actually, i like itRikers wrote:
What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol
..eh, I think I might just stick to regular Don

i guess i'll stick to this one

actually, i like itRikers wrote:
What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol
..eh, I think I might just stick to regular Don
Alright thenmarshall_racer wrote:
actually, i like it
i guess i'll stick to this one
use the Don it's so cute!!Rikers wrote:
What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol
..eh, I think I might just stick to regular Don
Alright I'll use it then, I guess lolArisuKarin wrote:
use the Don it's so cute!!
Other Changes :p3n wrote:
Hi there, modding time! Wheeee!!!
[General]
- Timing seems ok![]()
- Mp3 is really quiet. You could either normalize it with any editing software you have or reduce hitsound volume to at least 50% (~70% if you normalize the mp3) reduced volume of hitsounds
- Set a preview point in all difficulties (Timing>Set current position as preview point) fixed
[Easy]
00:13:144 (1,2,3,4,5,6,1) - spacing is 0,57 here; should be 0,50 fixed
00:45:265 (2) - spacing fixed
00:50:059 (3,4) - spacing fixed
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - again spacing; ranging from 0,46 to 0,81 feels very off fixed
01:48:070 (1-end) - spaaaaaacingfixed
You start off using 0,5 distance spacing but for 01:04:921 - 01:45:912 switching to 0,80 and after that going completely random. This is VERY confusing. Especially for an Easy Diff. It is still playable with those giant circles but you should stick to one setting (keep you sliders at 01:13:551 (2,3) cause they look kinda cool) It's all Osu!s fault xD ... also, should I keep those sliders in generally or fix their spacing, too?
for now, i just fixed them, too
[Hard]
- In Song Setup>Difficulty change approaching rate +1 and overall difficulty +2 to fit "hard" or rename to "normal+" planned to rename it to Normal+ anyway ... but i didn't because I wanted to get some sleep xD
- Again heavy spacing problems. There is only one part that is somewhat consistent (00:42:868 - 00:58:209). You can switch between different spacings of course, but only if it fits the part of the song. meh ... I liek spacing problems xD
01:04:442 (6) - Is that red dot slider needed? Could have used just a straight slider well, changing it will cause spacing problems
01:59:456 (2,3,4) - sounds really odd. Maybe delete 2,4 and just keep 3 fixed
[ArisuKarin's Hard] still waiting for the remapped one, so I guess i leave this one out
I assume you are using grid snap (looks like it)
00:04:512 (1) - 1 grid left
00:05:950 (4) - 3 grids left
00:06:429 (1,2) - spacing should be close to 1,00
00:07:867 (4) - ^
00:08:945 (5,6) - one grid right (both)
00:09:544 (9) - one grid right
00:09:784 (1) - spacing?
00:10:263 (1) - 1 grid left
00:10:503 (3) - 1 grid up
00:10:503 (3) - ^
00:10:982 (6) - 1 grid left
00:11:341 (8,9) - 1 grid right
00:13:138 (3,4) - spacing
00:14:816 (1,2,3,4,5,6,7,8,9) - don't do thatit is a ~2,00x distance stream without any pattern. Either use the EXACT same distance between every circle and some followable pattern or just get rid of the stream.
00:28:234 (4) - 1 grid down
00:28:713 (6,7,8) - spacing
00:31:349 (1) - 1 grid left
00:33:026 (4) - 1 grid right
00:44:048 (2,3,4,5,6) - spacing![]()
00:46:684 (1,2,3,4,5,6) - ^
00:48:601 (1) - 1 grid up
00:48:841 (2,3,4) - 2 grids up
00:50:278 (1,2,3,4,5) - excuse me? well if you want it that way...just doesn't fit in
The list would be much longer but just repeat the distance fixing and correct your patterns (misplaced beats/sliders that are off) and I'll check it again. again, waiting for a fixed one (well, i already told him about all those things you mentioned)
[Phish's Insane]
General: What's up with the distance spacingdistance snap and use alt+mousewheel to set your spacing and use jumps only as they fit the song or your patterns...not randomly. It's Phish's fault! xD
Set HP Drain +1 (maybe), Approach Rate -1 and Overall Difficulty +4 or +5 - Your "insane" uses a 2Star preset. changed (if he wants it or not)
Fix the spacings and I'll look into it again. i already told him that i won't change things on it, but i'll tell him...
You should definetely use distance snapping and be sure to set the distance spacing to a fitting value. Use (one) higher/lower setting for jumps or slow parts (or just use timing sections with multiplied slider velocities). You can PM me after you think the spacing issues are solved and you'll get a star~ well, actually, i used distance snapping, but sometimes Osu! started to mess up the values so in the end, there was such a huge difference somtimes ...
Still good work, keep it up! Thanks
Other Changes :p3n wrote:
I am backsheesh ... xD
German mod for all non-guest diffs (just minor placement changes 'n stuff)
[Easy]
00:54:134 (2,3,4,1,2,3,4,5,6,7,1) - alles ab der (2) bis zum spinner markieren und 1 grid nach unten damit (dann sehen die zwei 3er gruppen [1,2,3 & 5,6,7] auch schön gleich aus) ehh ... definiere 1 grid ^^
01:13:551 (2,3) - die schönen slidermach die ruhig so wie sie vorher waren. Bei solchen "spezialfiguren" kann man schonmal das spacing spacing sein lassen (wenn es spielbar bleibt) fixed
[Normal+]
Auch auf die Gefahr hin, dass du mich hassen wirst aber du musst die map wohl von anfang bis ende nochmal neu "platzieren"ich werde dich töööten
... oder mich nur für ne stunde angepisst aufführen xD
Es liegt nicht an dem Mappingstil sondern an Grundregeln, die nicht eingehalten werden. Ich nehm zum Erklären mal ein Beispiel aus der Map bei 00:44:066 (2,3,1). Klickt man die (3) an sieht das in etwa so aus:
Ganz rechts in gelb sieht man "Prev" (Entfernung zum vorherigen Objekt) und "Next" (Entfernung zum nächsten Objekt) mit Zahlen dahinter. Die Zahlen sind die Entfernungen (Distance spacings) als ein Vielfaches deiner Slidergeschwindigkeit (eingestellt im Timing) daher auch das Prev: 1,37x <-- d.h. die vorherige Note ist einen 1,37fachen slider-tick entfernt. Normalerweise kannst du so gut kontrollieren, ob deine Objekte gleichmäßig gesetzt sind. Egal wie weit die Noten auf der Zeitleiste entfernt sind, das spacing sollte immer deiner Einstellung entsprechen - abgesehen von Jumps oder wenn 2 Objekte eine längere Pause dazwischen haben (~1 Takt/langer weißer strich bis nächster langer weißer strich oder mehr, dann passt es meisstens so, dass du die folgende note einfach irgendwo hin setzen kannst um ein neues muster/eine neue combo anzufangen) meh ... nix neues^^
Im Beispiel hast du 1,37x zur voherigen und nur 0,82x zur nächsten. Wenn man die Map also zum ersten mal spielt, und im Rhythmus ist sieht der 0,82x Abstand aus als würde die note früher kommen als sie es eigentlich tut. Wer die map nicht kennt wird die Note dann wohl verfehlen, 100/50 einfangen oder sich wundern warum die Note "nicht im Takt ist" (obwohl sie es ja eindeutig ist auf der Zeitleiste). Darum ist gleichmäßiges spacing wichtig für gute Spielbarkeit - Außnahmen kann man wie gesagt machen, damit es nicht langweilig wird (Jumps halt). da hat der editor versagt ... wär wohl ein zu großer abstand gewesen, weshalb distance-snap nicht richtig funktioniert hat
Denke mal, dass wird nix neues für dich sein riiichtigaber ich versuch irgendwie zu erklären, warum ein paar Stellen in der Map seltsam oder schlecht spielbar sind. nicht nur für dich xD Also falls dir die Abstände zwischen deinen Objekten nicht gefallen schlage ich vor machst du es so:
Wenn du ein Spacing von 1,00 einstellst, grid-snap deaktivierst und nur distance-snap an lässt, werden bei gleichem Zeitabstand (auf der Zeitleiste oben) alle Noten exakt den gleichen Abstand in der Map haben...egal ob slider oder circle.
