@James2250: Yeah that is why I made that theory... To justify the reason of existence of CtB-only map.
@Shiirn: Uh, I don't think difficulty problem can be a good reason, to be honest. Mappers tried to map unreasonably hard CtB maps and that was the one reason of previous failures. We need to explain why CtB-only diffs are better than playing standard maps, and that's why I suggest concept of horizontal spacing.
@Wishy22: Well, auto can do almost everything even if that is actually impossible, and it also applies to osu standard & taiko. If auto misses, most of cases are just lags, but some of them have definate reason.
@Shiirn: Uh, I don't think difficulty problem can be a good reason, to be honest. Mappers tried to map unreasonably hard CtB maps and that was the one reason of previous failures. We need to explain why CtB-only diffs are better than playing standard maps, and that's why I suggest concept of horizontal spacing.
@Wishy22: Well, auto can do almost everything even if that is actually impossible, and it also applies to osu standard & taiko. If auto misses, most of cases are just lags, but some of them have definate reason.