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posted
This beatmap was submitted using in-game submission on 2013年4月15日 at 0:07:11

Artist: Porno Graffitti
Title: Apollo
Tags: j-pop jpop
BPM: 85
Filesize: 2776kb
Play Time: 02:18
Difficulties Available:
  1. Easy (2.23 stars, 134 notes)
  2. Hard (4.75 stars, 350 notes)
  3. Normal (3.95 stars, 188 notes)


Download: Porno Graffitti - Apollo
Information: Scores/Beatmap Listing
---------------
#4
posted
Hi, here is the Mod :3

General
Make hitsounds louder.. cant even hear them some times :o

Easy
A lot of things here have a bit wrong spacing but i just listed these where it is really notable ^^

00:38:610 (4) - Move to x406 y308
00:43:351 (1,2,3,4,5) - Hmm is a bit weird maybe change the 1,2 more round or the 4,5 to less round or change the slider^^
00:52:832 (1,2,3,1) - Looks weird ..maybe make the circles something else so its a bit more round
00:57:888 (1) - Remove clap
01:41:818 (2,3) - Correct spacing please.. looks weird (i know its just a bit but it looks much better if its all the same o:)
01:44:030 (1,2,3) - ^
01:50:667 (1,2) - ^

Normal
This dif is good :3 just some things

01:58:568 (1,2,3) - Make this louder or make normal hitsounds because i cant even hear there hitsounds and its not playing that good^^
02:05:521 (4) - Maybe make this to a circle just.. fits better for me^^
02:10:577 (3) - Remove clap at the end of this slider

Hard

00:08:966 (5) - New combo
00:14:260 (4) - ^
00:28:655 - Make a hitcircle here?^^ (at x228 y184)
01:30:757 (1) - Remove new combo
01:47:507 (6) - Make this somewhere else its at the combo number and its not looking good there
01:58:568 (1,2,3,4,5) - Same as normal :o
02:06:785 (3,4,5,6,7) - Make spacing normal because these jumps are really hard with the 2 circles i think
posted

Parachute wrote:

Hi, here is the Mod :3

General
Make hitsounds louder.. cant even hear them some times :oI know your mean, but it's already 90% so it's difficult...

Easy
A lot of things here have a bit wrong spacing but i just listed these where it is really notable ^^ o.w? I put notes with ×1.1 DS...

00:38:610 (4) - Move to x406 y308 no fixed because I put notes with DS
00:43:351 (1,2,3,4,5) - Hmm is a bit weird maybe change the 1,2 more round or the 4,5 to less round or change the slider^^ ok, I changed placement
00:52:832 (1,2,3,1) - Looks weird ..maybe make the circles something else so its a bit more roundfixed
00:57:888 (1) - Remove clap fixed
01:41:818 (2,3) - Correct spacing please.. looks weird (i know its just a bit but it looks much better if its all the same o:) maybe fixed
01:44:030 (1,2,3) - ^
01:50:667 (1,2) - ^

Normal
This dif is good :3 just some things

01:58:568 (1,2,3) - Make this louder or make normal hitsounds because i cant even hear there hitsounds and its not playing that good^^ fixed~
02:05:521 (4) - Maybe make this to a circle just.. fits better for me^^ fixed
02:10:577 (3) - Remove clap at the end of this slider I just feel weird... so nofixed

Hard

00:08:966 (5) - New combo fixed
00:14:260 (4) - ^ fixed
00:28:655 - Make a hitcircle here?^^ fixed (at x228 y184)
01:30:757 (1) - Remove new combo it needs because player will be easy to hit I suppose.
01:47:507 (6) - Make this somewhere else its at the combo number and its not looking good there well, in grid line this placement. so currently no fixed but if other modders say that, I'll fix it.
01:58:568 (1,2,3,4,5) - Same as normal :ofixed
02:06:785 (3,4,5,6,7) - Make spacing normal because these jumps are really hard with the 2 circles i think maybe you're right, but it is the most difficult diff. so I don't change now.
thanks for modding and star~
posted
PORNO GRAFFITTI IN OSU

AAAJGHJDHGLH

YAY! <3


[Hard]
00:38:768 (4) - Maybe new combo here?
00:33:712 (4,5) - These would be better as a one long slider. Maybe like this? http://puu.sh/1t2cI
^if you do this, move the end of (3) about 3-4 grids down. Looks smoother.
^Aaaand maybe move (5,6,7) 4 grids up to get rid of some little overlapping with sliders.
00:41:296 (4,5) - Make these into a one long slider also, fits the rhythm better.
01:39:448 (4) - Maybe new combo?

[Normal]
00:52:832 (1,2) - Use similar rhythm as (2,3) in the previous combo, it fit's nicely.
01:54:143 (2) - Try not to use fast notes in easier diffs. >: Maybe same thing here as before?

Star!
posted
かじやったさんこんばんは!!
From in via game chat ~M4M~


[General]
  1. Mp3の音質(ビットレート)を128kbpsから最大の192kbpsまであげれたらあげたほうがいいかも!!
  2. AudioLeadIn: 0で十分だと思う1000もいらない気がする!!



