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posted
oops, I just remembered I forgot to look at your diffs CXu

Insane

00:05:991 (1) - Personally I dislike short sliders, so I would yank this one,
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick).
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple.
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here.
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already).
01:17:736 (1) - Delete NC
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me).
01:25:944 (1) - Delete NC
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself.
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - .
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection?
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six.

Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.

Millhiore's Hard
lol fix your audio lead-in

To tired to do normal tonight, will edit tomorrow. No kds please.
posted
I was requested to do a test play on hard and give general thoughts on it. A bit late, but here is it.

Replay

Thoughts on it is, mapped pretty well, but at parts you keep it pretty easy, even if the music allows you to go a bit harder, not a huge problem thou. But you should prob look into make it a tad bit harder. :)

I feel you need to look into your new combo's more, to follow the music/vocals better.

A very quick mod below, spend less then 20mins on it, so no kd's =p

[Millhiore's Hard]

Some suggestions on hitsounds on the start, since it felt a little void, compared to the rest of the mapset.

00:13:066 (2) - Add a whisle here.
00:14:198 (5) - Whistle on the start.
00:15:330 (1) - Add a whisle here.
00:16:463 (4) - ^
00:17:595 (2) - ^
00:18:161 (5) - Add a whisle on the end.

01:13:915 (4) - Maybe delete 01:14:481 (5), and repeat (4) once, and add a hitcircle (while keeping same hitsounds)



This just sounds a lot better IMO, but once again, just a suggestion, feel free to ignore.

03:42:359 (1,2,3,4) - This was quite sudden. And pretty hard to sight-read. My suggestion is to maybe make 2 > 4 a slider too. (or the same spacing as 03:55:944 (4,5,6,7) - )
posted

apaffy wrote:

oops, I just remembered I forgot to look at your diffs CXu

Insane

00:05:991 (1) - Personally I dislike short sliders, so I would yank this one, - No idea what you're talking about here :P
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond. - I tried making a straight line to form a diamond with (4,5,6) but it didn't flow as well as the current pattern, so I'm keeping it as it is.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick). - Totally see what you mean here, but I've always kind of liked these types of stacking, so I think I'll keep this, atleast for now. I miight change my mind later as well :oops:
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple. - Try removing the notes, and you should hear some drums~
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here. - It's funny, I totally had some reason to do this, but I can't remember what it was, and looking later, I don't even do this again, so I have no idea. I've shortened the slider :P
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already). - Heh. Well yeah, I'd like to keep the circular flow here, and I think it probably looks fine~
01:17:736 (1) - Delete NC - This is to mark the start of that "kanaetai" thing, but well, it really didn't fit at 01:16:887 (4), which I intended to begin with,I placed it here instead. Every time she says "kanae-" the notes will play through the same part and there's a new combo to mark it. Something like that :P
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me). - Well, I'll agree with you there, changed.
01:25:944 (1) - Delete NC - The combo stretches a bit long if I delete this, and it kind of marks the whole triangle pretty well imo.
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself. - Done
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - . - There is this 1/8 sound thing here if you try removing that slider, so I think it's fine :P
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better. - Keeping the same type of pattern as at 00:59:906 (4) - , and I think it works fairly well, so no changes here.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection? - Same reason as 01:25:944 - I guess? It's kind of like trying to emphasis the cymbal on the downbeat.
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six. - Same as above.

Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.

Millhiore's Hard
lol fix your audio lead-in

To tired to do normal tonight, will edit tomorrow. No kds please.
Thanks a bunch!
posted

Loli Cjj wrote:

