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Aiuchi Rina - Magic

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Topic Starter
CXu

CracK wrote:

irc modded other diffs~

[Lucifer's Easy]
01:29:737 (3) - New combo
01:34:067 (1) - Remove new combo
01:34:685 (1) - New combo
03:26:025 (4) - This note looks like an alien. Every pattern has shape and all that, but this note doesn't belong to any \:D/

Nice map here. A deserved star for you *
Thank you~~ kudosu'd for irc-modding
Also Thanks Danzai for star and Kriers for EEEKstar :D
[Shalon]
Hi :D

Lucifer's Easy

02:19:221 (1) - right 1grid?

So awesome easy. I can see sign of mapper's effort,(especially hit sound.)

Normal

00:19:840 - add a note?
00:34:376 (1,2,3,4) - make it like this?

Hard

Fine :D

Cool map set, star !
Topic Starter
CXu

[Shalon] wrote:

Hi :D

Lucifer's Easy

02:19:221 (1) - right 1grid?

So awesome easy. I can see sign of mapper's effort,(especially hit sound.)

Normal

00:19:840 - add a note? - Not adding this yet, since I kinda like it as it is, but I do see where this comes from too, so I might add it at some point xD
00:34:376 (1,2,3,4) - make it like this? - Fixed

Hard

Fine :D

Cool map set, star !
Thanks for modding and star :D
Fight69
Hello :3

[Storyboard]

There is a lot of "empty" space in the .png files



(yeah, MS Paint :<)

Delete these, it can help a bit to optimize the SB and performances.

FAQ wrote:

The map has big storyboard elements with "unused" areas, making the beatmap run poorly on low-end machines. Storyboard images must always use the lowest image area possible.
[General]

We can't hear very well the hitsounds in the whole map, you should make the volume a bit higher on each timing section :/

[Hard]

Nothing to say, good job ;)

[Normal]

00:54:479 - This slider tick sounds really weird here ô.o
02:13:654 - ^

[Lucifer's Easy]


Offset : 666

00:45:819 (1) - Clap instead of a whistle ?
02:09:943 (1) - I don't like this clap here, use the custom clap instead :/
02:17:366 (3) - ^

No major errors, so :
~Starz'd !
Topic Starter
CXu

Fight69 wrote:

Hello :3

[Storyboard]

There is a lot of "empty" space in the .png files



(yeah, MS Paint :<)

Delete these, it can help a bit to optimize the SB and performances. ~ Okay, will do :D ~~

FAQ wrote:

The map has big storyboard elements with "unused" areas, making the beatmap run poorly on low-end machines. Storyboard images must always use the lowest image area possible.
[General]

We can't hear very well the hitsounds in the whole map, you should make the volume a bit higher on each timing section :/
I'll do this later when I get back home (have to go out in a bit)

[Hard]

Nothing to say, good job ;)

[Normal]

00:54:479 - This slider tick sounds really weird here ô.o
02:13:654 - ^
^Actually yeah, agreed~~ xD

[Lucifer's Easy]


Offset : 666

00:45:819 (1) - Clap instead of a whistle ?
02:09:943 (1) - I don't like this clap here, use the custom clap instead :/
02:17:366 (3) - ^

No major errors, so :
~Starz'd !
Thanks for moddingz :)
Eirene
Hard:
00:42:417 (4,5,6,7,8) - it's a bit confusing imo
01:27:262 (2,3,4) - you should space these sliders a bit more, this pattern is hard to read for me
03:12:108 (8,9) - not a big fan of these stacked sliders
03:15:819 (7,8) - I don't understand why it's not stacked on (2)

Normal:
01:01:283 (3,4) - this kind of pattern is not awesome in a normal... even more confusing with low AR
01:42:108 (6) - maybe make it one beat shorter and change a direction ? dunno if it's really cool for a normal too ._.

Easy:
03:22:314 (1) - this new combo would be better on the new circle (looks better with hitounds and the previous combo)

seems good *.*
Topic Starter
CXu

Eirene wrote:

Hard:
00:42:417 (4,5,6,7,8) - it's a bit confusing imo - Fine imo
01:27:262 (2,3,4) - you should space these sliders a bit more, this pattern is hard to read for me - Okay D: Fixed
03:12:108 (8,9) - not a big fan of these stacked sliders - I am <3
03:15:819 (7,8) - I don't understand why it's not stacked on (2) - So that the pattern looks good in playmode

Normal:
01:01:283 (3,4) - this kind of pattern is not awesome in a normal... even more confusing with low AR - Awesome pattern is still awesome
01:42:108 (6) - maybe make it one beat shorter and change a direction ? dunno if it's really cool for a normal too ._. - Fine imo

Easy:
03:22:314 (1) - this new combo would be better on the new circle (looks better with hitounds and the previous combo)

seems good *.*
Thanks for modding :D
spboxer3
[General]
SB: Smile.png 00:55:097 - I think you need let it fade out in this time \:)/ [IMO]
SB: Smile.png 01:04:994 - ^
SB: word.png 02:14:273 - ^
SB: heart.png 02:46:438 - ^
SB: music.png 03:08:706 - ^
SB: music.png 03:18:603 - ^

[Normal]
01:27:262 (4,5) - sorry to nazi it. you can let it became stright is more prefect

[Hard]
00:43:190 (5,7,8) - stack it?
00:46:747 (4,5) - let it stright? [nazi]
00:46:747 (4,7) - stacl it?
01:32:211 (3,4,5) - different spacing compare ex:01:28:809 (5,6,1) - . I think you didn't need different spacing at this way! [IMO]
03:13:963 (1,2,3,4,5) - not prefect star :( fix it? [03:14:273 (2,8) - let (2) stack on the (8)?]

prefect and nice song :3
star~
Louis Cyphre
no changes bcz:

narakucrimson wrote:

10/10
Thanks everyone for modding
Topic Starter
CXu

spboxer3 wrote:

[General]
SB: Smile.png 00:55:097 - I think you need let it fade out in this time \:)/ [IMO]
SB: Smile.png 01:04:994 - ^
SB: word.png 02:14:273 - ^
SB: heart.png 02:46:438 - ^
SB: music.png 03:08:706 - ^
SB: music.png 03:18:603 - ^

[Normal]
01:27:262 (4,5) - sorry to nazi it. you can let it became stright is more prefect

[Hard]
00:43:190 (5,7,8) - stack it?
00:46:747 (4,5) - let it stright? [nazi]
00:46:747 (4,7) - stacl it?
01:32:211 (3,4,5) - different spacing compare ex:01:28:809 (5,6,1) - . I think you didn't need different spacing at this way! [IMO]
03:13:963 (1,2,3,4,5) - not prefect star :( fix it? [03:14:273 (2,8) - let (2) stack on the (8)?]

prefect and nice song :3
star~
Thanks for modding, but I think the things you pointed out are fine ;) If you want any clarification on why, you can in-game msg me or something.
Zelos
Holy poot I haven't talked to you in a while CXu.
How are you?