Um den Abstand zwischen den Objekten zu verändern hast du 2 Möglichkeiten:
1.) Spacing erhöhen (hier mit 1,50x)
Beeinflusst nicht die Sliderlänge(!) aber den Abstand zwischen den Objekten. Spielt sich dann bei neuen Objekten oder nur Circlen schneller (1,5x schneller als ein langer Slider) Also: Die Sprünge werden länger, Notefollows schwerer aber slider bleiben langsam und "bremsen" jedesmal - ist aber ohne weiteres machbar. Fällt bei einem Spacing von 0,80x oder 1,20x fast nicht auf. Wenn du die noten enger oder weiter auseinander haben willst solltest du dann lieber Möglichkeit 2 nehmen...
2.) Slidergeschwindigkeit erhöhen (hier von deinen 1,40 auf 1,80 erhöht und mit 1,00x spacing)
Alle Noten haben den selben Zeitabstand auf der Zeitleiste (oben) und dank 1,00x spacing auch den selben Abstand in der Map. Die Abstände sind jedoch größer (und die Slider damit schneller/länger). Wenn du solche Änderungen machst an einer "fertigen" Map, musst du die Länge jedes Sliders neu anpassen (die hören sonst zu früh auf wenn du den speed erhöhst oder gehen zu lang wenn du den speed runtersetzt). die erfahrung habe ich schonmal gemacht ...
TL;DR die generelle Spielgeschwindigkeit der Map wird mit dem Sliderspeed festgelegt. Also wähle den so, wie du es dir vorstellst. Nimm entweder eine feinere Grid-einstellung (View>GridLevel>4) oder mach Grid-Snap (rechter Rand) ganz aus. Ist ohne Grid schwerer symmetrisch anzuordnen aber oben rechts bei X: / Y: siehst du ja wie die Noten liegen und kannst kontrollieren ob sie z.B. auf einer horizontalen linie liegen (alle Y-werte sind dann gleich). Bei langsamen Maps mit wenigen Noten (easy-versionen meisstens), kann man auch gut nur mit grid-snap arbeiten aber muss halt immer das spacing kontrollieren oben rechts. ich quäl mich da schon durch^^
Trotzdem eine deutliche Verbesserung und damit star verdient aus meiner Sichtdanke ... oder so^^
Vielleicht hilft der kleine (hoffentlich nicht unnötige) Tutorial-Ausflug auch Phish mit seiner Insane ein bisschen weiter! sowohl er als auch ich haben beschlossen, die insane vorerst so zu lassen ...
I think only a bat can change that.marshall_racer wrote:
eh, if anybody reads this, can someone tell me how to change the Genre?
I said it's not finished D:marshall_racer wrote:
Rikers' Taiko Oni : well ... not much to see there ...
Thanks LouisLouis Cyphre wrote:
- Do a Full Submission again. It's something wrong with forum thread. I guess you have fake clon of this map. did it; the reason for this clone were probably wrong/missing tags in "Rikki-Don's Taiko Oni"
- Cursor image is too small, please make it same as in template skin.will be donei've just seen, that the template skin cursor has the same size as this one ...
- hit50/100 looks just disgusting, 100k i saw in some maps, i guess you stole it, nuh uh hit300 images are not good too. Ask someone who has experience in skin elements, or find better in other maps. (If you are going to use some skin elements from another map, don't forget to ask author about that, also don't forget to write credits in description) ok, going to ask people, who actually CAN make skins![]()
- spinner-circle image is not perfect. new one will be done
- remove "Sountrack, ZantoLP" from tags in all diffs. I know this map is for ZantoLP, but it's not a reason to add him in tags. fixed
- add in tags "Nintendo" added
- add spinner approach circle image will be done
- Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick. fixed
[Easy]
AR,OD,HP -2, Slider Velocity - 0.3. Distance Spacing +0.5. fixed except slider velocity, changing this ruins some nice sliders![]()
Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick. fixed
[Normal]
Change to [Hard] but i like Normal+ ._. ... ok, will be changed
HP Drain -2 fixed
[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6. going to tell this Rikers
Uh this map needs a great ammount of modding. I can't mod it now.
Contact with me after about 10-12 mods if you want, i can post full modding. ok
Yeah, Taiko wasn't meant to be uploaded yet >.>Louis Cyphre wrote:
[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.
sorry 'bout thatRikers wrote:
Yeah, Taiko wasn't meant to be uploaded yet >.>Louis Cyphre wrote:
[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.
should i give a kudos?Phish wrote:
hey marshall ^^ wollte modden anfangen und son schaiß und ich mach das jetz in englisch und das wird bestimmt voll das fail aber ich machs trotzdem xD
Meh wantz to start modding >:D
You know, it's my first mod ;D (miiinimod)
My English is a FAIL!
[Easy]
00:08:349 : This Slider is to near on the other Slider, maybe you flip him horizontinally and place it over the other slider (like this:) möööp, denied, sorry
00:42:868 - 00:53:415 : dont like this part :/ this slider on the end of this part is terrible ^^
overall it is a pretty nice difficultly :] möööp, denied, sorry ... btw, this was actually the very first "creative" silder i made myself
also, if this slider doesn't get ranked, i'll eat a broom (Besen)
[Hard]
01:57:658 : this two sliders doesn't fit in the song :/ i think... i like them though ... i just keep them because i don't know what to place there xD
i like that diff very much *-* just pay attention by setting hitsounds ^^ what about the hitsounds?![]()
[ArisuKarin's Hard]
the spacing is not perfect, you can the distance between the objects seen in the upper right corner... tell it ArisuKarin, not me <_<
but nice ideas ;D
i can't mod taiko :O you're not the only one xD
hope this was a little helpful ^^ it was ... inspiring xD
:3rEdo wrote:
[Easy]
0:19:855 (x) - did you noticed that you've changed the distance snap at that point? not again >_< ... fixed :3
1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy rearranged it somehow, but i still don't get why/where this is confusing![]()
[Hard]
0:33:759 (1) - start it earlier fixed
0:59:168 (1) - ^ fixed
1:44:234 (5) - new combo fixed
[ArisuKarin's Hard]
oh man...map this until 2:04, like the rest of the difficulties ._. also, this is more like an Insane, than a Hard. I dunno' either why it's named "Hard" <_<
0:05:950 (4) - placed a bit too far fixed
0:10:742 (4,5,6) - too extensive, in comparison with the rest of those three-note bursts uhhh ... ?
