 (4) - Make this slider more pretty ; 3; you think this is not pretty :o duh :/ that wasn't pretty at the beginning but now I think this is good
00:41:100 (1) - Remove NC from here
00:41:767 (2) - NC here
Looks better this way I guess.

Yes, good idea :) Fixed
00:57:767 (2) - Maybe do it this way: http://osu.ppy.sh/ss/643360
The spacing stays same with the next slider and it becomes nicer curve :) I have changed it a little. that's not really the same thing but i think this is fixed ^^

[Normal]
It's good!! Ty

[Hard]
00:21:434 (4,5,1) - The same beat space with different placing is not nice. ._. Why not stick with one placing on 1/2? It's repeated several times, probably on purpose but it doesn't look okay to me. Mhmm I have spoken about this one. For me, there is no problem. This spacing seems unreadable but when you play it, I think this is ok. So yeah maybe the pattern is better for insane diff. I dunno. I'll think about this point. Ty :)
Overall it's okay, nothing else.

[Moway's Insane]
Good job there!
Despite the somehow random speed ups this difficulty is very nice. :)

Good luck~
Thank you for the mod KiyoshiX101 :3
(If you have something to tell me about my feed-back, pm in game or on the website :p)
Yuki-kun
Quick check due to your pm.~

General

Inconsistency in Kiai Times:

- [0gre's Taiko Muzukashii] :
Kiai #1: Starts on 00:43:100, ends on 01:03:767

- [0gre's Taiko Oni] :
Kiai #1: Starts on 00:43:100, ends on 01:04:434

My Mod

[Moway's Insane]

00:21:100 (5) - Move end point to x:312, y: 156 for more smooth with next stream.
00:52:934 (4) - Move to x: 448, y: 144 for a symetric with 00:52:434 (1). Also, 00:53:100 (1,2,3,4) - Wrong distance and very annoying, since you've put without any order, it could make player confused.
How about this? (example)

[Hard]

Hitsound is too quiet :o
01:03:767 (1) - Ugly slider. Make it more curve.
01:24:100 (1,2,3,4,5) - Use those below code for your stream. I've made for more curve and symmetric.

296,72,84100,5,0,0:0:0:0:
284,120,84267,1,0,0:0:0:0:
244,152,84434,1,2,0:0:0:0:
196,148,84600,1,0,0:0:0:0:
152,128,84767,1,0,3:3:0:0:

01:25:100 (1) - Move end point to x: 280, y: 276

[Normal]
- AR -1 is better imo. But if you do that, please consider to reduce OD and Drain too. Up to you.
- You seem to be overused finish hitsound in this map.
00:28:434 (2) - Finish hitsound here make no sense. Change to whistle at start of slider.
00:51:100 (1) - Whistle instead of finish.
00:51:767 (2) - Remove whistle.
00:52:434 (3) - Whistle.
00:53:767 (1) - I've expected a finish hitsound here, at start of slider.
01:17:767 (3) - Whistle on repeat.

[Easy]
00:13:767 (4) - Move back to x:68, y:244

Good luck~ <3
Verlaren
Hi~ from My queue~

General:
Use Grid level 3
You have a video, deselect Letterbox during breaks.


Easy:
OD -1
00:03:767(4) - new combo.
00:19:100(4) - new combo; try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP.
00:26:434(4) - new combo.
00:47:100(5) - ^
01:17:767(3) - ^


Normal:
00:20:434(4) - maybe NC?
00:48:934(1) - unsnapped note.
02:23:100(4) - new combo.


Hard:
00:05:767(1) - move new combo to 00:05:434(7)
00:11:434(2,3) - unsnapped patterns.
00:15:100(1,3) - ^
00:27:600(2) - unsnapped pattern. Think it is worth alter it.
00:31:934(3) - ^
00:43:600(2,7) - ^
00:48:434(1,6) - ^
00:53:767(1) - ^
01:18:767(4) - new combo.


Moway's Insane:
00:22:767(5) - new combo?



I hope that she will soon be ranked ^ __ ^. Star~
Topic Starter
shARPII
Yuki-kun

Yuki-kun wrote:

Quick check due to your pm.~ Thank you very much Yuki-kun! :)

General

Inconsistency in Kiai Times:

- [0gre's Taiko Muzukashii] :
Kiai #1: Starts on 00:43:100, ends on 01:03:767

- [0gre's Taiko Oni] :
Kiai #1: Starts on 00:43:100, ends on 01:04:434 Damn right! I didn't notice it last time. I'll warn 0gre about that :) Ty!

My Mod

[Hard]

Hitsound is too quiet :o Duh ^^ It's ok for me with my skin or with the default one. I don't understand. Isn't your universal volume too low?
01:03:767 (1) - Ugly slider. Make it more curve. Fixed
01:24:100 (1,2,3,4,5) - Use those below code for your stream. I've made for more curve and symmetric. Fixed
01:25:100 (1) - Move end point to x: 280, y: 276 Fixed

[Normal]
- AR -1 is better imo. But if you do that, please consider to reduce OD and Drain too. Up to you. I'm not sure because the song is really slow so it allows me to do something a little bit harder imo. I'll think about it.
- You seem to be overused finish hitsound in this map. Yeah, you've right.
00:28:434 (2) - Finish hitsound here make no sense. Change to whistle at start of slider. Fixed but this isn't the place for whistle. I had 2 choice : Finish or nothing so it will be nothing here ^^
00:51:100 (1) - Whistle instead of finish. ^
00:51:767 (2) - Remove whistle. No i'm following my rythm. (whistle on 1st and 3th little white tick)
00:52:434 (3) - Whistle. ^
00:53:767 (1) - I've expected a finish hitsound here, at start of slider. Totally true. I forgot it. Fixed!
01:17:767 (3) - Whistle on repeat. whistle on 1st and 3th little white tick

[Easy]
00:13:767 (4) - Move back to x:68, y:244 Yeah really nice idea! Fixed

Good luck~ <3 Ty Yuki-kun! For a quick check, you helped me a lot so :3 Really thank you for your time

Verlaren

Verlaren wrote:

Hi~ from My queue~

General:
Use Grid level 3 Mhmm dunno where is the problem. I prefer grid level 4 because i can do a better work with distance spacing between objects.
You have a video, deselect Letterbox during breaks. Right, fixed!


