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M2U - BlythE (Osuka)

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Fanya_nya
nyaaaaaaaaaaa~ :arrow:
warlord52
:lol:
Love
Don't know why this isn't approved already.

Star ;D
Shinkuu
:D Awesome
kiddly
just excellent
Daiguren
Hard is Normal in DJ MAX TECHNIKA2 in Pop Mixing : D
Card N'FoRcE
Ok, time to get serious about this one.
I tried my best searching for possible mistakes in this awesome experiment (i even tried comparing original gameplay videos but i see some stuff that's impossible to implement so i guess you didn't go for 100% authenticity and i gave up comparing everything) aaaand there's only one little thing i found:

[Maniac]: 01:45:583 - the hold line is cutted. Very hard to notice in editor, easy to see while playing.

Other questions i wanted to ask (like KIAI) were answered by watching some gameplays, so i have nothing else to say about this.
I'm gonna ask around because i want to see this approved.
Topic Starter
ziin

Card N'FoRcE wrote:

Ok, time to get serious about this one.
Huzzah!

Card N'FoRcE wrote:

(i even tried comparing original gameplay videos but i see some stuff that's impossible to implement so i guess you didn't go for 100% authenticity and i gave up comparing everything)
Yeah 2 notes at the same time, some huge jumps. Those things were omitted, or I took some liberties. It's best not to try for authenticity here, but for playability and obvious errors (like miu pointed out earlier).

Card N'FoRcE wrote:

[Maniac]: 01:45:583 - the hold line is cutted. Very hard to notice in editor, easy to see while playing.

ziin wrote:

01:45:583 - ^ These are authentic, but technika fills in the bar. I didn't want to, as it was confusing to me, and the timing bar is still on the screen in osu, but disappears in technika. It's an easy fix later if I want to extend the first part out further.
But it's been so long that I don't remember. I've extended it out to fill in, the jump's now a bit harder at 2.5x.

blissful is supposed to be modding it at some point in time.
Card N'FoRcE
Oh i thought it was a mistake because i didn't see any other like that one and the hold still had the sound, so :I
(Blame laziness for 9 pages of thread)

Well, I'm gonna have another look in some days.
Mik-ey
I love how Normal says Insane. xD
Mercurial
Hard is more hardest than Maniac or something?

Oh well...


Nice map.-
Topic Starter
ziin

MercurialSpectre wrote:

Hard is more hardest than Maniac or something?

Oh well...


Nice map.-
that's because hard has more difficult rhythms. Maniac is one long stream.
Equivalent_old
I've tried this map on easy and laugh myself out loud failing hard :lol: Reminding me first time playing Osu! with those D ranks. And some thought here, I see CnF was a BAT that dare enough to get... how to say " different" than the other mapset for approval. Keep up the good work
Card N'FoRcE
Ok then.

I rechecked it and i don't have anything else to say.

At the current state it's still unknown if this map will get into the Approved group or not, so for the moment i have to tell you to wait for an answer from someone higher than me (this should happen in the near future).

If it will be able to go for Approval, I'll be sure to give a bubble.

Best of luck.
Krisom
Odd, I thought I had starred this.

Anyways, this is a lovely piece of work you have here. Please continue with the good work if you have the time.

Love ~
Topic Starter
ziin
:D

Oh drat I can't just put :D

ho hum then. It seems that nobody other than theowest and a few other non-bats have a problem with approving this. If anyone has concerns about it, reasons why it shouldn't get a scoreboard, I'd like to hear them.

If possible, I would like this map to be archived in some way if it's not approved so that it does not count towards your stats, but it does have a scoreboard. It's clearly a different type of game altogether.

Oh well, it's just a game.
UnderminE
So much pink stars here, but this map deserves them. Star.

A different scoreboard? It would be amazing.

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Shiirn
oh right i forgot i had 3 kudosu here you go
OzzyOzrock
if regular stars were removed it's still be 2nd in priority, i'm sure, lol
B r e e z e_old
Good luck.


My message is very long. Very very long.[lucky:1ed5b]baka[/lucky:1ed5b]
James2250
Catching up on our modding queue :P

I really don't see anything that could stop this from being approved, I will have to ask CnF what the convo with peppy resulted in.

