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posted
这skin真是…… http://osu.ppy.sh/ss/831871 表示这虽然是特殊情况……背景的内圈明显比这个大好么
F's A
00:15:180 - break用右键点掉
00:16:316 (2,3) - 改成左右相对
00:21:829 - note?
00:38:856 - note 依据是 01:45:505 (1,1,1,2) -
00:39:018 (1) - 位置不应该在这里吧……
01:27:262 - break用右键点掉
01:59:126 (1) - 我觉得这个应该放在上面而不是下面
02:05:775 (3) - 在292,332试试
HD
00:08:532 (3,4) - 跳的有点远
00:19:397 (1,2) - 意义不明,删
00:19:883 (1) - 00:16:802 - 开始
01:07:721 (3,4,5,6,7,8) - 滑条和连击方向不一致
01:16:478 (1,2,3,4,5) - Too hard for hard(好笑么好笑么~)
01:24:262 (1,2) - 意义不明,删
01:43:559 (1,2,3) - 滑条和连击方向不一致 ……貌似末尾要向左上移一个格
01:58:478 (3) - 没对准滑条尾
02:05:775 - 需要一个note
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 -
EXT
00:16:153 (1,2,3) - 和音乐反过来了啊?
00:46:802 (2,3,4) - 滑条和连击方向不一致
00:48:748 (4,5) - 不对称
01:25:559 (5) - NC
01:41:937 (3) - 移到 01:41:613 (1) - 上面
01:48:424 (4) - Ctrl+G
02:05:775 - 需要一个note
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 -
CSY EXT
再一次对osu的评星系统的猛烈吐槽
01:39:505 (7,8) - 我觉得这两个向外比较好
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 - ……207也行啦!
CSY求互粉!
NM
看起来不太认真的样子……反正我也累了
00:19:397 (1) - 头在更前面
01:24:262 (1,2) - 我要是3mod这个我一定会砸电脑
BSC
NC太多了,自己删
00:01:235 (1,1,1,1) - ……开头的话还能忍吧……
00:34:964 (5) - ……没摆正算了,反正一大堆都没摆正
顺便求个互粉……啊……太鼓忘掉了……重新开吧ww
posted
A's Oni
00:31:883 (127,128) - k
00:31:964 - d
00:48:424 (121,122) - finish
00:50:856 (137) - remove and 00:51:018 (138,139) - finish
00:57:018 (186,187,188) - dkk
01:32:857 (71) - remove finish
01:36:911 (98) - k
01:39:424 - d
01:55:884 (102,103) - Finish
01:58:478 (118,119) - Finish
DY's Muzu
00:14:532 (25) - remove finish
00:29:937 (55) - k
01:18:748 (103,104,105,106,107) - ... 1/4 |kk kd|
02:05:613 - k
02:05:775 - D
posted

Kotone wrote:

DangYang_shushu wrote:

乖乖站好
時間還沒過。
現在就摸。

刪skin摸比較方便,別介意
[General]
  1. section-pass.png 233
  2. DangYang's Muzukashii的Countdown沒關。
  3. AIBAT: DangYang's Muzukashii Snapping 01:58:155 (3) - Unsnapped circle. 01:59:128 (7) - Unsnapped circle.
  4. AIBAT: Yia's Taiko Oni Spinner New Combo 00:10:316 (30) - Consider adding a NC on this spinner.
--这些我都让本人改过了

[Basic]

  • 00:06:424 (1) - 太靜了加個音效(finish/whistle) --fixed
    00:21:991 (1) - http://puu.sh/3irDU.png 改成這樣其實比較好聽也能較凸出重音 --fixed,我参考这个自己重新改了下
    00:23:775 (1) - 這個NC沒什么意思,刪掉。--fixed
    00:30:748 (1) - 同上。 --fixed
    00:34:316 (4) - 頭是不是漏了個finish --加上了
    00:40:640 (2) - 你仔細一點聽,頭尾都有clap音,加? --加上了
    00:46:964 (1) - 刪NC,理由一樣 --fixed
    01:35:289 (2) - 尾停紅線(01:35:775 - )會比較好吧。像這樣http://puu.sh/3irRM.png --fixed
    02:03:180 (1) - .
--删了NC
其實整體來看沒什么問題,不過有點濫用NC。不知道你有沒有什么特别意思的不過有些汪汪汪你懂的。建議刪減,比如說頭4個note絕對可以用一個combo;還有很多1,1,2絕對可以改成1,2,3 -我会从头检查一遍,谢谢了~

