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Cho-E - Amputator

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Topic Starter
Equivalent_old
This beatmap was submitted using in-game submission on 17 December 2011 at 01:03:08

Artist: Cho-E
Title: Amputator
Source: TouchMix
Tags: r300k TOMIX Android Gamevil Natteke
BPM: 108
Filesize: 4460kb
Play Time: 02:30
Difficulties Available:
  1. Easy Style (2.18 stars, 130 notes)
  2. Hard Style (4.69 stars, 324 notes)
  3. Natteke Style (4.85 stars, 322 notes)
  4. Normal Style (4.16 stars, 191 notes)
Download: Cho-E - Amputator
Information: Scores/Beatmap Listing
---------------
Aiming for the my best map, ranking is later <3
Hard Style: 100%
Normal style: 100%
Easy Style : 100%
Natteke Style : 100%

August 07 GMT+8 17:25PM :mp3 changes, please redownload

Dec 17th, resuming back my works after get bored with Prius @.@
Omega
Playtest, IRC mod.

Good job for a first map, have a star!

Remember to try and find a better background. Maybe you can try wallbase.net
The Audio seemed to be confusing and unclear at parts. Could you find a better MP3?
Niz_45
Just a noob modding :P I'm not a mod :P
Lotsa AI spacing errors so I'm just gonna find the ones that bugs me :P

00:35:130 -> 00:35:685 - I suggest you use grid level 4 and place it like so



01:20:946 -> 01:24:000 - Jumps feels weird somehow.
02:03:986 - Either delete this or make more space for it.

That's it for me :P
Other than that it's awesome :D ~star~
Omega
AImod spacing errors don't count, they're just oddities that you can ignore. But yeah, the ones you pointed out were definitely feeling off, Niz_45.
Topic Starter
Equivalent_old
As Omega said, in hard diff distance error don't count much unless it sudden jump or the reverse. Im seeking a better BG for now. Will fix that one later
Niz_45
I know :P but doesn't 70+ errors sounds too much? XD if it were insane I don't really mind :P .... well since this is hard I don't mind it too :P but if it's normal whoa really need to fix :P

Hope this will get ranked one day since it's a nice song :D
-goes back to find more errors-
Niz_45
Just a suggestion for the jumps :P


Niz_45
These are just some more suggestions :P
I just can't resist XD

00:34:564 (7,8,9,1,2,3,4) : Add claps please ^^
00:35:675 (5) : Add finish
00:44:008 (3,4) : Add clap at beginning and ending of sliders
00:44:564 (5) : Add finish
01:01:786 (5,6,7,8) : Add clap
01:05:397 (5) : Add clap
01:19:564 (1,2,3,4) : Add clap

01:21:786 (4) : Position of note doesn't match with 01:23:453 (5) Fix please ^^
01:21:231 (2) : Same as above 01:24:008 (7)
01:28:453 (4,5,6,7) : Add clap
01:55:120 (5,6,7,8) : Add clap
02:04:008 (4,5,6,7) : Add clap
02:13:036 (11,12,13) : Add clap
02:30:675 (1,2,3,4) : Add clap



Please quote or copy paste this and put beside the suggestions (Done) (No) or something like that beside it so I would know which one was rejected XD
Topic Starter
Equivalent_old

Niz_45 wrote:

These are just some more suggestions :P
I just can't resist XD

00:34:564 (7,8,9,1,2,3,4) : Add claps please ^^ Done
00:35:675 (5) : Add finish Nope
00:44:008 (3,4) : Add clap at beginning and ending of sliders only 3
00:44:564 (5) : Add finish Yup
01:01:786 (5,6,7,8) : Add clap yup
01:05:397 (5) : Add clap yup
01:19:564 (1,2,3,4) : Add clap
yup
01:21:786 (4) : Position of note doesn't match with 01:23:453 (5) Fix please ^^ nah, doesn't affect gameplay. number 4 is already gone duirng that time anyway
01:21:231 (2) : Same as above 01:24:008 (7) ^
01:28:453 (4,5,6,7) : Add clap yup
01:55:120 (5,6,7,8) : Add clap Nope
02:04:008 (4,5,6,7) : Add clap Yup
02:13:036 (11,12,13) : Add clap Nah
02:30:675 (1,2,3,4) : Add clap
Nah


Please quote or copy paste this and put beside the suggestions (Done) (No) or something like that beside it so I would know which one was rejected XD
Natteke
not bad. can I make a diff?
Topic Starter
Equivalent_old

Natteke wrote:

not bad. can I make a diff?
Eh, sure... :)
Niz_45
Just another suggestion :P

01:45:953 (5) : Add clap at slider end.

That's it XD
TKiller
[Hard]

Set OD to 6, AR to 7.

first off, same pattern repeats 4 times in beginning

00:28:175 (8) - I suggest removeing this one, with respective spacing changes, so it becomes A B A A pattern, if you get what I mean

00:37:203 - try adding a beat here

00:37:342 (3,4) - and turining this one in a slider, might work out better than it is now

00:43:453 (1,2,3,4,5) - http://osu.ppy.sh/ss/110733 not perfect, but you get the idea, current one is a bit boring. Might try very little spacings instead of huge ones as well, just think of a better shape.

00:49:286 (1) - move it away from spinner center, please

01:44:564 (3,4) - these shapes don't match a lot, 01:44:564 (3,4,5,1,2,3) - http://osu.ppy.sh/ss/110737 notice both timeline and spacing

01:47:897 - why no beats? http://osu.ppy.sh/ss/110738 or something as simple

01:54:564 - kiai time start :D

01:57:897 (1,2,3,4,5,6) - extremely repetetive, needs huge revamping, try to find a better order/shapes and contact me when you do. Don't be afraid to use a pattern you've already seen in a diffrent map too.

02:07:897 (3,4,1) - different spacings that don't fit

02:15:397 (4,5) - man, you do overuse this pattern

also, 00:26:231 - I'd map at least 10 secnods before that, but that's up to you.



This is a very quick opinion, I'm not going hard at all. Actually, a very good attempt, there are mappers who map much worse things even though they're supposed to be experienced. This one is pretty good.
Topic Starter
Equivalent_old
Will look at your mod later TKiller. Will edit this post when I look at it ~

SPOILER
[Hard]

Set OD to 6, AR to 7. Considering, you and and Natteke will add some diff, use this sugggestion

first off, same pattern repeats 4 times in beginning >.<

00:28:175 (8) - I suggest removeing this one, with respective spacing changes, so it becomes A B A A pattern, if you get what I meanI leave it like that for now, it feel odd to me

00:37:203 - try adding a beat here Nope >.< I want that boring pattern of mine

00:37:342 (3,4) - and turining this one in a slider, might work out better than it is now Same explanation as above

00:43:453 (1,2,3,4,5) - http://osu.ppy.sh/ss/110733 not perfect, but you get the idea, current one is a bit boring. Might try very little spacings instead of huge ones as well, just think of a better shape. Tried this one, and messed up my DS >.> I keep it for now until I found a better shape

00:49:286 (1) - move it away from spinner center, please Been discussed in IRC, I think I leave it for now

01:44:564 (3,4) - these shapes don't match a lot, 01:44:564 (3,4,5,1,2,3) - http://osu.ppy.sh/ss/110737 notice both timeline and spacing Uhm, I take more views on this. Beside adding your suggestion will remove my 1/4 stream

01:47:897 - why no beats? http://osu.ppy.sh/ss/110738 or something as simple Added <3

01:54:564 - kiai time start :D Added <3

01:57:897 (1,2,3,4,5,6) - extremely repetetive, needs huge revamping, try to find a better order/shapes and contact me when you do. Don't be afraid to use a pattern you've already seen in a diffrent map too. Cant think off a better one, but I did change a "little" on the shape

02:07:897 (3,4,1) - different spacings that don't fit Alter it

02:15:397 (4,5) - man, you do overuse this pattern :P

also, 00:26:231 - I'd map at least 10 secnods before that, but that's up to you. I stay with that



This is a very quick opinion, I'm not going hard at all. Actually, a very good attempt, there are mappers who map much worse things even though they're supposed to be experienced. This one is pretty good.