Assuming this actually gets allowed I will be happy to bubble/approve this~
Have some kudosu stars for now
Topic Starter
ziin
Stuff fixed in hard and did a full submit after shaving off a few bytes from the pngs.



I might even be able to get airwave not-nuked omg.
[CSGA]Ar3sgice
There's a flash game called 'DJmaniax' that plays exactly like this in mouse mode. ^^

Nice map~
Topic Starter
ziin
oh god it's slow as hell. The higher levels are impossible with mouse...

also lol at your sc map. Not going to play it, but it's an interesting use of epd/eud.
Gorlum
I wonder if it possible to make DJ MAX Technika as game mode such as taiko and CTB. It would be really awesome.
Quaraezha
We already have osu! for that
and osu! > Technika
Gorlum
I'm quite tired of osu and i'm sure that it's not only me. Technika definitely can make game more entertaining.
OzzyOzrock
If a BPM modifiable template were to be made of this SB or something of the sort, IMAGINE THE POSSIBILITIES
Topic Starter
ziin
That's essentially what I do.

However the only thing that changes is the bar speed. Once I get off my ass and do some work on oblivion, I may get something that works a little better.
Jenny
Mh... this map has tons of tons of tons of tons of tons of stars but I guess it'll never go ranking... you think approval would be acceptable?
eldnl
Why this is not approved ?
HakuNoKaemi
well, it's because of Derekku-proposed rules, the Approved should follow the same rules as Ranked
Topic Starter
ziin
I haven't gotten an answer, and I'm tired of asking.
Raging Bull
This is probably just gonna eat up your pending slot :p unless you lock this orz
gyt
Heh, this shit was ranked in 2011, because it's technically rankable. But this one stays in pending with 356 stars, because it's much more playable and creative. Nice!
Topic Starter
ziin

gyt wrote:

Heh, this shit was ranked in 2011, because it's technically rankable. But this one stays in pending with 356 stars, because it's much more playable and creative. Nice!
lol I didn't even know that existed.

Alace wrote:

good SHIT
ranked
*sigh*
If this happened after May I would probably be pissed off.
Raimon

ziin wrote:

Alace wrote:

good SHIT
ranked
*sigh*
If this happened after May I would probably be pissed off.
May of next year? lol
Topic Starter
ziin
no, may of this year. Map wasn't finished until April, and that map was ranked at the same time.
Raimon

ziin wrote:

no, may of this year. Map wasn't finished until April, and that map was ranked at the same time.
Lol u have spent so many stars on this to make this aproved and u still dont get it...

Matbats ignoring maps with hundreds of stars... (?) sigh~
Topic Starter
ziin
almost everyone knows about it, they just don't want to approve it/be the person to approve it, since the rules are (still) up in the air.
Vendemmia
Vendemmia
http://puu.sh/8AWe

wow this map very good

i like technika pattern

airwave hd very hard ;;

duplication sorry.................
Cristian
Two KDS <33
I hope this map go to fly in the Ranked maps
Topic Starter
ziin
I'll be pending forever

And ever.
Raimon

ziin wrote:

I'll be pending forever

And ever.
x99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9
Wafu
What the...? It's really can became ranked?
Topic Starter
ziin
Peppy said yes, ztrot said no.
Raimon
Ask peppy to rank the map
Wafu
ziin, when will ranked these maps, osu! falls down.
Shiirn
pending forever
Breeze
Player can delete SB elements and skin to play this map with approachcircle, so this might be unfair to the player who play this map in what it suppose to. Unless osz2 coming :roll:
Topic Starter
ziin
I find it easier to play without the approach circle.

osz2 is pending forever too.
Musty
yes, we know that osz2 is coming since 487454546874864648years and it's actually not here.

By the way, this kind of beatmap should be more often used.. Should be more fun.
I'll try... maybe... if i've time... :v

( Star )
Aoko
I love you ziin. ♥
You are a Genius.