0:27:515 (1) - isn't that supposed to be a 1/4 slider? the slider after that one is the same lenght D:
1:25:501 (2) - placed too far. fixed, i guess
1:38:321 (4) - delete that finish fixed
1:42:514 (7) - this is WAY OFF too close. fixed
1:43:712 (2) - ^ fixed
1:54:734 (7) - spacing fixedgoing to fix this later, since he told me that i may fix his diff
(nearly) everything's fixed so far :3
uh...this mapset really needs a lot of work. if you want to make a good beatmap, at first of all ask yourself, if the way you're mapping the song is making any sense at all. sounds familiar xDD you're not placing circles for lulz, no sir you've got to follow the song with them too doing so, sir
sorry, but i'm not starrin' it yet.
keep working!
Not really, so no.marshall_racer wrote:
should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
To new/inexperienced players, this can be confusing.marshall_racer wrote:
1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy rearranged it somehow, but i still don't get why/where this is confusing![]()
but i did, because it gives atleast an idea what can be improvedRikers wrote:
Not really, so no.marshall_racer wrote:
]should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
Something like rEdo's mod definitely should though, of course.
At least you didn't hand out kudosu to people just star'ing the map xD
Thanks :3TorNis wrote:
[General]
- Source song is quiet. I suggest to increase few dBs in audio editor if you know how to do it(without losing quality and tags of course) trying to fix this
- Hitsounds are too loud. it's connected to previous point, or you can adjust it with timing sections
- Learn how to edit hitsounds in reverses(more about it in Diffs). You can click on each circle in timeline to give it separate hitsound. i know about that already D:
[Easy]
00:06:432 (5,6) - increase sliders for 2 ticks and make them more cosmetical if you can do that fixed
00:12:664 - Mising note added
00:16:020 (1) - whistle on reverse fixed
00:21:101 (1) - ^ fixed
00:23:691 (1) - ^ fixed
00:27:526 (5) - ^ ...or you can re-design something there because it's already 4 times same thing redesigned
00:31:362 (4) - ^ ...5th?redesigned
00:42:868 (1,1,1,2) - once again, you need to use hitsounds correctly, your reverse sliders aren't in beat with clap/whisle rhythm so re-design or work on hitsounds fixed ... i hope
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - I don't know what even to suggest here to fix hitsounds, it's not right at all. ... so, should i change something?
01:08:277 (1,2,3,4,5) - again. if you are using repeats and place hitsounds "all starting points" and "all ending points" without manually clicking each circle seperatly, it will create for you such mistakes. that was no mistake D:
01:13:072 (1) - whistle fixed
01:13:551 (2) - starting point with clap fixed
01:17:386 (1) - not fitting finish fixed
01:19:304 (1,2,3,4,1,2,3,4,5,6,7,1,2,3) - hitsounds all messed up fixed 01:22:181 (2,3,4) - , the rest is ok
01:40:399 (1,2,3,1,2,3) - see? that part was good with hitsounds until reverse ruined it should be the reverse sound completely removed?
01:51:905 (3) - -1 tick fixed
01:53:823 (5) - ^ fixed
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 look at the timeline and place on (2) whistle not clap, this should be better. fixed
... blaargh ...
[Hard]
00:19:616 (8) - ugly overmap fixed
00:52:696 (5,6,7,1,2,3) - you used hitsounds to create another beat which you don't use afterwards, so that's confusing and doesn't make sence changed the part after that ... somehow
00:57:011 (7) - clap is not fitting here there is no 7 and the 7 before has a Whistle-sound <.<
01:02:524 (1,2,3) - sounds better imo if place whistle only on start of slider(1st circle of each slider)
01:03:963 (4) - unnnecessary note which ruins hitsounds removed
01:07:079 (5) - ^ removed
01:07:319 (1,2) - remove 2 and increase slider for 1 tick but it does sound cooler as it is D:
01:08:277 (3,4) - ^ ^
01:11:633 (1) - finish not fit fixed
01:13:551 (3) - whistle at the end fixed
01:15:229 (4) - whistle it is a whistle D:
01:15:469 (5) - whistle at the end fixed
01:17:147 (6) - whistle it is a whistle D:
01:17:386 (1) - finish not fit fixed
01:19:304 (1,2,3,4) - why you changed to Normal hitsounds? Besides ending timing sections is placed ON previous combo, which makes last note play hitsound from Normal set because this part is more emphasised ... and fixed
01:25:057 (2,3) - these aren't snapped(end them on tick) and have weird hitsounds snapped, and hitsounds are ok
01:26:975 (1,2) - ^ ^
01:44:234 (1) - remove clap sound from reverse(2nd circle) i know that the 2nd circle is reverse <.< ... and removed
01:51:905 (4) - end on white tick(-2 ticks) fixed
01:53:823 (4) - ^ ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 oh wait...it's the same from Easy, how about re-design that into something more harder because 2 big sliders at the end on Hard is...easy redesigined
Pretty easy hard I would say(in fact it feels it's Normal) but huge problem lies within hitsounds/hitsounds volume and song's volume.
it's ok ... although it would have been better not to upload this piece of ... "map" at all xDErufenRito wrote:
Timing:
I got an offset of 665 and BPM of 125,12 you may want to find someone else to recheck your timing it was already checked ... twice
Arisukarin's:
Preview Point is not set. fixed
00:19:847 (1,2) - Avoid the overlap, they look ugly fixed
00:27:515 (1) - Slider snapped to 1/6, it should be snapped to 1/4 tick like 00:28:474 (5) - fixed
00:40:454 (3) - This unrankable cause you can't see neither the slider body or the slider end. fixed
01:12:562 (9) - Move this farther away if you don't mind... fixed
01:36:523 (5) - Again with those hidden sliders... ... erm, not sure, but this should be seen better now ... i guess
Easy:
00:08:349 (6) - Make it end 1/2 later (00:09:548 - ) fixed
RikkiDon's:
Preview Point is not set. fixed
Map still have so much to improve (specially hard and easy) But I'm not that kind of modder that tells you what to change in specifics and makes a long list of it, so sorry.
hmmm, well ... :Rikers wrote:
Ahhh green text hurts my eyes Dx
But anyway, how goes this map :3?
Yeah, maybe next decademarshall_racer wrote:
- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!
... or none of both xDRikers wrote:
Yeah, maybe next decademarshall_racer wrote:
- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!
