forum

Cho-E - Amputator

posted
Total Posts
93
show more
Topic Starter
Equivalent_old
Will look at your mod later TKiller. Will edit this post when I look at it ~

SPOILER
[Hard]

Set OD to 6, AR to 7. Considering, you and and Natteke will add some diff, use this sugggestion

first off, same pattern repeats 4 times in beginning >.<

00:28:175 (8) - I suggest removeing this one, with respective spacing changes, so it becomes A B A A pattern, if you get what I meanI leave it like that for now, it feel odd to me

00:37:203 - try adding a beat here Nope >.< I want that boring pattern of mine

00:37:342 (3,4) - and turining this one in a slider, might work out better than it is now Same explanation as above

00:43:453 (1,2,3,4,5) - http://osu.ppy.sh/ss/110733 not perfect, but you get the idea, current one is a bit boring. Might try very little spacings instead of huge ones as well, just think of a better shape. Tried this one, and messed up my DS >.> I keep it for now until I found a better shape

00:49:286 (1) - move it away from spinner center, please Been discussed in IRC, I think I leave it for now

01:44:564 (3,4) - these shapes don't match a lot, 01:44:564 (3,4,5,1,2,3) - http://osu.ppy.sh/ss/110737 notice both timeline and spacing Uhm, I take more views on this. Beside adding your suggestion will remove my 1/4 stream

01:47:897 - why no beats? http://osu.ppy.sh/ss/110738 or something as simple Added <3

01:54:564 - kiai time start :D Added <3

01:57:897 (1,2,3,4,5,6) - extremely repetetive, needs huge revamping, try to find a better order/shapes and contact me when you do. Don't be afraid to use a pattern you've already seen in a diffrent map too. Cant think off a better one, but I did change a "little" on the shape

02:07:897 (3,4,1) - different spacings that don't fit Alter it

02:15:397 (4,5) - man, you do overuse this pattern :P

also, 00:26:231 - I'd map at least 10 secnods before that, but that's up to you. I stay with that



This is a very quick opinion, I'm not going hard at all. Actually, a very good attempt, there are mappers who map much worse things even though they're supposed to be experienced. This one is pretty good.

Thanks mod <3 Will contact you when I'm free
Natteke
Apparently TKiller doesn't want me to make a diff so I won't post it, sorry
Topic Starter
Equivalent_old
~.~"
h3k1ru
pretty nice stuff for first map, and i like the song very much
XepherX3
pretty nice...

like how u are using the original r300k version with the in-game sounds :-)
mine is without the in-game sounds (just bg and voice)

you can surely use my skin..just give me credits alright :-)

and one more thing:

here is a normal+: diff..u can add it if u want

Download: Cho-E - Amputator (Equivalent) [X3 TOMIX STYLE].osu
SapphireGhost
Solid mapping work ~

[Normal Style] is quite slow, you might even consider making it [Easy Style] and turning down the settings by one, just a thought. The break should also be dragged to 00:45:120. And get those new combos placed.

[Hard Style], I would advise removing the overlap at 00:43:453 (1,2,3,4,5) and 01:58:453 (2,3). You don't have overlap in the other parts of the beatmap so this would help to improve consistency.

Edit:
First kiai time should start at 01:20:120 and end at 01:37:897.
Second kiai time should start at 01:55:675 and already ends at 02:13:453.

Edit 2:
There's a simple storyboard below in the .zip file. Simply extract all the files and place them into the Song Folder and see if you like it.

That's all I have to say, really. Good luck with ranking and all that.

Download: Amputator Storyboard.zip
Topic Starter
Equivalent_old

SapphireGhost wrote:

Solid mapping work ~

[Normal Style] is quite slow, you might even consider making it [Easy Style] and turning down the settings by one, just a thought. The break should also be dragged to 00:45:120. And get those new combos placed. You know, I am a slow mapper <3

[Hard Style], I would advise removing the overlap at 00:43:453 (1,2,3,4,5)Changed the pattern and 01:58:453 (2,3)Nope. You don't have overlap in the other parts of the beatmap so this would help to improve consistency.