[Medium]

  • 00:01:883 (3,4) - 這裏是在干嘛。。。完全不是在跟音樂 --这一段重新做了
    00:34:153 - 轉回n set吧。這裏突然轉s超怪的而且不好聽。 --fixed
    00:36:262 (1) - 頭漏了個finish --fixed
    00:37:559 (1) - 漏了whistle --fixed
    01:27:829 (1) - 聽清楚音樂,這個應該在紅線開始。 --恩,另外加了个默认的拍子音效
    01:39:180 (2) - 尾addtion改成soft加finish試試?個人感覺配極 -好主意,fixed
    01:41:775 (2) - 漏finish -加了,然后改了点其他东西
    01:41:937 (3) - 折返漏finish --fixed
    依然是NC問題,不多說了 --我会仔细再检查一次



[Extreme]
00:11:937 - ,00:14:856 - 不加 break么
我去好像mod不出東西了
對了最尾spinner紅線結束 --如果要加的话三段一起加了吧,最后的转盘改成红线结束了

整體來說,一般。沒有亮眼的地方也沒有不舒服的地方,沒有什么不好的地方。
感覺我慢慢說把這個note放x111y111什么的好像也沒什么幫助(其實是我懶
我覺還是多作圖多吸收經驗,留意一下別人的圖的表現方式。其實這次好像比上次那張好多了 --和LKs说的一样啊233

[CorruptEXT]
[Flower's Another]
說不出有什么問題。

眼睛好痛,888888 --辛苦了,谢谢盈盈~

ts8zs wrote:

这skin真是…… http://osu.ppy.sh/ss/831871 表示这虽然是特殊情况……背景的内圈明显比这个大好么
F's A
00:15:180 - break用右键点掉 --sure
00:16:316 (2,3) - 改成左右相对 --不用了我觉得这样挺好
00:21:829 - note? --不加了加了毁节奏
00:38:856 - note 依据是 01:45:505 (1,1,1,2) - --我问了他本人说这里不用管
00:39:018 (1) - 位置不应该在这里吧…… --这里有节奏为何不对?
01:27:262 - break用右键点掉 --这里为什么要点掉?
01:59:126 (1) - 我觉得这个应该放在上面而不是下面 -- --有区别?
02:05:775 (3) - 在292,332试试 --放这也不差
HD
00:08:532 (3,4) - 跳的有点远 --都空了一拍还远?
00:19:397 (1,2) - 意义不明,删 --我建议你仔细听听
00:19:883 (1) - 00:16:802 - 开始 --同上
01:07:721 (3,4,5,6,7,8) - 滑条和连击方向不一致 --什么叫一致?你打个比方给我看看?
01:16:478 (1,2,3,4,5) - Too hard for hard(好笑么好笑么~)--打不来先找自己原因
01:24:262 (1,2) - 意义不明,删 --不全在重音上?
01:43:559 (1,2,3) - 滑条和连击方向不一致 ……貌似末尾要向左上移一个格 --什么不一致?玩家都是大爷?
01:58:478 (3) - 没对准滑条尾 --为什么一定要对准
02:05:775 - 需要一个note --加了怪不怪?
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 - --我结束在前面一根红线上
EXT
00:16:153 (1,2,3) - 和音乐反过来了啊? --再仔细听听?
00:46:802 (2,3,4) - 滑条和连击方向不一致 --又来?为什么我找过的人都打起来没问题?
00:48:748 (4,5) - 不对称 --明明就是ctrl+H过去的
01:25:559 (5) - NC --加不加无所谓
01:41:937 (3) - 移到 01:41:613 (1) - 上面 --这样哪里不好?
01:48:424 (4) - Ctrl+G --同上
02:05:775 - 需要一个note --这样也可以
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 - --这里按照Kotone的建议改了

NM
看起来不太认真的样子……反正我也累了
00:19:397 (1) - 头在更前面 --有什么不好?
01:24:262 (1,2) - 我要是3mod这个我一定会砸电脑 --哪条规定normal就必须给你3MOD轻松FC?
BSC
NC太多了,自己删
00:01:235 (1,1,1,1) - ……开头的话还能忍吧……
00:34:964 (5) - ……没摆正算了,反正一大堆都没摆正 --这里我都按kotone的改了
顺便求个互粉……啊……太鼓忘掉了……重新开吧ww


thanks for modding
posted
Be careful the difficulty spread.