General:
Trim down that mp3. Fade out because a big chunk is not used.

Folder:
All fine and dandeh here.

Lucifer's Easy:
00:45:201 (3,1) - this slightly bothers me how close it is but I see what you were trying to do here.
01:12:417 (2) - rotate this so its parallel to the previous note.

Normal:
Holy cow I see no issues here.

Hard:
You are by far one of the best beginners I've seen. No issue here.

Star! :D
Topic Starter
CXu

Zelos wrote:

Holy poot I haven't talked to you in a while CXu. - Hi :)
How are you? - Quite good actually. Been having a summer job the past 3 weeks, and just finished yesterday \:D/

General:
Trim down that mp3. Fade out because a big chunk is not used.
^I really need to do that? I mean, it feels weird for me to just cut the .mp3 now, after mapping the whole song, and the outro isn't that long imo
Folder:
All fine and dandeh here.

Lucifer's Easy:
00:45:201 (3,1) - this slightly bothers me how close it is but I see what you were trying to do here.
01:12:417 (2) - rotate this so its parallel to the previous note.

Normal:
Holy cow I see no issues here.

Hard:
You are by far one of the best beginners I've seen. No issue here. - Or not. 9/10 of my maps sucks horribad :D

Star! :D
Thanks for star and modding~~ I'm wondering if it really is neccesary to trim the mp3 though. I think it's fine, but idk, I'll wait for more input? xD
Mastodonio
General:
On your map your Easy diff starts from : - 00:00:665 and the other 2 diffs start from : - 00:15:510. That is a bad idea to make Easy diff the longest of them all. Please map that part at the beginning in your Normal and Hard diff,so they all will be the same. And make sure then that you put the same Lead-in on all diffs. And I think that you should put it for 1,5 seconds,because 2 seconds like on Lucifer's Easy diff are a bit long)

Lucifer's Easy:
гавно (no mistakes here)

Normal:
00:25:716 - This object is too far from the previous object - I wouldn't do that on Normal diff
00:26:335 - ^
00:26:953 - ^
02:48:757 - ^
01:32:211 - it's a bit hard to read this slider,I'd put here a new combo
01:38:087 - the same thing as I said above ^

Hard:
AR 6? Bad idea - I'd put AR 8
00:39:324 - pretty hard to read this..put new combo?
01:40:561 - this circle hides the next slider's way..you shouldn't put it on slider's path

Well,other things here look good..star.
Topic Starter
CXu

Giorgos wrote:

General:
On your map your Easy diff starts from : - 00:00:665 and the other 2 diffs start from : - 00:15:510. That is a bad idea to make Easy diff the longest of them all. Please map that part at the beginning in your Normal and Hard diff,so they all will be the same. And make sure then that you put the same Lead-in on all diffs. And I think that you should put it for 1,5 seconds,because 2 seconds like on Lucifer's Easy diff are a bit long)
^Well, I don't really want a guest diff deciding how long my map should be. I think it's fine.
Lucifer's Easy:
гавно (no mistakes here)

Normal:
00:25:716 - This object is too far from the previous object - I wouldn't do that on Normal diff - I don't really think it's that big of a deal, as it's a pretty short part, but okay, I'll fix it~~
00:26:335 - ^
00:26:953 - ^
02:48:757 - ^ Huh?
01:32:211 - it's a bit hard to read this slider,I'd put here a new combo
01:38:087 - the same thing as I said above ^ - I think both of these are fine

Hard:
AR 6? Bad idea - I'd put AR 8 - No, the song is slow.
00:39:324 - pretty hard to read this..put new combo?Fine imo
01:40:561 - this circle hides the next slider's way..you shouldn't put it on slider's path - Imo, the slider part is pretty clear already.

Well,other things here look good..star.
Thanks for modding :D
hoLysoup
hihi~

[General]

Disable letterbox?
Add 'Opening' to tags
no kiai at 00:55:097 and 02:04:685?? :O

[Hard]
mm maybe AR7?
00:46:592 - add beat? but that would ruin the sliders because it would look weird
03:11:953 - add beat?

I miss detective conan.. it got too long so I stopped. and I don't mean "oh yea I watched like 2 episodes and I found out there's 500 more to go so I stopped". I mean I got to like episode 570 and Shinichi and Ran still didn't do it so I stopped. and the latest movie was quite disappointing which added on to the not wanting to watch more. but I miss it now cause I remember this OP lol. Anyway, good song though :)
and Nice mapset~ :)
☆~
Topic Starter
CXu

hoLysoup wrote:

hihi~ -Hello~~

[General]

Disable letterbox? - I like them letterboxes :<
Add 'Opening' to tags - Oh I was going to do that and forgot ww
no kiai at 00:55:097 and 02:04:685?? :O - I don't want to add so much kiai so I'm keeping it as it is.

[Hard]
mm maybe AR7? - It was AR7 actually, but I liked AR6 better, so sticking with that :)
00:46:592 - add beat? but that would ruin the sliders because it would look weird - I get where you're coming from, but I think this is fine too
03:11:953 - add beat? - hmm, I'm not sure about this. I'm keeping it as it is for now, but I quite liked this too, so I might change my mind on it later :D

I miss detective conan.. it got too long so I stopped. and I don't mean "oh yea I watched like 2 episodes and I found out there's 500 more to go so I stopped". I mean I got to like episode 570 and Shinichi and Ran still didn't do it so I stopped. and the latest movie was quite disappointing which added on to the not wanting to watch more. but I miss it now cause I remember this OP lol. Anyway, good song though :)
and Nice mapset~ :)
☆~
Thanks for modding and star~~
lolcubes
Hello there, CXu!

