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cubesato - hsgn2011reel

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wendao
hi~ from my queue

[General]
add "Pony Music Video", "PMV", and "Ponies" to tags (?) i not sure, it's up to you
Kiai end at 00:46:597
tick 2 would fit the song

[Normal]
look fine

[Hard]
00:04:550 (4) - move it to 368,280
00:37:620 (7,8,9) - make it jumpy~ like this

nice map :) good luck
HelloSCV
M4M request!

SPOILER
General
동영상에 소리를 없애셔서 크기를 줄여주세요
배경은 800x600 이나 1024x768로 해주세요
콤보 컬러 두난이도 통일 시켜 주세요
소스도 노말에는 빠져있네요
키아이도 같게 조절해주세요

Normal
00:18:726 (5) - 리핏 애로우는 300점에 의해 가려지면 안되요... 다른 곳에 배치하시는거 추천

Hard
00:15:419 (2,3,4) - 이부분 1/3박으로 리듬 넣어주시는게 좋을거 같아요 하드니까..
00:24:868 (4) - 슬라이더 자체에다 휘슬 넣으심이?
00:34:789 (10) - ^
00:54:159 (1) - 전에 (8)번노트하고 대칭으로 두시는게?
00:58:647 (2,3) - 이런 패턴도 좋을거 같아요 http://puu.sh/1JliX

노래 분위기가 몽환적? 이라 좋네요 xD 랭크 되시길 바랄께요!
Sonnyc
Normal:

00:01:954 (2) - (3) 없애고 리버스도 없애시고 00:02:663에서 끝내시는게 음악과 잘 맞아요
00:07:387 (7) - 시작에 클랩?
00:09:277 (2) - ^?
00:24:868 (3) - 클랩 삭제
00:43:765 (3) - 더 이쁘게 만들어주세요 ㅜㅜ
00:53:686 (6,1) - 1칸 올리기
00:55:104 (3) - 위의 수정으로 필요하시면 위치 재조정 하세요. 높이가 (1)과 같도록..
00:59:828 (4) - 스핀이 나을거 같아요.

Hard:

-- 갠적으로 서클 크기 1개 늘리는게 좋을거 같아요

00:15:891 (4) - 거리 맞추기위해 1칸 내리세요
00:25:812 (6) - 시작에만 휘슬 나게 해주세요
00:33:608 (7) - ^
00:54:159 (1) - 1칸 내리기?
power007
hello some random mod time...

General

  1. For rank you need difficult less then 3.24 star rating, you have only 3.46, please reduce the diffcult somehow...
  2. Please add some tags, it's important...
Normal
  • Good diff....
  1. 00:18:726 (5) - http://puu.sh/1Jnuj i think now better, but you choice...
  2. 00:20:143 (1) - put on x68 y205.
Hard

  • same here

    00:04:553 (4) - x381 y281.
    00:05:970 (3) - http://puu.sh/1JnD0 maybe something like this will be better? so...
    00:07:387 (5) - x304 y148.
    00:15:419 (1) - NC and this moment a bit confusing for 1st play.
perfect map, so I hope it will be ranked.
K i A i
[노멀]
서클 사이즈 +1하면 모양으론 괜찮아보이는데.. 그냥 의견입니다 ㅋㅋ
00:09:277 (2) - 조금만 더 피고 약간 위로 솟게 해보세요~
00:11:639 (4) - 굽은 슬라이더로 바꿔보시는건 어떤가요?(아래로 향하게)
00:24:631 (2,3) - 1그리드 왼쪽으로 이동해보세요~
00:53:214 (5) - 1그리드 왼쪽으로, 1그리드 아래쪽으로 이동해보세요~
00:59:828 (4) - 끝 부분에 그냥 휘슬만 넣는게 듣기에 괜찮아보여요 ㅋㅋ

