Timing:
BPM: 173.000
Offset: 3584
BPM: 173.000
Offset: 3584
Thanks alot!. +1 kd~Xafnia wrote:
[Easy]
00:06:442 (1) - this slider is ugly, copy paste 00:11:991 (1) - this one and rotate to replace. done.
00:08:523 (2) - this note should be on top of 00:06:095 (5). done.
[Normal+]
IRC Modding for Sekai.
[Insane]
00:04:014 (2,4) - (4) should have the same angle as (2) done.
In general this diff has too many squares & straight lines horizontally/vertically, try to mix it up more to make it funner. tried to adjust sliders and hitcircles to 'mix it up'
Thanks! Helped me alot, especially at the Easy difficulty. +1 kd~eviLinco wrote:
- EasySPOILER^ applied. Changed Slider Velocity to 0,7 and changed hitcircle spacing and slider lengths.00:05:055 (3,4) - unstacken, ich finde das etwas verwirrend und unintuitiv, besonders für Easy
00:16:153 (3,4) - unstacken
00:25:864 (1) - zu kurzer Abstand, Spinner bei 00:24:477 enden lassen
00:33:494 (4,5) - unstacken
00:36:962 (1) - zu kurzer Abstand, Spinner bei 00:35:575 enden lassen
00:39:043 (1) - neue Combo entfernen
00:43:899 (3,4) - unstacken
01:10:257 (1) - zu kurzer Abstand, Spinner bei 01:08:870 enden lassen
01:18:234 (2,3) - unstacken
01:23:783 (2,3) - unstacken
01:32:454 (1) - zu kurzer Abstand, Spinner bei 01:31:066 enden lassen
Vielleicht noch die unbenutzten Timing-Sections entfernen? Dunno.
Auf alle Fälle finde ich persönlich die Diff viel zu schwer für ein Easy. Die Geschwindigkeit von den Slider ist recht hoch und das Distance Spacing ist an manchen Stellen auch nicht regelmäßig (und ich finde 1.0 schon zu weit, meh). Für Jumps ist Hard da, aber bitte nicht in einer Easy. ._.
Wenn du wirklich Easy willst, musst du die ganze Sache nochmal richtig überarbeiten. Keine bzw. kleine Jumps, 'ne niedrigere Slider Velocity und vielleicht wären diese Einstellungen besser:
Ansonsten machst du eben ein Normal draus, trotzdem würde ich dann nochmal die Slider Velocity bearbeiten.
- Sekai's Hard
I don't like the patterns nor the rhythm it follows sometimes (01:41:818 (4) - lol), but I didn't find any major mistakes :3
00:14:766 - maybe add new combo? added. makes sense at all there.
- Dunskin's Taiko Oni
lol Taiko
02:12:513 (55) - nicht gesnappt D: resnapped.
- Insane
00:06:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - auf den jeweiligen Haufen stacken? Ein großer Unterschied im Gameplay ist es zwar nicht, aber sieht etwas eleganter aus This pattern was intended to be like this.
00:15:113 (8) - neue Combo? added.
00:31:066 (6,7) - ist der Abstand Absicht? No, wasn't. Fixed.
00:59:679 (4,5) - ^ fixed.
01:10:084 (6) - ^ Everything was already accurate here.
01:09:652 (2,3,4,5) - nicht gesnappt resnapped.
Ist auf alle Fälle viel, viel besser geworden, obwohl ich immer noch kein Fan mancher Patterns, Jumps und der Streams bin, zudem finde ich den Rhythmus teilweise auch etwas fragwürdig, das sind dann aber die subjektiven Sachen, die keinen außer mich interessieren.
XD
^ This is indeed just a matter of taste :'D
Thanks alot.rEdo wrote:
[Easy]
why won't you map this until the end? Users playing easy are usually already exhausted after about 2 minutes. That's what many beginners tell me.
0:09:217 (1) - kinda huge jump you've got there. :p fixed.
