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REDALiCE - Volar

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Topic Starter
Loctav
This beatmap was submitted using in-game submission on Montag, 28. Mai 2012 at 19:28:06

Artist: REDALiCE
Title: Volar
Source: Touhou
Tags: alice emotion margatroid dollmaker of buccuresti darkdunskin broetchen8441 jenny
BPM: 173
Filesize: 5168kb
Play Time: 03:00
Difficulties Available:
  1. Dunskin's Taiko Oni (4,83 stars, 1101 notes)
  2. Insane (5 stars, 565 notes)
  3. Jenny's Hard (4,86 stars, 346 notes)
  4. Normal (2,88 stars, 208 notes)
Download: REDALiCE - Volar
Information: Scores/Beatmap Listing
---------------
Please redownload if downloaded before 31/01/2012. Thanks!

Normal - done by me
Jenny's Hard - done by Jenny & me.
Dunskin's Taiko Oni - done by DarkDunskin
Insane - done by me


Thanks for everybody's contribution!
Selee
Timing:
BPM: 173.000
Offset: 3584
Topic Starter
Loctav
Thanks alot.
eldnl
I don't mod your map because you broke the rules.
Only one thing, the map can't have a Easy and an Insane diff without Normal or Hard**.

No kd.
Topic Starter
Loctav
Aww, I've overread the "2 mins" thing. Sorry :x Just read "not more than 3 diffs".
Normal is about to be done.
DarkDunskin
Hier wie versprochen meine Taiko diff :)
Vergiss nicht mich in den Tags zu erwähnen.

Download: REDALiCE - Volar (Loctav) [Dunskin's Taiko Oni].osu

Na dann mal viel Glück~
Slih
AWESOME!
Suimya
done with my diff and i found my own photo for it just add them plz <3
Edit: fixed few sliders

Download: 32156 REDALiCE - Volar.rar
Xaffy
[Easy]

00:06:442 (1) - this slider is ugly, copy paste 00:11:991 (1) - this one and rotate to replace.
00:08:523 (2) - this note should be on top of 00:06:095 (5).

[Normal+]
IRC Modding for Sekai.

[Insane]
00:04:014 (2,4) - (4) should have the same angle as (2)
In general this diff has too many squares & straight lines horizontally/vertically, try to mix it up more to make it funner.
Topic Starter
Loctav

Xafnia wrote:

[Easy]

00:06:442 (1) - this slider is ugly, copy paste 00:11:991 (1) - this one and rotate to replace. done.
00:08:523 (2) - this note should be on top of 00:06:095 (5). done.

[Normal+]
IRC Modding for Sekai.

[Insane]
00:04:014 (2,4) - (4) should have the same angle as (2) done.
In general this diff has too many squares & straight lines horizontally/vertically, try to mix it up more to make it funner. tried to adjust sliders and hitcircles to 'mix it up'
Thanks alot!. +1 kd~
LillyWonka
star :3
beta-carotene_old
ME GUSTA LOCTAV
Linco
- Easy

00:05:055 (3,4) - unstacken, ich finde das etwas verwirrend und unintuitiv, besonders für Easy
00:16:153 (3,4) - unstacken
00:25:864 (1) - zu kurzer Abstand, Spinner bei 00:24:477 enden lassen
00:33:494 (4,5) - unstacken
00:36:962 (1) - zu kurzer Abstand, Spinner bei 00:35:575 enden lassen
00:39:043 (1) - neue Combo entfernen
00:43:899 (3,4) - unstacken
01:10:257 (1) - zu kurzer Abstand, Spinner bei 01:08:870 enden lassen
01:18:234 (2,3) - unstacken
01:23:783 (2,3) - unstacken
01:32:454 (1) - zu kurzer Abstand, Spinner bei 01:31:066 enden lassen

Vielleicht noch die unbenutzten Timing-Sections entfernen? Dunno.
Auf alle Fälle finde ich persönlich die Diff viel zu schwer für ein Easy. Die Geschwindigkeit von den Slider ist recht hoch und das Distance Spacing ist an manchen Stellen auch nicht regelmäßig (und ich finde 1.0 schon zu weit, meh). Für Jumps ist Hard da, aber bitte nicht in einer Easy. ._.
Wenn du wirklich Easy willst, musst du die ganze Sache nochmal richtig überarbeiten. Keine bzw. kleine Jumps, 'ne niedrigere Slider Velocity und vielleicht wären diese Einstellungen besser:
Ansonsten machst du eben ein Normal draus, trotzdem würde ich dann nochmal die Slider Velocity bearbeiten.