Edit:
First kiai time should start at 01:20:120 and end at 01:37:897.
Second kiai time should start at 01:55:675 and already ends at 02:13:453.
Sound better

Edit 2:
There's a simple storyboard below in the .zip file. Simply extract all the files and place them into the Song Folder and see if you like it.
Lol, thanks

That's all I have to say, really. Good luck with ranking and all that.

XepherX3 wrote:

pretty nice...

like how u are using the original r300k version with the in-game sounds :-)
mine is without the in-game sounds (just bg and voice)

you can surely use my skin..just give me credits alright :-)

and one more thing:

here is a normal+: diff..u can add it if u want

[attachment=0:ddeb3]Cho-E - Amputator (Equivalent) [X3 TOMIX STYLE].osu[/attachment:ddeb3]
Atm, I dont think i will force skin. Let the player have their own way of skin etc. Tbh, I do like to have some normal in my mapset, but there is something inside it doesn't please me much. When we both online, maybe we can disscuss about it further
Kite
;)
Topic Starter
Equivalent_old
Thanks for some suggestion and test play kite <3
TKiller
I should speak the stuff out with teke, I was kinda agressive that day.

And a mapset can fit two insanes anyway :D
Charsi
aaalright, take this star, quite good map with quite nice song!
Uan
Good maps and Song~:D
S.T.A.R!!
Topic Starter
Equivalent_old
Thanks for star and test play Uan <3

Jaffar
nice
Young Link 4
Nice maps and nice song.
lolcubes
Hey Equivalent. Here's my mod as promised.