OSUKA ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8-) Nice one.
Cristian
Current Priority: +420 (1 maps higher on the list)
The BAT'S always gona see this
Topic Starter
ziin
My goal is 1000. Or at least more than deltamax.
Aoko

ziin wrote:

My goal is 1000. Or at least more than deltamax.
Good luck ♥
GigaClon
I don't see any reason why this shouldn't be approved. I though the original purpose of the approved section was for non-standard maps that are fun anyway. Lots of work have been done here and it should be rewareded
Shiirn
never grave
Low
.
Topic Starter
ziin
Why would hard rock prevent it from being ranked?
Low
.
Topic Starter
ziin
Well hidden removes the approach circles (which I have already done) so hard rock just flips it. Thus you essentially have to play this map on hidden. It's no different from playing a normal osu map with irregular spacing and strange blue bars distracting you and also happen to pass x axis at the right time you're supposed to hit that note.
ZHSteven
I agreed that Hardrock really ruin this map, but this is not a valid reason make this one unrank.

Plus there is no such rule or guildeline talking about it, I think it will probably be OK.

take my support and star~
Aoko
Topic Starter
ziin
2009 vs 2012
Gaba
Obligatory post about why this isn't approved yet.
Aurele
Omgomgomgomgomgomg.
That's awesooome ! /has no kds. Sorry.

Aoko Kuroba wrote:

Why is this map approved and this isn't?!
Oh, great. I was looking for this. LOL

http://puu.sh/myul here's an exemple of Hard Rock. ._.
Topic Starter
ziin
you can clearly see the approach bar at the bottom.
Aoko
That other map doesn't even have a tutorial. Gods.
Lemme kick this map a star :O
Aoitenshi
(Looks at his kudowallet. Sees 1 Star. Throws 1 Star)
Kanye West
Was there ever a stated reason as to why this map can't be approved?
Topic Starter
ziin
skinning out the approach circle is probably enough for it to be denied. That's likely the only "unrankable" thing, though if this were an osu map it would be horrible, and shouldn't be ranked (again). I'll actively push for approval when newrules/osz2 comes out, or I get 1000 stars. We're almost halfway there.
Scorpiour
omg why cant we make it ranked - -
grumd
Heh, I have only 3 free kds, but anyway: take it!

Maybe second unrankable issue is that Stack Leniency is set to minimum?
Topic Starter
ziin
oh crap yo it almost got graved
Garven
Aaah, a nice even +500.

I know someone's going to break it really fast, but whatever.
Stefan
^uehuehuehuehuh
Topic Starter
ziin
why did this grave?
[CSGA]Ar3sgice

ziin wrote:

why did this grave?
This is no science
Low
Having a map grave or not is based on the creator posting/updating or not as of recently.
Topic Starter
ziin
Guess I need to fix the skin and get this back in pending.
TheVileOne
If you get this back in pending I will star it for you.
Colin Hou
can't be ranked means nothing, we've all enjoyed this

good job ziin
narakucrimson
This is so amazing.
Mercurial

narakucrimson wrote:

This is so amazing.
^
Kanye West
It's back!
Topic Starter
ziin
I still don't understand how it got gone.
bomber34
You got my 3 last kudosu!
This is soooooo great :D
hypermaximum
COOL!! :) :) :) :) :) :) :) :) :) :) :) :) :)
Aurele
ohyes!♥
karamerun
wowowow this is awesome!
I never tried this before :D
Topic Starter
ziin
So I guess only the beatmap creator can keep a map from graving now. Good to know.
Malinen
wow, awesome :)
Ceui
technika in osu?!
It's so amazing!!
Topic Starter
ziin
THAT WASN'T 4 WEEKS
HakuNoKaemi
[Hard]
  1. 00:12:333 (5,6,7,8,9,10,11) - Following the pitch, is something like this
  2. 00:21:500 (x) - Add a normal note one line underr the last and
  3. 00:21:833 (x) - Add a normal note at y 288 ?
  4. 00:31:333 (2) - +1 repeat (to make it end at the same sound of the start)
  5. 00:36:166 (x) - Expected note y 256 ?
  6. 00:43:833 (1) - If it's following the ever~, it should end in the big white tick
  7. 00:59:333 (1,2,3,4,5,6) - Blue Hold ?
  8. 01:04:000 (5) - "The-", one line higher than the last since is higher pitched
  9. 01:09:500 (1,2,3,4) - Since 01:08:833 (5,6,7,8) - went up, this can went down?
  10. 01:17:500 (1,2,3,4) - Since the jump are quite large, I suggest to do this
  11. 01:23:833 (5,6,7) - Move the notes one line under for this (since the jump does not quite fit)
  12. 01:26:500 (1) - e - ver~ stays better than a single hold
  13. 01:37:500 (x) - Add normal note here
  14. 01:45:166 (1) - Instead, an hold that start from 01:45:000 (x) - ?
  15. 01:46:000 (4,1,2,1) - uhm, use a different pattern? it's not quite easy to intuit it
  16. 01:51:166 (x) - Add a normal note for "I" ?
If I'll mod it considering it non-authentic, I'll do something like this, can I continue?

