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Kenji Yamamoto - Dark Samus [Taiko|Osu]

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Total Posts
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Topic Starter
marshallracer
This beatmap was submitted using in-game submission on Wednesday, September 08, 2021 at 12:51:23 AM

Artist: Kenji Yamamoto
Title: Dark Samus
Source: Metroid Prime 2 : Echoes
Tags: Nintendo Game Cube Theme Phish ArisuKarin Rikers Jackall
BPM: 125.15
Filesize: 6249kb
Play Time: 02:26
Difficulties Available:
  1. Taikers Oni (3.92 stars, 764 notes)
  2. Hard (3.42 stars, 248 notes)
  3. Normal (1.79 stars, 106 notes)
Download: Kenji Yamamoto - Dark Samus
Information: Scores/Beatmap Listing
---------------
Thanks to Selee for Timing
Thanks to Jackall & Phish for Skin stuff
Thanks to Phish, ArisuKarin & Rikers for their Guest diffs. I feel so bad
Thanks to all those people for modding
Thanks to TristanShi for Taiko BG
Thanks to Wiinter for fixing the Countdown
Thanks to boat for helping me on reworking the Taiko-SB into a appropiate skin
Selee
Timing
BPM: 125.150
Offset: 679
Jackall
Awesome! I Love MP-Music... I did make a map of the Echoes Intro some time ago, but it got GYed as im not that good in beatmapping, but it had a nice little skin you may wanna use, or you may wanna take over my map, too!^^ Well you get kudos from me and have my freindadd and good vote^^
Topic Starter
marshallracer

Jackall wrote:

[...] but it had a nice little skin you may wanna use, or you may wanna take over my map, too!^^[...]
I think about taking over your map later, I'll first finish this one

about the skin, I'll "borrow" the followpoint and the score-0, score-1, etc. ... if it's ok for you ;)
ArisuKarin
from 51:464 to 57:610 seems off beat in Phish's Insane
from 1:40:159 to 1:48:309 is kinda un-nessesary because your break is very long in Normal
Pretty good map other wise. Can I make a difficulty?
Topic Starter
marshallracer

ArisuKarin wrote:

from 51:464 to 57:610 seems off beat in Phish's Insane seems normal to me ... maybe because of Kiai Time?
from 1:40:159 to 1:48:309 is kinda un-nessesary because your break is very long in Normal well, the map's not finished yet, but i already thought about changing it
Pretty good map other wise. Can I make a difficulty? Thanks. And yes, you can. ;)
Phish_old
star :D
ArisuKarin
Here is my beat map that u can ad. If you want me to change anything tell me and I'll fix it as soon as I can :)

Download: Metroid Prime - Dark Samus (marshall_racer) [ArisuKarin's Hard].osu
Rikers
Can I make a Taiko Oni :3?
Hmm..dunno if that'd work lol
Topic Starter
marshallracer

Rikers wrote:

Can I make a Taiko Oni :3?
Hmm..dunno if that'd work lol
Sure, can be interesting for this song :D
Rikers
Woo x3
It'll take a bit of time since I'm not the fastest beatmapper ever, so I hope you can wait and....stuff lol
Shouldn't take too long though. I hope. :?
It'd be cool to put in Wada Don but I don't really know which outfit would fit the song.
Hmm.
Also, star'd :3
Topic Starter
marshallracer

Rikers wrote:

Woo x3
It'll take a bit of time since I'm not the fastest beatmapper ever, so I hope you can wait and....stuff lol well, i'm not really fast, too :)
Shouldn't take too long though. I hope. :? Take your time, I still have to mod both, Easy and Hard (Hitsounds), wait for the renewed Phish's Insane, and I still have to tell something to ArisuKarin ;)
It'd be cool to put in Wada Don but I don't really know which outfit would fit the song. ... ehh, I dunno either xD
Hmm.
Also, star'd :3 Thanks
Rikers

marshall_racer wrote:

Take your time, I still have to mod both, Easy and Hard (Hitsounds), wait for the renewed Phish's Insane, and I still have to tell something to ArisuKarin ;)
I'm like, a 5th of it done so far. I guess.

marshall_racer wrote:

... ehh, I dunno either xD
Eh, I'll just make a black and gray Don with a bluish glow :3
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

... ehh, I dunno either xD
Eh, I'll just make a black and gray Don with a bluish glow :3
Sounds awesome, can't wait to see it :3
Rikers
What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol

..eh, I think I might just stick to regular Don

Topic Starter
marshallracer

Rikers wrote:

What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol

..eh, I think I might just stick to regular Don
actually, i like it :D
i guess i'll stick to this one ;)
RhaiizoN
:)
Rikers

marshall_racer wrote:

actually, i like it :D
i guess i'll stick to this one ;)
Alright then :D
Wow 2 taiko sb's to work on lol
p3n
Hi there, modding time!

[General]
- Timing seems ok ;)
- Mp3 is really quiet. You could either normalize it with any editing software you have or reduce hitsound volume to at least 50% (~70% if you normalize the mp3)
- Set a preview point in all difficulties (Timing>Set current position as preview point)

[Easy]

00:13:144 (1,2,3,4,5,6,1) - spacing is 0,57 here; should be 0,50
00:45:265 (2) - spacing
00:50:059 (3,4) - spacing
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - again spacing; ranging from 0,46 to 0,81 feels very off
01:48:070 (1-end) - spaaaaaacing :o

You start off using 0,5 distance spacing but for 01:04:921 - 01:45:912 switching to 0,80 and after that going completely random. This is VERY confusing. Especially for an Easy Diff. It is still playable with those giant circles but you should stick to one setting (keep you sliders at 01:13:551 (2,3) cause they look kinda cool ;) )

[Hard]
- In Song Setup>Difficulty change approaching rate +1 and overall difficulty +2 to fit "hard" or rename to "normal+"
- Again heavy spacing problems. There is only one part that is somewhat consistent (00:42:868 - 00:58:209). You can switch between different spacings of course, but only if it fits the part of the song.

01:04:442 (6) - Is that red dot slider needed? Could have used just a straight slider
01:59:456 (2,3,4) - sounds really odd. Maybe delete 2,4 and just keep 3

[ArisuKarin's Hard]

I assume you are using grid snap (looks like it)
00:04:512 (1) - 1 grid left
00:05:950 (4) - 3 grids left
00:06:429 (1,2) - spacing should be close to 1,00
00:07:867 (4) - ^
00:08:945 (5,6) - one grid right (both)
00:09:544 (9) - one grid right
00:09:784 (1) - spacing?
00:10:263 (1) - 1 grid left
00:10:503 (3) - 1 grid up
00:10:503 (3) - ^
00:10:982 (6) - 1 grid left
00:11:341 (8,9) - 1 grid right
00:13:138 (3,4) - spacing
00:14:816 (1,2,3,4,5,6,7,8,9) - don't do that :o it is a ~2,00x distance stream without any pattern. Either use the EXACT same distance between every circle and some followable pattern or just get rid of the stream.
00:28:234 (4) - 1 grid down
00:28:713 (6,7,8) - spacing
00:31:349 (1) - 1 grid left
00:33:026 (4) - 1 grid right
00:44:048 (2,3,4,5,6) - spacing :cry:
00:46:684 (1,2,3,4,5,6) - ^
00:48:601 (1) - 1 grid up
00:48:841 (2,3,4) - 2 grids up
00:50:278 (1,2,3,4,5) - excuse me? well if you want it that way...just doesn't fit in

The list would be much longer but just repeat the distance fixing and correct your patterns (misplaced beats/sliders that are off) and I'll check it again.

[Phish's Insane]
General: What's up with the distance spacing :o distance snap and use alt+mousewheel to set your spacing and use jumps only as they fit the song or your patterns...not randomly.
Set HP Drain +1 (maybe), Approach Rate -1 and Overall Difficulty +4 or +5 - Your "insane" uses a 2Star preset.
Fix the spacings and I'll look into it again.




You should definetely use distance snapping and be sure to set the distance spacing to a fitting value. Use (one) higher/lower setting for jumps or slow parts (or just use timing sections with multiplied slider velocities). You can PM me after you think the spacing issues are solved and you'll get a star~

Still good work, keep it up!
ArisuKarin

Rikers wrote:

What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol

..eh, I think I might just stick to regular Don
use the Don it's so cute!!
Rikers

ArisuKarin wrote:

use the Don it's so cute!!
Alright I'll use it then, I guess lol
Rikers
Augh stupid lag made me double post
Topic Starter
marshallracer

p3n wrote:

Hi there, modding time! Wheeee!!! :D

[General]
- Timing seems ok ;)
- Mp3 is really quiet. You could either normalize it with any editing software you have or reduce hitsound volume to at least 50% (~70% if you normalize the mp3) reduced volume of hitsounds
- Set a preview point in all difficulties (Timing>Set current position as preview point) fixed

[Easy]

00:13:144 (1,2,3,4,5,6,1) - spacing is 0,57 here; should be 0,50 fixed
00:45:265 (2) - spacing fixed
00:50:059 (3,4) - spacing fixed
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - again spacing; ranging from 0,46 to 0,81 feels very off fixed
01:48:070 (1-end) - spaaaaaacing :o fixed

You start off using 0,5 distance spacing but for 01:04:921 - 01:45:912 switching to 0,80 and after that going completely random. This is VERY confusing. Especially for an Easy Diff. It is still playable with those giant circles but you should stick to one setting (keep you sliders at 01:13:551 (2,3) cause they look kinda cool ;) ) It's all Osu!s fault xD ... also, should I keep those sliders in generally or fix their spacing, too?
for now, i just fixed them, too


[Hard]
- In Song Setup>Difficulty change approaching rate +1 and overall difficulty +2 to fit "hard" or rename to "normal+" planned to rename it to Normal+ anyway ... but i didn't because I wanted to get some sleep xD
- Again heavy spacing problems. There is only one part that is somewhat consistent (00:42:868 - 00:58:209). You can switch between different spacings of course, but only if it fits the part of the song. meh ... I liek spacing problems xD

01:04:442 (6) - Is that red dot slider needed? Could have used just a straight slider well, changing it will cause spacing problems :P
01:59:456 (2,3,4) - sounds really odd. Maybe delete 2,4 and just keep 3 fixed