[General]:
  1. Storyboard: The dark background can be smaller. Also you probably don't need it at all. Try checking these topics about some additional information:
    viewtopic.php?f=20&t=55177
    viewtopic.php?f=60&t=43552
    I have recently found out about these myself thanks to some good people, and these will improve the performance of your SB (weaker machines won't choke on it).
[Hard Style]:
  1. 00:28:453 (10) - I think the clap should be on the start of the slider, not the end.
  2. 00:30:675 (6) - ^
  3. 00:31:786 (7) - Add a Clap.
  4. 00:34:008 (4) - Add a Clap.
  5. 00:34:703 (8) - Add a Clap.
  6. 00:35:675 (5) - This note would be a really good candidate for a new combo. Musical reasons (2 stanzas per combo used so far atleast, with the exception of this combo which is a pattern). Also remove clap, sounds better without it imo.
  7. 00:36:231 (6) - If you changed the above (5) into a new combo, this note needs some better placing. Maybe something like this?
  8. 00:40:675 (6) - New combo.
  9. 00:43:453 (1,2,3,4,5,6,7,8,9) - This pattern got me. It's not really hard or anything just may be slightly hard for a "hard" difficulty. In any case, make (9) a new combo.
  10. 00:44:842 (1) - Remove new combo from this note and place it closer to the note before it (and all others) so they don't have some big spacing irregularities.
  11. 00:47:064 - Add a note here to follow the voice, feels kinda empty without it.
  12. 00:47:758 (1) - Don't like this spinner at all, it doesn't really follow the voice either. I suggest you remove it and map the voice and beats instead. Here is a suggestion: http://puu.sh/3qmx (this is how it looked before @timeline). I didn't do any spacings or anything on the field, but I think notes that would exist like that on the timeline would match the music much better. Also notice how the new combo is on the big white tick, which means removing new combo from 00:49:286 (1).
  13. 00:52:064 (7,8) - Reverse these, meaning 8 should be where 7 starts on the timeline and after it 7 should come. Like this. Fits the music much better.
  14. 01:02:342 (9) - New combo. This means removing new combo from 01:03:731 (1). Also try to fix the spacing between (10) and (1) so it's more or less equal to their distance of their sliders.
  15. 01:06:786 (9) - New combo. Remove new combo from 01:07:897 (1).
  16. 01:20:953 (1,2,3,4) - These felt weird, because I heard voice better than the rest of the stuff, and it's not really matching it. Looking at the timeline, I suggest this. Don't forget to add a clap on 5. Sounds much better.
  17. 01:22:342 (1,2,3,4,5,6,7) - Same as the above pretty much, try to follow both the drumline and voice here.
  18. 01:29:008 (8) - New combo.
  19. 01:29:842 (9,10,1,2,3,4,5,6) - I won't really say anything about these, they are alright, but if possible try to map the voice here as well, just like I gave you an example before. The song is quite dynamic and mapping 1/2s doesn't really make it interesting.
  20. 01:42:342 (5) - New combo. Remove new combo from 01:44:008 (1).
  21. 01:55:675 (9) - New combo. Remove new combo from 01:57:897 (1).
  22. 02:00:120 (5) - New combo.
  23. 02:14:008 (1) - Clap on the start of the slider.
  24. 02:16:786 (1) - Remove clap from the start of the slider.
  25. 02:17:342 (2) - Add a clap to the start of the slider.
  26. 02:21:231 (4,5) - I think you should remove these and map the drums instead. 2 short streams would feel much more fun. (3+5)
  27. 02:22:342 (6) - After you do the change above, this would be a much better spot for a new combo. Remove it from 02:23:453 (1) afterwards.
  28. 02:30:258 - Since you mapped a stream which follows the drums for the ending, add a note here to complete the drumline. Also add a clap on it.
  29. 02:30:119 (5,1,2,3,4) - Clap on all of these.
[Normal Style]:
  1. OD+1. OD3 in a normal when an easier diff is present isn't that nice, considering this normal is slightly harder than an average normal as well.
  2. In general, the diff looks nice but it could look better if you used 1.1x distance snap mostly, because the circles and sliders touch eachother and doesn't look that nice. This is only a personal complaint and don't think of this as a really bad thing though.
  3. 00:34:842 (3) - This one is really confusing for a normal diff. Ending on a blue tick when next note is a circle is a bad thing for easier diffs.
    It's slightly hard as well, but that's perfectly fine. I suggest this. Adding a slider there fits the music and while it requires slightly more work (cause you don't wait), it will be much easier to continue playing cause of a more familiar rhythm. Don't forget to put claps on both start and end as well.
  4. 00:59:564 (1) - Clap.
  5. 01:00:398 (4) - Clap on the slider end.
  6. 01:01:786 (1) - Claps on every arrow and the start, leave the end as it is now.
  7. 01:02:620 (2) - This slider doesn't sound so good. Maybe try this?
  8. 01:04:008 (1) - Clap.
  9. 01:04:564 (3,4) - These would sound much better if you reversed the position in the timeline. Like this. This also enables you to place claps better (which means clap on the slider end once you reverse them on the timeline).
  10. 01:06:231 (2) - Clap.
  11. 01:08:453 (3) - Clap.
  12. 01:08:731 (4) - This slider also doesn't sound so good. Maybe shift it by 1/2 and add a circle in it's place? Like this. Also don't forget to add a clap on the slider end.
  13. 01:10:675 (1) - Clap on start.
  14. 01:12:897 (3) - Clap on start.
  15. 01:15:120 (2) - Clap.
  16. 01:17:341 (3) - Clap.
  17. 01:17:620 (4) - Same as 01:08:731.
  18. 01:39:564 (1) - Clap.
  19. 01:41:786 (5) - Clap.
  20. 01:44:008 (1) - End this slider at 01:44:564, it sounds bad like it is now.
  21. 01:45:120 - Add a circle and put a clap on it.
  22. 01:46:231 (3,4) - Clap on these.
  23. 01:48:453 (1) - Clap on the start.
  24. 01:55:120 (1) - Claps on the start and the arrows.
  25. 02:06:786 (1,2,3,4) - These don't look nice spacing wise. I suggest you fix them so their transitions between them is the same. This is what I mean, check the spacing between them.
  26. 02:12:341 (6,7) - Claps on these.
[Easy Style]:
  1. Why not use biggest circle size for this diff?
  2. 00:35:120 - Because you started with a slider at 00:26:231 (1), this spot seems kinda empty. Maybe place a circle, or even 2 circles? Like this. Don't forget to put claps on these as well. Not terribly hard for an easy and adds some spice and removes emptiness.
  3. 00:43:453 (5) - Clap at the end.
  4. 01:05:120 (3) - This slider seems misplaced. I see that you're trying to follow the voice here as much as possible and this one is really off in that case. Not by itself, but because there is nothing at 01:04:564. I suggest to remove this slider entirely and map a longer one on that big white tick, like this.
  5. 01:08:592 (1) - This spinner doesn't really fit imo. It's kinda short as well. Try something like this. Also notice how I placed a new combo on that (5) you have there.
  6. 01:13:453 - Add a note here, your choice if you want to make your slider return once more or add a circle.
  7. 01:14:842 (5) - New combo.
  8. 01:49:564 (4) - New combo.
  9. 01:52:897 (1) - Clap at the start and at the end.
  10. 01:55:120 (1) - Clap at the start.
  11. 02:04:008 - Add a note here, your choice if it's a circle or another repeat of the previous slider. Don't forget to add a clap on it.
  12. 02:12:342 (5) - Claps on start, arrow and the end.
  13. 02:15:676 (5) - New combo, remove it from 02:16:786 (1) afterwards.
  14. 02:17:897 (2) - New combo, remove it from 02:19:564 (1) afterwards.
  15. 02:20:120 (2) - New combo.
  16. 02:22:064 (5) - Clap.
  17. 02:22:342 (6) - New combo, remove it from 02:22:897 (1) afterwards.
  18. 02:29:564 (2) - Clap?
Uh quite a long post actually, I liked the song quite alot as well.
Apologies for some combo nazi, but that's just the way how I see them better. If you're really sure your combos are just what you really want then you don't need to change all of them I suppose.
Nothing terribly wrong with the mapsets but I did leave some suggestions and comments. Hope you like them.

