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cubesato - hsgn2011reel

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Topic Starter
Ranger
This beatmap was submitted using in-game submission on 2015년 1월 16일 금요일 at 오후 7:37:13

Artist: cubesato
Title: hsgn2011reel
Tags: feedsy dork trance house My Little Pony: Friendship is Magic
BPM: 127
Filesize: 8089kb
Play Time: 01:01
Difficulties Available:
  1. Easy (1.06 stars, 55 notes)
  2. Hard (2.83 stars, 137 notes)
  3. Normal (1.66 stars, 83 notes)
Download: cubesato - hsgn2011reel
Download: cubesato - hsgn2011reel (no video)
Information: Scores/Beatmap Listing
---------------
#1 :3
Gloria Guard
Hi~ [Ranger]

From my modding queue~!

[Normal]

:O.. Good mapset :)


[Hard]

00:37:857 여기에 노트를넣고 00:38:093 여기에있는 긴슬라이더를
1/4 반복슬라로 바꿔주면 좋을거같네요

00:49:195 여기도 노트 넣으면 좋을거같네요


맵 잘만드셨네요 ~ Good Luck !
KingKrishna
From my Modding Que :D!
I bet you can find a mlp skin!
Normal
00:05:967(4) I cant really find what this note is in the audio
^ this happens a couple of times through out the song

HARD
00:42:345(7) push the top of the slider so it hits x 208?
00:43:362 pull this up to y 104
please remember to vote on how well i did in my forum !!!
Natsu
General:

You need add kia time i sugest 00:31:479 to 00:44:707

Normal:

SPOILER
hp drain 3 OD 3
00:15:888 Distance snap <--- so hard to read for new players
00:20:613 (2,3,4) - ^
00:22:030 add finish
00:27:699 (1,2) - distance snap
00:32:896 (3,4,5) - ^
00:35:731 ^

Hard:

SPOILER
00:11:636 add finish
00:15:888 ^

very good diff :)
Dark Fang
짜잔~ 내가 돌아왓다.

[General]

offset +3 (1246)
그리고 좀 애매한데 BG크기 800*600 으로 맞추시면 좋을거같아요. (그렇다고 늘리면 화질 깨지니 재량껏..)
Combo Colours 통합해주세요

[Normal]

00:18:723 (5) - 걸리진 않는것같은데 조금 주의하셔야 할거같아요. 히트버스터에 에로우가 가림
00:55:101 (3) - 슬라이더 두개로 하시는걸 추천드려요. 이전에 있던 노트와 같이

[Hard]

00:04:313 (3) - 아래로 1칸 내려주세요


오래 접다 오셔도 여전히 매핑 잘하시네요 ...
못난 모딩 드려서 죄송합니다.. ㅜㅜ
wendao
hi~ from my queue

[General]
add "Pony Music Video", "PMV", and "Ponies" to tags (?) i not sure, it's up to you
Kiai end at 00:46:597
tick 2 would fit the song

[Normal]
look fine

[Hard]
00:04:550 (4) - move it to 368,280
00:37:620 (7,8,9) - make it jumpy~ like this

nice map :) good luck
HelloSCV
M4M request!

SPOILER
General
동영상에 소리를 없애셔서 크기를 줄여주세요
배경은 800x600 이나 1024x768로 해주세요
콤보 컬러 두난이도 통일 시켜 주세요
소스도 노말에는 빠져있네요
키아이도 같게 조절해주세요

Normal
00:18:726 (5) - 리핏 애로우는 300점에 의해 가려지면 안되요... 다른 곳에 배치하시는거 추천

Hard
00:15:419 (2,3,4) - 이부분 1/3박으로 리듬 넣어주시는게 좋을거 같아요 하드니까..
00:24:868 (4) - 슬라이더 자체에다 휘슬 넣으심이?
00:34:789 (10) - ^
00:54:159 (1) - 전에 (8)번노트하고 대칭으로 두시는게?
00:58:647 (2,3) - 이런 패턴도 좋을거 같아요 http://puu.sh/1JliX

노래 분위기가 몽환적? 이라 좋네요 xD 랭크 되시길 바랄께요!
Sonnyc
Normal:

00:01:954 (2) - (3) 없애고 리버스도 없애시고 00:02:663에서 끝내시는게 음악과 잘 맞아요
00:07:387 (7) - 시작에 클랩?
00:09:277 (2) - ^?
00:24:868 (3) - 클랩 삭제
00:43:765 (3) - 더 이쁘게 만들어주세요 ㅜㅜ
00:53:686 (6,1) - 1칸 올리기
00:55:104 (3) - 위의 수정으로 필요하시면 위치 재조정 하세요. 높이가 (1)과 같도록..
00:59:828 (4) - 스핀이 나을거 같아요.