=Millhiore's Hard=
This diff is too messy imo :{
1. This is Hard diff. Come on, I was expecting for larger spacing and faster SV. The song bpm is quite fast, so I think it fits the best. (And you have inconsistency in spacing) Spacing is very consistent with distance snap, SV changes with song intensity and distance snap along with it
2. Slidertick 2 since there's an sv change so player can read the slider speed (by looking at the tick). The only drastic SV change is at 03:10:802 (1), and that has a slidertick like you suggest. Tick rate 2 doesn't fit the map, IMO.
3. Just because it's 1/2 doesn't mean you should cut the spacing into half. It may confuse player because the distance looks like it's a 1/4 stream / triplets. Now this I agree with, looking back... I'll just cut the stream spacing by 25% instead.
4. 01:21:557 (6) - The start and the end is overlapping, which is bad. Try to create a larger circle, maybe? Made it work, I think
5. 01:23:538 (1,2,3) - It's quite ugly to put it there and I don't sense a good flow. Try to put it like this, maybe? So it create a spiral-like movement. http://puu.sh/2YLaC.jpg Changed it a bit differently
6. 01:25:802 (9,1) - Spacing what are you doing. Surprise, this map has jumps! Just a few though, it's only Hard.
7. 02:18:161 - The previous kiai uses 1.2 SV multiplier, so I think using the same amount is reasonable. I have no idea why nobody pointed this out to me, I honestly never realized. I think this was CXu's original timing and I just mapped to it x.x
8. 02:26:085 (8) - You may want to add NC since the combo goes too long (13) Sure
9. 03:20:425 - Well, I'm not forcing you to do it but having 5 different SV multiplier for me is questionable. Since this is kiai and you do the speed up, then why not 1.2x too? Yup
10. 03:54:387 (1,2,3) - First, spacing. Second, ugly overlap. Try creating a triangle shape in a better way. This is an example. http://puu.sh/2YLpP.jpg Okay, this is cool

Needs more work. Try to make it better. I made it harder and hopefully better!

apaffy wrote:

Millhiore's Hard
lol fix your audio lead-in oops, fixed

Teara wrote:

I was requested to do a test play on hard and give general thoughts on it. A bit late, but here is it.

Replay

Thoughts on it is, mapped pretty well, but at parts you keep it pretty easy, even if the music allows you to go a bit harder, not a huge problem thou. But you should prob look into make it a tad bit harder. :)Thanks! I increased the SV in some parts so hopefully it's harder now.

I feel you need to look into your new combo's more, to follow the music/vocals better. Did my best to make them make more sense

A very quick mod below, spend less then 20mins on it, so no kd's =p

[Millhiore's Hard]

Some suggestions on hitsounds on the start, since it felt a little void, compared to the rest of the mapset.

00:13:066 (2) - Add a whisle here.
00:14:198 (5) - Whistle on the start.
00:15:330 (1) - Add a whisle here.
00:16:463 (4) - ^
00:17:595 (2) - ^
00:18:161 (5) - Add a whisle on the end.
All hitsound mods done

01:13:915 (4) - Maybe delete 01:14:481 (5), and repeat (4) once, and add a hitcircle (while keeping same hitsounds) No thank you, I like how it is



This just sounds a lot better IMO, but once again, just a suggestion, feel free to ignore.

03:42:359 (1,2,3,4) - This was quite sudden. And pretty hard to sight-read. My suggestion is to maybe make 2 > 4 a slider too. (or the same spacing as 03:55:944 (4,5,6,7) - ) I redid that part already in the previous mod
Sorry everything took so long, I had to partially remap most of the kiai...
posted
Hey there, it's me again!
Nice mapset, I really like the song. I'm glad someone mapped the full version :D

[Normal]
  • 01:26:085 (3) - For the sake of consistency in mapping vocals, I'd remove this circle, but I think it's fine like this too
    01:48:727 (1) - Finish instead? If not, remove it here: 01:55:519 (1). Because the sound in the music is the same imo.
    01:55:519 (1) - This spinner is kinda random to me. How about you try something like this: http://puu.sh/3mfqp.jpg (kinda sounds off at where the slider ends tho, but I don't like the spinner :<)
    02:07:972 (1) - Move one grid down for perfect nazi-ing. orz (If you compare the following red(2) with the ends of the slider you'll notice it's closer to the bottom end)
    02:12:501 (4) - Remove finish?
    02:35:708 (4,5) - I know this pattern has symmetry and omfg mlg, but I recommend to place a note between these two notes (cause vocals)
    02:58:915 (1) - Finish? (I know there is somehow none to hear in the music, but it still fits to place a finish here :O)
    03:03:444 (1) - ^
    03:55:944 (1) - Start this slider at the next white tick? (and 1/2 shortened ofc)
    Yeah that's it. Couldn't find anything significant.


