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Neon Knife V0.5 [16:9] [STD]

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Topic Starter
Tejmaster
Neon Knife V0511

"It feels like a completely different game!"
- someone. probably.

Feedback is always welcome!

There are 3 different hit-circle number types available in the AssetVariants folder, and 2 different cursors. The catch gamemode has also been skinned to some extent.



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RockRoller
You made the followpoints way too long, please make them fit. Right now it would probably be easier to play without followpoints than with these that overshoot the hitcircle by a lot
Topic Starter
Tejmaster
The followpoints are knives that slice through the circles. They're supposed to be like that. You'll get used to it pretty quickly
Galvit
can you now make a gothic skin?
Topic Starter
Tejmaster
Possibly. If I get bored of using this one
BelastendAF
I personally would make the sliderforeground part only have one knife, its too cluttered.
Topic Starter
Tejmaster
What is the sliderforeground? I would agree that the ranking screen is super cluttered though. It might look better without any knives at all
Merami Fox
target practice not skinned
cursor "smoke" is a little big dont you think, a nice cursor "smoke" but still.

and lastly, and i swear it will look better if you do this

if you hitcircle numbers are not just numbers, like say have a rainbow ring like gn skin.
I would use skin.ini version 1, so they fade, it just does not feel right that the knives fade instantly.
Topic Starter
Tejmaster
True, I'll make the 'smoke' smaller.

Also, making it version 1.0 seems to break the song select, and thumbnails are only work for 2.2+. I'll try making the hit-circle a part of the number images, so that they both disappear at the same time

EDIT:
Turns out that was a bad idea - if I embed the hit-circle into the numbers, there is no feedback from a user click. This sucks when you have a perfect stack of a (1) circle on top of another (1) circle.
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