[하드]
00:05:970 (3) - 1/2 슬라이더가 리버스되는 경우라면 조금 더 펴주는게 보기 좋아보여요~
00:11:639 (8) - ^ (약간만 펴주세요 ㅋㅋ)
00:33:608 (7) - 끝 부분에 클랩~
00:42:348 (7) - Ctrl + H
00:43:293 (1) - 휘슬~
00:47:072 (2,3) - 조금만 피는게 더 좋을 것 같아요~ (피고나서 00:47:545 (3) - Ctrl + G 어떤가요?)
00:55:104 (4) - 조금만 펴주세요~
00:59:828 (1) - 이것도 그냥 휘슬만 넣어주세요 ㅋㅋ


Nice map~ and Pony!
CrestRising
Hi there, from my queue.
* = Slightly more suggested than others.

[General:]

  • In the tags, what is pmv? Its OK if it its related to the song, I'm just curious.
[Normal:]

  • 3 is kind of a low AR for a Normal. Maybe raise it to 5?
    00:17:781 (4) It might go better with the rhythm if you shorten the slider by half and add a repeat (it would keep the same amount of distance on the timeline, if done right).
    00:20:852 Maybe add a circle here? (Or change 2 into a 1/2 beat slider)
    00:54:159 (1) Just a thought, but maybe it would be better if you moved this to the right and kind of down. It would go with the pattern at 00:53:214 (5,6)
    00:55:104 (3) Try to do something else here if you can. Having more than one repeat on a slider in a Normal is not too good of an idea, since beginner players might not catch that.
    00:59:828 (4) I think a spinner here (that covers the same distance as the slider timeline-wise) might fit better. Its always nice to have a spinner if you can fit one in. If you are going to keep the slider though, I think it would sound better without the finish.
[Hard:]

  • 00:21:088 (2) Just a thought, but maybe reverse this?
    00:39:986 (3) ^
    00:42:348 (7) I think it might look better if this was placed below 5 and 6 so that the three form a triangle.
    00:59:828 (1) It would sound better if you removed the finish.
Catchy song. Do you not respond to the mods or something? It would be helpful if you did, unless you already respond by other means.
Topic Starter
Ranger

CrestRising wrote:

[General:]
  • In the tags, what is pmv? Its OK if it its related to the song, I'm just curious.
it is 'Pony Music Video...maybe?'


Catchy song. Do you not respond to the mods or something? It would be helpful if you did, unless you already respond by other means.
i`m sorry.because my computer is not normal,so it`s diffcult white quote of modding
but i hear your words,i think white a thank-you message for modders.thx,CrestRising
Poggo
Hi~ M4M~

General

• Yeah anyway you need Easy diff~ People already said you about it~
• Combo colors~ I think will be better if you change green color on blue~ In the Bg you haven't green color and it looks a little weird

Hard

00:05:970(3) - maybe make planket here? looks better for me http://puu.sh/1LbAx
00:21:088(2) - better make ctrl + G will be more playable
00:33:371(6,7) - correct distanse between this notes
00:35:734 - add clap
00:47:545(3) - will be looks better if you put this slider in the middle and correct spacing http://puu.sh/1LbDu
00:58:647(2) - ctrl + G

Normal

• Distance Spasing should be 0.8 on normal diffs~ Now it looks ugly and not playable >.< fix all spacing plz

00:07:151(6,7) - unstack it~ very hard for read
00:20:852 - remove this note, not sound here
00:42:820 - remove clap here and add on note 2
00:56:285(4,5) - unstack it

Good luck~
KokoroStudiox3
hi ^^ m4m from my queue

Combo Colours Inconsistency in combo colours:
- [Hard] :
Combo1 : 237,80,241
Combo2 : 97,38,206
Combo3 : 109,242,30
Combo4 : 249,250,253
Combo5 : 255,150,0
Combo6 : 233,241,80