...I mean, next...month :3?
i'll do this tomorrow if i have time ...raimoncortese wrote:
mmm please change mp3 and put the music louder, the hitsounds dont let me hear the song D:
ThanksChacha17 wrote:
Arisukarin's: - OD +1. done
-stacking leniency is waaay too low. Consider adding 1 or 2 to it. done
...Claps are a bit too loud. Consider using only 80% volume. changed
00:09:305 (7,8,9) - make these identical to the previous triplets fixed
00:10:263 (1,2,3) - make these identical to the triplets that are next to it fixed
00:19:847 (1) - make a neater slider out of this one hmmm ... tried it ^^
00:23:681 (1) - extend spinner up to 00:25:119.. and yeah, remove that beat. and add a finish hitsound to the spinner fixed
00:25:598 (1,1) - ^ ^
01:37:003 (6) - remove whistle and add a clap fixed
01:38:440 (5) - grawr remove finish fixed
01:38:201 (3) - remove clap fixed
01:43:712 (2) - remove whistle fixed
01:54:015 (4,5,6,7) - uneven spacingfixed
Easy:
....circle size larger and hey, sliders are neater here. except this: 00:50:539 (2) size highered, slider is ok :3
00:45:265 (1,2,3,4) - remove the whistles here fixed
01:17:386 (1) - whistle here fixed
Hard - consider enlarging the circles by 1 notch and make those sliders neater circles enlarged
00:05:233 (4,8) - stack these two properly fixed
00:53:295 (1) - remove the whistle at the slider's start fixed
00:56:771 (7) - remove whistle ^
00:57:730 (1) - this slider feels OP'd huh?
01:11:633 (1) - add whistle fixed
01:17:386 (1) - ^ ^
01:49:508 (2,3) - remove claps fixed
01:55:261 (5,6) - ^ ^
RikkiDon's:
Okay OMG this made me crey a lot. The skin and SB is so awesome <3
This still has a long waaay to go.
Thanks :3LesTrucsRose wrote:
Hard00:48:381 (3,4,5) - These beats are being blocked by the HP bar. [Screenshot]fixed
00:53:295 (1) - Shorten this slider by 1 tick, then move it forward by 1 tick. fixed
01:49:508 (2,3) - Clap hitsound.
01:55:261 (5,6) - Clap hitsound.fixed bothArisuKarin's Insane00:28:713 (6) - Snap to grid, move one gridspace to the left. fixed
01:09:687 (1,2,3,4,5,6,7,8,9) - Completely out-of-rhythm with the music. it's ok
01:25:022 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Completely out-of-rhythm with the music. it's ok
01:38:560 - From this point on, delete all beats and remap. nope
Thanks Ozz-Don :3OzzyOzrock wrote:
[Easy]
A lot of stuff here can be a bit tricky for beginners, mainly the notes beginning on red ticks, and the reverse sliders after reverse sliders going at a steady 1/2 rate speed thing.
Sliders are ugly too lol. i knowmeh~ ... being bad at making sliders is not very helpful >.<
[Hard]
Eh, pretty much the same, but this is a hard diff, so, lol. heh![]()
[Insane]
Ok, good job, as guest diffs should be. finally, something good![]()
[Taiko]
What we've been waiting for...
- Guh, I guess OD can stay, #newworldorder k
- Use normal hitsound, sound is very necessary for players. seems better for taiko players- Or, you can just use soft, but at 100 volume.
- 393 snapping errors rofl. Please re-snap the song. (use the button) lol, before the last time i updated it, i changed the offset and resnapped everything (including Taiko), and it had 0 snapping errors right before updating it
This feels like it's really random, but this feels like a map that would be like this, so somehow it seems like a really great map.
AND THE SB IS JUST DAMN AMAZING I LOVE YOUR WORK RIKEY STAR~
going to say Rikers to fix thisHeatKai wrote:
The skin.
for taiko.
Its kinda hard to see actually.
Try to make it brighter.
Don and KAT seems dark and almost looks the same.
try to make it brighter .
And this
And the eye for don and kat , make it darker.
its kinda glare in this current time ;p
Its too big.
Make it smaller.
Thanks to both of youTristanShi wrote:
Here comes my Taiko mod. yaaay![]()
[Rikki-Don's Dark Taiko]
The patterns are okay for a newbie mapper :3
Good job~![]()
The main problems are on the timing of the map.
I will just give you the .osu file since the timing problem is huge. Thank you![]()
Changing Log:
Did not change any hit sound since they are okay.
Plz change the offset to 728. <---- optional
Deleted the second red line because it is just useless.
Snapped all the notes to correct timing point especially the 2nd part.
Changed some green line issues like SV changing and kiai.
Also changed the 1.50 SV to 1.40
In addition, the skin is too dark and I support HeatKai's suggestions on the skin.
Star~
i guess he means the back of SamusDon xDRikers wrote:
HeatKai wrote:
And thisWhat about this? Make it darker?
then for me, it's just plain blurRikers wrote:
Nah that be the HD right there
Only works for some monitors
For others, it's just plain blur
lol nope i'm poor ...Rikers wrote:
Lol upgrade your monitor
too young ._.Rikers wrote:
Get a job :3?
I should stick to just taiko mapping instead of standard lol
What are you, 13? D:marshall_racer wrote:
too young ._.
maybe you should xD
http://puu.sh/2zgIRikers wrote:
What are you, 13? D:marshall_racer wrote:
too young ._.