29958379.png <-- useless?
[Hard]
00:29:451 (1) - slider-> circle
00:29:613 (2) - circle-> slider
02:03:667 (2,3,4,5,6,7) - suggest change to this:

02:05:775 (1) - silent the spinner end.

[DangYang's Muzukashii]
inherit the timing point at 125775ms

[Flower's Another]
01:18:586 (5) - extend to 01:18:829 (x) - .change the DS if needed.

[Extreme]
02:05:775 (1) - silent the spinner end.
posted
Be careful the difficulty spread. --(HP darin/AR/OD)change: basic 2/3/2 Meduim 3/5/4 Hard 5/7/6

29958379.png <-- useless? --I checked it and sure to delete
[Hard]
00:29:451 (1) - slider-> circle --fixed
00:29:613 (2) - circle-> slider --fixed
02:03:667 (2,3,4,5,6,7) - suggest change to this:
--fixed
02:05:775 (1) - silent the spinner end. --fixed,and add a green line,Volume change 20%

[DangYang's Muzukashii]
inherit the timing point at 125775ms --fixed

[Flower's Another]
01:18:586 (5) - extend to 01:18:829 (x) - .change the DS if needed. --Yes,I extend 01:18:829 - and DS:01:18:424 (4) - - 01:18:586 (5) - =2.68,01:18:586 (5) - - 01:18:991 (6) - =2.64,so don't change distance

[Extreme]
02:05:775 (1) - silent the spinner end.--the same as hard

thanks for modding~
posted
DY's Muzu
00:14:532 (25) - remove finish OK
00:29:937 (55) - k OK
01:18:748 (103,104,105,106,107) - ... 1/4 |kk kd| OK
02:05:613 - k ok
02:05:775 - D[/quote] ok
posted
As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Taiko Andy's Oni]

I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )

01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )

00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )

00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^

00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )

00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.


00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )

00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^

00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )

00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )

00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )

00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^

00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^

00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )

00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )

00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )

02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^


Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3

-----------------------

[DangYang's Muzukashii]

I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.

The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.


Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:235 ( 1 ) - Add finish ? ( The 1st note of this diff. It has a heavier sound in the background which indicates the start of the music, so I'd suggest adding a finish here )

00:21:667 ( 16 ) - Add finish ? ( The background sound is quite loud compared to other parts of the song. So it could be a good idea to add finish )

00:27:829 ( 44~47 ) - o o o o ? ( This fits the pitch of music better )
01:35:289 ( 40~43 ) - ^

00:29:937 ( 55 ) - Blue note ? ( It has the same level of pitch as 56, so I'd suggest k k instead )

00:31:721 ( 66~69 ) - o o o o ? ( Again, this is for fitting the pitch of music )
01:39:180 ( 62~65 ) - ^

00:33:343 ( 73 ) - Blue note ? ( Same reason as 55. 73=74 in terms of pitch )
00:33:829 ( 75 ) - Red note ? ( Similar reason. Although this time not that significant, but still 75 has a very similar pitch with 76 )

01:40:802 ( 69 ) - Blue note ? ( See 73 )
01:41:289 ( 71 ) - Red note ? ( See 75 )


01:37:072 ( 50 ) - Red note ? ( Again, it has same pitch as 49, so d d fits better )
01:37:397 ( 51 ) - Blue note ? ( ^, 51 has same pitch has 52 )

02:05:775 ( x ) - Add a note ( Red finish ) here ? ( To indicate the end of kiai, and gives players a feeling of "ending the song" )


Overall nicely-made ~
Good job at 00:58:316 ~ 01:19:072

-----------------------

Both diffs seem to be ok
Should be ready to go after fixing the above :3
Star and good luck ~ ;)
posted
[quote="aabc271"]As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Taiko Andy's Oni]

I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )

01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )

00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )

00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^

00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )

00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.