Thanks mod <3 Will contact you when I'm free
Natteke
Apparently TKiller doesn't want me to make a diff so I won't post it, sorry
Topic Starter
Equivalent_old
~.~"
h3k1ru
pretty nice stuff for first map, and i like the song very much
XepherX3
pretty nice...

like how u are using the original r300k version with the in-game sounds :-)
mine is without the in-game sounds (just bg and voice)

you can surely use my skin..just give me credits alright :-)

and one more thing:

here is a normal+: diff..u can add it if u want

Download: Cho-E - Amputator (Equivalent) [X3 TOMIX STYLE].osu
SapphireGhost
Solid mapping work ~

[Normal Style] is quite slow, you might even consider making it [Easy Style] and turning down the settings by one, just a thought. The break should also be dragged to 00:45:120. And get those new combos placed.

[Hard Style], I would advise removing the overlap at 00:43:453 (1,2,3,4,5) and 01:58:453 (2,3). You don't have overlap in the other parts of the beatmap so this would help to improve consistency.

Edit:
First kiai time should start at 01:20:120 and end at 01:37:897.
Second kiai time should start at 01:55:675 and already ends at 02:13:453.

Edit 2:
There's a simple storyboard below in the .zip file. Simply extract all the files and place them into the Song Folder and see if you like it.

That's all I have to say, really. Good luck with ranking and all that.

Download: Amputator Storyboard.zip
Topic Starter
Equivalent_old

SapphireGhost wrote:

Solid mapping work ~

[Normal Style] is quite slow, you might even consider making it [Easy Style] and turning down the settings by one, just a thought. The break should also be dragged to 00:45:120. And get those new combos placed. You know, I am a slow mapper <3

[Hard Style], I would advise removing the overlap at 00:43:453 (1,2,3,4,5)Changed the pattern and 01:58:453 (2,3)Nope. You don't have overlap in the other parts of the beatmap so this would help to improve consistency.

Edit:
First kiai time should start at 01:20:120 and end at 01:37:897.
Second kiai time should start at 01:55:675 and already ends at 02:13:453.
Sound better

Edit 2:
There's a simple storyboard below in the .zip file. Simply extract all the files and place them into the Song Folder and see if you like it.
Lol, thanks

That's all I have to say, really. Good luck with ranking and all that.

XepherX3 wrote:

pretty nice...

like how u are using the original r300k version with the in-game sounds :-)
mine is without the in-game sounds (just bg and voice)

you can surely use my skin..just give me credits alright :-)

and one more thing:

here is a normal+: diff..u can add it if u want

[attachment=0:ddeb3]Cho-E - Amputator (Equivalent) [X3 TOMIX STYLE].osu[/attachment:ddeb3]
Atm, I dont think i will force skin. Let the player have their own way of skin etc. Tbh, I do like to have some normal in my mapset, but there is something inside it doesn't please me much. When we both online, maybe we can disscuss about it further
Kite
;)
Topic Starter
Equivalent_old
Thanks for some suggestion and test play kite <3
TKiller
I should speak the stuff out with teke, I was kinda agressive that day.

And a mapset can fit two insanes anyway :D
Charsi
aaalright, take this star, quite good map with quite nice song!
Uan
Good maps and Song~:D
S.T.A.R!!
Topic Starter
Equivalent_old
Thanks for star and test play Uan <3

Jaffar
nice
Young Link 4
Nice maps and nice song.
lolcubes
Hey Equivalent. Here's my mod as promised.

[General]:
  1. Storyboard: The dark background can be smaller. Also you probably don't need it at all. Try checking these topics about some additional information:
    viewtopic.php?f=20&t=55177
    viewtopic.php?f=60&t=43552
    I have recently found out about these myself thanks to some good people, and these will improve the performance of your SB (weaker machines won't choke on it).
[Hard Style]:
  1. 00:28:453 (10) - I think the clap should be on the start of the slider, not the end.
  2. 00:30:675 (6) - ^
  3. 00:31:786 (7) - Add a Clap.
  4. 00:34:008 (4) - Add a Clap.
  5. 00:34:703 (8) - Add a Clap.
  6. 00:35:675 (5) - This note would be a really good candidate for a new combo. Musical reasons (2 stanzas per combo used so far atleast, with the exception of this combo which is a pattern). Also remove clap, sounds better without it imo.
  7. 00:36:231 (6) - If you changed the above (5) into a new combo, this note needs some better placing. Maybe something like this?
  8. 00:40:675 (6) - New combo.
  9. 00:43:453 (1,2,3,4,5,6,7,8,9) - This pattern got me. It's not really hard or anything just may be slightly hard for a "hard" difficulty. In any case, make (9) a new combo.
  10. 00:44:842 (1) - Remove new combo from this note and place it closer to the note before it (and all others) so they don't have some big spacing irregularities.
  11. 00:47:064 - Add a note here to follow the voice, feels kinda empty without it.
  12. 00:47:758 (1) - Don't like this spinner at all, it doesn't really follow the voice either. I suggest you remove it and map the voice and beats instead. Here is a suggestion: http://puu.sh/3qmx (this is how it looked before @timeline). I didn't do any spacings or anything on the field, but I think notes that would exist like that on the timeline would match the music much better. Also notice how the new combo is on the big white tick, which means removing new combo from 00:49:286 (1).
  13. 00:52:064 (7,8) - Reverse these, meaning 8 should be where 7 starts on the timeline and after it 7 should come. Like this. Fits the music much better.
  14. 01:02:342 (9) - New combo. This means removing new combo from 01:03:731 (1). Also try to fix the spacing between (10) and (1) so it's more or less equal to their distance of their sliders.
  15. 01:06:786 (9) - New combo. Remove new combo from 01:07:897 (1).
  16. 01:20:953 (1,2,3,4) - These felt weird, because I heard voice better than the rest of the stuff, and it's not really matching it. Looking at the timeline, I suggest this. Don't forget to add a clap on 5. Sounds much better.
  17. 01:22:342 (1,2,3,4,5,6,7) - Same as the above pretty much, try to follow both the drumline and voice here.
  18. 01:29:008 (8) - New combo.
  19. 01:29:842 (9,10,1,2,3,4,5,6) - I won't really say anything about these, they are alright, but if possible try to map the voice here as well, just like I gave you an example before. The song is quite dynamic and mapping 1/2s doesn't really make it interesting.
  20. 01:42:342 (5) - New combo. Remove new combo from 01:44:008 (1).
  21. 01:55:675 (9) - New combo. Remove new combo from 01:57:897 (1).
  22. 02:00:120 (5) - New combo.
  23. 02:14:008 (1) - Clap on the start of the slider.
  24. 02:16:786 (1) - Remove clap from the start of the slider.
  25. 02:17:342 (2) - Add a clap to the start of the slider.
  26. 02:21:231 (4,5) - I think you should remove these and map the drums instead. 2 short streams would feel much more fun. (3+5)
  27. 02:22:342 (6) - After you do the change above, this would be a much better spot for a new combo. Remove it from 02:23:453 (1) afterwards.
  28. 02:30:258 - Since you mapped a stream which follows the drums for the ending, add a note here to complete the drumline. Also add a clap on it.
  29. 02:30:119 (5,1,2,3,4) - Clap on all of these.
[Normal Style]:
  1. OD+1. OD3 in a normal when an easier diff is present isn't that nice, considering this normal is slightly harder than an average normal as well.
  2. In general, the diff looks nice but it could look better if you used 1.1x distance snap mostly, because the circles and sliders touch eachother and doesn't look that nice. This is only a personal complaint and don't think of this as a really bad thing though.
  3. 00:34:842 (3) - This one is really confusing for a normal diff. Ending on a blue tick when next note is a circle is a bad thing for easier diffs.
    It's slightly hard as well, but that's perfectly fine. I suggest this. Adding a slider there fits the music and while it requires slightly more work (cause you don't wait), it will be much easier to continue playing cause of a more familiar rhythm. Don't forget to put claps on both start and end as well.
  4. 00:59:564 (1) - Clap.
  5. 01:00:398 (4) - Clap on the slider end.
  6. 01:01:786 (1) - Claps on every arrow and the start, leave the end as it is now.
  7. 01:02:620 (2) - This slider doesn't sound so good. Maybe try this?
  8. 01:04:008 (1) - Clap.
  9. 01:04:564 (3,4) - These would sound much better if you reversed the position in the timeline. Like this. This also enables you to place claps better (which means clap on the slider end once you reverse them on the timeline).
  10. 01:06:231 (2) - Clap.
  11. 01:08:453 (3) - Clap.
  12. 01:08:731 (4) - This slider also doesn't sound so good. Maybe shift it by 1/2 and add a circle in it's place? Like this. Also don't forget to add a clap on the slider end.
  13. 01:10:675 (1) - Clap on start.
  14. 01:12:897 (3) - Clap on start.
  15. 01:15:120 (2) - Clap.
  16. 01:17:341 (3) - Clap.
  17. 01:17:620 (4) - Same as 01:08:731.
  18. 01:39:564 (1) - Clap.
  19. 01:41:786 (5) - Clap.
  20. 01:44:008 (1) - End this slider at 01:44:564, it sounds bad like it is now.
  21. 01:45:120 - Add a circle and put a clap on it.
  22. 01:46:231 (3,4) - Clap on these.
  23. 01:48:453 (1) - Clap on the start.
  24. 01:55:120 (1) - Claps on the start and the arrows.
  25. 02:06:786 (1,2,3,4) - These don't look nice spacing wise. I suggest you fix them so their transitions between them is the same. This is what I mean, check the spacing between them.
  26. 02:12:341 (6,7) - Claps on these.
[Easy Style]:
  1. Why not use biggest circle size for this diff?
  2. 00:35:120 - Because you started with a slider at 00:26:231 (1), this spot seems kinda empty. Maybe place a circle, or even 2 circles? Like this. Don't forget to put claps on these as well. Not terribly hard for an easy and adds some spice and removes emptiness.
  3. 00:43:453 (5) - Clap at the end.
  4. 01:05:120 (3) - This slider seems misplaced. I see that you're trying to follow the voice here as much as possible and this one is really off in that case. Not by itself, but because there is nothing at 01:04:564. I suggest to remove this slider entirely and map a longer one on that big white tick, like this.
  5. 01:08:592 (1) - This spinner doesn't really fit imo. It's kinda short as well. Try something like this. Also notice how I placed a new combo on that (5) you have there.
  6. 01:13:453 - Add a note here, your choice if you want to make your slider return once more or add a circle.
  7. 01:14:842 (5) - New combo.
  8. 01:49:564 (4) - New combo.
  9. 01:52:897 (1) - Clap at the start and at the end.
  10. 01:55:120 (1) - Clap at the start.
  11. 02:04:008 - Add a note here, your choice if it's a circle or another repeat of the previous slider. Don't forget to add a clap on it.
  12. 02:12:342 (5) - Claps on start, arrow and the end.
  13. 02:15:676 (5) - New combo, remove it from 02:16:786 (1) afterwards.
  14. 02:17:897 (2) - New combo, remove it from 02:19:564 (1) afterwards.
  15. 02:20:120 (2) - New combo.
  16. 02:22:064 (5) - Clap.
  17. 02:22:342 (6) - New combo, remove it from 02:22:897 (1) afterwards.
  18. 02:29:564 (2) - Clap?
Uh quite a long post actually, I liked the song quite alot as well.
Apologies for some combo nazi, but that's just the way how I see them better. If you're really sure your combos are just what you really want then you don't need to change all of them I suppose.
Nothing terribly wrong with the mapsets but I did leave some suggestions and comments. Hope you like them.

