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M2U - BlythE (Osuka)

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OzzyOzrock

theowest wrote:

I believe you must have a approach circle. This is osu! You can't just turn it into another game. Unrankable stuff dude... >.< You see, people can't just go in and edit the beatmap and take away the skin by hand.. That's just way to hard for everyone who wants to play it normally.. It's an awesome beatmap, but this can't be rankable unless you do something about this.

Edit.
Hey, wouldn't it be cool if this was another playing style to pick, just like CtB and taiko? Hm.. I dunno. It would be another good use with your mouse/tablet/etc because it's so much the same.

I dunno.. ;__;

Ask a MAT or a BAT. They'll probably know about this stuff.
Um, MATs and BATs have said it's all fine. This is osu!, but this beatmap isn't based on it.
theowest

OzzyOzrock wrote:

theowest wrote:

I believe you must have a approach circle. This is osu! You can't just turn it into another game. Unrankable stuff dude... >.< You see, people can't just go in and edit the beatmap and take away the skin by hand.. That's just way to hard for everyone who wants to play it normally.. It's an awesome beatmap, but this can't be rankable unless you do something about this.

Edit.
Hey, wouldn't it be cool if this was another playing style to pick, just like CtB and taiko? Hm.. I dunno. It would be another good use with your mouse/tablet/etc because it's so much the same.

I dunno.. ;__;

Ask a MAT or a BAT. They'll probably know about this stuff.
Um, MATs and BATs have said it's all fine. This is osu!, but this beatmap isn't based on it.
BUT IT CAN'T BE POSSIBLE! They're blinded by the awesomeness and can't see that this in reality.. Can't happen here on osu! We all have guide-lines to follow when mapping.. This creates a separate style of playing! What we're used to, is now different! Hardrock won't work and hidden is just the same! ;__; Shall we show this to peppy and see what he has to say? I have no idea what will happen with this beatmap. People will find this in beatmaps, when it's not really the osu! they're used to play.
Topic Starter
ziin
How can anyone play hidden?

Also, playing with an approach circle is hard as hell unless you know the song (one more reason approach rate is so low). Unfortunately for me, I've played it so much I know it backwards and forwards so I just ignore them if I turn them on.

NB rangers returns got approved in the past. Even though the ranking criteria has changed significantly, it was clearly not rankable/approvable then, and was approved for its sheer awesomeness. Unfortunately nobody has tried to recreate this until I made this (I found one other example, but I think they gave up on it). I think if they had, we would have more technika styled maps. I certainly plan on making more. Next up will probably be shoreline.
theowest

ziin wrote:

How can anyone play hidden?

Also, playing with an approach circle is hard as hell unless you know the song (one more reason approach rate is so low). Unfortunately for me, I've played it so much I know it backwards and forwards so I just ignore them if I turn them on.

NB rangers returns got approved in the past. Even though the ranking criteria has changed significantly, it was clearly not rankable/approvable then, and was approved for its sheer awesomeness. Unfortunately nobody has tried to recreate this until I made this (I found one other example, but I think they gave up on it). I think if they had, we would have more technika styled maps. I certainly plan on making more. Next up will probably be shoreline.
"playing with an approach circle is hard as hell unless you know the song". wat? You do know that you can play a song without any sound thanks to the approach circle right? And because this beatmap is missing this and we're only to rely on the SB which most people are completely unfamiliar with!! CRAZY!!!


Also.. WHAAAAAAAAT. That's strange.. I didn't know such beatmap existed and could be ranked before.. But that's an old beatmap. It still doesn't make any sense that it should be allowed. THIS IS OSU! GODDAMMIT ;____;
Raging Bull
Looooool. I see why people like it. And is it kiai abuse to have kiai time for the entire map?
Topic Starter
ziin
If you're good enough to play it with the approach circle, you're good enough to learn how to play it with the approach bar.

Raging Bull wrote:

Looooool. I see why people like it. And is it kiai abuse to have kiai time for the entire map?
yes. But the whole point of kiai is that the stars are annoying. I do it because it helps keep the beat and because it's authentic.
maal
this map is so much win, that i am crying manly tears, and growing a beard, on my chest. that's how good it is.
romchan67
:)
wowshakhov
awesome
EnPassant
My only problem is that the notes tend to skip a lot up and down the loading track. This wouldn't be a problem if the beats were skipped on occasions where a traditional jump would be acceptable, but in most cases, it isn't.

