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Suzuki Konomi - DAYS of DASH (TV Size) [Osu|Taiko]

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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2013年1月23日 at 4:58:45

Artist: Suzuki Konomi
Title: DAYS of DASH (TV Size)
Source: Sakurasou no Pet na Kanojo
Tags: mintong89 Curisu JauiPlaY yangzd88 Kanda Sorata Shiina Mashiro Aoyama Nanami Kamiigusa Misaki Mitaka Jin Akasaka Ryuunosuke Hata Aki Shirato Yuusuke
BPM: 160
Filesize: 16636kb
Play Time: 01:21
Difficulties Available:
  1. Curisu's Insane (4.95 stars, 277 notes)
  2. Easy (2.68 stars, 88 notes)
  3. Hard (4.81 stars, 239 notes)
  4. Insane (5 stars, 272 notes)
  5. JauiPlaY's Normal (4.41 stars, 131 notes)
  6. mint's Taiko Muzukashii (4.77 stars, 312 notes)
  7. Taiko Oni (4.89 stars, 443 notes)
Download: Suzuki Konomi - DAYS of DASH (TV Size)
Download: Suzuki Konomi - DAYS of DASH (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

鈴木このみ - Days of Dash
[Mapset]
Easy - Done
Normal - Done
Hard - Done
Insane -Done
Curisu (Insane) - Done
Taiko Muzukashii - Done
Taiko Oni - Done
mintong89
1st 0.0
Fumika
0.0
Suimya
0.0/
mintong89
are you accept any Taiko GD? 0.0
Topic Starter
kanpakyin
Sure, please do a Muzu diff if possible. You can make oni diff as an addition, but miuzu diff is a must. Thanks!
Curisu
+2sp
HD diff accpeting?
Topic Starter
kanpakyin
ok
Curisu
50% done 想確認下diff spread有冇問題

http://puu.sh/1ySPU

[Muzu]
00:13:758 (1,1,1,1) - dkdd
00:34:571 (1,1,2,1) - ddkd
00:56:696 (4) - d
01:03:352 - remove ; 01:03:727 - +k
Curisu
http://puu.sh/1AMpu 忘了video
http://puu.sh/1ANu8

done 善良图
mintong89

Curisu wrote:

50% done 想確認下diff spread有冇問題

http://puu.sh/1ySPU

[Muzu]
00:13:758 (1,1,1,1) - dkdd no. 放了有点不习惯.
00:34:571 (1,1,2,1) - ddkd ^
00:56:696 (4) - d 故意的.
01:03:352 - remove ; 01:03:727 - +k no. 我要和后面的一样. 而且觉得有点奇怪.
sorry btw no changed :/ .
wonders
感觉SV低了,有点卡。
Topic Starter
kanpakyin

angelfix wrote:

感觉SV低了,有点卡。

最近不太喜歡用高SV / \ 而且我用高SV拉不出slider T_T
No_Gu
小贤哥哥今年的第 一 次

tag you know

[Easy]
00:06:440 (1) - 没clap?
00:12:815 (1) - garven那样的肯定挑吧。。
01:16:940 (1) - NC干啥
01:20:502 (1,2) - http://osu.ppy.sh/ss/560056 ?

[JPY]
00:09:815 (1) - 结尾不clap?
00:37:190 (1) - 不clap?
00:42:815 - 00:51:254这段空空的我觉得加soft的默认whistle跟音乐感觉更好
00:59:315 (1) - 你是不加还是落下,咋这么多。。
01:09:440 (4) - 都加上clap比较好
够霸气

[Hard]
00:22:565 (3) - 前面分数挡住了不太好读
00:53:971 (2) - 这时值也不太好读
好棒

[Curisu]
我觉得insane前奏就没必要空了
00:11:690 (5,6,1) - 老师说这个方的不咋地,无论从音效方面还是排版
00:12:815 从这开始的叮叮声。。好实说挺烦人
00:23:877 (4) - ctrl+g
00:24:815 这段求重新斟酌音效,这鼓打的一点感觉都没有
00:42:815 (1) - 切的不自然
01:09:815 (1) - 跪了
kiai段求删了normal默认whistle
虽然开放点不是错但是感觉有点过了,音效和排版。。当然我个人意见,看了别生气

