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Kawada Mami - Serment

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MillhioreF
IRC mod
13:41 *MillhioreF is editing [http://osu.ppy.sh/b/205811 Kawada Mami - Serment [Normal]]
13:41 MillhioreF: let's do this
13:42 CXu: yeee
13:42 CXu: holy wow
13:42 CXu: I dont even remember
13:42 CXu: how my normal looks myself
13:42 CXu: xD
13:42 CXu: I mean I opened it
13:42 CXu: and I'm like
13:42 CXu: 00:07:972 (1,2,3) - wtf is this
13:44 MillhioreF: 00:54:670 (4) - this is like, weird
13:44 MillhioreF: since the vocal is a bit earlier than it
13:44 CXu: wat
13:44 MillhioreF: I'd extend (3) to 00:54:812
13:44 MillhioreF: to be more fair for a Normal
13:45 MillhioreF: the "aaa" starts on a blue tick
13:45 MillhioreF: well
13:45 CXu: oh sure
13:45 MillhioreF: not really but it's more fair like that I think
13:45 MillhioreF: 00:57:783 (1) - endpoint is like 1px higher than start hurgledurglenazi
13:46 CXu: http://osu.ppy.sh/ss/666910 likeabaws
13:46 MillhioreF: dat's cool
13:47 CXu: okdonethatpixedIthink
13:47 MillhioreF: 01:08:538 (1) - the end of this slider doesn't quite fit at the right time, but it's not really fixable because repeat so it's probably fine
13:47 MillhioreF: 01:08:538 (1) - the end of this slider doesn't quite fit at the right time, but it's not really fixable because repeat so it's probably fine
13:47 CXu: should be fine really
13:47 CXu: \o\
13:47 MillhioreF: yeah
13:49 MillhioreF: 02:02:312 (1,2,3,4) - most of your map is all flowy and curvy and cool
13:49 MillhioreF: then suddenly STRAIGHT LINES
13:49 MillhioreF: aa
13:49 MillhioreF: that's like a 2008 pattern or something
13:49 CXu: lol
13:49 CXu: xD
13:49 CXu: WOW dont wanna hear that from you you 200X mapper >:(
13:49 CXu: so anyhow
13:50 CXu: I dont really think there's much of a problem with a straight line pattern xD
13:50 MillhioreF: 02:07:972 (1) - same as 00:57:783, probably just copypaste and rotate
13:50 MillhioreF: and yeah, it's fine, just out of place
13:50 MillhioreF: IMO
13:51 MillhioreF: 02:23:538 (1) - I see what you're trying to do there, but it's such a small indent that it looks more like a flaw than intended
13:51 MillhioreF: 02:23:538 (1) - I see what you're trying to do there, but it's such a small indent that it looks more like a flaw than intended
13:51 MillhioreF: probably should remove the redpoint
13:52 CXu: you mean the straight->curve thing?
13:52 MillhioreF: 02:39:387 (1,2,3,1) - this is really really nice
13:52 MillhioreF: yeah
13:52 CXu: I think it looks fine though
13:52 CXu: =3=
13:52 MillhioreF: well whatever, don't change it then :D
13:53 CXu: considering how I mix curves and straight lines in the map
13:53 CXu: =3=
13:54 MillhioreF: 03:07:972 - 03:09:104: why no map
13:54 MillhioreF: ;w;
13:55 CXu: because too much going on in the song and it kinda looks cool with the delayed break ;w;
13:55 MillhioreF: well okay
13:55 MillhioreF: 03:24:953 (4) - who let kirby mix in
13:55 CXu: bestslider 201
13:55 CXu: 3
13:57 MillhioreF: 03:55:802 (1) - IMO this should start on the redtick, there's nothing substantial happening in the music when it starts
13:57 MillhioreF: 03:55:802 (1) - IMO this should start on the redtick, there's nothing substantial happening in the music when it starts
13:57 CXu: this used to be a double
13:57 CXu: then I removed itbecause easy
13:57 CXu: I should add it again
13:57 CXu: because normal
13:57 CXu: xD
13:57 MillhioreF: yyyeah
13:57 MillhioreF: do that
13:57 MillhioreF: NORMAL DONE
13:57 MillhioreF: let's go onto insane
13:58 CXu: well okay it wasnt this part that used to be a double
13:58 CXu: but w/e
13:58 CXu: I shortened to red
13:58 MillhioreF: yay
14:00 MillhioreF: 00:46:604 (2,3,4,5) - dat spacing on 5
14:00 MillhioreF: well and kinda 1
14:00 MillhioreF: Iunno what to do about it but it seems kinda silly
14:00 CXu: well yeah since only the triangle is like
14:00 CXu: biggerspacing
14:00 CXu: hey
14:00 CXu: uuuh
14:01 CXu: click (2,4) and then ctrl+g
14:01 CXu: and see if that flows well
14:01 CXu: or shit for you
14:01 MillhioreF: wow I just noticed 00:46:321 (1,5) - is a total overlap
14:01 MillhioreF: it MIGHT be okay since they're far apart
14:01 MillhioreF: but it feels kinda unrankableish
14:02 CXu: the overlap should be fine
14:02 MillhioreF: since they're both visible at the same time for a few ms
14:02 CXu: only thing (1) would cover at this point would be the middle of sliderpath with the hitburst
14:02 MillhioreF: the ctrl+g is cool yeah
14:02 CXu: okay then ctrl+g \o\
14:03 MillhioreF: 00:58:915 (3) - there's like
14:03 MillhioreF: 2 pixels of white border in the middle
14:03 MillhioreF: man
14:03 MillhioreF: just commenting
14:03 MillhioreF: :D
14:03 CXu: wat
14:03 CXu: idk why you're commenting that but ok
14:03 CXu: xD
14:04 MillhioreF: 01:25:944 (1,2,3) - there's nothing in the music on (2) you overmapper :<
14:05 CXu: triple used to emphasis downbeat at (3)
14:05 CXu: \:D/
14:05 MillhioreF: why do you silence the ends of 01:26:651 (1,1,1,1) - but not 01:36:557 (1,2,3,1) -
14:05 CXu: hey
14:05 CXu: I was just thinking about the same thing
14:05 MillhioreF: yeeeeah mapper synergy
14:06 CXu: though I was thinkg about this part 00:18:161 -
14:06 CXu: xD
14:06 MillhioreF: that too
14:08 MillhioreF: 01:38:963 (2,3,4,5,6,7,8) - IMO it'd be better as something like http://osu.ppy.sh/ss/666942
14:09 MillhioreF: and the jump is to the last note rather than the second-to-last
14:09 CXu: whatdidyoueven do
14:09 MillhioreF: 8 is under 2
14:09 MillhioreF: I just moved 7 down
14:09 CXu: oh
14:10 CXu: but I kinda like the zigzag motion currently better ;W;
14:10 MillhioreF: well make a jump to (8) too then!
14:10 CXu: but then everything looks weird ;W;
14:10 MillhioreF: blah blah nag nag \o/
14:10 CXu: xD
14:10 MillhioreF: well fine don't change it, let's see if other mods agree
14:11 CXu: I'll like
14:11 CXu: think about it
14:11 CXu: hey I've had a lot of mods from when it was in f e a r's mapset and people didnt disagree \o/
14:11 MillhioreF: 01:57:925 to 01:59:198
14:11 MillhioreF: nice drain sections
14:11 MillhioreF: -s
14:11 CXu: yeeeh
14:12 CXu: 01:59:481 (2) - HP refil
14:12 CXu: \o/
14:12 MillhioreF: yeah :d
14:12 MillhioreF: 02:36:840 (1,1,1,1) - yeeeah more silencing
14:13 MillhioreF: 02:46:745 (1,2,3,1) - yeeeah more not silencing
14:14 MillhioreF: 03:43:137 (1) - dis spinner
14:14 MillhioreF: hi airman
14:15 CXu: hey it's not thaaat bad
14:15 MillhioreF: 04:05:708 (1,2,3,4) - your whole map is full of like crazy jumpy flowy stuffs
14:15 MillhioreF: and then you like
14:15 MillhioreF: LOWER the distance spacing for some really raggedy finishy things
14:16 CXu: oh hey
14:16 CXu: the spinner is only 8 sec
14:16 MillhioreF: still
14:17 MillhioreF: silynn made me split up my 5-sec spinner
14:17 MillhioreF: D:
14:17 CXu: wellllllllllllllllllllllll
14:17 CXu: idk
14:17 CXu: I'll keep my EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE spinner
14:17 CXu: \o/
14:17 CXu: also yeah the end
14:17 CXu: idk
14:17 MillhioreF: yeah go ahead
14:17 CXu: I just think it fits
14:17 MillhioreF: fair enough
14:17 CXu: If I made jumps between those 4 notes it feels too forced
14:17 MillhioreF: and WE'RE DONE yay
14:17 CXu: considering how I mapped the endpart
14:17 MillhioreF: yeah

02:18 CXu: post log so I can kd and get priority
02:18 CXu: \:D/
Kei
Testplay ~

Millhiore's Hard


Uhmmmmm.. I got a bit confused at some parts such as the slowdown at the second kiai iirc and specially at the end of the song. Idk why exactly, i felt the spacing a bit too much, since you were using less spacing for streams and then all of a sudden that spaced stream.

*Hmmm.. I suggest you to use 03:17:878 (8) at 00:19:293 (1) and then use 00:19:293 (1) at (8)'s location. In conclusion my suggestion is to swap them. They would fit much more with the music like that. When i played the diff it felt weird and i noticed this detail. 03:17:878 (8) wiggle doesnt fit with the vocals, nor does the simple curved slider fit the guitar sound at 00:19:293 (1). The best option is to swap them imo, try it. Ah something else, I highly recommend you to try another better shape for 02:24:953 (5). It looks ugly to be honest and the shape doesn't fit with the music imo.