[ArisuKarin's Hard]
still waiting for the remapped one, so I guess i leave this one out
I assume you are using grid snap (looks like it)
00:04:512 (1) - 1 grid left
00:05:950 (4) - 3 grids left
00:06:429 (1,2) - spacing should be close to 1,00
00:07:867 (4) - ^
00:08:945 (5,6) - one grid right (both)
00:09:544 (9) - one grid right
00:09:784 (1) - spacing?
00:10:263 (1) - 1 grid left
00:10:503 (3) - 1 grid up
00:10:503 (3) - ^
00:10:982 (6) - 1 grid left
00:11:341 (8,9) - 1 grid right
00:13:138 (3,4) - spacing
00:14:816 (1,2,3,4,5,6,7,8,9) - don't do that :o it is a ~2,00x distance stream without any pattern. Either use the EXACT same distance between every circle and some followable pattern or just get rid of the stream.
00:28:234 (4) - 1 grid down
00:28:713 (6,7,8) - spacing
00:31:349 (1) - 1 grid left
00:33:026 (4) - 1 grid right
00:44:048 (2,3,4,5,6) - spacing :cry:
00:46:684 (1,2,3,4,5,6) - ^
00:48:601 (1) - 1 grid up
00:48:841 (2,3,4) - 2 grids up
00:50:278 (1,2,3,4,5) - excuse me? well if you want it that way...just doesn't fit in

The list would be much longer but just repeat the distance fixing and correct your patterns (misplaced beats/sliders that are off) and I'll check it again. again, waiting for a fixed one (well, i already told him about all those things you mentioned)

[Phish's Insane]
General: What's up with the distance spacing :o distance snap and use alt+mousewheel to set your spacing and use jumps only as they fit the song or your patterns...not randomly. It's Phish's fault! xD
Set HP Drain +1 (maybe), Approach Rate -1 and Overall Difficulty +4 or +5 - Your "insane" uses a 2Star preset. changed (if he wants it or not :P)
Fix the spacings and I'll look into it again. i already told him that i won't change things on it, but i'll tell him...




You should definetely use distance snapping and be sure to set the distance spacing to a fitting value. Use (one) higher/lower setting for jumps or slow parts (or just use timing sections with multiplied slider velocities). You can PM me after you think the spacing issues are solved and you'll get a star~ well, actually, i used distance snapping, but sometimes Osu! started to mess up the values so in the end, there was such a huge difference somtimes ...

Still good work, keep it up! Thanks
Other Changes :
- killed Osu! for testing purposes
- ehhh ... nothing, I guess ^^
p3n
I am back :P

German mod for all non-guest diffs (just minor placement changes 'n stuff)

[Easy]
00:54:134 (2,3,4,1,2,3,4,5,6,7,1) - alles ab der (2) bis zum spinner markieren und 1 grid nach unten damit (dann sehen die zwei 3er gruppen [1,2,3 & 5,6,7] auch schön gleich aus ;) )
01:13:551 (2,3) - die schönen slider :cry: mach die ruhig so wie sie vorher waren. Bei solchen "spezialfiguren" kann man schonmal das spacing spacing sein lassen (wenn es spielbar bleibt)

[Normal+]
Auch auf die Gefahr hin, dass du mich hassen wirst aber du musst die map wohl von anfang bis ende nochmal neu "platzieren" :cry: Es liegt nicht an dem Mappingstil sondern an Grundregeln, die nicht eingehalten werden. Ich nehm zum Erklären mal ein Beispiel aus der Map bei 00:44:066 (2,3,1). Klickt man die (3) an sieht das in etwa so aus:
Ganz rechts in gelb sieht man "Prev" (Entfernung zum vorherigen Objekt) und "Next" (Entfernung zum nächsten Objekt) mit Zahlen dahinter. Die Zahlen sind die Entfernungen (Distance spacings) als ein Vielfaches deiner Slidergeschwindigkeit (eingestellt im Timing) daher auch das Prev: 1,37x <-- d.h. die vorherige Note ist einen 1,37fachen slider-tick entfernt. Normalerweise kannst du so gut kontrollieren, ob deine Objekte gleichmäßig gesetzt sind. Egal wie weit die Noten auf der Zeitleiste entfernt sind, das spacing sollte immer deiner Einstellung entsprechen - abgesehen von Jumps oder wenn 2 Objekte eine längere Pause dazwischen haben (~1 Takt/langer weißer strich bis nächster langer weißer strich oder mehr, dann passt es meisstens so, dass du die folgende note einfach irgendwo hin setzen kannst um ein neues muster/eine neue combo anzufangen)

Im Beispiel hast du 1,37x zur voherigen und nur 0,82x zur nächsten. Wenn man die Map also zum ersten mal spielt, und im Rhythmus ist sieht der 0,82x Abstand aus als würde die note früher kommen als sie es eigentlich tut. Wer die map nicht kennt wird die Note dann wohl verfehlen, 100/50 einfangen oder sich wundern warum die Note "nicht im Takt ist" (obwohl sie es ja eindeutig ist auf der Zeitleiste). Darum ist gleichmäßiges spacing wichtig für gute Spielbarkeit - Außnahmen kann man wie gesagt machen, damit es nicht langweilig wird (Jumps halt).

Denke mal, dass wird nix neues für dich sein aber ich versuch irgendwie zu erklären, warum ein paar Stellen in der Map seltsam oder schlecht spielbar sind. Also falls dir die Abstände zwischen deinen Objekten nicht gefallen schlage ich vor machst du es so:

Wenn du ein Spacing von 1,00 einstellst, grid-snap deaktivierst und nur distance-snap an lässt, werden bei gleichem Zeitabstand (auf der Zeitleiste oben) alle Noten exakt den gleichen Abstand in der Map haben...egal ob slider oder circle.
Um den Abstand zwischen den Objekten zu verändern hast du 2 Möglichkeiten:

1.) Spacing erhöhen (hier mit 1,50x)
Beeinflusst nicht die Sliderlänge(!) aber den Abstand zwischen den Objekten. Spielt sich dann bei neuen Objekten oder nur Circlen schneller (1,5x schneller als ein langer Slider) Also: Die Sprünge werden länger, Notefollows schwerer aber slider bleiben langsam und "bremsen" jedesmal - ist aber ohne weiteres machbar. Fällt bei einem Spacing von 0,80x oder 1,20x fast nicht auf. Wenn du die noten enger oder weiter auseinander haben willst solltest du dann lieber Möglichkeit 2 nehmen...

2.) Slidergeschwindigkeit erhöhen (hier von deinen 1,40 auf 1,80 erhöht und mit 1,00x spacing)
Alle Noten haben den selben Zeitabstand auf der Zeitleiste (oben) und dank 1,00x spacing auch den selben Abstand in der Map. Die Abstände sind jedoch größer (und die Slider damit schneller/länger). Wenn du solche Änderungen machst an einer "fertigen" Map, musst du die Länge jedes Sliders neu anpassen (die hören sonst zu früh auf wenn du den speed erhöhst oder gehen zu lang wenn du den speed runtersetzt).


TL;DR die generelle Spielgeschwindigkeit der Map wird mit dem Sliderspeed festgelegt. Also wähle den so, wie du es dir vorstellst. Nimm entweder eine feinere Grid-einstellung (View>GridLevel>4) oder mach Grid-Snap (rechter Rand) ganz aus. Ist ohne Grid schwerer symmetrisch anzuordnen aber oben rechts bei X: / Y: siehst du ja wie die Noten liegen und kannst kontrollieren ob sie z.B. auf einer horizontalen linie liegen (alle Y-werte sind dann gleich). Bei langsamen Maps mit wenigen Noten (easy-versionen meisstens), kann man auch gut nur mit grid-snap arbeiten aber muss halt immer das spacing kontrollieren oben rechts.



Trotzdem eine deutliche Verbesserung und damit star verdient aus meiner Sicht ;)
Vielleicht hilft der kleine (hoffentlich nicht unnötige) Tutorial-Ausflug auch Phish mit seiner Insane ein bisschen weiter!
Topic Starter
marshallracer

p3n wrote:

I am back :P sheesh ... xD

German mod for all non-guest diffs (just minor placement changes 'n stuff)

[Easy]
00:54:134 (2,3,4,1,2,3,4,5,6,7,1) - alles ab der (2) bis zum spinner markieren und 1 grid nach unten damit (dann sehen die zwei 3er gruppen [1,2,3 & 5,6,7] auch schön gleich aus ;) ) ehh ... definiere 1 grid ^^
01:13:551 (2,3) - die schönen slider :cry: mach die ruhig so wie sie vorher waren. Bei solchen "spezialfiguren" kann man schonmal das spacing spacing sein lassen (wenn es spielbar bleibt) fixed

[Normal+]
Auch auf die Gefahr hin, dass du mich hassen wirst aber du musst die map wohl von anfang bis ende nochmal neu "platzieren" :cry: ich werde dich töööten :twisted: ... oder mich nur für ne stunde angepisst aufführen xD
Es liegt nicht an dem Mappingstil sondern an Grundregeln, die nicht eingehalten werden. Ich nehm zum Erklären mal ein Beispiel aus der Map bei 00:44:066 (2,3,1). Klickt man die (3) an sieht das in etwa so aus:
Ganz rechts in gelb sieht man "Prev" (Entfernung zum vorherigen Objekt) und "Next" (Entfernung zum nächsten Objekt) mit Zahlen dahinter. Die Zahlen sind die Entfernungen (Distance spacings) als ein Vielfaches deiner Slidergeschwindigkeit (eingestellt im Timing) daher auch das Prev: 1,37x <-- d.h. die vorherige Note ist einen 1,37fachen slider-tick entfernt. Normalerweise kannst du so gut kontrollieren, ob deine Objekte gleichmäßig gesetzt sind. Egal wie weit die Noten auf der Zeitleiste entfernt sind, das spacing sollte immer deiner Einstellung entsprechen - abgesehen von Jumps oder wenn 2 Objekte eine längere Pause dazwischen haben (~1 Takt/langer weißer strich bis nächster langer weißer strich oder mehr, dann passt es meisstens so, dass du die folgende note einfach irgendwo hin setzen kannst um ein neues muster/eine neue combo anzufangen) meh ... nix neues^^

Im Beispiel hast du 1,37x zur voherigen und nur 0,82x zur nächsten. Wenn man die Map also zum ersten mal spielt, und im Rhythmus ist sieht der 0,82x Abstand aus als würde die note früher kommen als sie es eigentlich tut. Wer die map nicht kennt wird die Note dann wohl verfehlen, 100/50 einfangen oder sich wundern warum die Note "nicht im Takt ist" (obwohl sie es ja eindeutig ist auf der Zeitleiste). Darum ist gleichmäßiges spacing wichtig für gute Spielbarkeit - Außnahmen kann man wie gesagt machen, damit es nicht langweilig wird (Jumps halt). da hat der editor versagt ... wär wohl ein zu großer abstand gewesen, weshalb distance-snap nicht richtig funktioniert hat

Denke mal, dass wird nix neues für dich sein riiichtig :D aber ich versuch irgendwie zu erklären, warum ein paar Stellen in der Map seltsam oder schlecht spielbar sind. nicht nur für dich xD Also falls dir die Abstände zwischen deinen Objekten nicht gefallen schlage ich vor machst du es so:

Wenn du ein Spacing von 1,00 einstellst, grid-snap deaktivierst und nur distance-snap an lässt, werden bei gleichem Zeitabstand (auf der Zeitleiste oben) alle Noten exakt den gleichen Abstand in der Map haben...egal ob slider oder circle.
Um den Abstand zwischen den Objekten zu verändern hast du 2 Möglichkeiten:

1.) Spacing erhöhen (hier mit 1,50x)
Beeinflusst nicht die Sliderlänge(!) aber den Abstand zwischen den Objekten. Spielt sich dann bei neuen Objekten oder nur Circlen schneller (1,5x schneller als ein langer Slider) Also: Die Sprünge werden länger, Notefollows schwerer aber slider bleiben langsam und "bremsen" jedesmal - ist aber ohne weiteres machbar. Fällt bei einem Spacing von 0,80x oder 1,20x fast nicht auf. Wenn du die noten enger oder weiter auseinander haben willst solltest du dann lieber Möglichkeit 2 nehmen...

