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Furries in a Blender - Ridorii

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Diasios
[Insane]

  • • 00:08:499 (7) - End this slider at 00:08:675 (red tick)
    • 00:08:851 (8) - End this slider at 00:09:028 (red tick)
    • 00:11:672 (2) - End this slider at 00:11:893 (red tick)
Topic Starter
-Lennox-

xxheroxx wrote:

[Insane]

  • • 00:08:499 (7) - End this slider at 00:08:675 (red tick)
    • 00:08:851 (8) - End this slider at 00:09:028 (red tick)
    • 00:11:672 (2) - End this slider at 00:11:893 (red tick)

oops i forgett this if i recalculate the slider lenght.

thx
chocomint
..o_o
RhaiizoN
genius map maker o_o'' star~
Akai-_old
Nice, star :3
Piotrekol
star :)
Slam
Amazing map. loved the jumps and the stream at the beginning :D
Aumni
:)
Kaona
Wow o_o
ziin
Green timing points are all over the place and not snapped. Select all the green points and move them appropriately (you can select multiples in the new timing panel).

[sliders]
Why are they always so ugly? It's depressing. Using ctrl h and ctrl j would do wonders...

[easy]
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.
01:07:740 (1,3) - generally on these weird sliders I like to put the red dots on the slider ticks, though this is one of the better sliders in the map.

[hard]
Too fucking bad I'm going to say it again.
01:47:235 - this section is in 6/8 or uses triplets or whatever. If you keep it the way it is, it's an error. If you don't like 12th and 24th notes, you don't have to map them, just please don't map them wrong.
On that note, slider tick rate 2 sucks here. Change the BPM to 255.225 or use tick rate 1. Slider speed 0.75 if you want to keep the same slider speed.

[insane]
00:56:456 (7) - not feeling it, squiggly slider has the same effect and works better IMO.
01:30:309 (1,3,4) - ^
01:47:235 - see [hard]

If you get it ranked without 1/3 or a BPM change I'll vote 1, just like hato. "playing fine" and "sounding fine" are two different things. It plays fine for me if I turn off the music. There's a lot of ways around avoiding -lets: edit the mp3, map on the beat, put in a break, or use sliders/repeating sliders properly.
Topic Starter
-Lennox-

ziin wrote:

Green timing points are all over the place and not snapped. Select all the green points and move them appropriately (you can select multiples in the new timing panel).

[sliders]
Why are they always so ugly? It's depressing. Using ctrl h and ctrl j would do wonders...It's my way to make sliders.

[easy]
00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
01:07:740 (1,3) - generally on these weird sliders I like to put the red dots on the slider ticks, though this is one of the better sliders in the map. looks good enough for me.

[insane]
00:56:456 (7) - not feeling it, squiggly slider has the same effect and works better IMO.don't wan't do change the 1/8 slider here. But it should be better now.. i hope so
01:30:309 (1,3,4) - ^ ^
01:47:235 - see [hard]FIXED

If you get it ranked without 1/3 or a BPM change I'll vote 1, just like hato. "playing fine" and "sounding fine" are two different things. It plays fine for me if I turn off the music. There's a lot of ways around avoiding -lets: edit the mp3, map on the beat, put in a break, or use sliders/repeating sliders properly.FUCKIN FIXED

Waiting for Louis's fix.
Louis Cyphre
Topic Starter
-Lennox-
UPDATED
ziin

-Lennox- wrote:

00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
http://osu.ppy.sh/ss/108864
Topic Starter
-Lennox-

ziin wrote:

-Lennox- wrote:

00:50:462 (1) - too high. In general, stay away from having any part of a note outside of the grid.It isn't to high ?_?
http://osu.ppy.sh/ss/108864

So nazi T_T
Shiki
Hi~ Let's go!

[Easy]
Remove the lead-in.
00:36:709 (x) - Add a note here?
00:44:820 (3) - Add clap at its beginning.
01:41:593 (1) - Add soft-finish at its beginning and the 2nd repeat?
01:44:414 (2) - Add soft-finish?

[Normal]
Remove the lead-in
00:11:672 (1) - Missing clap at its end?
00:14:493 (4) - ^
00:43:056 (4) - Add clap?
01:46:882 (1) - Add default-clap?

[Hard]
01:51:467 (1,2,3,4,5,6,7) - It sounds bad. I think the rhythm should be this.


[Insane]
00:33:359 (9) - Why not stack with (5)?
00:50:991 (7,8,9) - Make it like this. It will be better to hit.
01:30:132 (5,1) - A quite huge jump with a 1/8 slider :o You can add new combo on 01:30:132 (5) then remove the new combo on 01:30:309 (1).

Put some whistles on the last part. Like:
02:23:380 (3) - Add whistle at its end
02:23:732 (1) - Add whistle
02:26:377 (3) - Add whistle at its head and tail.
02:29:198 (8) - Add whistle
02:29:374 (9) - Add whistle at its head.