- Sekai's Hard
I don't like the patterns nor the rhythm it follows sometimes (01:41:818 (4) - lol), but I didn't find any major mistakes :3
00:14:766 - maybe add new combo?


- Dunskin's Taiko Oni
lol Taiko
02:12:513 (55) - nicht gesnappt D:


- Insane
00:06:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - auf den jeweiligen Haufen stacken? Ein großer Unterschied im Gameplay ist es zwar nicht, aber sieht etwas eleganter aus
00:15:113 (8) - neue Combo?
00:31:066 (6,7) - ist der Abstand Absicht?
00:59:679 (4,5) - ^
01:10:084 (6) - ^
01:09:652 (2,3,4,5) - nicht gesnappt

Ist auf alle Fälle viel, viel besser geworden, obwohl ich immer noch kein Fan mancher Patterns, Jumps und der Streams bin, zudem finde ich den Rhythmus teilweise auch etwas fragwürdig, das sind dann aber die subjektiven Sachen, die keinen außer mich interessieren.
XD


Star bekommst du trotzdem, mit Arbeit wird das auf alle Fälle besser :>

Noob-Mod Ende!
BrokenArrow
Nice map, die Oni ist gut :D
Da haste deinen star~
Topic Starter
Loctav

eviLinco wrote:

- Easy

SPOILER
00:05:055 (3,4) - unstacken, ich finde das etwas verwirrend und unintuitiv, besonders für Easy
00:16:153 (3,4) - unstacken
00:25:864 (1) - zu kurzer Abstand, Spinner bei 00:24:477 enden lassen
00:33:494 (4,5) - unstacken
00:36:962 (1) - zu kurzer Abstand, Spinner bei 00:35:575 enden lassen
00:39:043 (1) - neue Combo entfernen
00:43:899 (3,4) - unstacken
01:10:257 (1) - zu kurzer Abstand, Spinner bei 01:08:870 enden lassen
01:18:234 (2,3) - unstacken
01:23:783 (2,3) - unstacken
01:32:454 (1) - zu kurzer Abstand, Spinner bei 01:31:066 enden lassen

Vielleicht noch die unbenutzten Timing-Sections entfernen? Dunno.
Auf alle Fälle finde ich persönlich die Diff viel zu schwer für ein Easy. Die Geschwindigkeit von den Slider ist recht hoch und das Distance Spacing ist an manchen Stellen auch nicht regelmäßig (und ich finde 1.0 schon zu weit, meh). Für Jumps ist Hard da, aber bitte nicht in einer Easy. ._.
Wenn du wirklich Easy willst, musst du die ganze Sache nochmal richtig überarbeiten. Keine bzw. kleine Jumps, 'ne niedrigere Slider Velocity und vielleicht wären diese Einstellungen besser:

Ansonsten machst du eben ein Normal draus, trotzdem würde ich dann nochmal die Slider Velocity bearbeiten.
^ applied. Changed Slider Velocity to 0,7 and changed hitcircle spacing and slider lengths.

- Sekai's Hard
I don't like the patterns nor the rhythm it follows sometimes (01:41:818 (4) - lol), but I didn't find any major mistakes :3
00:14:766 - maybe add new combo? added. makes sense at all there.


- Dunskin's Taiko Oni
lol Taiko
02:12:513 (55) - nicht gesnappt D: resnapped.


- Insane
00:06:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - auf den jeweiligen Haufen stacken? Ein großer Unterschied im Gameplay ist es zwar nicht, aber sieht etwas eleganter aus This pattern was intended to be like this.
00:15:113 (8) - neue Combo? added.
00:31:066 (6,7) - ist der Abstand Absicht? No, wasn't. Fixed.
00:59:679 (4,5) - ^ fixed.
01:10:084 (6) - ^ Everything was already accurate here.
01:09:652 (2,3,4,5) - nicht gesnappt resnapped.