2.) Slidergeschwindigkeit erhöhen (hier von deinen 1,40 auf 1,80 erhöht und mit 1,00x spacing)
Alle Noten haben den selben Zeitabstand auf der Zeitleiste (oben) und dank 1,00x spacing auch den selben Abstand in der Map. Die Abstände sind jedoch größer (und die Slider damit schneller/länger). Wenn du solche Änderungen machst an einer "fertigen" Map, musst du die Länge jedes Sliders neu anpassen (die hören sonst zu früh auf wenn du den speed erhöhst oder gehen zu lang wenn du den speed runtersetzt). die erfahrung habe ich schonmal gemacht ...


TL;DR die generelle Spielgeschwindigkeit der Map wird mit dem Sliderspeed festgelegt. Also wähle den so, wie du es dir vorstellst. Nimm entweder eine feinere Grid-einstellung (View>GridLevel>4) oder mach Grid-Snap (rechter Rand) ganz aus. Ist ohne Grid schwerer symmetrisch anzuordnen aber oben rechts bei X: / Y: siehst du ja wie die Noten liegen und kannst kontrollieren ob sie z.B. auf einer horizontalen linie liegen (alle Y-werte sind dann gleich). Bei langsamen Maps mit wenigen Noten (easy-versionen meisstens), kann man auch gut nur mit grid-snap arbeiten aber muss halt immer das spacing kontrollieren oben rechts. ich quäl mich da schon durch^^



Trotzdem eine deutliche Verbesserung und damit star verdient aus meiner Sicht ;) danke ... oder so^^
Vielleicht hilft der kleine (hoffentlich nicht unnötige) Tutorial-Ausflug auch Phish mit seiner Insane ein bisschen weiter! sowohl er als auch ich haben beschlossen, die insane vorerst so zu lassen ...
Other Changes :
- nothing ...
Topic Starter
marshallracer
eh, if anybody reads this, can someone tell me how to change the Genre?
Rikers

marshall_racer wrote:

eh, if anybody reads this, can someone tell me how to change the Genre?
I think only a bat can change that.
Or I dunno.
Rikers

marshall_racer wrote:

Rikers' Taiko Oni : well ... not much to see there ...
I said it's not finished D:
But it's okay so far I guess

Edit:FFFFFF I forgot to edit my post
Sorry about that
Louis Cyphre
- Do a Full Submission again. It's something wrong with forum thread. I guess you have fake clon of this map.
- Cursor image is too small, please make it same as in template skin.
- hit50/100 looks just disgusting, 100k i saw in some maps, i guess you stole it, hit300 images are not good too. Ask someone who has experience in skin elements, or find better in other maps. (If you are going to use some skin elements from another map, don't forget to ask author about that, also don't forget to write credits in description)
- spinner-circle image is not perfect.
- remove "Sountrack, ZantoLP" from tags in all diffs. I know this map is for ZantoLP, but it's not a reason to add him in tags.
- add in tags "Nintendo"
- add spinner approach circle image
- Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick.

[Easy]
AR,OD,HP -2, Slider Velocity - 0.3. Distance Spacing +0.5.
Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick.

[Normal]
Change to [Hard]
HP Drain -2

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.

Uh this map needs a great ammount of modding. I can't mod it now.
Contact with me after about 10-12 mods if you want, i can post full modding.
Topic Starter
marshallracer

Louis Cyphre wrote:

- Do a Full Submission again. It's something wrong with forum thread. I guess you have fake clon of this map. did it; the reason for this clone were probably wrong/missing tags in "Rikki-Don's Taiko Oni"
- Cursor image is too small, please make it same as in template skin. will be done i've just seen, that the template skin cursor has the same size as this one ...
- hit50/100 looks just disgusting, 100k i saw in some maps, i guess you stole it, nuh uh hit300 images are not good too. Ask someone who has experience in skin elements, or find better in other maps. (If you are going to use some skin elements from another map, don't forget to ask author about that, also don't forget to write credits in description) ok, going to ask people, who actually CAN make skins :P
- spinner-circle image is not perfect. new one will be done
- remove "Sountrack, ZantoLP" from tags in all diffs. I know this map is for ZantoLP, but it's not a reason to add him in tags. fixed
- add in tags "Nintendo" added
- add spinner approach circle image will be done
- Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick. fixed

[Easy]
AR,OD,HP -2, Slider Velocity - 0.3. Distance Spacing +0.5. fixed except slider velocity, changing this ruins some nice sliders :(
Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick. fixed

[Normal]
Change to [Hard] but i like Normal+ ._. ... ok, will be changed
HP Drain -2 fixed

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6. going to tell this Rikers

Uh this map needs a great ammount of modding. I can't mod it now.
Contact with me after about 10-12 mods if you want, i can post full modding. ok
Thanks Louis :D
Rikers

Louis Cyphre wrote:

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.
Yeah, Taiko wasn't meant to be uploaded yet >.>
Topic Starter
marshallracer

Rikers wrote:

Louis Cyphre wrote:

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.
Yeah, Taiko wasn't meant to be uploaded yet >.>
sorry 'bout that
well, as I already said, just take your time ... and stuff :D
Rikers
And lo, it is done.
Quickly added some new things.
I might fix the diff a little as a part of it sounds..odd.
I kinda had to rush with Don, but I still think it looks decent.
Remember to remove the old Taiko diff and re-full submit.
Phish_old
hey marshall ^^ wollte modden anfangen und son schaiß und ich mach das jetz in englisch und das wird bestimmt voll das fail aber ich machs trotzdem xD

Meh wantz to start modding >:D
You know, it's my first mod ;D (miiinimod)

My English is a FAIL!

[Easy]
00:08:349 : This Slider is to near on the other Slider, maybe you flip him horizontinally and place it over the other slider (like this:)
00:42:868 - 00:53:415 : dont like this part :/ this slider on the end of this part is terrible ^^
overall it is a pretty nice difficultly :]

[Hard]
01:57:658 : this two sliders doesn't fit in the song :/ i think...
i like that diff very much *-* just pay attention by setting hitsounds ^^

[ArisuKarin's Hard]
the spacing is not perfect, you can the distance between the objects seen in the upper right corner...
but nice ideas ;D

i can't mod taiko :O

hope this was a little helpful ^^
Topic Starter
marshallracer

Phish wrote:

hey marshall ^^ wollte modden anfangen und son schaiß und ich mach das jetz in englisch und das wird bestimmt voll das fail aber ich machs trotzdem xD

Meh wantz to start modding >:D
You know, it's my first mod ;D (miiinimod)

My English is a FAIL!

[Easy]
00:08:349 : This Slider is to near on the other Slider, maybe you flip him horizontinally and place it over the other slider (like this:) möööp, denied, sorry
00:42:868 - 00:53:415 : dont like this part :/ this slider on the end of this part is terrible ^^
overall it is a pretty nice difficultly :] möööp, denied, sorry ... btw, this was actually the very first "creative" silder i made myself ;)
also, if this slider doesn't get ranked, i'll eat a broom (Besen)


[Hard]
01:57:658 : this two sliders doesn't fit in the song :/ i think... i like them though ... i just keep them because i don't know what to place there xD
i like that diff very much *-* just pay attention by setting hitsounds ^^ what about the hitsounds? :?:

[ArisuKarin's Hard]
the spacing is not perfect, you can the distance between the objects seen in the upper right corner... tell it ArisuKarin, not me <_<
but nice ideas ;D

i can't mod taiko :O you're not the only one xD

hope this was a little helpful ^^ it was ... inspiring xD
should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
rEdo
[Easy]
0:19:855 (x) - did you noticed that you've changed the distance snap at that point?
1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy

[Hard]
0:33:759 (1) - start it earlier
0:59:168 (1) - ^
1:44:234 (5) - new combo

[ArisuKarin's Hard]
oh man...map this until 2:04, like the rest of the difficulties ._. also, this is more like an Insane, than a Hard.
0:05:950 (4) - placed a bit too far
0:10:742 (4,5,6) - too extensive, in comparison with the rest of those three-note bursts
0:27:515 (1) - isn't that supposed to be a 1/4 slider?
1:25:501 (2) - placed too far.
1:38:321 (4) - delete that finish
1:42:514 (7) - this is WAY OFF too close.
1:43:712 (2) - ^
1:54:734 (7) - spacing


uh...this mapset really needs a lot of work. if you want to make a good beatmap, at first of all ask yourself, if the way you're mapping the song is making any sense at all. you're not placing circles for lulz, you've got to follow the song with them too
sorry, but i'm not starrin' it yet.
keep working!
Topic Starter
marshallracer

rEdo wrote:

[Easy]
0:19:855 (x) - did you noticed that you've changed the distance snap at that point? not again >_< ... fixed :3
1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy rearranged it somehow, but i still don't get why/where this is confusing :?