Easy:
OD -1 I think this is ok like that so i won't change that.
00:03:767(4) - new combo. Ok fixed.
00:19:100(4) - new combo; try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP. Fixed
00:26:434(4) - new combo. Yeah i like. fixed.
00:47:100(5) - ^ Not sure about this one, no change here
01:17:767(3) - ^ Ok, Fixed.


Normal:
00:20:434(4) - maybe NC? No, I don't think this is useful here because Lia is still singing.
00:48:934(1) - unsnapped note. Mhmm? I don't see that this object is unsnapped but i think that this is fixed now
02:23:100(4) - new combo. Duh? 02:23:100- xD It's ok for 01:23:100- fixed!


Hard:
00:05:767(1) - move new combo to 00:05:434(7) Right, fixed!
00:11:434(2,3) - unsnapped patterns.
00:15:100(1,3) - ^
00:27:600(2) - unsnapped pattern. Think it is worth alter it.
00:31:934(3) - ^
00:43:600(2,7) - ^
00:48:434(1,6) - ^
00:53:767(1) - ^
Every unsnapped things seem to be snapped now (imo.. ^^')
EDIT : Now i have understand >.< x) I'll recheck this and I'll update if I think my pattern need to be reworked
01:18:767(4) - new combo. Not sure that this is useful here.


I hope that she will soon be ranked ^ __ ^. Star~ Ty Verlaren!! :3

Ty guys!
Moway
Fixed end point on slider, rest left the same.

Thanks!

http://puu.sh/2fn0M
Xgor
Project Thorough Modding, OH YEAH~

[General]
The hitsounds are kinda dull, for the most part you just use whistles every 1/1 with occasional extra whistles at 1/2 and some finishes.
They fit but it could be so much more exiting if you used claps ever other 1/1 or/and used the drum sample-set to follow the drums

[Easy]
Nothing wrong with it but it's pretty forgettable aside from this pretty odd slider 00:48:434 (1) -
It's pretty hard to get intresting flow on an easy so I'd say it would be good if you focused on making some interesting and fun patterns.

[Normal]
Not much here either but it's also forgettable like Easy. can't you at least change the DS and SV because it's just the same as Easy.

[Hard]
I really don't like how randomly the spacing is place on the 1/4, sometimes it's regular spacing and sometimes there is double that spacing and there isn't any set consistency with the spacing, this makes it kinda odd to play and feels very

Heck I don't even think you need to use that much 1/4s in a Hard on such an relaxing song like this.

[Insane]

00:52:350 (4,1,2,3,4,1,2,3,4) - This is a pain to play, It starts with an fast stream and then goes with some jumps that very hard to sightread as they are cluttered and changes from anti-clockwise to clockwise very suddenly, I suggest you just redo the pattern.
rezoons
Salut :),

Je vais enfin pouvoir te rendre la pareille (et pouvoir enfin faire un mod en français ^^)

Mod for popner's queue
Ta map est assez courte et a déja été moddée plein de fois donc je vais faire tenter de faire un mod pointilleux. La plupart des trucs sont juste des suggestions mais il n'y a aucun énorme problème dans ta map.

[General]
  1. The final spinner doesn't end at the same time in the GD than in the other diff.
[Easy]
  1. 00:12:434 (2,3) - Déplace le à x=204 y=124. Ça fait un joli trapèze en 1,2,3,4.
  2. 00:33:767 (2) - La blanket a l'air meilleur si tu le bouges de quelques crans au-dessus.
  3. 00:45:100 (2) - La blanket m'a l'air meilleur si tu le bouges un cran en-dessous.
  4. 01:12:434 (1) - Un cran en-dessous? Pour être à la même altitude que 01:11:100 (2).
[Normal]
  1. 00:10:438 (4) - Euh.... Pourquoi le distance snapping est tout de suite beaucoup plus élevé pour ce silder?
  2. 00:40:434 (1) - Je trouve que ça fait un petit peu étrange. Peut être commencer le spinner 1/2 beat plus tard et mettre une note ici.
  3. 01:05:767 (3) - Je trouve qu'un finish sonne bien ici.
  4. 01:07:100 (3) - ^
[Hard]
  1. 00:16:434 (1) - L'overlapping était vraiment obligatoire?
  2. 00:31:100 (1) - Plutôt un finish... non?
  3. 01:25:100 (1) - C'est dommage de finir par une map par un simple petit slider. Peut être que tu pourrais mettre trois notes à la place.
[Moway's Insane]
Je pense que je vais passer en mode English pour cette diff.
  1. 00:56:434 (1) - The overlapping with the two notes doesn't looks good. Moreover it feels a little off. You have beautiful star pattern but in this case the slider put more or less at the middle of two notes isn't really beautiful.
  2. 01:12:434 (1) - Why such a short combo?
  3. 01:13:767 (1) - ^
Sorry i couldn't find more but your diff is perfect :o.

Voilà j'espère que ça t'auras été utile. En tout cas bonne chance pour faire ranké ta map t'en ai pas loin du tout. Et puisque la perfection ça se récompense voilà une ~STAR~ ;).

P.S.:J'ai finalement suivi ton conseil et j'ai passé toutes mes maps en Grid Level 4.
Topic Starter
shARPII
@Xgor I think that we need to talk IG if it's possible. There is a lot of things I don't understand (contradiction, ...)
EDIT : Ok, I know what I have to do now, thank you :)

Xgor

Xgor wrote:

Project Thorough Modding, OH YEAH~

[General]
The hitsounds are kinda dull, for the most part you just use whistles every 1/1 with occasional extra whistles at 1/2 and some finishes.
They fit but it could be so much more exiting if you used claps ever other 1/1 or/and used the drum sample-set to follow the drums
I'm not really confident about my hitsound skill so I have chosen to do something easy to follow and which match with the song ^^ I think I'll let this like that except if a MAT or someone else want to help me with hitsounds.