- [Normal] :
Combo1 : 237,80,241
Combo2 : 97,38,206
Combo3 : 109,242,30
Combo4 : 255,255,255
Combo5 : 255,150,0
Combo6 : 233,241,80

hard
00:14:001 (4,5) - x:208 y:328
00:19:671 (10) - Move node #2 to {x:400 y:304}, move node #3 to {x:444 y:236}..
00:33:371 (6) - remove clap sounds a bit weird ] add wistle ? I think it sounds better
00:49:198 (7) - Move to {x:252 y:104}. for a smoother curve :P
00:49:434 (8) - Move to {x:364 y:88}.^
00:53:214 - whistle for replacement on clap think it sounds better

[normal]
00:57:938 (1,2) - - Move to {x:76 y:272}.
00:58:883 (3) - Move node #1 to {x:84 y:132}, move node #2 to {x:120 y:72}, move node #3 to {x:184 y:72}. http://puu.sh/1LgxH

nice :) :) :)
Topic Starter
Ranger
Almost fixed
thx Katty Pie,eLtigreXXx :)

Yeah anyway you need Easy diff~ People already said you about it~
i`m consider this
Akareh
Hi! From my queue

aaaaaaaaaaand, I haven't found anything , lol.aside from the fact that I hate those ponies, but that's a whole other business which I'm not here to discuss, so

  • General
    The map is pretty easy for new players, but maybe you should consider doing an Easy with less than 3 Star rating, it's your call, tho.

  • Normal

    Just being nazi here, but i think that the sliders at 00:51:324 could be smoother than they are right now (like this, maybe http://puu.sh/1LztY) I don't know, I prefer them that way, but it's just a personal call, they're fine as they are.
  • Insane

    00:24:868 (4) - Like the ones in normal, it's fine as it is, but could be made smoother.
Nothing more, sorry for my crappy mod, but I can't find anything else, lol. There goes a star, good luck.
TheVileOne
General
One of your combo colors is different. Normal Color 255, 250, 253 Hard Color 249, 250, 253

Normal
Might be too technical to count as the easiest difficulty. There's so many stacks and 1/2th notes, and repeat sliders.

00:10:222 (3) - 1 unit right. you may also want to adjust the curve so that it doesn't interfere with the spacing after, but also to add a little more curve to the transition after, which would be better IMO. Here's a reference http://osu.ppy.sh/ss/562852
Second point x 79 y 297
Last point x 231 y 327
Repeat slider is moved to x 339 y 296.
If you don't like, feel free to change to your liking. I really recommend you improve that transition, because nearly straight but not straight transitions just are inferior compared to transitions with a proper curve.
00:13:529 (4,5,6) - Personally it bothers me when transitions try to be straight but aren't straight, but if you want to keep, it's a small issue.
00:14:001 (5,6,7) - I suggest making this into a triangular pattern. http://osu.ppy.sh/ss/562856 This looks a lot cleaner than having a slider lean upward at a random angle. Just an example as how it should look. don't take my spacings as law, there are multiple ways to implement this pattern here. Do what feels right.
00:32:899 (3,4) - Unstacking would lessen the cluttered feeling here. If i were to unstack, I would create a blanket above the slider. It would require some minor restructuring afterwards, but nothing too serious. Just a suggestion.
00:37:151 (4,5) - In case you didn't move the slider in the previous suggest and this is no long an issue, but these can be improved. First, a good transition has the object appear where the slider is pointing. In your unaltered design, it would have the slider here http://puu.sh/1LHiw That would allow the next slider to be placed on the horizontal line like so http://puu.sh/1LHkg If that slider is altered, just make sure the alignments all fit snugly into place.
00:39:986 (3,4,5,1) - Too many claps in this one area. Consider removing some of them.
00:43:765 (3,4) - I think it would look better if 4 started underneath the end of 3 rather than to the left of it.
00:49:907 (5,1,2,3,4) - I feel this pattern could be better if you remapped it. Instead of crossing at a diagonal, 00:48:490 (4,5,1,2) - could form a square. Then you could use more simple curves for the next 2 sliders, to finish the design. That's just my thoughts though.