[Insane]
00:42:815 我觉得这段音乐1/1都有的whistle挺出众的。。但是你没想跟感觉挺可惜
01:10:752 (3,1,2,3,4,5) - 虽然能听出来但是不得不说这段存在感挺弱的
01:21:627 (1) - 怒5%
发烧严重了就叫你肉偿
HakuNoKaemi
  • [General]
  1. You should include White sliderborder with the custom skin. Add "SliderBorder: 255,255,255" to the "[Colours]" Section of the .osu
  2. You may include a "reversearrow.png"
  3. Source of the Normal is "Suzuki Konomi" as now, correct it
  4. Kiai isn't snapped on Muzukashii and it start on the wrong place in the Insane
[Easy]
  1. 00:20:690 (1,1,2,3) - Move them to 00:20:877 (1,1,2,3) and make (3) end 1/2 before. so the (1) follow that guitar and end on voice than 00:22:002 (1,2,3,1,2) - follow voice and end on drums
  2. 00:29:315 (4,5) Follow guitar with this too? ( delete (5) and make the slider 1/2 longer)
  3. 01:01:190 (3) - Doesn't seem perfectly blanketed
  4. 01:12:440 (1,2,3) - Seems boring in front of the rest of the difficulty... use a different rhythm?
[JauiPlaY's Normal]
  1. 00:05:315 (1,2,3) - Change the rhythm? It is maybe better to fully follow drums since you started when drums started

    00:16:752 (3) - I don't pretty feel the antijump there while playing... You can try to do this?
  2. 00:17:315 (1) - It would be more consistent to use a NC at 00:16:752 (3) instead or to not use it directly
  3. 00:24:908 (1) - Uhm, you can make this end at 00:27:065 and add a spinner from 00:27:065 (1) and end in 00:29:690
  4. 00:39:252 (1,2) - Use a slider instead?
  5. 00:41:408 (1) - Make this start from 00:41:221 (1)
  6. 00:43:565 (1,2,3) - 00:49:565 (1,2,3) - why those low density sections?
  7. 01:10:190 (x) - Add an circle. You followed the drum stream, so this note is actually better to make the drum-vocal passage not rushy
  8. 01:21:656 (1) - Make the spinner end 1/2 after (in 01:22:940)
[mint's Taiko Muzukashii]
  1. 00:11:502 (1) - I'm sure a Slider that end in 00:12:440 here is better rhythmically
  2. 01:21:815 (1) - I don't see the need of using a muted spinner here, you can pretty much delete this or use a slider, but using a slider it'll make it maybe too hard.
[Hard]
  1. 00:16:377 (4) - Dividing it in a slider plus an hit should be better
  2. 00:21:252 (1,2,3,4,1,2,3,1,2,3,4) - It'll follow the vocal better like this, you should still use a similar graphical pattern for a good flow
  3. 00:24:815 (x) - In fact, you made 00:24:252 (1) - following drums ( since it is a 1/4 slider ) and the (2) follow vocals too. But, since the next note is a drum note (and a vocal note too) at first i think there should be a note here (too because of the stack)
  4. 00:43:940 (5) - make this end to the "wo"

    And maybe follow the drum note in 00:44:502 (x) too since the last and next notes are drums too. Or maybe use an antijump and don't add it :!
  5. 00:54:815 (1) - Make this end on 00:56:690 and add a note at 00:57:065 (1). The cymbal is at 00:56:690 actually, and following the vocals here will be better. You can add an NC at 00:58:190 (4) too after
[Taiko Oni]
  1. 01:21:815 (1) - Add one hit/make it 1/2 longer (ending to the white tick)
[Curisu]
  1. 00:22:940 It's not a good place to start an higher slider velocity section. Maybe start it from 00:24:440 (5) - ?
  2. 00:42:815 You don't really need to slowdown here, since there is no slowdown in the music ( and still... -0.5x is exaggerated)
    [Rhythm]
    1. 00:24:440 (5,1) - The fact you did follow voice, make people think to click this earlier. Try to follow vocals or don't use an antijump here
    2. 00:25:377 (3,4) - You did, in fact, follow drums, it'll be better to end the slider at the red tick
    3. 00:31:096 (2) - Play better without this blue tick
    4. 00:42:065 (6,7,8,9,10,11,12,13,1) - It isn't better to separate the 2 streams? Without overmapping 00:42:346 (9) -
    5. 01:21:656 (1) - Make the spinner end 1/2 after (in 01:22:940)
    [Graphic]
    1. 00:46:940 (4,1) - Curve (4) to make it end nearer to (1). So perceiving 00:47:315 (1,2,3,4) - become easier because there isn't a instantaneous change of spacing, but a more fluid and flowing one?
    2. 01:19:940 (5,1) - You used similar spacing in 01:19:377 (3,4), so it's better to use a different spacing there, people will click before otherwise
[Insane]

