I bet you're talking about these:
01:26:651 (1,1,1,1) -
02:36:840 (1,1,1,1) -
/me runs.
Anyhow, updated Millhi's diff!
01:26:651 (1,1,1,1) -
02:36:840 (1,1,1,1) -
/me runs.
Anyhow, updated Millhi's diff!
yurunneram wrote:
Hard
00:41:934 (7) - Delete It's mapped to the drum in the background
00:49:859 (1,3) - Take away a repeat for each Your suggestion doesn't work well, but I didn't like the pattern anyway so I remapped it (inb4 bad)
00:54:529 (2) - Delete It plays more fluidly with this note here, but on closer listening it's not really mapped to anything... eeeeeh I'll get rid of it.
01:18:585 (7) - I think the jumps a bit too crazy but oh well You don't have to slide all the way. Besides, it's a bit easy for a modern Hard as is
01:21:557 (6) - Change to a slider ...but it is a slider?
01:27:642 (5) - Same as 01:18:585 (7) Same as 01:18:585 (7)
02:06:840 (1,2) - Sounds weird Remapped for the 4th time. Man, this part (at least it has cool blanketing now)
02:23:821 (3,4,5,6) - Make a nicer shape with the circles Okay!
I loved hard. :3 Good job Thanks a bunch~
No changes here.yurunneram wrote:
Normal
00:18:727 (4,5) - Comb into a slider? - Fine imo.
02:40:802 (1) - You can hardly tell there's a bend in this slider. Change it - What? xD
Thanks a lot for modding!Loli Cjj wrote:
You're right, CXu. You're right about that confusing part. - Heh, well, they were easier to read when the slidertick actually showed up together with the slider, instead of later. Still probably hard to read, yeah. I kind of like them overall though, so I'm a bit reluctant to change them for now.
=Normal=
1. 00:36:274 (1) - Hey hey, this shape is weird. - Tried to smooth it out a bit
2. 01:21:557 (4) - Well . . . since we have a new way to create a symmetric curve. . . why don't you use that? - I did map this before that existed Fixed.
3. 01:35:142 (3) - orz what is this shape, at least make it better D: http://puu.sh/2YH5Q.jpg like this - Fixed a bit. Probably not 100% symmetrical, but that should be fine.
4. 01:59:198 (1,2,3) - The shape is cute, I like how it came up to be a straight line. However, I don't like how the (1) direction a bit forced to (2). I changed (1) start point and I think it looks better. http://puu.sh/2YHaA.jpgIt - Agreed, rotated it up a bit.
5. 02:36:840 (1) - When creating a S-shape slider, at least try to make it with red point. That way, you can create symmetric slider easier. It's also nicer. http://puu.sh/2YHlv.jpg - Fairly sure I never intended these sliders to be symmetrical, but I'll touch it up a bit.
6. 03:01:179 (1) - The second curve is short but it has high curve (idk how to say it duh). This is, imo, bad. Creating same length for both section isn't that bad. Also, I expect that 03:02:595 (2) - is following (1)'s second curve lol. Here's what I've done. http://puu.sh/2YHoQ.jpg - Smoothed out the 2nd curve a bit. I want the curves to be different in length. (2) is following the 2nd curve fairly well imo.
7. 03:30:047 (1) - red dot 1grid tiny up? - Sure
8. 03:32:594 (1,2,3) - How about this? Better flow imo. http://puu.sh/2YHRb.jpg - Made the 2 parts more even, but your suggestion would break spacing, and I wanna avoid that.
9. 03:35:707 (3) - Straight seems to plain. Add a catmull-like flow, maybe? http://puu.sh/2YHUf.jpg - Why not
Lol a lot of nazi mod - Haha, nah, they were helpfull really!
=Insane=
1. 01:38:963 (2,3,4,5,6,7,8) - I'm not sure people will recognize this pattern that fast. - Speccing people playing, I haven't really noticed people having any problem with this pattern, so I think it's probably all right.
2. 02:23:113 (8,1) - Spacing too big and bad placement for (8) if you want to put (1) there. At least put it where it can create a circle-like flow when combined with later notes. - Heh, I've always played this part fine when I play the map myself, but yeah the jump might be a bit big here. I've changed it so that (8) creates a curve towards (1) now. Hopefully better.
3. 02:26:510 (2) - When I test it again, I don't recognize this. Maybe stacking it under slider is bad, but I think it's okay. I'm not sure, though. - Well, I do agree it's probably one of the harder notes to read, but I don't think it's too hard for the overall difficulty of this map, so I'll be keeping it for now. If more people complain I might change this though.
4. 02:33:444 (1,2,3,4,5) - Imperfect star-shape. It is? xD
5. 03:08:821 (4,5) - With default hitsound, maybe it would be better if (4) applied with normal-hitnormal and (5) with soft-hitclap. The same thing goes with 03:08:255 (2) - but make sure you put it on the right timing. Volume 60% so the clap is more audible. - Tried, but I prefer the current hitsounds tbh.
Remember that most of my mod is suggestion.
Good luck
Thanks a bunch!apaffy wrote:
oops, I just remembered I forgot to look at your diffs CXu
Insane
00:05:991 (1) - Personally I dislike short sliders, so I would yank this one, - No idea what you're talking about here
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond. - I tried making a straight line to form a diamond with (4,5,6) but it didn't flow as well as the current pattern, so I'm keeping it as it is.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick). - Totally see what you mean here, but I've always kind of liked these types of stacking, so I think I'll keep this, atleast for now. I miight change my mind later as well
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple. - Try removing the notes, and you should hear some drums~
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here. - It's funny, I totally had some reason to do this, but I can't remember what it was, and looking later, I don't even do this again, so I have no idea. I've shortened the slider
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already). - Heh. Well yeah, I'd like to keep the circular flow here, and I think it probably looks fine~
01:17:736 (1) - Delete NC - This is to mark the start of that "kanaetai" thing, but well, it really didn't fit at 01:16:887 (4), which I intended to begin with,I placed it here instead. Every time she says "kanae-" the notes will play through the same part and there's a new combo to mark it. Something like that
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me). - Well, I'll agree with you there, changed.
01:25:944 (1) - Delete NC - The combo stretches a bit long if I delete this, and it kind of marks the whole triangle pretty well imo.
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself. - Done
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - . - There is this 1/8 sound thing here if you try removing that slider, so I think it's fine
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better. - Keeping the same type of pattern as at 00:59:906 (4) - , and I think it works fairly well, so no changes here.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection? - Same reason as 01:25:944 - I guess? It's kind of like trying to emphasis the cymbal on the downbeat.
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six. - Same as above.
Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.
Millhiore's Hard
lol fix your audio lead-in
To tired to do normal tonight, will edit tomorrow. No kds please.