[General]:
  1. Your bpm should be 97 (which means doubling your slider velocities per diff), because 194 looks like double bpm (plus you never used 1/4 ticks).
[Hard]:
  1. Just a suggestion, however the map looks much nicer with circle size 5. I highly recommend this, it doesn't make it harder at all and it looks so much better (especially this pattern).
  2. 00:24:170 (8,1) - There is a small pause in the song, and this makes sense to make some sort of a nice jump. Without changing the map structure much, you should place that 1 to the slider end and reverse the slider(so it's a new start), then reverse the slider 4, and in the combo after that ctrl+h sliders 1 and 3 and finally ctrl+h 00:29:427 (1,2) these 2. The spacing wouldn't be changed one bit while everything would still look nice, and you would have a nice jump. This is only a suggestion though, so feel free to discard this if you don't like it.
  3. 00:38:087 (4,5) - This isn't a good idea to stack them on the previous slider end. Usually when you 2 see 2 approach circles on the slider ends you think of 1/4 notes, which would make a miss of 4. Since these are 1/1 (1/2 actually, but cause of your double bpm it makes it 1/1) apart from the previous slider, you should just distance snap them. I know highly skilled players can read this, but this is a 4,5~ rated Hard so... (plus every other case like this was 1/4 note on the slider end, else it was distance snapped or it was multiple 1/2 which is easy to read) :p
  4. 01:30:974 (1) - Maybe place this new combo at 01:31:902 (2) instead? For consistency.
  5. 01:59:427 (3,4) - You should make these symmetrical, looks kinda bad like this hehe. Either move 4 by 5 grids up, or change their angles.
  6. 02:21:695 (2) - Maybe ctrl+j this slider (but keep the position)?
  7. 03:06:232 (1,2) - I like how gradually you increased the volume, however I think you are starting too silent. Maybe try starting with 20 and have an increment every 2 beats?
  8. 03:08:706 (1) - I think you should increase the volume of this finish and the complete kiai section. I barely noticed the finish and it's the culmination of the song.
  9. 03:13:963 (1,2,3,4,5,6,7,8) - Your star shape is a little off. You can notice it because the notes 7 and 8 don't stack on 2. Maybe try reshaping this?
  10. 03:26:721 (1) - Start this spinner at 03:26:799? Wouldn't make a huge difference but it wouldn't come on screen while you're still sliding the slider.
[Normal]:
  1. 01:08:706 (2) - Maybe move this slider a little so it's not so close to the edge of the screen? It's nice if everything (including the slider path) is within the grid if possible. Doesn't mess up the map much, just need to reposition some notes before the spinner a little.
  2. 01:51:386 - You should really add a note here. You could for example make the previous slider into a repeater. Reason is, this is the only spot in this section which is missing the clap (01:44:891 onward - this section has it for example, the section after the current one doesn't have some, but obviously for a reason, this one just feels left out).
  3. 03:01:283 (5) - Highly suggesting a new combo for this, it's completely different than all other stuff before and technically it could fit the song.
  4. 03:08:706 - I think you should raise the volume for the kiai a little bit more, atleast to 60~65%.
[Easy]:
  1. I don't want to sound mean, but it makes no sense to have Easy as the longest diff. You should start it where others start, or you should map from the start on the others as well. I suppose it's not that wrong since it's a guest diff and all, but yeah, maybe try to map the other diffs if you don't feel lazy?
  2. 00:27:185 - Delete this timing section, it screws up your custom clap.
  3. 00:27:340 - Deleting the above one makes this one redundant, so delete it as well.
  4. 00:15:510 (1) - Instead of listing timing section's ill just list the objects. Delete the timing sections at the end so it doesn't screw with the custom clap. This clap compared to custom clap is unfitting. ;_;
  5. 00:16:747 (2) - ^
  6. 00:25:407 (1) - ^
  7. 00:45:819 (1) - Clap on the start? Also maybe remove the whistle?
  8. 00:48:293 (2) - Clap on start?
  9. 00:49:530 (1) - ^
  10. 00:50:768 (2) - ^
  11. 00:52:005 (3) - ^ + clap at the end.
  12. 01:05:613 (1,2,3,4) - Any reason you switched the claps to the big white tick here? They sound much better (and fit the song) if claps are on slider starts.
  13. 01:34:685 (2) - Remove the timing sections on this object, they screw with your custom clap.
  14. 01:45:201 (1) - Clap at the end.
  15. 01:49:530 (2) - I think this should be a new combo instead of the next note. It fits the musical line @big white tick and it's impossible for it to follow the voice unless you go and map red ticks.
  16. 01:54:479 (4) - ^
  17. 02:00:046 (1) - Consider placing claps on start and end as well. I can see that this is probably for variety like this, but it sounds better with claps.
  18. 02:09:943 (1) - Remove the timing sections around this note to not screw with the custom clap.
  19. 02:17:366 (3) - ^
  20. 03:03:757 (3,4) - Delete the volume lowering timing sections, they don't fit this diff that well.
  21. @kiai - raise the volume, it's too silent for the culmination of the song.
You have quite some unused timing sections in normal and easy, but it's not a huge deal (apart from those which mess up the sound), if you don't feel lazy you could clean them up a little.
Quite a cool mapset I have to say. Hard had a really nice pace and I strongly suggest to make the circle size change (even though I am a circle size 4 fan myself), would fit the map perfectly.
Starred and goodluck. :3
Topic Starter
CXu

lolcubes wrote:

Hello there, CXu! - Ohaider o/

[General]:
  1. Your bpm should be 97 (which means doubling your slider velocities per diff), because 194 looks like double bpm (plus you never used 1/4 ticks).
^For me 194 feels right (I had it on 97 before, but yeah xP). I know I don't use any 1/4's, but that doesn't really mean I couldn't use them. There are parts where I could put them in for the heck of it but yeah :P
[Hard]:
  1. Just a suggestion, however the map looks much nicer with circle size 5. I highly recommend this, it doesn't make it harder at all and it looks so much better (especially this pattern). - You do have a point. Keeping it as 4 for now, but I reserve my right to change it if I want to later :D
  2. 00:24:170 (8,1) - There is a small pause in the song, and this makes sense to make some sort of a nice jump. Without changing the map structure much, you should place that 1 to the slider end and reverse the slider(so it's a new start), then reverse the slider 4, and in the combo after that ctrl+h sliders 1 and 3 and finally ctrl+h 00:29:427 (1,2) these 2. The spacing wouldn't be changed one bit while everything would still look nice, and you would have a nice jump. This is only a suggestion though, so feel free to discard this if you don't like it. - I agree that a jump could fit here, but I like how it currently works too, and I think it fits my mapstyle better right now :)
  3. 00:38:087 (4,5) - This isn't a good idea to stack them on the previous slider end. Usually when you 2 see 2 approach circles on the slider ends you think of 1/4 notes, which would make a miss of 4. Since these are 1/1 (1/2 actually, but cause of your double bpm it makes it 1/1) apart from the previous slider, you should just distance snap them. I know highly skilled players can read this, but this is a 4,5~ rated Hard so... (plus every other case like this was 1/4 note on the slider end, else it was distance snapped or it was multiple 1/2 which is easy to read) :p - I guess, but it's kinda like a "pause" moment, so moving it feels weird for me xD I will be considering changing this at a later point if I get some other good idea, but for now, I'm leaving this :P
  4. 01:30:974 (1) - Maybe place this new combo at 01:31:902 (2) instead? For consistency. -Ohaider, fixed
  5. 01:59:427 (3,4) - You should make these symmetrical, looks kinda bad like this hehe. Either move 4 by 5 grids up, or change their angles. - FixFix
  6. 02:21:695 (2) - Maybe ctrl+j this slider (but keep the position)? - I dont like the looks of that (tried it already xD)
  7. 03:06:232 (1,2) - I like how gradually you increased the volume, however I think you are starting too silent. Maybe try starting with 20 and have an increment every 2 beats? - Fixed, although not like you said exactly xD Well, I think what I did now works quite well ;)
  8. 03:08:706 (1) - I think you should increase the volume of this finish and the complete kiai section. I barely noticed the finish and it's the culmination of the song. Indeed, fixed~
  9. 03:13:963 (1,2,3,4,5,6,7,8) - Your star shape is a little off. You can notice it because the notes 7 and 8 don't stack on 2. Maybe try reshaping this? - Actually, I'm aware of it. I think this looks better in playmode because of the stacking
  10. 03:26:721 (1) - Start this spinner at 03:26:799? Wouldn't make a huge difference but it wouldn't come on screen while you're still sliding the slider. - Well it still appears before the slider ends, but still changed ;)
[Normal]:
  1. 01:08:706 (2) - Maybe move this slider a little so it's not so close to the edge of the screen? It's nice if everything (including the slider path) is within the grid if possible. Doesn't mess up the map much, just need to reposition some notes before the spinner a little. - Hmm, hopefully this works better? fixed
  2. 01:51:386 - You should really add a note here. You could for example make the previous slider into a repeater. Reason is, this is the only spot in this section which is missing the clap (01:44:891 onward - this section has it for example, the section after the current one doesn't have some, but obviously for a reason, this one just feels left out). - I think this is fine, and I wanted it to be like this anyway. It's kinda mapped to the lyrics? Well, I'm keeping this as it is for now
  3. 03:01:283 (5) - Highly suggesting a new combo for this, it's completely different than all other stuff before and technically it could fit the song. - Imo a new combo looks weird here xD
  4. 03:08:706 - I think you should raise the volume for the kiai a little bit more, atleast to 60~65%. - Fixed in the same manner as in [Hard] :)
[Easy]:
  1. I don't want to sound mean, but it makes no sense to have Easy as the longest diff. You should start it where others start, or you should map from the start on the others as well. I suppose it's not that wrong since it's a guest diff and all, but yeah, maybe try to map the other diffs if you don't feel lazy?
  2. 00:27:185 - Delete this timing section, it screws up your custom clap.
  3. 00:27:340 - Deleting the above one makes this one redundant, so delete it as well.
  4. 00:15:510 (1) - Instead of listing timing section's ill just list the objects. Delete the timing sections at the end so it doesn't screw with the custom clap. This clap compared to custom clap is unfitting. ;_;
  5. 00:16:747 (2) - ^
  6. 00:25:407 (1) - ^
  7. 00:45:819 (1) - Clap on the start? Also maybe remove the whistle?
  8. 00:48:293 (2) - Clap on start?
  9. 00:49:530 (1) - ^
  10. 00:50:768 (2) - ^
  11. 00:52:005 (3) - ^ + clap at the end.
  12. 01:05:613 (1,2,3,4) - Any reason you switched the claps to the big white tick here? They sound much better (and fit the song) if claps are on slider starts.
  13. 01:34:685 (2) - Remove the timing sections on this object, they screw with your custom clap.
  14. 01:45:201 (1) - Clap at the end.
  15. 01:49:530 (2) - I think this should be a new combo instead of the next note. It fits the musical line @big white tick and it's impossible for it to follow the voice unless you go and map red ticks.
  16. 01:54:479 (4) - ^
  17. 02:00:046 (1) - Consider placing claps on start and end as well. I can see that this is probably for variety like this, but it sounds better with claps.
  18. 02:09:943 (1) - Remove the timing sections around this note to not screw with the custom clap.
  19. 02:17:366 (3) - ^
  20. 03:03:757 (3,4) - Delete the volume lowering timing sections, they don't fit this diff that well.
  21. @kiai - raise the volume, it's too silent for the culmination of the song.
You have quite some unused timing sections in normal and easy, but it's not a huge deal (apart from those which mess up the sound), if you don't feel lazy you could clean them up a little.
Quite a cool mapset I have to say. Hard had a really nice pace and I strongly suggest to make the circle size change (even though I am a circle size 4 fan myself), would fit the map perfectly.
Starred and goodluck. :3
Thanks a lot for modding~~ :D
Kytoxid
This should probably be 97 BPM, yeah. Also Easy shouldn't have 0.5 tick rate, it's being removed (as of the latest build, peppy's officially removing it). The reason it's being used there is because the BPM is doubled, so the tick rate needs to be halved.

[Easy]

00:40:871 (1) - I don't think the little bit sticking out to the left looked that great, maybe you could start the slider going up-left instead of up-right, and so it ends up bending left?
00:55:716 (1) - Move this out of the way a bit, it's blocking the (very sparse) SB.
02:05:613 (1) - Same as before.

I'd recommend using more offbeats (red ticks if you halve the BPM, every second white tick if you don't), since right now it's kinda boring. Might be easiest to place a slider end on a red tick, although a pickup is usually pretty easy too.

