http://osu.ppy.sh/ss/108864-Lennox- wrote:
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
ziin wrote:
http://osu.ppy.sh/ss/108864-Lennox- wrote:
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
Shiki wrote:
Hi~ Let's go!
[Easy]
Remove the lead-in.
00:36:709 (x) - Add a note here?
00:44:820 (3) - Add clap at its beginning.
01:41:593 (1) - Add soft-finish at its beginning and the 2nd repeat?
01:44:414 (2) - Add soft-finish?
[Normal]
Remove the lead-in
00:11:672 (1) - Missing clap at its end?
00:14:493 (4) - ^
00:43:056 (4) - Add clap?
01:46:882 (1) - Add default-clap?
[Insane]
00:33:359 (9) - Why not stack with (5)?
00:50:991 (7,8,9) - Make it like this. It will be better to hit.SPOILER01:30:132 (5,1) - A quite huge jump with a 1/8 slider You can add new combo on 01:30:132 (5) then remove the new combo on 01:30:309 (1).[attachment=0:a9b90]37.jpg[/attachment:a9b90]
Put some whistles on the last part. Like:
02:23:380 (3) - Add whistle at its end
02:23:732 (1) - Add whistle
02:26:377 (3) - Add whistle at its head and tail.
02:29:198 (8) - Add whistle
02:29:374 (9) - Add whistle at its head.
So many crazy jumps.
Star~ (:
Zlew wrote:
want guest diff?
thx anywaySapphireGhost wrote:
Hi. This is the weirdest thing I've heard all day.
[General]
- Why not start [Easy] and [Normal] at the same time as the others? It would make sense.but i don't want this.
- Audio Lead-In on [Lucifer's Hard], [Insane], and [Ono's Taiko Oni] is currently 1996 instead of 2000, though this doesn't really matter.
[Easy]
00:56:104 (1,2) - This pattern is confusing to read at a low Approach Rate, and using kicksliders on [Easy] isn't really a good idea anyways.
Still in easy should be a little challenge.
[Normal]
01:10:562 (5,6,7) - It would look better if (5) and (7) didn't overlap. maybe it looks better. but the play feeling is the same. So no.
[Lucifer's Hard]
Despite how lovely Tick Rate 2 is, I'm not sure if it's appropriate here due to the 1/3 section. All the other difficulties use Tick Rate 1, anyways. It sounds pretty good with Tick rate 2 so why not?
Just my thoughts.
ztrot wrote:
looked over the changes nothing seems to big imo lol the jump reducing was nice not needed but cool