Loli Cjj wrote:
=Millhiore's Hard=
This diff is too messy imo :{
1. This is Hard diff. Come on, I was expecting for larger spacing and faster SV. The song bpm is quite fast, so I think it fits the best. (And you have inconsistency in spacing) Spacing is very consistent with distance snap, SV changes with song intensity and distance snap along with it
2. Slidertick 2 since there's an sv change so player can read the slider speed (by looking at the tick). The only drastic SV change is at 03:10:802 (1), and that has a slidertick like you suggest. Tick rate 2 doesn't fit the map, IMO.
3. Just because it's 1/2 doesn't mean you should cut the spacing into half. It may confuse player because the distance looks like it's a 1/4 stream / triplets. Now this I agree with, looking back... I'll just cut the stream spacing by 25% instead.
4. 01:21:557 (6) - The start and the end is overlapping, which is bad. Try to create a larger circle, maybe? Made it work, I think
5. 01:23:538 (1,2,3) - It's quite ugly to put it there and I don't sense a good flow. Try to put it like this, maybe? So it create a spiral-like movement. http://puu.sh/2YLaC.jpg Changed it a bit differently
6. 01:25:802 (9,1) - Spacing what are you doing. Surprise, this map has jumps! Just a few though, it's only Hard.
7. 02:18:161 - The previous kiai uses 1.2 SV multiplier, so I think using the same amount is reasonable. I have no idea why nobody pointed this out to me, I honestly never realized. I think this was CXu's original timing and I just mapped to it x.x
8. 02:26:085 (8) - You may want to add NC since the combo goes too long (13) Sure
9. 03:20:425 - Well, I'm not forcing you to do it but having 5 different SV multiplier for me is questionable. Since this is kiai and you do the speed up, then why not 1.2x too? Yup
10. 03:54:387 (1,2,3) - First, spacing. Second, ugly overlap. Try creating a triangle shape in a better way. This is an example. http://puu.sh/2YLpP.jpg Okay, this is cool
Needs more work. Try to make it better. I made it harder and hopefully better!
apaffy wrote:
Millhiore's Hard
lol fix your audio lead-in oops, fixed
Sorry everything took so long, I had to partially remap most of the kiai...Teara wrote:
I was requested to do a test play on hard and give general thoughts on it. A bit late, but here is it.
Replay
Thoughts on it is, mapped pretty well, but at parts you keep it pretty easy, even if the music allows you to go a bit harder, not a huge problem thou. But you should prob look into make it a tad bit harder. Thanks! I increased the SV in some parts so hopefully it's harder now.
I feel you need to look into your new combo's more, to follow the music/vocals better. Did my best to make them make more sense
A very quick mod below, spend less then 20mins on it, so no kd's =p
[Millhiore's Hard]
Some suggestions on hitsounds on the start, since it felt a little void, compared to the rest of the mapset.
00:13:066 (2) - Add a whisle here.
00:14:198 (5) - Whistle on the start.
00:15:330 (1) - Add a whisle here.
00:16:463 (4) - ^
00:17:595 (2) - ^
00:18:161 (5) - Add a whisle on the end.
All hitsound mods done
01:13:915 (4) - Maybe delete 01:14:481 (5), and repeat (4) once, and add a hitcircle (while keeping same hitsounds) No thank you, I like how it is
This just sounds a lot better IMO, but once again, just a suggestion, feel free to ignore.
03:42:359 (1,2,3,4) - This was quite sudden. And pretty hard to sight-read. My suggestion is to maybe make 2 > 4 a slider too. (or the same spacing as 03:55:944 (4,5,6,7) - ) I redid that part already in the previous mod
Thanks for modding! I'll poke millhi to take a look later.Alumetorz wrote:
Hey there, it's me again! - Yo! ~
Nice mapset, I really like the song. I'm glad someone mapped the full version
[Normal][Insane]
- 01:26:085 (3) - For the sake of consistency in mapping vocals, I'd remove this circle, but I think it's fine like this too - Idk, for me the (3) just kind of finishes off the first part of the chorus
01:48:727 (1) - Finish instead? If not, remove it here: 01:55:519 (1). Because the sound in the music is the same imo. - Well, yeah they sound pretty much the same, but for the 2nd one, the song kinda quiets down a bit. And there are more cymbals for this section in the song, so while I didn't hitsound the cymbal before (not before 1st chorus either), I did so here because of how many more cymbals there are here Hope that kinda made sense.
01:55:519 (1) - This spinner is kinda random to me. How about you try something like this: http://puu.sh/3mfqp.jpg (kinda sounds off at where the slider ends tho, but I don't like the spinner :<) - Eeeh, same as 00:45:330 (1) -
02:07:972 (1) - Move one grid down for perfect nazi-ing. orz (If you compare the following red(2) with the ends of the slider you'll notice it's closer to the bottom end) - Haha done.
02:12:501 (4) - Remove finish? - I think this was mostly for consistency between this diff and Insane, and the previous slider. But changed to whistle.
02:35:708 (4,5) - I know this pattern has symmetry and omfg mlg, but I recommend to place a note between these two notes (cause vocals) - Idk about how easy it is to read that though, and I kinda like this pause and all that xD I'll think about it.
02:58:915 (1) - Finish? (I know there is somehow none to hear in the music, but it still fits to place a finish here :O) - Nah, since I'm mostly just going for the guitar here
03:03:444 (1) - ^
03:55:944 (1) - Start this slider at the next white tick? (and 1/2 shortened ofc) - Good point actually, done.
Yeah that's it. Couldn't find anything significant.That's it. I may have been a bit lazy, so there might be things I didn't notice.
- 00:05:991 (1) - Remove this spinner? - I would totally add a spinner at 00:09:104 - as well for consistency, since that soundthing that I can't describe is still going, but that gap is kinda short so I left it. I do want to keep this spinner though.
00:38:538 (1) - Finish instead? - Same as in Normal I guess?
00:47:595 (1) - ^
01:26:651 (1,1,1,1) - Well, I'm not a fan of this pattern. Feels kinda forced to play... - Heh, I kinda like it myself, but I've had a few people tell me they don't like it that much, so I'll think about it if I want to change it or not.
03:57:217 (2) - Remove NC? I mean, yeah. I can understand why you'd put here, but it still looks better without that NC imo. If you change then for other similar NCs too - I just like the emphasize on the 3/2 gap the NC gives, so I wanna keep these
Good luck with your map!
Thanks a bunch!Mio_chan wrote:
[General]
Image size is 1024 x 767... idk whether it is ok or not - Ahahaha, it's probably okay, but I'll fix it, thanks
[Insane]
OD + 1 ? - Omg yes. Why was this on 7.
01:39:670 (9) - put it at x:156 y:296? - Eww, that indeed looked kinda bad. Fixed.
02:10:236 (1,2,3,4) - [nazi] reshape this? - Looks good enough to me so no changes here 02:35:708 (3) - Ctrl + G? - I like this down-ward flow here, considering the tone for the vocal 02:35:425 (2,3,4) - follows is pretty much the same.