[Normal]

00:53:860 (1) - Flip this frown upside down?
01:02:211 (4,5) - Map this to the vocals, like the rest of the combo? Might be a bit hard to catch the red tick though.

[Hard]

00:52:005 (3,1) - This spacing is too large to be correct but too small to be noticeable as a jump.
00:55:097 (1,2,3,4,5,6) - I don't like the spacing of this combo, it's larger than your normal spacing, but not large enough to seem like a one-time thing, so this drop to normal spacing: 00:58:500 (6,1) feels sudden.
01:10:561 (4) - Move this a bit to not cover the next slider's repeat with the hitburst? Looks better that way.
02:52:623 (2) - The fact that this is a slider is concealed by hitbursts.

You have stacks here under slider tails that are 1/1, and stacks that are 2/1. I recommend only using one of them, since your AR isn't fast enough to quickly distinguish them.

[Storyboard]

Seems to have been added as kind of an afterthought. It's a bit too sparse to really impact the map other than putting the storyboard icon on the beatmap lookup, imo.

As well, a lot of the mapping actually blocks the SB on all difficulties, making the sparse SB even more sparse. Try to avoid that, if possible.

Finally, I could see an Insane being mapped for this with more interesting jumps/beat patterns and larger spacings than Hard. Up to you though.

Good luck!
Topic Starter
CXu

Kytoxid wrote:

This should probably be 97 BPM, yeah. Also Easy shouldn't have 0.5 tick rate, it's being removed (as of the latest build, peppy's officially removing it). The reason it's being used there is because the BPM is doubled, so the tick rate needs to be halved.
^Ah well, I'm kinda lazy and sitting(lying actually) quite uncomfortably to feel like fixing that now, so will do it sometime tomorrow (unless I forget \:D/) Fix~~

[Easy]

00:40:871 (1) - I don't think the little bit sticking out to the left looked that great, maybe you could start the slider going up-left instead of up-right, and so it ends up bending left?
00:55:716 (1) - Move this out of the way a bit, it's blocking the (very sparse) SB.
02:05:613 (1) - Same as before.

I'd recommend using more offbeats (red ticks if you halve the BPM, every second white tick if you don't), since right now it's kinda boring. Might be easiest to place a slider end on a red tick, although a pickup is usually pretty easy too.

[Normal]

00:53:860 (1) - Flip this frown upside down? - I think it's fine as it is :P
01:02:211 (4,5) - Map this to the vocals, like the rest of the combo? Might be a bit hard to catch the red tick though. - Kinda fixed this =w= Not sure if what I did is too hard for Normal though xD

[Hard]

00:52:005 (3,1) - This spacing is too large to be correct but too small to be noticeable as a jump. - Really? I think (my memory is kinda bad) most people I've asked to test this has caught that one without problems =w=
00:55:097 (1,2,3,4,5,6) - I don't like the spacing of this combo, it's larger than your normal spacing, but not large enough to seem like a one-time thing, so this drop to normal spacing: 00:58:500 (6,1) feels sudden. - Again I guess I think this is fine? xD Well if it's really bad I could think of something else, but I'm keeping this for now since I kinda like it xP
01:10:561 (4) - Move this a bit to not cover the next slider's repeat with the hitburst? Looks better that way. - Hmm, I'll think about this one for a bit. I think it's fine, but I also kinda see your point too, so I'll see if I can think of something~ Fix'd
02:52:623 (2) - The fact that this is a slider is concealed by hitbursts. - But I think this fact is "understood" by how the combo itself is? there are 3 sliders all moving that way, so wouldn't it be natural to think that this is a slider? Fix'd Hopefully this is okay =w=

You have stacks here under slider tails that are 1/1, and stacks that are 2/1. I recommend only using one of them, since your AR isn't fast enough to quickly distinguish them. - Well, that might depend more on how good you are at reading approach circles I guess? ;) And anyway, I have this feeling that the not-so-good-players are better at slower AR because they 1. need concentrate on it more and 2. the AR doesnt look that slow to them. Well, I think it's fine, and chaning this much kinda ruins the feeling of the map I think. Atleast the current feeling xP

[Storyboard]

Seems to have been added as kind of an afterthought. It's a bit too sparse to really impact the map other than putting the storyboard icon on the beatmap lookup, imo. - While I agree the storyboard isn't making a big impact for the map, I think it still gives a nice feel to it compared to not having it. Aaaand actually I did that before mapping xD

As well, a lot of the mapping actually blocks the SB on all difficulties, making the sparse SB even more sparse. Try to avoid that, if possible.
^Well okay that's kinda true xD Not sure if there is much I want to change in the map to make the SB more visible though, since it's just a nice touch methinks.

Finally, I could see an Insane being mapped for this with more interesting jumps/beat patterns and larger spacings than Hard. Up to you though. - Heh, indeed possible, and I would've done that if I didn't think that this song wasn't that fit for an Insane =w=

Good luck! - Thanks :D
OzzyOzrock
[General]
Uh, isn't this a 1/3 song? You do some parts well even without correct swinging though, nice. Like Tubthumping, lol.

[Easy]
00:45:819 (1) - Too close, even if you're trying to keep it symmetric lol

Great job.
[Normal]
00:50:768 (1) - If this swooped down, it wouldn't overlap (2)
00:52:933 (3) - ^

00:57:572 (4) - could blanket (5) better

Some kiou sliders could be better, but who cares, good job.
[Hard]
00:28:345 (2) - Hard to tell if this is a 1/4 after or 1/2, considering the spacing of the last 1/4 at 00:17:829 (1)'s combo.
00:52:314 (1,2) - You've done a 1/4 thing many before, and here you 1/2? lol
01:08:087 (1) - Put this more in the center of (2)?

Some confusing spacing changes, but it's fine, good luck :3
Topic Starter
CXu

OzzyOzrock wrote:

[General]
Uh, isn't this a 1/3 song? You do some parts well even without correct swinging though, nice. Like Tubthumping, lol.
^Uhhh maybe... Oh well, I think this works anyway :P

[Easy]
00:45:819 (1) - Too close, even if you're trying to keep it symmetric lol

Great job.
[Normal]
00:50:768 (1) - If this swooped down, it wouldn't overlap (2)
00:52:933 (3) - ^
^B-But overlaps are cool :(
00:57:572 (4) - could blanket (5) better - I think this is fine.