[Easy]
Nothing wrong with it but it's pretty forgettable aside from this pretty odd slider 00:48:434 (1) - I think it allow beginners to have the feeling that they are really following Lia that's why it could be odd but I think it could be nice for them.
It's pretty hard to get intresting flow on an easy so I'd say it would be good if you focused on making some interesting and fun patterns. I have added some patterns so yeah, I think it can be good like that.

[Normal]
Not much here either but it's also forgettable like Easy. can't you at least change the DS and SV because it's just the same as Easy.
I have changed the DS/SV when i use the kiai.

[Hard]
I really don't like how randomly the spacing is place on the 1/4, sometimes it's regular spacing and sometimes there is double that spacing and there isn't any set consistency with the spacing, this makes it kinda odd to play and feels very

Heck I don't even think you need to use that much 1/4s in a Hard on such an relaxing song like this.

I have fixed some patterns and same thing that normal diff.

[Insane]

00:52:350 (4,1,2,3,4,1,2,3,4) - This is a pain to play, It starts with an fast stream and then goes with some jumps that very hard to sightread as they are cluttered and changes from anti-clockwise to clockwise very suddenly, I suggest you just redo the pattern.

I think that moway doesn't want to rework this pattern, I'll ask him tonight if I see him.

@rezoons Merci, j'essaye de m'en occuper ce soir :3
EDIT :

rezoons

rezoons wrote:

Salut :),

Je vais enfin pouvoir te rendre la pareille (et pouvoir enfin faire un mod en français ^^)

Mod for popner's queue
Ta map est assez courte et a déja été moddée plein de fois donc je vais faire tenter de faire un mod pointilleux. La plupart des trucs sont juste des suggestions mais il n'y a aucun énorme problème dans ta map.

[General]
  1. The final spinner doesn't end at the same time in the GD than in the other diff.
C'est une guest diff donc il fait ce qu'il veut mais j'avoue que la musique s'arrête avant donc je vais quand même lui en parler.

[Easy]
  1. 00:12:434 (2,3) - Déplace le à x=204 y=124. Ça fait un joli trapèze en 1,2,3,4. J'ai remap donc ça marche plus ^^
  2. 00:33:767 (2) - La blanket a l'air meilleur si tu le bouges de quelques crans au-dessus. J'ai refais le slider
  3. 00:45:100 (2) - La blanket m'a l'air meilleur si tu le bouges un cran en-dessous. Fix normalement
  4. 01:12:434 (1) - Un cran en-dessous? Pour être à la même altitude que 01:11:100 (2). Même 2 crans. Fixed
[Normal]
  1. 00:10:438 (4) - Euh.... Pourquoi le distance snapping est tout de suite beaucoup plus élevé pour ce silder? Pour faire le blanket mais je pense pas que ça dérange. Enfin bon sinon c'est assez moche.
  2. 00:40:434 (1) - Je trouve que ça fait un petit peu étrange. Peut être commencer le spinner 1/2 beat plus tard et mettre une note ici. Fixed
  3. 01:05:767 (3) - Je trouve qu'un finish sonne bien ici. On m'avait demander de le retirer de souvenir, ça fait trop chargé sinon et sans ça passe bien aussi ^^
  4. 01:07:100 (3) - ^
^

[Hard]
  1. 00:16:434 (1) - L'overlapping était vraiment obligatoire? Mouai perso ça me dérange pas énormément.
  2. 00:31:100 (1) - Plutôt un finish... non? Ouai pourquoi pas. C'est pas forcément sa place mais ça rentre bien donc ok.
  3. 01:25:100 (1) - C'est dommage de finir par une map par un simple petit slider. Peut être que tu pourrais mettre trois notes à la place. La batterie fait du 1/6 en rythme donc 3 cercles ça risque d'être un peu trop confus pour savoir quand appuyer.
Voilà j'espère que ça t'auras été utile. En tout cas bonne chance pour faire ranké ta map t'en ai pas loin du tout. Et puisque la perfection ça se récompense voilà une ~STAR~ ;). Merci :)

P.S.:J'ai finalement suivi ton conseil et j'ai passé toutes mes maps en Grid Level 4.
EmPao
Hi! shARPII

[General]
-I think the kiai time should be end at 01:07:100 ,it fits the vocal better
-inconsistent for unicodetitle in Moway's Insane (http://puu.sh/2gw6f)

[Easy]
00:48:434 (1) - the long slider is a bit weird to me, how about change to other shape?
00:48:434 (1,2) - spacing (0.99x -> 0.8x)
01:02:434 (2) - (Suggest)Add a finish?
[Normal]
00:48:434 (1) - I feel a bit weird here because you put a note at blue line, try this? (http://puu.sh/2gy9V)

[Hard]
00:03:100 (1,2,3,4,5,6,1) - I dont like the 1.0x jump here at all >.<
00:40:267 (3) - try this?(http://puu.sh/2gyPR)
01:21:434 (4) - (Suggest) the jump is too far imo.
01:22:767 (3) - (Suggest) ^
[Moway's Insane]
Fine~

That's all.
Good Luck~
Topic Starter
shARPII

EmPao wrote:

Hi! shARPII

EmPao
[General]
-I think the kiai time should be end at 01:07:100 ,it fits the vocal better
-inconsistent for unicodetitle in Moway's Insane (http://puu.sh/2gw6f) True. Fixed

[Easy]
00:48:434 (1) - the long slider is a bit weird to me, how about change to other shape? I don't know. I like this slider so yeah.
00:48:434 (1,2) - spacing (0.99x -> 0.8x) If i respect the spacing, it will be overlapping
01:02:434 (2) - (Suggest)Add a finish? No sorry. I prefer whistle here
[Normal]
00:48:434 (1) - I feel a bit weird here because you put a note at blue line, try this? (http://puu.sh/2gy9V) Fixed Ty