----

[Easy](I couldn't find any lite mixing videos...)
  1. 01:10:166 (x) - Add note here? You're following voice in that part, and a note here is felt
  2. 01:34:833 (x) - Add note for the same reason
  3. 01:37:333 (6) - For the vocal, it should be at 01:37:416 (Use Grid 2), for the hitsounds at 01:37:500 (6)
  4. 01:40:666 (1) - Make it start from 01:40:500 (1)
  5. 01:42:333 (1) - Move at 01:42:000 (1) -
  6. 01:51:333 (1) - Make it start from 01:51:166 (1) -
  7. 01:52:833 (x) - Add note for the dear
  8. 01:58:500 (x) - the "e"
[Normal]
  1. 00:03:833 (x) - Circle dat snap?
  2. 00:12:500 (x) - Since you're following 00:12:666 (1,2,3,4,5), why not adding a note here?
  3. 00:42:000 (2,3) - It's quite confusing, since it doesn't follow whay you were following before and interrupt abrupty the flow- move to 00:41:833 (2,3) ?
  4. 01:29:833 (2,1,1) - It's quite confusive...

[Hard]
  1. 00:21:666 (2) - Since the 00:20:666 (2,1) follow that snare(?) sound many could mistake this being in 00:21:500 (it does have that snare) and 00:21:833 (x) have the sound sound at an higher pitch(aka should be 2 grid higher than the last)
[Maniac]
  1. 00:31:000 (2) - 1 grid up for the difference in pitch with last. Should have a better flow, since (1) ↑(2) ↓(3) ↑↑(4)
  2. 00:32:500 (4) - Same height as 00:32:167 (2) (same sound)
  3. 01:20:166 (x) - Add note at lower height
  4. 01:21:500 (2) - Make it start at 01:21:833 (2) to better follow voice - and add a note at 01:21:500 (1) if you want(make sure you make (2) one grid higher
  5. 01:29:833 (3,4,1,1) - Like this should feel quite better

Hard→Popular Mixing
Maniac → Technical Mixing
right?
Topic Starter
ziin

HakuNoKaemi wrote:

[Hard]
  1. 00:12:333 (5,6,7,8,9,10,11) - Following the pitch, is something like this
    1st 3 notes are harp, last 4 are synth. Plus, I only have 4 y axes I can choose from. Also authentic.
  2. 00:21:500 (x) - Add a normal note one line underr the last and
  3. 00:21:833 (x) - Add a normal note at y 288 ?
    Did something different and followed bass
  4. 00:31:333 (2) - +1 repeat (to make it end at the same sound of the start)
    made it authentic. Somehow I missed this one, or it got changed in modding
  5. 00:36:166 (x) - Expected note y 256 ?
    authentic
  6. 00:43:833 (1) - If it's following the ever~, it should end in the big white tick
    I'm not sure why it ends on a blue tick like that, but it's authentic, and it's not noticeable to me. Maniac has this too
  7. 00:59:333 (1,2,3,4,5,6) - Blue Hold ?
    there's actually a drum beat here with the sliderslide noise that I tried to get. Also authentic.
  8. 01:04:000 (5) - "The-", one line higher than the last since is higher pitched
    authentic
  9. 01:09:500 (1,2,3,4) - Since 01:08:833 (5,6,7,8) - went up, this can went down?
    I moved one note down at the end. Jump was 3.0 back down to 2.5.
  10. 01:17:500 (1,2,3,4) - Since the jump are quite large, I suggest to do this
    eww. This is far easier than the previous stream. The only time I'm going to stray from authentic notes is when I really need to due to difficulty, or it's just impossible to recreate in osu.
  11. 01:23:833 (5,6,7) - Move the notes one line under for this (since the jump does not quite fit)
    Okay, but it goes to the bottom instead of the top. Lol, it's the same distance either way. First 2 notes are the ewi, 3rd is a bass hit. Matched something I did later. http://puu.sh/17JiG
  12. 01:26:500 (1) - e - ver~ stays better than a single hold
    I'm actually never mapping lyrics in this.
  13. 01:37:500 (x) - Add normal note here
    I like it better without
  14. 01:45:166 (1) - Instead, an hold that start from 01:45:000 (x) - ?
    There's actually 2 notes here
  15. 01:46:000 (4,1,2,1) - uhm, use a different pattern? it's not quite easy to intuit it
    It's intuitive when you know what you're listening for. In any case, fixed SB for one of the holds
  16. 01:51:166 (x) - Add a normal note for "I" ?
    again, mapping the ewi here.
If I'll mod it considering it non-authentic, I'll do something like this, can I continue?
I went through and rechecked hard and maniac, found a few things to fix. The bookmarked areas in it are the only non-authentic parts, so I'm more likely to make changes there. Normal is completely non-authentic, so anything goes there. If something is indeed too hard, then I'll make changes, but I think I got all of it. Thanks for the mod. I wouldn't have rechecked it myself without it.
HakuNoKaemi
Upgrated the post and completed modding, I didn't find videos of the easier diff to confront, and pretty much said something for the authentic part too
But one thing. can I try mapping some kind of impossible guest?
Topic Starter
ziin