Hard

00:18:253 (5,6,7) - Instead of going directly into 1.24, how about bridging the spacing gap with an in-between snap like 1.22.
00:24:395 (2,3,4) - Spacing changes unnecessarily here. 1.16 > 1.21 In addition the slider is lower than 2. It should be at the same level.
00:24:868 (4,5,6) - Spacing could be more equal as well.
00:48:962 (6,7,8) - I think a more rounded approach looks nicer. http://osu.ppy.sh/ss/562912
00:57:938 (1,2) - The inaccuracy of this blanket bothers me. Use a slider that can form a better blanket?

Conclusion

It's in good shape. I will star it. Good luck with this.
Topic Starter
Ranger
some fixed
thanks for modding and star Akareh and TheVileOne~
riffy
hi. when I mod maps, I expect mappers to quoute my post and tell me what's fixed or not. If not - why.

[General]
  1. No breaks = Disable letterbox during breaks! (Settings > Storyboarding). Also: countdown sounds unfitting here, imo. So, you can disable it, too!
  2. That clap hitsound is too loud. I'd use custom clap. example
  3. PMV in tags? OH GOD NO :V WE're not tagging videos! We use tags to help people FIND OUR MAP easier. So, remove PMV and add tags trance house because this song sounds like that.. :/
  4. It seems like quality of your BG is kinda low. Can you find better one, please?
  5. Remove audio from your video. It will help us to save some space and download map faster.
[Hard]
  1. 00:03:608 (2,4) - and I'm starting my mod with nazi stuff - you CAN make curve here better! example also: i've expected to see this pattern in the center of playfielld to fit with background video.
  2. 00:24:395 (2,3,4) - here, you have a cute pattern! try to do the same with 00:26:285 (7,8,9) - because it looks a bit boring. example
  3. 00:40:931 (1,2,3,4,5,6) - well.. yea.. It's a cute pattern, but I think you can make it better with star-shaped pattern. http://puu.sh/1MN5T
[Normal]
  1. You have quite a fast slider velocity and EXTREEEMLY SLOW Approach Rate. Use approach rate 5. it will fit here! If you do it also increase OD/HP Drain to keep diff settings balanced
  2. 00:55:104 (3) - this slider is short and third reverse is quite hard to notice. And many-normal players won't notice it. It's also quite confusing because there's only ONE slider with 2 repeats, so.. it's inconsistent and confusing. I'd recommend you to remove it.

