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DJ YOSHITAKA - VALLIS-NERIA [Taiko|Osu]

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aabc271
As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Taiko Andy's Oni]

I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )

01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )

00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )

00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^

00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )

00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.


00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )

00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^

00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )

00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )

00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )

00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^

00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^

00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )

00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )

00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )

02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^

Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3

-----------------------

[ DangYang's Muzukashii]

I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.

The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.


Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:235 ( 1 ) - Add finish ? ( The 1st note of this diff. It has a heavier sound in the background which indicates the start of the music, so I'd suggest adding a finish here )

00:21:667 ( 16 ) - Add finish ? ( The background sound is quite loud compared to other parts of the song. So it could be a good idea to add finish )

00:27:829 ( 44~47 ) - o o o o ? ( This fits the pitch of music better )
01:35:289 ( 40~43 ) - ^

00:29:937 ( 55 ) - Blue note ? ( It has the same level of pitch as 56, so I'd suggest k k instead )

00:31:721 ( 66~69 ) - o o o o ? ( Again, this is for fitting the pitch of music )
01:39:180 ( 62~65 ) - ^

00:33:343 ( 73 ) - Blue note ? ( Same reason as 55. 73=74 in terms of pitch )
00:33:829 ( 75 ) - Red note ? ( Similar reason. Although this time not that significant, but still 75 has a very similar pitch with 76 )

01:40:802 ( 69 ) - Blue note ? ( See 73 )
01:41:289 ( 71 ) - Red note ? ( See 75 )


01:37:072 ( 50 ) - Red note ? ( Again, it has same pitch as 49, so d d fits better )
01:37:397 ( 51 ) - Blue note ? ( ^, 51 has same pitch has 52 )

02:05:775 ( x ) - Add a note ( Red finish ) here ? ( To indicate the end of kiai, and gives players a feeling of "ending the song" )

Overall nicely-made ~
Good job at 00:58:316 ~ 01:19:072

-----------------------

Both diffs seem to be ok
Should be ready to go after fixing the above :3
Star and good luck ~ ;)
Kagami Yuki
[quote="aabc271"]As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Taiko Andy's Oni]

I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )

01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )

00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )

00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^

00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )

00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.


00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )

00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^

00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )

00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )

00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )

00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^

00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^

00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )

00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )

00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )

02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^

Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3

-----------------------

All notes checked ready:3/ Thanks for your suggestions \:D/
- SB DangYang -

aabc271 wrote:

As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3



[ DangYang's Muzukashii]

I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
因为我的风格就是SV1.5,我想这和谱子本身的好坏是没有关系的。

The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.
最后的红线改掉了。但是前面的有些绿线是因为有些音效的渐变。所以留着,我会把没用的绿线删掉

[box=Suggested patterns ~]Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:235 ( 1 ) - Add finish ? ( The 1st note of this diff. It has a heavier sound in the background which indicates the start of the music, so I'd suggest adding a finish here )
ok
00:21:667 ( 16 ) - Add finish ? ( The background sound is quite loud compared to other parts of the song. So it could be a good idea to add finish )
ok
00:27:829 ( 44~47 ) - o o o o ? ( This fits the pitch of music better )
01:35:289 ( 40~43 ) - ^
这个超级好!
00:29:937 ( 55 ) - Blue note ? ( It has the same level of pitch as 56, so I'd suggest k k instead )

00:31:721 ( 66~69 ) - o o o o ? ( Again, this is for fitting the pitch of music )

01:39:180 ( 62~65 ) - ^

00:33:343 ( 73 ) - Blue note ? ( Same reason as 55. 73=74 in terms of pitch )
OK
00:33:829 ( 75 ) - Red note ? ( Similar reason. Although this time not that significant, but still 75 has a very similar pitch with 76 )
我还是觉得蓝色比较好。因为后面那个音有明显的变化。
01:40:802 ( 69 ) - Blue note ? ( See 73 )
OK
01:41:289 ( 71 ) - Red note ? ( See 75 )
同上

01:37:072 ( 50 ) - Red note ? ( Again, it has same pitch as 49, so d d fits better )
OK
01:37:397 ( 51 ) - Blue note ? ( ^, 51 has same pitch has 52 )
OK
02:05:775 ( x ) - Add a note ( Red finish ) here ? ( To indicate the end of kiai, and gives players a feeling of "ending the song" )
原先是黄条,wmf说去掉我就去掉没加任何东西上去,然后这建议超级棒

Overall nicely-made ~
Good job at 00:58:316 ~ 01:19:072

-----------------------

Both diffs seem to be ok
Should be ready to go after fixing the above :3
Star and good luck ~ ;)
Paper AirPlane
[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
abalee

Paper AirPlane wrote:

[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
嗯,这里他用的是1/6拉出来的slider所以后面拍子对不上,建议拉成1/4。后面的拍手声就对上了
同时我也检查了一下其他往返的slider,还有这个01:44:694 (10) - 也是用的1/6拉出来的,似乎也是错的。

另外 Flower's Another 里面我指出01:18:586 (5) - 这里要延长是因为01:18:991 (6) - 这一点上跟了音乐,对应的01:18:829 (X) - 上我认为最好也跟上。但是lasted pending version里面没有这个改动是没有改到还是不愿意改?
Topic Starter
Sagisawa-Yukari

abalee wrote:

Paper AirPlane wrote:

[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
嗯,这里他用的是1/6拉出来的slider所以后面拍子对不上,建议拉成1/4。后面的拍手声就对上了
同时我也检查了一下其他往返的slider,还有这个01:44:694 (10) - 也是用的1/6拉出来的,似乎也是错的。

另外 Flower's Another 里面我指出01:18:586 (5) - 这里要延长是因为01:18:991 (6) - 这一点上跟了音乐,对应的01:18:829 (X) - 上我认为最好也跟上。但是lasted pending version里面没有这个改动是没有改到还是不愿意改?
已经根据建议两个都换成1/4的了,另外那个延长也拖到了位置了,非常感谢
abalee
Taiko checked by others.
So take a try.
MineC24
Go~ :D
OnosakiHito
Requested bubble check by spboxer3(a bit late sorry).

[ DangYang's Muzukashii]

General

  • DangYang_shushu wrote:

    aabc271 wrote:

    I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
    因为我的风格就是SV1.5,我想这和谱子本身的好坏是没有关系的。
  1. Such SV shouldn't be used in a Muzukashii, especially with a BPM of 185. In Oni this can be somehow acceptable, but in a Muzukashii this is not recommendet. After all, people should play on the normal SV to get used to it. If they really want a higher SV, they are able to use ばいそく(baisoku) / hardrock, which makes the usage of SV 1.50 rather needless.
    Calling this as your own style is vague, since the SV dosen't representate mappers style at all(if we don't look at speed ups). Style of a mapper is rather marked by the patterns he is using, so right now I can't find a real reason which would justify the use of SV 1.50. To me it dosen't even fit well enough, especially when considering that Oni has SV 1.40.
    Is there any other reason why you wanted to keep this? If not, this should be SV 1.40.
  2. Recomending to use a constant audio volumen, about ~80%.
  3. 00:01:235 - Green-line not in use.
  4. If you changed the audio volumen, you can remove this green-line as well 00:17:126

Notes

00:31:559 (65) - Consider deleting this note or change the pattern constalation a bit. This pattern is a bit long and contains 1/4.
00:56:694 (32,33,34,1,2,3,4,5,6) - Suggesting to follow here the song. We have 3/4 beats but it has been mapped on 1/2. This can confuse players.
- second kiai is a copy-paste, but that's fine -
00:35:289 (82,83,84) - Maybe k d k? Not a must.
00:36:262 (86,87,88,89,90,91,92) - having kdkdkdk could be a good solution. It fits to the song and its ending would alternate with the upcoming 00:37:559 (1) - don.
01:39:019 (61) - Same as above.
00:40:153 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
00:50:532 (1,2,3,4,5) - ^
01:42:749 (78,79,80) - Maybe k d k? Not a must.
01:43:721 (82,83,84,85,86,87,88) - Same as above.
01:47:613 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
01:57:992 (1,2,3,4,5) - ^
02:04:154 (32,33,34,1,2,3,4,5,6,7,8) - Same as above.

Muzukashii is so far okay. Pattern are a bit complicated, but that's not much of a problem. Next time you could make them more simple, like mapping them lineal.
But okay, good job anyway.


[ Andy's Oni]

00:37:559~00:42:748 - Well, having less notes here would be actually nicer + no kiai. So you could emphasize the upcoming part at 00:42:748 way better and give the player a feeling as the second kiai got harder.
00:44:451 (88) - trying moving this note to 00:44:289. how does that sound?
00:45:505 (98,99,100,101,102,103,104) - how about kdk dk kk?
01:52:965 (79,80,81,82,83,84,85) - ^
00:58:316~01:18:748 - Recommending to have some gaps and finisher here. Patterns are good, but too less break time for player.

Well that's all. Oni is overal fine. I even like it. But you should take care of not having an overuse of notes, else this can have a bad effect on the map, like overlapping the song it-self.