HakuNoKaemi wrote:

[Easy](I couldn't find any lite mixing videos...)There are none. Hard and maniac are the only authentics
  1. 01:10:166 (x) - Add note here? You're following voice in that part, and a note here is felt k
  2. 01:34:833 (x) - Add note for the same reason I don't actually know where "love" goes, but I suspect it's on a 1/2. I didn't feel the beat here
  3. 01:37:333 (6) - For the vocal, it should be at 01:37:416 (Use Grid 2), for the hitsounds at 01:37:500 (6) Actually all the lyrics are off a bit.
  4. 01:40:666 (1) - Make it start from 01:40:500 (1)
  5. 01:42:333 (1) - Move at 01:42:000 (1) -
  6. 01:51:333 (1) - Make it start from 01:51:166 (1) -
  7. 01:52:833 (x) - Add note for the dear I suppose switching back and forth from lyrics to ewi is a bit confusing, and it would probably help if I had more hitsounds available to make that more clear.
  8. 01:58:500 (x) - the "e"
[Normal]
  1. 00:03:833 (x) - Circle dat snap? It's not on hard
  2. 00:12:500 (x) - Since you're following 00:12:666 (1,2,3,4,5), why not adding a note here? because it's not obvious to me
  3. 00:42:000 (2,3) - It's quite confusing, since it doesn't follow whay you were following before and interrupt abrupty the flow- move to 00:41:833 (2,3) ? Changed the previous so it flows better. I do that pattern all the time in this
  4. 01:29:833 (2,1,1) - It's quite confusive... Did something different

[Hard]
  1. 00:21:666 (2) - Since the 00:20:666 (2,1) follow that snare(?) sound many could mistake this being in 00:21:500 (it does have that snare) and 00:21:833 (x) have the sound sound at an higher pitch(aka should be 2 grid higher than the last) Unlikely anyone would mess that up, but changed the y axes to match the bass
[Maniac]
  1. 00:31:000 (2) - 1 grid up for the difference in pitch with last. Should have a better flow, since (1) ↑(2) ↓(3) ↑↑(4)
  2. 00:32:500 (4) - Same height as 00:32:167 (2) (same sound) I'm coming to the conclusion that I can make anything fit here because there's just so much going on
  3. 01:20:166 (x) - Add note at lower height
  4. 01:21:500 (2) - Make it start at 01:21:833 (2) to better follow voice - and add a note at 01:21:500 (1) if you want(make sure you make (2) one grid higher no, not the voice! the ewi!
  5. 01:29:833 (3,4,1,1) - Like this should feel quite better

Hard→Popular Mixing
Maniac → Technical Mixing
right? Correct. I could probably rename the difficulties to that, but I also want to stick to osu standards
More changes. You are welcome to try to map something, but it's not at all easy. The other option would be to map something for airwave (my other osuka map which IMO is better than this one).
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