[Millhiore's Hard]
  • 00:31:179 (4,5) - How about you place the slider and then the circle so it's inversed. Fits better to the music?
    01:05:708 (3) - How about something like this instead? http://puu.sh/3mgEu.jpg (I'm not a big fan of slider being reversed more often than once, it kinda breaks the flow. It's k how you made it, just a matter of taste here xP)
    01:15:896 (8) - This slider looks like you had no idea what to place here xD How about http://puu.sh/3mgLf.jpg instead?
    02:12:500 (4) - Better blanket to (3): Move one grid down
    02:27:217 (8) - Finish?
    03:17:029 (5) - Whistle, because sound?
    02:45:330 (1) - dem slider arts, best
    03:43:066 (5) - Move to center
    03:47:736 (1) - Pls move the spinner to 03:52:123 and remove the break, because breaks in kia times are no-nos
    03:58:915 (1) - It's better like this imo: http://puu.sh/3mgYO.jpg


[Insane]
  • 00:05:991 (1) - Remove this spinner?
    00:38:538 (1) - Finish instead?
    00:47:595 (1) - ^
    01:26:651 (1,1,1,1) - Well, I'm not a fan of this pattern. Feels kinda forced to play...

    03:57:217 (2) - Remove NC? I mean, yeah. I can understand why you'd put here, but it still looks better without that NC imo. If you change then for other similar NCs too


That's it. I may have been a bit lazy, so there might be things I didn't notice.
Good luck with your map! :D
posted

Alumetorz wrote:

Hey there, it's me again! - Yo! ~
Nice mapset, I really like the song. I'm glad someone mapped the full version :D

[Normal]
  • 01:26:085 (3) - For the sake of consistency in mapping vocals, I'd remove this circle, but I think it's fine like this too - Idk, for me the (3) just kind of finishes off the first part of the chorus :P
    01:48:727 (1) - Finish instead? If not, remove it here: 01:55:519 (1). Because the sound in the music is the same imo. - Well, yeah they sound pretty much the same, but for the 2nd one, the song kinda quiets down a bit. And there are more cymbals for this section in the song, so while I didn't hitsound the cymbal before (not before 1st chorus either), I did so here because of how many more cymbals there are here :P Hope that kinda made sense.
    01:55:519 (1) - This spinner is kinda random to me. How about you try something like this: http://puu.sh/3mfqp.jpg (kinda sounds off at where the slider ends tho, but I don't like the spinner :<) - Eeeh, same as 00:45:330 (1) - :P
    02:07:972 (1) - Move one grid down for perfect nazi-ing. orz (If you compare the following red(2) with the ends of the slider you'll notice it's closer to the bottom end) - Haha done.
    02:12:501 (4) - Remove finish? - I think this was mostly for consistency between this diff and Insane, and the previous slider. But changed to whistle.
    02:35:708 (4,5) - I know this pattern has symmetry and omfg mlg, but I recommend to place a note between these two notes (cause vocals) - Idk about how easy it is to read that though, and I kinda like this pause and all that xD I'll think about it.
    02:58:915 (1) - Finish? (I know there is somehow none to hear in the music, but it still fits to place a finish here :O) - Nah, since I'm mostly just going for the guitar here :P
    03:03:444 (1) - ^
    03:55:944 (1) - Start this slider at the next white tick? (and 1/2 shortened ofc) - Good point actually, done.
    Yeah that's it. Couldn't find anything significant.


[Insane]
  • 00:05:991 (1) - Remove this spinner? - I would totally add a spinner at 00:09:104 - as well for consistency, since that soundthing that I can't describe is still going, but that gap is kinda short so I left it. I do want to keep this spinner though.
    00:38:538 (1) - Finish instead? - Same as in Normal I guess?
    00:47:595 (1) - ^
    01:26:651 (1,1,1,1) - Well, I'm not a fan of this pattern. Feels kinda forced to play... - Heh, I kinda like it myself, but I've had a few people tell me they don't like it that much, so I'll think about it if I want to change it or not.

    03:57:217 (2) - Remove NC? I mean, yeah. I can understand why you'd put here, but it still looks better without that NC imo. If you change then for other similar NCs too - I just like the emphasize on the 3/2 gap the NC gives, so I wanna keep these :P


That's it. I may have been a bit lazy, so there might be things I didn't notice.
Good luck with your map! :D
Thanks for modding! I'll poke millhi to take a look later.
posted
Star~
posted
[General]
Image size is 1024 x 767... idk whether it is ok or not


[Insane]
OD + 1 ?

01:39:670 (9) - put it at x:156 y:296?
02:10:236 (1,2,3,4) - [nazi] reshape this?

02:35:708 (3) - Ctrl + G?
02:45:896 (3,4,5) - use zig-zag shape instead?
03:58:915 (1) - use 2 sliders instead and make something like this?

04:03:444 (1) - same as above

[Millhiore's Hard]
00:31:746 - add something? kinda weird to have nothing in this beat
01:15:896 (8) - change the last 2 repeat arrows into notes?
01:50:991 (1,2,3,4) - I think the slider and notes are too dense here, comparing with other parts of the verse
01:57:500 (1) - change into something like this?