02:45:896 (3,4,5) - use zig-zag shape instead? - I was actually thinking about that myself. Done.
03:58:915 (1) - use 2 sliders instead and make something like this? - The double-repeat on it is something I like, and don't want to remove. They won't break your combo even if you misread, and it's just something that I think fits, aaand is something someone playing at this level should be able to read anyway 04:03:444 (1) - same as above
[Normal]
02:35:991 - add a notes and change the pattern (to avoid overlap)? because you follow the vocal so it is quite weird that there is nothing in this beat - I really like the kind of "epic" pause before the finish at (5) though I'll think about it!
good map~ can find a lot of things xox
GL star~
Edit: I forget to put in image ~_~
Alumetorz wrote:
[Millhiore's Hard]Good luck with your map! Thanks!
- 00:31:179 (4,5) - How about you place the slider and then the circle so it's inversed. Fits better to the music? Can do
01:05:708 (3) - How about something like this instead? http://puu.sh/3mgEu.jpg (I'm not a big fan of slider being reversed more often than once, it kinda breaks the flow. It's k how you made it, just a matter of taste here xP) Yeah, I like it, sorry!
01:15:896 (8) - This slider looks like you had no idea what to place here xD How about http://puu.sh/3mgLf.jpg instead? I think it's okay. Also, "That puush could not be found."
02:12:500 (4) - Better blanket to (3): Move one grid down Done
02:27:217 (8) - Finish? Clap
03:17:029 (5) - Whistle, because sound? Sure
02:45:330 (1) - dem slider arts, best \:D/
03:43:066 (5) - Move to center Reworked that part so I could
03:47:736 (1) - Pls move the spinner to 03:52:123 and remove the break, because breaks in kia times are no-nos Fiiiine
03:58:915 (1) - It's better like this imo: http://puu.sh/3mgYO.jpg That puush could not be found.
Thanks for modding!Mio_chan wrote:
[Millhiore's Hard]
00:31:746 - add something? kinda weird to have nothing in this beat There's no beat there at all
01:15:896 (8) - change the last 2 repeat arrows into notes? I think it's fine
01:50:991 (1,2,3,4) - I think the slider and notes are too dense here, comparing with other parts of the verse Nerfed it a bit
01:57:500 (1) - change into something like this? Don't really like how it sounds, sorry!
02:12:500 (4) - make it a perfect blanket? it is a bit too high now Can't without breaking spacing and making it ugly, sorry
03:04:717 (6) - don't overlap with 03:04:293 (5) - ? Done
03:49:859 - Actually I don't know whether break can be put in kiai or not, just feel a little bit weird fixed in previous mod
03:59:198 (2,3) - [nazi] down 2 grid? Haha sure
Thanks a bunch!Liiraye wrote:
Very cool mapset
The preview point seems to start too early? It starts in the middle of a finishing word so you might want to check that out! 01:07:406 here maybe?
Try this offset: 5703. With the original offset I sensed that the notes in the end were a bit delayed from the beat and this feels more accurate.
^Good point about the preview point. I wanted to fit in the "simple as that" (or what she's singing, I'm not sure) though, so yeah. I think my offset is fine though.
Normal
01:32:165 would be nice to have the 3 here, but I'm not sure if that's hard to read for this skill level - The question is why I didn't do this in the first place. Used a slider to make it easier to play, and rearranged some stuff because stuff didn't fit, but fixed.
01:57:495 end spinner here? - I kinda like my cymbal end
02:32:023 start spinner here instead - Lol yes.
03:27:778 (3,4) coat these better - Better (I think?)
Insane
00:18:161 (1,2,3,4) Why aren't these 1/2? I also find the overlaps a bit of a turnoff, but that's completely up to you! - The guitar sounds doesn't really end anywhere, but there's still a new sound every 1/1, which is why I did it like this
00:36:981 (2,3,4) definately think these could be coated better, also avoiding the tiny overlap by combo 5 - Bleh I hate working with old sliders. Kinda better I guess?
00:44:057 (4) Very nice pattern, but this annoyed me a little: how it is, and what I changed I just lifted the middle section by 1 grid lvl4 - Imo, looks more even with what I have currently.
00:45:330 (1,2,3) the coating could use some refining - Bleh, more oldsliders. Kinda better I think.
01:04:434 (1,2) coat better? - Done.
01:31:038 (2) Move 1x level 4 grid to the right - K.
01:38:255 remove NC - Done.
01:38:963 NC - ^
01:39:670 (9) not sure if poorly stacked or useful for hidden - Useful for nice pattern I guess. Looks better in-game imo-
02:01:038 (4,1) coat better pls - K.
02:59:198 how about a 1/2 slider here instead of that silent combo 4? (same with the upcoming pattern like it) - I have no idea what you're talking about really, but I really like how the stack plays here, so no changes
That's all for me!
Pizza Kun wrote:
[Millhiore's Hard]
00:05:708 (1) - Replace with two stacked notes Like this? Nah, I don't like starting maps with circles
00:09:670 (4,5) - Stack better maaaaan, 1px unstacked
00:48:019 (2,3) - ^ ^
00:54:387 (3,4,5) - Replace with: I like this actually, done
01:24:387 (5,6) - Fix blanket Done
01:24:812 (6,7) - Fix spacing ^
03:06:698 (3,5) - Finish ^
03:59:906 (5,6) - Fix blanket ^
Thanks for modding!Pizza Kun wrote:
I love this song <3
-------------EDIT---------------
I'm making a Guest diff ^^
----------------------------------
[General]
If it possible this bockground is better: - Isn't it the same though? Just this one being humongous. Anyhow, I don't really think my current bg is bador anything so yeah
http://static.minitokyo.net/downloads/3 ... 1554984390
[Insane]
00:46:179 (4,1,2) - Stack - Uhm? Idk why I should even do that, unless I completely misunderstood what you mean here.
00:49:293 (2) - Ctrl + H ? - I prefer the current arrange more. Gives a bit more variation
01:21:132 (4) - Finish - I know there's a cymbal in the music here, but it sounds too loud for my tastes to add one here.
01:22:123 (2,3,4) - Try this - Oh yeah, I meant to fix some of these straight lines of notes. Fixed.
01:26:368 (4,1) - Stack better - Done.
01:38:963 (1,2,3,7) - 7 Stack better - Intentional so the stacking here don't make everything all derpherpy.
01:57:783 (1) - Finish - Done.
02:09:104 (3,4) - Stack better - Should be fixed now.
02:10:661 (4,1) - Make spacing a little more open - Fixed I think
02:10:095 (4,1) - ^ - Looks fine to me.
02:28:773 (6) - Move to 268 || 168 - Didn't move this part exactly as you say, but fixed it a bit.
02:31:462 (4) - Finish - Same as before.
02:35:708 (3) - End of slider Finish - Nah, there are no cymbals in the song here at all, so emphasizing the beginning of vocals with the finish works beter imo.