*The inconsistency of repeats in 1/2 sliders confused me a bit. You used different amount of repeats for 1/2 sliders and sometimes i wasn't sure of how much repeats would a 1/2 slider have, if 4 repeats like some previous sliders or suddenly 1 (<- that is obviously an example :>). Some of your 1/2 sliders made boring some parts, for example at 00:43:349 (2). Too many repeats for a calm part imo, it was boring for me to wait for the slider to end.

*You made some overlapped patterns like at 01:24:387 (5,6,7). These look and play bad imo. Try to make a better looking pattern with them and improve the flow. Perhaps try this for this pattern http://puu.sh/2rkzE or something like that. Something more spread out and more comfortable to play. :3

*I remember this note from the testplay 00:31:179 (4). It felt weird positioned like that. I suggest you to move it a tad down, over here if possible, i think it flows better like that http://puu.sh/2rkDI.

*I felt some streams very unnecesary, like at 03:29:481 (1,2,3,4). 03:29:623 (2,4) aren't that necessary imo. I don't hear any important beat at their ubication. This is a Hard diff, not a insane. You don't need streamy patterns like this if they aren't even necessary. 02:25:944 (6,7,8,9,10,11,12) this one is a bit too much too imo, leave this kind of streams for the insane diff. I suggest you this rhythm instead, it's more easy and better for a insane imo http://puu.sh/2rkPE (or try something similar you would like to make instead of the current rhythm :))

Uhhh i think i didn't forgot anything important. The thread has 4 posts only so it's obvious this needs mods to improve :P it has potential, the hitsounds are good but some patterns can be better~

Replay file: http://puu.sh/2rkYf
MillhioreF

Kei wrote:

Uhmmmmm.. I got a bit confused at some parts such as the slowdown at the second kiai iirc and specially at the end of the song. Idk why exactly, i felt the spacing a bit too much, since you were using less spacing for streams and then all of a sudden that spaced stream. Spaced stream? Do you mean the square at the end? Also, I'm not sure what you mean about slowdown at the second kiai.

*Hmmm.. I suggest you to use 03:17:878 (8) at 00:19:293 (1) and then use 00:19:293 (1) at (8)'s location. In conclusion my suggestion is to swap them. They would fit much more with the music like that. When i played the diff it felt weird and i noticed this detail. 03:17:878 (8) wiggle doesnt fit with the vocals, nor does the simple curved slider fit the guitar sound at 00:19:293 (1). The best option is to swap them imo, try it. I moved the wiggly slider to the start, but the circly slider doesn't really fit the silent bit. I put another one there instead.

Ah something else, I highly recommend you to try another better shape for 02:24:953 (5). It looks ugly to be honest and the shape doesn't fit with the music imo. Tried something different

*The inconsistency of repeats in 1/2 sliders confused me a bit. You used different amount of repeats for 1/2 sliders and sometimes i wasn't sure of how much repeats would a 1/2 slider have, if 4 repeats like some previous sliders or suddenly 1 (<- that is obviously an example :>). Some of your 1/2 sliders made boring some parts, for example at 00:43:349 (2). Too many repeats for a calm part imo, it was boring for me to wait for the slider to end. Most of the sliders now have 3 repeats (if not, you should be able to tell)

*You made some overlapped patterns like at 01:24:387 (5,6,7). These look and play bad imo. Try to make a better looking pattern with them and improve the flow. Perhaps try this for this pattern http://puu.sh/2rkzE or something like that. Something more spread out and more comfortable to play. :3 Killed off the overlaps, I like the pattern though so I didn't change it much

*I remember this note from the testplay 00:31:179 (4). It felt weird positioned like that. I suggest you to move it a tad down, over here if possible, i think it flows better like that http://puu.sh/2rkDI. Done, it was this way but I changed it because Silynn, blame him >>

*I felt some streams very unnecesary, like at 03:29:481 (1,2,3,4). 03:29:623 (2,4) aren't that necessary imo. I don't hear any important beat at their ubication. This is a Hard diff, not a insane. You don't need streamy patterns like this if they aren't even necessary. 02:25:944 (6,7,8,9,10,11,12) this one is a bit too much too imo, leave this kind of streams for the insane diff. I suggest you this rhythm instead, it's more easy and better for a insane imo http://puu.sh/2rkPE (or try something similar you would like to make instead of the current rhythm :)) No change (well, I removed a single note in a stream because it felt bad) Normally I'd agree with you, but the actual Insane on this map has much harder patterns than that, so I think they're fine.

Uhhh i think i didn't forgot anything important. The thread has 4 posts only so it's obvious this needs mods to improve :P it has potential, the hitsounds are good but some patterns can be better~ Yeah :o thanks for playing at all, you're one of the first!

Replay file: http://puu.sh/2rkYf
Thanks a bunch for the play~
Leorda
Hi there

[Normal]
00:35:142 (1) - Why new combo?
01:37:406 (1) - ^


[Millhiore's Hard]
* Add "MillhioreF" into tags for consistency on each diff

00:51:840 (6) - Add clap?
01:13:491 (2,3) - Move 1 grid left for make it parallel (nazi)
01:16:887 (2) - Move 1 grid down to make spacing looks equal (nazi)
01:50:991 (5) - New combo?
02:07:972 (1,2) - Swap new combo?
02:23:538 (2) - Add clap at head slider?
02:40:236 (3) - 1/4 repeating slider isn't fit to the song, IMO
03:55:944 (4) - Unsnapped object


That's all I got orz
MillhioreF

Leorda wrote:

[Millhiore's Hard]
* Add "MillhioreF" into tags for consistency on each diff Not sure how I missed that, fixed

00:51:840 (6) - Add clap? done
01:13:491 (2,3) - Move 1 grid left for make it parallel (nazi) done
01:16:887 (2) - Move 1 grid down to make spacing looks equal (nazi) Adjusted it slightly
01:50:991 (5) - New combo? Sure, why not
02:07:972 (1,2) - Swap new combo? Not sure what you mean, no change
02:23:538 (2) - Add clap at head slider? done
02:40:236 (3) - 1/4 repeating slider isn't fit to the song, IMO Tried something different
03:55:944 (4) - Unsnapped object Whoops, fixed an sv problem and forgot to change this slider x.x all better now


That's all I got orz
Thanks a ton for modding! Updated~
Topic Starter
CXu
The new combos in my Normal marks new stanzas or whatever they're called, so no changes for now~
Updated millhi's diff.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same audio lead-in in all diffs.

Normal

  • This is a Normal so why HP and OD 2? Increase them a little. (try HP 4, AR 5 and OD4)
    00:19:151 (1) - Start this spinner 1/2 later.
    00:36:274 (1) - I don't like this slider, try to make a simple ~.
    03:05:425 (4,1) - I know that this is a Normal but this is also the easier diff so avoid 1/2 patterns like this one, try this:
    03:24:953 (4) - Uh, is this a 5? lol, try this:

Millhiore's Hard

  • HP 6 and AR 7 to make these settings balanced with the other 2.
    00:18:161 (5) - Add a clap on both start and end.
    00:30:472 (3) - End this slider 1/2 earlier.
    00:31:321 (5) - End this slider 1/2 earlier and add a repeat.
    00:35:142 (2,3) - Add some claps/whistles, right now these sliders are "empty".
    00:36:132 (x) - Add a circle.
    00:41:934 (7) - Remove 1 repeat and move this slider 1/1 later, then add a circle at 00:41:934.
    00:46:604 (x) - Add a circle.
    01:06:000 (break) - Why this break? Remove it and map this little part.
    02:03:444 (5) - Don't overlap these sliders, they're ugly to see.
    02:09:104 (2,3,4,5,6,7) - Try this pattern:
    02:16:000 (break) - Same as 01:06:000.
    03:02:585 (x) - Add a circle.
    03:17:878 (8) - End this slider 1/1 later.

Insane

  • 00:18:161 (1,2,3,4) - Why these sliders end on a blue tick? End them 1/4 earlier or try this:
    00:54:387 (1) - Same thing here, end this slider 1/4 earlier.
    01:26:651 (1,1,1,1) - Why? I really don't like this pattern, keep following the drums.
    01:36:557 (1,2,3) - End these sliders 1/2 earlier, seriously why these patterns? The end don't follow anything.
    02:36:840 (1,1,1,1) - Same as 01:26:651.
    02:45:047 (3) - End this slider 1/4 earlier.
    02:46:745 (1,2,3) - ^

Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh.
Topic Starter
CXu

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same audio lead-in in all diffs. - Ops.

Normal

  • This is a Normal so why HP and OD 2? Increase them a little. (try HP 4, AR 5 and OD4) - Hahaha, this was originally an [Easy], but I changed a few stuff and renamed it normal when I moved this diff here, but forgot to fix diff settings :P Done!
    00:19:151 (1) - Start this spinner 1/2 later. - Oh yeah, ok.
    00:36:274 (1) - I don't like this slider, try to make a simple ~. - Sure.
    03:05:425 (4,1) - I know that this is a Normal but this is also the easier diff so avoid 1/2 patterns like this one, try this: - Okay, done.
    03:24:953 (4) - Uh, is this a 5? lol, try this: - I honestly have no idea what it is. Changed.
Insane

  • 00:18:161 (1,2,3,4) - Why these sliders end on a blue tick? End them 1/4 earlier or try this: - I'm trying to follow the guitar here, and to me, it sounds like one continuous sound going from (1) all the way to (2) where the guitar is played again, and then the sound goes all the way to (3) and so forth. Of course, I can't place a sliderend beneath another sliderhead, so this is the closest I can emulate an effect of having to hold all the way till the next note without feeling too weird.
    00:54:387 (1) - Same thing here, end this slider 1/4 earlier. - Same as above, the next sliders follow the drums, but this slider uses the guitar to kind of carry over from one part of the song to another.
    01:26:651 (1,1,1,1) - Why? I really don't like this pattern, keep following the drums. - It's more a personal preference thing and that it was something I wanted to try to do. I think it fits well enough as it follows how the vocals go faster in this section. Of course, I'm wlling to change this if it happens to be, well, very bad, but from the earlier mods I got on this, it didn't seem to cause too much of a problem, so I'd like to keep it for now.
    01:36:557 (1,2,3) - End these sliders 1/2 earlier, seriously why these patterns? The end don't follow anything. - Well yeah the ends don't follow anything, which is why they're silenced. Again it's to give the effect of having to hold down the note all the way till the next time you have to hit it. The vocals actually don't stop at 1/2's, and they're following the vocals.
    02:36:840 (1,1,1,1) - Same as 01:26:651. - Same response.
    02:45:047 (3) - End this slider 1/4 earlier. - I agree with this one. Changed (as well as 01:34:859 (8) -
    02:46:745 (1,2,3) - ^ - Same as before

Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh. - Haha, maybe. I'll talk with Millhi about it :P
Thanks a lot for modding this! :D
MillhioreF

xxheroxx wrote:

Millhiore's Hard

  • HP 6 and AR 7 to make these settings balanced with the other 2. Done (I prefer AR8 but 7 seems fine too, and maybe a bit friendlier to less-experienced players?)
    00:18:161 (5) - Add a clap on both start and end. Done
    00:30:472 (3) - End this slider 1/2 earlier. This sounds pretty nice, sure
    00:31:321 (5) - End this slider 1/2 earlier and add a repeat. Not so sure about this one, but changed it for now, let's see what other people think.
    00:35:142 (2,3) - Add some claps/whistles, right now these sliders are "empty". Whoops, these were a last-second addition and I forgot to hitsound them orz
    00:36:132 (x) - Add a circle. Sure
    00:41:934 (7) - Remove 1 repeat and move this slider 1/1 later, then add a circle at 00:41:934. Thanks, that part always felt a little off to me but I couldn't fix it satisfactorily!
    00:46:604 (x) - Add a circle. Sounds great, but feels odd to play... added, though.
    01:06:000 (break) - Why this break? Remove it and map this little part. This is hard to map IMO, but I tried something
    02:03:444 (5) - Don't overlap these sliders, they're ugly to see. Good point, fixed
    02:09:104 (2,3,4,5,6,7) - Try this pattern:
    Completely redid that part
    02:16:000 (break) - Same as 01:06:000. Same comment too!
    03:02:585 (x) - Add a circle. Done (you meant 03:01:585 (x), right?)
    03:17:878 (8) - End this slider 1/1 later. I'm on the fence about this one, might as well change it though
Insane is really nice but maybe it's a bit too hard compared to Millhiore's Hard, meh. Yeah I thought so too, my Hard is maybe a bit easier than most Hards because of the BPM. An intermediate difficulty would be a bit excessive though, so I'm not sure what to do here.
Thanks for the mod! Changed just about everything (especially hitsounds, I'm bad at those)
kisata
Millhiore's Hard

*This diff plays a lot better with AR8 imo, especially with all the doubles and singles under sliders you're doing.
*Why are you using beat snap of 1/2? 1/4 would fit perfectly here. It's particularly odd because CXu went with 1/4.

00:11:368 (2,3,4) - Shouldn't this start on the proceeding red tick? The way it is right now the 3 is hitting the beat and it plays awkwardly.
00:41:793 (6,7) - What is this double doing? The 6 hits a drum kick but the 7 is on complete silence. There's nothing in vocals there to suggest it needs an accent either.
00:43:066 (1,2,3,4,5,1,1,2) - Seems like you're going back and forth between mapping the beat and the vocals here, and it just feels weird.
00:52:123 (1,2,3) - Personally, I would make these sliders, or follow the beat here. I don't know what these notes are doing. Two is on complete silence vocals aside, so if you're going to try and follow the vocals sliders would work a lot better here.
01:07:123 (5) - I would yank this note and just extend the previous slider. Plays kind of weird to me.
01:08:538 (3) - Slider velocity speeds up here and it jolted & surprised me a little bit. I don't think 1.20x is really necessary but it's playable enough.
01:09:104 (4,5,6) - There's the weird off beat vocal emphasis again. I'd replace with sliders or follow the beat here, but it's really awkward to slow down to hit those here. You could maybe try spacing them more too. That might work as well.
01:29:198 (1,2,3) - Flow is kind of bad here.
01:50:991 (1,2,3,4) - I don't understand what's going on here. You've got half a tick of silence in between 1 & 2 where there's clearly vocals going through 1 - 3. Maybe replace with one slider? Or something like this (I just threw it in there, improve the spacing)?
02:09:104 (1,2,3,4,5,6,7,8,9,10) - I don't really like this pattern (sorry xxheroxx D:), it feels choppy going from a couple sliders to all of a sudden ten singles in a row practically.
02:28:208 - There's a vocal note here. I don't understand what parts you're mapping sometimes. You leave off some emphasis from the vocal track when you shouldn't D:
02:41:651 - It would match the vocals better if you ended this slider right here.
02:45:330 (1) - This spinner is so short (just barely over one second) I would just replace with a slider here.
03:09:104 (1) - Another short spinner. I would just leave it silent and hit the emphasis at 03:10:236 - with a single or something.
03:38:538 (1) - Another short spinner.Honestly I would just remove all these one second spinners and replace them with something else like a slider or two. Kind of like what you did at 03:43:066 (1) - which could have been a spinner, but instead you made a really nice slider there.
03:47:736 (1,1,1) - This is just weird. I would make it one spinner rather then breaking it up with a single note (or don't use a spinner at all).

that was all I really saw that I would do differently; i tried, feel free to ignore any or all of them
MillhioreF

apaffy wrote:

Millhiore's Hard

*This diff plays a lot better with AR8 imo, especially with all the doubles and singles under sliders you're doing. Yay, I was looking for a reason to put it back \:D/
*Why are you using beat snap of 1/2? 1/4 would fit perfectly here. It's particularly odd because CXu went with 1/4. The difficulty isn't hard enough to warrant any 212BPM streams.

00:11:368 (2,3,4) - Shouldn't this start on the proceeding red tick? The way it is right now the 3 is hitting the beat and it plays awkwardly. Sounds fine to me. If anything I might remove the (4), but I feel it plays better with it.
00:41:793 (6,7) - What is this double doing? The 6 hits a drum kick but the 7 is on complete silence. There's nothing in vocals there to suggest it needs an accent either. I don't know what I was thinking, (7) is gone now
00:43:066 (1,2,3,4,5,1,1,2) - Seems like you're going back and forth between mapping the beat and the vocals here, and it just feels weird. Ehh, I like it there, it plays much better than any mapping I can think of to one or the other.
00:52:123 (1,2,3) - Personally, I would make these sliders, or follow the beat here. I don't know what these notes are doing. Two is on complete silence vocals aside, so if you're going to try and follow the vocals sliders would work a lot better here. I don't agree that the notes are bad, but I made some cool sliders that play better so hey.
01:07:123 (5) - I would yank this note and just extend the previous slider. Plays kind of weird to me. No thank you, I see where you're coming from but it feels wrong IMO.
01:08:538 (3) - Slider velocity speeds up here and it jolted & surprised me a little bit. I don't think 1.20x is really necessary but it's playable enough. Ehh, you're kinda right, but I really don't wanna remap the whole kiai ._. It's pretty playable, so I think it's fine.
01:09:104 (4,5,6) - There's the weird off beat vocal emphasis again. I'd replace with sliders or follow the beat here, but it's really awkward to slow down to hit those here. You could maybe try spacing them more too. That might work as well. Spacing is cool
01:29:198 (1,2,3) - Flow is kind of bad here. It's fine as is
01:50:991 (1,2,3,4) - I don't understand what's going on here. You've got half a tick of silence in between 1 & 2 where there's clearly vocals going through 1 - 3. Maybe replace with one slider? Or something like this (I just threw it in there, improve the spacing)? Changed the spacing and added a repeat, happy?
02:09:104 (1,2,3,4,5,6,7,8,9,10) - I don't really like this pattern (sorry xxheroxx D:), it feels choppy going from a couple sliders to all of a sudden ten singles in a row practically. I didn't either, so now it is not what it was
02:28:208 - There's a vocal note here. I don't understand what parts you're mapping sometimes. You leave off some emphasis from the vocal track when you shouldn't D: Wow, this one is entirely my mistake. Boy, is my face red.
02:41:651 - It would match the vocals better if you ended this slider right here. I guess so, changed it up
02:45:330 (1) - This spinner is so short (just barely over one second) I would just replace with a slider here. My slider is now neat
03:09:104 (1) - Another short spinner. I would just leave it silent and hit the emphasis at 03:10:236 - with a single or something. Nah, I like this one a lot
03:38:538 (1) - Another short spinner.Honestly I would just remove all these one second spinners and replace them with something else like a slider or two. Kind of like what you did at 03:43:066 (1) - which could have been a spinner, but instead you made a really nice slider there. I've gotten better at nice sliders now, so why the hell not \‌:‌‌‌D/
03:47:736 (1,1,1) - This is just weird. I would make it one spinner rather then breaking it up with a single note (or don't use a spinner at all). I don't really want a megaspinner, but that is just strange, I agree. I extended the first spinner to where the note was and replaced the second with a break.

that was all I really saw that I would do differently; i tried, feel free to ignore any or all of them
Thanks a ton for modding! Seems I still have a ways to go yet.
Saturnalize
Insane is fun as hell, but some confusing part ruins it.

I'll mod it once I finish moving out.

SPOILER

Click the image for replay
Topic Starter
CXu
I bet you're talking about these:
01:26:651 (1,1,1,1) -
02:36:840 (1,1,1,1) -
/me runs.

Anyhow, updated Millhi's diff!
yurunneram
This is a beautiful song (thank you shana X3) I think you should have drum or normal hitsounds instead though.