[Hard]
00:03:100 (1,2,3,4,5,6,1) - I dont like the 1.0x jump here at all >.< Mhmm I'll keep this pattern but I'll think about it.
00:40:267 (3) - try this?(http://puu.sh/2gyPR) I don't use your example but it helped me! Ty
01:21:434 (4) - (Suggest) the jump is too far imo. I think this is okay because this is a slow map
01:22:767 (3) - (Suggest) ^ ^
[Moway's Insane]
Fine~

That's all.
Good Luck~

Ty for the mod!
Dolphin
Hello from the Taiko Modding Team! o/

Signs!
Bold - Should be fixed!
Dark Red - Unrankable
Normal - Suggestion
d - Small Don
k - Small Kat
D - Big Don
K - Bigl Kat

[General]
Map is great! :D

[0gre's Taiko Muzukashii]
'Tis perfect. 0gre, you are too good! I am completely helpless when I try to mod this!! xD No but seriously, Muzukashii is perfect~

[0gre's Taiko Oni]
00:16:434 (2) - Please make this into k.
00:27:767 (4) - k please!
00:28:100 (1) - d to fit with above.
00:29:100 (4) - k

You map too good. It's hard for me to mod it! xD But that's a real good thing! <3 ;p
GOOD LUCK!~
kajiyatta
from this queue
General
delete "ed" in the tag, less than 2 words doesn't hit in search.
please put hit sound more consistence, heard randomly so I don't follow your pattern.
Easy
I feel OD & HP 2 better because this diff seems easier.
Placement
00:01:767(3) x:80 better in consistence up.
00:18:434(3) y:144 with same height (1)
00:37:767(1) make blanket like this?
00:51:100(2) wrong dspacing, please use ×0.8 distance.
01:03:767(3)^
Hit Sonud
00:37:767(1) add finish at head like other diffs.

Normal
same as Easy, OD.HP 4 better
Placement
00:02:767(4,1) it's a minor thing, but maybe this flow seem nice if accepted.
00:07:100(2,3,4,5) a bit weird, please make smoother
00:10:434(4) sudden jump... you should set same spacing in Normal diff for newbie.
00:29:767(1) umm, I don't suppose this stack seems nice since the rhythm changed. so maybe you can move away better.
00:51:100(1,2,3) make beaustiful triangle?
00:56:534(1,2,3)umm, maybe like this?
00:59:100(1,2,3,4) a bit crowded... you can put away better.
Hit Sonud
00:32:434(1,2,3,4) delete whistle at (2) and (4), add whistle at (1) and (3) 's end

Hard
Placement
00:23:767(4,5,6,7,8) why changed spacing?
Rhythm
01:15:100 unnecessary green line
00:00:767(2,3,4) not feel better imo. replace like this?
01:05:600 add a note to follow the musi.
Hit Sonud
00:37:767(1) delete finish at end
01:11:100(3) delete finish at head. I suppose whistle better
01:16:434(1)^

Moway's Insane
some 1/8 notes seems overmapped I suppose.
Placement
00:17:767(4) use (1)'s reverse like this?
00:29:434(8) Ctrl+G? I like this.
Rhythm
00:21:517 delete this note better if you can listen to careflly.
01:04:267 adda a note to follow the vocal? I feel much better
Hit Sonud
00:30:767(3) delete whistle at head?
00:42:434(5) silence hears nice because of back music.
00:46:767(3) delete whistle at end.
01:04:434(1) delete finish. if adds, I suppose whistle better.

needs some works I suppose, but overall fine. so take my star~
Topic Starter
shARPII
kajiyatta

kajiyatta wrote:

from this queue
General
delete "ed" in the tag, less than 2 words doesn't hit in search. Ok. Fixed
please put hit sound more consistence, heard randomly so I don't follow your pattern. I'm putting a whistle on the first and the third little with tick. After that, if there is a moment which accelerate, i'm putting whistle where it's needed ^^
Easy
I feel OD & HP 2 better because this diff seems easier. In my opinion, this is good like that because the song is already veryyyy slow so i'm trying to boost the difficulty with that.
Placement
00:01:767(3) x:80 better in consistence up. Well, ok!
00:18:434(3) y:144 with same height (1) 144? I think there is a problem here ^^ I have changed a little
00:37:767(1) make blanket like this? Fixed
00:51:100(2) wrong dspacing, please use ×0.8 distance. If i'm using x0.8 here, it will be weird. If you have an other option, I'll take it ^^
01:03:767(3)^ Damn, right ^^ Fixed (ty)
Hit Sound
00:37:767(1) add finish at head like other diffs. Right, i forget it ^^ fixed!

Normal
same as Easy, OD.HP 4 better ^
Placement
00:02:767(4,1) it's a minor thing, but maybe this flow seem nice if accepted. Yeah the flow is better so it's ok. Fixed
00:07:100(2,3,4,5) a bit weird, please make smoother Fixed
00:10:434(4) sudden jump... you should set same spacing in Normal diff for newbie.
00:29:767(1) umm, I don't suppose this stack seems nice since the rhythm changed. so maybe you can move away better.Mhmm here I think it's ok because it's always on the beat so it's not so disturbing
00:51:100(1,2,3) make beaustiful triangle? Now this is beaustiful ! :3 Fixed
00:56:534(1,2,3)umm, maybe like this? Yeah good idea! Fixed
00:59:100(1,2,3,4) a bit crowded... you can put away better.
Hit Sonud
00:32:434(1,2,3,4) delete whistle at (2) and (4), add whistle at (1) and (3) 's end Yeah totally true, that's my bad. Fixed

Hard
Placement
00:23:767(4,5,6,7,8) why changed spacing? If i kept 0.8, the pattern looked really weird
Rhythm
01:15:100 unnecessary green line It's necessary for my SV
00:00:767(2,3,4) not feel better imo. replace like this? I don't really know how to put this slider to fit with what i've done.
01:05:600 add a note to follow the musi. Fixed
Hit Sonud
00:37:767(1) delete finish at end Fixed
01:11:100(3) delete finish at head. I suppose whistle better No I think it fit with the song actually.
01:16:434(1)^ Yeah here ok but i don't put whistle.