[Hard]
0:33:759 (1) - start it earlier fixed
0:59:168 (1) - ^ fixed
1:44:234 (5) - new combo fixed

[ArisuKarin's Hard]
oh man...map this until 2:04, like the rest of the difficulties ._. also, this is more like an Insane, than a Hard. I dunno' either why it's named "Hard" <_<
0:05:950 (4) - placed a bit too far fixed
0:10:742 (4,5,6) - too extensive, in comparison with the rest of those three-note bursts uhhh ... ?
0:27:515 (1) - isn't that supposed to be a 1/4 slider? the slider after that one is the same lenght D:
1:25:501 (2) - placed too far. fixed, i guess
1:38:321 (4) - delete that finish fixed
1:42:514 (7) - this is WAY OFF too close. fixed
1:43:712 (2) - ^ fixed
1:54:734 (7) - spacing fixed
going to fix this later, since he told me that i may fix his diff
(nearly) everything's fixed so far :3

uh...this mapset really needs a lot of work. if you want to make a good beatmap, at first of all ask yourself, if the way you're mapping the song is making any sense at all. sounds familiar xDD you're not placing circles for lulz, no sir you've got to follow the song with them too doing so, sir
sorry, but i'm not starrin' it yet.
keep working!
:3
Rikers

marshall_racer wrote:

should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
Not really, so no.
Something like rEdo's mod definitely should though, of course.
At least you didn't hand out kudosu to people just star'ing the map xD

marshall_racer wrote:

1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy rearranged it somehow, but i still don't get why/where this is confusing :?
To new/inexperienced players, this can be confusing.

I was thinking maybe something like this would be a little less confusing.
Lol I like how my diff.'s the only one that actually goes all the way to the end of the song.
Edit: AKJDAWKLHALADKWhydidn'tIquotethatbeforeaSLHDLSJDLAjsdJKSaDL
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

]should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
Not really, so no.
Something like rEdo's mod definitely should though, of course.
At least you didn't hand out kudosu to people just star'ing the map xD
but i did, because it gives atleast an idea what can be improved


and yeah, giving kudos for every single post is pure kudos-abuse ...
M A R I O
You got a STAR **** ^^
TorNis
[General]
- Source song is quiet. I suggest to increase few dBs in audio editor if you know how to do it(without losing quality and tags of course)
- Hitsounds are too loud. it's connected to previous point, or you can adjust it with timing sections
- Learn how to edit hitsounds in reverses(more about it in Diffs). You can click on each circle in timeline to give it separate hitsound.

[Easy]
00:06:432 (5,6) - increase sliders for 2 ticks and make them more cosmetical if you can do that
00:12:664 - Mising note
00:16:020 (1) - whistle on reverse
00:21:101 (1) - ^
00:23:691 (1) - ^
00:27:526 (5) - ^ ...or you can re-design something there because it's already 4 times same thing
00:31:362 (4) - ^ ...5th? :)
00:42:868 (1,1,1,2) - once again, you need to use hitsounds correctly, your reverse sliders aren't in beat with clap/whisle rhythm so re-design or work on hitsounds
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - I don't know what even to suggest here to fix hitsounds, it's not right at all.
01:08:277 (1,2,3,4,5) - again. if you are using repeats and place hitsounds "all starting points" and "all ending points" without manually clicking each circle seperatly, it will create for you such mistakes.
01:13:072 (1) - whistle
01:13:551 (2) - starting point with clap
01:17:386 (1) - not fitting finish
01:19:304 (1,2,3,4,1,2,3,4,5,6,7,1,2,3) - hitsounds all messed up
01:40:399 (1,2,3,1,2,3) - see? that part was good with hitsounds until reverse ruined it
01:51:905 (3) - -1 tick
01:53:823 (5) - ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 look at the timeline and place on (2) whistle not clap, this should be better.

[Hard]
00:19:616 (8) - ugly overmap
00:52:696 (5,6,7,1,2,3) - you used hitsounds to create another beat which you don't use afterwards, so that's confusing and doesn't make sence
00:57:011 (7) - clap is not fitting here
01:02:524 (1,2,3) - sounds better imo if place whistle only on start of slider(1st circle of each slider)
01:03:963 (4) - unnnecessary note which ruins hitsounds
01:07:079 (5) - ^
01:07:319 (1,2) - remove 2 and increase slider for 1 tick
01:08:277 (3,4) - ^
01:11:633 (1) - finish not fit
01:13:551 (3) - whistle at the end
01:15:229 (4) - whistle
01:15:469 (5) - whistle at the end
01:17:147 (6) - whistle
01:17:386 (1) - finish not fit
01:19:304 (1,2,3,4) - why you changed to Normal hitsounds? Besides ending timing sections is placed ON previous combo, which makes last note play hitsound from Normal set
01:25:057 (2,3) - these aren't snapped(end them on tick) and have weird hitsounds
01:26:975 (1,2) - ^
01:44:234 (1) - remove clap sound from reverse(2nd circle)
01:51:905 (4) - end on white tick(-2 ticks)
01:53:823 (4) - ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 oh wait...it's the same from Easy, how about re-design that into something more harder because 2 big sliders at the end on Hard is...easy

Pretty easy hard I would say(in fact it feels it's Normal) but huge problem lies within hitsounds/hitsounds volume and song's volume.
Topic Starter
marshallracer

TorNis wrote:

[General]
- Source song is quiet. I suggest to increase few dBs in audio editor if you know how to do it(without losing quality and tags of course) trying to fix this
- Hitsounds are too loud. it's connected to previous point, or you can adjust it with timing sections
- Learn how to edit hitsounds in reverses(more about it in Diffs). You can click on each circle in timeline to give it separate hitsound. i know about that already D:

[Easy]
00:06:432 (5,6) - increase sliders for 2 ticks and make them more cosmetical if you can do that fixed
00:12:664 - Mising note added
00:16:020 (1) - whistle on reverse fixed
00:21:101 (1) - ^ fixed
00:23:691 (1) - ^ fixed
00:27:526 (5) - ^ ...or you can re-design something there because it's already 4 times same thing redesigned
00:31:362 (4) - ^ ...5th? :) redesigned
00:42:868 (1,1,1,2) - once again, you need to use hitsounds correctly, your reverse sliders aren't in beat with clap/whisle rhythm so re-design or work on hitsounds fixed ... i hope
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - I don't know what even to suggest here to fix hitsounds, it's not right at all. ... so, should i change something?
01:08:277 (1,2,3,4,5) - again. if you are using repeats and place hitsounds "all starting points" and "all ending points" without manually clicking each circle seperatly, it will create for you such mistakes. that was no mistake D:
01:13:072 (1) - whistle fixed
01:13:551 (2) - starting point with clap fixed
01:17:386 (1) - not fitting finish fixed
01:19:304 (1,2,3,4,1,2,3,4,5,6,7,1,2,3) - hitsounds all messed up fixed 01:22:181 (2,3,4) - , the rest is ok
01:40:399 (1,2,3,1,2,3) - see? that part was good with hitsounds until reverse ruined it should be the reverse sound completely removed?
01:51:905 (3) - -1 tick fixed
01:53:823 (5) - ^ fixed
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 look at the timeline and place on (2) whistle not clap, this should be better. fixed

... blaargh ...

[Hard]
00:19:616 (8) - ugly overmap fixed
00:52:696 (5,6,7,1,2,3) - you used hitsounds to create another beat which you don't use afterwards, so that's confusing and doesn't make sence changed the part after that ... somehow
00:57:011 (7) - clap is not fitting here there is no 7 and the 7 before has a Whistle-sound <.<
01:02:524 (1,2,3) - sounds better imo if place whistle only on start of slider(1st circle of each slider)
01:03:963 (4) - unnnecessary note which ruins hitsounds removed
01:07:079 (5) - ^ removed
01:07:319 (1,2) - remove 2 and increase slider for 1 tick but it does sound cooler as it is D:
01:08:277 (3,4) - ^ ^
01:11:633 (1) - finish not fit fixed
01:13:551 (3) - whistle at the end fixed
01:15:229 (4) - whistle it is a whistle D:
01:15:469 (5) - whistle at the end fixed
01:17:147 (6) - whistle it is a whistle D:
01:17:386 (1) - finish not fit fixed
01:19:304 (1,2,3,4) - why you changed to Normal hitsounds? Besides ending timing sections is placed ON previous combo, which makes last note play hitsound from Normal set because this part is more emphasised ... and fixed
01:25:057 (2,3) - these aren't snapped(end them on tick) and have weird hitsounds snapped, and hitsounds are ok
01:26:975 (1,2) - ^ ^
01:44:234 (1) - remove clap sound from reverse(2nd circle) i know that the 2nd circle is reverse <.< ... and removed
01:51:905 (4) - end on white tick(-2 ticks) fixed
01:53:823 (4) - ^ ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 oh wait...it's the same from Easy, how about re-design that into something more harder because 2 big sliders at the end on Hard is...easy redesigined

Pretty easy hard I would say(in fact it feels it's Normal) but huge problem lies within hitsounds/hitsounds volume and song's volume.
Thanks :3
Luvdic
Timing:

I got an offset of 665 and BPM of 125,12 you may want to find someone else to recheck your timing

Arisukarin's:

Preview Point is not set.

00:19:847 (1,2) - Avoid the overlap, they look ugly
00:27:515 (1) - Slider snapped to 1/6, it should be snapped to 1/4 tick like 00:28:474 (5) -
00:40:454 (3) - This unrankable cause you can't see neither the slider body or the slider end.
01:12:562 (9) - Move this farther away if you don't mind...
01:36:523 (5) - Again with those hidden sliders...

Easy:


00:08:349 (6) - Make it end 1/2 later (00:09:548 - )

RikkiDon's:

Preview Point is not set.