Normal

00:18:727 (4,5) - Comb into a slider?
02:40:802 (1) - You can hardly tell there's a bend in this slider. Change it

Not much for easy

Hard

00:41:934 (7) - Delete
00:49:859 (1,3) - Take away a repeat for each
00:54:529 (2) - Delete
01:18:585 (7) - I think the jumps a bit too crazy but oh well
01:21:557 (6) - Change to a slider
01:27:642 (5) - Same as 01:18:585 (7)
02:06:840 (1,2) - Sounds weird
02:23:821 (3,4,5,6) - Make a nicer shape with the circles

I loved hard. :3 Good job

You have been modded out by Yurun Ceroia Neram~
MillhioreF

yurunneram wrote:

Hard

00:41:934 (7) - Delete It's mapped to the drum in the background
00:49:859 (1,3) - Take away a repeat for each Your suggestion doesn't work well, but I didn't like the pattern anyway so I remapped it (inb4 bad)
00:54:529 (2) - Delete It plays more fluidly with this note here, but on closer listening it's not really mapped to anything... eeeeeh I'll get rid of it.
01:18:585 (7) - I think the jumps a bit too crazy but oh well You don't have to slide all the way. Besides, it's a bit easy for a modern Hard as is
01:21:557 (6) - Change to a slider ...but it is a slider?
01:27:642 (5) - Same as 01:18:585 (7) Same as 01:18:585 (7)
02:06:840 (1,2) - Sounds weird Remapped for the 4th time. Man, this part (at least it has cool blanketing now)
02:23:821 (3,4,5,6) - Make a nicer shape with the circles Okay!

I loved hard. :3 Good job Thanks a bunch~
Topic Starter
CXu

yurunneram wrote:

Normal

00:18:727 (4,5) - Comb into a slider? - Fine imo.
02:40:802 (1) - You can hardly tell there's a bend in this slider. Change it - What? xD
No changes here.
Updated Millhi's diff!
Saturnalize
You're right, CXu. You're right about that confusing part.

=Normal=
1. 00:36:274 (1) - Hey hey, this shape is weird.
2. 01:21:557 (4) - Well . . . since we have a new way to create a symmetric curve. . . why don't you use that?
3. 01:35:142 (3) - orz what is this shape, at least make it better D: http://puu.sh/2YH5Q.jpg like this
4. 01:59:198 (1,2,3) - The shape is cute, I like how it came up to be a straight line. However, I don't like how the (1) direction a bit forced to (2). I changed (1) start point and I think it looks better. http://puu.sh/2YHaA.jpgIt
5. 02:36:840 (1) - When creating a S-shape slider, at least try to make it with red point. That way, you can create symmetric slider easier. It's also nicer. http://puu.sh/2YHlv.jpg
6. 03:01:179 (1) - The second curve is short but it has high curve (idk how to say it duh). This is, imo, bad. Creating same length for both section isn't that bad. Also, I expect that 03:02:595 (2) - is following (1)'s second curve lol. Here's what I've done. http://puu.sh/2YHoQ.jpg
7. 03:30:047 (1) - red dot 1grid tiny up?
8. 03:32:594 (1,2,3) - How about this? Better flow imo. http://puu.sh/2YHRb.jpg
9. 03:35:707 (3) - Straight seems to plain. Add a catmull-like flow, maybe? http://puu.sh/2YHUf.jpg

Lol a lot of nazi mod

=Millhiore's Hard=
This diff is too messy imo
1. This is Hard diff. Come on, I was expecting for larger spacing and faster SV. The song bpm is quite fast, so I think it fits the best. (And you have inconsistency in spacing)
2. Slidertick 2 since there's an sv change so player can read the slider speed (by looking at the tick).
3. Just because it's 1/2 doesn't mean you should cut the spacing into half. It may confuse player because the distance looks like it's a 1/4 stream / triplets.
4. 01:21:557 (6) - The start and the end is overlapping, which is bad. Try to create a larger circle, maybe?
5. 01:23:538 (1,2,3) - It's quite ugly to put it there and I don't sense a good flow. Try to put it like this, maybe? So it create a spiral-like movement. http://puu.sh/2YLaC.jpg
6. 01:25:802 (9,1) - Spacing what are you doing.
7. 02:18:161 - The previous kiai uses 1.2 SV multiplier, so I think using the same amount is reasonable.
8. 02:26:085 (8) - You may want to add NC since the combo goes too long (13)
9. 03:20:425 - Well, I'm not forcing you to do it but having 5 different SV multiplier for me is questionable. Since this is kiai and you do the speed up, then why not 1.2x too?
10. 03:54:387 (1,2,3) - First, spacing. Second, ugly overlap. Try creating a triangle shape in a better way. This is an example. http://puu.sh/2YLpP.jpg

Needs more work. Try to make it better.

=Insane=
1. 01:38:963 (2,3,4,5,6,7,8) - I'm not sure people will recognize this pattern that fast.
2. 02:23:113 (8,1) - Spacing too big and bad placement for (8) if you want to put (1) there. At least put it where it can create a circle-like flow when combined with later notes.
3. 02:26:510 (2) - When I test it again, I don't recognize this. Maybe stacking it under slider is bad, but I think it's okay. I'm not sure, though.
4. 02:33:444 (1,2,3,4,5) - Imperfect star-shape.
5. 03:08:821 (4,5) - With default hitsound, maybe it would be better if (4) applied with normal-hitnormal and (5) with soft-hitclap. The same thing goes with 03:08:255 (2) - but make sure you put it on the right timing. Volume 60% so the clap is more audible.

Remember that most of my mod is suggestion.
Good luck
Topic Starter
CXu

Loli Cjj wrote:

You're right, CXu. You're right about that confusing part. - Heh, well, they were easier to read when the slidertick actually showed up together with the slider, instead of later. Still probably hard to read, yeah. I kind of like them overall though, so I'm a bit reluctant to change them for now. :oops:

=Normal=
1. 00:36:274 (1) - Hey hey, this shape is weird. - Tried to smooth it out a bit :P
2. 01:21:557 (4) - Well . . . since we have a new way to create a symmetric curve. . . why don't you use that? - I did map this before that existed :P Fixed.
3. 01:35:142 (3) - orz what is this shape, at least make it better D: http://puu.sh/2YH5Q.jpg like this - Fixed a bit. Probably not 100% symmetrical, but that should be fine.
4. 01:59:198 (1,2,3) - The shape is cute, I like how it came up to be a straight line. However, I don't like how the (1) direction a bit forced to (2). I changed (1) start point and I think it looks better. http://puu.sh/2YHaA.jpgIt - Agreed, rotated it up a bit.
5. 02:36:840 (1) - When creating a S-shape slider, at least try to make it with red point. That way, you can create symmetric slider easier. It's also nicer. http://puu.sh/2YHlv.jpg - Fairly sure I never intended these sliders to be symmetrical, but I'll touch it up a bit.
6. 03:01:179 (1) - The second curve is short but it has high curve (idk how to say it duh). This is, imo, bad. Creating same length for both section isn't that bad. Also, I expect that 03:02:595 (2) - is following (1)'s second curve lol. Here's what I've done. http://puu.sh/2YHoQ.jpg - Smoothed out the 2nd curve a bit. I want the curves to be different in length. (2) is following the 2nd curve fairly well imo.
7. 03:30:047 (1) - red dot 1grid tiny up? - Sure :P
8. 03:32:594 (1,2,3) - How about this? Better flow imo. http://puu.sh/2YHRb.jpg - Made the 2 parts more even, but your suggestion would break spacing, and I wanna avoid that.
9. 03:35:707 (3) - Straight seems to plain. Add a catmull-like flow, maybe? http://puu.sh/2YHUf.jpg - Why not :D

Lol a lot of nazi mod - Haha, nah, they were helpfull really!

=Insane=
1. 01:38:963 (2,3,4,5,6,7,8) - I'm not sure people will recognize this pattern that fast. - Speccing people playing, I haven't really noticed people having any problem with this pattern, so I think it's probably all right.
2. 02:23:113 (8,1) - Spacing too big and bad placement for (8) if you want to put (1) there. At least put it where it can create a circle-like flow when combined with later notes. - Heh, I've always played this part fine when I play the map myself, but yeah the jump might be a bit big here. I've changed it so that (8) creates a curve towards (1) now. Hopefully better.
3. 02:26:510 (2) - When I test it again, I don't recognize this. Maybe stacking it under slider is bad, but I think it's okay. I'm not sure, though. - Well, I do agree it's probably one of the harder notes to read, but I don't think it's too hard for the overall difficulty of this map, so I'll be keeping it for now. If more people complain I might change this though.
4. 02:33:444 (1,2,3,4,5) - Imperfect star-shape. It is? xD
5. 03:08:821 (4,5) - With default hitsound, maybe it would be better if (4) applied with normal-hitnormal and (5) with soft-hitclap. The same thing goes with 03:08:255 (2) - but make sure you put it on the right timing. Volume 60% so the clap is more audible. - Tried, but I prefer the current hitsounds tbh.

Remember that most of my mod is suggestion.
Good luck
Thanks a lot for modding!
kisata
oops, I just remembered I forgot to look at your diffs CXu

Insane

00:05:991 (1) - Personally I dislike short sliders, so I would yank this one,
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick).
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple.
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here.
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already).
01:17:736 (1) - Delete NC
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me).
01:25:944 (1) - Delete NC
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself.
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - .
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection?
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six.

Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.

Millhiore's Hard
lol fix your audio lead-in

To tired to do normal tonight, will edit tomorrow. No kds please.
Teara
I was requested to do a test play on hard and give general thoughts on it. A bit late, but here is it.

Replay

Thoughts on it is, mapped pretty well, but at parts you keep it pretty easy, even if the music allows you to go a bit harder, not a huge problem thou. But you should prob look into make it a tad bit harder. :)

I feel you need to look into your new combo's more, to follow the music/vocals better.

A very quick mod below, spend less then 20mins on it, so no kd's =p

[Millhiore's Hard]

Some suggestions on hitsounds on the start, since it felt a little void, compared to the rest of the mapset.

00:13:066 (2) - Add a whisle here.
00:14:198 (5) - Whistle on the start.
00:15:330 (1) - Add a whisle here.
00:16:463 (4) - ^
00:17:595 (2) - ^
00:18:161 (5) - Add a whisle on the end.

01:13:915 (4) - Maybe delete 01:14:481 (5), and repeat (4) once, and add a hitcircle (while keeping same hitsounds)



This just sounds a lot better IMO, but once again, just a suggestion, feel free to ignore.