maybe you should xD
Maybe I will >:3
Oh lol I dont read people's profilesmarshall_racer wrote:
http://puu.sh/2zgI
this tells enough about myself
wah, better get somebody to mod this one, don't just spam around ^^
324,255,45316,6,0,B|273:326|92:319|131:199|131:199|62:159|79:80,1,420,0|000:50:590 (2) - vermeide eine überschneidung mit 00:48:193 (4), einfach bisschen anders formen (so, dass es besser aussieht und nichts überschneidet)
p3n wrote:
[Easy]
00:08:400 (6) - lieber auf den weißen tick enden lassen (00:09:839) klingt besser und passt auch besser zur easy gemacht
00:31:413 (4,5) - die stelle würde ich ein bisschen mehr nach dem bass mappen: 2 kurze 1/2 slider mit je 2 wdh. http://osu.ppy.sh/ss/99441 gemacht
00:33:330 (1) - vorziehen auf den großen weißen tick aber dann wieder auf das ursprüngliche ende verlängern gemacht
00:42:919 - im timing-panel den timing point für KIAI auf den exakten anfang vom slider snappen gemacht
00:45:316 (1) - wenn möglich den roten punkt vom slider so platzieren, dass der "ball" genau in der spitze der kurve ist wenn du in der timeline bei 00:46:275 stehst (achte darauf, dass das ende gleich bleibt). Oder du benutzt das hier:324,255,45316,6,0,B|273:326|92:319|131:199|131:199|62:159|79:80,1,420,0|0sieht irgendwie seltsam aus ... aber naja, hab den code übernommen
00:50:590 (2) - vermeide eine überschneidung mit 00:48:193 (4), einfach bisschen anders formen (so, dass es besser aussieht und nichts überschneidet) gemacht
00:56:822 (6) - nach 141/92 verschieben (45° snap mit [Strg]) gemacht
00:57:062 (7) - löschen, das passt da irgendwie nicht wirklich zum lied gemacht
00:57:302 (X) - circle einfügen, auf spacing achten, finish als hitsound gemacht
00:57:781 (1) - besser würde hier ein kurzer 1/2 slider mit 1x wdh. passen (slider von 00:57:781 - 00:58:021, 1x wdh.), das ende der KIAI time (ist im moment bei 00:57:062) exakt auf das ende vom slider legen gemacht
00:59:219 (1) - löschen, stattdessen einem slider von 01:04:014 - 01:04:493 platzieren (spacing beachten), break sollte automatisch eingefügt werden gemacht
01:21:273 (1,2,3,4,5,6,7,1,2,3) - ganz schön heftig für eine easyLass es erstmal so und wenn zu viele leute meinen es ist zu schwer kannst du's immernoch ändern ok
01:34:697 - der break ist mir zu lang. Ich würde ab hier wieder mappen (das fiese kreissägengeräusch lässt sich ziemlich gut mappen da) passt schon so
01:40:450 - KIAI time auf die exakte position der (1) snappen gemacht
01:57:709 (1,3) - bei diesen slidern wäre es echt gut, wenn die ecken jeweils auf den roten und weißen ticks kommen würden gemacht
02:01:305 (1) - anfang auf großen weißen tick setzen, ende dort lassen wo es ist, KIAI sollte auch exakt dort enden gemacht
[Hard]
generell: KIAIs und andere timings sollten immer perfekt gesnapped sein auf exakt den noten wo anfang und ende sein sollen. 01:04:921 ist ein unnötiges timing -> löschen. der hatte sicher irgendwann mal eine funktion ^^
00:12:715 (X) - hier fehlt was...vllt ein circle oder nen slider von weiß bis rot slider
00:14:633 (7) - bin nicht sicher ob das ok ist den slider so einzubauen und zu verstecken. spielbar ist es noch also würd ichs erstmal so lassen. habs so gelassen
00:19:906 (1) - ^ ^
00:42:919 (1) - slider passt nicht richtig. das ende müsste auf dem roten tick kommen (länge anpassen) gemacht
00:44:117 (2) - spacing zum slider vorher ist falsch...oder soll das ein anti-jump sein? wenn ja, mach da eine neue combo draus ich nehm den Anti-Jump Joker :3
00:48:912 (5,6,1) - den slider so halb zu bedecken ist recht hässlich...versuchs lieber mit was symmetrischem geändert
00:50:590 (4) - auch verdeckt am ende und generell keine schöne form geändert (obwohl die neue Form auch nicht gerade eine Schönheit ist ^^)
00:57:302 (X) - da fehlt ein circle auf dem beat, KIAI dann hier beenden yessir
00:57:781 (1) - hier gilt das selbe wie auch in easy. kannst du so übernehmen da passt aber nur ein slider hin, denn ...
00:58:740 (1) - den anfang auf den roten tick 00:58:500 legen, ende behalten ... der hier nimmt den platz für den zweiten weg, hab's jedoch mal irgendwie so übernommen
01:02:575 (1,2,3) - in der KIAI hab ich den 1,5x slider speed noch verstanden aber hier würde ich es bei 1,0x belassen (timing sektionen löschen und slider danach in der länge anpassen) hab den extra wegen der slider so gemacht ^^
01:04:014 (X) - den beat mitmappen gemacht
01:07:370 (1,2,3,4) - Ich versteh zwar nicht ganz was genau vom lied hier gemapped wird aber wenn dus behalten willst stack die circle auf das ende der slider gestackt
01:21:273 (1) - hier versteh ich den 1,5x speed auch nicht...würde hier 1,0 nehmen wegen den slidern ...
01:34:697 - wie in easy vielleicht hier auch wieder mit mappen anfangen um den break nicht so übermäßig lang zu machen 10 sekunden scheinen zwar lang, sind aber immernoch angemessen ...
01:40:450 (1) - für die KIAI ab hier würde der 1,5x speed wieder passen, heisst dann jedoch den kompletten part remappen (zumindest alles neu setzen und neue patterns basteln) ich bin mal so eine faule socke und lasse alles so ^^
[Insane]
generell viel mehr auf das spacing achten. jumps sind ok aber vor allem in streams und überall sonst gleichmäßiges spacing einhalten.
00:08:397 (1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - auf gleichmäßigkeit achten...das ist ziemlich hässlich sonst hmm? passt doch ... irgendwie ^^
01:07:821 - hier muss ein circle hin...sonst passt es nicht gemacht
01:16:687 (2,3,4,5,6,7,8,9,10,11,12) - den notefollow kann man schöner und gleichmäßiger platzieren habs mal geändert ... ist jetzt hoffentlich besser ^^
01:25:552 (2,3) - sowas ist ziemlich mies. entweder stacken oder höchstens auf 1,0x spacing setzen. ein so schneller 1,8x+ jump ist nicht "schwer" sondern "schlecht" gemacht
01:28:907 (5,6,7,8,9,10) - die stelle ist kein bisschen nach dem lied gemapped...eigentlich ist die komplette letzte KIAI nicht wirklich passend zum lied. das geht besser! beschwer dich bei ArisuKarin >.<
Sind schon deutliche Fortschritte im Vergleich zum letzten malGenerell noch ein bisschen mehr das mappen, was man hört. Dabei das Lied "unterstützen" und nicht irgendwas reinklatschen was außer der richtigen BPM nix mit dem Lied gemein hat. Ist hier etwas schwerer als bei nem Anime-Opening das geb ich zu, aber genau hinhören und man findet einige markante, mapbare sachen.
Armin wrote:
[General]
*Recalculate Sliders' Lenghts in all your osu difficulties, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] done
*ArisuKarin's Insane and Rikki-Don's Dark Taiko have differents PreviewTime. Consider to add the same value like in the Easy and the Hard. (edit their osu files manually) done
[Easy]
Please decrease your Overall difficulty value, since there are some spinners 1/1 distant from your next patterns. fixed
00:31:413 (4,5) - I expected the clap-pattern here ;_; err ... fixed?
00:33:810 (1) - I'd make start this here 00:33:810 (x) already starts there o.O or here 00:33:450 (x) sounds strange to me ...
00:42:919 (1) - Oh please make this symmetrical (by moving the initial waypoint) fixed
00:53:946 (1) - Ups, this jump is quite hard for an easier difficulty. Consider to reduce it. and i thought i might get through with it >.<
01:50:038 (1) - Heh, confusing position. Please change it, some players will thank you XD imo this is still playable for beginners
[Hard]
I'd increase Overall difficulty, is a bit low ;p increased by 1 tick (for now)
01:02:575 (1,2,3,4) - Uh...no. Why these repeats are snapped on 1/3? they don't follow anything of important and just confuse the player... fixed automaticly by recalculating sliders :3
01:21:273 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - Not really intutive since they don't follow previous patterns, but ehi: nice rhythm XD meh, these got broken by recalculating -.-
but the newer rythym seems kinda insane :/
[ArisuKarin's Insane]
00:50:569 (1,2) - Please use the distance spacing here, your actual spacing is supposied to be for 1/1 BPM distant circles fixed
00:57:278 (timing section) this should be changed in a Normal section, in my opinion changed
01:09:738 (1,2,3,4,5,6,7) - This pattern is just confusing, please change its sliders' lenght. also 01:12:613 (9) should be a different spacing (since it's 1/2 and NOT 1/4 distant) changed
01:12:613 (9) - I'd change their position, maybe you'd like to make a triangle? impossible because of the enormous slider changes i made xD
01:38:611 (1) - I would make this 1/1 shorter then I'd add a circle here 01:40:408 (x) changed
01:40:648 (1,2,3,4,5,6,7,8,9,10,1) - This part has a wird rhythm :/ kinda, but i guess it's ok
[Rikki-Don's Dark Taiko]
Firstly, lovely taiko skin.