[Hard]
  1. 00:08:260 - 3がちょうど真ん中に来たら綺麗かなって
  2. 00:11:083 - Whistleとかどう?
  3. 00:16:730 - ^
  4. 00:21:702 - スタックを綺麗にできたらもう少し見栄えよくなるかもかも
  5. 00:34:818 - いきなりのジャンプだからCtrl+Gのほうがいいかも?
  6. 01:04:999 - ここと 01:05:078 - ここにnote追加して3連打とか
  7. 01:13:532 - かこもう!
  8. 01:55:566 - Nc 01:55:724 - RemoveNc どう?
  9. 02:16:108 - ここだけ?スライダーの下にnoteがあるから変えれるのであれば変えたら簡単になるかも!!
  10. 02:21:007 - みづらいからCtrl+Gのほうが私は好きですw


[Normal]
  1. 00:47:459 - HardではFinishを使っていますがNormalがClapなのはミス?


[Easy]
  1. looks good :D


いい曲ですね!頑張ってください( ・ω・)ノ★
posted

Lanttu wrote:

PORNO GRAFFITTI IN OSU

AAAJGHJDHGLH

YAY! <3 YEAY >0< osu needs more porno graffiti I suppose :3


[Hard]
00:38:768 (4) - Maybe new combo here? I usually put NC per 8 beats sorry><
00:33:712 (4,5) - These would be better as a one long slider. Maybe like this? http://puu.sh/1t2cI nice :3
^if you do this, move the end of (3) about 3-4 grids down. Looks smoother.
^Aaaand maybe move (5,6,7) 4 grids up to get rid of some little overlapping with sliders.
00:41:296 (4,5) - Make these into a one long slider also, fits the rhythm better . fixed
01:39:448 (4) - Maybe new combo? same as above

[Normal]
00:52:832 (1,2) - Use similar rhythm as (2,3) in the previous combo, it fit's nicely. fixed
01:54:143 (2) - Try not to use fast notes in easier diffs. >: Maybe same thing here as before? well, I suppose following vocal may be more better because of flow and there is a easier diff excluding this diff. but othere modders mentionthat, I'll fix it.
Star!

Dagger-Gazel wrote:

[General]
  1. Mp3の音質(ビットレート)を128kbpsから最大の192kbpsまであげれたらあげたほうがいいかも!! 128~192の範囲内なので今のところはno fixedです><
  2. AudioLeadIn: 0で十分だと思う1000もいらない気がする!! fixed



[Hard]
  1. 00:08:260 - 3がちょうど真ん中に来たら綺麗かなって そうさせたいのは山々何ですが、等間隔に配置するとどうしても1 gridずれてしまい、そのズレよりは綺麗に配置したほうが見栄えがいいのでここはno fixedです
  2. 00:11:083 - Whistleとかどう? fixed
  3. 00:16:730 - ^ fixed
  4. 00:21:702 - スタックを綺麗にできたらもう少し見栄えよくなるかもかも 多分fixed?
  5. 00:34:818 - いきなりのジャンプだからCtrl+Gのほうがいいかも? 前にジャンプを一度入れてあるので予想しにくくはないと思うのですが…もし同様の指摘を受けたら変更します
  6. 01:04:999 - ここと 01:05:078 - ここにnote追加して3連打とか 前の一つのみ追加 連打は合わないような気がしました...
  7. 01:13:532 - かこもう! 
  8. 01:55:566 - Nc 01:55:724 - RemoveNc どう? NCは8拍子毎に打っているので、三連打ではNCの間隔は変えないようにしています(連打が多かったりすると追加したりしますが…) ここも見づらいなどの指摘を受けたら変更します
  9. 02:16:108 - ここだけ?スライダーの下にnoteがあるから変えれるのであれば変えたら簡単になるかも!! fixed
  10. 02:21:007 - みづらいからCtrl+Gのほうが私は好きですw 配置を変えました


[Normal]
  1. 00:47:459 - HardではFinishを使っていますがNormalがClapなのはミス? ミスです fixed


[Easy]
  1. looks good :D


いい曲ですね!頑張ってください( ・ω・)ノ★
thanks for modding and star!
posted
General
  1. tagにj-pop追加?
  2. soft-slidertickとsoft-hitclapの音量が同じですが、譜面中でtickの音量を下げてない箇所があるためclapより大きく鳴っている場所があります。緑線引くのもいいですが、tickのwavファイルをいじった方が楽なので、-4dbした物を置いておきます。 http://puu.sh/1to4i

