add Renard to tags
no kd for obvious reasons lol
no kd for obvious reasons lol
thxArmin wrote:
Hi
[Easy]
Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]
00:09:557 (1) - Finish please!kk
00:50:462 (1) - Uh..the repeat is a bit offscreen. If you could make the shape more "crushed" it would be great. the slider isn't offscreen >~<
00:56:104 (5) - I don't reccomend new combo in the easier diffs during a stack.. If you want to make this more "readable" you should add the new combo on (5) and remove this one on 00:56:456 (1) k
00:59:277 (3) - I expected this in the middle of the grid, since this pattern is symmetrical (like you did in other patterns)kk
01:16:204 (1) - Uhh... what is this? °° I don't really like the anchor-point at the end >_< It you could replace them with a normal shape...but it's up to you uff ok .. but i really like this slider xD
01:45:472 (1,1) - Recovery time between these two hitobjects is short, plus I expected spinner's end 1/1 before. ok ok
[Normal]
As above, recalculate sliders' lenghts
00:28:951 (5) - Whoops spacing [If you don't want to ruin the pattern I suggest you to add a linear slider like in this screen]yea something like this done
00:32:125 (1) - Random new combo?ohhh yea xD
[Insane]
Recalculate slider's lenghts
(1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2) - Same thing of Louis' difficulty. (= should be mapped on 1/3 BPM). Plus..there are some horrible sliderticks which are just out of place in my opinion. Consider to decrease the slidertick rate, please. slider tick rate reduced. But i won't map this on 1/3. Its sounds good enough on 1/4 so stop posting this everytime ~.~
Deserves a star
OzzyOzrock wrote:
[Taiko]
- Volume 80? Eh, shouldn't matter much. No.
- PLEASE make SV 1.4. Why are so many people using 1/6!? Ugly. No.
- STUPID NEW WORLD ORDER - It's my world which has begun 13 months ago, not by the others.
You are not the first who said that.
xxheroxx wrote:
[Insane]
- • 00:08:499 (7) - End this slider at 00:08:675 (red tick)
• 00:08:851 (8) - End this slider at 00:09:028 (red tick)
• 00:11:672 (2) - End this slider at 00:11:893 (red tick)
ziin wrote:
Green timing points are all over the place and not snapped. Select all the green points and move them appropriately (you can select multiples in the new timing panel).
[sliders]
Why are they always so ugly? It's depressing. Using ctrl h and ctrl j would do wonders...It's my way to make sliders.
[easy]
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
01:07:740 (1,3) - generally on these weird sliders I like to put the red dots on the slider ticks, though this is one of the better sliders in the map. looks good enough for me.
[insane]
00:56:456 (7) - not feeling it, squiggly slider has the same effect and works better IMO.don't wan't do change the 1/8 slider here. But it should be better now.. i hope so
01:30:309 (1,3,4) - ^ ^
01:47:235 - see [hard]FIXED
If you get it ranked without 1/3 or a BPM change I'll vote 1, just like hato. "playing fine" and "sounding fine" are two different things. It plays fine for me if I turn off the music. There's a lot of ways around avoiding -lets: edit the mp3, map on the beat, put in a break, or use sliders/repeating sliders properly.FUCKIN FIXED
http://osu.ppy.sh/ss/108864-Lennox- wrote:
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
ziin wrote:
http://osu.ppy.sh/ss/108864-Lennox- wrote:
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
Shiki wrote:
Hi~ Let's go!
[Easy]
Remove the lead-in.
00:36:709 (x) - Add a note here?
00:44:820 (3) - Add clap at its beginning.
01:41:593 (1) - Add soft-finish at its beginning and the 2nd repeat?
01:44:414 (2) - Add soft-finish?
[Normal]
Remove the lead-in
00:11:672 (1) - Missing clap at its end?
00:14:493 (4) - ^
00:43:056 (4) - Add clap?
01:46:882 (1) - Add default-clap?
[Insane]
00:33:359 (9) - Why not stack with (5)?
00:50:991 (7,8,9) - Make it like this. It will be better to hit.SPOILER01:30:132 (5,1) - A quite huge jump with a 1/8 slider You can add new combo on 01:30:132 (5) then remove the new combo on 01:30:309 (1).[attachment=0:a9b90]37.jpg[/attachment:a9b90]
Put some whistles on the last part. Like:
02:23:380 (3) - Add whistle at its end
02:23:732 (1) - Add whistle
02:26:377 (3) - Add whistle at its head and tail.
02:29:198 (8) - Add whistle
02:29:374 (9) - Add whistle at its head.
So many crazy jumps.
Star~ (:
Zlew wrote:
want guest diff?
thx anywaySapphireGhost wrote:
Hi. This is the weirdest thing I've heard all day.
[General]
- Why not start [Easy] and [Normal] at the same time as the others? It would make sense.but i don't want this.
- Audio Lead-In on [Lucifer's Hard], [Insane], and [Ono's Taiko Oni] is currently 1996 instead of 2000, though this doesn't really matter.
[Easy]
00:56:104 (1,2) - This pattern is confusing to read at a low Approach Rate, and using kicksliders on [Easy] isn't really a good idea anyways.
Still in easy should be a little challenge.
[Normal]
01:10:562 (5,6,7) - It would look better if (5) and (7) didn't overlap. maybe it looks better. but the play feeling is the same. So no.
[Lucifer's Hard]
Despite how lovely Tick Rate 2 is, I'm not sure if it's appropriate here due to the 1/3 section. All the other difficulties use Tick Rate 1, anyways. It sounds pretty good with Tick rate 2 so why not?
Just my thoughts.
ztrot wrote:
looked over the changes nothing seems to big imo lol the jump reducing was nice not needed but cool