0:23:089 (1) - this spinner is too short for an Easy, use a slider instead. fixed.
0:34:188 (1) - ^ fixed.
0:39:043 (1) - delete new combo fixed.
0:57:772 (4) - inconsistent spacing fixed.
1:07:483 (1) - i think you already know what i mean. fixed.
1:30:026 (1) - this spinner is TOTALLY too short. fixed.
1:40:777 (1) - another huge jump fixed.
1:48:061 (1) - totally too short. fixed.SPOILER^ redirected to -Sekai-[Sekai's Hard]
god, use some imagination while mapping... this diff is just bad, boring, and completely offbeat. sorry.
0:05:748 (5) - EXTREME NAZI! how about rorating this slider by 80° clockwise? looks A LOT better like this.
0:06:789 (1) - spacing, should be moved one grid higher. although, don't forget about the (2,3) notes, you should move them somehow too.
0:09:910 (3) - ...why the hell did distance snap changed THAT MUCH?
0:44:939 (4) - move it by one grid to the left.
0:49:448 (7) - one grid to the left, or (5,6) notes by one grid to the right.
0:52:222 (4,5,6) - just take a look yourself. look at those three-note patterns by yourself, i'm not gonna point them anymore.
1:30:026 (1) - this slider doesn't fit at all, but if you really want to add it, at least make sure that you have ended it properly... this one needs one more repeat, so it ends at the white tick.
stopped modding this difficulty at this point, since all the things that bug me are repeating all the time.
[Insane]
0:06:441 (1,2,3,4,5,6,7,8), 0:07:829 (1,2,3,4,5,6,7,8) - patterns like that one look kinda confusing, if you won't pay attention to the approachcircles, since the whole circle is covered with the hitburst. also, most of players doesn't like them at all. Hmm, fine, I'll just stack it.
0:16:673 (4) - reverse arrow is hidden by the hitburst, what's unrankable. fixed.
0:20:315 (5) - new combo fixed.
0:23:175 (1) - this spinner should start on the white tick. fixed.
1:10:256 (1) - inconsistent spacing a little bit. fixed.
1:30:373 (8) - you can add one more repeat to that slider, and start the next spinner 1/2 later. Sounds fine for me at all.
2:04:360 (1,2,3,4,5,6,7,8) - once again, confusing stuff. This isn't confusing at all, just difficult, imho.
2:14:592 (1) - how about ending this spinner 1/1 later, on a big white tick? Sounds better, indeed.
2:40:256 (1,2,3,4,5,6,7,8,9,10,11) etc. - try to end those streams on a red tick, sounds a lot better like that. also, you shouldn't play with the sliders that much, it's not really needed, it's just spuriously increasing the difficulty of the map. Reduced a few sliders. Ended the streams like requested.
Thanks alot, too.HakuNoKaemi wrote:
[General]
Lower the Volume hitsound in your diffs, it's to high Reduced the hitsound volume to 75%
If you intend to start a kiai sect at 02:39:043 (9), make it end at 02:59:852. fixed.
[Easy]
Don't use x0.70 Slider Velocity Change! as you're pratically making it harder to follow like this. The fact you used this SV change means that the slowed part spacing is TOO little. Eww. I misunderstood its functionality. That wasn't intended at all. Thanks for the advice. Fixed.SPOILER^ redirected to -Sekai-[Sekai's Hard]
For Graphic: Avoid Overlaps, try to make some shapes with circles and try to order you map graphic better.
Rhythmn seem decent, but simple, only those suggestion
01:26:904 (1) - end in 01:31:413 (delete the notes on the path)
01:41:818 (4) - Make it 1/2 longer as it end in 01:43:205
For now i will concentrate in Hitsounds, for many motif, will directly give to new hitsounded diff.... (i directly applied the other mod)
[attachment=0:692d2]REDALiCE - Volar (Loctav) [Sekai's Hard].osu[/attachment:692d2]
[Insane]
Placing seems a little random.. more during jump parts I tried to reduce this 'randomness' a bit.