Map still have so much to improve (specially hard and easy) But I'm not that kind of modder that tells you what to change in specifics and makes a long list of it, so sorry.
Topic Starter
marshallracer

ErufenRito wrote:

Timing:

I got an offset of 665 and BPM of 125,12 you may want to find someone else to recheck your timing it was already checked ... twice

Arisukarin's:

Preview Point is not set. fixed

00:19:847 (1,2) - Avoid the overlap, they look ugly fixed
00:27:515 (1) - Slider snapped to 1/6, it should be snapped to 1/4 tick like 00:28:474 (5) - fixed
00:40:454 (3) - This unrankable cause you can't see neither the slider body or the slider end. fixed
01:12:562 (9) - Move this farther away if you don't mind... fixed
01:36:523 (5) - Again with those hidden sliders... ... erm, not sure, but this should be seen better now ... i guess

Easy:


00:08:349 (6) - Make it end 1/2 later (00:09:548 - ) fixed

RikkiDon's:

Preview Point is not set. fixed

Map still have so much to improve (specially hard and easy) But I'm not that kind of modder that tells you what to change in specifics and makes a long list of it, so sorry.
it's ok ... although it would have been better not to upload this piece of ... "map" at all xD
thank you very much :3
Rikers
Ahhh green text hurts my eyes Dx
But anyway, how goes this map :3?
Topic Starter
marshallracer

Rikers wrote:

Ahhh green text hurts my eyes Dx
But anyway, how goes this map :3?
hmmm, well ... :
- /np'ing Easy still links to the wrong clone map
- about 5 missing seconds in ArisuKarins (though i guess it's ok so)
- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!

yeah, i've heard this map needs lots of modding ....
Rikers

marshall_racer wrote:

- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!
Yeah, maybe next decade


...I mean, next...month :3?
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!
Yeah, maybe next decade


...I mean, next...month :3?
... or none of both xD

anyway ... should get this modded again ...
Raimon
mmm please change mp3 and put the music louder, the hitsounds dont let me hear the song D:
Topic Starter
marshallracer

raimoncortese wrote:

mmm please change mp3 and put the music louder, the hitsounds dont let me hear the song D:
i'll do this tomorrow if i have time ...
and thanks for star :3
Chacha17
Arisukarin's: - OD +1.
-stacking leniency is waaay too low. Consider adding 1 or 2 to it.

...Claps are a bit too loud. Consider using only 80% volume.
00:09:305 (7,8,9) - make these identical to the previous triplets
00:10:263 (1,2,3) - make these identical to the triplets that are next to it
00:19:847 (1) - make a neater slider out of this one
00:23:681 (1) - extend spinner up to 00:25:119.. and yeah, remove that beat. and add a finish hitsound to the spinner
00:25:598 (1,1) - ^
01:37:003 (6) - remove whistle and add a clap
01:38:440 (5) - grawr remove finish
01:38:201 (3) - remove clap
01:43:712 (2) - remove whistle
01:54:015 (4,5,6,7) - uneven spacing :o

Easy:

....circle size larger and hey, sliders are neater here. except this: 00:50:539 (2)
00:45:265 (1,2,3,4) - remove the whistles here
01:17:386 (1) - whistle here


Hard - consider enlarging the circles by 1 notch and make those sliders neater

00:05:233 (4,8) - stack these two properly
00:53:295 (1) - remove the whistle at the slider's start
00:56:771 (7) - remove whistle
00:57:730 (1) - this slider feels OP'd
01:11:633 (1) - add whistle
01:17:386 (1) - ^
01:49:508 (2,3) - remove claps
01:55:261 (5,6) - ^


RikkiDon's:

Okay OMG this made me crey a lot. The skin and SB is so awesome <3

This still has a long waaay to go. :o
Topic Starter
marshallracer

Chacha17 wrote:

Arisukarin's: - OD +1. done
-stacking leniency is waaay too low. Consider adding 1 or 2 to it. done

...Claps are a bit too loud. Consider using only 80% volume. changed
00:09:305 (7,8,9) - make these identical to the previous triplets fixed
00:10:263 (1,2,3) - make these identical to the triplets that are next to it fixed
00:19:847 (1) - make a neater slider out of this one hmmm ... tried it ^^
00:23:681 (1) - extend spinner up to 00:25:119.. and yeah, remove that beat. and add a finish hitsound to the spinner fixed
00:25:598 (1,1) - ^ ^
01:37:003 (6) - remove whistle and add a clap fixed
01:38:440 (5) - grawr remove finish fixed
01:38:201 (3) - remove clap fixed
01:43:712 (2) - remove whistle fixed
01:54:015 (4,5,6,7) - uneven spacing :o fixed

Easy:

....circle size larger and hey, sliders are neater here. except this: 00:50:539 (2) size highered, slider is ok :3
00:45:265 (1,2,3,4) - remove the whistles here fixed
01:17:386 (1) - whistle here fixed


Hard - consider enlarging the circles by 1 notch and make those sliders neater circles enlarged

00:05:233 (4,8) - stack these two properly fixed
00:53:295 (1) - remove the whistle at the slider's start fixed
00:56:771 (7) - remove whistle ^
00:57:730 (1) - this slider feels OP'd huh?
01:11:633 (1) - add whistle fixed
01:17:386 (1) - ^ ^
01:49:508 (2,3) - remove claps fixed
01:55:261 (5,6) - ^ ^


RikkiDon's:

Okay OMG this made me crey a lot. The skin and SB is so awesome <3

This still has a long waaay to go. :o
Thanks :D
LesTrucsRoses
Hard
00:48:381 (3,4,5) - These beats are being blocked by the HP bar. [Screenshot]
00:53:295 (1) - Shorten this slider by 1 tick, then move it forward by 1 tick.
01:49:508 (2,3) - Clap hitsound.
01:55:261 (5,6) - Clap hitsound
.

ArisuKarin's Insane
00:28:713 (6) - Snap to grid, move one gridspace to the left.
01:09:687 (1,2,3,4,5,6,7,8,9) - Completely out-of-rhythm with the music.
01:25:022 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Completely out-of-rhythm with the music.
01:38:560 - From this point on, delete all beats and remap.
Topic Starter
marshallracer

LesTrucsRose wrote:

Hard
00:48:381 (3,4,5) - These beats are being blocked by the HP bar. [Screenshot]fixed
00:53:295 (1) - Shorten this slider by 1 tick, then move it forward by 1 tick. fixed
01:49:508 (2,3) - Clap hitsound.
01:55:261 (5,6) - Clap hitsound
.fixed both

ArisuKarin's Insane
00:28:713 (6) - Snap to grid, move one gridspace to the left. fixed
01:09:687 (1,2,3,4,5,6,7,8,9) - Completely out-of-rhythm with the music. it's ok
01:25:022 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Completely out-of-rhythm with the music. it's ok
01:38:560 - From this point on, delete all beats and remap. nope
Thanks :3
OzzyOzrock
[Easy]
A lot of stuff here can be a bit tricky for beginners, mainly the notes beginning on red ticks, and the reverse sliders after reverse sliders going at a steady 1/2 rate speed thing.

Sliders are ugly too lol.
[Hard]
Eh, pretty much the same, but this is a hard diff, so, lol.
[Insane]
Ok, good job, as guest diffs should be.
[Taiko]
What we've been waiting for...
- Guh, I guess OD can stay, #newworldorder
- Use normal hitsound, sound is very necessary for players.
- Or, you can just use soft, but at 100 volume.
- 393 snapping errors rofl. Please re-snap the song. (use the button)

This feels like it's really random, but this feels like a map that would be like this, so somehow it seems like a really great map.

AND THE SB IS JUST DAMN AMAZING I LOVE YOUR WORK RIKEY STAR~
Topic Starter
marshallracer

OzzyOzrock wrote:

[Easy]
A lot of stuff here can be a bit tricky for beginners, mainly the notes beginning on red ticks, and the reverse sliders after reverse sliders going at a steady 1/2 rate speed thing.

Sliders are ugly too lol. i know :oops: meh~ ... being bad at making sliders is not very helpful >.<
[Hard]
Eh, pretty much the same, but this is a hard diff, so, lol. heh :D
[Insane]
Ok, good job, as guest diffs should be. finally, something good :o
[Taiko]
What we've been waiting for...
- Guh, I guess OD can stay, #newworldorder k
- Use normal hitsound, sound is very necessary for players. seems better for taiko players
- Or, you can just use soft, but at 100 volume.
- 393 snapping errors rofl. Please re-snap the song. (use the button) lol, before the last time i updated it, i changed the offset and resnapped everything (including Taiko), and it had 0 snapping errors right before updating it

This feels like it's really random, but this feels like a map that would be like this, so somehow it seems like a really great map.

AND THE SB IS JUST DAMN AMAZING I LOVE YOUR WORK RIKEY STAR~
Thanks Ozz-Don :3
HeatKai
The skin.

for taiko.
Its kinda hard to see actually.

Try to make it brighter.
Don and KAT seems dark and almost looks the same.

try to make it brighter .


And this

And the eye for don and kat , make it darker.
its kinda glare in this current time ;p

Its too big.

Make it smaller.
TristanShi
Here comes my Taiko mod.

[Rikki-Don's Dark Taiko]

The patterns are okay for a newbie mapper :3
Good job~ ;)
The main problems are on the timing of the map.
I will just give you the .osu file since the timing problem is huge.

Changing Log:
Did not change any hit sound since they are okay.
Plz change the offset to 728. <---- optional
Deleted the second red line because it is just useless.
Snapped all the notes to correct timing point especially the 2nd part.
Changed some green line issues like SV changing and kiai.
Also changed the 1.50 SV to 1.40


In addition, the skin is too dark and I support HeatKai's suggestions on the skin.

Star~ 8-)

Download: Kenji Yamamoto - Dark Samus (marshall_racer) [Rikki-Don's Dark Taiko].osu
Topic Starter
marshallracer

HeatKai wrote:

The skin.

for taiko.
Its kinda hard to see actually.

Try to make it brighter.
Don and KAT seems dark and almost looks the same.

try to make it brighter .


And this

And the eye for don and kat , make it darker.
its kinda glare in this current time ;p

Its too big.

Make it smaller.
going to say Rikers to fix this

TristanShi wrote:

Here comes my Taiko mod. yaaay :)

[Rikki-Don's Dark Taiko]

The patterns are okay for a newbie mapper :3
Good job~ ;)
The main problems are on the timing of the map.
I will just give you the .osu file since the timing problem is huge. Thank you :o

Changing Log:
Did not change any hit sound since they are okay.
Plz change the offset to 728. <---- optional
Deleted the second red line because it is just useless.
Snapped all the notes to correct timing point especially the 2nd part.
Changed some green line issues like SV changing and kiai.
Also changed the 1.50 SV to 1.40


In addition, the skin is too dark and I support HeatKai's suggestions on the skin.