needs some works I suppose, but overall fine. so take my star~

Thank your for the star and your helpful mod :)
luxoDeh
Hi! mod from my queue :)

EASY

00:26:434 (4,5,1) - what do you say of replacing them with an only slider? is sounds better for me

NORMAL

this diff is very good. maybe I would just replace these 01:10:434 (1,2,3,1,2,3) - whit sliders, just because there are so many triplets of notes, but you can also leave it as it is, it is good anyway

HARD

00:14:267 (2) - hm... try to delete this note, I find it a bit confusing, and also it sounds better without it... maybe
00:18:767 (7,8,1) - I don't really like this triplet, maybe replace them with a slider
00:29:434 - what do you say of trying something like this? 00:37:434 (5) - what do you say of moving it to x:288-y:204 ?
01:05:767 (1) - why is this note moved far away from it's triplet? it could be too confusing in this way, in my opinion.
this diff is quite good, but maybe you should take more care of the spacing. I mean, is good to not always respect it, it is a Hard diff, so it's good, but in my opnion there should be jumps whit spacing when there is a jump also in the music, not when there are triplets or a group of notes that are very close each other (this is more typical of insane diffs) ... I don't know if I explain myself, hope yes :) anyway, there are only suggestions so you can also keep the map as it is u.u

for insane diff... I can't find something wrong, I feel it is good as it is :)
anyway, good map, and good luck for ranking ^.^
Topic Starter
shARPII

luxoDeh wrote:

Hi! mod from my queue :)

EASY

00:26:434 (4,5,1) - what do you say of replacing them with an only slider? is sounds better for me Ok for me :)

NORMAL

this diff is very good. maybe I would just replace these 01:10:434 (1,2,3,1,2,3) - whit sliders, just because there are so many triplets of notes, but you can also leave it as it is, it is good anyway No no You've right. I have fixed this :)

HARD

00:14:267 (2) - hm... try to delete this note, I find it a bit confusing, and also it sounds better without it... maybe Ok
00:18:767 (7,8,1) - I don't really like this triplet, maybe replace them with a slider No I'll keep this.
00:29:434 - what do you say of trying something like this? No I'll keep this.
00:37:434 (5) - what do you say of moving it to x:288-y:204 ? Ok :) I have moved (6) too.
01:05:767 (1) - why is this note moved far away from it's triplet? it could be too confusing in this way, in my opinion. Mhmm yeah I agree, I added (5) last time but i didn't thought about the spacing :/ Fixed (imo)

this diff is quite good, but maybe you should take more care of the spacing. I mean, is good to not always respect it, it is a Hard diff, so it's good, but in my opnion there should be jumps whit spacing when there is a jump also in the music, not when there are triplets or a group of notes that are very close each other (this is more typical of insane diffs) ... I don't know if I explain myself, hope yes :) anyway, there are only suggestions so you can also keep the map as it is u.u
Yeah I understand your feeling. I think my main problem here is to do something hard and not insane ^^ I don't really like to do hard diff because of that. But I think this is still playable so I'll see with BAT/MAT if this is too hard or not. (but i don't think so because triplet != stream so it could be good

for insane diff... I can't find something wrong, I feel it is good as it is :)
anyway, good map, and good luck for ranking ^.^ Ty! :)
Frostmourne
Hey ! :P

General
- Your video still has audio in itself which is unrankable so please remove its audio
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia
http://osu.ppy.sh/s/55699
http://osu.ppy.sh/s/57451
You can use either use the first or second one depends on what you like but just to inform you that "feat" is enough :D (feating too long maybe xD)
- Actually, if you choose to use "Team Nekokan feat.Lia" you can remove the tag "Team Nekokan" as well
- Change the song's name to "I Scream Chocolatl (TV Size)" since

and seeing this , you can add both tag : nyanyannya sham


Easy
All HP Drain,Approach Rate,Overall difficulty set to 2, I do believe that AR2 fits this song the best because the song isn't giving that kind of fast
00:13:767 (4) - NC here will fit since you started NCing at the downbeat on such point 00:08:434 (1) - ,00:19:100 (1) -
00:17:100 (1) - you can remove NC here according to the above ^
00:27:767 (5) - NC
00:36:434 (2,3) - as I see you used some sort of this rhythm 00:20:434 (2,3,4) -
I would say that this point is a bit empty comparing to the rest of the map, I think you can add a note on 00:36:767 , which will fill the blank here a bit better
00:40:100 (x) - ^ same reason, it's not hard because it's the part before the kiai, a bit exciting will be great for playing here !
00:45:767 (3) - NC because 00:45:767 (1,2,1) - 01:00:434 (2,1) - , seeing this part, they are NCed frequently so it should be balance in this case
00:51:100 (2,3) - move these 2 notes right 1 grid because 00:52:434 (3) - will be the same axis with 00:53:767 (1) - and the gap between 00:48:434 (1,2) - will look more proper
01:19:100 (3,4) - better align them with 01:17:767 (1,2) - by moving down 1 grid for both note , so that it will be more neat (y:288)

Normal
HP and AR -1 , it will fit this song better and spread with the Easy one :P
00:17:600 (x) - as the music presents, adding a note here will fit the vocal really well as in before 00:15:434 (2,3,4) - , you seemed to follow it much more precisely on vocal so that's why adding here will fit better
00:49:434 (2) - I think additional and sampleset drum on the head doesn't fit the smoothness of this song much , as it can fit a bit with the instrument but I guess it will be a bit contradicted with the vocal so I suggest you use default set instead of these
00:53:434 (6) - move to x:436 y:130 so that it will look really much proper (the current's inclined to the upper side)
00:59:100 (1,2,3,4) - just in my opinion , but to arrange in this way looks better to me
01:10:434 (5) - NC? it's too long imo and since 01:09:767 (4) - is finish, so it will fit because it's like after the ending of previous phrase
01:24:434 (3) - if you don't mind, to make it consistent with 00:49:434 (2) - (in case you removed) I suggest you use this as default set too so that the sound won't stand out too much (a bit obvious and that is a bit strange)