Easy
  1. 00:23:756 (4) - 終点clap忘れ?
  2. 00:26:285 (3) - clap削除?
  3. 00:27:549 (1) - こちらも終点clap
  4. 00:47:459 (4) - もう少し上に移動した方が流れがいいです
  5. 01:04:051 (2) - 始点のclapが浮いて聴こえるので削除
  6. 01:16:219 (2,4) - clapのタイミングから外れるのでwhistleでもいいと思いました
  7. 01:20:643 (x) - kiaiここまで?
  8. 01:52:879 (3) - clap→whistle
  9. 02:02:676 (2) - hitsound忘れ?
  10. 02:14:844 (2) - 01:04:051 (2) - と同じ

Normal
  1. 01:01:365 (4,5) - このスタックはわかりにくい気がしたので、重ねないほうが叩けるように感じました
  2. 01:03:419 (2) - 終点clap削除
  3. 01:04:367 (x) - ここのtickでスネアの音入れるといいと思いました
  4. 01:09:898 (5) - 始点clap削除
  5. 01:33:601 (1) - 次への流れが悪い気がしたので、01:32:969 (6) - も直線ですし、ここも真上に直線で伸ばしてもいいと思います
  6. 01:57:304 (4) - 折り返しにclap
  7. 01:58:568 (1,2,3) - このままでも十分ですが一番のサビに入る部分のように作ると、よりかっこ良くなると思いました。以下は提案の画像です。
  8. 02:10:577 (3) - 始点clap削除
  9. 02:14:686 (4,5) - このスタックも同様に重ねないほうがいいと思います
  10. 02:18:162 (4) - 終点clap
  11. 02:20:375 (4) - 終点clap削除

Hard
  1. 00:37:820 (1) - 終点clap忘れ?
  2. 00:52:832 (1) - HPバーにスライダーが被っているので、00:51:884 (4) - の角度を変えるなどしてもう少し下に持ってこれるといいと思います
  3. 01:30:757 (1) - ここのnew comboは無い方がまとまって見えていいと思います
  4. 01:50:983 (1) - 終点clap忘れ?
  5. 02:06:785 (3) - ここからのパート、hardにしては少しジャンプがきついように感じたので02:07:101 (5,6) - を動かして1.6xくらいに近づけてみては?
  6. 02:21:007 (9) - 折り返しのclapは無いほうがすっきりして聴こえると思いました
いつもお世話になってます 8-)
頑張ってください~
posted

jamxx wrote:

General
  1. tagにj-pop追加?
  2. soft-slidertickとsoft-hitclapの音量が同じですが、譜面中でtickの音量を下げてない箇所があるためclapより大きく鳴っている場所があります。緑線引くのもいいですが、tickのwavファイルをいじった方が楽なので、-4dbした物を置いておきます。 http://puu.sh/1to4i ありがとうございます! 使わせていただきました!

Easy
  1. 00:23:756 (4) - 終点clap忘れ? fixed
  2. 00:26:285 (3) - clap削除? fixed
  3. 00:27:549 (1) - こちらも終点clap fixed
  4. 00:47:459 (4) - もう少し上に移動した方が流れがいいです fixed
  5. 01:04:051 (2) - 始点のclapが浮いて聴こえるので削除 fixed
  6. 01:16:219 (2,4) - clapのタイミングから外れるのでwhistleでもいいと思いました fixed
  7. 01:20:643 (x) - kiaiここまで? oops... fixed
  8. 01:52:879 (3) - clap→whistle 一箇所しか無いのでここだけつけると逆に浮くような気がするのでここはそのままで
  9. 02:02:676 (2) - hitsound忘れ? fixed
  10. 02:14:844 (2) - 01:04:051 (2) - と同じ fixed

Normal
  1. 01:01:365 (4,5) - このスタックはわかりにくい気がしたので、重ねないほうが叩けるように感じました Easy difがあることと、スタックを避けてDS通り配置するとスペーシングが変わり見た目が雑に感じるように思えるので今のところはno fixedです。同じような提案があれば変更します
  2. 01:03:419 (2) - 終点clap削除 fixed
  3. 01:04:367 (x) - ここのtickでスネアの音入れるといいと思いました fixed
  4. 01:09:898 (5) - 始点clap削除 fixed
  5. 01:33:601 (1) - 次への流れが悪い気がしたので、01:32:969 (6) - も直線ですし、ここも真上に直線で伸ばしてもいいと思います 別の形でfixed
  6. 01:57:304 (4) - 折り返しにclap fixed
  7. 01:58:568 (1,2,3) - このままでも十分ですが一番のサビに入る部分のように作ると、よりかっこ良くなると思いました。以下は提案の画像です。
    音取りとしては提案のほうが合っているのですが、やはりつながりが多少悪いのでいい案だと思うのですが、一旦保留にさせてください><
  8. 02:10:577 (3) - 始点clap削除 fixed
  9. 02:14:686 (4,5) - このスタックも同様に重ねないほうがいいと思います上と同じ
  10. 02:18:162 (4) - 終点clap fixed
  11. 02:20:375 (4) - 終点clap削除 fixed