  • [Rhythm]
  1. 00:13:190 (3,4) - Should flow better reversed with Ctrl+G. Though you're following more the
  2. 00:52:565 (x) - Seems better to follow that vocal, since the distance between 00:51:815 (1,2,3) - is the same, some may misclick (3) thinking it follow the vocal
  3. 00:53:971 (2) - Add another repeat, since it's following the drums
  4. 01:21:627 (1) - It's probably one of those part where peoples expect to spin like crazy, so maybe adding a spinner instead would be better. At least make the slider(or spinner) end at 01:22:940
[Graphic]
  1. 00:34:377 (3) - It's not certainly the best shape you can do here, probably a normal 3-point circle stays better
  2. 01:00:440 (2) - You can try curve this
  3. 01:07:377 (4,1,2,3,4) - It's pretty confusing since there is nothing that make it readable as a back-forth in music. You can back-and-forth 2 times at 01:07:753 (2,3,4,1) - instead. like this
~ Incomplete~
SamiPale
Unrankable stuff中的意见是很有可能要修改的,如果你的map是要ranked的话。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[General]
这种前后颜色鲜明度对比的video让我想起高潮段转鲜艳颜色的combocolor的梗,有心的话不妨试下

[Easy]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:20:690 (1) - ..不压后面红线那音吗
    2. 01:01:940 (4) - 这里凑个note然后slider移动到下小节开始,在vocal红线位结束如何?
  4. Hitsounds
    1. None.
[JauiPlaY's Normal]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. AR跟slider速度差得有点远...可以考虑加AR or 加CircleSize or 降SV
  3. Rhythm/Placing
    1. 00:12:815 (1) - 建议提前1/1结束然后这里加note?
    2. 00:23:877 - ..这空的,能填吗
    3. 00:49:565 (1,2,3) - 移前到00:49:190开始,然后00:51:440加一个note,没错就是24拍地方,这样节奏会顺很多
  4. Hitsounds
    1. None.
[Hard]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:21:627 (3) - 这个note如果删掉然后把后面那堆移过来就刚好合vocal了,不知道你是不是故意这么加一拍的
    2. 00:23:877这里的空缺加个note?
    3. 00:51:065 (6) - 这个slider的尾部...不如红色的支点可以向左再弯曲一点或者让下面的弧线更长,随便拉了一拉
      SPOILER
      224,145,51065,2,0,P|232:184|220:207|220:207|233:243|210:259,1,105.000004005432,0|8,0:0|0:0,0:0:0
    4. 01:15:627 - 这里的vocal转music有点突兀..感觉加个note比较好
  4. Hitsounds
    1. None.
[Curisu]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. 00:57:065 (1,2,3) - 这里的x0.75到x1.25的slider取消变速或者用其他梗比较好。因为1.在没多前的地方已经用过一次了2.上一次变速之后的节奏给人的感觉是speed up的,而且你使用感觉上speed up的节奏一直延伸到这个时间点,所以突然减速会让人很不习惯。之后的01:09:815 (1)也是一样,可能感觉有另外的奇效所以不说了。主要还是kiai前的那个建议修改。如果你想使用比较多的变速技巧还是先建议先在节奏上平滑地衔接上
  3. Rhythm/Placing
    1. 00:11:690(5,6) - 感觉这两个折返slider可以转换成更多有趣的note组合或排列,至于换不换看你了
    2. 00:24:627 - 前面的节奏铺垫+节奏后来是跟vocal的+这里两个note之间的spacing太短了而且是遮挡,这里这个空拍还是建议填掉
    3. 00:41:877 (5,6) - 这里的spacing间距连减速段都比不上...而且也看不到缩短距离的意义,建议拉开
  4. Hitsounds
    1. 00:12:815 - 00:17:127 这里的叮叮声确实有点多...可以适当减少或者换梗
[Insane]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:06:815 (2) - 其实个人认为在1/2或者更密的节奏里比较暗色的nc不太醒目,提示遮挡的存在感比较弱,所以这里可以再考虑下是这里nc展现三角形跟小节开始好还是保持原状
    2. 00:33:815 (1) - 不知道这个半stack是不是故意的,如果是的话可以摆得更开一点,因为时间间隔比较大目前打起来好像没区别
    3. 00:52:752 (3) - 这梗略坑...拉开个半stack也好
    4. 00:56:127 (3) - 虽说这里的123ds相同我感觉这里像是123/12/12这样的跳多点,所以建议这样nc一下,如果同意的话00:56:502 (2)也要nc
  4. Hitsounds
    1. None.
因为没有耳机只有音箱,所以我今天试了好久想听音效,但是写到一半还是算了,这套音效没耳机实在有点难,不好意思了 :(
cirno-_old
I can't mod this since it's already too good o.o Besides a few things No_Gu pointed out, I didn't see anything. Sorry ;_;

Good map, Star`~
UnderminE
Move it to Pending ;_;
HakuNoKaemi
Ended modding Curisu ~!
Topic Starter
kanpakyin

SamiPale wrote:

Unrankable stuff中的意见是很有可能要修改的,如果你的map是要ranked的话。
Map designing部分、Rhythm/Placing部分和Hitsounds部分的意见是我的个人见解,如果你觉得不好可以随时忽略。