Hard
AR and OD 6 are pretty better(-1 both) , the current is quite unfitting with the spread and the song itself
00:10:767 (6,7,1) - these 3 notes are placed strangely because you have used with larger spacing on these points 00:09:434 (3,4,5) -
and the direction of these 3 notes are in the same way and under this slider 00:09:434 (3) - so it's quite hard to read in some way
what I suggest is you can move 00:10:434 (5) - to x:404 y:268 and move these 3 notes in a time to x:496 y:128
also move 00:11:434 (2) - to x:348 y:64 (it isn't included in this picture yet) so adjust the spacing better
00:25:267 (3,4) - overlapping in this way doesn't look good imo, thing is it looks more proper to read since a bit overlapping with 00:24:767 (2) - will indicate 1/4 beat and it will also indicate 1 beat between 00:25:434 (4,5) - as well like this (x:140 y:296)
00:27:600 (2) - this spacing and slider is a bit confusing, with its spacing and rhythm, I suggest you shorten this slider 1/4 beat back (will end at 00:27:767)
and it will fit with the vocal accordingly :D
00:39:767 (1) - remove NC? I think leaving the follow point to guide the player that this note is on the top left side (which is really obviously opposite of the previous one) will make it read better
01:03:434 (6) - add NC and remove 01:03:767 (1) - , because it doesn't fit with the new phrase here imo
like this one 01:02:934 (5) - follows the chorus before and then 01:03:434 (6) - suddenly changes the tone of volume
01:10:767 (2,3) - better move this out of 01:09:101 (3,4,5,6) - these lines because some hitburst might interfere a bit while playing

Moway's Insane
00:21:434 (6,7,8,9,1) - this is quite unexpected due to the song might be a bit soft so that 1/8 stream will be just surprising
I would unstanck these and make it as a line stream instead so it will be easier to read and fun to play imo
I can't really find better placements so I think this will be the best I can fine , stack 00:21:934 (2) - on 00:22:100 (3) -
and the line stream which you can see from this screenshot here
sweet Insane ~.~b

0gre's Taiko Muzukashii
01:02:934 (1) - K? (with finish) I guess it's fit with the silence part before this note 01:03:767 (1) -
01:04:434 (1) - K? ^ will combine with the above ;)

0gre's Taiko Oni
00:08:100 (2,1) - swap? I feel this plays + sounds better
00:27:267 (2) - move to 00:27:600 instead ? because this follows vocal really great
00:28:600 (2) - move to 00:28:934 ? reason is the same ^
00:28:600 (2,1,1) - like this ?
move 00:37:100 (1) - back to 00:36:934 and ctrl+g with 00:36:767 (1) - and lastly add d on 00:37:267
01:02:934 (1) - K?
01:04:434 (2) - D?
^same as Muzukashii , will give more impact in my opinion :lol:
01:25:767 (1) - K? the end of the song hehe so finish with this to end this (happy end)

Call me back for a recheck once you are done fixing here :D
Topic Starter
shARPII
Thank you very much Frostmourne for your huge mod ^^
I can't check it now because of my exam tomorrow :( but I will when I'll go back to school :)

Edit incoming.

Edit :

Boxmourne

Frostmourne wrote:

Hey ! :P Hello<3 ^^

General
- Your video still has audio in itself which is unrankable so please remove its audio Fixed
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia Ok.
- Change the song's name to "I Scream Chocolatl (TV Size)" since


Reiji-RJ wrote:

The title should be 'I scream Chocolatl', right? click here
zrhnozrbn xD I'm mad ^^ Mhmm that was what I thought at the beginning so yeah! let's change it again :3

and seeing this , you can add both tag : nyanyannya sham Ok

Easy
All HP Drain,Approach Rate,Overall difficulty set to 2, I do believe that AR2 fits this song the best because the song isn't giving that kind of fast Owkay.
00:13:767 (4) - NC here will fit since you started NCing at the downbeat on such point 00:08:434 (1) - ,00:19:100 (1) - Fixed
00:17:100 (1) - you can remove NC here according to the above ^ Fixed
00:27:767 (5) - NC Fixed
00:36:434 (2,3) - as I see you used some sort of this rhythm 00:20:434 (2,3,4) -
I would say that this point is a bit empty comparing to the rest of the map, I think you can add a note on 00:36:767 , which will fill the blank here a bit better Yeah I like, fixed.
00:40:100 (x) - ^ same reason, it's not hard because it's the part before the kiai, a bit exciting will be great for playing here ! ok
00:45:767 (3) - NC because 00:45:767 (1,2,1) - 01:00:434 (2,1) - , seeing this part, they are NCed frequently so it should be balance in this case Ok, i understand. Done!
00:51:100 (2,3) - move these 2 notes right 1 grid because 00:52:434 (3) - will be the same axis with 00:53:767 (1) - and the gap between 00:48:434 (1,2) - will look more proper Fixed
01:19:100 (3,4) - better align them with 01:17:767 (1,2) - by moving down 1 grid for both note , so that it will be more neat (y:288) Oh damn, I didn't notice here ^^ Fixed

Normal
HP and AR -1 , it will fit this song better and spread with the Easy one :P Mhmm Ok for AR but I want to keep HP if it's possible ^^ I'll ask you later :)
00:17:600 (x) - as the music presents, adding a note here will fit the vocal really well as in before 00:15:434 (2,3,4) - , you seemed to follow it much more precisely on vocal so that's why adding here will fit better Fixed
00:49:434 (2) - I think additional and sampleset drum on the head doesn't fit the smoothness of this song much , as it can fit a bit with the instrument but I guess it will be a bit contradicted with the vocal so I suggest you use default set instead of these Ok. Fixed
00:53:434 (6) - move to x:436 y:130 so that it will look really much proper (the current's inclined to the upper side) Done
00:59:100 (1,2,3,4) - just in my opinion , but to arrange in this way looks better to me Actually, I don't like the rythm so I have changed it. I think you can recheck but for me, this is better :p
01:10:434 (5) - NC? it's too long imo and since 01:09:767 (4) - is finish, so it will fit because it's like after the ending of previous phrase True and fixed!
01:24:434 (3) - if you don't mind, to make it consistent with 00:49:434 (2) - (in case you removed) I suggest you use this as default set too so that the sound won't stand out too much (a bit obvious and that is a bit strange) Fixed