Hard
  1. 00:37:820 (1) - 終点clap忘れ? fixed
  2. 00:52:832 (1) - HPバーにスライダーが被っているので、00:51:884 (4) - の角度を変えるなどしてもう少し下に持ってこれるといいと思います fixed
  3. 01:30:757 (1) - ここのnew comboは無い方がまとまって見えていいと思います fixed
  4. 01:50:983 (1) - 終点clap忘れ? fixed
  5. 02:06:785 (3) - ここからのパート、hardにしては少しジャンプがきついように感じたので02:07:101 (5,6) - を動かして1.6xくらいに近づけてみては? ジャンプは大体×2.0で合わせてるので今のところはno fixedで、同様の指摘を受けたら変更します
  6. 02:21:007 (9) - 折り返しのclapは無いほうがすっきりして聴こえると思いました fixed
いつもお世話になってます 8-)
頑張ってください~
ヒットサウンドに関しては結構迷っていた部分もあったので、非常に役に立つmoddingでした。 thanks for modding.
posted
mod req via forum-PM.
sry for delay; im learning drawing on weekend these days. T_T

[Hard]
  1. 00:50:067 (5) - delete this note, or add a note at 00:50:225 -
  2. 01:02:866 - add note to make a consistent rhythm with 01:01:207 (2,3,4) -
  3. 01:20:485 (8) - try 2 notes to instead it.
  4. 02:12:869 (6) - delete this. not fit music
  5. 02:21:007 (9) - try change to 3 notes to end whole music


[Normal]
  1. 00:10:730 (4) - add whistle at end to fit music?
  2. 01:03:419 (2) - add clap at end


[Easy]
  1. 00:11:083 (4) - add whistle at end to fit music?
  2. 00:14:613 (1) - change clap to finish?
  3. 00:17:436 - for HP drain 2, this break can be deleted
  4. 00:47:459 - same
  5. 01:48:139 - same
  6. 00:27:549 (1) - change valume to 80% at end
  7. 01:52:879 (3) - 1 grid left?(grid level 4


good map anyway(*'︶'σ)σ♡!!
GL~
posted

sherrie__fay wrote:

mod req via forum-PM.
sry for delay; im learning drawing on weekend these days. T_T np :3

[Hard]
  1. 00:50:067 (5) - delete this note, or add a note at 00:50:225 - delete it
  2. 01:02:866 - add note to make a consistent rhythm with 01:01:207 (2,3,4) - fixed
  3. 01:20:485 (8) - try 2 notes to instead it. fixed
  4. 02:12:869 (6) - delete this. not fit music fixed
  5. 02:21:007 (9) - try change to 3 notes to end whole music fixed


[Normal]
  1. 00:10:730 (4) - add whistle at end to fit music? fixed
  2. 01:03:419 (2) - add clap at end fixed


[Easy]
  1. 00:11:083 (4) - add whistle at end to fit music? fixed
  2. 00:14:613 (1) - change clap to finish? I don't hear finish in back music, so probably clap seems better I suppose.
  3. 00:17:436 - for HP drain 2, this break can be deleted fixed
  4. 00:47:459 - same
  5. 01:48:139 - same
  6. 00:27:549 (1) - change valume to 80% at end oops... fixed
  7. 01:52:879 (3) - 1 grid left?(grid level 4 fixed


good map anyway(*'︶'σ)σ♡!!
GL~
thanks for nice modding! it's so useful owo))//
posted
Ask me in-game if you have any questions.

[Hard]
  1. 00:42:087 (6,2,4) - I think they are curved too much, I'd prefer something like this:
  2. 01:01:997 (5) - atm it looks like this:

    How about this:
  3. 01:04:999 (6,7,8,1) - the distance is too high imo. You use either 1,0x or slider jumps and suddenly you make this circle jumps. It doesn't really fit either. At least lower the distance a bit, atm is is just exaggerated. I can't really explain well why excatly I don't like these jumps so you can ignore it if you want to.
  4. 01:44:504 (5,6) - instead of circle-slider, slider-circle would feel better here. How it is now:

    How it should be:


[Normal]
  1. It's probably too late now but I find it a bit suboptimal that Hard has a SV of 1,6, Normal has a SV of 0,8 and Easy has one of 0,7. The spread is not really good.
  2. 00:25:020 (1,2,3,4) - what about this instead (fits the rhythm better): ctrl+shift+s 0,75x on the slider (1), delete (2,3,4) and copy the slider (1) to the previous position of (2).
  3. 00:27:549 (1,2,3,4) - ^
  4. 00:38:926 (5) - this would look better of it was around x:244 y:144 so that (3,4) would better better over to the slider. (6) should be around x:64 y:220 then.
  5. 01:45:926 (5) - NC here already?


[Easy]
  1. 01:19:379 (3) - the repeat doesn't really fit. Either so some circles here or make the repeat on (4) and make (3) a normal slider or or mix of this.
  2. 02:16:266 (1) - make it so that it fits (2) more:

    Do you see how it fits the approach circle of (2)?
    144,192,136266,6,0,B|176:216|248:216|280:192,2,140,4|0|4,0:0|0:0|0:0,0:0:0


Sorry, I am not good in modding these kind of maps (symmetry, "roundish" patterns etc.). My mod is basically useless, feel free to ingore every point.
posted

Tshemmp wrote:

Ask me in-game if you have any questions.