03:42:359 (1,2,3,4) - This was quite sudden. And pretty hard to sight-read. My suggestion is to maybe make 2 > 4 a slider too. (or the same spacing as 03:55:944 (4,5,6,7) - )
Topic Starter
CXu

apaffy wrote:

oops, I just remembered I forgot to look at your diffs CXu

Insane

00:05:991 (1) - Personally I dislike short sliders, so I would yank this one, - No idea what you're talking about here :P
00:07:972 (1,2,3,4,5,6) - I think this could be textured a bit better. Seems like you almost went for a diamond pattern there but stopped on 4. I would complete that diamond. - I tried making a straight line to form a diamond with (4,5,6) but it didn't flow as well as the current pattern, so I'm keeping it as it is.
00:09:670 (1,2) - Would make this a slider (guitar hold ending on drum kick). - Totally see what you mean here, but I've always kind of liked these types of stacking, so I think I'll keep this, atleast for now. I miight change my mind later as well :oops:
00:20:283 (1,2,3) - Not sure what's going on here, but I'm not sure it needs a triple. - Try removing the notes, and you should hear some drums~
00:54:387 (1) - Does this slider extend pass that red tick to follow the vocals? Otherwise, I don't think it's a particularly great transition because the next couple notes follow the drums while there's an extended vocal note. I'm just a bit interested in what's going on here. - It's funny, I totally had some reason to do this, but I can't remember what it was, and looking later, I don't even do this again, so I have no idea. I've shortened the slider :P
01:13:208 (2) - I think this would "look" better stacked on 3, but just really personal preference (might flow a bit worse, really I'm just nickpicking as much as possible because it's really good already). - Heh. Well yeah, I'd like to keep the circular flow here, and I think it probably looks fine~
01:17:736 (1) - Delete NC - This is to mark the start of that "kanaetai" thing, but well, it really didn't fit at 01:16:887 (4), which I intended to begin with,I placed it here instead. Every time she says "kanae-" the notes will play through the same part and there's a new combo to mark it. Something like that :P
01:20:142 (6) - NC should be here and not on next slider (Personally, I don't like NC's on notes stack on each other; doesn't look good to me). - Well, I'll agree with you there, changed.
01:25:944 (1) - Delete NC - The combo stretches a bit long if I delete this, and it kind of marks the whole triangle pretty well imo.
01:38:255 (5) - Same thing as earlier; would place the new combo here rather than on the slider itself. - Done
01:59:481 (2) - Would make as two hits on the white ticks at 01:59:481 - and 01:59:764 - . - There is this 1/8 sound thing here if you try removing that slider, so I think it's fine :P
02:10:095 (4) - I wouldn't stack this on the end. Move to 02:10:236 (1) - position and NC? Would require some reworking, but I think it would be better. - Keeping the same type of pattern as at 00:59:906 (4) - , and I think it works fairly well, so no changes here.
02:36:203 (5) - Don't really understand why this is there. Are you trying to hit that vocal inflection? - Same reason as 01:25:944 - I guess? It's kind of like trying to emphasis the cymbal on the downbeat.
03:29:340 (4,5,6) - Trying to hit the "saaaaaaaaaa" there? If so it actually starts on the blue tick (bleh), which makes it sound a bit weird. Otherwise, drum hits are just on four and six. - Same as above.

Overall, I don't have a lot of suggestions because it was already quite good. Really enjoyed playing it.

Millhiore's Hard
lol fix your audio lead-in

To tired to do normal tonight, will edit tomorrow. No kds please.
Thanks a bunch!
MillhioreF

Loli Cjj wrote:

=Millhiore's Hard=
This diff is too messy imo :{
1. This is Hard diff. Come on, I was expecting for larger spacing and faster SV. The song bpm is quite fast, so I think it fits the best. (And you have inconsistency in spacing) Spacing is very consistent with distance snap, SV changes with song intensity and distance snap along with it
2. Slidertick 2 since there's an sv change so player can read the slider speed (by looking at the tick). The only drastic SV change is at 03:10:802 (1), and that has a slidertick like you suggest. Tick rate 2 doesn't fit the map, IMO.
3. Just because it's 1/2 doesn't mean you should cut the spacing into half. It may confuse player because the distance looks like it's a 1/4 stream / triplets. Now this I agree with, looking back... I'll just cut the stream spacing by 25% instead.
4. 01:21:557 (6) - The start and the end is overlapping, which is bad. Try to create a larger circle, maybe? Made it work, I think
5. 01:23:538 (1,2,3) - It's quite ugly to put it there and I don't sense a good flow. Try to put it like this, maybe? So it create a spiral-like movement. http://puu.sh/2YLaC.jpg Changed it a bit differently
6. 01:25:802 (9,1) - Spacing what are you doing. Surprise, this map has jumps! Just a few though, it's only Hard.
7. 02:18:161 - The previous kiai uses 1.2 SV multiplier, so I think using the same amount is reasonable. I have no idea why nobody pointed this out to me, I honestly never realized. I think this was CXu's original timing and I just mapped to it x.x
8. 02:26:085 (8) - You may want to add NC since the combo goes too long (13) Sure
9. 03:20:425 - Well, I'm not forcing you to do it but having 5 different SV multiplier for me is questionable. Since this is kiai and you do the speed up, then why not 1.2x too? Yup
10. 03:54:387 (1,2,3) - First, spacing. Second, ugly overlap. Try creating a triangle shape in a better way. This is an example. http://puu.sh/2YLpP.jpg Okay, this is cool

Needs more work. Try to make it better. I made it harder and hopefully better!

apaffy wrote:

Millhiore's Hard
lol fix your audio lead-in oops, fixed

Teara wrote:

I was requested to do a test play on hard and give general thoughts on it. A bit late, but here is it.

Replay

Thoughts on it is, mapped pretty well, but at parts you keep it pretty easy, even if the music allows you to go a bit harder, not a huge problem thou. But you should prob look into make it a tad bit harder. :) Thanks! I increased the SV in some parts so hopefully it's harder now.

I feel you need to look into your new combo's more, to follow the music/vocals better. Did my best to make them make more sense

A very quick mod below, spend less then 20mins on it, so no kd's =p

[Millhiore's Hard]

Some suggestions on hitsounds on the start, since it felt a little void, compared to the rest of the mapset.

00:13:066 (2) - Add a whisle here.
00:14:198 (5) - Whistle on the start.
00:15:330 (1) - Add a whisle here.
00:16:463 (4) - ^
00:17:595 (2) - ^
00:18:161 (5) - Add a whisle on the end.
All hitsound mods done

01:13:915 (4) - Maybe delete 01:14:481 (5), and repeat (4) once, and add a hitcircle (while keeping same hitsounds) No thank you, I like how it is



This just sounds a lot better IMO, but once again, just a suggestion, feel free to ignore.

03:42:359 (1,2,3,4) - This was quite sudden. And pretty hard to sight-read. My suggestion is to maybe make 2 > 4 a slider too. (or the same spacing as 03:55:944 (4,5,6,7) - ) I redid that part already in the previous mod
Sorry everything took so long, I had to partially remap most of the kiai...
Alumetorz
Hey there, it's me again!
Nice mapset, I really like the song. I'm glad someone mapped the full version :D

[Normal]
  • 01:26:085 (3) - For the sake of consistency in mapping vocals, I'd remove this circle, but I think it's fine like this too
    01:48:727 (1) - Finish instead? If not, remove it here: 01:55:519 (1). Because the sound in the music is the same imo.
    01:55:519 (1) - This spinner is kinda random to me. How about you try something like this: http://puu.sh/3mfqp.jpg (kinda sounds off at where the slider ends tho, but I don't like the spinner :<)
    02:07:972 (1) - Move one grid down for perfect nazi-ing. orz (If you compare the following red(2) with the ends of the slider you'll notice it's closer to the bottom end)
    02:12:501 (4) - Remove finish?
    02:35:708 (4,5) - I know this pattern has symmetry and omfg mlg, but I recommend to place a note between these two notes (cause vocals)
    02:58:915 (1) - Finish? (I know there is somehow none to hear in the music, but it still fits to place a finish here :O)
    03:03:444 (1) - ^
    03:55:944 (1) - Start this slider at the next white tick? (and 1/2 shortened ofc)
    Yeah that's it. Couldn't find anything significant.
[Millhiore's Hard]
  • 00:31:179 (4,5) - How about you place the slider and then the circle so it's inversed. Fits better to the music?
    01:05:708 (3) - How about something like this instead? http://puu.sh/3mgEu.jpg (I'm not a big fan of slider being reversed more often than once, it kinda breaks the flow. It's k how you made it, just a matter of taste here xP)
    01:15:896 (8) - This slider looks like you had no idea what to place here xD How about http://puu.sh/3mgLf.jpg instead?
    02:12:500 (4) - Better blanket to (3): Move one grid down
    02:27:217 (8) - Finish?
    03:17:029 (5) - Whistle, because sound?
    02:45:330 (1) - dem slider arts, best
    03:43:066 (5) - Move to center
    03:47:736 (1) - Pls move the spinner to 03:52:123 and remove the break, because breaks in kia times are no-nos
    03:58:915 (1) - It's better like this imo: http://puu.sh/3mgYO.jpg
[Insane]
  • 00:05:991 (1) - Remove this spinner?
    00:38:538 (1) - Finish instead?
    00:47:595 (1) - ^
    01:26:651 (1,1,1,1) - Well, I'm not a fan of this pattern. Feels kinda forced to play...
    03:57:217 (2) - Remove NC? I mean, yeah. I can understand why you'd put here, but it still looks better without that NC imo. If you change then for other similar NCs too
That's it. I may have been a bit lazy, so there might be things I didn't notice.
Good luck with your map! :D
Topic Starter
CXu

Alumetorz wrote:

Hey there, it's me again! - Yo! ~
Nice mapset, I really like the song. I'm glad someone mapped the full version :D