    Sometimes it looks like you put stacks just because you have no idea what to do with your flow. But rhythm and hitsounding are pretty good.
[Easy]
  1. 00:18:726 - forr example here, you missed a clap! Use custom slider tick (custom slider tiick = clap hitsound) to avoid missing claps. example
~~~~~~~~~~~~~~~~~~
Shapes and things aren't really good but rhythm is perfect! So, take my Star! ~
Topic Starter
Ranger
Almost fixed
thx -Bakari- mod and star~ :)

and sorry, i want to quote,but i can`t write long post because maybe my computer is aberrant :(
sorry again
Sonnyc

[Ranger] wrote:

Almost fixed
thx -Bakari- mod and star~ :)
바카리가 모딩에 코멘트 해달래요.
Topic Starter
Ranger

Sonnyc wrote:

[Ranger] wrote:

Almost fixed
thx -Bakari- mod and star~ :)
바카리가 모딩에 코멘트 해달래요.
저도 아는데 제 컴이 문제인지 뭔지는 모르겠는데
어느정도 긴 글에 답글쓸려고 하면 글이 안써져요;
MoodyRPG
Ponys o/

General
  1. Disable the countdown and the letterbox during breaks please
  2. Adjust the Audio Lead-In to 1500
Easy
  • -- Pretty good.
Normal
  • - 00:44:474 (x) - Add a note here, sounds nice to me
Hard
  • - 00:24:868 (4) - Remove the whistle from the body and add a whistle in the end
    - 00:42:348 (7) - Add a whistle in the body to keep the rhythm
What a nice map, good job >w<
Topic Starter
Ranger
some fixed
Thanks modding MoodyRPG~ :)
cirno-_old
the soft custom claps are silent after 00:17:308 (2) - can't hear them at all.

Overall it seems pretty good.

Hard
This hard is very easy for a hard. I'd up the OD to 6, maybe 7. Same with the drain rate.
00:03:371 (1,2,3,4) - Find a way to get this into the center. It'll look soo much better. Something like this http://osu.ppy.sh/ss/568419

That's all o.o
Topic Starter
Ranger
some fixed
thx cirno-~
UnitedWeSin
Hi Ranger~
Modding from my queue.
Sorry super late.

I don't really like this song much so I'm going to make this quick. Sorry if this isn't helpful.

[General]

  1. Since the spot you've chosen for the kiai time is pretty much identical musically to the section before it and after it, I suggest using short bursts of kiai instead of a kiai section. For example, start a kiai time at 00:16:364 and end it at 00:16:836. Also start one at 00:31:482 and end it at 00:31:954. Also start one at 00:46:600 and end it at 00:47:072. This would be nicer than just having one of these 3 identical sections be kiai time imo.
[Easy]

Map Design/Rhythm

  1. 00:20:143 (1,2) - The 2 is so close to the 1's track and looks bad and is a bit hard to read for beginners imo. Maybe move the notes like this:
Hitsounds

  1. 00:01:246 (1,3,3) - Maybe silence the slidertick for these sliders just like in the other diffs. It's weird that this diff is the only one without that.

  2. 00:16:364 - Consider increasing volume here for all diffs instead of at 00:31:482 since the music starts to really pick up at this point and more volume would accent that.
[Normal]

Map Design/Rhythm

  1. 00:52:269 (4) - Make this slider a normal curve. Having it the same shape as the 00:51:324 (3) takes away from what the 3 is accenting by being that shape, which is that piano stream in the music.

  2. 00:56:285 (5) - A bit overmapped imo. Just delete the 5. It will play a little more smooth and be a consistent stack with the 00:57:938 (1,2).
Hitsounds

  1. 00:10:222 (3) - Maybe switch over to S:C2 set for this slider so that we could have that drumming slider tick to accent the crescendo in the music. Switch back at 00:11:167.