[Hard]
  1. 00:42:087 (6,2,4) - I think they are curved too much, I'd prefer something like this: fixed
  2. 01:01:997 (5) - atm it looks like this: umm, sorry no fixed.

    How about this:
  3. 01:04:999 (6,7,8,1) - the distance is too high imo. You use either 1,0x or slider jumps and suddenly you make this circle jumps. It doesn't really fit either. At least lower the distance a bit, atm is is just exaggerated. I can't really explain well why excatly I don't like these jumps so you can ignore it if you want to. fixed
  4. 01:44:504 (5,6) - instead of circle-slider, slider-circle would feel better here. How it is now: umm, maybe I'll fix it if others say one more.

    How it should be:


[Normal]
  1. It's probably too late now but I find it a bit suboptimal that Hard has a SV of 1,6, Normal has a SV of 0,8 and Easy has one of 0,7. The spread is not really good.
  2. 00:25:020 (1,2,3,4) - what about this instead (fits the rhythm better): ctrl+shift+s 0,75x on the slider (1), delete (2,3,4) and copy the slider (1) to the previous position of (2). well, I like this pattern so no fixed sorry.
  3. 00:27:549 (1,2,3,4) - ^
  4. 00:38:926 (5) - this would look better of it was around x:244 y:144 so that (3,4) would better better over to the slider. (6) should be around x:64 y:220 then. maybe fixed?
  5. 01:45:926 (5) - NC here already? fixed


[Easy]
  1. 01:19:379 (3) - the repeat doesn't really fit. Either so some circles here or make the repeat on (4) and make (3) a normal slider or or mix of this. really? I don't think so... but if others say that I'll fix.
  2. 02:16:266 (1) - make it so that it fits (2) more: fixed

    Do you see how it fits the approach circle of (2)?
    144,192,136266,6,0,B|176:216|248:216|280:192,2,140,4|0|4,0:0|0:0|0:0,0:0:0


Sorry, I am not good in modding these kind of maps (symmetry, "roundish" patterns etc.). My mod is basically useless, feel free to ingore every point.
thanks for moddings~
posted
Hello Kajiyatta~
Modding via M4M <3

It's a great mapset already, so I'll just give my suggestions on how to make it even better.
All suggestions, please take from them what you wish and adopt them into your own style.

[Easy]

00:06:142 (1,2,3,4,1,2) - This part is super slow so I think a more interesting arrangement for these sliders would have a better impact on new players. We should try and keep some sort of symmetry around the y axis here imo. Maybe something like this?

Afterwards the 00:11:789 (1,2) could flow towards the center of the screen to setup for he spinner. It might feel nicer.

00:35:766 (1,2,3,4,1) - These objects could be arranged a lot better imo. We should have the 00:35:766 (1,2,3) flowing nicely in a line towards the bottom corner. Also why not have the 3 blanket the 4? The 3 - 4 - 1 are sort of ugly to me in that the flow is not curved at all.


00:37:662 (3) - NC here to keep pattern of previous new combos. Plus the 00:37:662 (3,4,1,2) is all one vocal idea. You should not NC at 00:38:926 (1).

01:13:058 (1,2,3) - I think you should repeat the same pattern as before, the 01:02:945 (1,2,3). Players will be expecting that pattern and it plays/fits nicer than the repeating slider 3 imo.

[Normal]

00:27:549 (1,2,3) - This looks super ugly. Why not have the 00:26:601 (2,3,4,1,2) make up a nice star pattern? Something to make the 2 flow from the 1 a bit better.

00:40:190 (1,2,3,4) - You have a lot of these beautiful symmetric patterns, but a lot of the magic is take away because they aren't centered on the grid. Maybe if you made the 00:38:926 (5) curve a bit more you could have the 1-2-3-4 centered and it would look much nicer.

01:01:365 (4,5) - I think to follow the vocals better we should have the double stack at 01:00:733. Like this:



02:03:625 (1,2,3,4) - This plays bad imo. It's just feels so slow in comparison with the 02:01:096 (1,2,3,4). I suggest a different rhythm to speed it up. Maybe:


02:13:738 (1,2,3,4,5) - If you do change the rhythm at 01:01:365 (4,5) then you should change it here also for consistency.

02:17:530 (3,4) - Try and arrange it so these are perfectly centered.

[Hard]

Nice diff. :3
It's really fun.

In general here, I think it's quite difficult in comparison with the normal diff. You have some Insane level mechanics in here that I think you could probably do without since it's just a hard diff, and I'll point them out.
The BPM is quite high so we need to be careful here.

00:10:730 (2) - I think it would be more fun if you deleted this and had three circles flowing into the 00:11:789 (1) in a straight line just like 00:07:907 (2,3,4). It feels really nice in this section.