Good luck~ :3

edit: some corrections.
XepherX3
Atm, I dont think i will force skin. Let the player have their own way of skin etc. Tbh, I do like to have some normal in my mapset, but there is something inside it doesn't please me much. When we both online, maybe we can disscuss about it further
it's better if you put it on a pm..i'm not online that often anymore..this could be graved or ranked by the time we are both online :D
Hanyuu
Good beatmap and good SB ;)
Topic Starter
Equivalent_old
SPOILER

lolcubes wrote:

Hey Equivalent. Here's my mod as promised. Thanks <3

[General]:
  1. Storyboard: The dark background can be smaller. Also you probably don't need it at all. Try checking these topics about some additional information:
    viewtopic.php?f=20&t=55177
    viewtopic.php?f=60&t=43552
    I have recently found out about these myself thanks to some good people, and these will improve the performance of your SB (weaker machines won't choke on it).
It was courtesy from SG, I dont even know anything about SB

[Hard Style]:
  1. 00:28:453 (10) - I think the clap should be on the start of the slider, not the end. My mistake
  2. 00:30:675 (6) - ^ Done
  3. 00:31:786 (7) - Add a Clap. Done
  4. 00:34:008 (4) - Add a Clap.^
  5. 00:34:703 (8) - Add a Clap.^
  6. 00:35:675 (5) - This note would be a really good candidate for a new combo. Musical reasons (2 stanzas per combo used so far atleast, with the exception of this combo which is a pattern). Also remove clap, sounds better without it imo.I remove the clap, but no change for new combo
  7. 00:36:231 (6) - If you changed the above (5) into a new combo, this note needs some better placing. Maybe something like this?
  8. 00:40:675 (6) - New combo.I'll stay
  9. 00:43:453 (1,2,3,4,5,6,7,8,9) - This pattern got me. It's not really hard or anything just may be slightly hard for a "hard" difficulty. In any case, make (9) a new combo. Yup, I'll stay stick with it, there is nothing wrong there. No changes in new combo though
  10. 00:44:842 (1) - Remove new combo from this note and place it closer to the note before it (and all others) so they don't have some big spacing irregularities.Make it consistent with the notes before but the new combo stay
  11. 00:47:064 - Add a note here to follow the voice, feels kinda empty without it.Yup
  12. 00:47:758 (1) - Don't like this spinner at all, it doesn't really follow the voice either. I suggest you remove it and map the voice and beats instead. Here is a suggestion: http://puu.sh/3qmx (this is how it looked before @timeline). I didn't do any spacings or anything on the field, but I think notes that would exist like that on the timeline would match the music much better. Also notice how the new combo is on the big white tick, which means removing new combo from 00:49:286 (1).I remove the spinner, your right, but i stick with my combos
  13. 00:52:064 (7,8) - Reverse these, meaning 8 should be where 7 starts on the timeline and after it 7 should come. Like this. Fits the music much better.Yup
  14. 01:02:342 (9) - New combo. This means removing new combo from 01:03:731 (1). Also try to fix the spacing between (10) and (1) so it's more or less equal to their distance of their sliders.I'll stay, this is actually for the indicate the changes in spacing change, It got time gap in between anyway
  15. 01:06:786 (9) - New combo. Remove new combo from 01:07:897 (1).I'll stay
  16. 01:20:953 (1,2,3,4) - These felt weird, because I heard voice better than the rest of the stuff, and it's not really matching it. Looking at the timeline, I suggest this. Don't forget to add a clap on 5. Sounds much better. I'll stay with my silly jump pattern
  17. 01:22:342 (1,2,3,4,5,6,7) - Same as the above pretty much, try to follow both the drumline and voice here.^
  18. 01:29:008 (8) - New combo.Ok
  19. 01:29:842 (9,10,1,2,3,4,5,6) - I won't really say anything about these, they are alright, but if possible try to map the voice here as well, just like I gave you an example before. The song is quite dynamic and mapping 1/2s doesn't really make it interesting. I fine with mine here
  20. 01:42:342 (5) - New combo. Remove new combo from 01:44:008 (1).I'll stay
  21. 01:55:675 (9) - New combo. Remove new combo from 01:57:897 (1).^
  22. 02:00:120 (5) - New combo.^
  23. 02:14:008 (1) - Clap on the start of the slider.Forgot
  24. 02:16:786 (1) - Remove clap from the start of the slider. Yup
  25. 02:17:342 (2) - Add a clap to the start of the slider.Yup
  26. 02:21:231 (4,5) - I think you should remove these and map the drums instead. 2 short streams would feel much more fun. (3+5) I'll stay with my boring stuff
  27. 02:22:342 (6) - After you do the change above, this would be a much better spot for a new combo. Remove it from 02:23:453 (1) afterwards. ^