02:45:047 (3) - Start Finish - There are two cymbals in the music here, and having 2 finishes is too much imo, so I'm emphasizing the downbeat here instead.
02:58:632 (8) - Move to 416 || 240 - It's supposed to be a curve, not a zig-zag pattern.
( 03:07:972 (1,2,3,4,5) - Love this O: ) - \:D/
Swap 03:29:340 (4,5,6) - With 03:29:198 (3) - and stack 03:29:764 (1) - With 03:29:481 (6) Like this: - Not sure if I understood your screenshot right. Anyway, it feels more natural to move the cursor from (2) upwards, so placing (3) to the right feels off. Also, the antijump kind of emulates the slowsliders with the vocals earlier, that I didn't do here, so no changes.
04:05:708 (1,2,3,4) - Polygon? like this: - While that would work, I think since I mapped the part at the end here a bit easier in general, ending with something not too hard fits better
[Normal]
01:14:481 (3) - Move to 220 || 160 - Fixed a bit around here to make the curve work without breaking some stuff like DS.
02:11:368 (3) - Stack to end of 02:07:972 (1) - - Consistent with 01:01:179 (3) - . Also, I feel stacking it creates an angle that's a bit too sharp for my tastes. It appears pretty late anyway, so should be fine
Thanks for modding!Sephibro wrote:
Hello there! m4m for http://osu.ppy.sh/s/109401 , i'm mainly interested in crazy diff to be modded, so feel free to ignore eazy diff
I hope MillhioreF will mod it too - I dooon't really think he will. the queue is mine, and it's me doing the modding, so yeah.[Insane]
OD 8 is merciless, i would go for OD7 and HP8 - OD8 is cool.
00:18:161 (1,2,3,4) - i hate this pattern, something like http://puu.sh/3ZiXJ.jpg feels better imho - I disagree, as 3/4's like this helps capturing the continuous sound of that guitar.
01:26:651 (1,1,1,1) - ^same, i would go for a syncopation like this http://puu.sh/3Zj7m.jpg without changing slider velocity - Not going to change this unless it's unrankable.
01:36:557 (1,2,3) - ^ just 1/2 sliders here - Nah, I like how this works with the fact that everything in the vocals sounds a like, and the 3/4 sliders gives a feeling of repetition.
02:26:368 (1,2,3,4,5,6) - the slider overlapping (2) makes this pattern awful to play, how about: http://puu.sh/3Zjx4.jpg (ctrl+GHJ on the slider and rotate clockwise by 15 degrees the star around the pattern center) - That's only a problem with your reading though, not so much the pattern. It plays completely fine.
02:36:840 (1,1,1,1) - so much hate for this pattern, btw it's actually pretty cool in this point - Same as before.
02:46:745 (1,2,3) - 1/2 - Same as before.
03:58:915 (1) - i would make it 1 reverse + circle http://puu.sh/3ZjRh.jpg - I know it might be a bit harder to read as 2 repeaters, but works much better as a double repeat for me.
04:03:444 (1) - ^
sorry for the hate against that rhythm pattern, it's that it makes me want to kill people - I usually use 3/4 patterns, but I also know a lot of cases where I dislike the use of 3/4's. Still, the ones I use myself don't fall under that category, and thus I don't think they're bad
btw awesome map on both rhythm and patterns[Millhiore's Hard]
AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments - I just want to comment this that you're wrong that maps shouldn't follow vocals.[Normal]Tbh, i think Pizza's gd is really cool - I could tell you a few points I don't like with the GD, but that's not the reason I rejected it either.
00:07:972 (1,2,3) - same as MillhioreF's diff - This plays completely fine.
00:48:444 (1) - this is pretty far from the slider and not on the beginning of a measure, i would put a circle here to make the syncopation more explicit 00:47:878 - This is fine, as there needs to be recovery time after a spinner (since this is the easiest diff of the mapset).
02:35:991 - circle here too - Ahh so many people have been telling me this, so okay done.
sorry for the poor mod, i'm not used to play/map easy and normals
Thanks for mod~Sephibro wrote:
[Millhiore's Hard]
I would increase HP by 1, but looks ok
00:07:972 (1,2,3) - feels awful to play, http://puu.sh/3Zkle.jpg it's much more intuitive like this Kiiiinda agree, but I like the way it is too, and I can't think of a nice pattern with what you suggest.
01:15:189 (6,7) - feel the awesomeness http://puu.sh/3ZkBk.jpg (you'll have to change hitsounds then) Delicious. I used sliders though for better flow
02:19:717 (4,5) - feel the awesomeness^2 http://puu.sh/3ZkKs.jpg Made a cool pattern out of this
04:05:708 (1,2,3,4) - clockwise better http://puu.sh/3ZkSt.jpg I agree, but then it's too cluttered. Plays all right how it is anyhow.
AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments Thanks!
Thanks a ton!YGOkid8 wrote:
Millhiore's Hard:
00:39:670 (2) - Because you were using 1/2 quite a bit up to this point, I kinda expected this to start 1/2 earlier, so maybe move it back? Then add a beat where it originally ended. Goes with the drums + vocals in the music as well. Changed to http://osu.ppy.sh/ss/1003427
00:48:727 (4) - Similar thing here I suppose, but since you've chosen a different rhythm so to speak, simply moving it 1/2 back and adding a beat may not be enough to satisfy you. But yeah, same idea thing. I like how this one sounds and plays. No change.
01:12:359 (5) - Imo, I think it would flow better if you flip it around a bit, maybe ctrl + g so it looks like this?
http://osu.ppy.sh/ss/1002037 I very approve. Changed.
01:13:915 (4,5,6,7) - Spacing change here (as well as various times throughout song) always confuses me. Not that I can't read them or anything, but more like I don't know why you've decided to change spacing... so it just feels very, I dunno, awkward to me. Wow, that was a total mistake, I have zero idea how I didn't notice. Fixed!
01:21:557 (1) - I know you're following the vocals, but I still think this really long slider feels out of place with the rest of the difficulty. Followed the background instruments a bit more here
01:50:991 (1) - Expected it to be 1 repeat less, not sure if because of music, or whether this is the first time you use more than 1 repeat (didn't check, I may be wrong), or both. Regardless, I think it'd be better if you shorten by 1 repeat. I liked it, but... ehh, it sounds kinda bad now, yeah. Modified.
02:18:161 (1,2) - Accidental double finishes? Also I still think that the long sliders feel out of place, but not as much as first chorus. Just thought I'd mention anyway. Second finish was removed. I like these longish sliders though.
03:09:104 (1) - As there is literally nothing in the music, having nothing mapped out here would be perfect. I thought Insane did it perfectly, but if you want to map the bit afterwards, at least delete the spinner and add a hitcircle or whatever at 03:10:236. Done. I like my mapped bit there, though, so I kept it.