Good luck~ :3

edit: some corrections.
XepherX3
Atm, I dont think i will force skin. Let the player have their own way of skin etc. Tbh, I do like to have some normal in my mapset, but there is something inside it doesn't please me much. When we both online, maybe we can disscuss about it further
it's better if you put it on a pm..i'm not online that often anymore..this could be graved or ranked by the time we are both online :D
Hanyuu
Good beatmap and good SB ;)
Topic Starter
Equivalent_old
SPOILER

lolcubes wrote:

Hey Equivalent. Here's my mod as promised. Thanks <3

[General]:
  1. Storyboard: The dark background can be smaller. Also you probably don't need it at all. Try checking these topics about some additional information:
    viewtopic.php?f=20&t=55177
    viewtopic.php?f=60&t=43552
    I have recently found out about these myself thanks to some good people, and these will improve the performance of your SB (weaker machines won't choke on it).
It was courtesy from SG, I dont even know anything about SB

[Hard Style]:
  1. 00:28:453 (10) - I think the clap should be on the start of the slider, not the end. My mistake
  2. 00:30:675 (6) - ^ Done
  3. 00:31:786 (7) - Add a Clap. Done
  4. 00:34:008 (4) - Add a Clap.^
  5. 00:34:703 (8) - Add a Clap.^
  6. 00:35:675 (5) - This note would be a really good candidate for a new combo. Musical reasons (2 stanzas per combo used so far atleast, with the exception of this combo which is a pattern). Also remove clap, sounds better without it imo.I remove the clap, but no change for new combo
  7. 00:36:231 (6) - If you changed the above (5) into a new combo, this note needs some better placing. Maybe something like this?
  8. 00:40:675 (6) - New combo.I'll stay
  9. 00:43:453 (1,2,3,4,5,6,7,8,9) - This pattern got me. It's not really hard or anything just may be slightly hard for a "hard" difficulty. In any case, make (9) a new combo. Yup, I'll stay stick with it, there is nothing wrong there. No changes in new combo though
  10. 00:44:842 (1) - Remove new combo from this note and place it closer to the note before it (and all others) so they don't have some big spacing irregularities.Make it consistent with the notes before but the new combo stay
  11. 00:47:064 - Add a note here to follow the voice, feels kinda empty without it.Yup
  12. 00:47:758 (1) - Don't like this spinner at all, it doesn't really follow the voice either. I suggest you remove it and map the voice and beats instead. Here is a suggestion: http://puu.sh/3qmx (this is how it looked before @timeline). I didn't do any spacings or anything on the field, but I think notes that would exist like that on the timeline would match the music much better. Also notice how the new combo is on the big white tick, which means removing new combo from 00:49:286 (1).I remove the spinner, your right, but i stick with my combos
  13. 00:52:064 (7,8) - Reverse these, meaning 8 should be where 7 starts on the timeline and after it 7 should come. Like this. Fits the music much better.Yup
  14. 01:02:342 (9) - New combo. This means removing new combo from 01:03:731 (1). Also try to fix the spacing between (10) and (1) so it's more or less equal to their distance of their sliders.I'll stay, this is actually for the indicate the changes in spacing change, It got time gap in between anyway
  15. 01:06:786 (9) - New combo. Remove new combo from 01:07:897 (1).I'll stay
  16. 01:20:953 (1,2,3,4) - These felt weird, because I heard voice better than the rest of the stuff, and it's not really matching it. Looking at the timeline, I suggest this. Don't forget to add a clap on 5. Sounds much better. I'll stay with my silly jump pattern
  17. 01:22:342 (1,2,3,4,5,6,7) - Same as the above pretty much, try to follow both the drumline and voice here.^
  18. 01:29:008 (8) - New combo.Ok
  19. 01:29:842 (9,10,1,2,3,4,5,6) - I won't really say anything about these, they are alright, but if possible try to map the voice here as well, just like I gave you an example before. The song is quite dynamic and mapping 1/2s doesn't really make it interesting. I fine with mine here
  20. 01:42:342 (5) - New combo. Remove new combo from 01:44:008 (1).I'll stay
  21. 01:55:675 (9) - New combo. Remove new combo from 01:57:897 (1).^
  22. 02:00:120 (5) - New combo.^
  23. 02:14:008 (1) - Clap on the start of the slider.Forgot
  24. 02:16:786 (1) - Remove clap from the start of the slider. Yup
  25. 02:17:342 (2) - Add a clap to the start of the slider.Yup
  26. 02:21:231 (4,5) - I think you should remove these and map the drums instead. 2 short streams would feel much more fun. (3+5) I'll stay with my boring stuff
  27. 02:22:342 (6) - After you do the change above, this would be a much better spot for a new combo. Remove it from 02:23:453 (1) afterwards. ^
  28. 02:30:258 - Since you mapped a stream which follows the drums for the ending, add a note here to complete the drumline. Also add a clap on it. ok, but not the clap
  29. 02:30:119 (5,1,2,3,4) - Clap on all of these.Nope
[Normal Style]:
  1. OD+1. OD3 in a normal when an easier diff is present isn't that nice, considering this normal is slightly harder than an average normal as well.Maybe your right
  2. In general, the diff looks nice but it could look better if you used 1.1x distance snap mostly, because the circles and sliders touch eachother and doesn't look that nice. This is only a personal complaint and don't think of this as a really bad thing though.I stay with 1.0x
  3. 00:34:842 (3) - This one is really confusing for a normal diff. Ending on a blue tick when next note is a circle is a bad thing for easier diffs.
    It's slightly hard as well, but that's perfectly fine. I suggest this. Adding a slider there fits the music and while it requires slightly more work (cause you don't wait), it will be much easier to continue playing cause of a more familiar rhythm. Don't forget to put claps on both start and end as well.I'll stay with it
  4. 00:59:564 (1) - Clap.Ok
  5. 01:00:398 (4) - Clap on the slider end.yup
  6. 01:01:786 (1) - Claps on every arrow and the start, leave the end as it is now. Nope
  7. 01:02:620 (2) - This slider doesn't sound so good. Maybe try this? I'll stay
  8. 01:04:008 (1) - Clap. yup
  9. 01:04:564 (3,4) - These would sound much better if you reversed the position in the timeline. Like this. This also enables you to place claps better (which means clap on the slider end once you reverse them on the timeline).I'll stay, where this will disrupt my pattern balance
  10. 01:06:231 (2) - Clap.k
  11. 01:08:453 (3) - Clap. Yup