00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )

00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^

00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )

00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )

00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )

00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^

00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^

00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )

00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )

00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )

02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^


Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3

-----------------------

All notes checked ready:3/ Thanks for your suggestions \:D/
posted

aabc271 wrote:

As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3



[DangYang's Muzukashii]

I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
因为我的风格就是SV1.5,我想这和谱子本身的好坏是没有关系的。

The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.
最后的红线改掉了。但是前面的有些绿线是因为有些音效的渐变。所以留着,我会把没用的绿线删掉

posted
[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
posted

Paper AirPlane wrote:

[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
嗯,这里他用的是1/6拉出来的slider所以后面拍子对不上,建议拉成1/4。后面的拍手声就对上了
同时我也检查了一下其他往返的slider,还有这个01:44:694 (10) - 也是用的1/6拉出来的,似乎也是错的。

另外 Flower's Another 里面我指出01:18:586 (5) - 这里要延长是因为01:18:991 (6) - 这一点上跟了音乐,对应的01:18:829 (X) - 上我认为最好也跟上。但是lasted pending version里面没有这个改动是没有改到还是不愿意改?
posted

abalee wrote:

Paper AirPlane wrote:

[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
嗯,这里他用的是1/6拉出来的slider所以后面拍子对不上,建议拉成1/4。后面的拍手声就对上了
同时我也检查了一下其他往返的slider,还有这个01:44:694 (10) - 也是用的1/6拉出来的,似乎也是错的。

另外 Flower's Another 里面我指出01:18:586 (5) - 这里要延长是因为01:18:991 (6) - 这一点上跟了音乐,对应的01:18:829 (X) - 上我认为最好也跟上。但是lasted pending version里面没有这个改动是没有改到还是不愿意改?
已经根据建议两个都换成1/4的了,另外那个延长也拖到了位置了,非常感谢
posted
Taiko checked by others.
So take a try.
posted
Go~ :D
posted
Requested bubble check by spboxer3(a bit late sorry).

[ DangYang's Muzukashii]

General

  • DangYang_shushu wrote:

    aabc271 wrote:

    I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
    因为我的风格就是SV1.5,我想这和谱子本身的好坏是没有关系的。
  1. Such SV shouldn't be used in a Muzukashii, especially with a BPM of 185. In Oni this can be somehow acceptable, but in a Muzukashii this is not recommendet. After all, people should play on the normal SV to get used to it. If they really want a higher SV, they are able to use ばいそく(baisoku) / hardrock, which makes the usage of SV 1.50 rather needless.
    Calling this as your own style is vague, since the SV dosen't representate mappers style at all(if we don't look at speed ups). Style of a mapper is rather marked by the patterns he is using, so right now I can't find a real reason which would justify the use of SV 1.50. To me it dosen't even fit well enough, especially when considering that Oni has SV 1.40.
    Is there any other reason why you wanted to keep this? If not, this should be SV 1.40.
  2. Recomending to use a constant audio volumen, about ~80%.
  3. 00:01:235 - Green-line not in use.
  4. If you changed the audio volumen, you can remove this green-line as well 00:17:126



Notes

00:31:559 (65) - Consider deleting this note or change the pattern constalation a bit. This pattern is a bit long and contains 1/4.
00:56:694 (32,33,34,1,2,3,4,5,6) - Suggesting to follow here the song. We have 3/4 beats but it has been mapped on 1/2. This can confuse players.
- second kiai is a copy-paste, but that's fine -
00:35:289 (82,83,84) - Maybe k d k? Not a must.
00:36:262 (86,87,88,89,90,91,92) - having kdkdkdk could be a good solution. It fits to the song and its ending would alternate with the upcoming 00:37:559 (1) - don.
01:39:019 (61) - Same as above.
00:40:153 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
00:50:532 (1,2,3,4,5) - ^
01:42:749 (78,79,80) - Maybe k d k? Not a must.
01:43:721 (82,83,84,85,86,87,88) - Same as above.
01:47:613 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
01:57:992 (1,2,3,4,5) - ^
02:04:154 (32,33,34,1,2,3,4,5,6,7,8) - Same as above.

Muzukashii is so far okay. Pattern are a bit complicated, but that's not much of a problem. Next time you could make them more simple, like mapping them lineal.
But okay, good job anyway.


[ Andy's Oni]

00:37:559~00:42:748 - Well, having less notes here would be actually nicer + no kiai. So you could emphasize the upcoming part at 00:42:748 way better and give the player a feeling as the second kiai got harder.
00:44:451 (88) - trying moving this note to 00:44:289. how does that sound?
00:45:505 (98,99,100,101,102,103,104) - how about kdk dk kk?
01:52:965 (79,80,81,82,83,84,85) - ^
00:58:316~01:18:748 - Recommending to have some gaps and finisher here. Patterns are good, but too less break time for player.

