First of all, I totally support this (I have no stars left though)
About the guidelines proposed:
I think they should be rankable if they doesn't need to get hyperdashed (In this example, the sliders are at 2x BPM)
TR between 0,5 - 2 should be fine imo.
And finally a suggestion. As osu! standard and taiko have names for their own difficulties (Easy/Normal/Hard/Insane - Kantan/Futsuu/Muzukashii/Oni)... why don't we give specific names for CTB difficulties?
About the guidelines proposed:
They are a bit tricky to hit, but they're OK for me.Zelos wrote:
•If you are mapping a fast song or using a fast slider velocity (the slider velocity can generally apply to a good amount of CTB mapping) limit your amount of double backing sliders from 3 to 4. Don't put a huge distance between the ending of the 1st slider and the beginning of a new double backing slider. http://puu.sh/1dEO This is an example of double backing sliders.
I think they should be rankable if they doesn't need to get hyperdashed (In this example, the sliders are at 2x BPM)
I'm totally against Tick Rate = 4. In CTB it means that if you drop a single droplet in a slider, you miss the combo, as tick rate = 4 makes every droplet a big droplet (In this case FC = SS).Zelos wrote:
•If you have a really fast slider velocity, it is suggested that you do not use a tick rate of 4.
TR between 0,5 - 2 should be fine imo.
And finally a suggestion. As osu! standard and taiko have names for their own difficulties (Easy/Normal/Hard/Insane - Kantan/Futsuu/Muzukashii/Oni)... why don't we give specific names for CTB difficulties?