Otherwise, the map has a problem leading players to the opposite track for the next wave. Having to follow that bar is downright confusing at first, and if you led them downward with the combo that ends the top bar, and vice-versa, it would mean a lot to the overall quality of play

Lastly, It would do you HEAPS of good to SB in a beat divider, What I mean by a beat divider is 4 solid and 4 dotted lines running down the screen that land on where the beat lands, so players can see what beat or half-beat (or in between) that the note lands on

Just like this:

| : | : | : | :

that run up and down the page (I hope you get what I mean by this, I can't show you any other way cause I suck at SB)

That would make the timing system easily a great heap more effective and probably more passable for BAT's

Just my three cents. Star and not 100% about KDst yet. Probably will anyway
Topic Starter
ziin
The vertical placement of notes has nothing to do with the rhythm, but the pitch of whatever part was being mapped there, though there are a number of places where I ignored that and led the player down instead so the jump from top to bottom was not so hard. If you have specific places where it's far too hard, I can take a look at it, but there's a lot of places where I can't do anything better because the placement is too perfect, like at 01:06:833 (1,2,3,4,5) - on maniac.

I will admit I used lines in the background to map this from the video I had, but unfortunately Technika has no helper lines, so I'm not going to put them in.

Next map won't be placed on the grid though. I'm going to edit it so that the top is slightly to the right and the bottom is slightly to the left. The problem with doing that now is that I have to move all the storyboarded objects too, and it's too tedious to fix after they are all in. Adding the storyboard overlay was just as bad.

Thanks to my starers.
EnPassant
This isn't Techinka, this is Osu!

Without approach circles, one who is playing offbeat can hardly tell so, and yes, the Bar should help SOMEWHAT, but the speed the bar is going tells us nothing about the overall speed of the map, because you can space the notes just a little bit farther apart, and oh look, a new tempo.

If this should be Approved, guiding lines SHOULD be placed on the background, atop the video. You don't need Technika to have them for you to make them.

Otherwise, you'd need time after time of constant practice just to get down the speed of the map, before you can even worry about the notes.

My two cents.

Also, good reason for the "other map" only being approved. If they had come up with bar lines for timing help, it might have even been ranked, you never know.
Topic Starter
ziin
The tempo never changes. It's always 180 BPM. If you're hitting late, you've got hitbursts telling you, the hitsound will be off, and I can honestly say I can use the approach bar better than approach circles to see when to hit.
Sander-Don
i love you
Waryas
Topic Starter
ziin
jesus that is impressive.
akrolsmir
... wow.

This was one of the few songs I hated, but this beatmap redeems it and more.
Shiirn
This map is bloody hilarious to play on ctb, especially with HR.
Topic Starter
ziin
I was thinking it was going to be ridicuboring, except for a few hold note jumps and reversing repeat notes.
Dai
LOL awesome
Shiirn

ziin wrote:

I was thinking it was going to be ridicuboring, except for a few hold note jumps and reversing repeat notes.
The extremely low AR combined with smaller circles and slightly-faster-than-ryuuta spacing makes it quite fun.
toshia
nyaa~ ^_^
Fanya_nya
nyaaaaaaaaaaa~ :arrow:
warlord52
:lol:
Love
Don't know why this isn't approved already.

Star ;D
Shinkuu
:D Awesome
kiddly
just excellent
Daiguren
Hard is Normal in DJ MAX TECHNIKA2 in Pop Mixing : D
Card N'FoRcE
Ok, time to get serious about this one.
I tried my best searching for possible mistakes in this awesome experiment (i even tried comparing original gameplay videos but i see some stuff that's impossible to implement so i guess you didn't go for 100% authenticity and i gave up comparing everything) aaaand there's only one little thing i found:

[Maniac]: 01:45:583 - the hold line is cutted. Very hard to notice in editor, easy to see while playing.

Other questions i wanted to ask (like KIAI) were answered by watching some gameplays, so i have nothing else to say about this.
I'm gonna ask around because i want to see this approved.
Topic Starter
ziin

Card N'FoRcE wrote:

Ok, time to get serious about this one.
Huzzah!

Card N'FoRcE wrote:

(i even tried comparing original gameplay videos but i see some stuff that's impossible to implement so i guess you didn't go for 100% authenticity and i gave up comparing everything)
Yeah 2 notes at the same time, some huge jumps. Those things were omitted, or I took some liberties. It's best not to try for authenticity here, but for playability and obvious errors (like miu pointed out earlier).