  12. 01:08:731 (4) - This slider also doesn't sound so good. Maybe shift it by 1/2 and add a circle in it's place? Like this. Also don't forget to add a clap on the slider end. nope
  13. 01:10:675 (1) - Clap on start.k
  14. 01:12:897 (3) - Clap on start. ^
  15. 01:15:120 (2) - Clap.^
  16. 01:17:341 (3) - Clap.
  17. 01:17:620 (4) - Same as 01:08:731.Nope
  18. 01:39:564 (1) - Clap.Yup
  19. 01:41:786 (5) - Clap. yup
  20. 01:44:008 (1) - End this slider at 01:44:564, it sounds bad like it is now. k
  21. 01:45:120 - Add a circle and put a clap on it. k
  22. 01:46:231 (3,4) - Clap on these.yup
  23. 01:48:453 (1) - Clap on the start. Yup
  24. 01:55:120 (1) - Claps on the start and the arrows.nope
  25. 02:06:786 (1,2,3,4) - These don't look nice spacing wise. I suggest you fix them so their transitions between them is the same. This is what I mean, check the spacing between them.fix it, changes of grid level during that time
  26. 02:12:341 (6,7) - Claps on theseok.
[Easy Style]:
  1. Why not use biggest circle size for this diff?Nope
  2. 00:35:120 - Because you started with a slider at 00:26:231 (1), this spot seems kinda empty. Maybe place a circle, or even 2 circles? Like this. Don't forget to put claps on these as well. Not terribly hard for an easy and adds some spice and removes emptiness.Nope
  3. 00:43:453 (5) - Clap at the end. k
  4. 01:05:120 (3) - This slider seems misplaced. I see that you're trying to follow the voice here as much as possible and this one is really off in that case. Not by itself, but because there is nothing at 01:04:564. I suggest to remove this slider entirely and map a longer one on that big white tick, like this.Yup
  5. 01:08:592 (1) - This spinner doesn't really fit imo. It's kinda short as well. Try something like this. Also notice how I placed a new combo on that (5) you have there.Nah
  6. 01:13:453 - Add a note here, your choice if you want to make your slider return once more or add a circle.circle
  7. 01:14:842 (5) - New combo.ya
  8. 01:49:564 (4) - New combo. ok
  9. 01:52:897 (1) - Clap at the start and at the end.yup
  10. 01:55:120 (1) - Clap at the start.nope
  11. 02:04:008 - Add a note here, your choice if it's a circle or another repeat of the previous slider. Don't forget to add a clap on it.k
  12. 02:12:342 (5) - Claps on start, arrow and the end. nope
  13. 02:15:676 (5) - New combo, remove it from 02:16:786 (1) afterwards.ok
  14. 02:17:897 (2) - New combo, remove it from 02:19:564 (1) afterwards. k
  15. 02:20:120 (2) - New combo.yup
  16. 02:22:064 (5) - Clap.ok
  17. 02:22:342 (6) - New combo, remove it from 02:22:897 (1) afterwards.ok
  18. 02:29:564 (2) - Clap?It got one
Uh quite a long post actually, I liked the song quite alot as well.
Apologies for some combo nazi, but that's just the way how I see them better. If you're really sure your combos are just what you really want then you don't need to change all of them I suppose.On easy, mostly I used, but not in hard/normal
Nothing terribly wrong with the mapsets but I did leave some suggestions and comments. Hope you like them.

Good luck~ :3

edit: some corrections.

Edit: XepherX, maybe I 'll just use my own difficulty
akupp
Star~~ >.<
Charles445
1.6 sliver velocity is kinda slow for a 108 bpm song
just saying
Astom
o/
Only one suggestion.

[Hard Style]
-00:43:453 (1,2,3,4,5,6,7,8,9) - after saw it in editor I noticed than that was actually a stream an not little jumps with (1,2) notes, like
00:36:786 (1,2), and that was the only part than I miss, so maybe fully compress that stream or make it like 00:35:120 (1,2,3,4,5).

And NO Kudo for that.

Nice map :> star~
Topic Starter
Equivalent_old
@ Charles445 : I know it quite slow, but intended to be hybrid hard + normal. Coz I do know there is far more harder "hard" than this. And for me, it play nicely

@Astom: thanks for your suggestions, I know most people trip off there first try, but it nothing wrong there actually, just a tiny challenge to pass the map :P . I'll stick with it for now <3

Hanyuu, AStom and Charles445 thanks for the star
Kaona
love love love~ <3
ryuu
very cute >w<
Haneii
~General~
Add an epilepsy warning for all the diffs?
Love this song <3

~Hard Style~
Besides the streams, it isn't really that difficult - and 1.6 SV? why so slow? O_O
Increase OD by 2?
00:43:731 (3) - this note feels odd/ randomly added. Remove it or remap this combo to something that fits the music better?
01:54:564 - what's the purpose of this timing section?

~Twinkle twinkle little star~
Topic Starter
Equivalent_old

Haneii wrote:

~General~
Add an epilepsy warning for all the diffs? I dont see the need for it
Love this song <3 <3

~Hard Style~
Besides the streams, it isn't really that difficult - and 1.6 SV? why so slow? O_O Explained before
Increase OD by 2? I'll stick with my setup for now
00:43:731 (3) - this note feels odd/ randomly added. Remove it or remap this combo to something that fits the music better? >.< I found it seem to be fine as it is now
01:54:564 - what's the purpose of this timing section? It for volume changes

~Twinkle twinkle little star~
Thanks mod and star. thanks to akupp, Kaona and Ryuu too for star
Haneii

Equivalent wrote:

It for volume changes
But you didn't change the volume o.o

Topic Starter
Equivalent_old
Oops, supposed to be 01:37:897 is 40%
Natteke
Since noone seems to be making a diff here we go http://puu.sh/3efB
Topic Starter
Equivalent_old

Natteke wrote:

Since noone seems to be making a diff here we go http://puu.sh/3efB
Will look at it Natteke <3 But from my exp, your maps are great with the slightest error on it

edit: I changed your diff name to Natteke Style, If you happen not to like it, tell me
Natteke
I might need to add more hitsounds, but atm i'm abroad for a while and can't get on osu!.
loudpose
T_T
I was writing mod for your map for a 30 minutes and then closed my Google Chrome T___T
Call me in osu, I will try to mod again in IRC.

~star
loudpose
[Hard Style]
IRC Modded.

[Natteke Style]
00:44:147 - add note.
00:44:703 - remove note.
01:46:231 - new combo?
02:23:314 (3) - all notes before it were under the slider but this note isn't. Looks weird. ><

Great song and map.
Topic Starter
Equivalent_old
Thanks for your time, I will look at it later, just dont expect much, i'm a slow mapper ~.~
BexyChobo
great map
Ekaru
Hard:

A bit hard for a Hard IMO with all the streams and what no, but it'll do.

Normal:

The only problem here is that you can't decide whether or not you want 1/2s to touch each other. Take 01:50:675 (3,4,5,6,7) - 3,4,5 don't touch each other, but 5,6,7 do.