8-) So many crazy jumps.

Star~ (:

Topic Starter
-Lennox-

Shiki wrote:

Hi~ Let's go!

[Easy]
Remove the lead-in.
00:36:709 (x) - Add a note here?
00:44:820 (3) - Add clap at its beginning.
01:41:593 (1) - Add soft-finish at its beginning and the 2nd repeat?
01:44:414 (2) - Add soft-finish?

[Normal]
Remove the lead-in
00:11:672 (1) - Missing clap at its end?
00:14:493 (4) - ^
00:43:056 (4) - Add clap?
01:46:882 (1) - Add default-clap?

[Insane]
00:33:359 (9) - Why not stack with (5)?
00:50:991 (7,8,9) - Make it like this. It will be better to hit.
SPOILER
[attachment=0:a9b90]37.jpg[/attachment:a9b90]
01:30:132 (5,1) - A quite huge jump with a 1/8 slider :o You can add new combo on 01:30:132 (5) then remove the new combo on 01:30:309 (1).

Put some whistles on the last part. Like:
02:23:380 (3) - Add whistle at its end
02:23:732 (1) - Add whistle
02:26:377 (3) - Add whistle at its head and tail.
02:29:198 (8) - Add whistle
02:29:374 (9) - Add whistle at its head.

8-) So many crazy jumps.

Star~ (:

Easy and normal mod done. No changes in Insane sry. Thx for mod!
MoonShade
How come I didn't gave my star yet? :3

wtf there is a minimum limit for posts now? o.O
BloodyDeath_old
sucht map is immer klasse meins^^ :twisted: :twisted: :twisted:
Topic Starter
-Lennox-
Thx for the stars! <3

SPOILER
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Zlew
want guest diff? :P                                                                                                                                                                     
Topic Starter
-Lennox-

Zlew wrote:

want guest diff? :P                                                                                                                                                                     

The mapset is full sry :(
ztrot
Well I've looked this over a few times and I'm sorry about the wait but everything seems to be good try this out and good luck.
SapphireGhost
Hi. This is the weirdest thing I've heard all day.

[General]
- Why not start [Easy] and [Normal] at the same time as the others? It would make sense.
- Audio Lead-In on [Lucifer's Hard], [Insane], and [Ono's Taiko Oni] is currently 1996 instead of 2000, though this doesn't really matter.

[Easy]
00:56:104 (1,2) - This pattern is confusing to read at a low Approach Rate, and using kicksliders on [Easy] isn't really a good idea anyways.

[Normal]
01:10:562 (5,6,7) - It would look better if (5) and (7) didn't overlap.

[Lucifer's Hard]
Despite how lovely Tick Rate 2 is, I'm not sure if it's appropriate here due to the 1/3 section. All the other difficulties use Tick Rate 1, anyways.

Just my thoughts.
Topic Starter
-Lennox-

SapphireGhost wrote:

Hi. This is the weirdest thing I've heard all day.

[General]
- Why not start [Easy] and [Normal] at the same time as the others? It would make sense.but i don't want this.
- Audio Lead-In on [Lucifer's Hard], [Insane], and [Ono's Taiko Oni] is currently 1996 instead of 2000, though this doesn't really matter.

[Easy]
00:56:104 (1,2) - This pattern is confusing to read at a low Approach Rate, and using kicksliders on [Easy] isn't really a good idea anyways.
Still in easy should be a little challenge.

[Normal]
01:10:562 (5,6,7) - It would look better if (5) and (7) didn't overlap. maybe it looks better. but the play feeling is the same. So no.

[Lucifer's Hard]
Despite how lovely Tick Rate 2 is, I'm not sure if it's appropriate here due to the 1/3 section. All the other difficulties use Tick Rate 1, anyways. It sounds pretty good with Tick rate 2 so why not?

Just my thoughts.
thx anyway


Edit: Damn i uplaodet a change in INSANE today because i didn't see the bubble =_=. i just reduce one jump.
ztrot
looked over the changes nothing seems to big imo lol the jump reducing was nice not needed but cool
Topic Starter
-Lennox-

ztrot wrote:

looked over the changes nothing seems to big imo lol the jump reducing was nice not needed but cool

Thx >.<
theowest
fuck yeah. Finally S'd insane.
Can't wait to get this ranked! ;___;
OnosakiHito
Bubble. Das gefällt mir~

Your message is too short.
Orkel
Awesome map.

seriously the message too short limit is way too much
abalee
I hates jumps actually.
no problems so here we go.
Mismagius
YEAH <3
OnosakiHito
Congratulation you little furry ba- boy~ :)
Topic Starter
-Lennox-
finally ;_;
Louis Cyphre
:)
Sander-Don
Really fun, glad this got ranked, congrats!.
IkkiMinami
8-)
A paulo citius
good song :D
Queen Rnosha
coooooooooooooooooooooooooooooooooooooooooooool
Volcano
:oops:
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