  28. 02:30:258 - Since you mapped a stream which follows the drums for the ending, add a note here to complete the drumline. Also add a clap on it. ok, but not the clap
  29. 02:30:119 (5,1,2,3,4) - Clap on all of these.Nope
[Normal Style]:
  1. OD+1. OD3 in a normal when an easier diff is present isn't that nice, considering this normal is slightly harder than an average normal as well.Maybe your right
  2. In general, the diff looks nice but it could look better if you used 1.1x distance snap mostly, because the circles and sliders touch eachother and doesn't look that nice. This is only a personal complaint and don't think of this as a really bad thing though.I stay with 1.0x
  3. 00:34:842 (3) - This one is really confusing for a normal diff. Ending on a blue tick when next note is a circle is a bad thing for easier diffs.
    It's slightly hard as well, but that's perfectly fine. I suggest this. Adding a slider there fits the music and while it requires slightly more work (cause you don't wait), it will be much easier to continue playing cause of a more familiar rhythm. Don't forget to put claps on both start and end as well.I'll stay with it
  4. 00:59:564 (1) - Clap.Ok
  5. 01:00:398 (4) - Clap on the slider end.yup
  6. 01:01:786 (1) - Claps on every arrow and the start, leave the end as it is now. Nope
  7. 01:02:620 (2) - This slider doesn't sound so good. Maybe try this? I'll stay
  8. 01:04:008 (1) - Clap. yup
  9. 01:04:564 (3,4) - These would sound much better if you reversed the position in the timeline. Like this. This also enables you to place claps better (which means clap on the slider end once you reverse them on the timeline).I'll stay, where this will disrupt my pattern balance
  10. 01:06:231 (2) - Clap.k
  11. 01:08:453 (3) - Clap. Yup
  12. 01:08:731 (4) - This slider also doesn't sound so good. Maybe shift it by 1/2 and add a circle in it's place? Like this. Also don't forget to add a clap on the slider end. nope
  13. 01:10:675 (1) - Clap on start.k
  14. 01:12:897 (3) - Clap on start. ^
  15. 01:15:120 (2) - Clap.^
  16. 01:17:341 (3) - Clap.
  17. 01:17:620 (4) - Same as 01:08:731.Nope
  18. 01:39:564 (1) - Clap.Yup
  19. 01:41:786 (5) - Clap. yup
  20. 01:44:008 (1) - End this slider at 01:44:564, it sounds bad like it is now. k
  21. 01:45:120 - Add a circle and put a clap on it. k
  22. 01:46:231 (3,4) - Clap on these.yup
  23. 01:48:453 (1) - Clap on the start. Yup
  24. 01:55:120 (1) - Claps on the start and the arrows.nope
  25. 02:06:786 (1,2,3,4) - These don't look nice spacing wise. I suggest you fix them so their transitions between them is the same. This is what I mean, check the spacing between them.fix it, changes of grid level during that time
  26. 02:12:341 (6,7) - Claps on theseok.
[Easy Style]:
  1. Why not use biggest circle size for this diff?Nope
  2. 00:35:120 - Because you started with a slider at 00:26:231 (1), this spot seems kinda empty. Maybe place a circle, or even 2 circles? Like this. Don't forget to put claps on these as well. Not terribly hard for an easy and adds some spice and removes emptiness.Nope
  3. 00:43:453 (5) - Clap at the end. k
  4. 01:05:120 (3) - This slider seems misplaced. I see that you're trying to follow the voice here as much as possible and this one is really off in that case. Not by itself, but because there is nothing at 01:04:564. I suggest to remove this slider entirely and map a longer one on that big white tick, like this.Yup
  5. 01:08:592 (1) - This spinner doesn't really fit imo. It's kinda short as well. Try something like this. Also notice how I placed a new combo on that (5) you have there.Nah
  6. 01:13:453 - Add a note here, your choice if you want to make your slider return once more or add a circle.circle
  7. 01:14:842 (5) - New combo.ya
  8. 01:49:564 (4) - New combo. ok
  9. 01:52:897 (1) - Clap at the start and at the end.yup
  10. 01:55:120 (1) - Clap at the start.nope
  11. 02:04:008 - Add a note here, your choice if it's a circle or another repeat of the previous slider. Don't forget to add a clap on it.k
  12. 02:12:342 (5) - Claps on start, arrow and the end. nope
  13. 02:15:676 (5) - New combo, remove it from 02:16:786 (1) afterwards.ok
  14. 02:17:897 (2) - New combo, remove it from 02:19:564 (1) afterwards. k
  15. 02:20:120 (2) - New combo.yup
  16. 02:22:064 (5) - Clap.ok
  17. 02:22:342 (6) - New combo, remove it from 02:22:897 (1) afterwards.ok
  18. 02:29:564 (2) - Clap?It got one
Uh quite a long post actually, I liked the song quite alot as well.
Apologies for some combo nazi, but that's just the way how I see them better. If you're really sure your combos are just what you really want then you don't need to change all of them I suppose.On easy, mostly I used, but not in hard/normal
Nothing terribly wrong with the mapsets but I did leave some suggestions and comments. Hope you like them.