Some kiou sliders could be better, but who cares, good job. - OKay :p
[Hard]
00:28:345 (2) - Hard to tell if this is a 1/4 after or 1/2, considering the spacing of the last 1/4 at 00:17:829 (1)'s combo. - Not sure, but I think this is fine?
00:52:314 (1,2) - You've done a 1/4 thing many before, and here you 1/2? lol - Hmm? Isn't this alright? :o
01:08:087 (1) - Put this more in the center of (2)? - Sorry, I kinda like this like it is :P

Some confusing spacing changes, but it's fine, good luck :3 - Thanks~~
Didn't change anything, but still, thanks for modding :D
OzzyOzrock
But... overlaps aren't even hard to fix ;_;
And they DEFINETELY aren't cool in that example...

YOU JUST DON'T WANNA FIX ANYTHING T.T
wwwwwwwwwwwwwwwwwwwww
Topic Starter
CXu

OzzyOzrock wrote:

But... overlaps aren't even hard to fix ;_;
And they DEFINETELY aren't cool in that example...

YOU JUST DON'T WANNA FIX ANYTHING T.T
wwwwwwwwwwwwwwwwwwwww
EXACTLY, I'M JUST THAT EVIL =W=

But no really I think it's fine : <
Axey
nice map
I can't find any problem :3

I think you need MAT to look this :)
Raging Bull
I really think easy would sound a lot better with tick rate 2. And don't make ticks have hitsound as it can be confusing. If you really believe it needs a hitsound there, then use a note and not a slider.


And maybe I might add my mod here or not. We'll see :3
Topic Starter
CXu

Raging Bull wrote:

I really think easy would sound a lot better with tick rate 2. And don't make ticks have hitsound as it can be confusing. If you really believe it needs a hitsound there, then use a note and not a slider.


And maybe I might add my mod here or not. We'll see :3
Yes that is a totally cool idea \:D/
Raging Bull

CXu wrote:

Raging Bull wrote:

I really think easy would sound a lot better with tick rate 2. And don't make ticks have hitsound as it can be confusing. If you really believe it needs a hitsound there, then use a note and not a slider.


And maybe I might add my mod here or not. We'll see :3
Yes that is a totally cool idea \:D/
Okay my totally not so cool mod.

General:
I really think easy would sound a lot better with tick rate 2. And don't make ticks have hitsound as it can be confusing. If you really believe it needs a hitsound there, then use a note and not a slider.
And why is there Lucifer? Pretty sure Louis' old name wasn't Lucifer :3 Remove it.

Easy:
00:53:551 (1) - Spinner is rather short for easy. I would extend spinner to 00:55:716 and shorten that slider by 1 reverse. http://osu.ppy.sh/ss/136619
01:27:262 (1) - Remove NC
01:29:737 (3) - Add NC
01:42:108 (5) - NC for consistency.
03:04:994 (1) - Reallly don't think you need these timing sections in the spinner. You would have to spin crazy Rucker speed as fast to hear the sounds. Just stick to a volume i suppose. You could keep the last 4 timing sections though to keep on time with the volume.

Normal:
I would probably lower OD or HP by 1.
00:44:582 (8) - Eh I would probably move it like this http://osu.ppy.sh/ss/136623 so it also cuts and doesn't have a bad overlap. Move the next few patterns if you decide to do this.
02:03:139 (1) - Spinner could be too short. Remove it I suppose and use a slider.
02:34:067 (x) - Probably start mapping around here like Louis did so the break isn't too long.
02:43:963 (1) - Extend slider till it goes to big white tick.
02:46:747 (1) - Start this slider at 02:47:056 instead and remove the repeat. End your slider at 02:48:293. Sounds better to me. You can easily reverse this slider once you extended it so you don't have to move around combos.
03:04:067 (1) - Yeah same note about timing sections on easy.

Hard:
01:47:984 (5) - Why don't you move it like this since it would fit pretty much how you're doing with the sliders :3 http://osu.ppy.sh/ss/136630. Like your next combo 01:52:005 (6,7) -
02:34:067 (x) - Yeah. Start mapping here too.

There's my not so cool mod I just mentioned. \:D/

Cute avatar you have. Who is she anyways?
SYSEN
hello.....
aaaaaahhhhhhhh.... can't find anything here xD (i feel bad here)... anyway
maybe i can help you with this xD

Download: hitsound.rar
that bell.......i think..."i think" xD... it suprisingly really fits with the song...
well.... i dunno about your comment though....
it's up to you want to use it or not....

normal:
.............
.........
can't suggest or find anything

hard:
........
...............
.....can't suggest or find anything

oh..and no kudosu
Topic Starter
CXu

Raging Bull wrote:

Okay my totally not so cool mod.

General:
I really think easy would sound a lot better with tick rate 2. And don't make ticks have hitsound as it can be confusing. If you really believe it needs a hitsound there, then use a note and not a slider.
And why is there Lucifer? Pretty sure Louis' old name wasn't Lucifer :3 Remove it. - Because Louis names his diff's as "lucifer's"

Easy:
00:53:551 (1) - Spinner is rather short for easy. I would extend spinner to 00:55:716 and shorten that slider by 1 reverse. http://osu.ppy.sh/ss/136619
01:27:262 (1) - Remove NC
01:29:737 (3) - Add NC
01:42:108 (5) - NC for consistency.
03:04:994 (1) - Reallly don't think you need these timing sections in the spinner. You would have to spin crazy Rucker speed as fast to hear the sounds. Just stick to a volume i suppose. You could keep the last 4 timing sections though to keep on time with the volume.