This inconsistency makes the map ugly and can make it hard to read; the notes touching and not touching are read as different distances. So, please decide on one or the other and then fix it. Thank you.

Easy:

00:57:342 (2) - Make this so it doesn't touch (1), please.
01:25:675 (2) - ^

BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.
Aleks719
General
- Natteke is "he", not "she". :D
- Your comboburst is 438x767.
Quote from Official Ranking Submission Criteria.
Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.
template comboburst is 388x767. Fix + Full submit please.
- Make kiai time similar for all diffs. 01:20:120 - 01:37:897 + 01:55:675 - 02:13:453

Natteke Style
00:35:258 - add note
00:53:314 - ^
02:31:231 - disable this kiai

Hard Style
00:43:453 (1,2,3,4,5,6,7,8) - keep spacing constantly. Hard to read for the 1st time
00:57:620 - add note
00:58:036 - remove note
01:36:508 (1,2,3,4,5,6,7) - disagree with this combo. Placing of notes is wrong. Listen music again.
02:02:064 - add note
02:11:231 (8) - add nc

Normal Style
AR -1
00:35:258 (x) - add 1/4 slider as before (like 1,2,3)?

Easy Style
01:16:786 (2) - end of this slider must be on 01:17:897 (high white tick, 1/2 earlier)
Natteke

Ekaru wrote:

BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.
Fawk off, im not lazy, I don't have a computer right now and have to use library and it doesn't allow to install games
Topic Starter
Equivalent_old

Ekaru wrote:

Hard:

A bit hard for a Hard IMO with all the streams and what no, but it'll do. xD

Normal:

The only problem here is that you can't decide whether or not you want 1/2s to touch each other. Take 01:50:675 (3,4,5,6,7) - 3,4,5 don't touch each other, but 5,6,7 do.

This inconsistency makes the map ugly and can make it hard to read; the notes touching and not touching are read as different distances. So, please decide on one or the other and then fix it. Thank you.Easy fix

Easy:

00:57:342 (2) - Make this so it doesn't touch (1), please. Ok
01:25:675 (2) - ^ Ok

BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.He still not around till 18th August
Topic Starter
Equivalent_old

Aleks719 wrote:

General
- Natteke is "he", not "she". :D
- Your comboburst is 438x767.Even if 438x767, I don't see it bothering the gameplay
Quote from Official Ranking Submission Criteria.
Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.
template comboburst is 388x767. Fix + Full submit please.
- Make kiai time similar for all diffs. 01:20:120 - 01:37:897 + 01:55:675 - 02:13:453 Mine have my own, Natteke have his own and that not a big issue

Natteke Style
00:35:258 - add note
00:53:314 - ^
02:31:231 - disable this kiai

Hard Style
00:43:453 (1,2,3,4,5,6,7,8) - keep spacing constantly. Hard to read for the 1st timeI will keep it for now.
00:57:620 - add note Nope
00:58:036 - remove note^
01:36:508 (1,2,3,4,5,6,7) - disagree with this combo. Placing of notes is wrong. Listen music again.It play fine
02:02:064 - add note i guess, nope
02:11:231 (8) - add nc ok

Normal Style
AR -1 I will keep it for now
00:35:258 (x) - add 1/4 slider as before (like 1,2,3)?Nope

Easy Style
01:16:786 (2) - end of this slider must be on 01:17:897 (high white tick, 1/2 earlier)Nope
JauiPlaY
hihi~ :)
some suggestions, and i'll skip Natteke's diff as you said in my queue:

[General]
comboburst may be a little bit untidy, and to be honest, it's quite large. maybe you would like to find an experienced skin maker to help the picture more clear.

[Easy Style]
00:59:008(2) - make the overlapping perfectly.
01:55:120(T) - the kiai should starts at 01:55:675.

[Normal Style]
00:35:258(x) - add a slider here, which ends on 00:35:397.
01:01:786(1,2) - 01:47:897(x) - hmm...maybe add a note here?
01:55:120(T) - the kiai should starts at 01:55:675.

[Hard Style]
00:37:758(4) - i think this note is unnecessary...remove it plz.
00:43:453(1,2,3,4,5,6,7,8,9) - creative spacing, fine for me...but idk what MATs/BATs would say. so please use normal spacing here.
01:07:897(1,2,3,4,5) - it's better to remove (2) and (4).
01:52:620(x) - add a note here.
01:55:120(T) - the kiai should starts at 01:55:675.

that's all~
so
star~
Topic Starter
Equivalent_old

JauiPlaY wrote:

hihi~ :)
some suggestions, and i'll skip Natteke's diff as you said in my queue:

[General]
comboburst may be a little bit untidy, and to be honest, it's quite large. maybe you would like to find an experienced skin maker to help the picture more clear.~.~ I just remove it, actually that just a speed work without looking twice

[Easy Style]
00:59:008(2) - make the overlapping perfectly.Lol, quite hard to interpret, but I get what you mean
01:55:120(T) - the kiai should starts at 01:55:675.Nope

[Normal Style]
00:35:258(x) - add a slider here, which ends on 00:35:397. lol,k
01:01:786(1,2) - [attachment=0:59a96]sdgsew.PNG[/attachment:59a96]01:47:897(x) - hmm...maybe add a note here? k
01:55:120(T) - the kiai should starts at 01:55:675.nope

[Hard Style]
00:37:758(4) - i think this note is unnecessary...remove it plz.Nope
00:43:453(1,2,3,4,5,6,7,8,9) - creative spacing, fine for me...but idk what MATs/BATs would say. so please use normal spacing here.Was intended to be like it, but I do know it trips many many people first time play, including Uan too. I just decided to make stay there till I moved it to pending, here is the time
01:07:897(1,2,3,4,5) - it's better to remove (2) and (4). k
01:52:620(x) - add a note here.Maybe you're right
01:55:120(T) - the kiai should starts at 01:55:675.I like where it is now

that's all~
so
star~
Thanks <3
Sakura
[All diffs]
I highly suggest slider tick rate 2.

[Natteke Style]
End the kiai?

[Hard Style]
I dont really know what you were going for with your combos so imma do a full combo mod, please excuse me:
Combo mod
00:27:897 (6) - New combo.
00:31:786 (7) - New combo.
00:34:008 (4,7) - New combo.
00:36:231 (6,1) - Switch New combo.
00:41:231 (7) - New combo.
00:49:008 (6,1) - Switch New combo.
00:50:953 (6) - New combo for new lyrical sentence.
00:53:175 (1) - Remove new combo this is still part of the previous pattern.
00:53:731 (4) - New combo.
00:59:842 (6) - New combo.
01:02:342 (9) - New combo.
01:03:731 (1,2) - Switch new combo.
01:05:953 (6) - New combo.
01:07:897 (1) - Remove new combo.
01:12:897 (7) - New combo.
01:20:953 (1) - Remove new combo.
01:33:453 (5) - New combo.
01:55:675 (9) - New combo.
02:00:120 (5) - New combo.
02:06:786 (4) - New combo.
02:24:564 (5) - New combo.
02:26:786 (5) - New combo.
02:29:008 (3) - New combo.