Good luck~ :3

edit: some corrections.

Edit: XepherX, maybe I 'll just use my own difficulty
akupp
Star~~ >.<
Charles445
1.6 sliver velocity is kinda slow for a 108 bpm song
just saying
Astom
o/
Only one suggestion.

[Hard Style]
-00:43:453 (1,2,3,4,5,6,7,8,9) - after saw it in editor I noticed than that was actually a stream an not little jumps with (1,2) notes, like
00:36:786 (1,2), and that was the only part than I miss, so maybe fully compress that stream or make it like 00:35:120 (1,2,3,4,5).

And NO Kudo for that.

Nice map :> star~
Topic Starter
Equivalent_old
@ Charles445 : I know it quite slow, but intended to be hybrid hard + normal. Coz I do know there is far more harder "hard" than this. And for me, it play nicely

@Astom: thanks for your suggestions, I know most people trip off there first try, but it nothing wrong there actually, just a tiny challenge to pass the map :P . I'll stick with it for now <3

Hanyuu, AStom and Charles445 thanks for the star
Kaona
love love love~ <3
ryuu
very cute >w<
Haneii
~General~
Add an epilepsy warning for all the diffs?
Love this song <3

~Hard Style~
Besides the streams, it isn't really that difficult - and 1.6 SV? why so slow? O_O
Increase OD by 2?
00:43:731 (3) - this note feels odd/ randomly added. Remove it or remap this combo to something that fits the music better?
01:54:564 - what's the purpose of this timing section?

