I think I should be able to implement the first, with HTML. It's a very good idea- in absence of AIMod's ability to transfer the clicked time directly to a certain note, this would be the next best substitute.Sakura Hana wrote:
Ok just tried the program myself, and there's some stuff i'd like to point out:
- Not sure how useful exporting the whole thing to clipboard can be, it would be better if you can click on a warning and it copies the timeline minutes:seconds:miliseconds when clicking on timing section warnings or for notes/spinners/sliders minutes:seconds:miliseconds (combonumbers), so that it can be found faster inside the map when needed.
- It'd be better if the difficulties were arranged by star rating, rather than alphabetically, just like osu! itself does (when identical star rating, it then orders them alphabetically).
The second was something I also considered, but I'm unsure of how to determine difficulty stars. Apparently (according to the Term Glossary, if that's not outdated) difficulty is calculated with eyup's algorithm... and I have absolutely no idea how that works. Is this the kind of thing that'd be appropriate to contact Peppy for? Alternatively, I could roughly approximate difficulty with something like number of hitobjects- not a flawless approach, but reasonably functional.