02:12:500 (4) - make it a perfect blanket? it is a bit too high now
03:04:717 (6) - don't overlap with 03:04:293 (5) - ?
03:49:859 - Actually I don't know whether break can be put in kiai or not, just feel a little bit weird
03:59:198 (2,3) - [nazi] down 2 grid?

[Normal]
02:35:991 - add a notes and change the pattern (to avoid overlap)? because you follow the vocal so it is quite weird that there is nothing in this beat


good map~ can find a lot of things xox
GL :) star~

Edit: I forget to put in image ~_~
posted

Mio_chan wrote:

[General]
Image size is 1024 x 767... idk whether it is ok or not - Ahahaha, it's probably okay, but I'll fix it, thanks :P


[Insane]
OD + 1 ? - Omg yes. Why was this on 7.

01:39:670 (9) - put it at x:156 y:296? - Eww, that indeed looked kinda bad. Fixed.
02:10:236 (1,2,3,4) - [nazi] reshape this? - Looks good enough to me so no changes here :P

02:35:708 (3) - Ctrl + G? - I like this down-ward flow here, considering the tone for the vocal 02:35:425 (2,3,4) - follows is pretty much the same.
02:45:896 (3,4,5) - use zig-zag shape instead? - I was actually thinking about that myself. Done.
03:58:915 (1) - use 2 sliders instead and make something like this? - The double-repeat on it is something I like, and don't want to remove. They won't break your combo even if you misread, and it's just something that I think fits, aaand is something someone playing at this level should be able to read anyway :P

04:03:444 (1) - same as above

[Normal]
02:35:991 - add a notes and change the pattern (to avoid overlap)? because you follow the vocal so it is quite weird that there is nothing in this beat - I really like the kind of "epic" pause before the finish at (5) though :P I'll think about it!


good map~ can find a lot of things xox
GL :) star~

Edit: I forget to put in image ~_~
Thanks a bunch!
posted

Alumetorz wrote:

[Millhiore's Hard]
  • 00:31:179 (4,5) - How about you place the slider and then the circle so it's inversed. Fits better to the music? Can do
    01:05:708 (3) - How about something like this instead? http://puu.sh/3mgEu.jpg (I'm not a big fan of slider being reversed more often than once, it kinda breaks the flow. It's k how you made it, just a matter of taste here xP) Yeah, I like it, sorry!
    01:15:896 (8) - This slider looks like you had no idea what to place here xD How about http://puu.sh/3mgLf.jpg instead? I think it's okay. Also, "That puush could not be found."
    02:12:500 (4) - Better blanket to (3): Move one grid down Done
    02:27:217 (8) - Finish? Clap
    03:17:029 (5) - Whistle, because sound? Sure
    02:45:330 (1) - dem slider arts, best \:D/
    03:43:066 (5) - Move to center Reworked that part so I could
    03:47:736 (1) - Pls move the spinner to 03:52:123 and remove the break, because breaks in kia times are no-nos Fiiiine
    03:58:915 (1) - It's better like this imo: http://puu.sh/3mgYO.jpg That puush could not be found.


Good luck with your map! :DThanks!

Mio_chan wrote:

[Millhiore's Hard]
00:31:746 - add something? kinda weird to have nothing in this beat There's no beat there at all
01:15:896 (8) - change the last 2 repeat arrows into notes? I think it's fine
01:50:991 (1,2,3,4) - I think the slider and notes are too dense here, comparing with other parts of the verse Nerfed it a bit
01:57:500 (1) - change into something like this?
Don't really like how it sounds, sorry!
02:12:500 (4) - make it a perfect blanket? it is a bit too high now Can't without breaking spacing and making it ugly, sorry
03:04:717 (6) - don't overlap with 03:04:293 (5) - ? Done
03:49:859 - Actually I don't know whether break can be put in kiai or not, just feel a little bit weird fixed in previous mod
03:59:198 (2,3) - [nazi] down 2 grid? Haha sure
Thanks for modding!
posted
Very cool mapset :D

The preview point seems to start too early? It starts in the middle of a finishing word so you might want to check that out! 01:07:406 here maybe?
Try this offset: 5703. With the original offset I sensed that the notes in the end were a bit delayed from the beat and this feels more accurate.