~Twinkle twinkle little star~
Topic Starter
Equivalent_old

Haneii wrote:

~General~
Add an epilepsy warning for all the diffs? I dont see the need for it
Love this song <3 <3

~Hard Style~
Besides the streams, it isn't really that difficult - and 1.6 SV? why so slow? O_O Explained before
Increase OD by 2? I'll stick with my setup for now
00:43:731 (3) - this note feels odd/ randomly added. Remove it or remap this combo to something that fits the music better? >.< I found it seem to be fine as it is now
01:54:564 - what's the purpose of this timing section? It for volume changes

~Twinkle twinkle little star~
Thanks mod and star. thanks to akupp, Kaona and Ryuu too for star
Haneii

Equivalent wrote:

It for volume changes
But you didn't change the volume o.o

Topic Starter
Equivalent_old
Oops, supposed to be 01:37:897 is 40%
Natteke
Since noone seems to be making a diff here we go http://puu.sh/3efB
Topic Starter
Equivalent_old

Natteke wrote:

Since noone seems to be making a diff here we go http://puu.sh/3efB
Will look at it Natteke <3 But from my exp, your maps are great with the slightest error on it

edit: I changed your diff name to Natteke Style, If you happen not to like it, tell me
Natteke
I might need to add more hitsounds, but atm i'm abroad for a while and can't get on osu!.
Mitiai
T_T
I was writing mod for your map for a 30 minutes and then closed my Google Chrome T___T
Call me in osu, I will try to mod again in IRC.

~star
Mitiai
[Hard Style]
IRC Modded.

[Natteke Style]
00:44:147 - add note.
00:44:703 - remove note.
01:46:231 - new combo?
02:23:314 (3) - all notes before it were under the slider but this note isn't. Looks weird. ><

Great song and map.
Topic Starter
Equivalent_old
Thanks for your time, I will look at it later, just dont expect much, i'm a slow mapper ~.~
BexyChobo
great map
Ekaru
Hard:

A bit hard for a Hard IMO with all the streams and what no, but it'll do.

Normal:

The only problem here is that you can't decide whether or not you want 1/2s to touch each other. Take 01:50:675 (3,4,5,6,7) - 3,4,5 don't touch each other, but 5,6,7 do.

This inconsistency makes the map ugly and can make it hard to read; the notes touching and not touching are read as different distances. So, please decide on one or the other and then fix it. Thank you.

Easy:

00:57:342 (2) - Make this so it doesn't touch (1), please.
01:25:675 (2) - ^

BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.
Aleks719
General
- Natteke is "he", not "she". :D
- Your comboburst is 438x767.
Quote from Official Ranking Submission Criteria.
Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.
template comboburst is 388x767. Fix + Full submit please.
- Make kiai time similar for all diffs. 01:20:120 - 01:37:897 + 01:55:675 - 02:13:453

Natteke Style
00:35:258 - add note
00:53:314 - ^
02:31:231 - disable this kiai

Hard Style
00:43:453 (1,2,3,4,5,6,7,8) - keep spacing constantly. Hard to read for the 1st time
00:57:620 - add note
00:58:036 - remove note
01:36:508 (1,2,3,4,5,6,7) - disagree with this combo. Placing of notes is wrong. Listen music again.
02:02:064 - add note
02:11:231 (8) - add nc

Normal Style
AR -1
00:35:258 (x) - add 1/4 slider as before (like 1,2,3)?

Easy Style
01:16:786 (2) - end of this slider must be on 01:17:897 (high white tick, 1/2 earlier)
Natteke

Ekaru wrote:

BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.
Fawk off, im not lazy, I don't have a computer right now and have to use library and it doesn't allow to install games
Topic Starter
Equivalent_old

Ekaru wrote:

Hard:

A bit hard for a Hard IMO with all the streams and what no, but it'll do. xD

Normal:

The only problem here is that you can't decide whether or not you want 1/2s to touch each other. Take 01:50:675 (3,4,5,6,7) - 3,4,5 don't touch each other, but 5,6,7 do.

This inconsistency makes the map ugly and can make it hard to read; the notes touching and not touching are read as different distances. So, please decide on one or the other and then fix it. Thank you.Easy fix

Easy:

00:57:342 (2) - Make this so it doesn't touch (1), please. Ok
01:25:675 (2) - ^ Ok

BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.He still not around till 18th August
show more
Please sign in to reply.

New reply