Card N'FoRcE wrote:

[Maniac]: 01:45:583 - the hold line is cutted. Very hard to notice in editor, easy to see while playing.

ziin wrote:

01:45:583 - ^ These are authentic, but technika fills in the bar. I didn't want to, as it was confusing to me, and the timing bar is still on the screen in osu, but disappears in technika. It's an easy fix later if I want to extend the first part out further.
But it's been so long that I don't remember. I've extended it out to fill in, the jump's now a bit harder at 2.5x.

blissful is supposed to be modding it at some point in time.
Card N'FoRcE
Oh i thought it was a mistake because i didn't see any other like that one and the hold still had the sound, so :I
(Blame laziness for 9 pages of thread)

Well, I'm gonna have another look in some days.
Mik-ey
I love how Normal says Insane. xD
Mercurial
Hard is more hardest than Maniac or something?

Oh well...


Nice map.-
Topic Starter
ziin

MercurialSpectre wrote:

Hard is more hardest than Maniac or something?

Oh well...


Nice map.-
that's because hard has more difficult rhythms. Maniac is one long stream.
Equivalent_old
I've tried this map on easy and laugh myself out loud failing hard :lol: Reminding me first time playing Osu! with those D ranks. And some thought here, I see CnF was a BAT that dare enough to get... how to say " different" than the other mapset for approval. Keep up the good work
Card N'FoRcE
Ok then.

I rechecked it and i don't have anything else to say.

At the current state it's still unknown if this map will get into the Approved group or not, so for the moment i have to tell you to wait for an answer from someone higher than me (this should happen in the near future).

If it will be able to go for Approval, I'll be sure to give a bubble.

Best of luck.
Krisom
Odd, I thought I had starred this.

Anyways, this is a lovely piece of work you have here. Please continue with the good work if you have the time.

Love ~
Topic Starter
ziin
:D

Oh drat I can't just put :D

ho hum then. It seems that nobody other than theowest and a few other non-bats have a problem with approving this. If anyone has concerns about it, reasons why it shouldn't get a scoreboard, I'd like to hear them.

If possible, I would like this map to be archived in some way if it's not approved so that it does not count towards your stats, but it does have a scoreboard. It's clearly a different type of game altogether.

Oh well, it's just a game.
UnderminE
So much pink stars here, but this map deserves them. Star.

A different scoreboard? It would be amazing.

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Shiirn
oh right i forgot i had 3 kudosu here you go
OzzyOzrock
if regular stars were removed it's still be 2nd in priority, i'm sure, lol
B r e e z e_old
Good luck.


My message is very long. Very very long.[lucky:1ed5b]baka[/lucky:1ed5b]
James2250
Catching up on our modding queue :P

I really don't see anything that could stop this from being approved, I will have to ask CnF what the convo with peppy resulted in.

Assuming this actually gets allowed I will be happy to bubble/approve this~
Have some kudosu stars for now
Topic Starter
ziin
Stuff fixed in hard and did a full submit after shaving off a few bytes from the pngs.



I might even be able to get airwave not-nuked omg.
[CSGA]Ar3sgice
There's a flash game called 'DJmaniax' that plays exactly like this in mouse mode. ^^

Nice map~
Topic Starter
ziin
oh god it's slow as hell. The higher levels are impossible with mouse...

also lol at your sc map. Not going to play it, but it's an interesting use of epd/eud.
Gorlum
I wonder if it possible to make DJ MAX Technika as game mode such as taiko and CTB. It would be really awesome.
Quaraezha
We already have osu! for that
and osu! > Technika
Gorlum
I'm quite tired of osu and i'm sure that it's not only me. Technika definitely can make game more entertaining.
OzzyOzrock
If a BPM modifiable template were to be made of this SB or something of the sort, IMAGINE THE POSSIBILITIES
Topic Starter
ziin
That's essentially what I do.

However the only thing that changes is the bar speed. Once I get off my ass and do some work on oblivion, I may get something that works a little better.
Jenny
Mh... this map has tons of tons of tons of tons of tons of stars but I guess it'll never go ranking... you think approval would be acceptable?
eldnl
Why this is not approved ?
HakuNoKaemi
well, it's because of Derekku-proposed rules, the Approved should follow the same rules as Ranked
Topic Starter
ziin
I haven't gotten an answer, and I'm tired of asking.
Raging Bull
This is probably just gonna eat up your pending slot :p unless you lock this orz
gyt
Heh, this shit was ranked in 2011, because it's technically rankable. But this one stays in pending with 356 stars, because it's much more playable and creative. Nice!
Topic Starter
ziin

gyt wrote:

Heh, this shit was ranked in 2011, because it's technically rankable. But this one stays in pending with 356 stars, because it's much more playable and creative. Nice!
lol I didn't even know that existed.