00:55:397 (X) - Add a note? Feels better to continue the rythm you've been using.
00:57:620 (X) - ^
01:03:731 (1) - Feels like it should go 1/2 earlier.
01:07:620 (X) - Add a note, fits better for me.
01:16:508 (X) - Fells pretty empty, i suggest add a note here.
01:25:397 (X) - You could add a note here and go with a diamond pattern
01:26:508 (X) - Another note in here fits better.
01:32:342 (3,4) - These sliders dont fit the music at all, i recommend you use some notes instead.
01:34:286 (X) - A note here would fit nicely to fill this gap.
01:35:397 (6) - It's really awkward to have a slider cover from an offbeat to the downbeat, specially coz there's a new lyric on the downbeat starting that normally would have a new combo, so i'd suggest you break this sldier into a 1/4 slider and a note with new combo.
01:37:342 (7) - End this slider 1/2 earlier and then put a note at where this slider used to end, since the held lyric is ending sooner which is what im guessing it was following because the background sounds have a constant rythm and nothing held, and since it's the start of a new lyric should probably have a new combo too.
01:38:175 (8,1) - Feels too empty i'd suggest adding 2 1/2 notes in between these.
01:40:397 (2,3,4) - Sound really awkward.
01:45:953 (5) - This slider sounds awkward too.
01:47:620 (X) - Add a note to follow the lyrics better and it feels too empty.
01:52:064 (10) - Either move to the next white tick or remove, since it sounds pretty off.
01:52:620 (1) - If you removed the previous one, move this to the earlier white tick, otherwise remove it really.
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up, let alone in middle of an stream.
02:02:064 (X) - Add a note here too please ;_;
02:02:342 (1,2,3) - Sounds really awkward.
02:06:508 (X) - Add a note here to fill in this gap, it sounds better.
02:07:342 (5,6) - You could add a note in between these 2 for a triplet, since the vocal has some sort of triplet on it.
02:09:842 (2) - Sounds better 1/4 later.
02:16:508 (X) - Could use a note here.
02:19:286 (X) - ^
02:22:203 (X) - Could use a note here with a new combo otherwise new combo on the next note.
02:23:175 (X) - Could use a note here too.
02:25:397 (X) - ^
02:27:620 (X) - ^

[Normal Style]
Combo mod
01:01:786 (1,2) - Switch new combo.
01:41:786 (5) - New combo.
01:46:786 (6,1) - Switch New combo.
01:51:231 (6) - New combo.
02:02:341 (5) - New combo.
02:11:230 (5) - New combo.
02:24:564 (5) - New combo.
00:28:731 (5) - A slider ending in the downbeat like this is pretty awkward, very rarely ends up being good since the slider's strong point is the start, not the end, i suggest you break this up into notes, if you do, new combo on the downbeat note.
00:30:675 (1) - ^
00:32:897 (5) - ^
00:34:842 (3,4) - remove (4) and make (3) into a repeat slider that lasts until (4) ended
00:36:786 (4) - I'd suggest a 1/2 repeat slider instead.
00:39:008 (8) - ^
00:44:564 - Why a kiai fountain right before a break?!
00:48:242 - This break doesnt make much sense to me.
00:54:564 (2,3) - Sounds weird because (2) is mapped to a note that stays held until 1/4 before (3) ends.
00:57:897 (1) - Didnt expect a sudden switch to main beat from lyrics but that's me.
01:04:564 (3,4) - (3)'s lyric is held until the end of (4) hence making (4) pointless.
01:08:731 (4) - Start the slider from the middle of where it currently is, and turn the slider's start into a note, also slider would be better ending at 01:09:564.
01:10:675 (1) - Uhh where's the held note in this slider?
01:14:842 (1,2,3,4,5,1,2,3,4) - What you did on the first combo fits the second and viceversa ._.
01:37:897 (1) - I'd suggest adding another repeat to this slider.
01:51:231 (6) - I'd suggest adding a hitsound finish here, to enphasize the pitch increase
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up.
02:13:453 ~ (end) - The difficulty suddenly decreases and the map becomes an [Easy] why?

Whew only one more diff to go X_X
[Easy Style]
Combo Mod
00:29:564 (4) - New combo.
00:34:008 (3) - New combo.
00:37:897 (3) - New combo.
00:37:897 (3,1) - Switch new combo.
00:42:342 (4) - New combo.
01:39:564 (3) - New combo.
02:26:231 (1,2) - Switch new combo.
00:26:231 (1,2,3,4,5) - Really this whole combo would have been better if you didnt start (1) with a slider, since you're making 3 sliders end on a downbeat making it really awkward sounding.
00:35:120 (X) - Adding a note here fits better..
00:44:564 - Why a kiai fountain right before a break?
I dont think that break fits tbh...
01:07:897 (5,6) - These stacked 1/2s are hard for new players to follow correctly
01:08:592 (1) - Spinner is kinda short for the easiest diff.
01:10:675 (1) - Note is too close to spinner for the easiest diff.
01:13:453 (4) - Hidden by a comboburst and can barely be seen, i wouldnt mind if this was a harder diffs, but newbies had a hard time noticing stuff like this.
01:41:786 (5) - You know already what i would say about splitting this in 2 because of the downbeat note, also new combo on the downbeat note, otherwise, new combo on this slider.
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up.
02:03:175 (4) - No kick sliders on the easiest difficulty please.
02:07:897 (4,5,6) - I already said something about stacked 1/2s so you probably can tell i will repeat the same thing.
02:21:786 (3,4,1) - I'd recommend unstacking these not only because of being stacked 1/2s but also since (1) is part of a new musical pattern doesnt make much sense to stack it together with the pervious one.
02:24:008 (3) - You know what by now =P

Ok guess your map needs way more work before i come here to recheck, wouldnt hurt to get some more mods as well, Good Luck!~
GladiOol
[General]
  1. Your offset is 20 ms off. Make it 100, which is -20 of your current one.
    Don't forget to resnap your notes and timing sections.
  2. Tick rate 2 like suggested above would be sexy. Especially on Natteke difficulty.
  3. Also the kiai time, again suggested above (lol)

[Hard Style]

00:51:231 (6) - Add new combo.
01:05:953 (6) - ^
01:07:877 (1,2,3) - Remap this please. Anti jumps feel off, awkward, and look wrong. Just make it the spacing like you did before, or stack it.
01:20:933 (1) - Remove new combo.
01:33:433 (5) - Add new combo.
01:34:544 (1) - Remove new combo.
01:35:933 (9) - Add new combo.
01:36:488 (1) - Remove new combo.
01:38:155 (9) - Add new combo.
01:39:544 (1) - Remove new combo.
01:55:655 (9) - Add new combo.
02:00:100 (5) - ^
02:06:766 (4) - ^
02:30:099 (5) - ^
02:30:655 (1) - Remove new combo.


[Normal Style]

00:37:897 (5) - Add new combo.
01:38:711 (x) - Add a note here.
01:39:544 (1) - Remove new combo.
01:41:766 (7) - Add new combo.
01:46:766 (6) - ^
01:47:877 (1) - Remove new combo.
01:51:211 (7) - Add new combo.
01:52:877 (1) - Remove new combo.


[Easy Style]

00:38:988 (1) - Remove new combo.
00:40:100 (5) - Add new combo.
00:44:544 (1) - Remove new combo.
01:26:766 (3) - Add new combo.
01:35:655 (3) - ^
01:40:655 (4) - ^
02:26:211 (1) - Remove new combo.
02:26:766 (6) - Add new combo.
Topic Starter
Equivalent_old

Sakura Hana wrote:

[All diffs]
I highly suggest slider tick rate 2. Ok

[Natteke Style]
End the kiai? Ok

[Hard Style]
I dont really know what you were going for with your combos so imma do a full combo mod, please excuse me:
Combo mod
00:27:897 (6) - New combo.
00:31:786 (7) - New combo.
00:34:008 (4,7) - New combo. No
00:36:231 (6,1) - Switch New combo. No
00:41:231 (7) - New combo.
00:49:008 (6,1) - Switch New combo.No
00:50:953 (6) - New combo for new lyrical sentence.Ok
00:53:175 (1) - Remove new combo this is still part of the previous pattern.
00:53:731 (4) - New combo.
00:59:842 (6) - New combo.
01:02:342 (9) - New combo.
01:03:731 (1,2) - Switch new combo.No
01:05:953 (6) - New combo.
01:07:897 (1) - Remove new combo.No
01:12:897 (7) - New combo.
01:20:953 (1) - Remove new combo.
01:33:453 (5) - New combo.
01:55:675 (9) - New combo.
02:00:120 (5) - New combo.
02:06:786 (4) - New combo.
02:24:564 (5) - New combo.
02:26:786 (5) - New combo.
02:29:008 (3) - New combo.Nah, instead I put new combo on 02:30:120
Although, I like how my combos goes, but ok...