Normal
01:32:165 would be nice to have the 3 here, but I'm not sure if that's hard to read for this skill level
01:57:495 end spinner here?
02:32:023 start spinner here instead
03:27:778 (3,4) coat these better

Mill's
00:44:193 (4,5) coat better
00:43:769 hmm, this section feels very off, how about slider #3 starting here 00:43:910 instead with a stack note here 00:43:769? it fits the music much better
01:00:608 NC
01:01:174 remove NC
01:48:721 very unsymmetrical, please fix!
02:06:835 this is supposed to end here right 02:07:684?
02:18:155 (1,2) the distance here seems a bit exaggerated imo, could tone it down a little!
03:59:901 (5,6) coat this overlap instead



Insane
00:18:161 (1,2,3,4) Why aren't these 1/2? I also find the overlaps a bit of a turnoff, but that's completely up to you!
00:36:981 (2,3,4) definately think these could be coated better, also avoiding the tiny overlap by combo 5
00:44:057 (4) Very nice pattern, but this annoyed me a little: how it is, and what I changed I just lifted the middle section by 1 grid lvl4
00:45:330 (1,2,3) the coating could use some refining
01:04:434 (1,2) coat better?
01:31:038 (2) Move 1x level 4 grid to the right
01:38:255 remove NC
01:38:963 NC
01:39:670 (9) not sure if poorly stacked or useful for hidden
02:01:038 (4,1) coat better pls
02:59:198 how about a 1/2 slider here instead of that silent combo 4? (same with the upcoming pattern like it)


That's all for me!
posted

Liiraye wrote:

Very cool mapset :D

The preview point seems to start too early? It starts in the middle of a finishing word so you might want to check that out! 01:07:406 here maybe?
Try this offset: 5703. With the original offset I sensed that the notes in the end were a bit delayed from the beat and this feels more accurate.
^Good point about the preview point. I wanted to fit in the "simple as that" (or what she's singing, I'm not sure) though, so yeah. I think my offset is fine though.

Normal
01:32:165 would be nice to have the 3 here, but I'm not sure if that's hard to read for this skill level - The question is why I didn't do this in the first place. Used a slider to make it easier to play, and rearranged some stuff because stuff didn't fit, but fixed.
01:57:495 end spinner here? - I kinda like my cymbal end :P
02:32:023 start spinner here instead - Lol yes.
03:27:778 (3,4) coat these better - Better (I think?)

Insane
00:18:161 (1,2,3,4) Why aren't these 1/2? I also find the overlaps a bit of a turnoff, but that's completely up to you! - The guitar sounds doesn't really end anywhere, but there's still a new sound every 1/1, which is why I did it like this :P
00:36:981 (2,3,4) definately think these could be coated better, also avoiding the tiny overlap by combo 5 - Bleh I hate working with old sliders. Kinda better I guess?
00:44:057 (4) Very nice pattern, but this annoyed me a little: how it is, and what I changed I just lifted the middle section by 1 grid lvl4 - Imo, looks more even with what I have currently.
00:45:330 (1,2,3) the coating could use some refining - Bleh, more oldsliders. Kinda better I think.
01:04:434 (1,2) coat better? - Done.
01:31:038 (2) Move 1x level 4 grid to the right - K.
01:38:255 remove NC - Done.
01:38:963 NC - ^
01:39:670 (9) not sure if poorly stacked or useful for hidden - Useful for nice pattern I guess. Looks better in-game imo-
02:01:038 (4,1) coat better pls - K.
02:59:198 how about a 1/2 slider here instead of that silent combo 4? (same with the upcoming pattern like it) - I have no idea what you're talking about really, but I really like how the stack plays here, so no changes :P


That's all for me!
Thanks a bunch!
posted
I love this song <3

-------------EDIT---------------
I'm making a Guest diff ^^
----------------------------------

[General]

If it possible this bockground is better:

http://static.minitokyo.net/downloads/3 ... 1554984390

[Insane]

00:46:179 (4,1,2) - Stack

00:49:293 (2) - Ctrl + H ?



01:21:132 (4) - Finish

01:22:123 (2,3,4) - Try this



01:26:368 (4,1) - Stack better
01:38:963 (1,2,3,7) - 7 Stack better

01:57:783 (1) - Finish

02:09:104 (3,4) - Stack better
02:10:661 (4,1) - Make spacing a little more open
02:10:095 (4,1) - ^

02:28:773 (6) - Move to 268 || 168

02:31:462 (4) - Finish
02:35:708 (3) - End of slider Finish
02:45:047 (3) - Start Finish

02:58:632 (8) - Move to 416 || 240

( 03:07:972 (1,2,3,4,5) - Love this O: )

Swap 03:29:340 (4,5,6) - With 03:29:198 (3) - and stack 03:29:764 (1) - With 03:29:481 (6) Like this:



04:05:708 (1,2,3,4) - Polygon? like this:



[Millhiore's Hard]

00:05:708 (1) - Replace with two stacked notes Like this?