Alace wrote:

good SHIT
ranked
*sigh*
If this happened after May I would probably be pissed off.
Raimon

ziin wrote:

Alace wrote:

good SHIT
ranked
*sigh*
If this happened after May I would probably be pissed off.
May of next year? lol
Topic Starter
ziin
no, may of this year. Map wasn't finished until April, and that map was ranked at the same time.
Raimon

ziin wrote:

no, may of this year. Map wasn't finished until April, and that map was ranked at the same time.
Lol u have spent so many stars on this to make this aproved and u still dont get it...

Matbats ignoring maps with hundreds of stars... (?) sigh~
Topic Starter
ziin
almost everyone knows about it, they just don't want to approve it/be the person to approve it, since the rules are (still) up in the air.
Vendemmia
Vendemmia
http://puu.sh/8AWe

wow this map very good

i like technika pattern

airwave hd very hard ;;

duplication sorry.................
Cristian
Two KDS <33
I hope this map go to fly in the Ranked maps
Topic Starter
ziin
I'll be pending forever

And ever.
Raimon

ziin wrote:

I'll be pending forever

And ever.
x99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.9
Wafu
What the...? It's really can became ranked?
Topic Starter
ziin
Peppy said yes, ztrot said no.
Raimon
Ask peppy to rank the map
Wafu
ziin, when will ranked these maps, osu! falls down.
Shiirn
pending forever
Breeze
Player can delete SB elements and skin to play this map with approachcircle, so this might be unfair to the player who play this map in what it suppose to. Unless osz2 coming :roll:
Topic Starter
ziin
I find it easier to play without the approach circle.

osz2 is pending forever too.
Musty
yes, we know that osz2 is coming since 487454546874864648years and it's actually not here.

By the way, this kind of beatmap should be more often used.. Should be more fun.
I'll try... maybe... if i've time... :v

( Star )
Aoko
I love you ziin. ♥
You are a Genius.

OSUKA ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 8-) Nice one.
Cristian
Current Priority: +420 (1 maps higher on the list)
The BAT'S always gona see this
Topic Starter
ziin
My goal is 1000. Or at least more than deltamax.
Aoko

ziin wrote:

My goal is 1000. Or at least more than deltamax.
Good luck ♥
GigaClon
I don't see any reason why this shouldn't be approved. I though the original purpose of the approved section was for non-standard maps that are fun anyway. Lots of work have been done here and it should be rewareded
Shiirn
never grave
Low
.
Topic Starter
ziin
Why would hard rock prevent it from being ranked?
Low
.
Topic Starter
ziin
Well hidden removes the approach circles (which I have already done) so hard rock just flips it. Thus you essentially have to play this map on hidden. It's no different from playing a normal osu map with irregular spacing and strange blue bars distracting you and also happen to pass x axis at the right time you're supposed to hit that note.
ZHSteven
I agreed that Hardrock really ruin this map, but this is not a valid reason make this one unrank.

Plus there is no such rule or guildeline talking about it, I think it will probably be OK.

take my support and star~
Aoko
Topic Starter
ziin
2009 vs 2012
Gaba
Obligatory post about why this isn't approved yet.
Aurele
Omgomgomgomgomgomg.
That's awesooome ! /has no kds. Sorry.

Aoko Kuroba wrote:

Why is this map approved and this isn't?!
Oh, great. I was looking for this. LOL

http://puu.sh/myul here's an exemple of Hard Rock. ._.
Topic Starter
ziin
you can clearly see the approach bar at the bottom.
Aoko
That other map doesn't even have a tutorial. Gods.
Lemme kick this map a star :O
Aoitenshi
(Looks at his kudowallet. Sees 1 Star. Throws 1 Star)
Kanye West
Was there ever a stated reason as to why this map can't be approved?
Topic Starter
ziin
skinning out the approach circle is probably enough for it to be denied. That's likely the only "unrankable" thing, though if this were an osu map it would be horrible, and shouldn't be ranked (again). I'll actively push for approval when newrules/osz2 comes out, or I get 1000 stars. We're almost halfway there.
Scorpiour
omg why cant we make it ranked - -
grumd
Heh, I have only 3 free kds, but anyway: take it!

Maybe second unrankable issue is that Stack Leniency is set to minimum?
Topic Starter
ziin
oh crap yo it almost got graved
Garven
Aaah, a nice even +500.

I know someone's going to break it really fast, but whatever.
Stefan
^uehuehuehuehuh
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