00:18:068 (4,5) - You should have SV lower here since the player can't really tell that the BPM has essentially more than doubled until 00:19:964 (1). The 4 and 5 should not be a 1.0 SV as it's really suprising coming out of the previous section.

00:42:087 (6,2,4) - You should remake these sliders with the new slider algorithm so that they look perfect.

00:59:785 (1) - I disagree with this SV change. I feel like because the the 00:59:785 (1,1) is such a large jump, the player really doesn't have time to notice the SV slowdown, and cannot appreciate it. The effect you were going for with the slow down is negated by the jump imo.

01:35:971 (1,2,3) - You don't need these triplets in this map imo. They aren't fitting to the music and add extra difficulty that you really don't need. Just delete the 2 imo.

01:43:635 (2) - Delete the 2, it's not necessary.

01:55:645 (7) - Delete.

These triplets aren't coinciding with anything in the music and will probably be very difficult for a player at this skill level, especially at this high of a BPM.

01:58:331 (9) - Delete
02:02:597 (6) - ^

02:06:785 (3,4,5,6) - These are insane difficulty jumps imo. I don't think you should do this in a hard difficulty. :(
Please just make it less of a jump.


Ok, well anyways I hope it's helpful. :) Great maps!
If it's hard to read let me know.
I'll leave star. <3
posted

UnitedWeSin wrote:

Hello Kajiyatta~
Modding via M4M <3

It's a great mapset already, so I'll just give my suggestions on how to make it even better.
All suggestions, please take from them what you wish and adopt them into your own style.

[Easy]

00:06:142 (1,2,3,4,1,2) - This part is super slow so I think a more interesting arrangement for these sliders would have a better impact on new players. We should try and keep some sort of symmetry around the y axis here imo. Maybe something like this?

Afterwards the 00:11:789 (1,2) could flow towards the center of the screen to setup for he spinner. It might feel nicer. I feel current flow seems good and simple, so no fixed.

00:35:766 (1,2,3,4,1) - These objects could be arranged a lot better imo. We should have the 00:35:766 (1,2,3) flowing nicely in a line towards the bottom corner. Also why not have the 3 blanket the 4? The 3 - 4 - 1 are sort of ugly to me in that the flow is not curved at all.
fixed.

00:37:662 (3) - NC here to keep pattern of previous new combos. Plus the 00:37:662 (3,4,1,2) is all one vocal idea. You should not NC at 00:38:926 (1). woo, i forgot it... fixed.

01:13:058 (1,2,3) - I think you should repeat the same pattern as before, the 01:02:945 (1,2,3). Players will be expecting that pattern and it plays/fits nicer than the repeating slider 3 imo. but maybe the samep pattern makes players bored imo... if other modders mentions that, I'll change.

[Normal]

00:27:549 (1,2,3) - This looks super ugly. Why not have the 00:26:601 (2,3,4,1,2) make up a nice star pattern? Something to make the 2 flow from the 1 a bit better. umm, i just make symmetrically so no fixed.

00:40:190 (1,2,3,4) - You have a lot of these beautiful symmetric patterns, but a lot of the magic is take away because they aren't centered on the grid. Maybe if you made the 00:38:926 (5) curve a bit more you could have the 1-2-3-4 centered and it would look much nicer. semi-changed

01:01:365 (4,5) - I think to follow the vocals better we should have the double stack at 01:00:733. Like this:
another fixed.

02:03:625 (1,2,3,4) - This plays bad imo. It's just feels so slow in comparison with the 02:01:096 (1,2,3,4). I suggest a different rhythm to speed it up. Maybe:
fixed

02:13:738 (1,2,3,4,5) - If you do change the rhythm at 01:01:365 (4,5) then you should change it here also for consistency. fixed

02:17:530 (3,4) - Try and arrange it so these are perfectly centered. fixed

[Hard]

Nice diff. :3
It's really fun.

In general here, I think it's quite difficult in comparison with the normal diff. You have some Insane level mechanics in here that I think you could probably do without since it's just a hard diff, and I'll point them out.
The BPM is quite high so we need to be careful here.

00:10:730 (2) - I think it would be more fun if you deleted this and had three circles flowing into the 00:11:789 (1) in a straight line just like 00:07:907 (2,3,4). It feels really nice in this section. a bit weird I feel, so no fixed.

00:18:068 (4,5) - You should have SV lower here since the player can't really tell that the BPM has essentially more than doubled until 00:19:964 (1). The 4 and 5 should not be a 1.0 SV as it's really suprising coming out of the previous section. well, as previous vocal part ends, so player can expect the high BPM coming and this diff is the most difficult diff, so maybe no problem. but others say that, I'll fix it.

00:42:087 (6,2,4) - You should remake these sliders with the new slider algorithm so that they look perfect. I hate circular slider...so, I don't use new slider algorhythm in my map sorry ><

00:59:785 (1) - I disagree with this SV change. I feel like because the the 00:59:785 (1,1) is such a large jump, the player really doesn't have time to notice the SV slowdown, and cannot appreciate it. The effect you were going for with the slow down is negated by the jump imo. maybe I know some say your suggetions right, but others mention that lower SV seems more better. I just select later one because the vocal and music becomes lower.