00:09:670 (4,5) - Stack better
00:48:019 (2,3) - ^

00:54:387 (3,4,5) - Replace with:



01:24:387 (5,6) - Fix blanket
01:24:812 (6,7) - Fix spacing
03:06:698 (3,5) - Finish
03:59:906 (5,6) - Fix blanket

[Normal]

01:14:481 (3) - Move to 220 || 160

02:11:368 (3) - Stack to end of 02:07:972 (1) -
posted

Pizza Kun wrote:

[Millhiore's Hard]

00:05:708 (1) - Replace with two stacked notes Like this? Nah, I don't like starting maps with circles
00:09:670 (4,5) - Stack better maaaaan, 1px unstacked
00:48:019 (2,3) - ^ ^

00:54:387 (3,4,5) - Replace with: I like this actually, done

01:24:387 (5,6) - Fix blanket Done
01:24:812 (6,7) - Fix spacing ^
03:06:698 (3,5) - Finish ^
03:59:906 (5,6) - Fix blanket ^
posted
New post for my quest diff ^^

Kawada Mami - Serment (Pizza's Extra)
posted
While I appreciate the effort, I can't accept that GD, sorry.

Anyhow, will update and check mods in a few days, as I'm moving, haha.
posted
Hello there! m4m for http://osu.ppy.sh/s/109401 , i'm mainly interested in crazy diff to be modded, so feel free to ignore eazy diff
I hope MillhioreF will mod it too :)

[Insane]
OD 8 is merciless, i would go for OD7 and HP8

00:18:161 (1,2,3,4) - i hate this pattern, something like http://puu.sh/3ZiXJ.jpg feels better imho
01:26:651 (1,1,1,1) - ^same, i would go for a syncopation like this http://puu.sh/3Zj7m.jpg without changing slider velocity
01:36:557 (1,2,3) - ^ just 1/2 sliders here
02:26:368 (1,2,3,4,5,6) - the slider overlapping (2) makes this pattern awful to play, how about: http://puu.sh/3Zjx4.jpg (ctrl+GHJ on the slider and rotate clockwise by 15 degrees the star around the pattern center)
02:36:840 (1,1,1,1) - so much hate for this pattern, btw it's actually pretty cool in this point
02:46:745 (1,2,3) - 1/2
03:58:915 (1) - i would make it 1 reverse + circle http://puu.sh/3ZjRh.jpg
04:03:444 (1) - ^

sorry for the hate against that rhythm pattern, it's that it makes me want to kill people
btw awesome map on both rhythm and patterns
[Millhiore's Hard]
I would increase HP by 1, but looks ok

00:07:972 (1,2,3) - feels awful to play, http://puu.sh/3Zkle.jpg it's much more intuitive like this
01:15:189 (6,7) - feel the awesomeness http://puu.sh/3ZkBk.jpg (you'll have to change hitsounds then)
02:19:717 (4,5) - feel the awesomeness^2 http://puu.sh/3ZkKs.jpg
04:05:708 (1,2,3,4) - clockwise better http://puu.sh/3ZkSt.jpg

AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments
[Normal]
00:07:972 (1,2,3) - same as MillhioreF's diff
00:48:444 (1) - this is pretty far from the slider and not on the beginning of a measure, i would put a circle here to make the syncopation more explicit 00:47:878
02:35:991 - circle here too

sorry for the poor mod, i'm not used to play/map easy and normals
Tbh, i think Pizza's gd is really cool
posted

Pizza Kun wrote:

I love this song <3

-------------EDIT---------------
I'm making a Guest diff ^^
----------------------------------

[General]

If it possible this bockground is better: - Isn't it the same though? Just this one being humongous. Anyhow, I don't really think my current bg is bador anything so yeah :P

http://static.minitokyo.net/downloads/3 ... 1554984390

[Insane]

00:46:179 (4,1,2) - Stack - Uhm? Idk why I should even do that, unless I completely misunderstood what you mean here.

00:49:293 (2) - Ctrl + H ? - I prefer the current arrange more. Gives a bit more variation :P



01:21:132 (4) - Finish - I know there's a cymbal in the music here, but it sounds too loud for my tastes to add one here.