00:55:397 (X) - Add a note? Feels better to continue the rythm you've been using. I leave it for now
00:57:620 (X) - ^^
01:03:731 (1) - Feels like it should go 1/2 earlier. Seem fine to me >.<
01:07:620 (X) - Add a note, fits better for me.I leave it for now
01:16:508 (X) - Fells pretty empty, i suggest add a note here.^
01:25:397 (X) - You could add a note here and go with a diamond pattern^
01:26:508 (X) - Another note in here fits better.[b^[/b]
01:32:342 (3,4) - These sliders dont fit the music at all, i recommend you use some notes instead. Idk, but it seem fine to me
01:34:286 (X) - A note here would fit nicely to fill this gap.leaving it as it is
01:35:397 (6) - It's really awkward to have a slider cover from an offbeat to the downbeat, specially coz there's a new lyric on the downbeat starting that normally would have a new combo, so i'd suggest you break this sldier into a 1/4 slider and a note with new combo.Nope
01:37:342 (7) - End this slider 1/2 earlier and then put a note at where this slider used to end, since the held lyric is ending sooner which is what im guessing it was following because the background sounds have a constant rythm and nothing held, and since it's the start of a new lyric should probably have a new combo too.~.~ Can I leave it as it is?
01:38:175 (8,1) - Feels too empty i'd suggest adding 2 1/2 notes in between these.^
01:40:397 (2,3,4) - Sound really awkward.~.~
01:45:953 (5) - This slider sounds awkward too.~.~
01:47:620 (X) - Add a note to follow the lyrics better and it feels too empty. ~.~
01:52:064 (10) - Either move to the next white tick or remove, since it sounds pretty off. ~.~
01:52:620 (1) - If you removed the previous one, move this to the earlier white tick, otherwise remove it really.^
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up, let alone in middle of an stream.ok
02:02:064 (X) - Add a note here too please ;_; nope
02:02:342 (1,2,3) - Sounds really awkward.Idk, it seem good to me
02:06:508 (X) - Add a note here to fill in this gap, it sounds better. Nu?
02:07:342 (5,6) - You could add a note in between these 2 for a triplet, since the vocal has some sort of triplet on it. Nu?
02:09:842 (2) - Sounds better 1/4 later.I think I leave it
02:16:508 (X) - Could use a note here.Ok
02:19:286 (X) - ^^
02:22:203 (X) - Could use a note here with a new combo otherwise new combo on the next note.Nope
02:23:175 (X) - Could use a note here too. Ok
02:25:397 (X) - ^ No
02:27:620 (X) - ^ Ok

[Normal Style]
Combo mod
01:01:786 (1,2) - Switch new combo. ok
01:41:786 (5) - New combo.
01:46:786 (6,1) - Switch New combo.nah
01:51:231 (6) - New combo.
02:02:341 (5) - New combo.
02:11:230 (5) - New combo.
02:24:564 (5) - New combo.
00:28:731 (5) - A slider ending in the downbeat like this is pretty awkward, very rarely ends up being good since the slider's strong point is the start, not the end, i suggest you break this up into notes, if you do, new combo on the downbeat note.No
00:30:675 (1) - ^No
00:32:897 (5) - ^No
00:34:842 (3,4) - remove (4) and make (3) into a repeat slider that lasts until (4) endednope
00:36:786 (4) - I'd suggest a 1/2 repeat slider instead.nah
00:39:008 (8) - ^no
00:44:564 - Why a kiai fountain right before a break?!Is there anything wrong with it? It fit the finish sound
00:48:242 - This break doesnt make much sense to me.No break for normal? Are you serious?
00:54:564 (2,3) - Sounds weird because (2) is mapped to a note that stays held until 1/4 before (3) ends.Nope
00:57:897 (1) - Didnt expect a sudden switch to main beat from lyrics but that's me.That follow lyrics
01:04:564 (3,4) - (3)'s lyric is held until the end of (4) hence making (4) pointless.Nah, it stay
01:08:731 (4) - Start the slider from the middle of where it currently is, and turn the slider's start into a note, also slider would be better ending at 01:09:564.didn't understand, so no
01:10:675 (1) - Uhh where's the held note in this slider?it stay, that how i feel the music there.
01:14:842 (1,2,3,4,5,1,2,3,4) - What you did on the first combo fits the second and viceversa ._.dont know what you mean
01:37:897 (1) - I'd suggest adding another repeat to this slider.no
01:51:231 (6) - I'd suggest adding a hitsound finish here, to enphasize the pitch increasenope
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up.ok
02:13:453 ~ (end) - The difficulty suddenly decreases and the map becomes an [Easy] why? Is that any problem?

Whew only one more diff to go X_X
[Easy Style]
Combo Mod
00:29:564 (4) - New combo.
00:34:008 (3) - New combo.Nah
00:37:897 (3) - New combo.nope
00:37:897 (3,1) - Switch new combo.^
00:42:342 (4) - New combo.
01:39:564 (3) - New combo.
02:26:231 (1,2) - Switch new combo.
00:26:231 (1,2,3,4,5) - Really this whole combo would have been better if you didnt start (1) with a slider, since you're making 3 sliders end on a downbeat making it really awkward sounding. I put 1/2 notes
00:35:120 (X) - Adding a note here fits better..Nope
00:44:564 - Why a kiai fountain right before a break?[b~.~[/b]
I dont think that break fits tbh... Break stay
01:07:897 (5,6) - These stacked 1/2s are hard for new players to follow correctly It stay
01:08:592 (1) - Spinner is kinda short for the easiest diff. 2 sec spinner, I don't think it too short
01:10:675 (1) - Note is too close to spinner for the easiest diff.That why it is slider instead of notes
01:13:453 (4) - Hidden by a comboburst and can barely be seen, i wouldnt mind if this was a harder diffs, but newbies had a hard time noticing stuff like this.make it stack
01:41:786 (5) - You know already what i would say about splitting this in 2 because of the downbeat note, also new combo on the downbeat note, otherwise, new combo on this slider. No for split, but I make it new combo
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up.
02:03:175 (4) - No kick sliders on the easiest difficulty please. I make it to 1/2 stack
02:07:897 (4,5,6) - I already said something about stacked 1/2s so you probably can tell i will repeat the same thing.I tell the same thing too ~.~
02:21:786 (3,4,1) - I'd recommend unstacking these not only because of being stacked 1/2s but also since (1) is part of a new musical Nopepattern doesnt make much sense to stack it together with the pervious one.
02:24:008 (3) - You know what by now =P No changes, sorry

Ok guess your map needs way more work before i come here to recheck, wouldnt hurt to get some more mods as well, Good Luck!~
Eventhough I neglected most of your new notes mod, but thanks for your mod :)
Topic Starter
Equivalent_old

GladiOol wrote:

[General]
  1. Your offset is 20 ms off. Make it 100, which is -20 of your current one. I'll stick with Jarby offset
    Don't forget to resnap your notes and timing sections.
  2. Tick rate 2 like suggested above would be sexy. Especially on Natteke difficulty.ok
  3. Also the kiai time, again suggested above (lol)
ok


[Hard Style]

00:51:231 (6) - Add new combo.
01:05:953 (6) - ^
01:07:877 (1,2,3) - Remap this please. Anti jumps feel off, awkward, and look wrong. Just make it the spacing like you did before, or stack it.I stack it
01:20:933 (1) - Remove new combo.
01:33:433 (5) - Add new combo.
01:34:544 (1) - Remove new combo.
01:35:933 (9) - Add new combo.
01:36:488 (1) - Remove new combo.
01:38:155 (9) - Add new combo.
01:39:544 (1) - Remove new combo.
01:55:655 (9) - Add new combo.
02:00:100 (5) - ^
02:06:766 (4) - ^
02:30:099 (5) - ^
02:30:655 (1) - Remove new combo.


[Normal Style]

00:37:897 (5) - Add new combo.
01:38:711 (x) - Add a note here.
01:39:544 (1) - Remove new combo.
01:41:766 (7) - Add new combo.
01:46:766 (6) - ^
01:47:877 (1) - Remove new combo.
01:51:211 (7) - Add new combo.
01:52:877 (1) - Remove new combo.


[Easy Style]

00:38:988 (1) - Remove new combo.
00:40:100 (5) - Add new combo.
00:44:544 (1) - Remove new combo.
01:26:766 (3) - Add new combo.
01:35:655 (3) - ^
01:40:655 (4) - ^
02:26:211 (1) - Remove new combo.
02:26:766 (6) - Add new combo.
Zzz, Pretty much I revised on both new combos mod. Thanks for your time
GiNa
This offset is fine with me, it could be a little fast at the beginning, but it gets better after that.
Btw, I don’t understand this song at all, what language is this? Would you mind give me the lyrics >w<?

[Easy Style]
Fine.

[Normal Style]
01:17:620 (4) – end this at 01:18:453 ?
No other suggestions.

[Hard Style]
I got no problem with this diff too.