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns? Rikers, what do you think about this?
btw I enjoyed it XD <3
Hum. starred. thx <33 but you need to improve rhythm and patterns. >___< i know >_<
oh Thanks to both of you <333MDuh wrote:
[General]
If you're gonna skin hit0.png, might as well skin 300's100's 50's nah ...
Clean up those font edges, its fugly ... you don't even bother while playing
followpoint is not good, IMO
[Easy]
00:27:098 (4) - Move Up, e.g.: x:344 y: 64.. kinda ugly fixed
00:27:098 (4) - Move up, e.g.: x: 256 y: 8.. Not recommending Hide and seek on easy err ... wut?
00:53:946 (1) - 2.85x spacing, too hard for easy already fixed in Armin's mod
00:53:946 (1,2,3) -
00:55:384 (1,2,3) -
00:56:343 (4,5,6) - Replace w/ repeat slider? Kinda hard for easy nope for all three, sorry
[Hard]
err, I can't comment much on this one i understand ... wait, wut?
[Taiko]
Suggesting donkiai's mouth to have some noticeable bright color?
Sorry if my mod doesn't have much content, the music is kinda hard for me to listenno problem
good skinning :D
starred~ thx <33
ok, i'm going to check those files again, but i took a closer look for 0 to 3, they were all clean at the edges, don't know for the rest nowMDuh wrote:
I'm saying it again, clean that score-0.png~score-9.png
its noticeable, and its ugly
thx Zelos <3Zelos wrote:
Folder:
All good here. yay
Nice skin btw.
General:
Remove "2 Echoes" from source and add it to tags. (don't ask me why. its one of the most stupid rules I've ever heard of) ... k o.O
712 offset sounds better to me. sounds kinda early to me ...
Easy:
00:27:577 (5) - remove the clap sound from the end of the slider. If you want to keep the same clapping beat, add the clap sound to the slider tick ala the naming system. fixed
00:31:413 (4) - try this hitsounding, whistle on the beginning of the slider, no hitsound on the 2nd part, and clap on the last part. fixed
00:32:372 (5) - ^^ ^
00:33:450 (1) - start this spinner on the big white tick before the blue tick. fixed
00:55:384 (1) - remove new combo here. fixed
the hitsounding you used between these 2 mods is not so good. I suggest removing the whistles. i kinda don't care about hitsounds anymore, who has suggestions should post the results here in this topic >.<
00:56:343 (4) - add new combo here. fixed
01:08:328 (1,2,3,4,5) - the whistle clap whistle and the clap whistle clap hitsounding does not fit here. i suggest changing this. kinda sounds ok
01:25:108 (5,6,7) - not only do these 1/4th sliders do not fit, why add them to a an Easy? i suggest removal and adding something else. changed
Hard:
00:23:742 (1) - make this slider more curvier like so? fixed
00:31:413 (7) - lower the right side of this slider by one grid point. even 2 grids if you ask me ^^
00:42:919 (1) - you should give a speed up warning as there is no sign of it in the music. should make a little sb image for this ...
01:07:370 (1,2,3,4) - these wierd 1/4th note patterns don't fit at all. please consider changing this. nah, they're ok
01:21:273 (1,2,3,4,5,6,7,1,2) - okay these do not fit and the spacing is all pooted up for 1/4th note triples. please try to fix this as a MAT would not bubble this in that current state. triples?
01:25:827 (3,1,2) - these sliders also do not fit. please just try to stay to the beat of the music. nope
01:57:709 (1,2) - these sliders do not fit. try to stay to the beat of the music. nope
01:59:627 (1,2) - ^^ nope
ArisuKarin's Insane:
00:04:563 (1,2) - this slider pattern of 1/4th sliders does not fit.
00:08:397 (1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - this here would be overmap that does not fit at all.
00:14:986 (2,3,4,5,6,7,8,9) - this too. un-needed and not fitting stream.
00:18:940 (7) - again this also does not fit.
00:35:234 (1,2,3,4,5,1,2,3,4,5) - again more overmap that does not fit at all.
01:06:144 (1,2,3,4) - more and more overmap that does not fit.
01:08:061 (1,2,3,4) - and more here too.
01:13:572 (3) - move to the left one tick.
01:25:073 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - these wierd 1/4th doubles also do not fit at all.
01:32:741 (1,2,3,4,1,2,3,4,5,6,7) - there is to much focus around the center. spread these out.
01:38:012 (1,2,3,4,5) - this random stream also does not fit.
01:41:367 (3,4,5,6,7,8,9,10,11,1) - these also do not really fit.
Overall this difficulty is a whole lot of overmapping. i'm somehow in the mood, that i just delete this diff >_<
I will hold back on the star for now. You may call back for a recheck in about 15 stars later.
<33Broetchen8441 wrote:
Well, some irc-modding, do whatever you want to do with that impressions, criticism, insultations, loveletters and bunches of lunchboxes - i'm outa here for now, no needs for more Metroid-stuff, i don't like that o.O
Even though, that map is nicely done - Mario says: "You got a star!"
That means a lot to me x3Armin wrote:
[Rikki-Don's Dark Taiko]
Firstly, lovely taiko skin. Why thank you :3
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns? Maybe lower hitcircle volume Marsh?
btw I enjoyed it XD
Again, the claps are supposed to go with the "ding" in the songRikers wrote:
Hitsounds sound..off now lol
To me, anyway
I wonder what this is thenmarshall_racer wrote:
hey Rikersh, could you change it to Armin's & Ono's mod?
i just can't do it atm because i'm not at my pc >_<
marshall_racer wrote:
Armin's mod :SPOILERArmin wrote:
[General]
*Recalculate Sliders' Lenghts in all your osu difficulties, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] done
*ArisuKarin's Insane and Rikki-Don's Dark Taiko have differents PreviewTime. Consider to add the same value like in the Easy and the Hard. (edit their osu files manually) done
[Easy]
Please decrease your Overall difficulty value, since there are some spinners 1/1 distant from your next patterns. fixed
00:31:413 (4,5) - I expected the clap-pattern here ;_; err ... fixed?
00:33:810 (1) - I'd make start this here 00:33:810 (x) already starts there o.O or here 00:33:450 (x) sounds strange to me ...