Normal:
I would probably lower OD or HP by 1. - sure, +1 HP
00:44:582 (8) - Eh I would probably move it like this http://osu.ppy.sh/ss/136623 so it also cuts and doesn't have a bad overlap. Move the next few patterns if you decide to do this. - Maybe, but I like this flow better :P
02:03:139 (1) - Spinner could be too short. Remove it I suppose and use a slider.- I think it's fine, and there is a bit of reaction time for repositioning after it too methinks.
02:34:067 (x) - Probably start mapping around here like Louis did so the break isn't too long. - This is something I probably wont do :P
02:43:963 (1) - Extend slider till it goes to big white tick. - Yes~~ Fix'd
02:46:747 (1) - Start this slider at 02:47:056 instead and remove the repeat. End your slider at 02:48:293. Sounds better to me. You can easily reverse this slider once you extended it so you don't have to move around combos. - Indeed, you're right \:D/ fix'd~
03:04:067 (1) - Yeah same note about timing sections on easy. - But I hear the difference when I spin :<

Hard:
01:47:984 (5) - Why don't you move it like this since it would fit pretty much how you're doing with the sliders :3 http://osu.ppy.sh/ss/136630. Like your next combo 01:52:005 (6,7) - - Well, I agree it might look more like how I'm doing the other sliders, but imo it doesn't play the same as the one I have right now, so not changing ;)
02:34:067 (x) - Yeah. Start mapping here too. - ^Normal

There's my not so cool mod I just mentioned. \:D/ - But it was still quite kool \:D/

Cute avatar you have. Who is she anyways? - Kunihiro Hajime from Saki
Thanks~~ =w=


Index-San wrote:

hello.....
aaaaaahhhhhhhh.... can't find anything here xD (i feel bad here)... anyway
maybe i can help you with this xD

[attachment=0:b9470]hitsound.rar[/attachment:b9470]
that bell.......i think..."i think" xD... it suprisingly really fits with the song...
well.... i dunno about your comment though....
it's up to you want to use it or not....

normal:
.............
.........
can't suggest or find anything

hard:
........
...............
.....can't suggest or find anything

oh..and no kudosu
Hmm, maybe, but I don't think it works well with my current hitsound patterns xP Thanks for the suggestion tho~~ oh and thanks for trying to mod :D
Ekoro
Hoi o/

[Lucifer's Easy]

  1. Awesome , no problems found. Good job ~
[Normal]

  1. I suggest AR+1 ~
Otherwise , fine.

[Hard]

Spacing looks weird sometimes.

  1. 01:15:046 - Start break here?
well , looks fine

Good luck >~<
Topic Starter
CXu

_LRJ_ wrote:

Hoi o/

[Lucifer's Easy]

  1. Awesome , no problems found. Good job ~
[Normal]

  1. I suggest AR+1 ~
^Higher AR? :o I think this is fine for Normal.
Otherwise , fine.

[Hard]

Spacing looks weird sometimes. - Haha, maybe, but I think they're fine =w=

  1. 01:15:046 - Start break here?
^Lol when did that happen. Fix'd, thanks :)

well , looks fine

Good luck >~<
Thanks for modding~~
pieguyn
Easy:

00:15:510 (1,2) - perhaps use the custom clap here?
00:45:819 (1) - Too close to (3)
01:34:067 (1) - Add clap?
01:42:108 (5) - New combo
02:17:366 (3) - perhaps use the custom clap here?

Normal:

-Tick rate 1?

02:11:799 (5,1) - switch new combos?

Hard:

-Tick rate 1?

Nice map~ =w=
Ekaru
Hard:

Much of this is musically incorrect. Why?

The majority of this song is in 1/6, dude. Take, for example:

02:01:747 (1) - This starts on the 1/6 right after the 1/4 you currently have it on.
00:48:448 (6,7) - What are these to? There's nothing where you have (6) on - it should be on the 1/6!
00:59:582 (2,3) - ^Same
01:07:005 (5,6) - ^
01:27:726 (3,4) - ^
01:44:891 (1) - This sounds god-awful because this is a 1/4 repeat slider... but the part's in 1/6.
01:56:644 (3,4,5,6,7,8) - This sounds really off because (6) should start/end on 1/6s, and 7 should end on a 1/6

Etc. Etc. Etc. You have 1/4s where the song is in 1/6. Again, much of the song is in 1/6. Yeah, there are some parts that are in 1/4, like the beginning for example, but the parts that are in 1/6, like the chorus, should be in 1/6.

You can say, "I think it works well", but it only works well because you're using extremely generic rhythm patterns that work well independently of the music. In fact, as the map currently is I can just turn the music off and it won't affect my score at all because the rhythm patterns used are just that generic. Or, I could switch the mp3 to another map with a similar BPM - same thing.

By making the 1/6 parts actually 1/6, you'll make the map fit the music, *and* it'll be 500% funner than it currently is. Add some more hit objects while you're at it - you can easily make the map 50x more interesting but aren't for some reason.

Call me back if you fix this issue and I'll give it another look - as it stands right now, it's not fun at all because much of the map is off. I'm sorry, but that's really all I can say - it's not a *bad* map, it's just so musically incorrect that it's a pain to play, *and* the rhythms are too simplified. :/
Topic Starter
CXu
pieguy: I'm keeping that newcombo pattern :) Aaaand the tickrate xD

Ekaru wrote:

Hard:

Much of this is musically incorrect. Why?

The majority of this song is in 1/6, dude. Take, for example:

02:01:747 (1) - This starts on the 1/6 right after the 1/4 you currently have it on.
00:48:448 (6,7) - What are these to? There's nothing where you have (6) on - it should be on the 1/6!
00:59:582 (2,3) - ^Same
01:07:005 (5,6) - ^
01:27:726 (3,4) - ^
01:44:891 (1) - This sounds god-awful because this is a 1/4 repeat slider... but the part's in 1/6.
01:56:644 (3,4,5,6,7,8) - This sounds really off because (6) should start/end on 1/6s, and 7 should end on a 1/6

Etc. Etc. Etc. You have 1/4s where the song is in 1/6. Again, much of the song is in 1/6. Yeah, there are some parts that are in 1/4, like the beginning for example, but the parts that are in 1/6, like the chorus, should be in 1/6.

You can say, "I think it works well", but it only works well because you're using extremely generic rhythm patterns that work well independently of the music. In fact, as the map currently is I can just turn the music off and it won't affect my score at all because the rhythm patterns used are just that generic. Or, I could switch the mp3 to another map with a similar BPM - same thing.

By making the 1/6 parts actually 1/6, you'll make the map fit the music, *and* it'll be 500% funner than it currently is. Add some more hit objects while you're at it - you can easily make the map 50x more interesting but aren't for some reason.