03:43:066 (5,1,1) - I could just be crazy, but I thought these felt pretty forced, just to try and go along with the long vocals. I said this with CXu in his diff, but basically after the last chorus, is a bridge/post-chorus (whatever it is) to separate the outro and the chorus. In short, even having a small break in here (e.g. from 03:47:595 to 03:52:123 (I would replace the (5) slider with a spinner btw, as nice as it looks.)) would make it look a lot neater and natural. I like the 5 slider a whole lot, and it feels fitting, so I'm keeping it. As for not having a break there, that was because tons of people told me that having breaks during kiai time isn't allowed, I hate what's mapped there. Gone now!
Thanks a bunch!YGOkid8 wrote:
irc modded about stuff in Insane. in short:
00:18:161 (1,2,3,4) - i am huge no to sliders like these. etnas play way better. applies to every time this happens. - Still considering if I'll change these or not.
01:17:029 (1,2,3) - intense jump section which i totally couldn't predict. well i could, but more intense than expected. - Tried adding some gradual spacing increase. Hopefully easier now.
01:26:651 (1,1,1) - slider speedsssss, applies to every time this happens. - Remapped these.
03:43:137 (1) - long spinners symbolise conclusion, adding beats after is just troll lol, not to mention doesn't play great. it's also joining the chorus and the outro together, when the post-chorus or whatever the correct musical term is supposed to separate the two. i suggested ending spinner at 03:47:595. - Probably won't be changing this long spinner because I have no idea, it just feels good for me. The reason it's shorter in Normal is because, yeah, normal.
will take a look at other diffs. another time. or now. it's 5:01am. i dunno.
edit: okay let's see...
Normal:
00:49:859 (4) - Position 104,56 so that the (3) slider flows into it better?
03:07:972 - Map that little drum bit?
03:43:066 (1) - Whyy did you make it longer in Insane? This is so much better here! This is even where I told you to stop the spinner in Insane lol. Anyway I know there's that cymbal crash in the music to go with the finish sound, but I still think it isn't strong enough to warrant a... finish, since this spinner is following the vocal anyway. - Fixed all of these.
Diff spread is fine, but I would highly recommend an Easy. - Aaah, some people complained about Insane being too hard compared to the difficulty of Hard, so blah. Oh well, I'll see what I'll do with this.
Aand, that's all from me.
Rakuen wrote:
Hi~ - Yo!
M4M from your queue
[General]
Shana ♥ - urusai urusai urusai >A<
[Timing]
01:08:538 - Suggest preview point here which exclude pre-chorus - I like the pre-chorus~
[Normal]
00:09:670 (1) - Scale from 1.000 to 0.985 makes perfect symmetry (checked with ctrl+h >w<) - Done.
00:19:293 (1) - I would leave it blank until 00:20:425 - since auto can only do 4000 extra for easy, conflicting with a long spinner 00:01:180 (1) - makes it feel hard (optional) - This should be fine. 4000 by auto should be enough for an easier diff.
00:35:142 (1,2,1) - Feels strange with the symmetry, 00:35:708 (2) - is leaving away to far from 00:35:142 (1) -
^ Add a note here 00:35:425 - and 00:35:991 - to make the rhythm and flow more smoother like 00:31:746 (1,2,3,4,1) - - Not sure what you mean, but I think these notes are fine? Also, adding those two notes would make this section have a lot of clicking, which I'd rather avoid.
00:51:840 (3,1) - Swap NC since it's not really heavy beat at 00:52:123 - (w/ extra finish) - New stanza, so it works well with NC here.
00:57:783 (1) - Scale to 0.995 - Done.
01:06:840 (1) - Vocal starts at 01:06:981 - (prefer to follow since it's very close to it) - Good point. Fixed.
01:07:972 (3) - Move to X:124 Y:100 to make it look same DS as 01:07:689 (2) - (which is 1.05 at KIAI) - Done.
01:08:538 (1) - Inconsistency DS (1.0x) - Doesn't really affect anything ingame, as players are probably barely going to notice this anyway.
01:19:010 (1,2) - Feels not straight, move 01:19:293 (2) - a grid to right and down - Sure.
01:23:821 (1) - Slight inconsistency DS - Fixed.
01:31:746 (2,3) - A grid to the right looks better for me - Fair enough.
01:35:142 (3) - Slight inconsistency DS - Fixed.
01:50:991 (3) - ^ Not sure if it's a pattern for high vocal tho - Fixed.
02:07:972 (1) - Scale to 0.995 - K.
02:17:170 - Vocal starts here - Fixed.
02:35:991 (5) - Coo l pattern, looks hard x) - Thanks
02:39:387 (1,2,3) - Hard to read for easy, (2) and (3) are close to the tail, flow starts at (3) looks better - Good point.
02:50:425 (1) - Scale to 0.985 - Okay.
03:28:915 (4) - Inconsistency DS, no visible high vocal or cover - Fixed.
^ Can try a slider and a circle
03:31:462 (2) - If this pattern looks better, I think 1.10x DS for the whole diff would be more effective - Fixed.
03:51:557 (2) - Slight inconsistency DS - Made even.
Rakuen wrote:
Continuation from my m4m p/2946706
[Insane]
00:13:066 (4) - Ctrl+G (to make 00:13:349 (5,6) - at head of (4)) is a better pattern and flow for me - Eh, I'd rather avoid jumps in the beginning of the map.
00:45:330 (1,2,3) - Can try making them little straight so they can be blanket better: - Sure fixed them up a bit.
00:47:453 (6) - Stack at 00:46:887 (4) - for some jump x) - I think the current flow works fine tbh.
00:51:274 (1) - Ctrl+G and then do it for 00:51:557 (2) - too - I like the straightforward flow here, so no change.
00:58:915 (3) - Scale to 0.994 for better symmetry, for perfect one have to adjust the shape for a bit - Fixed.
01:00:189 (2) - Add clap - Added clap on (3) instead.
01:38:963 (1,2,3,4,5,6,7) - Can try this pattern, 01:39:670 (7) - remains same place: - I'll keep my zigzag pattern for now, but I'll keep this one in mind.
Looked at it like an hour but can't point out anymore...
Hope these helped.
P o M u T a wrote:
HI CXu!! from your queue! - Hi!
[General]I don't remember if unicode source even existed when I mapped this. Fixed
- Try Sourse is '灼眼のシャナIII -Final-' . and move tag 'Shakugan no Shana III (Final)'.
Sourse is wikipedia: longlink
but, if you don't like this, try add tag '灼眼のシャナIII -Final-' .
anyway here↓
[Normal][Insane]
- Speed change 'Normal' diff is not recommend. but, you think ok? also. some spacing change confuse. - Should be okay. The part with the speed change has a lot of time before it, and also musical cues to when to speed up again (chorus).
- 00:11:368 (2) - add whistle? this is big white line and guitar sound fitting imo. - Ok.
- 00:15:330 (2) - ^ reverse slider.