Star~ 8-)
Thanks to both of you :D
Rikers
Hitsounds sound..off now lol
To me, anyway
Topic Starter
marshallracer

Rikers wrote:

HeatKai wrote:

And this What about this? Make it darker?
i guess he means the back of SamusDon xD
it looks kinda blurry
Rikers
Nah that be the HD right there
Only works for some monitors
For others, it's just plain blur
Topic Starter
marshallracer

Rikers wrote:

Nah that be the HD right there
Only works for some monitors
For others, it's just plain blur
then for me, it's just plain blur

well then, more modding needed for the rest ...
Rikers
Lol upgrade your monitor
Topic Starter
marshallracer

Rikers wrote:

Lol upgrade your monitor
lol nope i'm poor ...
Rikers
Get a job :3?
I should stick to just taiko mapping instead of standard lol
Topic Starter
marshallracer

Rikers wrote:

Get a job :3?
I should stick to just taiko mapping instead of standard lol
too young ._.
maybe you should xD
Rikers

marshall_racer wrote:

too young ._.
maybe you should xD
What are you, 13? D:
Maybe I will >:3
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

too young ._.
maybe you should xD
What are you, 13? D:
Maybe I will >:3
http://puu.sh/2zgI
this tells enough about myself ;)

wah, better get somebody to mod this one, don't just spam around ^^
Rikers

marshall_racer wrote:

http://puu.sh/2zgI
this tells enough about myself ;)

wah, better get somebody to mod this one, don't just spam around ^^
Oh lol I dont read people's profiles
xD
And this isn't spam
It be off-topicness
Much worse :3
p3n
[Easy]
00:08:400 (6) - lieber auf den weißen tick enden lassen (00:09:839) klingt besser und passt auch besser zur easy
00:31:413 (4,5) - die stelle würde ich ein bisschen mehr nach dem bass mappen: 2 kurze 1/2 slider mit je 2 wdh. http://osu.ppy.sh/ss/99441
00:33:330 (1) - vorziehen auf den großen weißen tick aber dann wieder auf das ursprüngliche ende verlängern
00:42:919 - im timing-panel den timing point für KIAI auf den exakten anfang vom slider snappen
00:45:316 (1) - wenn möglich den roten punkt vom slider so platzieren, dass der "ball" genau in der spitze der kurve ist wenn du in der timeline bei 00:46:275 stehst (achte darauf, dass das ende gleich bleibt). Oder du benutzt das hier:
324,255,45316,6,0,B|273:326|92:319|131:199|131:199|62:159|79:80,1,420,0|0
00:50:590 (2) - vermeide eine überschneidung mit 00:48:193 (4), einfach bisschen anders formen (so, dass es besser aussieht und nichts überschneidet)
00:56:822 (6) - nach 141/92 verschieben (45° snap mit [Strg])
00:57:062 (7) - löschen, das passt da irgendwie nicht wirklich zum lied
00:57:302 (X) - circle einfügen, auf spacing achten, finish als hitsound
00:57:781 (1) - besser würde hier ein kurzer 1/2 slider mit 1x wdh. passen (slider von 00:57:781 - 00:58:021, 1x wdh.), das ende der KIAI time (ist im moment bei 00:57:062) exakt auf das ende vom slider legen
00:59:219 (1) - löschen, stattdessen einem slider von 01:04:014 - 01:04:493 platzieren (spacing beachten), break sollte automatisch eingefügt werden
01:21:273 (1,2,3,4,5,6,7,1,2,3) - ganz schön heftig für eine easy ;) Lass es erstmal so und wenn zu viele leute meinen es ist zu schwer kannst du's immernoch ändern
01:34:697 - der break ist mir zu lang. Ich würde ab hier wieder mappen (das fiese kreissägengeräusch lässt sich ziemlich gut mappen da)
01:40:450 - KIAI time auf die exakte position der (1) snappen
01:57:709 (1,3) - bei diesen slidern wäre es echt gut, wenn die ecken jeweils auf den roten und weißen ticks kommen würden
02:01:305 (1) - anfang auf großen weißen tick setzen, ende dort lassen wo es ist, KIAI sollte auch exakt dort enden

[Hard]
generell: KIAIs und andere timings sollten immer perfekt gesnapped sein auf exakt den noten wo anfang und ende sein sollen. 01:04:921 ist ein unnötiges timing -> löschen.
00:12:715 (X) - hier fehlt was...vllt ein circle oder nen slider von weiß bis rot
00:14:633 (7) - bin nicht sicher ob das ok ist den slider so einzubauen und zu verstecken. spielbar ist es noch also würd ichs erstmal so lassen.
00:19:906 (1) - ^
00:42:919 (1) - slider passt nicht richtig. das ende müsste auf dem roten tick kommen (länge anpassen)
00:44:117 (2) - spacing zum slider vorher ist falsch...oder soll das ein anti-jump sein? wenn ja, mach da eine neue combo draus
00:48:912 (5,6,1) - den slider so halb zu bedecken ist recht hässlich...versuchs lieber mit was symmetrischem
00:50:590 (4) - auch verdeckt am ende und generell keine schöne form
00:57:302 (X) - da fehlt ein circle auf dem beat, KIAI dann hier beenden
00:57:781 (1) - hier gilt das selbe wie auch in easy. kannst du so übernehmen
00:58:740 (1) - den anfang auf den roten tick 00:58:500 legen, ende behalten
01:02:575 (1,2,3) - in der KIAI hab ich den 1,5x slider speed noch verstanden aber hier würde ich es bei 1,0x belassen (timing sektionen löschen und slider danach in der länge anpassen)
01:04:014 (X) - den beat mitmappen
01:07:370 (1,2,3,4) - Ich versteh zwar nicht ganz was genau vom lied hier gemapped wird aber wenn dus behalten willst stack die circle auf das ende der slider
01:21:273 (1) - hier versteh ich den 1,5x speed auch nicht...würde hier 1,0 nehmen
01:34:697 - wie in easy vielleicht hier auch wieder mit mappen anfangen um den break nicht so übermäßig lang zu machen
01:40:450 (1) - für die KIAI ab hier würde der 1,5x speed wieder passen, heisst dann jedoch den kompletten part remappen (zumindest alles neu setzen und neue patterns basteln)

[Insane]
generell viel mehr auf das spacing achten. jumps sind ok aber vor allem in streams und überall sonst gleichmäßiges spacing einhalten.
00:08:397 (1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - auf gleichmäßigkeit achten...das ist ziemlich hässlich sonst
01:07:821 - hier muss ein circle hin...sonst passt es nicht
01:16:687 (2,3,4,5,6,7,8,9,10,11,12) - den notefollow kann man schöner und gleichmäßiger platzieren
01:25:552 (2,3) - sowas ist ziemlich mies. entweder stacken oder höchstens auf 1,0x spacing setzen. ein so schneller 1,8x+ jump ist nicht "schwer" sondern "schlecht"
01:28:907 (5,6,7,8,9,10) - die stelle ist kein bisschen nach dem lied gemapped...eigentlich ist die komplette letzte KIAI nicht wirklich passend zum lied. das geht besser!


Sind schon deutliche Fortschritte im Vergleich zum letzten mal ;) Generell noch ein bisschen mehr das mappen, was man hört. Dabei das Lied "unterstützen" und nicht irgendwas reinklatschen was außer der richtigen BPM nix mit dem Lied gemein hat. Ist hier etwas schwerer als bei nem Anime-Opening das geb ich zu, aber genau hinhören und man findet einige markante, mapbare sachen.
Topic Starter
marshallracer
SPOILER

p3n wrote:

[Easy]
00:08:400 (6) - lieber auf den weißen tick enden lassen (00:09:839) klingt besser und passt auch besser zur easy gemacht
00:31:413 (4,5) - die stelle würde ich ein bisschen mehr nach dem bass mappen: 2 kurze 1/2 slider mit je 2 wdh. http://osu.ppy.sh/ss/99441 gemacht
00:33:330 (1) - vorziehen auf den großen weißen tick aber dann wieder auf das ursprüngliche ende verlängern gemacht
00:42:919 - im timing-panel den timing point für KIAI auf den exakten anfang vom slider snappen gemacht
00:45:316 (1) - wenn möglich den roten punkt vom slider so platzieren, dass der "ball" genau in der spitze der kurve ist wenn du in der timeline bei 00:46:275 stehst (achte darauf, dass das ende gleich bleibt). Oder du benutzt das hier:
324,255,45316,6,0,B|273:326|92:319|131:199|131:199|62:159|79:80,1,420,0|0
sieht irgendwie seltsam aus ... aber naja, hab den code übernommen
00:50:590 (2) - vermeide eine überschneidung mit 00:48:193 (4), einfach bisschen anders formen (so, dass es besser aussieht und nichts überschneidet) gemacht
00:56:822 (6) - nach 141/92 verschieben (45° snap mit [Strg]) gemacht
00:57:062 (7) - löschen, das passt da irgendwie nicht wirklich zum lied gemacht
00:57:302 (X) - circle einfügen, auf spacing achten, finish als hitsound gemacht
00:57:781 (1) - besser würde hier ein kurzer 1/2 slider mit 1x wdh. passen (slider von 00:57:781 - 00:58:021, 1x wdh.), das ende der KIAI time (ist im moment bei 00:57:062) exakt auf das ende vom slider legen gemacht
00:59:219 (1) - löschen, stattdessen einem slider von 01:04:014 - 01:04:493 platzieren (spacing beachten), break sollte automatisch eingefügt werden gemacht
01:21:273 (1,2,3,4,5,6,7,1,2,3) - ganz schön heftig für eine easy ;) Lass es erstmal so und wenn zu viele leute meinen es ist zu schwer kannst du's immernoch ändern ok
01:34:697 - der break ist mir zu lang. Ich würde ab hier wieder mappen (das fiese kreissägengeräusch lässt sich ziemlich gut mappen da) passt schon so
01:40:450 - KIAI time auf die exakte position der (1) snappen gemacht
01:57:709 (1,3) - bei diesen slidern wäre es echt gut, wenn die ecken jeweils auf den roten und weißen ticks kommen würden gemacht
02:01:305 (1) - anfang auf großen weißen tick setzen, ende dort lassen wo es ist, KIAI sollte auch exakt dort enden gemacht