Hard
AR and OD 6 are pretty better(-1 both) , the current is quite unfitting with the spread and the song itself Fixed.
00:10:767 (6,7,1) - these 3 notes are placed strangely because you have used with larger spacing on these points 00:09:434 (3,4,5) -
and the direction of these 3 notes are in the same way and under this slider 00:09:434 (3) - so it's quite hard to read in some way
what I suggest is you can move 00:10:434 (5) - to x:404 y:268 and move these 3 notes in a time to x:496 y:128
also move 00:11:434 (2) - to x:348 y:64 (it isn't included in this picture yet) so adjust the spacing better Fixed imo
00:25:267 (3,4) - overlapping in this way doesn't look good imo, thing is it looks more proper to read since a bit overlapping with 00:24:767 (2) - will indicate 1/4 beat and it will also indicate 1 beat between 00:25:434 (4,5) - as well like this (x:140 y:296) Fixed
00:27:600 (2) - this spacing and slider is a bit confusing, with its spacing and rhythm, I suggest you shorten this slider 1/4 beat back (will end at 00:27:767)
and it will fit with the vocal accordingly :D Fixed
00:39:767 (1) - remove NC? I think leaving the follow point to guide the player that this note is on the top left side (which is really obviously opposite of the previous one) will make it read better Yeah, that's totally true! Fixed
01:03:434 (6) - add NC and remove 01:03:767 (1) - , because it doesn't fit with the new phrase here imo Fixed
like this one 01:02:934 (5) - follows the chorus before and then 01:03:434 (6) - suddenly changes the tone of volume
01:10:767 (2,3) - better move this out of 01:09:101 (3,4,5,6) - these lines because some hitburst might interfere a bit while playing Done

Call me back for a recheck once you are done fixing here :D Thank you Frostmourne :3

I'm waiting for 0gre and Moway now ;)
0gre_old

Frostmourne wrote:

Hey ! :P

General
- Your video still has audio in itself which is unrankable so please remove its audio
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia
http://osu.ppy.sh/s/55699
http://osu.ppy.sh/s/57451
You can use either use the first or second one depends on what you like but just to inform you that "feat" is enough :D (feating too long maybe xD)
- Actually, if you choose to use "Team Nekokan feat.Lia" you can remove the tag "Team Nekokan" as well
- Change the song's name to "I Scream Chocolatl (TV Size)" since

and seeing this , you can add both tag : nyanyannya sham


0gre's Taiko Muzukashii
01:02:934 (1) - K? (with finish) I guess it's fit with the silence part before this note 01:03:767 (1) -
01:04:434 (1) - K? ^ will combine with the above ;)

0gre's Taiko Oni
00:08:100 (2,1) - swap? I feel this plays + sounds better
00:27:267 (2) - move to 00:27:600 instead ? because this follows vocal really great
00:28:600 (2) - move to 00:28:934 ? reason is the same ^
00:28:600 (2,1,1) - like this ?
move 00:37:100 (1) - back to 00:36:934 and ctrl+g with 00:36:767 (1) - and lastly add d on 00:37:267
01:02:934 (1) - K?
01:04:434 (2) - D?
^same as Muzukashii , will give more impact in my opinion :lol:
01:25:767 (1) - K? the end of the song hehe so finish with this to end this (happy end)

Call me back for a recheck once you are done fixing here :D
0.0
so massive mod !
http://puu.sh/2xwIP

thankyou so much X)
Frostmourne
Good luck for the first map \:D/
Topic Starter
shARPII
Thank you Frostmourne for your help on this beatmap! <3
Lanturn
Hurray! Lets get this ranked! Congrats on the bubble
LQA20Ans
Hmm... Self popped?
Kurai
Some little IRC modding ~