- 00:38:538 (1) - add finish slider head here. i can hear symbals and vocal start, more fit. - Done.
- 00:44:764 (2) - add whistle here. - Sure.
- 00:49:293 (3) - add whitsle slider head. - ^
- 01:00:613 (2,3,4) - spacing chnge part, try this? all 1.00x spacing. - I think clicking both syllables work better. And the spacing change isn't really that big, so I don't think it'll cause any trouble
- 01:00:896 (2) - Finish here. this part can hear symbals and fitting. try it. - Right.
- 01:06:840 (1,2,3,1) - spacing huge imo. try this. (2,3) circle instead to 1/1 slider. (because more easily.) (1) is (x:372 y:120) (2) is (x:200 y:148) - Keeping as two notes, but fixed a bit on it so (3,1) is closer. Hopefully better.
- 01:11:934 (2) - add whitsle. - Yea.
- 01:14:198 (2) - add whistle. fit vocal imo. - ^
- 01:16:746 (1) - add finish. I can hear symbals. - I want to avoid using two finishes after each other like that. Sounds a bit weird to me.
- 01:20:991 (2) - add whistle fit vocal/ - Done.
- 01:25:519 (1) - ^ - ^
- 01:30:047 (2) - ^ - ^
- 01:31:746 (2) - ^ but, slider head. - ^
- 01:34:576 (2) - slider end symbals part here. so, i prefer add finish. - Same as the other part.
- 01:37:406 (1) - ^ symbals part again. start and reverse and end add finish. - Hmm, I want to keep this without finishes, as I'm not trying to focus on the symbals for these notes (same logic as in Insane).
- 01:48:727 (1) - add finish slider head. - Done.
- 01:54:953 (2) - add whistle. - ^
- 02:03:444 (2,3,4) - try this? i checked testplay (overlaps fine.) (2) is Ctrl+Shift+R→180° and Selection Centre. - Oh sure why not.
- 02:10:802 (1,2,3,4) - same as above 01:00:613 (2,3,4) - . if before accept, try copy use. - Leaving as is.
- 02:17:029 (1,2,3) - spacing issue. (2,3) circle delete→02:17:878 x) - add 1/1 slider, start (x:208 y:252) middle (x:232 y:268) emd (x:264 y:272) - I want to keep the circles, as I like the feel of hitting both of them when the chorus kicks in. Also spacing looks fine I think?
- 02:22:123 (2) - add whistle vocal fit. - Added all whsitles below.
- 02:24:387 (2) - ^ same reason.
- 02:31:179 (2) - ^
- 02:35:708 (4) - I am not sure, but, I suggest add NC. so, can more easily read this. - Good idea.
- 02:40:236 (2) - add whistle.
- 02:41:934 (2) - add whistle slider head.
- 02:44:764 (2) - add whitsle.
- 02:47:029 (2) - ^
- 02:47:595 (1) - symbals part here. add finish slider head and reverse and end. - Same as before.
- 02:48:727 (1) - spinner start is 02:48:585 - mor fit imo. because loud drum and guitar start here. try change. - I agree. Changed.
- 02:56:651 (1) - add whistle slider head and end, i am not sure, but, i hear high drum sound. so, whistle good work imo. - Hmm, I think I want to keep the guitar part here without whistles.
- 02:58:632 (3) - add finish symbals part here. - Sure.
- 03:06:698 (2,3,4,1,2) - i want (4) is (x:256) and (3,1) is symmetry. so, (2,3,4,1,2) all select and move (x:392 y:248). so, more seems good. but, (3,1) is really low position. if you don't like suggest, other pettern use please. - Fixed.
- 03:07:406 (3,1) - add finish both. - Don't want finishes here. The symbal sound is much lower than the ones before.
- 03:24:387 (2) - add whistle. - Done all whistles below.
- 03:28:915 (4) - ^
- 03:28:915 (4) - spacing try 1.00x around. - Yea fixed this from previous mod.
- 03:33:444 (2) - add whitsle.
- 03:35:142 (2) - add whitsle slider head.
- 03:37:972 (2) - add whitsle.
- 03:40:236 (2) - add whitsle.
- 03:40:802 (4) - add finish slider head and end. - Same as before.
- 03:40:802 (4) - add NC here. because your pettern. (02:47:595 (1) - same part sound, you put NC.) - Haha yea, fixed.
- 03:41:651 (5) - add finish slider head. - Same as before.
- 03:54:387 (1,2,3) - add finish. (but, (3) is slider head.) - ^
- 04:01:179 (1) - add finish. - Added.
That's All.
- Star Ticik Rate '2' fit this song. try. - I agree. Changed to tickrate 2.
- 00:19:222 - this is 5%.. so, i want hear hitsound (spinner end). i suggest 30% volume around. I don't know 5% mean. just weird imo. - Changed to 30% and added whistle.
- 00:38:538 (1) - add finish here. - Done.
- 00:47:595 (1) - ^ - ^
- 01:06:062 (1) - add clap this spinner. loud drum part. - k.
- 01:37:406 (1,3) - add finish slider head. - Same as I said in Normal.
- 01:38:255 (5) - add finish.
- 01:48:727 (1) - add finish slider head. - Done.
- 01:59:481 (2) - add finish slider end. - ^
- 02:26:510 (2) - this is fine? bit hidden for me. Insane diff.. so, i think fine. but, Some people may be angry. - Tbh, I'm fine with this, but some people do seem to have difficulty reading this, so might as well change the order here.
- 02:47:595 (1,3) - add finish slider head. - Same as before.
- 02:48:444 (5) - add finish.
- 03:40:802 (1,3) - add finsih slider head.
- 03:41:651 (5) - add finish.
- 04:00:330 (4) - add clap? - Sure.
- 04:04:859 (4) - ^
- 04:05:708 (1,2,3,4) - close spacing imo. try bit jump? because insane diff and more fun last spart here. - Good point, but I think with how I toned down the difficulty overall after that long spinner, ending the map like this works fine. If more people don't like it, I'll change it, but yeah.
Mainly hitsound check! There're some more things to improve, but, map is awesomme.
I hope this Ranked. Triple Star☆☆☆ - Thank you!
good luck CXu and MillhioreF!!
Sonnyc wrote:
It's been a while for me to spend lot of time to mod (runs)- Hue.
Normal:
00:35:708 (2) - Uhh personally (1) feels a little weird in rhythm selection. Besides that, the whistle here didn't sounded nice since there isn't a piano. - Hmm, tried soemthing else.
00:42:217 (4) - Consider adding an NC to emphasize the instrument. Since you were using short comboes often, this short combo won't feel bad. Similar part of the music like 00:51:274 (1) contains one, fyi. - Good point, added.
01:52:406 (4) - ^ - ^
02:54:387 (1) - Add also a clap? Since similar parts like 02:58:915 (1) and 03:03:444 (1) but no symbol, adding would maintain consistency to an extent. - No clue why it's not there. It's there in Insane. Added.