Well that's all. Oni is overal fine. I even like it. But you should take care of not having an overuse of notes, else this can have a bad effect on the map, like overlapping the song it-self.

I think both diffs are on its own way nice. Just change the SV in the Muzukashii, please. Reasons are given.
So yeah, good luck with rank.
posted
[*] Such SV shouldn't be used in a Muzukashii, especially with a BPM of 185. In Oni this can be somehow acceptable, but in a Muzukashii this is not recommendet. After all, people should play on the normal SV to get used to it. If they really want a higher SV, they are able to use ばいそく(baisoku) / hardrock, which makes the usage of SV 1.50 rather needless.
Calling this as your own style is vague, since the SV dosen't representate mappers style at all(if we don't look at speed ups). Style of a mapper is rather marked by the patterns he is using, so right now I can't find a real reason which would justify the use of SV 1.50. To me it dosen't even fit well enough, especially when considering that Oni has SV 1.40.
Is there any other reason why you wanted to keep this? If not, this should be SV 1.40.

You're right

Recomending to use a constant audio volumen, about ~80%.
ok
00:01:235 -Green-line not in use.
ok
If you changed the audio volumen, you can remove this green-line as well 00:17:126
OK


Notes

00:31:559 (65) - Consider deleting this note or change the pattern constalation a bit. This pattern is a bit long and contains 1/4.
This map is in muzukashii more difficult. I think this place do not change, because it is enough to reflect the rhythm of the music.
00:56:694 (32,33,34,1,2,3,4,5,6) - Suggesting to follow here the song. We have 3/4 beats but it has been mapped on 1/2. This can confuse players.
Because I do not understand English, I can not understand your words very well, but I think I have no problems.
- second kiai is a copy-paste, but that's fine -
thank。
00:35:289 (82,83,84) - Maybe k d k? Not a must.
I think it really is k d k better.
00:36:262 (86,87,88,89,90,91,92) - having kdkdkdk could be a good solution. It fits to the song and its ending would alternate with the upcoming
good
00:37:559 (1) - don.
no..I think ooo Not bad
01:39:019 (61) - Same as above.
Same as above.
00:40:153 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
That the previous 1/4 NOTE same. Nothing new.
00:50:532 (1,2,3,4,5) - ^
^
01:42:749 (78,79,80) - Maybe k d k? Not a must.
^
01:43:721 (82,83,84,85,86,87,88) - Same as above.
ok
01:47:613 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
^
01:57:992 (1,2,3,4,5) - ^
^
02:04:154 (32,33,34,1,2,3,4,5,6,7,8) - Same as above.
Same as above.


Muzukashii is so far okay. Pattern are a bit complicated, but that's not much of a problem. Next time you could make them more simple, like mapping them lineal.
But okay, good job anyway.




I do not speak English,
But I want to say:
Thank you!!(Google Translate)
posted
[ Andy's Oni]

00:37:559~00:42:748 - Well, having less notes here would be actually nicer + no kiai. So you could emphasize the upcoming part at 00:42:748 way better and give the player a feeling as the second kiai got harder.
00:44:451 (88) - trying moving this note to 00:44:289. how does that sound?
00:45:505 (98,99,100,101,102,103,104) - how about kdk dk kk?
01:52:965 (79,80,81,82,83,84,85) - ^
00:58:316~01:18:748 - Recommending to have some gaps and finisher here. Patterns are good, but too less break time for player.

Well that's all. Oni is overal fine. I even like it. But you should take care of not having an overuse of notes, else this can have a bad effect on the map, like overlapping the song it-self.

Thanks for your modding , OnosakiHito :3/
But I think It doesnt need so much break time for a song shorter than 4 mins .I will take care of it ,sure:3/
posted
@DangYang_shushu: Hahaha, no problem.
@AndyRucas: Ah, I didn't ment breaks, like 10 seconds long. I was talking about having more 1/2 gaps between patterns.
posted
Umm...

Add tag : SOUND VOLTEX II -infinite infection-

If you accept this :D
posted

MineC24 wrote:

Umm...

Add tag : SOUND VOLTEX II -infinite infection-

If you accept this :D
oh..sorry but I want to keep current patten atm
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