01:22:123 (2,3,4) - Try this - Oh yeah, I meant to fix some of these straight lines of notes. Fixed.



01:26:368 (4,1) - Stack better - Done.
01:38:963 (1,2,3,7) - 7 Stack better - Intentional so the stacking here don't make everything all derpherpy.

01:57:783 (1) - Finish - Done.

02:09:104 (3,4) - Stack better - Should be fixed now.
02:10:661 (4,1) - Make spacing a little more open - Fixed I think
02:10:095 (4,1) - ^ - Looks fine to me.

02:28:773 (6) - Move to 268 || 168 - Didn't move this part exactly as you say, but fixed it a bit.

02:31:462 (4) - Finish - Same as before.
02:35:708 (3) - End of slider Finish - Nah, there are no cymbals in the song here at all, so emphasizing the beginning of vocals with the finish works beter imo.
02:45:047 (3) - Start Finish - There are two cymbals in the music here, and having 2 finishes is too much imo, so I'm emphasizing the downbeat here instead.

02:58:632 (8) - Move to 416 || 240 - It's supposed to be a curve, not a zig-zag pattern.

( 03:07:972 (1,2,3,4,5) - Love this O: ) - \:D/

Swap 03:29:340 (4,5,6) - With 03:29:198 (3) - and stack 03:29:764 (1) - With 03:29:481 (6) Like this: - Not sure if I understood your screenshot right. Anyway, it feels more natural to move the cursor from (2) upwards, so placing (3) to the right feels off. Also, the antijump kind of emulates the slowsliders with the vocals earlier, that I didn't do here, so no changes.



04:05:708 (1,2,3,4) - Polygon? like this: - While that would work, I think since I mapped the part at the end here a bit easier in general, ending with something not too hard fits better :P



[Normal]

01:14:481 (3) - Move to 220 || 160 - Fixed a bit around here to make the curve work without breaking some stuff like DS.

02:11:368 (3) - Stack to end of 02:07:972 (1) - - Consistent with 01:01:179 (3) - . Also, I feel stacking it creates an angle that's a bit too sharp for my tastes. It appears pretty late anyway, so should be fine
Thanks for modding!

Sephibro wrote:

Hello there! m4m for http://osu.ppy.sh/s/109401 , i'm mainly interested in crazy diff to be modded, so feel free to ignore eazy diff
I hope MillhioreF will mod it too :) - I dooon't really think he will. the queue is mine, and it's me doing the modding, so yeah.

[Insane]
OD 8 is merciless, i would go for OD7 and HP8 - OD8 is cool.

00:18:161 (1,2,3,4) - i hate this pattern, something like http://puu.sh/3ZiXJ.jpg feels better imho - I disagree, as 3/4's like this helps capturing the continuous sound of that guitar.
01:26:651 (1,1,1,1) - ^same, i would go for a syncopation like this http://puu.sh/3Zj7m.jpg without changing slider velocity - Not going to change this unless it's unrankable.
01:36:557 (1,2,3) - ^ just 1/2 sliders here - Nah, I like how this works with the fact that everything in the vocals sounds a like, and the 3/4 sliders gives a feeling of repetition.
02:26:368 (1,2,3,4,5,6) - the slider overlapping (2) makes this pattern awful to play, how about: http://puu.sh/3Zjx4.jpg (ctrl+GHJ on the slider and rotate clockwise by 15 degrees the star around the pattern center) - That's only a problem with your reading though, not so much the pattern. It plays completely fine.
02:36:840 (1,1,1,1) - so much hate for this pattern, btw it's actually pretty cool in this point - Same as before.
02:46:745 (1,2,3) - 1/2 - Same as before.
03:58:915 (1) - i would make it 1 reverse + circle http://puu.sh/3ZjRh.jpg - I know it might be a bit harder to read as 2 repeaters, but works much better as a double repeat for me.
04:03:444 (1) - ^

sorry for the hate against that rhythm pattern, it's that it makes me want to kill people - I usually use 3/4 patterns, but I also know a lot of cases where I dislike the use of 3/4's. Still, the ones I use myself don't fall under that category, and thus I don't think they're bad :P
btw awesome map on both rhythm and patterns
[Millhiore's Hard]
AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments - I just want to comment this that you're wrong that maps shouldn't follow vocals.
[Normal]
00:07:972 (1,2,3) - same as MillhioreF's diff - This plays completely fine.
00:48:444 (1) - this is pretty far from the slider and not on the beginning of a measure, i would put a circle here to make the syncopation more explicit 00:47:878 - This is fine, as there needs to be recovery time after a spinner (since this is the easiest diff of the mapset).
02:35:991 - circle here too - Ahh so many people have been telling me this, so okay done.