[Normal]
  • 01:26:085 (3) - For the sake of consistency in mapping vocals, I'd remove this circle, but I think it's fine like this too - Idk, for me the (3) just kind of finishes off the first part of the chorus :P
    01:48:727 (1) - Finish instead? If not, remove it here: 01:55:519 (1). Because the sound in the music is the same imo. - Well, yeah they sound pretty much the same, but for the 2nd one, the song kinda quiets down a bit. And there are more cymbals for this section in the song, so while I didn't hitsound the cymbal before (not before 1st chorus either), I did so here because of how many more cymbals there are here :P Hope that kinda made sense.
    01:55:519 (1) - This spinner is kinda random to me. How about you try something like this: http://puu.sh/3mfqp.jpg (kinda sounds off at where the slider ends tho, but I don't like the spinner :<) - Eeeh, same as 00:45:330 (1) - :P
    02:07:972 (1) - Move one grid down for perfect nazi-ing. orz (If you compare the following red(2) with the ends of the slider you'll notice it's closer to the bottom end) - Haha done.
    02:12:501 (4) - Remove finish? - I think this was mostly for consistency between this diff and Insane, and the previous slider. But changed to whistle.
    02:35:708 (4,5) - I know this pattern has symmetry and omfg mlg, but I recommend to place a note between these two notes (cause vocals) - Idk about how easy it is to read that though, and I kinda like this pause and all that xD I'll think about it.
    02:58:915 (1) - Finish? (I know there is somehow none to hear in the music, but it still fits to place a finish here :O) - Nah, since I'm mostly just going for the guitar here :P
    03:03:444 (1) - ^
    03:55:944 (1) - Start this slider at the next white tick? (and 1/2 shortened ofc) - Good point actually, done.
    Yeah that's it. Couldn't find anything significant.
[Insane]
  • 00:05:991 (1) - Remove this spinner? - I would totally add a spinner at 00:09:104 - as well for consistency, since that soundthing that I can't describe is still going, but that gap is kinda short so I left it. I do want to keep this spinner though.
    00:38:538 (1) - Finish instead? - Same as in Normal I guess?
    00:47:595 (1) - ^
    01:26:651 (1,1,1,1) - Well, I'm not a fan of this pattern. Feels kinda forced to play... - Heh, I kinda like it myself, but I've had a few people tell me they don't like it that much, so I'll think about it if I want to change it or not.
    03:57:217 (2) - Remove NC? I mean, yeah. I can understand why you'd put here, but it still looks better without that NC imo. If you change then for other similar NCs too - I just like the emphasize on the 3/2 gap the NC gives, so I wanna keep these :P
That's it. I may have been a bit lazy, so there might be things I didn't notice.
Good luck with your map! :D
Thanks for modding! I'll poke millhi to take a look later.
HabiHolic
Star~
Mio_chan
[General]
Image size is 1024 x 767... idk whether it is ok or not


[Insane]
OD + 1 ?

01:39:670 (9) - put it at x:156 y:296?
02:10:236 (1,2,3,4) - [nazi] reshape this? 02:35:708 (3) - Ctrl + G?
02:45:896 (3,4,5) - use zig-zag shape instead?
03:58:915 (1) - use 2 sliders instead and make something like this? 04:03:444 (1) - same as above

[Millhiore's Hard]
00:31:746 - add something? kinda weird to have nothing in this beat
01:15:896 (8) - change the last 2 repeat arrows into notes?
01:50:991 (1,2,3,4) - I think the slider and notes are too dense here, comparing with other parts of the verse
01:57:500 (1) - change into something like this? 02:12:500 (4) - make it a perfect blanket? it is a bit too high now
03:04:717 (6) - don't overlap with 03:04:293 (5) - ?
03:49:859 - Actually I don't know whether break can be put in kiai or not, just feel a little bit weird
03:59:198 (2,3) - [nazi] down 2 grid?

[Normal]
02:35:991 - add a notes and change the pattern (to avoid overlap)? because you follow the vocal so it is quite weird that there is nothing in this beat


good map~ can find a lot of things xox
GL :) star~

Edit: I forget to put in image ~_~
Topic Starter
CXu

Mio_chan wrote:

[General]
Image size is 1024 x 767... idk whether it is ok or not - Ahahaha, it's probably okay, but I'll fix it, thanks :P


[Insane]
OD + 1 ? - Omg yes. Why was this on 7.

01:39:670 (9) - put it at x:156 y:296? - Eww, that indeed looked kinda bad. Fixed.
02:10:236 (1,2,3,4) - [nazi] reshape this? - Looks good enough to me so no changes here :P 02:35:708 (3) - Ctrl + G? - I like this down-ward flow here, considering the tone for the vocal 02:35:425 (2,3,4) - follows is pretty much the same.
02:45:896 (3,4,5) - use zig-zag shape instead? - I was actually thinking about that myself. Done.
03:58:915 (1) - use 2 sliders instead and make something like this? - The double-repeat on it is something I like, and don't want to remove. They won't break your combo even if you misread, and it's just something that I think fits, aaand is something someone playing at this level should be able to read anyway :P 04:03:444 (1) - same as above

[Normal]
02:35:991 - add a notes and change the pattern (to avoid overlap)? because you follow the vocal so it is quite weird that there is nothing in this beat - I really like the kind of "epic" pause before the finish at (5) though :P I'll think about it!


good map~ can find a lot of things xox
GL :) star~

Edit: I forget to put in image ~_~
Thanks a bunch!
MillhioreF

Alumetorz wrote:

[Millhiore's Hard]
  • 00:31:179 (4,5) - How about you place the slider and then the circle so it's inversed. Fits better to the music? Can do
    01:05:708 (3) - How about something like this instead? http://puu.sh/3mgEu.jpg (I'm not a big fan of slider being reversed more often than once, it kinda breaks the flow. It's k how you made it, just a matter of taste here xP) Yeah, I like it, sorry!
    01:15:896 (8) - This slider looks like you had no idea what to place here xD How about http://puu.sh/3mgLf.jpg instead? I think it's okay. Also, "That puush could not be found."
    02:12:500 (4) - Better blanket to (3): Move one grid down Done
    02:27:217 (8) - Finish? Clap
    03:17:029 (5) - Whistle, because sound? Sure
    02:45:330 (1) - dem slider arts, best \:D/
    03:43:066 (5) - Move to center Reworked that part so I could
    03:47:736 (1) - Pls move the spinner to 03:52:123 and remove the break, because breaks in kia times are no-nos Fiiiine
    03:58:915 (1) - It's better like this imo: http://puu.sh/3mgYO.jpg That puush could not be found.
Good luck with your map! :D Thanks!

Mio_chan wrote:

[Millhiore's Hard]
00:31:746 - add something? kinda weird to have nothing in this beat There's no beat there at all
01:15:896 (8) - change the last 2 repeat arrows into notes? I think it's fine
01:50:991 (1,2,3,4) - I think the slider and notes are too dense here, comparing with other parts of the verse Nerfed it a bit
01:57:500 (1) - change into something like this? Don't really like how it sounds, sorry!
02:12:500 (4) - make it a perfect blanket? it is a bit too high now Can't without breaking spacing and making it ugly, sorry
03:04:717 (6) - don't overlap with 03:04:293 (5) - ? Done
03:49:859 - Actually I don't know whether break can be put in kiai or not, just feel a little bit weird fixed in previous mod
03:59:198 (2,3) - [nazi] down 2 grid? Haha sure
Thanks for modding!
Liiraye
Very cool mapset :D

The preview point seems to start too early? It starts in the middle of a finishing word so you might want to check that out! 01:07:406 here maybe?
Try this offset: 5703. With the original offset I sensed that the notes in the end were a bit delayed from the beat and this feels more accurate.

Normal
01:32:165 would be nice to have the 3 here, but I'm not sure if that's hard to read for this skill level
01:57:495 end spinner here?
02:32:023 start spinner here instead
03:27:778 (3,4) coat these better

Mill's
00:44:193 (4,5) coat better
00:43:769 hmm, this section feels very off, how about slider #3 starting here 00:43:910 instead with a stack note here 00:43:769? it fits the music much better
01:00:608 NC
01:01:174 remove NC
01:48:721 very unsymmetrical, please fix!
02:06:835 this is supposed to end here right 02:07:684?
02:18:155 (1,2) the distance here seems a bit exaggerated imo, could tone it down a little!
03:59:901 (5,6) coat this overlap instead



Insane
00:18:161 (1,2,3,4) Why aren't these 1/2? I also find the overlaps a bit of a turnoff, but that's completely up to you!
00:36:981 (2,3,4) definately think these could be coated better, also avoiding the tiny overlap by combo 5
00:44:057 (4) Very nice pattern, but this annoyed me a little: how it is, and what I changed I just lifted the middle section by 1 grid lvl4
00:45:330 (1,2,3) the coating could use some refining
01:04:434 (1,2) coat better?
01:31:038 (2) Move 1x level 4 grid to the right
01:38:255 remove NC
01:38:963 NC
01:39:670 (9) not sure if poorly stacked or useful for hidden
02:01:038 (4,1) coat better pls
02:59:198 how about a 1/2 slider here instead of that silent combo 4? (same with the upcoming pattern like it)


That's all for me!
Topic Starter
CXu

Liiraye wrote:

Very cool mapset :D

The preview point seems to start too early? It starts in the middle of a finishing word so you might want to check that out! 01:07:406 here maybe?
Try this offset: 5703. With the original offset I sensed that the notes in the end were a bit delayed from the beat and this feels more accurate.
^Good point about the preview point. I wanted to fit in the "simple as that" (or what she's singing, I'm not sure) though, so yeah. I think my offset is fine though.

Normal
01:32:165 would be nice to have the 3 here, but I'm not sure if that's hard to read for this skill level - The question is why I didn't do this in the first place. Used a slider to make it easier to play, and rearranged some stuff because stuff didn't fit, but fixed.
01:57:495 end spinner here? - I kinda like my cymbal end :P
02:32:023 start spinner here instead - Lol yes.
03:27:778 (3,4) coat these better - Better (I think?)

