As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions
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[ Taiko Andy's Oni]
• I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )
• 01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.
Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3
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[ DangYang's Muzukashii]
• I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
• The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.
Overall nicely-made ~
Good job at 00:58:316 ~ 01:19:072
-----------------------
Both diffs seem to be ok
Should be ready to go after fixing the above :3
Star and good luck ~
Let's go :3
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions
-----------------------
[ Taiko Andy's Oni]
• I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )
• 01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.
Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )
00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )
00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^
00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )
00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.
00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )
00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^
00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )
00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )
00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )
00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^
00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^
00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )
00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )
00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )
02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^
00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )
00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )
00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^
00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )
00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.
00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )
00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^
00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )
00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )
00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )
00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^
00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^
00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )
00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )
00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )
02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^
Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3
-----------------------
[ DangYang's Muzukashii]
• I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
• The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.
Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
00:01:235 ( 1 ) - Add finish ? ( The 1st note of this diff. It has a heavier sound in the background which indicates the start of the music, so I'd suggest adding a finish here )
00:21:667 ( 16 ) - Add finish ? ( The background sound is quite loud compared to other parts of the song. So it could be a good idea to add finish )
00:27:829 ( 44~47 ) - o o o o ? ( This fits the pitch of music better )
01:35:289 ( 40~43 ) - ^
00:29:937 ( 55 ) - Blue note ? ( It has the same level of pitch as 56, so I'd suggest k k instead )
00:31:721 ( 66~69 ) - o o o o ? ( Again, this is for fitting the pitch of music )
01:39:180 ( 62~65 ) - ^
00:33:343 ( 73 ) - Blue note ? ( Same reason as 55. 73=74 in terms of pitch )
00:33:829 ( 75 ) - Red note ? ( Similar reason. Although this time not that significant, but still 75 has a very similar pitch with 76 )
01:40:802 ( 69 ) - Blue note ? ( See 73 )
01:41:289 ( 71 ) - Red note ? ( See 75 )
01:37:072 ( 50 ) - Red note ? ( Again, it has same pitch as 49, so d d fits better )
01:37:397 ( 51 ) - Blue note ? ( ^, 51 has same pitch has 52 )
02:05:775 ( x ) - Add a note ( Red finish ) here ? ( To indicate the end of kiai, and gives players a feeling of "ending the song" )
00:01:235 ( 1 ) - Add finish ? ( The 1st note of this diff. It has a heavier sound in the background which indicates the start of the music, so I'd suggest adding a finish here )
00:21:667 ( 16 ) - Add finish ? ( The background sound is quite loud compared to other parts of the song. So it could be a good idea to add finish )
00:27:829 ( 44~47 ) - o o o o ? ( This fits the pitch of music better )
01:35:289 ( 40~43 ) - ^
00:29:937 ( 55 ) - Blue note ? ( It has the same level of pitch as 56, so I'd suggest k k instead )
00:31:721 ( 66~69 ) - o o o o ? ( Again, this is for fitting the pitch of music )
01:39:180 ( 62~65 ) - ^
00:33:343 ( 73 ) - Blue note ? ( Same reason as 55. 73=74 in terms of pitch )
00:33:829 ( 75 ) - Red note ? ( Similar reason. Although this time not that significant, but still 75 has a very similar pitch with 76 )
01:40:802 ( 69 ) - Blue note ? ( See 73 )
01:41:289 ( 71 ) - Red note ? ( See 75 )
01:37:072 ( 50 ) - Red note ? ( Again, it has same pitch as 49, so d d fits better )
01:37:397 ( 51 ) - Blue note ? ( ^, 51 has same pitch has 52 )
02:05:775 ( x ) - Add a note ( Red finish ) here ? ( To indicate the end of kiai, and gives players a feeling of "ending the song" )
Overall nicely-made ~
Good job at 00:58:316 ~ 01:19:072
-----------------------
Both diffs seem to be ok
Should be ready to go after fixing the above :3
Star and good luck ~