I want to create a taiko map!~ can you put it..?
Yes, and in previous versions I had the flash.png uploaded, but I never made it because in actual technika, it is really a countdown, and after it's done, the approach bar appears.bmin11 wrote:
Pure awsomeness. Specially the blue note
By the way, don't they have a count-down whenever the blue timing line is about to come out?
Sweet, thanks. This map isn't sight readable at all, since it literally is a different game, so some of the things that will catch people (like the bigger jumps) won't be surprises when they actually go to play it.Miu Matsuoka wrote:
[Overall]
As mentioned in my previous post, this is really an awesome map, and it deserves a kudo star
For each diff, please remove the inheriting sections pairs which has nothing between them. (Example: http://osu.ppy.sh/ss/103703) they don't do anything bad
Also, remove this inheriting section in all difficulties (00:00:276 - Offset 276) Turns on the kiai
[Instructions]
01:30:333 (2) - Put this to 01:30:416, and move 1 grid to the left (Grid Level 2) It's following lyrics, which are all dotted quarter notes
01:32:500 (1,2,3,4) - Arrange like this? http://osu.ppy.sh/ss/103700 The pitch matches the vertical location, like in technika
[Easy]
00:43:500 (3) - Change Whistle to Clap? k
00:57:500 - Add break? k
01:39:333 (6) - Add a hitsound k
[Normal]
01:17:167 (7) - Hard to determine imo, move 1 grid downwards? (Grid Level 1) I don't understand...
01:30:666 (1,1) - Ugh I think this is too fast for a Normal player to react, Use the purple note instead? Even though it says "normal" it's supposed to be a lot harder than that. The jump is not that far, and people who can play 4.5 stars can do that, so long as they know it's coming.
01:55:666 (1) - Didn't match the approach line (http://osu.ppy.sh/ss/103706) Try to adjust it. oops
[Maniac]
00:23:166 - Add a note here? k
00:43:500 (1,2,1) - Too insane? x_x somehow... http://puu.sh/2OOt
Awesome diff
[Hard]
02:05:500 (1) - 2 to 3 grids up (Too jumpy) I can hit it
I've left a reply with my map's link on your mod4mod queue, and I hope you can check it out!
More than ever?Takuma wrote:
hi i love you
yeah yeah...gorlum wrote:
This map is really interesting, want more maps in that style
Um, MATs and BATs have said it's all fine. This is osu!, but this beatmap isn't based on it.theowest wrote:
I believe you must have a approach circle. This is osu! You can't just turn it into another game. Unrankable stuff dude... >.< You see, people can't just go in and edit the beatmap and take away the skin by hand.. That's just way to hard for everyone who wants to play it normally.. It's an awesome beatmap, but this can't be rankable unless you do something about this.
Edit.
Hey, wouldn't it be cool if this was another playing style to pick, just like CtB and taiko? Hm.. I dunno. It would be another good use with your mouse/tablet/etc because it's so much the same.
I dunno.. ;__;
Ask a MAT or a BAT. They'll probably know about this stuff.
BUT IT CAN'T BE POSSIBLE! They're blinded by the awesomeness and can't see that this in reality.. Can't happen here on osu! We all have guide-lines to follow when mapping.. This creates a separate style of playing! What we're used to, is now different! Hardrock won't work and hidden is just the same! ;__; Shall we show this to peppy and see what he has to say? I have no idea what will happen with this beatmap. People will find this in beatmaps, when it's not really the osu! they're used to play.OzzyOzrock wrote:
Um, MATs and BATs have said it's all fine. This is osu!, but this beatmap isn't based on it.theowest wrote:
I believe you must have a approach circle. This is osu! You can't just turn it into another game. Unrankable stuff dude... >.< You see, people can't just go in and edit the beatmap and take away the skin by hand.. That's just way to hard for everyone who wants to play it normally.. It's an awesome beatmap, but this can't be rankable unless you do something about this.
Edit.
Hey, wouldn't it be cool if this was another playing style to pick, just like CtB and taiko? Hm.. I dunno. It would be another good use with your mouse/tablet/etc because it's so much the same.
I dunno.. ;__;
Ask a MAT or a BAT. They'll probably know about this stuff.
"playing with an approach circle is hard as hell unless you know the song". wat? You do know that you can play a song without any sound thanks to the approach circle right? And because this beatmap is missing this and we're only to rely on the SB which most people are completely unfamiliar with!! CRAZY!!!ziin wrote:
How can anyone play hidden?
Also, playing with an approach circle is hard as hell unless you know the song (one more reason approach rate is so low). Unfortunately for me, I've played it so much I know it backwards and forwards so I just ignore them if I turn them on.
NB rangers returns got approved in the past. Even though the ranking criteria has changed significantly, it was clearly not rankable/approvable then, and was approved for its sheer awesomeness. Unfortunately nobody has tried to recreate this until I made this (I found one other example, but I think they gave up on it). I think if they had, we would have more technika styled maps. I certainly plan on making more. Next up will probably be shoreline.
yes. But the whole point of kiai is that the stars are annoying. I do it because it helps keep the beat and because it's authentic.Raging Bull wrote:
Looooool. I see why people like it. And is it kiai abuse to have kiai time for the entire map?