01:35:971 (1,2,3) - You don't need these triplets in this map imo. They aren't fitting to the music and add extra difficulty that you really don't need. Just delete the 2 imo. fixed

01:43:635 (2) - Delete the 2, it's not necessary. fixed

01:55:645 (7) - Delete.fixed

These triplets aren't coinciding with anything in the music and will probably be very difficult for a player at this skill level, especially at this high of a BPM.

01:58:331 (9) - Delete fixed
02:02:597 (6) - ^ fixed

02:06:785 (3,4,5,6) - These are insane difficulty jumps imo. I don't think you should do this in a hard difficulty. :(fixed tiny jump
Please just make it less of a jump.


Ok, well anyways I hope it's helpful. :) Great maps!
If it's hard to read let me know.
I'll leave star. <3
thanks for modding & star~
posted
Hello kajiyatta . I'm sorry , I had forgotten the M4M

[Easy]

  1. 00:11:083 (4) - I think if you remove the whistle for a consistency in this part. Or if you want put whistle
    to 00:08:260 (2) and 00:13:907 (2) , sounds better imo .But if you want, just remove the whistle here for consistency
  2. 01:42:134 (3) - This flow flows very bad in my opinion. Maybe you could do the following to make this part more fun
    and beautiful. Try to create a better blanket in (3) with (2). I leave the code if you want to test
    116,160,101818,1,8,0:0:0
    44,184,102134,2,0,P|88:232|164:220,1,140
  3. 01:48:139 (2) - This is easy to move. Move the circle to x :256 y:292 . You wonder is necessary or why? Beginners
    maybe confused with the direction of this circle, the circle also would be better if it is aligned with the slider above, this makes it
    easier to follow by example with flashlight


[Normal]

  1. 00:27:549 (1,2) - Between the end of the slider and the circle there is a bad flow, which could perhaps be a little uncomfortable. In my opinion you should move the circle about 2 0 3 grids aligning right tail slider and fix the spacing of these circles. I leave the code if you want :
    144,268,29129,1,8,0:0:0
    188,200,29445,1,0,0:0:0
    120,156,29761,1,8,0:0:0
  2. 01:04:051 (3) - Remove the clap of the end of the slider. Sounds bad with the music in my opinion
  3. 01:40:238 (3) - Would be better if you do it right the slider. In conclusion eliminates the second point to form a pyramid with sliders
  4. 01:41:502 (3) - This is easy to fix. Make the most curved slider, for better blanket with the next sliders
  5. 02:04:573 (2) - You could do a better blanket between these three sliders ?Maybe you could do so :
  6. 02:12:316 (3) - I know you're following the same consistency with your sliders. But you're forgetting to follow the music. In this part of the slider is not music. In my opinion the rhythm would be this:
posted
Sorry for the double post but I can't edit my mod above. I have no idea why

Good Luck in your map
posted

XinCrin wrote:

00:11:083 (4) - I think if you remove the whistle for a consistency in this part. Or if you want put whistle
to 00:08:260 (2) and 00:13:907 (2) , sounds better imo .But if you want, just remove the whistle here for consistency fixed
■01:42:134 (3) - This flow flows very bad in my opinion. Maybe you could do the following to make this part more fun
and beautiful. Try to create a better blanket in (3) with (2). I leave the code if you want to test I don't like new algorithm, but maybe I'll change it another pattern.
■01:48:139 (2) - This is easy to move. Move the circle to x :256 y:292 . You wonder is necessary or why? Beginners
maybe confused with the direction of this circle, the circle also would be better if it is aligned with the slider above, this makes it
easier to follow by example with flashlight fixed

Normal
■00:27:549 (1,2) - Between the end of the slider and the circle there is a bad flow, which could perhaps be a little uncomfortable. In my opinion you should move the circle about 2 0 3 grids aligning right tail slider and fix the spacing of these circles. I leave the code if you want : fixed
■01:04:051 (3) - Remove the clap of the end of the slider. Sounds bad with the music in my opinion fixed
■01:40:238 (3) - Would be better if you do it right the slider. In conclusion eliminates the second point to form a pyramid with sliders maybe fixed
■01:41:502 (3) - This is easy to fix. Make the most curved slider, for better blanket with the next sliders fixed
02:04:573 (2) - You could do a better blanket between these three sliders ?Maybe you could do so fixed
■02:12:316 (3) - I know you're following the same consistency with your sliders. But you're forgetting to follow the music. In this part of the slider is not music. In my opinion the rhythm would be this: I feel a bit difficult this rythem...
well, I don't know why previous your post doesn't allow to "quote"... but thanks for moddings!
posted
Hey! Cool map here. Time for a mod. :p

[General]
-Use Tick Rate 2, sounds better

[Hard] AR +1 is more readable to me.
00:31:183 (4) - Delete this and move 00:31:341 (5) - there instead so it fits with the vocals?
00:34:818 (7) - Take off the repeat and place a circle at 00:35:134 with New Combo. (New Combo is on the white bar that way + good flow into next circle)
00:43:351 (2) - Take off the repeat and make a 1/1 slider starting at 00:43:825 - (Delete anything that is in the way)
00:59:785 (1) - I think a circle instead of slider is better here
01:20:485 (8,9) - Reverse these two circles (better flow with the direction of previous slider)
01:43:398 (8) - New Combo should be here :p
02:00:464 (1) - Again, I think a circle is better.
Very fun difficulty, good job!