[Natteke Style]
Well … I just think the first part has weird rhyme, but it doesn’t really matter.
Others are good.

Sorry, I’m not pro ;<
Star ;3
Topic Starter
Equivalent_old

gina91189 wrote:

This offset is fine with me, it could be a little fast at the beginning, but it gets better after that.
Btw, I don’t understand this song at all, what language is this? Would you mind give me the lyrics >w<?

[Easy Style]
Fine.

[Normal Style]
01:17:620 (4) – end this at 01:18:453 ? ok
No other suggestions.

[Hard Style]
I got no problem with this diff too.

[Natteke Style]
Well … I just think the first part has weird rhyme, but it doesn’t really matter.
Others are good.

Sorry, I’m not pro ;<
Star ;3
Thnaks for the star. It is Korean, about the lyrics:

SPOILER
-가사-



짙고 깊은 밤이 되면

내게 오는 이 발소리가

한걸음씩 다가올때

한걸음씩 뒷걸음 치네



내가 숨죽일때

어떻게 나를 찾아내는 건지

너는 내가 떠나가도

어떻게 나를 찾아오는 건지



너는 들을수 없는데

볼수도 없는데

매일매일 밤마다

내게 어떻게 온거니



걸을수 없다면

올수도 없겠지

매일매일 널

신경쓰지 않아도 되겠지



Alright it`s time to disconnect

Your life oh-baby ByeByeBye

Tonight 이젠 올수 없겠지

나를 찾지는 마



너는 들을수 없는데

볼수도 없는데

매일매일 밤마다

내게 어떻게 온거니



걸을수 없다면

올수도 없겠지

매일매일 널

신경쓰지 않아도 되겠지

<3
GladiOol
The offset is 100 ~.~

If you ever want this ranked you better change it, but oh well why am I here it's just 20 ms, I mean that's not like the diffrence between hitting 300 and 100. I'm so silly ^___~
Ekaru

GladiOol wrote:

The offset is 100 ~.~

If you ever want this ranked you better change it, but oh well why am I here it's just 20 ms, I mean that's not like the diffrence between hitting 300 and 100. I'm so silly ^___~
I can confirm that the offset's 100, not 120. It's not only the difference between 300 and 100, it's the difference between your map feeling "loose" and your map feeling "tight".

BTW, have your star. A bit late, but here.
Sakura
Oh hey, this map feels a lot better than when i first checked it now, guess the notes that you did add helped a lot, combos still feel weird tho =/ anyways, offset is definitively late, i didnt check it myself when i modded it because you had already a long wall of text to take care of, for Natteke's diff i feel the diff is pretty nice and everything im not sure what diff is supposed to be, since the difficulty settings are really high, but the diff itself its easier than what i think it should be i'd suggest lowering on HP drain, approach rate and maybe OD, Hard feels much harder than Natteke's diff, it has way more streams all around im not sure how is star rating lower, this feels more like an Insane without jumps =/ also the 01:08:592 (1) Spinner on [Easy] is too short for an easy diff imo, you would be better off with a slider in this case, it's not like there's a windup or fade down/out in the song to warrant a spinner anyways.

That's mostly what i see during my recheck, take care of all that and i can see this map getting a bubble very soon

Yeah what Odaril said
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why.
Remember these are all suggestions.

General
  1. Why these tags ?
  2. Offset is 81. Remember to resnap all notes and the kiai timing sections.
  3. 00:44:542 - Why would you throw in a kiai fountain right before a BREAK
Easy Style
  1. The AR is too high for an Easy and for such a calm song. Reduce AR by 1. I also suggest to use the biggest circle size, because they're a lot easier to hit.
  2. 00:26:191 (1,2,3) - Quite harsh of a beginning for an Easy. Without any countdown or 1/1 beats before to give the rhythm, you start with a 1/2 stack. I'm not a big fan of 1/2s in an Easy in the first place, but it's kinda fine since the BPM is low (although I'd suggest to use a slider for the first 1/2s in the diff), and stacks make rhythms harder to read, since there is no spacing to help it.
  3. For the whole beginning (until 00:35:080 - ): the slider placement is awkward, because all the sliders start on a second tick, which forces new combos to be on second ticks as well, which makes them feel wrong. The comboing itself seems quite random, when it could be a lot simpler to make sliders start on first ticks and end on seconds, adding a new combo every big white tick.
  4. 00:35:080 - The lack of note here feels extremely bad, because it stops for no apparent reason the 1/1 rhythm and the clap rhythm you had established just before.
  5. 00:37:857 (3,1) - If you fixed the two above comments, revert these new combos, then add a new combo on 00:40:080 (2) -
  6. 01:00:080 (3) - The ending point of this slider sounds weird. The vocals being completely off, it can't follow the vocals (as it would end between this tick and... the tick 1/8 before). It'd be a lot better to make it end on the next white tick (with a clap), since it would then follow the drum and be less confusing rhythm-wise.
  7. 01:02:302 (1,2,3,4,5,6,7) - This combo is rather long. Add a new combo on (3) or (4) (both make sense) to cut it.
  8. 01:03:691 (2) - I find this to be rather confusing, because it starts on a red tick but there's nothing in the song in that particular tick. Also, the stack might make the rhythm confusing.
  9. 01:07:857 (5,6,7) - Due to stacking, these look too far from the end of the previous slider.
  10. 01:10:635 (1) - This note comes too soon after the spinner. Remember new playesr don't spin well and need time to readjust their aim. Also, it has the same problem as the sliders in the beginning, so replacing it with a single circle on the big white tick would be ideal.
  11. 01:16:746 (2) - You're following the vocals. This should end 1/2 earlier.
  12. 01:19:524 (1) - This slider has the same problem as the slider in the beginning. Also, I don't really like combos starting before kiai and ending in the kiai, because kiai times are usually meant to be special and should have their own comboing. I suggest to make a slider starting where 01:18:691 (3) - is and ending at 01:19:524 - and add a circle at the beginning of the kiai.
  13. 01:26:746 (3) - New combo to stay consistent with the comboing (one new combo every big white tick).
  14. 01:35:635 (3) - Same.
  15. 01:37:857 - The hitsounds of the section starting here are too low. This leads to unhearable beats such as 01:39:524 (3) - . It also has very bad comboing...
  16. 01:41:746 (1) - Same problem as the sliders in the beginning.
  17. 01:48:413 (3) - Same.
  18. 01:55:080 (1) - Same.
  19. 01:57:857 (4) - For consistency with your previous comboing, add a new combo.
  20. 02:02:302 (3) - Same.
  21. 02:06:746 (3) - Same.
  22. 02:11:191 (4) - Same.
  23. 02:22:302 (1) - The clap here is out of place and breaks the pattern. Replace it with a finish ? It will be more consistent with what you did before as well.
  24. 02:22:857 (2,3,4) - Same problem as in the beginning. It also causes the comboing to be bad.
  25. 02:28:413 (1) - Same...
Normal Style
  1. This is WAY TOO HARD for a Normal.
  2. AR6 OD3 doesn't make sense. Especially not for a Normal, for which the AR is way too high.
  3. The beginning has the same issues as in Easy: wrongly placed sliders that force new combos to be on wrong ticks, thus bieng inconsistent and feeling bad.
  4. 00:26:209 (1) - Way too hard for a Normal, especially for the very first beat of the diff. Kick sliders are confusing because the number of repeats can't be expected, and can't be sightread either because the cursor hides the repeat arrows.
  5. 00:33:986 (1,2,3) - That kind of pattern is too unintuitive and confusing for a Normal...
  6. 00:42:320 (1,2,3,4,5,6) - Same...
    This will need a major overhaul. Some of the rhythms used are simpler than the ones used in Easy. The difficulty is extremely uneven, the beginning being way too hard, then some parts being way too easy.
Hard Style
  1. This is too hard for a Hard... There are too many streams (and not all of them fit...) and some of them are quite confusing (starting on blue ticks for instance). Here again, the AR is way too high (especially compared with the OD...).
  2. The comboing is quite weird to me (I don't really understand it...).
  3. 00:44:681 - The hitsounds are too low for this section.
Natteke Style
  • is fine <3
Easy and Normal will need a lot of work. Unlike what Sakura said, I don't see this bubbled any soon. Feel free to ask me in IRC if you want help for Easy and Normal, I will gladly help you.
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