00:42:919 (1) - Oh please make this symmetrical (by moving the initial waypoint) fixed
00:53:946 (1) - Ups, this jump is quite hard for an easier difficulty. Consider to reduce it. and i thought i might get through with it >.<
01:50:038 (1) - Heh, confusing position. Please change it, some players will thank you XD imo this is still playable for beginners
[Hard]
I'd increase Overall difficulty, is a bit low ;p increased by 1 tick (for now)
01:02:575 (1,2,3,4) - Uh...no. Why these repeats are snapped on 1/3? they don't follow anything of important and just confuse the player... fixed automaticly by recalculating sliders :3
01:21:273 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - Not really intutive since they don't follow previous patterns, but ehi: nice rhythm XD meh, these got broken by recalculating -.-
but the newer rythym seems kinda insane :/
[ArisuKarin's Insane]
00:50:569 (1,2) - Please use the distance spacing here, your actual spacing is supposied to be for 1/1 BPM distant circles fixed
00:57:278 (timing section) this should be changed in a Normal section, in my opinion changed
01:09:738 (1,2,3,4,5,6,7) - This pattern is just confusing, please change its sliders' lenght. also 01:12:613 (9) should be a different spacing (since it's 1/2 and NOT 1/4 distant) changed
01:12:613 (9) - I'd change their position, maybe you'd like to make a triangle? impossible because of the enormous slider changes i made xD
01:38:611 (1) - I would make this 1/1 shorter then I'd add a circle here 01:40:408 (x) changed
01:40:648 (1,2,3,4,5,6,7,8,9,10,1) - This part has a wird rhythm :/ kinda, but i guess it's ok
[Rikki-Don's Dark Taiko]
Firstly, lovely taiko skin.
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns? Rikers, what do you think about this?
btw I enjoyed it XD <3
Hum. starred. thx <33 but you need to improve rhythm and patterns. >___< i know >_<
Ono's mod is just a slight offset change
That's all
No need to rush xD
Edit: Hurp I forgot about the Katsu part lol
thx <3RockeDon wrote:
star~
awesome taiko skin
Hey I'm supposed to say that lolmarshall_racer wrote:
thx <3RockeDon wrote:
star~
awesome taiko skin
i said thx for the star lolRikers wrote:
Hey I'm supposed to say that lol
I mean I made it D:
Oh rightmarshall_racer wrote:
i said thx for the star lol
-eats that star too-TheNintendoCube wrote:
Nice one, me likez! :3 *star*
thx <3Daigurenhyourinmaru wrote:
sorry for late
Easy
00:29:489 (7) - new combo done
00:29:968 (1) - remove new combo done
01:09:281 (2,3,4) - how about like this err ... huh?
01:13:596 (2,4) - sliders are covered , is it good? but this is Easy diff ok for those
01:21:267 (1,2,3,4,5) - it is very difficult for beginners , and for a easy diff , sliders with 1 repeat are better done
01:27:979 (2) - Scraping the HP bar fixed
01:44:279 (3) - Extend by 1/2 beat nope
01:46:197 (1) - too short nope
01:48:115 (1,1) - you'd better not do like this fixed
Hard
00:33:564 (1) - make normal-hit instead of soft-finish done
01:28:458 (3) - stop suddenly , why not mapped through this break time too lazy >.<
ArisuKarin's Insane
00:05:038 (2) - add clap at the first hit done
00:06:956 (2) - ^ ^
00:06:477 (1,2,3,4) - symmetry with 00:04:559 (1,2,3,4) - tried to
00:11:750 (1) - normal-hit here done
00:15:825 (9) - remove finish . it sounds strange nah
00:18:942 (7) - ^ ^
00:41:954 (4,5) - remove whistle nah
00:45:310 (7) - Extend by 1/4 beat nah
00:46:269 (8) - if you do ^ , then delete it ^
00:49:145 (3) - Extend by 1/4 beat nah
00:50:104 (4) - if you do ^ , then delete it ^
01:25:102 (1,2,3,4,1,2,3,4,1) - too orderless nah
01:45:238 (3,4,5,6,7) - make them like this done
star
Ew, jpeg.Tenshi-nyan wrote:
Um Platz zu sparen, empfehle ich taikobg.png in eine JPEG zu kovertieren.
danke <3Tenshi-nyan wrote:
O hey.
Hoffe ma du bist Deutsch, wa? jep
General
taikobg.png und MP2E.jpeg müssen auf 1024x768 resized werden. ok
Um Platz zu sparen, empfehle ich taikobg.png in eine JPEG zu kovertieren. hmmm ...
Du musst die MP3 kürzen, da sie viel länger als die diffs sind. nope, Taiko geht über die ganze mp3
Kiai times müssen resnapped werden. k
Insane
00:31:407 (1,2,3,4) - no claps on red tick, pls. done
00:36:201 (5) - remove clap from begin done
00:38:119 (5) - ^ done
00:42:913 (1) - add clap to repeat done
00:51:303 (3) - add clap to end done
00:52:501 (1) - add clap to repeat done
00:55:138 (3) - clap to end done
00:56:816 (5) - clap to start done
00:57:775 (6) - remove finish, add clap done
add notes at 00:58:015 - and 00:58:254 - , add a finish to the 2nd done
01:03:288 (2) - the jump doesn't feel natural. move it like this: http://puu.sh/2LJS done
01:15:514 (1) - ugly slider. nah
01:25:102 (1,2,3,4,1,2,3,4,1) - don't have overlaps like this. they're ugly, are hard to read and therefore bad to play. fixed
01:32:054 (10) - remove finish done
01:32:294 - add note + finish done
01:37:088 (6) - remove clap from end done
01:37:567 (7) - add clap to start done
01:51:950 (1,2,3) - lotsa misplaced claps. nah
Hard
00:16:065 (1) - remove clap from repeat done
00:19:900 (1) - ^ ^
00:23:736 (1) - ^ ^
00:27:571 (1) - ^ ^
00:31:407 (7) - ^ ^
00:45:310 (2) - der slider is viel zu lang, lass dir da was anderes einfallen. nope
00:54:898 (2,3,1,2,3,4,5,6,7,8,9) - mit sicherheit kannst du dieses Pattern etwas Symmetrischer machen. passt so
00:58:494 (1) - start den bei 00:58:254 - done
01:02:569 (1,2,3,4) - zu viele whistles :/ nö
01:02:569 (1,2,3,4) - etwas schwer zu lesen die notes. unstack wär besser. ?
01:19:349 (1,2,3,4) - claps auf roten ticks? meh. ja, was dagegen? ^^
01:21:267 (1,2,3,4,5,6,7,1,2) - jetz sind die auf blauen ticks. Immer auf die weißen ticks, die claps. jetzt komm mir nicht mit reguliertem hitsounding >.<
01:28:698 - die break fängt zu früh an. mappe weiter bis 01:30:855 - nope
02:01:299 (1) - start den bei 02:01:539 - done
Easy
Slider sehen net besonders gut aus. ich weiß
Versuche weniger overlappende Sliders zu ham. mhm ...
01:08:322 (1,2,3,4,5) - schlechte Hitsounds. ich weiß
01:08:322 (1,2,3,4,5) - remove clap, add whistle nah
01:21:267 (1,2,3,4) - hitsounds fehlen egal
01:28:698 - die break fängt zu früh an. mappe weiter bis 01:30:855 - nope
wahaha... braucht noch sehr viel arbeit die map. ich weiß
Lol what size then?marshall_racer wrote:
btw Rikers, could you provide a better Taiko bg ... dat resolution ...