Hard:

-- 갠적으로 서클 크기 1개 늘리는게 좋을거 같아요

00:15:891 (4) - 거리 맞추기위해 1칸 내리세요
00:25:812 (6) - 시작에만 휘슬 나게 해주세요
00:33:608 (7) - ^
00:54:159 (1) - 1칸 내리기?
power007
hello some random mod time...

General

  1. For rank you need difficult less then 3.24 star rating, you have only 3.46, please reduce the diffcult somehow...
  2. Please add some tags, it's important...
Normal
  • Good diff....
  1. 00:18:726 (5) - http://puu.sh/1Jnuj i think now better, but you choice...
  2. 00:20:143 (1) - put on x68 y205.
Hard

  • same here

    00:04:553 (4) - x381 y281.
    00:05:970 (3) - http://puu.sh/1JnD0 maybe something like this will be better? so...
    00:07:387 (5) - x304 y148.
    00:15:419 (1) - NC and this moment a bit confusing for 1st play.
perfect map, so I hope it will be ranked.
K i A i
[노멀]
서클 사이즈 +1하면 모양으론 괜찮아보이는데.. 그냥 의견입니다 ㅋㅋ
00:09:277 (2) - 조금만 더 피고 약간 위로 솟게 해보세요~
00:11:639 (4) - 굽은 슬라이더로 바꿔보시는건 어떤가요?(아래로 향하게)
00:24:631 (2,3) - 1그리드 왼쪽으로 이동해보세요~
00:53:214 (5) - 1그리드 왼쪽으로, 1그리드 아래쪽으로 이동해보세요~
00:59:828 (4) - 끝 부분에 그냥 휘슬만 넣는게 듣기에 괜찮아보여요 ㅋㅋ

[하드]
00:05:970 (3) - 1/2 슬라이더가 리버스되는 경우라면 조금 더 펴주는게 보기 좋아보여요~
00:11:639 (8) - ^ (약간만 펴주세요 ㅋㅋ)
00:33:608 (7) - 끝 부분에 클랩~
00:42:348 (7) - Ctrl + H
00:43:293 (1) - 휘슬~
00:47:072 (2,3) - 조금만 피는게 더 좋을 것 같아요~ (피고나서 00:47:545 (3) - Ctrl + G 어떤가요?)
00:55:104 (4) - 조금만 펴주세요~
00:59:828 (1) - 이것도 그냥 휘슬만 넣어주세요 ㅋㅋ


Nice map~ and Pony!
CrestRising
Hi there, from my queue.
* = Slightly more suggested than others.

[General:]

  • In the tags, what is pmv? Its OK if it its related to the song, I'm just curious.
[Normal:]

  • 3 is kind of a low AR for a Normal. Maybe raise it to 5?
    00:17:781 (4) It might go better with the rhythm if you shorten the slider by half and add a repeat (it would keep the same amount of distance on the timeline, if done right).
    00:20:852 Maybe add a circle here? (Or change 2 into a 1/2 beat slider)
    00:54:159 (1) Just a thought, but maybe it would be better if you moved this to the right and kind of down. It would go with the pattern at 00:53:214 (5,6)
    00:55:104 (3) Try to do something else here if you can. Having more than one repeat on a slider in a Normal is not too good of an idea, since beginner players might not catch that.
    00:59:828 (4) I think a spinner here (that covers the same distance as the slider timeline-wise) might fit better. Its always nice to have a spinner if you can fit one in. If you are going to keep the slider though, I think it would sound better without the finish.
[Hard:]

  • 00:21:088 (2) Just a thought, but maybe reverse this?
    00:39:986 (3) ^
    00:42:348 (7) I think it might look better if this was placed below 5 and 6 so that the three form a triangle.
    00:59:828 (1) It would sound better if you removed the finish.
Catchy song. Do you not respond to the mods or something? It would be helpful if you did, unless you already respond by other means.
Topic Starter
Ranger

CrestRising wrote:

[General:]
  • In the tags, what is pmv? Its OK if it its related to the song, I'm just curious.
it is 'Pony Music Video...maybe?'