Insane
00:18:161 (1,2,3,4) Why aren't these 1/2? I also find the overlaps a bit of a turnoff, but that's completely up to you! - The guitar sounds doesn't really end anywhere, but there's still a new sound every 1/1, which is why I did it like this :P
00:36:981 (2,3,4) definately think these could be coated better, also avoiding the tiny overlap by combo 5 - Bleh I hate working with old sliders. Kinda better I guess?
00:44:057 (4) Very nice pattern, but this annoyed me a little: how it is, and what I changed I just lifted the middle section by 1 grid lvl4 - Imo, looks more even with what I have currently.
00:45:330 (1,2,3) the coating could use some refining - Bleh, more oldsliders. Kinda better I think.
01:04:434 (1,2) coat better? - Done.
01:31:038 (2) Move 1x level 4 grid to the right - K.
01:38:255 remove NC - Done.
01:38:963 NC - ^
01:39:670 (9) not sure if poorly stacked or useful for hidden - Useful for nice pattern I guess. Looks better in-game imo-
02:01:038 (4,1) coat better pls - K.
02:59:198 how about a 1/2 slider here instead of that silent combo 4? (same with the upcoming pattern like it) - I have no idea what you're talking about really, but I really like how the stack plays here, so no changes :P


That's all for me!
Thanks a bunch!
Pizza Kun
I love this song <3

-------------EDIT---------------
I'm making a Guest diff ^^
----------------------------------

[General]

If it possible this bockground is better:

http://static.minitokyo.net/downloads/3 ... 1554984390

[Insane]

00:46:179 (4,1,2) - Stack

00:49:293 (2) - Ctrl + H ?


01:21:132 (4) - Finish

01:22:123 (2,3,4) - Try this


01:26:368 (4,1) - Stack better
01:38:963 (1,2,3,7) - 7 Stack better

01:57:783 (1) - Finish

02:09:104 (3,4) - Stack better
02:10:661 (4,1) - Make spacing a little more open
02:10:095 (4,1) - ^

02:28:773 (6) - Move to 268 || 168

02:31:462 (4) - Finish
02:35:708 (3) - End of slider Finish
02:45:047 (3) - Start Finish

02:58:632 (8) - Move to 416 || 240

( 03:07:972 (1,2,3,4,5) - Love this O: )

Swap 03:29:340 (4,5,6) - With 03:29:198 (3) - and stack 03:29:764 (1) - With 03:29:481 (6) Like this:


04:05:708 (1,2,3,4) - Polygon? like this:


[Millhiore's Hard]

00:05:708 (1) - Replace with two stacked notes Like this?


00:09:670 (4,5) - Stack better
00:48:019 (2,3) - ^

00:54:387 (3,4,5) - Replace with:


01:24:387 (5,6) - Fix blanket
01:24:812 (6,7) - Fix spacing
03:06:698 (3,5) - Finish
03:59:906 (5,6) - Fix blanket

[Normal]

01:14:481 (3) - Move to 220 || 160

02:11:368 (3) - Stack to end of 02:07:972 (1) -
MillhioreF

Pizza Kun wrote:

[Millhiore's Hard]

00:05:708 (1) - Replace with two stacked notes Like this? Nah, I don't like starting maps with circles
00:09:670 (4,5) - Stack better maaaaan, 1px unstacked
00:48:019 (2,3) - ^ ^

00:54:387 (3,4,5) - Replace with: I like this actually, done

01:24:387 (5,6) - Fix blanket Done
01:24:812 (6,7) - Fix spacing ^
03:06:698 (3,5) - Finish ^
03:59:906 (5,6) - Fix blanket ^
Pizza Kun
New post for my quest diff ^^

Kawada Mami - Serment (Pizza's Extra)
Topic Starter
CXu
While I appreciate the effort, I can't accept that GD, sorry.

Anyhow, will update and check mods in a few days, as I'm moving, haha.
Sephibro
Hello there! m4m for http://osu.ppy.sh/s/109401 , i'm mainly interested in crazy diff to be modded, so feel free to ignore eazy diff
I hope MillhioreF will mod it too :)

[Insane]
OD 8 is merciless, i would go for OD7 and HP8

00:18:161 (1,2,3,4) - i hate this pattern, something like http://puu.sh/3ZiXJ.jpg feels better imho
01:26:651 (1,1,1,1) - ^same, i would go for a syncopation like this http://puu.sh/3Zj7m.jpg without changing slider velocity
01:36:557 (1,2,3) - ^ just 1/2 sliders here
02:26:368 (1,2,3,4,5,6) - the slider overlapping (2) makes this pattern awful to play, how about: http://puu.sh/3Zjx4.jpg (ctrl+GHJ on the slider and rotate clockwise by 15 degrees the star around the pattern center)
02:36:840 (1,1,1,1) - so much hate for this pattern, btw it's actually pretty cool in this point
02:46:745 (1,2,3) - 1/2
03:58:915 (1) - i would make it 1 reverse + circle http://puu.sh/3ZjRh.jpg
04:03:444 (1) - ^

sorry for the hate against that rhythm pattern, it's that it makes me want to kill people
btw awesome map on both rhythm and patterns
[Millhiore's Hard]
I would increase HP by 1, but looks ok

00:07:972 (1,2,3) - feels awful to play, http://puu.sh/3Zkle.jpg it's much more intuitive like this
01:15:189 (6,7) - feel the awesomeness http://puu.sh/3ZkBk.jpg (you'll have to change hitsounds then)
02:19:717 (4,5) - feel the awesomeness^2 http://puu.sh/3ZkKs.jpg
04:05:708 (1,2,3,4) - clockwise better http://puu.sh/3ZkSt.jpg

AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments
[Normal]
00:07:972 (1,2,3) - same as MillhioreF's diff
00:48:444 (1) - this is pretty far from the slider and not on the beginning of a measure, i would put a circle here to make the syncopation more explicit 00:47:878
02:35:991 - circle here too

sorry for the poor mod, i'm not used to play/map easy and normals
Tbh, i think Pizza's gd is really cool
Topic Starter
CXu

Pizza Kun wrote:

I love this song <3

-------------EDIT---------------
I'm making a Guest diff ^^
----------------------------------

[General]

If it possible this bockground is better: - Isn't it the same though? Just this one being humongous. Anyhow, I don't really think my current bg is bador anything so yeah :P

http://static.minitokyo.net/downloads/3 ... 1554984390

[Insane]

00:46:179 (4,1,2) - Stack - Uhm? Idk why I should even do that, unless I completely misunderstood what you mean here.

00:49:293 (2) - Ctrl + H ? - I prefer the current arrange more. Gives a bit more variation :P


01:21:132 (4) - Finish - I know there's a cymbal in the music here, but it sounds too loud for my tastes to add one here.

01:22:123 (2,3,4) - Try this - Oh yeah, I meant to fix some of these straight lines of notes. Fixed.


01:26:368 (4,1) - Stack better - Done.
01:38:963 (1,2,3,7) - 7 Stack better - Intentional so the stacking here don't make everything all derpherpy.

01:57:783 (1) - Finish - Done.

02:09:104 (3,4) - Stack better - Should be fixed now.
02:10:661 (4,1) - Make spacing a little more open - Fixed I think
02:10:095 (4,1) - ^ - Looks fine to me.

02:28:773 (6) - Move to 268 || 168 - Didn't move this part exactly as you say, but fixed it a bit.

02:31:462 (4) - Finish - Same as before.
02:35:708 (3) - End of slider Finish - Nah, there are no cymbals in the song here at all, so emphasizing the beginning of vocals with the finish works beter imo.
02:45:047 (3) - Start Finish - There are two cymbals in the music here, and having 2 finishes is too much imo, so I'm emphasizing the downbeat here instead.

02:58:632 (8) - Move to 416 || 240 - It's supposed to be a curve, not a zig-zag pattern.

( 03:07:972 (1,2,3,4,5) - Love this O: ) - \:D/

Swap 03:29:340 (4,5,6) - With 03:29:198 (3) - and stack 03:29:764 (1) - With 03:29:481 (6) Like this: - Not sure if I understood your screenshot right. Anyway, it feels more natural to move the cursor from (2) upwards, so placing (3) to the right feels off. Also, the antijump kind of emulates the slowsliders with the vocals earlier, that I didn't do here, so no changes.


04:05:708 (1,2,3,4) - Polygon? like this: - While that would work, I think since I mapped the part at the end here a bit easier in general, ending with something not too hard fits better :P


[Normal]

01:14:481 (3) - Move to 220 || 160 - Fixed a bit around here to make the curve work without breaking some stuff like DS.

02:11:368 (3) - Stack to end of 02:07:972 (1) - - Consistent with 01:01:179 (3) - . Also, I feel stacking it creates an angle that's a bit too sharp for my tastes. It appears pretty late anyway, so should be fine
Thanks for modding!

Sephibro wrote:

Hello there! m4m for http://osu.ppy.sh/s/109401 , i'm mainly interested in crazy diff to be modded, so feel free to ignore eazy diff
I hope MillhioreF will mod it too :) - I dooon't really think he will. the queue is mine, and it's me doing the modding, so yeah.

[Insane]
OD 8 is merciless, i would go for OD7 and HP8 - OD8 is cool.