03:05:425 (1) - You can hear 03:05:425 fits in the previous combo, and something new begins from 03:05:708. Merging the beat in 03:05:425 to the next slider felt little awkward imo, and I think switching to this rhythm will be more natural. (Though you may struggle finding a new pattern) - Did somethings.
04:01:179 (1) - Add Finish to fit the symbol as you've done at 02:54:387. - Yea added with a previous mod.
Insane:
00:31:321 (7) - 1 grid left. Though it doesn't makes much difference, currently feels too close with (8). Sorry for a nazi. - Done
01:04:010 (4,5) - Consider giving a gradual space increase like 02:14:198 (4)? - Sure.
01:09:104 (1) - Remove NC? Seems too short. - Yes idk. Fixed all these throughout the map.
02:03:868 (2) - Imo a copy-paste of 02:03:444 (1) didn't felt cool in aesthetic and flow. Mind making a round slider instead? http://osu.ppy.sh/ss/1434913 - Probably just preference. Personally I like how this looks http://puu.sh/7D2Qc.jpg, so no changes here.
02:15:755 (3,2) - Check spacing. - Moved 02:15:755 (3) - a bit right.
02:21:132 (2,3) - ^ - (2) a bit left.
03:27:076 (8) - Imo this jump didn't felt effective enough since there wasn't a major change of the music here. - Changed this part up a bit.
04:05:283 - Consider adding a note. Unlike this part before, a strong beat comes out that will feel bad if ignored. - I'm only following guitar here, so I think it's fine.
Insane was really really awesome. Loved sliders interacting each other.
Good luck~~
Mei wrote:
hihihi - Hi =3=~
just try this (rakuen and pomuta's mods are holly long ;_;
[Insane]
aimod saids there's somthing not snpped - lolwatisdis. Fixed.
- 00:11:227 (3) - add a clap on the tail? since it sounds good - Hey sure, why not.
- 00:15:755 (5) - ^
- 00:36:981 (2) - add a clap on the head - Trying to keep consistent clap pattern, so not adding this.
- 00:42:217 (1,2,3) - add whistle on the head? - There are whistles on these already
- 00:44:481 (1,2,3) - ^ - These don't need whistles, since they don't sound the same as those above.
- 00:47:029 (5,6,1) - cuz i heard a drum in 00:47:170 - , I suggest you this - ?
- 00:49:010 (1,2,3) - whistle on the head - The song doesn't sound the same, so no whistles here.
- 00:53:679 (2,3,1) - move 00:53:679 (2) - to x212 y152, and then change those 2 notes to a slider like this - Did this.
- 00:54:670 (2,3,4,5) - this partern plays better for me - Hmm, I like the way my pattern plays right now, with all the sliders pointing downwards.
- 01:01:179 (1,2) - add whistles on the end of slider - Added whistle on (2) since higher pitch on vocal.
- 01:09:953 (3,4,5,1) - how about this - Ehh, idk, I think my current pattern flows well enough?
- 01:14:764 (1,2) - add clap on the head of slider - I want to keep my clappattern as it is, so no change here.
- 01:20:708 (3) - ctrl+g to make it more chanllenging - Flow wouldn't really be good if I did that though.
- 01:22:123 (2,3) - add clap there will sounds better - Same as before, I want to keep my 2-4 clap pattern.
- 01:24:812 (1,3,5,6) - to much finish there is kind noise, I suggest you change the finish on 1 and 3 change to clap and also add clap on 5and 6 - Eh, I like this kind of finish use
- 01:37:406 (1,1,2,3) - stack? anyway I suggest you to move them to x256 y144 for 01:39:246 (4,5) - 's better symmetric - I don't think that's something noticeable really. And stack leniency would ruin the stack anyway
- 01:38:963 (1,2,3,4,5,6,7) - how about this? - Hmm, interesting idea, but I'd like to keep my zig-zag-style pattern for now.
- 02:00:047 (1,2,3,4) - try this rythmn, you missed an obvious drum there 02:00:330 - - That would make me miss the symbal at 02:00:472 - , which is what I'm focusing on for this section. Also, same kind of pattern as 00:38:538 (1,2) - and similar.
- 02:03:444 (1,2) - also an obvious drum missed 02:04:010 - , I suggest this - Focusing on vocals here. I think it's fine as it is?
- 02:06:840 (1,2) - add whistle on the end of slider? - Adding whistle on 02:12:500 (2) - , similar to earlier.
- 02:10:802 (1,2) - remove the finish on 2 but add clap on the end of both slider - I like that extra finish, idk
- 02:17:170 (1,2,3) - ctrl+g and then it plays better for me - That would kinda kill the flow imo. It's a nice curve right now.
- 02:20:566 (4,5,6,7) - umm try this? - Having a break in rhythm isn't a bad thing. I like what I have, so no change
- 02:24:953 (1,2) - add clap on the head of slider - Same as before.
- 02:47:594 (1) - add a finish on the slider's head? - Nah, as I explained in another modpost, I want to keep the focus on the guitar/drum thing.
- 02:59:340 (4) - no correspondiong sounds for this, I suggest you remove it - ? There's a nice guitar sound here.
- 03:08:821 (4,5) - umm I think make a jump there will give better performance , and also add a note at 03:10:236 - , you can give it a hitsound like this (http://puu.sh/7CoQU.wav ) , it sounds really nice - The stack works well because the song is slowing down to silence (so cursor slowing down to no movement). I think the hitsounds sounds really nice for that part, but I really like the effect a delayed break gives here, so I'll keep the delayed break, sorry.
- 03:39:529 (1,2) - swap NC - This is mostly just that I dislike having stack of different colors, so if I can avoid it, I do.
it is too late there(4:30am) , i will give mods on normal tomorrow sorry
anyway I like shakugan no shana and this is really a good map\:D/ so star~~ - Thanks
edit: gonna finish this
[normal]hope my mod helped
- 00:29:482 (1,2,3,4,5,1,2,3,4) - ummm the rythmn there sounds not that good for me, maybe try this? - Humm, I think the rhythm is fine =3=
- 00:42:217 (4,1,2) - how about move 4 to x140 y200,1 to x192 y140, 2 to x296 y284 - Moved (4) there, did something else for (1,2)
- 00:44:481 (1,2,3) - as you see this is the easiest diff, so why not make it more friendly to beginers ><, I suggest you change these notes to a repeated slider - While it's the easiest difficulty, it's still a normal. I don't think 1/1 is that fast either, so should be fine.
- 01:00:613 (1,2) - same reason, change to slider is better I think - ^
- 01:11:085 (1,2,3,4) - how abnout this - I don't think using notes instead of sliders is that bad of an idea really, so keeping as it.