[Normal]
00:08:260 (2) - I think only a circle here is better (and doesn't overlap with next slider)
00:10:730 (4) - Again, except this time place the circle at 00:11:083 -
00:47:617 - There is nothing for a long time here :o You can put a break here if you don't want to map it
00:57:888 (1,2,3,4) - I think instead of sliders, use stacked 1/2 circles. More fun :p
01:03:419 (2) - This is a bit weird, it breaks the regular flow you had before. I suggest you do something like you did at 01:10:530 (1,2,3) - because it is very, very good.
01:48:297 - There is nothing for a long time here :o You can put a break here if you don't want to map it
Very well mapped Normal~

[Easy] There are many many sliders in this diff :o Sliders are harder than circles for new players, so use more circles. :p
00:47:617 - There is nothing for a long time here :o You can put a break here if you don't want to map it
01:02:945 (1,2) - This is confusing for a new player, please map this on white lines instead
01:48:297 - There is nothing for a long time here :o You can put a break here if you don't want to map it
02:11:210 (1,2) - Confusing again :p
02:13:738 (1,2) - ^

Very good map in general. Good luck!
posted

Mr Color wrote:

Hey! Cool map here. Time for a mod. :p thx :3

[General]
-Use Tick Rate 2, sounds better umm, this suggestion is first, so I'll wait for some modders and some say that, I'll change this.

[Hard] AR +1 is more readable to me. maybe a bit slow in AR7, but it's my aimming. there are so many high AR maps, but I don't like them.
00:31:183 (4) - Delete this and move 00:31:341 (5) - there instead so it fits with the vocals? fixed
00:34:818 (7) - Take off the repeat and place a circle at 00:35:134 with New Combo. (New Combo is on the white bar that way + good flow into next circle) fixed
00:43:351 (2) - Take off the repeat and make a 1/1 slider starting at 00:43:825 - (Delete anything that is in the way) I put it symmetrically with previous slider (6), so no fixed.
00:59:785 (1) - I think a circle instead of slider is better here aha, it's second time in this suggetion, ok fixed.
01:20:485 (8,9) - Reverse these two circles (better flow with the direction of previous slider) another fixed.
01:43:398 (8) - New Combo should be here :p I forget it... thanks.
02:00:464 (1) - Again, I think a circle is better. fixed
Very fun difficulty, good job!

[Normal]
00:08:260 (2) - I think only a circle here is better (and doesn't overlap with next slider) fixed
00:10:730 (4) - Again, except this time place the circle at 00:11:083 - fixed
00:47:617 - There is nothing for a long time here :o You can put a break here if you d on't want to map it put break here.
00:57:888 (1,2,3,4) - I think instead of sliders, use stacked 1/2 circles. More fun :p a bit difficult I suppose...
01:03:419 (2) - This is a bit weird, it breaks the regular flow you had before. I suggest you do something like you did at 01:10:530 (1,2,3) - because it is very, very good. fixed
01:48:297 - There is nothing for a long time here :o You can put a break here if you don't want to map it adda a break.
Very well mapped Normal~

[Easy] There are many many sliders in this diff :o Sliders are harder than circles for new players, so use more circles. :p
00:47:617 - There is nothing for a long time here :o You can put a break here if you don't want to map it
01:02:945 (1,2) - This is confusing for a new player, please map this on white lines instead
01:48:297 - There is nothing for a long time here :o You can put a break here if you don't want to map it
02:11:210 (1,2) - Confusing again :p
02:13:738 (1,2) - ^
all fixed.

Very good map in general. Good luck!
it's so useful for me. thanks for modding and star :)
posted
Well, that name really threw me off.

I thought the song would be different, but it's actually catchy. Whoa. Anyway, M4M request from my queue~

  • General

  1. Good

    Easy

  2. 00:06:142 (1) Add finish to slider head

    Normal


    AR +1?
  3. 00:06:142 (1) Finish
  4. 00:57:888 ~ 00:59:785 (1,5) Using the custom claps for this part might sound better, imo
  5. 01:58:568 ~ 02:00:464 (1,3) ^

    Hard

  6. 00:06:142 (1) yeah finish
  7. 00:57:888 ~ 00:59:785 (1,5) same as normal
  8. 01:58:568 ~ 02:00:464 (1,7) ^


That's basically all I have to say about this. Very nice map! GL on rank~
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