Ist auf alle Fälle viel, viel besser geworden, obwohl ich immer noch kein Fan mancher Patterns, Jumps und der Streams bin, zudem finde ich den Rhythmus teilweise auch etwas fragwürdig, das sind dann aber die subjektiven Sachen, die keinen außer mich interessieren.
XD
^ This is indeed just a matter of taste :'D
Thanks! Helped me alot, especially at the Easy difficulty. +1 kd~
rEdo
[Easy]
why won't you map this until the end?
0:09:217 (1) - kinda huge jump you've got there. :p
0:23:089 (1) - this spinner is too short for an Easy, use a slider instead.
0:34:188 (1) - ^
0:39:043 (1) - delete new combo
0:57:772 (4) - inconsistent spacing
1:07:483 (1) - i think you already know what i mean.
1:30:026 (1) - this spinner is TOTALLY too short.
1:40:777 (1) - another huge jump
1:48:061 (1) - totally too short.

[Sekai's Hard]
god, use some imagination while mapping... this diff is just bad, boring, and completely offbeat. sorry.
0:05:748 (5) - EXTREME NAZI! how about rorating this slider by 80° clockwise? looks A LOT better like this.
0:06:789 (1) - spacing, should be moved one grid higher. although, don't forget about the (2,3) notes, you should move them somehow too.
0:09:910 (3) - ...why the hell did distance snap changed THAT MUCH?
0:44:939 (4) - move it by one grid to the left.
0:49:448 (7) - one grid to the left, or (5,6) notes by one grid to the right.
0:52:222 (4,5,6) - just take a look yourself. look at those three-note patterns by yourself, i'm not gonna point them anymore.
1:30:026 (1) - this slider doesn't fit at all, but if you really want to add it, at least make sure that you have ended it properly... this one needs one more repeat, so it ends at the white tick.
stopped modding this difficulty at this point, since all the things that bug me are repeating all the time.

[Insane]
0:06:441 (1,2,3,4,5,6,7,8), 0:07:829 (1,2,3,4,5,6,7,8) - patterns like that one look kinda confusing, if you won't pay attention to the approachcircles, since the whole circle is covered with the hitburst. also, most of players doesn't like them at all.
0:16:673 (4) - reverse arrow is hidden by the hitburst, what's unrankable.
0:20:315 (5) - new combo
0:23:175 (1) - this spinner should start on the white tick.
1:10:256 (1) - inconsistent spacing a little bit.
1:30:373 (8) - you can add one more repeat to that slider, and start the next spinner 1/2 later.
2:04:360 (1,2,3,4,5,6,7,8) - once again, confusing stuff.
2:14:592 (1) - how about ending this spinner 1/1 later, on a big white tick?
2:40:256 (1,2,3,4,5,6,7,8,9,10,11) etc. - try to end those streams on a red tick, sounds a lot better like that. also, you shouldn't play with the sliders that much, it's not really needed, it's just spuriously increasing the difficulty of the map.


well, you've got a long way to pass, if you really want to get this one ranked. the best way to get your map modded is self-modding. ask yourself: is my map fun to play? does it look aesthetic and nice? if it doesn't, try to improve it as much as you can. cheers, and good luck!
HakuNoKaemi
[General]
Lower the Volume hitsound in your diffs, it's to high
If you intend to start a kiai sect at 02:39:043 (9), make it end at 02:59:852.

[Easy]
Don't use x0.70 Slider Velocity Change! as you're pratically making it harder to follow like this. The fact you used this SV change means that the slowed part spacing is TOO little.

[Sekai's Hard]
For Graphic: Avoid Overlaps, try to make some shapes with circles and try to order you map graphic better.
Rhythmn seem decent, but simple, only those suggestion
01:26:904 (1) - end in 01:31:413 (delete the notes on the path)
01:41:818 (4) - Make it 1/2 longer as it end in 01:43:205
For now i will concentrate in Hitsounds, for many motif, will directly give to new hitsounded diff.... (i directly applied the other mod)

Download: REDALiCE - Volar (Loctav) [Sekai's Hard].osu

[Insane]
Placing seems a little random.. more during jump parts
00:16:326 (3,4) - Unrankable, the repeat shouldn't be covered by the circle
01:09:997 (x) - Add a circle to complete the stream
02:09:910 (1,2,3,4,5,6,7,8) - Order them like an octagon



will autoqueue after and remod
Topic Starter
Loctav

rEdo wrote:

[Easy]
why won't you map this until the end? Users playing easy are usually already exhausted after about 2 minutes. That's what many beginners tell me.
0:09:217 (1) - kinda huge jump you've got there. :p fixed.
0:23:089 (1) - this spinner is too short for an Easy, use a slider instead. fixed.
0:34:188 (1) - ^ fixed.
0:39:043 (1) - delete new combo fixed.
0:57:772 (4) - inconsistent spacing fixed.
1:07:483 (1) - i think you already know what i mean. fixed.
1:30:026 (1) - this spinner is TOTALLY too short. fixed.
1:40:777 (1) - another huge jump fixed.
1:48:061 (1) - totally too short. fixed.

SPOILER
[Sekai's Hard]
god, use some imagination while mapping... this diff is just bad, boring, and completely offbeat. sorry.
0:05:748 (5) - EXTREME NAZI! how about rorating this slider by 80° clockwise? looks A LOT better like this.
0:06:789 (1) - spacing, should be moved one grid higher. although, don't forget about the (2,3) notes, you should move them somehow too.
0:09:910 (3) - ...why the hell did distance snap changed THAT MUCH?
0:44:939 (4) - move it by one grid to the left.
0:49:448 (7) - one grid to the left, or (5,6) notes by one grid to the right.
0:52:222 (4,5,6) - just take a look yourself. look at those three-note patterns by yourself, i'm not gonna point them anymore.
1:30:026 (1) - this slider doesn't fit at all, but if you really want to add it, at least make sure that you have ended it properly... this one needs one more repeat, so it ends at the white tick.
stopped modding this difficulty at this point, since all the things that bug me are repeating all the time.
^ redirected to -Sekai-

[Insane]
0:06:441 (1,2,3,4,5,6,7,8), 0:07:829 (1,2,3,4,5,6,7,8) - patterns like that one look kinda confusing, if you won't pay attention to the approachcircles, since the whole circle is covered with the hitburst. also, most of players doesn't like them at all. Hmm, fine, I'll just stack it.
0:16:673 (4) - reverse arrow is hidden by the hitburst, what's unrankable. fixed.
0:20:315 (5) - new combo fixed.
0:23:175 (1) - this spinner should start on the white tick. fixed.
1:10:256 (1) - inconsistent spacing a little bit. fixed.
1:30:373 (8) - you can add one more repeat to that slider, and start the next spinner 1/2 later. Sounds fine for me at all.
2:04:360 (1,2,3,4,5,6,7,8) - once again, confusing stuff. This isn't confusing at all, just difficult, imho.
2:14:592 (1) - how about ending this spinner 1/1 later, on a big white tick? Sounds better, indeed.
2:40:256 (1,2,3,4,5,6,7,8,9,10,11) etc. - try to end those streams on a red tick, sounds a lot better like that. also, you shouldn't play with the sliders that much, it's not really needed, it's just spuriously increasing the difficulty of the map. Reduced a few sliders. Ended the streams like requested.
Thanks alot.

HakuNoKaemi wrote:

[General]
Lower the Volume hitsound in your diffs, it's to high Reduced the hitsound volume to 75%
If you intend to start a kiai sect at 02:39:043 (9), make it end at 02:59:852. fixed.

[Easy]
Don't use x0.70 Slider Velocity Change! as you're pratically making it harder to follow like this. The fact you used this SV change means that the slowed part spacing is TOO little. Eww. I misunderstood its functionality. That wasn't intended at all. Thanks for the advice. Fixed.

SPOILER
[Sekai's Hard]
For Graphic: Avoid Overlaps, try to make some shapes with circles and try to order you map graphic better.
Rhythmn seem decent, but simple, only those suggestion
01:26:904 (1) - end in 01:31:413 (delete the notes on the path)
01:41:818 (4) - Make it 1/2 longer as it end in 01:43:205
For now i will concentrate in Hitsounds, for many motif, will directly give to new hitsounded diff.... (i directly applied the other mod)

[attachment=0:692d2]REDALiCE - Volar (Loctav) [Sekai's Hard].osu[/attachment:692d2]
^ redirected to -Sekai-

[Insane]
Placing seems a little random.. more during jump parts I tried to reduce this 'randomness' a bit.
00:16:326 (3,4) - Unrankable, the repeat shouldn't be covered by the circle Already mentioned before. Fixed.
01:09:997 (x) - Add a circle to complete the stream added.
02:09:910 (1,2,3,4,5,6,7,8) - Order them like an octagon
^ Excellent suggestion.



will autoqueue after and remod
Thanks alot, too.
GiNa
Hi, from my queue, but you are against my rule (I can’t mod Taiko/CTB/Instrumental Music, but I can play them though.), so I can’t help you that much.

