I pointed that same thing out in one of my previous posts here.
Now, you all are probably hating me for continuing to play Devil's Advocate, but now I'm starting to witness the surfacing of a new problem; the Priority system is defeating its own purpose. To illustrate, I went to the Pending board and counted a total of 51 Lv. 1 Priority beatmaps, 18 Lv. 2 maps, and 23 Lv. 3 maps. If you ask me, this is far too many lower-level maps for the Priority system to be considered useful. We might as well not even consider these maps on the priority list, as most of them are still getting ignored. By this logic, one would have to dump countless amounts of Kudosu into a single map to even have a chance of getting their map noticed. You all may think otherwise, but I personally think most regular users (read: people who don't have as much mapping experience as others) would find it more of a hassle than it's worth to have to mod some 20 different maps AND pray that each mapper gives them Kudosu for their mods just to get one person to mod their own.
Thankfully, I've thought of two rather simple solutions:
1) Cut the star factor to a third of what it is now. This way, a BAT star will count as a full Priority level, a Kudosu star will count as 2/3, and a user star will count as 1/3. Stars will still have the same amount of clout they do now, but it would help to get rid of all the lv. 1 and 2 maps that are clogging the list. Levels would be rounded down to the fullest star count, so someone with two User stars (2/3) wouldn't show up on the priority list, someone with a BAT star and a Kudosu star (5/3) would be at level 1, etc. Not only would it help to decongest the list, but it would allow quality maps to still get ranking priority while ensuring that other maps don't get buried underneath a list that's filling far too fast for its own good.
2) Probably the easier solution: add a third option to the top of the forum that only displays maps NOT on the priority list.