Catchy song. Do you not respond to the mods or something? It would be helpful if you did, unless you already respond by other means.
i`m sorry.because my computer is not normal,so it`s diffcult white quote of modding
but i hear your words,i think white a thank-you message for modders.thx,CrestRising
Poggo
Hi~ M4M~

General

• Yeah anyway you need Easy diff~ People already said you about it~
• Combo colors~ I think will be better if you change green color on blue~ In the Bg you haven't green color and it looks a little weird

Hard

00:05:970(3) - maybe make planket here? looks better for me http://puu.sh/1LbAx
00:21:088(2) - better make ctrl + G will be more playable
00:33:371(6,7) - correct distanse between this notes
00:35:734 - add clap
00:47:545(3) - will be looks better if you put this slider in the middle and correct spacing http://puu.sh/1LbDu
00:58:647(2) - ctrl + G

Normal

• Distance Spasing should be 0.8 on normal diffs~ Now it looks ugly and not playable >.< fix all spacing plz

00:07:151(6,7) - unstack it~ very hard for read
00:20:852 - remove this note, not sound here
00:42:820 - remove clap here and add on note 2
00:56:285(4,5) - unstack it

Good luck~
KokoroStudiox3
hi ^^ m4m from my queue

Combo Colours Inconsistency in combo colours:
- [Hard] :
Combo1 : 237,80,241
Combo2 : 97,38,206
Combo3 : 109,242,30
Combo4 : 249,250,253
Combo5 : 255,150,0
Combo6 : 233,241,80

- [Normal] :
Combo1 : 237,80,241
Combo2 : 97,38,206
Combo3 : 109,242,30
Combo4 : 255,255,255
Combo5 : 255,150,0
Combo6 : 233,241,80

hard
00:14:001 (4,5) - x:208 y:328
00:19:671 (10) - Move node #2 to {x:400 y:304}, move node #3 to {x:444 y:236}..
00:33:371 (6) - remove clap sounds a bit weird ] add wistle ? I think it sounds better
00:49:198 (7) - Move to {x:252 y:104}. for a smoother curve :P
00:49:434 (8) - Move to {x:364 y:88}.^
00:53:214 - whistle for replacement on clap think it sounds better

[normal]
00:57:938 (1,2) - - Move to {x:76 y:272}.
00:58:883 (3) - Move node #1 to {x:84 y:132}, move node #2 to {x:120 y:72}, move node #3 to {x:184 y:72}. http://puu.sh/1LgxH

nice :) :) :)
Topic Starter
Ranger
Almost fixed
thx Katty Pie,eLtigreXXx :)

Yeah anyway you need Easy diff~ People already said you about it~
i`m consider this
Akareh
Hi! From my queue

aaaaaaaaaaand, I haven't found anything , lol.aside from the fact that I hate those ponies, but that's a whole other business which I'm not here to discuss, so

  • General
    The map is pretty easy for new players, but maybe you should consider doing an Easy with less than 3 Star rating, it's your call, tho.

  • Normal

    Just being nazi here, but i think that the sliders at 00:51:324 could be smoother than they are right now (like this, maybe http://puu.sh/1LztY) I don't know, I prefer them that way, but it's just a personal call, they're fine as they are.
  • Insane

    00:24:868 (4) - Like the ones in normal, it's fine as it is, but could be made smoother.
Nothing more, sorry for my crappy mod, but I can't find anything else, lol. There goes a star, good luck.
TheVileOne
General
One of your combo colors is different. Normal Color 255, 250, 253 Hard Color 249, 250, 253

Normal
Might be too technical to count as the easiest difficulty. There's so many stacks and 1/2th notes, and repeat sliders.