Rikers wrote:
Lol what size then?marshall_racer wrote:
btw Rikers, could you provide a better Taiko bg ... dat resolution ...
err ...Tenshi-nyan wrote:
taikobg.png und MP2E.jpeg müssen auf 1024x768 resized werden.
I can't read any of that. Does werden mean smaller?marshall_racer wrote:
err ...Tenshi-nyan wrote:
taikobg.png und MP2E.jpeg müssen auf 1024x768 resized werden.
seeTenshi-nyan wrote:
You gotta resize the pics to 1024x768.
Try not just to strech them out, cause that'd look horrible.
I'll never mod in German again.lol xD
err, sorry, but the Timing seems alright to me ... not sure about it anyway ^^ArisuKarin wrote:
Wow! Alot has changed sence the begining when their was only 3 stars, now theres 20+!!
But, for some reason, i don't know why, the timing seems really slow...just by a smidge. 125.20BPM might do it! (try it)
Yes, the timing is really slow and sounds off, alot,.... @_@
On the Takio Beatmap its fine but on "ArisuKarin's Insane" and "Normal" and "Hard" Its offmarshall_racer wrote:
err, sorry, but the Timing seems alright to me ... not sure about it anyway ^^
and yes, big progress, but still alot work to do
can it be, that you still have the old mp3?ArisuKarin wrote:
On the Takio Beatmap its fine but on "ArisuKarin's Insane" and "Normal" and "Hard" Its offmarshall_racer wrote:
err, sorry, but the Timing seems alright to me ... not sure about it anyway ^^
and yes, big progress, but still alot work to do
BPM:125.20
Offset: 676
Slider Velocity: 1.40
Please just try it!!
k, first doneCDFA wrote:
Welp, time to mod this awesome
Overall:
Claps on 2 and 4 generally fit for every song. This one included. This mod post will be done assuming that you hopefully add claps on the 2nd and 4th beat of every measure (unless unfitting). rly? please say you're kidding me D:
Arisu:
Your map is a little too blockular. A lot of patterns go in a straight line, and a lot of sliders are straight. Although straight is good sometimes, it'd be cool if there was a little more curving sliders and curving patterns.
00:21:818 (2) - Ugly slider D:. This might just be better like this http://osu.ppy.sh/ss/106721 yessir
00:50:943 (2) - Add clap on beginning of slider. done
00:51:303 (3) - Like this? http://osu.ppy.sh/ss/106723 yup, good idea
00:55:138 (3) - This just needs a new idea. I don't like this slider at all D:. changed
01:15:514 (1) - Just make it a regular J slider or something, instead of what you're doing here. changed
Hard:
00:45:310 (2) - This slider isn't lopsidedwhat does that mean? D:#modhelp is awesome :3, but it'd probably be nicer if you put more sliderpoints on it, so it looks a bit nicer~. ok
Easy:
00:27:571 (5) - This would be better as just a basic curved slider instead of whatever it is now. changed
00:45:310 (1) - I don't like this slider D:. But I guess you can keep it unless someone else complains. this slider was even suggested some pages ago lol
00:50:584 (1) - You could probably do a more proportionate slider here. nah
Did you seriously just copy the end of hard (or hard copied the end of easy) and added/removed notes? That's uncreative D:. Remap one of the two so they aren't too similar~. changed stuff on Easy, shouldn't look too similar now
Whee. *rolls*
k, 2 more to go throughRaging Bull wrote:
General:
Do you have Ready and Go? The "Ready 1 2 3 Go" thing. Try to make the countdown more consistent by adding Ready? and Go image. It looks funny with my K-ON!! image with your dark image :3 K-ON!! ft. Metroid ... sounds awesome xD but i try togetmake one
Change Taikobg to 800x600 or 1024x768 waiting for Rikers to provide his promised new one
And change your BG to 1024x768 k
Normal:
00:10:312 (1,1) - I don't like a note right after a spinner on easy. Think of a way different way to map without spinner? removed the first note after that spinner ... waiting for the first one bitching about that one xD
01:17:431 (1,1) - ^ ^
Hard:
01:21:267 (1,2,3,4,5,6,7,1,2) - Don't like how the spacing goes for Hard. Maybe move them slightly closer? how close D:
Insane:
Nothing bothered me. yay
Good luck. surely needed
seemed kinda like a random modHakuNoKaemi wrote:
[Easy]
00:27:571 (5) - I don't know why.. but i saw it good like this XD interesting idea, done
I don't like how you used Whistles from 00:42:913 to 00:58:254 other modders suggestions, not my fault
Make somone check the Hitsound of this... /me dies
[Hard]
use Less Overlaps, make graphic better and most of the map don't folllow music whyyy D:![]()
[ArisuKarin's Insane]
isn't following music that much too -.-", too much overmapped triplets and streams... it's playble and partly follows the music
wowkurohana wrote:
ok, my modhi :3
[General]
nothing to sayawesome
[Easy]
a circle after a spinner is a bit hard for easy... open AImod to check this changed with CDFA's mod
[Hard]
nothing to say ^^ awesome
[Insane]
00:30:927 (2) a bit confusing... you mean because it's hidden? well, changing it then ...
00:57:775 (6,7,8) spacing, set these 3 notes at the end of the slider 5, in the upper right corner you see yellow numbers, they must be prev:0,00x and next:0,00x
disable grid snap for it i just put them at the beginning of the slider, putting them precisely on the end of the slider is impossible for me D:
cant say anything to taiko how about Rikers' skin? :3
good luck and star ^^ thanks
thanks :3RobotoRaccoon wrote:
Mod
General
• No Taiko Background? old one was bad, looking for a new one
[Easy]
• Just random slider art?
• HP -1 done
00:27:571 (5) - Isn't snapped on the grid nazi >_< ... but fixed :3
• Do you even have Gridsnap on? always
00:42:913 (1) - Make it a slider with less red waypoints? nah
[Hard]
• AR -1 no
[ArisuKarin's Insane]
• Tick Rate 2 k
• Maybe HP +1? yeah, sounds good
Star
Overall, a good map
Oh and something to me looks weird with the score numbers :\ hmmm ...
Everyone's a goddamn critic.kanpakyin wrote:
As per your request:
Here's my Taiko mod.
[Rikki-Don's Dark Taiko]
[*]00:11:511(24.26)-Big notes is not inappropriate here.Remove them seems better. I don't like how it sounds now.
[*]00:33:342(146162)-I can't understand why you put a long stream here.A simple 1/2 notes are good enough here. (I prefer something like dkdkdkdkd) To fit the music, sir. Unless someone else complains about this, I will not change it.
[*]00:48:426(229-232)-I suggest you remove this 2-plet Wha?
[*]02:10:887(284-286)-NO,Just NO,Don't make a tripet when the speed change start.It'll make confused during gamelay.
At least it doesn't have a billion speed changes like in some standard maps, shiiiit.
My Ratting:(For reference only)
[*]Rhythm:3.5/5
[*]Patterns:3/5
[*]Totally:6.5/10[/list]