Call me back if you fix this issue and I'll give it another look - as it stands right now, it's not fun at all because much of the map is off. I'm sorry, but that's really all I can say - it's not a *bad* map, it's just so musically incorrect that it's a pain to play, *and* the rhythms are too simplified. :/
^I'll see if I can do something about that~ (I didn't really realise it was 1/6 for some reason or another until ozzy pointed it out. I do think my current map still works well as you said, if not because it's generic. Well, lemme play around a bit~)

Okay, after trying some 1/6s and anything, I feel it sometimes kills the flow or some other time just feels overmapping for the difficulty I have in [Hard]. Yes, 1/6 could make the map more "interesting", but I'd like to keep the maps flow and simplicity for now. It's kinda how I envisioned the map when I mapped anyway, something "simple". I might give mapping an [Insane] a try sometime though, and if I do, I'll make something more interesting with those 1/6s (that needs to be when I'm not lazy though). For now, I think [Hard] is fine as it is. Thanks for modding and the "tip" or whatever you'd call it though~ I'll keep it in mind~~
Leorda
Shi-chu-chu!!! (CXuXu)

General
* Meh, I want to see the Lyric SB, instead of "Magic of the smile", etc. (suggestion)

------------------------------------------------------------------------

Lucifer's Easy
01:34:685 (2) - Why there is another clap sound in repeating slider?
02:17:366 (3) - ^
03:03:757 (3) - I can't hear the hitsound, make the volume up?
03:04:376 (4) - ^
03:23:551 (2) - This object is touch the HP Bar

------------------------------------------------------------------------

Normal
00:30:355 (2) - Put this slider in other place, I think head slider is overlapped by hitbursts is makes newbies confusing, but not sure about this
01:11:180 (4) - New combo for changing pattern (?)

------------------------------------------------------------------------

Hard
* You should check the stacks at gameplay. Some stack are not stack perfectly while gameplay (example 00:16:747 (2,1,2) <- look at this stack in test mode)

00:44:582 (7,8) - Not stack perfectly in tail slider at 00:43:190 (5) (Nazi)

------------------------------------------------------------------------

That's all I can find~
Topic Starter
CXu

Leorda wrote:

Shi-chu-chu!!! (CXuXu) - D:

General
* Meh, I want to see the Lyric SB, instead of "Magic of the smile", etc. (suggestion) - Haha yeah maybe =w=

------------------------------------------------------------------------

Lucifer's Easy
01:34:685 (2) - Why there is another clap sound in repeating slider?
02:17:366 (3) - ^
03:03:757 (3) - I can't hear the hitsound, make the volume up?
03:04:376 (4) - ^
03:23:551 (2) - This object is touch the HP Bar

------------------------------------------------------------------------

Normal
00:30:355 (2) - Put this slider in other place, I think head slider is overlapped by hitbursts is makes newbies confusing, but not sure about this - I think this is fine =w=
01:11:180 (4) - New combo for changing pattern (?) - Hmm, sure

------------------------------------------------------------------------

Hard
* You should check the stacks at gameplay. Some stack are not stack perfectly while gameplay (example 00:16:747 (2,1,2) <- look at this stack in test mode) - Hopefully gotten that one =w=

00:44:582 (7,8) - Not stack perfectly in tail slider at 00:43:190 (5) (Nazi) - Right, tried to fix that some more then =w=
^Okay, I think I got most of the stacks fixed. Thanks~~
------------------------------------------------------------------------

That's all I can find~
Thanks for modding :D

Edit: Fixed all of Leorda's modding for Louis' diff... Hopefully I did it right xD
HakuNoKaemi
[General]
The other refrains do need kiai... for consistency...

[Lucifer's Easy]
Why the normal claps that are so lonely there? Just delete those section, as the manner in which they are placed is really unfitting ( talking about the NORMAL clap, not the custom)
02:39:015 (1) - hmm, move it at the centre ( for the simmetry) or make it curvy example

[Normal]
00:43:654 (7,8) - I don't like that type of overlap...
00:52:314 (2) - nazi, doesn't seem so centered between the sliders
02:15:510 (3,4) - Don't like the overlap.... just this is better...
03:01:283 (5) -I guess less repeat would benefit the fun factor, do like this?

[Hard]
00:27:881 (1,2,3) - like this it look better
01:01:592 (2,3) - Make them a slider (satrt in(2) and end in (3))
01:00:974 (5,1,2,3,4) - Move them like this
01:26:953 (1,2,3,4) - This positioning is crampy, like this is better

Starred :D
Topic Starter
CXu

HakuNoKaemi wrote:

[General]
The other refrains do need kiai... for consistency...

[Lucifer's Easy]
Why the normal claps that are so lonely there? Just delete those section, as the manner in which they are placed is really unfitting ( talking about the NORMAL clap, not the custom)
02:39:015 (1) - hmm, move it at the centre ( for the simmetry) or make it curvy example

[Normal]
00:43:654 (7,8) - I don't like that type of overlap... - I think it's fine, and I like the feeling of moving the cursor down like this :P
00:52:314 (2) - nazi, doesn't seem so centered between the sliders - Tried fixing~~
02:15:510 (3,4) - Don't like the overlap.... just this is better...- Fixed, but not as you said
03:01:283 (5) -I guess less repeat would benefit the fun factor, do like this? - I guess, kinda fixed

[Hard]
00:27:881 (1,2,3) - like this it look better - This is fine
01:01:592 (2,3) - Make them a slider (satrt in(2) and end in (3)) - It's fine
01:00:974 (5,1,2,3,4) - Move them like this- Fine again
01:26:953 (1,2,3,4) - This positioning is crampy, like this is better - Fine imo

Starred :D ~~YAY
Thanks for star and modding :D
Acrith
ModTime

[Luficer's Easy]

00:15:510 (1,2) - Change "clap" hitsound at the endpoint. It doesn't fit with the rest of hitsounds.
00:25:407 (1) - ^ (endpoint)
02:09:943 (1) - ^
01:32:211 (5,1) - This whistles.. maybe change circle's hitsound to clap and turn off whistle on the endpoint of slider?

Nothiing more here, diff is great and enjoyable too.

[Normal]

02:15:510 (3) - Maybe one grid right and one grid down? Then next slider one grid down and the next too. imo better.

All what I can find here. Good diff.

[Hard]

Nothing serious, I didn't find any hitsound problems, or other "cosmetic" things. It's good:)

General

There was another two diffs (Magic2 & Magic3), I didn't mod them, because I throught they're a test diffs or they aren't completed. If you want me to mod them, tell me on IRC.
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