sorry for the poor mod, i'm not used to play/map easy and normals
Tbh, i think Pizza's gd is really cool - I could tell you a few points I don't like with the GD, but that's not the reason I rejected it either.
Thanks for modding!
posted

Sephibro wrote:

[Millhiore's Hard]
I would increase HP by 1, but looks ok

00:07:972 (1,2,3) - feels awful to play, http://puu.sh/3Zkle.jpg it's much more intuitive like this Kiiiinda agree, but I like the way it is too, and I can't think of a nice pattern with what you suggest.
01:15:189 (6,7) - feel the awesomeness http://puu.sh/3ZkBk.jpg (you'll have to change hitsounds then) Delicious. I used sliders though for better flow
02:19:717 (4,5) - feel the awesomeness^2 http://puu.sh/3ZkKs.jpg Made a cool pattern out of this
04:05:708 (1,2,3,4) - clockwise better http://puu.sh/3ZkSt.jpg I agree, but then it's too cluttered. Plays all right how it is anyhow.

AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments Thanks!
Thanks for mod~
posted
irc modded about stuff in Insane. in short:

00:18:161 (1,2,3,4) - i am huge no to sliders like these. etnas play way better. applies to every time this happens.
01:17:029 (1,2,3) - intense jump section which i totally couldn't predict. well i could, but more intense than expected.
01:26:651 (1,1,1) - slider speedsssss, applies to every time this happens.
03:43:137 (1) - long spinners symbolise conclusion, adding beats after is just troll lol, not to mention doesn't play great. it's also joining the chorus and the outro together, when the post-chorus or whatever the correct musical term is supposed to separate the two. i suggested ending spinner at 03:47:595.

will take a look at other diffs. another time. or now. it's 5:01am. i dunno.

edit: okay let's see...

Millhiore's Hard:
00:39:670 (2) - Because you were using 1/2 quite a bit up to this point, I kinda expected this to start 1/2 earlier, so maybe move it back? Then add a beat where it originally ended. Goes with the drums + vocals in the music as well.
00:48:727 (4) - Similar thing here I suppose, but since you've chosen a different rhythm so to speak, simply moving it 1/2 back and adding a beat may not be enough to satisfy you. But yeah, same idea thing.
01:12:359 (5) - Imo, I think it would flow better if you flip it around a bit, maybe ctrl + g so it looks like this?
http://osu.ppy.sh/ss/1002037

01:13:915 (4,5,6,7) - Spacing change here (as well as various times throughout song) always confuses me. Not that I can't read them or anything, but more like I don't know why you've decided to change spacing... so it just feels very, I dunno, awkward to me.
01:21:557 (1) - I know you're following the vocals, but I still think this really long slider feels out of place with the rest of the difficulty.
01:50:991 (1) - Expected it to be 1 repeat less, not sure if because of music, or whether this is the first time you use more than 1 repeat (didn't check, I may be wrong), or both. Regardless, I think it'd be better if you shorten by 1 repeat.
02:18:161 (1,2) - Accidental double finishes? Also I still think that the long sliders feel out of place, but not as much as first chorus. Just thought I'd mention anyway.
03:09:104 (1) - As there is literally nothing in the music, having nothing mapped out here would be perfect. I thought Insane did it perfectly, but if you want to map the bit afterwards, at least delete the spinner and add a hitcircle or whatever at 03:10:236.
03:43:066 (5,1,1) - I could just be crazy, but I thought these felt pretty forced, just to try and go along with the long vocals. I said this with CXu in his diff, but basically after the last chorus, is a bridge/post-chorus (whatever it is) to separate the outro and the chorus. In short, even having a small break in here (e.g. from 03:47:595 to 03:52:123 (I would replace the (5) slider with a spinner btw, as nice as it looks.)) would make it look a lot neater and natural.

Normal:
00:49:859 (4) - Position 104,56 so that the (3) slider flows into it better?
03:07:972 - Map that little drum bit?
03:43:066 (1) - Whyy did you make it longer in Insane? This is so much better here! This is even where I told you to stop the spinner in Insane lol. Anyway I know there's that cymbal crash in the music to go with the finish sound, but I still think it isn't strong enough to warrant a... finish, since this spinner is following the vocal anyway.

Diff spread is fine, but I would highly recommend an Easy.
Aand, that's all from me.
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