00:10:222 (3) - 1 unit right. you may also want to adjust the curve so that it doesn't interfere with the spacing after, but also to add a little more curve to the transition after, which would be better IMO. Here's a reference http://osu.ppy.sh/ss/562852
Second point x 79 y 297
Last point x 231 y 327
Repeat slider is moved to x 339 y 296.
If you don't like, feel free to change to your liking. I really recommend you improve that transition, because nearly straight but not straight transitions just are inferior compared to transitions with a proper curve.
00:13:529 (4,5,6) - Personally it bothers me when transitions try to be straight but aren't straight, but if you want to keep, it's a small issue.
00:14:001 (5,6,7) - I suggest making this into a triangular pattern. http://osu.ppy.sh/ss/562856 This looks a lot cleaner than having a slider lean upward at a random angle. Just an example as how it should look. don't take my spacings as law, there are multiple ways to implement this pattern here. Do what feels right.
00:32:899 (3,4) - Unstacking would lessen the cluttered feeling here. If i were to unstack, I would create a blanket above the slider. It would require some minor restructuring afterwards, but nothing too serious. Just a suggestion.
00:37:151 (4,5) - In case you didn't move the slider in the previous suggest and this is no long an issue, but these can be improved. First, a good transition has the object appear where the slider is pointing. In your unaltered design, it would have the slider here http://puu.sh/1LHiw That would allow the next slider to be placed on the horizontal line like so http://puu.sh/1LHkg If that slider is altered, just make sure the alignments all fit snugly into place.
00:39:986 (3,4,5,1) - Too many claps in this one area. Consider removing some of them.
00:43:765 (3,4) - I think it would look better if 4 started underneath the end of 3 rather than to the left of it.
00:49:907 (5,1,2,3,4) - I feel this pattern could be better if you remapped it. Instead of crossing at a diagonal, 00:48:490 (4,5,1,2) - could form a square. Then you could use more simple curves for the next 2 sliders, to finish the design. That's just my thoughts though.

Hard

00:18:253 (5,6,7) - Instead of going directly into 1.24, how about bridging the spacing gap with an in-between snap like 1.22.
00:24:395 (2,3,4) - Spacing changes unnecessarily here. 1.16 > 1.21 In addition the slider is lower than 2. It should be at the same level.
00:24:868 (4,5,6) - Spacing could be more equal as well.
00:48:962 (6,7,8) - I think a more rounded approach looks nicer. http://osu.ppy.sh/ss/562912
00:57:938 (1,2) - The inaccuracy of this blanket bothers me. Use a slider that can form a better blanket?

Conclusion

It's in good shape. I will star it. Good luck with this.
Topic Starter
Ranger
some fixed
thanks for modding and star Akareh and TheVileOne~
riffy
hi. when I mod maps, I expect mappers to quoute my post and tell me what's fixed or not. If not - why.

[General]
  1. No breaks = Disable letterbox during breaks! (Settings > Storyboarding). Also: countdown sounds unfitting here, imo. So, you can disable it, too!
  2. That clap hitsound is too loud. I'd use custom clap. example
  3. PMV in tags? OH GOD NO :V WE're not tagging videos! We use tags to help people FIND OUR MAP easier. So, remove PMV and add tags trance house because this song sounds like that.. :/
  4. It seems like quality of your BG is kinda low. Can you find better one, please?
  5. Remove audio from your video. It will help us to save some space and download map faster.
[Hard]
  1. 00:03:608 (2,4) - and I'm starting my mod with nazi stuff - you CAN make curve here better! example also: i've expected to see this pattern in the center of playfielld to fit with background video.
  2. 00:24:395 (2,3,4) - here, you have a cute pattern! try to do the same with 00:26:285 (7,8,9) - because it looks a bit boring. example
  3. 00:40:931 (1,2,3,4,5,6) - well.. yea.. It's a cute pattern, but I think you can make it better with star-shaped pattern. http://puu.sh/1MN5T
[Normal]
  1. You have quite a fast slider velocity and EXTREEEMLY SLOW Approach Rate. Use approach rate 5. it will fit here! If you do it also increase OD/HP Drain to keep diff settings balanced
  2. 00:55:104 (3) - this slider is short and third reverse is quite hard to notice. And many-normal players won't notice it. It's also quite confusing because there's only ONE slider with 2 repeats, so.. it's inconsistent and confusing. I'd recommend you to remove it.