00:18:161 (1,2,3,4) - i hate this pattern, something like http://puu.sh/3ZiXJ.jpg feels better imho - I disagree, as 3/4's like this helps capturing the continuous sound of that guitar.
01:26:651 (1,1,1,1) - ^same, i would go for a syncopation like this http://puu.sh/3Zj7m.jpg without changing slider velocity - Not going to change this unless it's unrankable.
01:36:557 (1,2,3) - ^ just 1/2 sliders here - Nah, I like how this works with the fact that everything in the vocals sounds a like, and the 3/4 sliders gives a feeling of repetition.
02:26:368 (1,2,3,4,5,6) - the slider overlapping (2) makes this pattern awful to play, how about: http://puu.sh/3Zjx4.jpg (ctrl+GHJ on the slider and rotate clockwise by 15 degrees the star around the pattern center) - That's only a problem with your reading though, not so much the pattern. It plays completely fine.
02:36:840 (1,1,1,1) - so much hate for this pattern, btw it's actually pretty cool in this point - Same as before.
02:46:745 (1,2,3) - 1/2 - Same as before.
03:58:915 (1) - i would make it 1 reverse + circle http://puu.sh/3ZjRh.jpg - I know it might be a bit harder to read as 2 repeaters, but works much better as a double repeat for me.
04:03:444 (1) - ^

sorry for the hate against that rhythm pattern, it's that it makes me want to kill people - I usually use 3/4 patterns, but I also know a lot of cases where I dislike the use of 3/4's. Still, the ones I use myself don't fall under that category, and thus I don't think they're bad :P
btw awesome map on both rhythm and patterns
[Millhiore's Hard]
AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments - I just want to comment this that you're wrong that maps shouldn't follow vocals.
[Normal]
00:07:972 (1,2,3) - same as MillhioreF's diff - This plays completely fine.
00:48:444 (1) - this is pretty far from the slider and not on the beginning of a measure, i would put a circle here to make the syncopation more explicit 00:47:878 - This is fine, as there needs to be recovery time after a spinner (since this is the easiest diff of the mapset).
02:35:991 - circle here too - Ahh so many people have been telling me this, so okay done.

sorry for the poor mod, i'm not used to play/map easy and normals
Tbh, i think Pizza's gd is really cool - I could tell you a few points I don't like with the GD, but that's not the reason I rejected it either.
Thanks for modding!
MillhioreF

Sephibro wrote:

[Millhiore's Hard]
I would increase HP by 1, but looks ok

00:07:972 (1,2,3) - feels awful to play, http://puu.sh/3Zkle.jpg it's much more intuitive like this Kiiiinda agree, but I like the way it is too, and I can't think of a nice pattern with what you suggest.
01:15:189 (6,7) - feel the awesomeness http://puu.sh/3ZkBk.jpg (you'll have to change hitsounds then) Delicious. I used sliders though for better flow
02:19:717 (4,5) - feel the awesomeness^2 http://puu.sh/3ZkKs.jpg Made a cool pattern out of this
04:05:708 (1,2,3,4) - clockwise better http://puu.sh/3ZkSt.jpg I agree, but then it's too cluttered. Plays all right how it is anyhow.

AWESOME map from rhythm's point of view, 10+ . im fucking tired of playing maps where circles and sliders follow the vocals, pls teach those mappers that hitsounds are percussion instruments Thanks!
Thanks for mod~
YGOkid8
irc modded about stuff in Insane. in short:

00:18:161 (1,2,3,4) - i am huge no to sliders like these. etnas play way better. applies to every time this happens.
01:17:029 (1,2,3) - intense jump section which i totally couldn't predict. well i could, but more intense than expected.
01:26:651 (1,1,1) - slider speedsssss, applies to every time this happens.
03:43:137 (1) - long spinners symbolise conclusion, adding beats after is just troll lol, not to mention doesn't play great. it's also joining the chorus and the outro together, when the post-chorus or whatever the correct musical term is supposed to separate the two. i suggested ending spinner at 03:47:595.

will take a look at other diffs. another time. or now. it's 5:01am. i dunno.

edit: okay let's see...

Millhiore's Hard:
00:39:670 (2) - Because you were using 1/2 quite a bit up to this point, I kinda expected this to start 1/2 earlier, so maybe move it back? Then add a beat where it originally ended. Goes with the drums + vocals in the music as well.
00:48:727 (4) - Similar thing here I suppose, but since you've chosen a different rhythm so to speak, simply moving it 1/2 back and adding a beat may not be enough to satisfy you. But yeah, same idea thing.
01:12:359 (5) - Imo, I think it would flow better if you flip it around a bit, maybe ctrl + g so it looks like this?
http://osu.ppy.sh/ss/1002037
01:13:915 (4,5,6,7) - Spacing change here (as well as various times throughout song) always confuses me. Not that I can't read them or anything, but more like I don't know why you've decided to change spacing... so it just feels very, I dunno, awkward to me.
01:21:557 (1) - I know you're following the vocals, but I still think this really long slider feels out of place with the rest of the difficulty.
01:50:991 (1) - Expected it to be 1 repeat less, not sure if because of music, or whether this is the first time you use more than 1 repeat (didn't check, I may be wrong), or both. Regardless, I think it'd be better if you shorten by 1 repeat.
02:18:161 (1,2) - Accidental double finishes? Also I still think that the long sliders feel out of place, but not as much as first chorus. Just thought I'd mention anyway.
03:09:104 (1) - As there is literally nothing in the music, having nothing mapped out here would be perfect. I thought Insane did it perfectly, but if you want to map the bit afterwards, at least delete the spinner and add a hitcircle or whatever at 03:10:236.
03:43:066 (5,1,1) - I could just be crazy, but I thought these felt pretty forced, just to try and go along with the long vocals. I said this with CXu in his diff, but basically after the last chorus, is a bridge/post-chorus (whatever it is) to separate the outro and the chorus. In short, even having a small break in here (e.g. from 03:47:595 to 03:52:123 (I would replace the (5) slider with a spinner btw, as nice as it looks.)) would make it look a lot neater and natural.

Normal:
00:49:859 (4) - Position 104,56 so that the (3) slider flows into it better?
03:07:972 - Map that little drum bit?
03:43:066 (1) - Whyy did you make it longer in Insane? This is so much better here! This is even where I told you to stop the spinner in Insane lol. Anyway I know there's that cymbal crash in the music to go with the finish sound, but I still think it isn't strong enough to warrant a... finish, since this spinner is following the vocal anyway.

Diff spread is fine, but I would highly recommend an Easy.
Aand, that's all from me.
MillhioreF

YGOkid8 wrote:

Millhiore's Hard:
00:39:670 (2) - Because you were using 1/2 quite a bit up to this point, I kinda expected this to start 1/2 earlier, so maybe move it back? Then add a beat where it originally ended. Goes with the drums + vocals in the music as well. Changed to http://osu.ppy.sh/ss/1003427
00:48:727 (4) - Similar thing here I suppose, but since you've chosen a different rhythm so to speak, simply moving it 1/2 back and adding a beat may not be enough to satisfy you. But yeah, same idea thing. I like how this one sounds and plays. No change.
01:12:359 (5) - Imo, I think it would flow better if you flip it around a bit, maybe ctrl + g so it looks like this?
http://osu.ppy.sh/ss/1002037 I very approve. Changed.
01:13:915 (4,5,6,7) - Spacing change here (as well as various times throughout song) always confuses me. Not that I can't read them or anything, but more like I don't know why you've decided to change spacing... so it just feels very, I dunno, awkward to me. Wow, that was a total mistake, I have zero idea how I didn't notice. Fixed!
01:21:557 (1) - I know you're following the vocals, but I still think this really long slider feels out of place with the rest of the difficulty. Followed the background instruments a bit more here
01:50:991 (1) - Expected it to be 1 repeat less, not sure if because of music, or whether this is the first time you use more than 1 repeat (didn't check, I may be wrong), or both. Regardless, I think it'd be better if you shorten by 1 repeat. I liked it, but... ehh, it sounds kinda bad now, yeah. Modified.
02:18:161 (1,2) - Accidental double finishes? Also I still think that the long sliders feel out of place, but not as much as first chorus. Just thought I'd mention anyway. Second finish was removed. I like these longish sliders though.
03:09:104 (1) - As there is literally nothing in the music, having nothing mapped out here would be perfect. I thought Insane did it perfectly, but if you want to map the bit afterwards, at least delete the spinner and add a hitcircle or whatever at 03:10:236. Done. I like my mapped bit there, though, so I kept it.
03:43:066 (5,1,1) - I could just be crazy, but I thought these felt pretty forced, just to try and go along with the long vocals. I said this with CXu in his diff, but basically after the last chorus, is a bridge/post-chorus (whatever it is) to separate the outro and the chorus. In short, even having a small break in here (e.g. from 03:47:595 to 03:52:123 (I would replace the (5) slider with a spinner btw, as nice as it looks.)) would make it look a lot neater and natural. I like the 5 slider a whole lot, and it feels fitting, so I'm keeping it. As for not having a break there, that was because tons of people told me that having breaks during kiai time isn't allowed, I hate what's mapped there. Gone now!
Thanks a ton!
Topic Starter
CXu

YGOkid8 wrote:

irc modded about stuff in Insane. in short:

00:18:161 (1,2,3,4) - i am huge no to sliders like these. etnas play way better. applies to every time this happens. - Still considering if I'll change these or not.
01:17:029 (1,2,3) - intense jump section which i totally couldn't predict. well i could, but more intense than expected. - Tried adding some gradual spacing increase. Hopefully easier now.
01:26:651 (1,1,1) - slider speedsssss, applies to every time this happens. - Remapped these.
03:43:137 (1) - long spinners symbolise conclusion, adding beats after is just troll lol, not to mention doesn't play great. it's also joining the chorus and the outro together, when the post-chorus or whatever the correct musical term is supposed to separate the two. i suggested ending spinner at 03:47:595. - Probably won't be changing this long spinner because I have no idea, it just feels good for me. The reason it's shorter in Normal is because, yeah, normal.


will take a look at other diffs. another time. or now. it's 5:01am. i dunno.

edit: okay let's see...

Normal:
00:49:859 (4) - Position 104,56 so that the (3) slider flows into it better?
03:07:972 - Map that little drum bit?
03:43:066 (1) - Whyy did you make it longer in Insane? This is so much better here! This is even where I told you to stop the spinner in Insane lol. Anyway I know there's that cymbal crash in the music to go with the finish sound, but I still think it isn't strong enough to warrant a... finish, since this spinner is following the vocal anyway. - Fixed all of these.

Diff spread is fine, but I would highly recommend an Easy. - Aaah, some people complained about Insane being too hard compared to the difficulty of Hard, so blah. Oh well, I'll see what I'll do with this.
Aand, that's all from me.
Thanks a bunch!
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