I think both diffs are on its own way nice. Just change the SV in the Muzukashii, please. Reasons are given.
So yeah, good luck with rank.
- SB DangYang -
[*] Such SV shouldn't be used in a Muzukashii, especially with a BPM of 185. In Oni this can be somehow acceptable, but in a Muzukashii this is not recommendet. After all, people should play on the normal SV to get used to it. If they really want a higher SV, they are able to use ばいそく(baisoku) / hardrock, which makes the usage of SV 1.50 rather needless.
Calling this as your own style is vague, since the SV dosen't representate mappers style at all(if we don't look at speed ups). Style of a mapper is rather marked by the patterns he is using, so right now I can't find a real reason which would justify the use of SV 1.50. To me it dosen't even fit well enough, especially when considering that Oni has SV 1.40.
Is there any other reason why you wanted to keep this? If not, this should be SV 1.40.

You're right

Recomending to use a constant audio volumen, about ~80%.
ok
00:01:235 -Green-line not in use.
ok
If you changed the audio volumen, you can remove this green-line as well 00:17:126
OK


Notes

00:31:559 (65) - Consider deleting this note or change the pattern constalation a bit. This pattern is a bit long and contains 1/4.
This map is in muzukashii more difficult. I think this place do not change, because it is enough to reflect the rhythm of the music.
00:56:694 (32,33,34,1,2,3,4,5,6) - Suggesting to follow here the song. We have 3/4 beats but it has been mapped on 1/2. This can confuse players.
Because I do not understand English, I can not understand your words very well, but I think I have no problems.
- second kiai is a copy-paste, but that's fine -
thank。
00:35:289 (82,83,84) - Maybe k d k? Not a must.
I think it really is k d k better.
00:36:262 (86,87,88,89,90,91,92) - having kdkdkdk could be a good solution. It fits to the song and its ending would alternate with the upcoming
good
00:37:559 (1) - don.
no..I think ooo Not bad
01:39:019 (61) - Same as above.
Same as above.
00:40:153 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
That the previous 1/4 NOTE same. Nothing new.
00:50:532 (1,2,3,4,5) - ^
^
01:42:749 (78,79,80) - Maybe k d k? Not a must.
^
01:43:721 (82,83,84,85,86,87,88) - Same as above.
ok
01:47:613 (1,2,3,4,5) - I think ddd k D would fit better and sound better.
^
01:57:992 (1,2,3,4,5) - ^
^
02:04:154 (32,33,34,1,2,3,4,5,6,7,8) - Same as above.
Same as above.


Muzukashii is so far okay. Pattern are a bit complicated, but that's not much of a problem. Next time you could make them more simple, like mapping them lineal.
But okay, good job anyway.




I do not speak English,
But I want to say:
Thank you!!(Google Translate)
Kagami Yuki
[ Andy's Oni]

00:37:559~00:42:748 - Well, having less notes here would be actually nicer + no kiai. So you could emphasize the upcoming part at 00:42:748 way better and give the player a feeling as the second kiai got harder.
00:44:451 (88) - trying moving this note to 00:44:289. how does that sound?
00:45:505 (98,99,100,101,102,103,104) - how about kdk dk kk?
01:52:965 (79,80,81,82,83,84,85) - ^
00:58:316~01:18:748 - Recommending to have some gaps and finisher here. Patterns are good, but too less break time for player.

Well that's all. Oni is overal fine. I even like it. But you should take care of not having an overuse of notes, else this can have a bad effect on the map, like overlapping the song it-self.

Thanks for your modding , OnosakiHito :3/
But I think It doesnt need so much break time for a song shorter than 4 mins .I will take care of it ,sure:3/
OnosakiHito
@DangYang_shushu: Hahaha, no problem.
@AndyRucas: Ah, I didn't ment breaks, like 10 seconds long. I was talking about having more 1/2 gaps between patterns.
MineC24
Umm...

Add tag : SOUND VOLTEX II -infinite infection-

If you accept this :D
Topic Starter
Sagisawa-Yukari

MineC24 wrote:

Umm...

Add tag : SOUND VOLTEX II -infinite infection-

If you accept this :D
oh..sorry but I want to keep current patten atm
wcx19911123
we fixed a little patterns in taiko diffs and Extreme diff, time to go
Flask
野牛破人家處啊
Flower
卧槽老公rank图了都不跟我书 来抱抱
fanzhen0019
gratz!!
RikiH_
Great!
alacat
gratz :)
Azure
omedeto (。・ω・。)ノ♡
mutual啦(´;д;`)
Cihyaa
gratz :D
OnosakiHito
congratulation
- SB DangYang -
自己的谱面已SS
Satellite
Congratz~~!! Sagisawa-Yukari !!
Topic Starter
Sagisawa-Yukari
oh,thanks of all! :)
Aqo
This mapset makes me happy. Three maps that I enjoy. Very fun :3 grats to all mappers
CSY the corrupt
GJ
RLC
this is very cool

grats
TKS
awesome mapset 8-)
grats!!
Megurine Luka
恭喜坠毁
MineC24
My best map! :D :) :D :)
val0108
Hard diff...
Sigh orz
Strawberry
终于rank了. 功洗 p/
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