    Sometimes it looks like you put stacks just because you have no idea what to do with your flow. But rhythm and hitsounding are pretty good.
[Easy]
  1. 00:18:726 - forr example here, you missed a clap! Use custom slider tick (custom slider tiick = clap hitsound) to avoid missing claps. example
~~~~~~~~~~~~~~~~~~
Shapes and things aren't really good but rhythm is perfect! So, take my Star! ~
Topic Starter
Ranger
Almost fixed
thx -Bakari- mod and star~ :)

and sorry, i want to quote,but i can`t write long post because maybe my computer is aberrant :(
sorry again
Sonnyc

[Ranger] wrote:

Almost fixed
thx -Bakari- mod and star~ :)
바카리가 모딩에 코멘트 해달래요.
Topic Starter
Ranger

Sonnyc wrote:

[Ranger] wrote:

Almost fixed
thx -Bakari- mod and star~ :)
바카리가 모딩에 코멘트 해달래요.
저도 아는데 제 컴이 문제인지 뭔지는 모르겠는데
어느정도 긴 글에 답글쓸려고 하면 글이 안써져요;
MoodyRPG
Ponys o/

General
  1. Disable the countdown and the letterbox during breaks please
  2. Adjust the Audio Lead-In to 1500
Easy
  • -- Pretty good.
Normal
  • - 00:44:474 (x) - Add a note here, sounds nice to me
Hard
  • - 00:24:868 (4) - Remove the whistle from the body and add a whistle in the end
    - 00:42:348 (7) - Add a whistle in the body to keep the rhythm
What a nice map, good job >w<
Topic Starter
Ranger
some fixed
Thanks modding MoodyRPG~ :)
cirno-_old
the soft custom claps are silent after 00:17:308 (2) - can't hear them at all.

Overall it seems pretty good.

Hard
This hard is very easy for a hard. I'd up the OD to 6, maybe 7. Same with the drain rate.
00:03:371 (1,2,3,4) - Find a way to get this into the center. It'll look soo much better. Something like this http://osu.ppy.sh/ss/568419

That's all o.o
Topic Starter
Ranger
some fixed
thx cirno-~
UnitedWeSin
Hi Ranger~
Modding from my queue.
Sorry super late.

I don't really like this song much so I'm going to make this quick. Sorry if this isn't helpful.

[General]

  1. Since the spot you've chosen for the kiai time is pretty much identical musically to the section before it and after it, I suggest using short bursts of kiai instead of a kiai section. For example, start a kiai time at 00:16:364 and end it at 00:16:836. Also start one at 00:31:482 and end it at 00:31:954. Also start one at 00:46:600 and end it at 00:47:072. This would be nicer than just having one of these 3 identical sections be kiai time imo.
[Easy]

Map Design/Rhythm

  1. 00:20:143 (1,2) - The 2 is so close to the 1's track and looks bad and is a bit hard to read for beginners imo. Maybe move the notes like this:
Hitsounds

  1. 00:01:246 (1,3,3) - Maybe silence the slidertick for these sliders just like in the other diffs. It's weird that this diff is the only one without that.

  2. 00:16:364 - Consider increasing volume here for all diffs instead of at 00:31:482 since the music starts to really pick up at this point and more volume would accent that.
[Normal]

Map Design/Rhythm

  1. 00:52:269 (4) - Make this slider a normal curve. Having it the same shape as the 00:51:324 (3) takes away from what the 3 is accenting by being that shape, which is that piano stream in the music.

  2. 00:56:285 (5) - A bit overmapped imo. Just delete the 5. It will play a little more smooth and be a consistent stack with the 00:57:938 (1,2).
Hitsounds

  1. 00:10:222 (3) - Maybe switch over to S:C2 set for this slider so that we could have that drumming slider tick to accent the crescendo in the music. Switch back at 00:11:167.
[Hard]

Map Design/Rhythm

  1. 00:17:781 (3,4,5,6,7,8) - These seem a bit weirdly placed. Maybe make them form a nice hexagon.

  2. 00:42:348 (7) - Maybe move this down a bit so it doesn't overlap with the 5 and gives us more of a jump which might be nice.
Hitsounds

  1. 00:10:222 (5) - Again maybe switch to S:C2 for this slider.

  2. 00:25:812 (6) - Too many whistles imo. Remove the one from the repeat, it sounds much better to me.
Ok I hope it helps some.
Topic Starter
Ranger
some fixed
thx UnitedWeSin~
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