[Hard]

Map Design/Rhythm

  1. 00:17:781 (3,4,5,6,7,8) - These seem a bit weirdly placed. Maybe make them form a nice hexagon.

  2. 00:42:348 (7) - Maybe move this down a bit so it doesn't overlap with the 5 and gives us more of a jump which might be nice.
Hitsounds

  1. 00:10:222 (5) - Again maybe switch to S:C2 for this slider.

  2. 00:25:812 (6) - Too many whistles imo. Remove the one from the repeat, it sounds much better to me.
Ok I hope it helps some.
Topic Starter
Ranger
some fixed
thx UnitedWeSin~
CPLs
queue..
suggestion

[General]

Offset:1260

[Easy]

Your difficulty setup is too low..,I know this is easy,but not TOO easy...,here's a suggestion:
HPD:2 ~ 3
CSZ:^
AR: 3 ~ 4
OD: 2 ~ 4
00:23:293 change into 2-beat slider

I find it hard to mod Easy lol :D

[Normal]
00:05:497 2,3,4 change to repeat slider?
00:13:057 2,3,4 ^
00:24:395 1,2,3 ^

nothing to see at hard
goodbye!
Topic Starter
Ranger
Some fixed
thx copolah123~
787B
Hi ♩
From my Modding Queue
Yay ponies!

General
Seems good.

Easy
00:32:427 (2) - Move to x:380 y:104 to match with 00:29:592 (3) - ?
00:44:710 (3) - Consider moving to x:376 y:136 to be aligned with 00:43:765 (2) - http://puu.sh/1Pj3v
00:57:938 (1,2) - Move them to x:324 y:124 to be perfect symmetric on the grid. http://puu.sh/1Pj52

Normal
00:17:308 (3,4) - Would be nice making this blanket: http://puu.sh/1Pj75
00:34:316 (5) - Consider making this a blanket with 00:33:371 (4) - That slider is also a little high on the grid, so doing that should also fix it.

Hard
00:49:434 (8) - Move to x:360 y:136 to match with 00:48:962 (6) - ? http://puu.sh/1PjbJ
00:52:742 (6) - This should be correctly stacked with 00:51:560 (4) - You can see in the fading that they aren't perfectly stacked.

Good luck there!
Topic Starter
Ranger

Wolf wrote:

Yay ponies!
:)

some fixed
thx Wolf modding and star
:D
Akiyama Mizuki
[EAsY]
nO prOblEm

[Normal]
00:13:529 (4) - whistle
00:28:175 (2) - ''

[Hard]
no problem

sorry for late D:
Topic Starter
Ranger
좀 많이 늦으신것 같지만
모딩 감사해요~
HellDawn
Easy

Good

Normal

00:05:970- whistle
00:08:805- clap
00:20:616- whistle
00:50:852- clap

Hard

00:25:931- remove whistle from repeat because too loud

M4M > http://osu.ppy.sh/s/69369
stevemin_old
hello~
(m4m)
i am a newb mapper and modder so feel free to just ignore me~

[Easy]
00:20:143 (1) - a curve like this would be better than straight slider
http://imageshack.us/photo/my-images/803/36871666.png/
not much to fix :)

[Normal]
00:45:655 (5) - put clap for the whole slider
00:53:214 (5,6) - like this it fits better with the music
http://imageshack.us/photo/my-images/607/89163185.png/
not much to fix here, all the hitsounds are already perfectly done :o

[Hard]
00:24:395 (2) - nc
00:30:537 (7) - "
00:47:072 (2) - "
00:50:852 (2) - "
00:56:285 (6) - "
many combo colors fits well with the bg video (in my opinion)

perfect~ gogo rank~
Topic Starter
Ranger
some fixed
thx HellDawn and stevemin~
i`ll mod your map soon
Kawayi Rika
Hi ~ [Ranger] ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Please remove unused countdown.
  2. Can you change use combo coulors? since all diff made by yourself.

[Hard]


  1. 00:33:726 - Remove this whislte,sound noisy to me.
  2. 00:42:348 (7) - The slider isn't symmetry.
  3. 00:53:686 (8,1) - Try make a symmetry to here.
  4. 01:01:246 - Increase volume to 30%,sound much better.

[Normal]


  1. 00:04:080 (4,2) - Try make a symmetry to here.