[Hard]
generell: KIAIs und andere timings sollten immer perfekt gesnapped sein auf exakt den noten wo anfang und ende sein sollen. 01:04:921 ist ein unnötiges timing -> löschen. der hatte sicher irgendwann mal eine funktion ^^
00:12:715 (X) - hier fehlt was...vllt ein circle oder nen slider von weiß bis rot slider
00:14:633 (7) - bin nicht sicher ob das ok ist den slider so einzubauen und zu verstecken. spielbar ist es noch also würd ichs erstmal so lassen. habs so gelassen
00:19:906 (1) - ^ ^
00:42:919 (1) - slider passt nicht richtig. das ende müsste auf dem roten tick kommen (länge anpassen) gemacht
00:44:117 (2) - spacing zum slider vorher ist falsch...oder soll das ein anti-jump sein? wenn ja, mach da eine neue combo draus ich nehm den Anti-Jump Joker :3
00:48:912 (5,6,1) - den slider so halb zu bedecken ist recht hässlich...versuchs lieber mit was symmetrischem geändert
00:50:590 (4) - auch verdeckt am ende und generell keine schöne form geändert (obwohl die neue Form auch nicht gerade eine Schönheit ist ^^)
00:57:302 (X) - da fehlt ein circle auf dem beat, KIAI dann hier beenden yessir
00:57:781 (1) - hier gilt das selbe wie auch in easy. kannst du so übernehmen da passt aber nur ein slider hin, denn ...
00:58:740 (1) - den anfang auf den roten tick 00:58:500 legen, ende behalten ... der hier nimmt den platz für den zweiten weg, hab's jedoch mal irgendwie so übernommen
01:02:575 (1,2,3) - in der KIAI hab ich den 1,5x slider speed noch verstanden aber hier würde ich es bei 1,0x belassen (timing sektionen löschen und slider danach in der länge anpassen) hab den extra wegen der slider so gemacht ^^
01:04:014 (X) - den beat mitmappen gemacht
01:07:370 (1,2,3,4) - Ich versteh zwar nicht ganz was genau vom lied hier gemapped wird aber wenn dus behalten willst stack die circle auf das ende der slider gestackt
01:21:273 (1) - hier versteh ich den 1,5x speed auch nicht...würde hier 1,0 nehmen wegen den slidern ...
01:34:697 - wie in easy vielleicht hier auch wieder mit mappen anfangen um den break nicht so übermäßig lang zu machen 10 sekunden scheinen zwar lang, sind aber immernoch angemessen ...
01:40:450 (1) - für die KIAI ab hier würde der 1,5x speed wieder passen, heisst dann jedoch den kompletten part remappen (zumindest alles neu setzen und neue patterns basteln) ich bin mal so eine faule socke und lasse alles so ^^

[Insane]
generell viel mehr auf das spacing achten. jumps sind ok aber vor allem in streams und überall sonst gleichmäßiges spacing einhalten.
00:08:397 (1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - auf gleichmäßigkeit achten...das ist ziemlich hässlich sonst hmm? passt doch ... irgendwie ^^
01:07:821 - hier muss ein circle hin...sonst passt es nicht gemacht
01:16:687 (2,3,4,5,6,7,8,9,10,11,12) - den notefollow kann man schöner und gleichmäßiger platzieren habs mal geändert ... ist jetzt hoffentlich besser ^^
01:25:552 (2,3) - sowas ist ziemlich mies. entweder stacken oder höchstens auf 1,0x spacing setzen. ein so schneller 1,8x+ jump ist nicht "schwer" sondern "schlecht" gemacht
01:28:907 (5,6,7,8,9,10) - die stelle ist kein bisschen nach dem lied gemapped...eigentlich ist die komplette letzte KIAI nicht wirklich passend zum lied. das geht besser! beschwer dich bei ArisuKarin >.<


Sind schon deutliche Fortschritte im Vergleich zum letzten mal ;) Generell noch ein bisschen mehr das mappen, was man hört. Dabei das Lied "unterstützen" und nicht irgendwas reinklatschen was außer der richtigen BPM nix mit dem Lied gemein hat. Ist hier etwas schwerer als bei nem Anime-Opening das geb ich zu, aber genau hinhören und man findet einige markante, mapbare sachen.
p3n <3
Armin
[General]

*Recalculate Sliders' Lenghts in all your osu difficulties, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]
*ArisuKarin's Insane and Rikki-Don's Dark Taiko have differents PreviewTime. Consider to add the same value like in the Easy and the Hard. (edit their osu files manually)

[Easy]

Please decrease your Overall difficulty value, since there are some spinners 1/1 distant from your next patterns.
00:31:413 (4,5) - I expected the clap-pattern here ;_;
00:33:810 (1) - I'd make start this here 00:33:810 (x) or here 00:33:450 (x)
00:42:919 (1) - Oh please make this symmetrical (by moving the initial waypoint)
00:53:946 (1) - Ups, this jump is quite hard for an easier difficulty. Consider to reduce it.
01:50:038 (1) - Heh, confusing position. Please change it, some players will thank you XD

[Hard]

I'd increase Overall difficulty, is a bit low ;p

01:02:575 (1,2,3,4) - Uh...no. Why these repeats are snapped on 1/3? they don't follow anything of important and just confuse the player...
01:21:273 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - Not really intutive since they don't follow previous patterns, but ehi: nice rhythm XD

[ArisuKarin's Insane]

00:50:569 (1,2) - Please use the distance spacing here, your actual spacing is supposied to be for 1/1 BPM distant circles
00:57:278 (timing section) this should be changed in a Normal section, in my opinion
01:09:738 (1,2,3,4,5,6,7) - This pattern is just confusing, please change its sliders' lenght. also 01:12:613 (9) should be a different spacing (since it's 1/2 and NOT 1/4 distant)
01:12:613 (9) - I'd change their position, maybe you'd like to make a triangle?
01:38:611 (1) - I would make this 1/1 shorter then I'd add a circle here 01:40:408 (x)
01:40:648 (1,2,3,4,5,6,7,8,9,10,1) - This part has a wird rhythm :/

[Rikki-Don's Dark Taiko]

Firstly, lovely taiko skin.
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns?
btw I enjoyed it XD

Hum. starred. but you need to improve rhythm and patterns. >___<
MDuh
[General]
If you're gonna skin hit0.png, might as well skin 300's100's 50's
Clean up those font edges, its fugly
followpoint is not good, IMO


[Easy]
00:27:098 (4) - Move Up, e.g.: x:344 y: 64.. kinda ugly
00:27:098 (4) - Move up, e.g.: x: 256 y: 8.. Not recommending Hide and seek on easy
00:53:946 (1) - 2.85x spacing, too hard for easy
00:53:946 (1,2,3) -
00:55:384 (1,2,3) -
00:56:343 (4,5,6) - Replace w/ repeat slider? Kinda hard for easy

[Hard]
err, I can't comment much on this one

[Taiko]
Suggesting donkiai's mouth to have some noticeable bright color?

Sorry if my mod doesn't have much content, the music is kinda hard for me to listen :o
good skinning
starred~
Topic Starter
marshallracer
Armin's mod :
SPOILER

Armin wrote:

[General]

*Recalculate Sliders' Lenghts in all your osu difficulties, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] done
*ArisuKarin's Insane and Rikki-Don's Dark Taiko have differents PreviewTime. Consider to add the same value like in the Easy and the Hard. (edit their osu files manually) done

[Easy]

Please decrease your Overall difficulty value, since there are some spinners 1/1 distant from your next patterns. fixed
00:31:413 (4,5) - I expected the clap-pattern here ;_; err ... fixed?
00:33:810 (1) - I'd make start this here 00:33:810 (x) already starts there o.O or here 00:33:450 (x) sounds strange to me ...
00:42:919 (1) - Oh please make this symmetrical (by moving the initial waypoint) fixed
00:53:946 (1) - Ups, this jump is quite hard for an easier difficulty. Consider to reduce it. and i thought i might get through with it >.<
01:50:038 (1) - Heh, confusing position. Please change it, some players will thank you XD imo this is still playable for beginners ;)

[Hard]

I'd increase Overall difficulty, is a bit low ;p increased by 1 tick (for now)

01:02:575 (1,2,3,4) - Uh...no. Why these repeats are snapped on 1/3? they don't follow anything of important and just confuse the player... fixed automaticly by recalculating sliders :3
01:21:273 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - Not really intutive since they don't follow previous patterns, but ehi: nice rhythm XD meh, these got broken by recalculating -.-
but the newer rythym seems kinda insane :/


[ArisuKarin's Insane]

00:50:569 (1,2) - Please use the distance spacing here, your actual spacing is supposied to be for 1/1 BPM distant circles fixed
00:57:278 (timing section) this should be changed in a Normal section, in my opinion changed
01:09:738 (1,2,3,4,5,6,7) - This pattern is just confusing, please change its sliders' lenght. also 01:12:613 (9) should be a different spacing (since it's 1/2 and NOT 1/4 distant) changed
01:12:613 (9) - I'd change their position, maybe you'd like to make a triangle? impossible because of the enormous slider changes i made xD
01:38:611 (1) - I would make this 1/1 shorter then I'd add a circle here 01:40:408 (x) changed
01:40:648 (1,2,3,4,5,6,7,8,9,10,1) - This part has a wird rhythm :/ kinda, but i guess it's ok

[Rikki-Don's Dark Taiko]

Firstly, lovely taiko skin.
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns? Rikers, what do you think about this?
btw I enjoyed it XD <3

Hum. starred. thx <33 but you need to improve rhythm and patterns. >___< i know >_<

MDuh wrote:

[General]
If you're gonna skin hit0.png, might as well skin 300's100's 50's nah ...
Clean up those font edges, its fugly ... you don't even bother while playing ;)
followpoint is not good, IMO


[Easy]
00:27:098 (4) - Move Up, e.g.: x:344 y: 64.. kinda ugly fixed
00:27:098 (4) - Move up, e.g.: x: 256 y: 8.. Not recommending Hide and seek on easy err ... wut?
00:53:946 (1) - 2.85x spacing, too hard for easy already fixed in Armin's mod
00:53:946 (1,2,3) -
00:55:384 (1,2,3) -
00:56:343 (4,5,6) - Replace w/ repeat slider? Kinda hard for easy nope for all three, sorry

[Hard]
err, I can't comment much on this one i understand ... wait, wut?

[Taiko]
Suggesting donkiai's mouth to have some noticeable bright color?

Sorry if my mod doesn't have much content, the music is kinda hard for me to listen :o no problem
good skinning :D
starred~ thx <33
oh Thanks to both of you <333
MDuh
I'm saying it again, clean that score-0.png~score-9.png
its noticeable, and its ugly :o
Topic Starter
marshallracer

MDuh wrote:

I'm saying it again, clean that score-0.png~score-9.png
its noticeable, and its ugly :o
ok, i'm going to check those files again, but i took a closer look for 0 to 3, they were all clean at the edges, don't know for the rest now
editing results later ^^
edit : nope, nothing, all scorenumbers are clean ...
Zelos
Folder:
All good here.
Nice skin btw.

General:
Remove "2 Echoes" from source and add it to tags. (don't ask me why. its one of the most stupid rules I've ever heard of)

712 offset sounds better to me.