SPOILER
22:58 Kurai: donc Normal :
22:59 Kurai: 00:29:767 (1) - vaudrait mieux pas le stacker avec le slider. Le spacing est déjà assez petit en soit, alors si tu commence à tout stacker ça va rendre un truc tout renfermé à faire étouffer un clostro
22:59 Kurai: 00:29:767 (1) - vaudrait mieux pas le stacker avec le slider. Le spacing est déjà assez petit en soit, alors si tu commence à tout stacker ça va rendre un truc tout renfermé à faire étouffer un clostro
22:59 Kurai: espace le pattern ~
23:01 Kurai: 01:01:600 (4) - Si tu veux te lancer à suivre les vocales, il faut pas que tu commence le spinner à 01:01:767 -
23:01 shARPII: fix pour le premier
23:01 Kurai: le truc avec les spinner c'est que le début ne fait pas de "bruit"
23:02 Kurai: donc peut importe où ils commencent
23:02 Kurai: le truc c'est que tu as commencé à suivre les vocales avec 01:01:600 -
23:03 Kurai: mais tu remets un spinner à la fin du pattern, qui lui casse un peu le tout
23:03 Kurai: je comprend même pas ce que j'écris hue
23:03 shARPII: XD
23:03 shARPII: non mais je vois ce que tu veux dire
23:03 Kurai: en gros, 01:01:767 - ajoute un crcle ici et met le spinner un peu plus loin (1/2)
23:03 Kurai: cercle*
23:03 shARPII: je start le spinner sur la fin de la voix
23:03 shARPII: alors que je fais un pattern dessus
23:03 shARPII: c'est sûr que c'est un peu con
23:03 Kurai: ouais voila
23:04 Kurai: le début d'un spinner s'ancre pas dans le rythme donc ça fait un peu moche :p
23:05 Kurai: Hard :
23:06 Kurai: 00:15:767 (3,4,1) - Il y a un petit roblème de spacing qui rend un peu la chose confuse
23:06 Kurai: je te laisse le trouver :D
23:06 shARPII: juste pour le spinner
23:07 shARPII: si je le démarres à 01:01:934 et que je le termines à 01:02:934
23:07 shARPII: ça passe?
23:07 shARPII: si je le démarres à 01:01:934- et que je le termines à 01:02:934- *
23:07 shARPII: fu l'espace
23:07 shARPII: rofl x)
23:07 Kurai: haha
23:07 Kurai: oui ça passe
23:08 shARPII: j'avoue qu'il faudrait ptet bouger (1) un peu plus loin
23:09 shARPII: vu que je met un espace relativement grand avant passer à 0.8x pour un temps entre deux fois plus grand
23:09 shARPII: mhmm ^^
23:09 Kurai: 00:33:434 (3,4,5,6) - le truc qui va pas ici c'est que tu utilises le même spacing entre (3,4) et (4,5,6) alors que l'un est du 1/2 et l'autre du 1/4
23:09 Kurai: c'est pas forcément évident à comprendre xD
23:10 Kurai: ce genre de trucs généralement ça passe en Insane, mais à éviter en Hard, surtout quand elle est simple
23:10 shARPII: ok
23:10 shARPII: perso celui là je pensais encore que ça pouvait passer mais ouai
23:10 Kurai: 00:41:434 (6,7,1) - un peu la même chose que dans la normale pour le spinner
23:10 shARPII: jvais bouger (3)
23:11 Kurai: ok
23:11 Kurai: évite de les entasser les uns sur les autres >.< c'est vraiment bof
23:11 Kurai: un pattern aéré c'est toujours mieux
23:12 Kurai: 01:05:767 (1,2,3,4,1,2,3,4,5,1,2,3) - est-ce qu'il y a quelque chose qui justifie tous ces changements de spacing ? o.o
23:13 Kurai: genre un coup c'est grand, après petit, sans vraiment que je remarque de réel changement dans la musique
23:14 Kurai: 01:12:100 (4,1) - si tu utilises un "grand" spacing entre ces deux notes, utilises en un similaire entre 01:12:434 (1,2) - sinon ça casse l'élan et c'est aussi bizarre D:
23:14 Kurai: 01:13:267 (3,4) - pareil pour entre ces deux là
23:17 Kurai: bon pour tes diffs c'est tout ~
23:17 Kurai: j'vais regarder les taikos
23:18 shARPII: ok
23:18 shARPII: je continue de fix la hard en attendant ^^
23:18 Kurai: ok ~
23:19 shARPII: sinon pour le grand spacing de 01:05:767 -
23:20 shARPII: il s'explique (au début) par Lia qui tient la note donc y a quand même une tension et j'ai voulu mettre un spacing relativement grand et ensuite le réduire progressivement jusqu'à la fin
23:20 shARPII: il s'explique (au début) par Lia qui tient la note donc y a quand même une tension et j'ai voulu mettre un spacing relativement grand et ensuite le réduire progressivement jusqu'à la fin
23:20 shARPII: je pense que je vais bouger ça 01:07:434 (2,3,4,5,1,2) -
23:21 Kurai: ok ok
23:23 Kurai: c'est quoi le nyanyannya dans les tags ?
23:23 shARPII: frostmourne qui m'a dit de le mettre
23:23 shARPII: c'est dans la vidéo
23:24 Kurai: lol
23:24 shARPII: http://puu.sh/2wWW9
23:24 shARPII: "and seeing this , you can add both tag : nyanyannya sham"
23:25 Kurai: ok
23:26 Kurai: bon tu me dis quand t'as finit ~
23:27 shARPII: bah je réfléchis juste comment gérer
23:28 shARPII: 00:15:767 (3,4,1) ^^
23:29 Kurai: http://puu.sh/2DdUu.jpg
23:29 Kurai: http://puu.sh/2DdVz.jpg
23:35 shARPII: voilà
23:35 shARPII: tu peux check les détails
23:35 Kurai: okok
23:37 Kurai: 00:41:767 - met un cercle ici et décale le spinner
23:38 Kurai: 00:41:767 - c'est toujours autant entasser l'un sur l'autre D:
23:40 shARPII: ok bon je pensais que tu parlais vraiment juste de 6-7 x)
23:40 shARPII: je vais aérer le tout alors
23:40 Kurai: merde fail c/p
23:40 Kurai: 01:04:767 (3,4,5,6,1) - @entassement
23:41 shARPII: duh?
23:41 shARPII: donc pour 00:41:767 - ?
23:41 Kurai: ajoute un cercle
23:41 Kurai: et décale le spinner
23:42 shARPII: ah merde.. c'est ça que j'ai oublié >.< bon ben autant que je remake le tout sinon ça va être dégueu ce pattern
23:42 Kurai: hue
23:50 shARPII: j'ai update
23:53 Kurai: kk

Enjoy your first rank ~

LQA20Ans wrote:

Hmm... Self popped?
Nope nope :3
Topic Starter
shARPII
YaY :D
Thank's to everyone who helped me here!
Hope you'll enjoy my work ^^
(And a big thank to Moway <3 and 0gre o/)
Yuzeyun
GG dude

1st
0gre_old
(;゚Д゚) ...
DakeDekaane
And this got ranked~
Congrats :3
alacat
gratz on first rank :)
EmPao
Gratz!
Lanturn
Congrats on the rank! finally, best news of the day :P
Tari
Gratz~

:3
mateo690
Congratulations! :D Finally! ^^
luxoDeh
gratz!! :)
Nemis
Congratz sharpii *-*
LQA20Ans
Congratulation!!!
787B
Oh yeah!!
Congratulations!
Topic Starter
shARPII
Thank you everyone :)
Now I can focus on my second beatmap and I'll try to improve my skill.
This beatmap isn't really easy to finish with 100% full mod because there is a lot of circles, it could be frustrating, but I think this is still enjoyable if you catch the rythm. ^^ (and damn what an insane diff :o so good ^^). Actually, I hated sliders at the beginning xD but now, I know how to use it well so, for the next beatmap, I'll improve that ;)
Loooctav
Congratz In Your First Map Ranked
rezoons
Félicitation ^^
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