00:16:326 (3,4) - Unrankable, the repeat shouldn't be covered by the circle Already mentioned before. Fixed.
01:09:997 (x) - Add a circle to complete the stream added.
02:09:910 (1,2,3,4,5,6,7,8) - Order them like an octagon
^ Excellent suggestion.
will autoqueue after and remod
gina91189 wrote:
Hi, from my queue, but you are against my rule (I can’t mod Taiko/CTB/Instrumental Music, but I can play them though.), so I can’t help you that much. Thanks anyways, I forgot about the Instrumental. I just read about Taiko/CTB and the taiko diff wasn't intented to be modded by you.
[General]
Where you started kiai times are weird, I suggested you:
00:25:864 – start kiai here
00:34:188 – end kiai here
01:32:454 – start kiai
01:49:101 – end kiai
^ they apply to all diffs.
^ Fixed.SPOILER[Easy]
-You should map until the end, but of course, you need break times.
-Distance Snap 0.8x ? Some notes are more confusing if you use 0.5x
-You got more straight sliders than I do, but whatever, lol
See below.SPOILER[Sekai’s Hard]
-I want to say something … this is the easiest Hard I ever seen, just like what rEdo said, this diff is boring ;__;. I thought this was a Normal and I almost fell asleep …
00:41:124 (6) – NC
^ Redirected.
[Insane]
00:17:886 (2,3,4) – stack the end of the sliders perfectly (you can also hold “shift” to move them)
00:20:315 (5) – NC
00:39:736 (1,2,3,4) – same as 00:17:886 (2,3,4)
01:47:714 (1,2) - ^
02:34:881 (8) – maybe NC?[/box]
^ Tried to fix it.
+1 kd.winber1 wrote:
General
--Disable countdown? i don't like having it. Applied.
Insane
00:04:014 (2) - You use this 2 repeat slider a lot, but a lot of the time it's just a little hard to read and I realyl have to pay attention to the approach circle to understand to to hit the note. Perhaps you could change this slider to something else, or unstack the note under it. Hm, sometimes it's hard to read, but it's a hard map. I saw many maps using this to make the player actually pay attention to the music.
00:06:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do something more interesting? D: I tried now ; ;
00:09:563 (2,3,4,5) - space this more evenly...? Applied.
00:20:315 (5) - new combo? Applied.
00:29:332 (1) - remove combo Applied.
00:33:840 (8) - space this better Applied.
01:10:083 (7,1) - space combo 1 further away from combo 7 The distance is snapped. I disliked to place a jump there.
01:13:552 (4) - move to the end of the slider Applied.
01:27:077 (7,8,1) - space these out the same distance as 01:26:557 (3,4) - ? Applied.
02:08:869 (9,10) - spacing Applied.
02:35:574 (10,1) - i didn't expect this jump actually. Distance snapped the 1.
02:38:696 (5) - i would move this elsewhere so that it's more clear. Applied.
02:41:210 (10) - this whistle spamming here sounds reall loud and bad ._. Also, please start this note on a red tick or white tick. Nothing provokes this to start on a blue tick... and it's just very awkward to play. Applied.
02:46:933 (15) - start on red or white tickk... Applied.
02:52:136 (11) - ^.. Applied.
Sekai'sSPOILER--Why is the SV twice the spacing in the beginning...? D:
--I usualyl like starting and ending the difficulties in the same place...
--THe hitsounds seem really erratic in some places as well..
00:42:858 (1) - erm... glitchy reverse arrow. fix it ? D:
00:44:592 (2,3,4) - space evenly please ( i know it's readable, it just annoys me.)
00:49:101 (5,6,7) - ^
00:53:610 - Why do you start using soft hitsounds here? If you want to use soft hitsounds, you should have started using them at 00:48:061. If you don't want to start there, then you should get rid of the soft hitsounds there in general and lower the volume a bit in that section.