[General]
这种前后颜色鲜明度对比的video让我想起高潮段转鲜艳颜色的combocolor的梗,有心的话不妨试下

[Easy]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:20:690 (1) - ..不压后面红线那音吗 //不了, 紅線的話就要加 1/2 stack
    2. 01:01:940 (4) - 这里凑个note然后slider移动到下小节开始,在vocal红线位结束如何?//好
  4. Hitsounds
    1. None.
[Hard]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:21:627 (3) - 这个note如果删掉然后把后面那堆移过来就刚好合vocal了,不知道你是不是故意这么加一拍的 //故意的
    2. 00:23:877这里的空缺加个note? //好
    3. 00:51:065 (6) - 这个slider的尾部...不如红色的支点可以向左再弯曲一点或者让下面的弧线更长,随便拉了一拉 //好
      SPOILER
      224,145,51065,2,0,P|232:184|220:207|220:207|233:243|210:259,1,105.000004005432,0|8,0:0|0:0,0:0:0
    4. 01:15:627 - 这里的vocal转music有点突兀..感觉加个note比较好 //感覺不會啊
  4. Hitsounds
    1. None.
[Insane]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:06:815 (2) - 其实个人认为在1/2或者更密的节奏里比较暗色的nc不太醒目,提示遮挡的存在感比较弱,所以这里可以再考虑下是这里nc展现三角形跟小节开始好还是保持原状 //nc了
    2. 00:33:815 (1) - 不知道这个半stack是不是故意的,如果是的话可以摆得更开一点,因为时间间隔比较大目前打起来好像没区别
    3. 00:52:752 (3) - 这梗略坑...拉开个半stack也好 //覺得有分別
    4. 00:56:127 (3) - 虽说这里的123ds相同我感觉这里像是123/12/12这样的跳多点,所以建议这样nc一下,如果同意的话00:56:502 (2)也要nc //好
  4. Hitsounds
    1. None.
因为没有耳机只有音箱,所以我今天试了好久想听音效,但是写到一半还是算了,这套音效没耳机实在有点难,不好意思了 :(

No_Gu wrote:

小贤哥哥今年的第 一 次

tag you know

[Easy]
00:06:440 (1) - 没clap? //fixed
00:12:815 (1) - garven那样的肯定挑吧。。 //離中心很緊, 暫時還是保留..
01:16:940 (1) - NC干啥 //removed nc on 01:17:502 (2) -
01:20:502 (1,2) - http://osu.ppy.sh/ss/560056 ? //k

[Hard]
00:22:565 (3) - 前面分数挡住了不太好读 //這個暫時保留
00:53:971 (2) - 这时值也不太好读 //換了一下NC
好棒

[Insane]
00:42:815 我觉得这段音乐1/1都有的whistle挺出众的。。但是你没想跟感觉挺可惜 //...算是修了一下吧
01:10:752 (3,1,2,3,4,5) - 虽然能听出来但是不得不说这段存在感挺弱的 //這個果斷不換
01:21:627 (1) - 怒5% //不要- -

HakuNoKaemi wrote:

[General]
  1. You should include White sliderborder with the custom skin. Add "SliderBorder: 255,255,255" to the "[Colours]" Section of the .osu //done
  2. You may include a "reversearrow.png"
  3. Source of the Normal is "Suzuki Konomi" as now, correct it //fixed.
  4. Kiai isn't snapped on Muzukashii and it start on the wrong place in the Insane //fixed
[Insane]

  • [Rhythm]
  1. 00:13:190 (3,4) - Should flow better reversed with Ctrl+G. Though you're following more the //k
  2. 00:52:565 (x) - Seems better to follow that vocal, since the distance between 00:51:815 (1,2,3) - is the same, some may misclick (3) thinking it follow the vocal //I prefer following the drum here.
  3. 00:53:971 (2) - Add another repeat, since it's following the drums //2 repeat have already fitted the drum sound very well.
  4. 01:21:627 (1) - It's probably one of those part where peoples expect to spin like crazy, so maybe adding a spinner instead would be better. At least make the slider(or spinner) end at 01:22:940 //I don't really want to change it into spinner because the slow down of the slider really suits the song.
[Graphic]
  1. 00:34:377 (3) - It's not certainly the best shape you can do here, probably a normal 3-point circle stays better //I make this slider because it flows better imo, so no change here.
  2. 01:00:440 (2) - You can try curve this //did some adjustment here but no exactly the same.
  3. 01:07:377 (4,1,2,3,4) - It's pretty confusing since there is nothing that make it readable as a back-forth in music. You can back-and-forth 2 times at 01:07:753 (2,3,4,1) - instead. like this //I have found a lot of players to test this out and they all though that it was no problem so I would like to keep this for now.
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