My Mod
[General]
Where you started kiai times are weird, I suggested you:
00:25:864 – start kiai here
00:34:188 – end kiai here
01:32:454 – start kiai
01:49:101 – end kiai
^ they apply to all diffs.

[Easy]
-You should map until the end, but of course, you need break times.
-Distance Snap 0.8x ? Some notes are more confusing if you use 0.5x
-You got more straight sliders than I do, but whatever, lol

[Sekai’s Hard]
-I want to say something … this is the easiest Hard I ever seen, just like what rEdo said, this diff is boring ;__;. I thought this was a Normal and I almost fell asleep … :o
00:41:124 (6) – NC

[Insane]
00:17:886 (2,3,4) – stack the end of the sliders perfectly (you can also hold “shift” to move them)
00:20:315 (5) – NC
00:39:736 (1,2,3,4) – same as 00:17:886 (2,3,4)
01:47:714 (1,2) - ^
02:34:881 (8) – maybe NC?

That’s all
Starr~
winber1
General

--Disable countdown? i don't like having it.

Insane


00:04:014 (2) - You use this 2 repeat slider a lot, but a lot of the time it's just a little hard to read and I realyl have to pay attention to the approach circle to understand to to hit the note. Perhaps you could change this slider to something else, or unstack the note under it.
00:06:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do something more interesting? D:
00:09:563 (2,3,4,5) - space this more evenly...?
00:20:315 (5) - new combo?
00:29:332 (1) - remove combo
00:33:840 (8) - space this better
01:10:083 (7,1) - space combo 1 further away from combo 7
01:13:552 (4) - move to the end of the slider
01:27:077 (7,8,1) - space these out the same distance as 01:26:557 (3,4) - ?
02:08:869 (9,10) - spacing
02:35:574 (10,1) - i didn't expect this jump actually.
02:38:696 (5) - i would move this elsewhere so that it's more clear.
02:41:210 (10) - this whistle spamming here sounds reall loud and bad ._. Also, please start this note on a red tick or white tick. Nothing provokes this to start on a blue tick... and it's just very awkward to play.
02:46:933 (15) - start on red or white tickk...
02:52:136 (11) - ^..

Sekai's

--Why is the SV twice the spacing in the beginning...? D:
--I usualyl like starting and ending the difficulties in the same place...
--THe hitsounds seem really erratic in some places as well..

00:42:858 (1) - erm... glitchy reverse arrow. fix it ? D:
00:44:592 (2,3,4) - space evenly please ( i know it's readable, it just annoys me.)
00:49:101 (5,6,7) - ^
00:53:610 - Why do you start using soft hitsounds here? If you want to use soft hitsounds, you should have started using them at 00:48:061. If you don't want to start there, then you should get rid of the soft hitsounds there in general and lower the volume a bit in that section.
00:53:957 (1) - keep the SV the same... since this is the same as the past few measures. Either you make this part have faster SV or you make the few measures before this have slower SV.
01:09:910 (7,8,9) - space evenly please.
01:30:026 (1) - delete slider and end spinner at 01:31:066.
01:57:425 (1) - end spinner here
02:08:870 (4,5,6) - space evenly D:

Easy

--The SV is twice the spacing... that can be really confusing for beginners. The spacing is too small...
--Map to the end please... This ends in a really awkward spot anyways.
--I would also like to add more notes.. lol..

00:32:800 (3) - new combo
00:35:575 - 00:36:962 - add some notes here..? this is just some awkward pause as it stands right now...

sorry i really can't star this right now. however, please take what i have said into consideration and good luck with the map :3
Topic Starter
Loctav
I'd like to notice that further edit of the map will be delayed for about a week till my exams are done. Will edit this post when applying both mods. Thanks alot.
Kim
S T A R * :D
Suimya
fixed and i added more notes sorry to be late >.<"

Download: REDALiCE - Volar (Loctav) [Sekai's Hard].osu
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