- 01:21:557 (4,1,2) - for 4 , the vocal end at 01:22:972 - , a bit earlier than your current slider, so I suggest you reduce the slider's length. Meanwhile, there's vocal in 01:23:538 - , in this way to add a note is necessary in my mind. So maybe try this - I don't know why, but ending this slider earlier sounds really weird to me for some reason. And because I want to keep it like this, I want to keep a break between the slider for a bit of time for players before going on to the next combo.
- 01:54:670 (1,2,3) - chnge to repeated slider? - Same as before.
- 02:10:802 (1,2) - also change to a slider, make it easier - ^
- 02:10:802 (1,2) - also change to a slider, make it easier
- 02:13:633 (1,1) - this part sounds not that perfect, how about this
- 02:13:633 (1,1) - this part sounds not that perfect, how about this(reduce the spinner's length to 02:15:330 - then add a spinner end at 02:17:029 - , add a note at 02:17:595 - or change those 3 notes to slider) - This is the same spinner as earlier. Also, I don't want to use two spinners like this, so I'll keep it as it is I think.
- 02:31:463 (3,4) - to make it easier, change to a slider? - Same as before.
- 02:34:010 (1,2,3) - you missed vocal there , how about use this parten - You miss vocal either way. Imo, 02:35:000 - is higher-pitched and therefore more important, so I decided to map that one instead.
- 03:06:698 (2) - add a finish to the slider's end - Adding clap on end.
- 03:41:651 (5,1) - umm, I suggest you remove that clap on the slider's end (sounds bad for me) and add a note with finish in 03:43:066 cuz there is an obvious crash sound there - Changed to whistle on end, and added note.
good luck
Hinsvar wrote:
Hello! - Yo!
Originally wanted to mod this for M4M, but since my city had a blackout for a few hours (long story; I saw your queue through my phone but I can't mod it because of the blackout), I could only start now. - Aww, that kinda sucks.
I know I'm late, but I love this song a lot, so take this as a random mod. I don't really care \:D/ - Such nice \:D/
Let's begin!
*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.
>General>Normal
- Why is the last kiai section inconsistent between ALL diffs? I can't see any logical reason for this, honestly... Just apply the kiai time in the Insane diff to the others? - Why indeed. I honestly have no clue, wtf, fixed.
>Insane
- 00:33:444 (1,2) - I know this rhythm is technically right, but it's still a little awkward to follow due to the irregular rhythm. This works better, I think. - I agree. Done.
- 00:36:274 (1) - This is also technically right, but you missed a lot of strong beats, especially on the second stanza (counted from this slider). This, again, makes it awkward to play, but now it's due to how much instrument sounds that you have missed by only mapping them with the path of this slider, and not the head or tail. What about just using circles and sliders with a 1/1 rhythm as usual? - Did some stuff.
- 00:38:538 - Are you missing a finish here? Even if the clap is intentional, it doesn't fit with how heavy does the cymbal sound like. It's just jarring to use a clap, IMO. I think you should really think about using a finish in this spot, because a clap just won't cut it. - Yes, I've added a finish from other mods. Clap works well with the guitar tho.
- 00:48:444 (1,2) - How about positioning them like this? The current placement of the two circles forces you to move your mouse in an uncomfortable way (or in other words, the flow isn't really nice). This works better since it follows 00:49:293 (3)'s curve better, IMO. - Sure.
- 00:57:783 (1,1) - At a gap of two beats between them, the inconsistency of the spacing might be unnoticeable. However, it'd still be better to use 1.3x to create a sense of consistency, right? It's not like there will be a lot of effort involved anyway; moving 00:57:783 (1) three grids down (at (180,204)) should do. - Herp done.
- 01:24:104 (2) - There's definitely a cymbal sound here, just weaker than the rest of the instruments. I still think it's notable enough, though, so maybe add a finish and use 60% volume solely for this circle? - I don't really agree with it being that notable, since I didn't even hear it until you pointed it out I think it's fine really.
- 01:30:330 (3,1) - 1.07x? Not really a big deal, actually, but moving (1) by one grid to the right will be nice, as the spacing will be visually equal to 01:29:198 (1,2,3). (Honestly, it's not that noticeable, but a little perfection won't hurt, am I right?) - Herp done.
- 01:35:142 (3) - Move this one grid to the left? The reason is the same as the suggestion above. (Try to observe the spacing between 01:33:727 (1,2,3), and you'll know what I mean.) -
- 01:37:406 (1) - What's the purpose of the NC here? Even if it's to emphasize the music, it still feels kinda redundant since the music isn't too different from the previous seconds. I'd recommend to remove it, but for this one, I guess it's very much personal taste, so... Also,add finishes on the head and the tail because of the cymbal sounds and remove the claps? - Bah, everyone tells me to add these finishes. Fine. I'm keeping the claps though. Also, for the new combo, it marks changing from vocals to drums.
- 01:48:727 - Replace the clap with the finish? Same reason as 00:38:538. - Clap+finish
- 01:58:915 - Add a circle here to follow that instrument sound? I personally think it's too notable to be missed, and five beats without any note after a spinner is awkward when the song's music and vocal are still going, IMO. A stanza should be long enough for the gap here. Feels kinda awkward to start on the vocal after the instrument, anyway... If you accepted this, I recommend to place the circle at (488,32). - I think the pause works well since the drums tone down quite a lot for this section.
- 02:00:047 (3) - It feels weird to skip that cymbal in the middle only to follow the vocal at the end of the slider. Maybe try this rhythm, and then add a finish on the repeat to follow that cymbal? Also, if you actually did this, swap NC at 02:01:179 (4,1) (I think the reason should be obvious...?). - I tried that, but skipping 02:01:038 - really feels odd to me, as it both has a guitar and a vocal beat landing on it. I prefer keeping this slider as it is.
- 02:11:085 (2) - Similar case with 01:24:104 (2). Again, a clap just won't cut it... - Added finish.
- 02:47:595 (1) - Same as 01:37:406 (1). - Same.
- 03:27:500 (2) - Same as 01:24:104 (2). (I'll stop my rant about this here because in the end, it might also be personal tastes too. Applies to similar cases, btw.) - Same.
- 03:43:066 (1) - Add a finish? I think it should be obvious why, but for the sake of being clear, it's to follow the cymbal. - Gee why is this a whistle and not a finish. Fixed.
Well, that's it... I think?
- 00:45:330 - Uh, it's pretty silent here, so why adding a finish? Even if it's to make some sort of hitsound pattern, it still feels really awkward and unnatural. Remove the finisH, please? - Good point. Done.
- 00:52:123 - ^ - ^
- 01:39:670 (7) - Move this to (248,300) to create a jump between 01:39:529 (6,7)? It goes pretty well with the song due to the cymbal at (7), and using a smaller spacing than 01:39:387 (5,6) (where the music is far weaker) makes this... kinda illogical. - Not bad. Changed.
- 01:59:764 - Add a finish at 45% volume here? There's a pretty notable cymbal sound here, so why not? - Done.
Good luck on the way