00:53:957 (1) - keep the SV the same... since this is the same as the past few measures. Either you make this part have faster SV or you make the few measures before this have slower SV.
01:09:910 (7,8,9) - space evenly please.
01:30:026 (1) - delete slider and end spinner at 01:31:066.
01:57:425 (1) - end spinner here
02:08:870 (4,5,6) - space evenly D:
^- Redirected, uh.
EasySPOILER--The SV is twice the spacing... that can be really confusing for beginners. The spacing is too small...
--Map to the end please... This ends in a really awkward spot anyways.
--I would also like to add more notes.. lol..
00:32:800 (3) - new combo
00:35:575 - 00:36:962 - add some notes here..? this is just some awkward pause as it stands right now...
^- I'll map it till the end and apply some spacing and timing changes. I'm not satisfied with this Easy, yet.
The original theme is called "The doll maker of Bucuresti" and is Alice's Theme as far as I know. I also just googled to make it sure... And as google and Touhou wiki tells me, I am right.Tenshi-nyan wrote:
/me likes the song.
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Oh, why did you add pics of Alice? This obviously is a remix of Patchie's theme.
Thanks for your mod! +1 kd~pieguy1372 wrote:
General:
-extend the kiai time to 00:46:673? Sounds fine for me.
Normal:
-Some parts don't follow distance snap...I'd recommend going through the whole map and making sure everything is spaced correctly. Also, I'd recommend using 1.0x distance snap, but you don't have to change that, it's just a suggestion~ Sounds fine for me. Let me try to readjust the spacing
00:17:540 (8) - new combo Fixed.
00:54:303 (2,4) - add whistle? Nope.
00:59:159 (1,3,4,5) - add whistles on start? Nope.
01:09:910 (3) - add whistle? Fixed.
01:47:714 (3) - clap on repeat Fixed.
01:53:263 (1) - remove NC Fixed.
02:14:072 (5) - new combo Fixed.
02:25:864 (1) - remove NC Fixed.
02:40:084 (1) - This spinner doesn't really fit IMO, perhaps replace it? They feel fitting there for me at all, sorry D:
02:42:858 (1) - remove NC Fixed.
02:43:552 (1) - ^ Fixed.
02:45:633 (1) - same See above.
02:51:181 (1) - remove NC Fixed.
02:51:875 (1) - ^ Fixed.
02:48:407 (1) - same See above.
02:53:957 (1) - same See above.
02:56:731 (1) - same See above.SPOILERSekai's Hard:
-Some parts don't follow distance snap, I'd recommend going through the map and making sure the spacing is right
00:11:298 (7) - this slider is odd, please remove 1 repeat and add a beat where it ends~
00:47:714 (3) - okay this slider is really weird, a note should be where the new section starts... Please start it at 00:48:061 and add a beat where it starts
00:48:061 - 0.5x should start here, where you started it now is kind of random
01:10:604 (1) - end it 1/1 later
02:05:748 - start mapping here please owo
02:16:500 (5) - this slider is really odd, perhaps place a note where it starts and then start the spinner at 02:16:847?
^ See below.
Dunskin's Taiko Oni: Fine
Insane:
-Some parts are confusing because the notes are the same distance on the playfield, but not the timeline...for example 00:09:563 (2,3,4,5) and 00:20:315 (1,2,3), and then 01:18:581 (10,11,12,13)... please go through the map and fix these T.T Fixed.
-CS 4? No. CS5 fits for me. D: Sorry.
00:15:113 (1) - too close to (7) Fixed.
01:03:320 (1,2,3,4,5,6,7,8) - this is practically impossible to see, because it's covered up by all the other notes...move it please~ Fixed.
01:09:563 (1) - remove NC? Fixed.
01:10:256 (1) - too far from (7) There is an (8) at all? o_o Everything is distance snapped, here
01:21:355 (5) - new combo Fixed.
