Sweet, thanks. This map isn't sight readable at all, since it literally is a different game, so some of the things that will catch people (like the bigger jumps) won't be surprises when they actually go to play it.Miu Matsuoka wrote:
[Overall]
As mentioned in my previous post, this is really an awesome map, and it deserves a kudo star![]()
For each diff, please remove the inheriting sections pairs which has nothing between them. (Example: http://osu.ppy.sh/ss/103703) they don't do anything bad
Also, remove this inheriting section in all difficulties (00:00:276 - Offset 276) Turns on the kiai
[Instructions]
01:30:333 (2) - Put this to 01:30:416, and move 1 grid to the left (Grid Level 2) It's following lyrics, which are all dotted quarter notes
01:32:500 (1,2,3,4) - Arrange like this? http://osu.ppy.sh/ss/103700 The pitch matches the vertical location, like in technika
[Easy]
00:43:500 (3) - Change Whistle to Clap? k
00:57:500 - Add break? k
01:39:333 (6) - Add a hitsound k
[Normal]
01:17:167 (7) - Hard to determine imo, move 1 grid downwards? (Grid Level 1) I don't understand...
01:30:666 (1,1) - Ugh I think this is too fast for a Normal player to react, Use the purple note instead? Even though it says "normal" it's supposed to be a lot harder than that. The jump is not that far, and people who can play 4.5 stars can do that, so long as they know it's coming.
01:55:666 (1) - Didn't match the approach line (http://osu.ppy.sh/ss/103706) Try to adjust it. oops
[Maniac]
00:23:166 - Add a note here? k
00:43:500 (1,2,1) - Too insane? x_x somehow... http://puu.sh/2OOt
Awesome diff![]()
[Hard]
02:05:500 (1) - 2 to 3 grids up (Too jumpy) I can hit it
I've left a reply with my map's link on your mod4mod queue, and I hope you can check it out!