  2. 00:14:001 (5) - Move 1 grid left,symmetry with 00:12:584 (1).
  3. 00:55:104 (3) - Move 1 grid down,symmetry with 00:54:159 (1).
  4. 01:01:246 - Same as Hard diff.

[Easy]


  1. AR+1 is better.
  2. 00:55:104 (2) - The slider isn't symmetry.
  3. 01:01:246 - Same as Hard diff.

OK ~ Hope this can help you ~

Good luck with rank ~
;)
Topic Starter
Ranger
Fixed alomst
thx modding Kawayi Rika~
Suimya
Hi ~ Mod requested from my Queue :3


General:
Fine ~


Easy:
Plz use CS 3 it's for better look plus gameplay~
  1. 00:05:970 (2) - add a custom clap here ~
  2. 00:35:261 (1) - this slider will look better if you make it like this http://puu.sh/1S4fg
  3. 00:40:931 (3) - I think this slider dont fit without a revers so make it like this http://puu.sh/1S4hm (it sounded much better to me~
  4. 00:49:434 (4) - move this 2 grids up and 1 right so it'll be on the line~
  5. 00:55:104 (2) - this will play better if you make it like this http://puu.sh/1S4li

Normal:
  1. 00:09:277 (2) - I dont think this slider look so good so i suggest you to do it like this http://puu.sh/1S4o8
  2. 00:16:364 (1) - this finish sounds too loud maybe lower it down to 50%?
  3. 00:21:088 (3) - this slider is not half bad but i think if you do slider like this http://puu.sh/1S4r7 it might look better imo~
  4. 00:28:175 (2) - same thing i said here 00:09:277
  5. 00:45:655 (5) - ^
  6. 00:52:269 (4) - NC fits here because the music has changed~

Hard:
I dont think AR8 Fit this song so i suggest you to lower it to 7 it will play much better imo~
  1. 00:25:812 (6) - Add NC here because of music change~
  2. 00:29:828 (5) - ^
  3. 00:33:371 (6) - ^
  4. 00:56:285 (6) - ^


Good map :3 And that's all i can find ~ Good luck.
Dark_Ai
Hey ~ Mod request from my Queues :33



Fix it please
It's only what I think

General

  1. Fine


[Easy]

  1. 00:48:490 (3) - 1 grid right to fit it with 00:47:545 (2)
  2. 00:49:434 (4) - make this slider centrally with 2,3

[Normal]

  1. 00:07:387 (7) - make this slider end 1 grid up or move this Note 00:08:805 (1) 1 grid down
  2. 00:16:836 (2) - 2 grid left to make it centrally with 1,3
  3. 00:17:781 (4) - move this slider to fit it with 00:16:836 (2)

[Hard]

  1. 00:15:576 (2,3) - I don't like these two notes ;w; maybe you can change it?
  2. 00:44:474 (6) - spacing error
    That's all I guess


Good Luck with your map ^^
Topic Starter
Ranger
ok,almost fixed
thx~~
Sonnyc
General:

-- 모든 난이도에서 "Letterbox during breaks" 체크 해제해주세요.
-- soft-sliderslide2.wav도 무음 파일로 넣어주세요.
-- 콤보 컬러 3의 하얀색은 지금의 기조로 볼때 위험한 색입니다. 회색 계열로 바꾸셔야 합니다.

Easy:

00:12:584 (1) - 시작이 아니라 끝에 클랩 소리가 있어야 하지 않나 싶네요.

Hard:

00:03:608 (2) - 슬라이더 내 휘슬 소리를 제거하셔야 (4)에서의 소리가 더 두드러집니다.
00:06:679 (4) - 여기도 슬라이더 내 휘슬 제거해 주세요. 조금 소음성 느낌입니다.
00:25:812 (1) - ^
00:58:647 (2,3) - 여기서는 이 박자가 더 자연스럽습니다. http://puu.sh/euL9H/1c5527db0f.jpg
Topic Starter
Ranger

Sonnyc wrote:

General:

-- 모든 난이도에서 "Letterbox during breaks" 체크 해제해주세요.
-- soft-sliderslide2.wav도 무음 파일로 넣어주세요.
-- 콤보 컬러 3의 하얀색은 지금의 기조로 볼때 위험한 색입니다. 회색 계열로 바꾸셔야 합니다.

Easy:

00:12:584 (1) - 시작이 아니라 끝에 클랩 소리가 있어야 하지 않나 싶네요.

Hard:

00:03:608 (2) - 슬라이더 내 휘슬 소리를 제거하셔야 (4)에서의 소리가 더 두드러집니다.
00:06:679 (4) - 여기도 슬라이더 내 휘슬 제거해 주세요. 조금 소음성 느낌입니다.
00:25:812 (1) - ^
00:58:647 (2,3) - 여기서는 이 박자가 더 자연스럽습니다. http://puu.sh/euL9H/1c5527db0f.jpg
다 수정했습니다
모딩 감사해요~
Sonnyc
show me the money
show more
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