01:44:245 (5) - way too big jump, and it's covered by 01:43:378 (8) Readjusted.
02:04:360 (1,2,3,4,5,6,7,8) - these jumps don't really work that well IMO, perhaps change them? Readjusted.
02:43:552 (8,9,10,11,12) - this doesn't work well, perhaps change it to a normal stream? Fixed.
02:46:673 (12,13,14) - too many claps please remove some Fixed.
02:49:448 (8,9,10,11,12) - ^ Fixed.
02:51:876 (8,9,10) - ^ (if you agree please change the rest of them too) Fixed.
this map IMO needs a bit more work before it can get ranked... Good luck
MOD MY DIIIFFFFZOOOOOORZ D:ShadowLord wrote:
So, I went though the diffs, and from what I've seen its looking good.
Will do a mod tomorrow. I'm to tired now -.- Going to bed lol
Have a star solong
merchat7 wrote:
[Broetchen's Hard]
- Same comment about the hitsound. - I'll leave that to Fancy
- Same slider velocity as Insane? - lower would have been quite shitty and a hard with higher SV then insane is kinda meeh you know?
00:15:286 (3.4.5) - Move this further away, I keep thinking I have to hit this earlier than normal. I also suggest a slider for (4.5) and putting it at 00:16:326. This rhythm feel really weird so should be better if you do this. - done
00:22:396 (1) - Place this further away, even through I can hit it, it feel really weird for there to be 3x jump and than all the sudden it is 1.2x. It break the flow quite a bit. - done
00:32:974 (2.3) - Ctrl + R (reverse selection), play better for me, but if you can, try to make this pattern a lot more readable, perhaps higher distant snapping so you can see the number as it is hidden due to the hitburst. - changed it
00:53:610 (x) - Break is so long, I suggest you map here like the other difficulties. - did something
01:13:378 (3.4) - Unexpected jump, just space it out normally. - done
01:15:806 (1,2,3) - Like this for beat placement http://puu.sh/6kqM. Really weird what you did. - it may be weird, but i like it though; kept
01:18:581 - 01 :21:182 - Would give a nice effect if you increase the slider velocity here (so that you can add more repeat to the slider while not having an extremely short slider) and use more finish / change hitsound to normal. - did that thing 'bout hitsounds, but that thing with the velocity... dunno
01:35:228 (1.2 1.2) - This jump in this seciton could be better, but for now I suggest placing the note like this so that it flow nicer. http://puu.sh/6krP - scaled by 0.9
02:33:493 (x) - Long break, map here like the other difficulties. - i'll leave this one... for now, i'll look for some alternative
01:46:326 (1.1.1.1) - Make this kick slider more readable so try placing it like this http://puu.sh/6ks9 http://puu.sh/6ksb. - don't get that point
01:53:957 (1) - Nicer to end on a white beat so add a repeat and finish on that repeat. - done
02:40:777 (4.5.6.7.8) - This whole section is weird. I have no idea how to fix it so can you try something else? - no it's not :<
02:43:552 (3.4,5,6,7) - ^ - no it's not :<
02:46:326 (3.4.5.6.7) - ^ Try not to use the same pattern more than two times, so come up with a new pattern. - i'll look out for some alternative
02:49:101 (3.4.5.6.7) - ^ - i'll look out for some alternative
02:51:876 (3,4,5,6,7) - ^ Come up with a new pattern here. - i'll look out for some alternative
02:54:651 (3.4.5.6.7) - ^ - i'll look out for some alternative
02:56:904 (3.4.5.6.7) - I guess you can keep this one. - that's the one i didn't like
Pretty nice actually, this song reuse a lot of the same rhythm so it must had been difficult to come up with different interesting patterns, so good job. Also need tweak in hitsound.
@Broetchen Added your fixed map. Will readjust some hitsounds like advised, but not at much at all since I can't see much errors or awkward sounds here. Maybe I was overusing claps, which I try to reduce, but I won't speak of "hitsounds problems"merchat7 wrote:
As requested, another 3 min song for me to mod
I would like to say that, you forgot to give kudosu to gina91189 mod's post so do that first.
Read below where I quoted gina91189, please.
[General]
- Hitsound is really loud and drown out the music. Lower the volume. No higher than 50% volume for normal hitsound. I also notice that you use 70% volume the whole song. I suggest to try to variate a bit and do 60% here 50% there and so forth. I also feel you are using clap the wrong way, clap should be put only on white ticks in general. Sound really weird on red ticks / other colors tick. I reduced hitsound volume. I can't generally agree with your opinion, but I completely readjusted hitsounds especially in the streamy part of the Insane due to your advice.
- Try to keep break consistent across all difficulties.If you don't map something in Normal, don't map it in Insane. No.
- I also see useless timing point, remove them. Where? I didn't see any. All were used as starting/ending kiai time or changing hitsounds or adjusting slider velocity.
- I generally don't mod maps with hitsound problem as they bug me the whole time playing the map so, sorry if I suddenly said, I can't mod this anymore or so. There is no real 'problem' at all. For me, everything was fine (except the stream part of the Insane.)
[Normal]
- Slider tick rate 0.5 is now unrankable so change to 1. Fixed.
- +1 hp drain and +1 od, quite low for a Normal. Fixed.
- Remove countdown, you don't have this in your other difficulties.Fixed.
00:04:188 (2.3.4.5.6.7) - Sound a lot better if you move them 2 tick backward so that it is on the white. I also suggest making (2.3) a slider and 4,5) a slider. Then at 00:05:402, a repeating slider (end it where 7 is). Finally, remove (6.7). http://puu.sh/6knb Seriously? No. See below.
00:15:286 (2.3.4.5.6.7) - ^ Same thing here.
00:20:835 (2.3.4.5.6.7) - ^ Try to make variety, so try a longer slider than normal, or repeating slider > hit circle > slider > slider. There are many combinations.
Ok, I will stop here. Basically the problem with this map is this pattern 00:04:188 (2.3.4.5.6.7). Fix for the whole map and your map should be better. Don't reuse the same pattern again and again as it'll be boring so try to do something interesting rather than what I suggested.Also try to fix hitsound.
Sorry, but since the song self doesn't make the beats on the 1/4 I won't force a 1/4 beat. Listen to the music and the patterns make sense. I won't ignore the syncopes of this song. Sorry.
[Insane]
- Do something else for all (almost all, I leave it to your judgement) the kick sliders (sliders with more than one repeat), they do not play well at all. I will not mention them in my mod.They play excellent for me?
- I notice box pattern, try to change them, will not mention them all in my mod. Whats wrong with box patterns?
- +1 ar feel a lot better.Fixed.
01:03:320 (1-8) - A bit hard to read and not too fond of this jump. I suggest something like the previous combo at 01:01:933. No.
01:13:552 (4,5,6,7) - Do something more interesting than box pattern. Fixed.
You better said +2Loctav wrote:
Anyway, thanks for your mod. +1 kd.
Thanks alot. +1 kd. Added Broetchen's changes.mancusojuanmattos wrote:
Mod Request
Normal:
1/2 Beat Snap Divisor No.
Circle Size -1 Okay.
Approach Rate +1 Okay
01:01:067 (5,6): Spacing Fixed.
01:03:321 (2): I think that is better if you short this slider to 01:03:668 and add a reverse arrow Fine.
01:09:563 (x): Add a Note Okay.
01:51:876 (1): Add a reverse arrow Okay.
01:54:650 (x): Add a note. Remove clap in (3) and add a Clap + Finish Here Okay.
02:16:847 (x): Add a note with clap + finsh Okay.
02:26:558 (1): Remove the spinner is really short and add 3 notes Okay.
1st Note: 02:26:558
2nd Note:02:26:904
3rd Note: 02:27:251(with Finish)
Insane:
Circle Size: -1 No.