Easy:
00:27:577 (5) - remove the clap sound from the end of the slider. If you want to keep the same clapping beat, add the clap sound to the slider tick ala the naming system.
00:31:413 (4) - try this hitsounding, whistle on the beginning of the slider, no hitsound on the 2nd part, and clap on the last part.
00:32:372 (5) - ^^
00:33:450 (1) - start this spinner on the big white tick before the blue tick.
00:55:384 (1) - remove new combo here.
the hitsounding you used between these 2 mods is not so good. I suggest removing the whistles.
00:56:343 (4) - add new combo here.
01:08:328 (1,2,3,4,5) - the whistle clap whistle and the clap whistle clap hitsounding does not fit here. i suggest changing this.
01:25:108 (5,6,7) - not only do these 1/4th sliders do not fit, why add them to a an Easy? i suggest removal and adding something else.

Hard:
00:23:742 (1) - make this slider more curvier like so?


00:31:413 (7) - lower the right side of this slider by one grid point.
00:42:919 (1) - you should give a speed up warning as there is no sign of it in the music.
01:07:370 (1,2,3,4) - these wierd 1/4th note patterns don't fit at all. please consider changing this.
01:21:273 (1,2,3,4,5,6,7,1,2) - okay these do not fit and the spacing is all pooted up for 1/4th note triples. please try to fix this as a MAT would not bubble this in that current state.
01:25:827 (3,1,2) - these sliders also do not fit. please just try to stay to the beat of the music.
01:57:709 (1,2) - these sliders do not fit. try to stay to the beat of the music.
01:59:627 (1,2) - ^^

ArisuKarin's Insane:
00:04:563 (1,2) - this slider pattern of 1/4th sliders does not fit.
00:08:397 (1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - this here would be overmap that does not fit at all.
00:14:986 (2,3,4,5,6,7,8,9) - this too. un-needed and not fitting stream.
00:18:940 (7) - again this also does not fit.
00:35:234 (1,2,3,4,5,1,2,3,4,5) - again more overmap that does not fit at all.
01:06:144 (1,2,3,4) - more and more overmap that does not fit.
01:08:061 (1,2,3,4) - and more here too.
01:13:572 (3) - move to the left one tick.
01:25:073 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - these wierd 1/4th doubles also do not fit at all.
01:32:741 (1,2,3,4,1,2,3,4,5,6,7) - there is to much focus around the center. spread these out.
01:38:012 (1,2,3,4,5) - this random stream also does not fit.
01:41:367 (3,4,5,6,7,8,9,10,11,1) - these also do not really fit.
Overall this difficulty is a whole lot of overmapping.

I will hold back on the star for now. You may call back for a recheck in about 15 stars later.
Topic Starter
marshallracer

Zelos wrote:

Folder:
All good here. yay
Nice skin btw.

General:
Remove "2 Echoes" from source and add it to tags. (don't ask me why. its one of the most stupid rules I've ever heard of) ... k o.O

712 offset sounds better to me. sounds kinda early to me ...

Easy:
00:27:577 (5) - remove the clap sound from the end of the slider. If you want to keep the same clapping beat, add the clap sound to the slider tick ala the naming system. fixed
00:31:413 (4) - try this hitsounding, whistle on the beginning of the slider, no hitsound on the 2nd part, and clap on the last part. fixed
00:32:372 (5) - ^^ ^
00:33:450 (1) - start this spinner on the big white tick before the blue tick. fixed
00:55:384 (1) - remove new combo here. fixed
the hitsounding you used between these 2 mods is not so good. I suggest removing the whistles. i kinda don't care about hitsounds anymore, who has suggestions should post the results here in this topic >.<
00:56:343 (4) - add new combo here. fixed
01:08:328 (1,2,3,4,5) - the whistle clap whistle and the clap whistle clap hitsounding does not fit here. i suggest changing this. kinda sounds ok
01:25:108 (5,6,7) - not only do these 1/4th sliders do not fit, why add them to a an Easy? i suggest removal and adding something else. changed

Hard:
00:23:742 (1) - make this slider more curvier like so? fixed


00:31:413 (7) - lower the right side of this slider by one grid point. even 2 grids if you ask me ^^
00:42:919 (1) - you should give a speed up warning as there is no sign of it in the music. should make a little sb image for this ...
01:07:370 (1,2,3,4) - these wierd 1/4th note patterns don't fit at all. please consider changing this. nah, they're ok
01:21:273 (1,2,3,4,5,6,7,1,2) - okay these do not fit and the spacing is all pooted up for 1/4th note triples. please try to fix this as a MAT would not bubble this in that current state. triples?
01:25:827 (3,1,2) - these sliders also do not fit. please just try to stay to the beat of the music. nope
01:57:709 (1,2) - these sliders do not fit. try to stay to the beat of the music. nope
01:59:627 (1,2) - ^^ nope

ArisuKarin's Insane:
00:04:563 (1,2) - this slider pattern of 1/4th sliders does not fit.
00:08:397 (1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9,1) - this here would be overmap that does not fit at all.
00:14:986 (2,3,4,5,6,7,8,9) - this too. un-needed and not fitting stream.
00:18:940 (7) - again this also does not fit.
00:35:234 (1,2,3,4,5,1,2,3,4,5) - again more overmap that does not fit at all.
01:06:144 (1,2,3,4) - more and more overmap that does not fit.
01:08:061 (1,2,3,4) - and more here too.
01:13:572 (3) - move to the left one tick.
01:25:073 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - these wierd 1/4th doubles also do not fit at all.
01:32:741 (1,2,3,4,1,2,3,4,5,6,7) - there is to much focus around the center. spread these out.
01:38:012 (1,2,3,4,5) - this random stream also does not fit.
01:41:367 (3,4,5,6,7,8,9,10,11,1) - these also do not really fit.
Overall this difficulty is a whole lot of overmapping. i'm somehow in the mood, that i just delete this diff >_<

I will hold back on the star for now. You may call back for a recheck in about 15 stars later.
thx Zelos <3
Jenny
Well, some irc-modding, do whatever you want to do with that impressions, criticism, insultations, loveletters and bunches of lunchboxes - i'm outa here for now, no needs for more Metroid-stuff, i don't like that o.O

Even though, that map is nicely done - Mario says: "You got a star!"
Topic Starter
marshallracer

Broetchen8441 wrote:

Well, some irc-modding, do whatever you want to do with that impressions, criticism, insultations, loveletters and bunches of lunchboxes - i'm outa here for now, no needs for more Metroid-stuff, i don't like that o.O

Even though, that map is nicely done - Mario says: "You got a star!"
<33
OnosakiHito
Generel:
Offset: 724

Taiko Mod:

01:04:008~01:13:596 - This part sounds a little bit messi. Try to use more kat's because in this part the music is not so deep anymore?

Well that's all to be honest. Patterns are okay, and the speed up kiai time is good. Also nice SB.~
Star.
Rikers

Armin wrote:

[Rikki-Don's Dark Taiko]

Firstly, lovely taiko skin. Why thank you :3
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns? Maybe lower hitcircle volume Marsh?
btw I enjoyed it XD
That means a lot to me x3


[Taiko]
Suggesting donkiai's mouth to have some noticeable bright color?[/quote]
Hm? Lawl why?

Rikers wrote:

Hitsounds sound..off now lol
To me, anyway
Again, the claps are supposed to go with the "ding" in the song
Now it sounds like "din-tick" cause claps are put later :I
What the shit man
Topic Starter
marshallracer
hey Rikersh, could you change it to Armin's & Ono's mod?
i just can't do it atm because i'm not at my pc >_<
Rikers

marshall_racer wrote:

hey Rikersh, could you change it to Armin's & Ono's mod?
i just can't do it atm because i'm not at my pc >_<
I wonder what this is then

marshall_racer wrote:

Armin's mod :
SPOILER

Armin wrote:

[General]

*Recalculate Sliders' Lenghts in all your osu difficulties, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] done
*ArisuKarin's Insane and Rikki-Don's Dark Taiko have differents PreviewTime. Consider to add the same value like in the Easy and the Hard. (edit their osu files manually) done

[Easy]

Please decrease your Overall difficulty value, since there are some spinners 1/1 distant from your next patterns. fixed
00:31:413 (4,5) - I expected the clap-pattern here ;_; err ... fixed?
00:33:810 (1) - I'd make start this here 00:33:810 (x) already starts there o.O or here 00:33:450 (x) sounds strange to me ...
00:42:919 (1) - Oh please make this symmetrical (by moving the initial waypoint) fixed
00:53:946 (1) - Ups, this jump is quite hard for an easier difficulty. Consider to reduce it. and i thought i might get through with it >.<
01:50:038 (1) - Heh, confusing position. Please change it, some players will thank you XD imo this is still playable for beginners ;)

[Hard]

I'd increase Overall difficulty, is a bit low ;p increased by 1 tick (for now)

01:02:575 (1,2,3,4) - Uh...no. Why these repeats are snapped on 1/3? they don't follow anything of important and just confuse the player... fixed automaticly by recalculating sliders :3
01:21:273 (1,2,3,4,5,6,7,1,2,3,4,1,2,3) - Not really intutive since they don't follow previous patterns, but ehi: nice rhythm XD meh, these got broken by recalculating -.-
but the newer rythym seems kinda insane :/


[ArisuKarin's Insane]

00:50:569 (1,2) - Please use the distance spacing here, your actual spacing is supposied to be for 1/1 BPM distant circles fixed
00:57:278 (timing section) this should be changed in a Normal section, in my opinion changed
01:09:738 (1,2,3,4,5,6,7) - This pattern is just confusing, please change its sliders' lenght. also 01:12:613 (9) should be a different spacing (since it's 1/2 and NOT 1/4 distant) changed
01:12:613 (9) - I'd change their position, maybe you'd like to make a triangle? impossible because of the enormous slider changes i made xD
01:38:611 (1) - I would make this 1/1 shorter then I'd add a circle here 01:40:408 (x) changed
01:40:648 (1,2,3,4,5,6,7,8,9,10,1) - This part has a wird rhythm :/ kinda, but i guess it's ok

[Rikki-Don's Dark Taiko]

Firstly, lovely taiko skin.
Secondly, it's weird that you finish the difficulty even if the song is faded and it has a very low volume >.< consider to delete some of the last patterns? Rikers, what do you think about this?
btw I enjoyed it XD <3

Hum. starred. thx <33 but you need to improve rhythm and patterns. >___< i know >_<

Ono's mod is just a slight offset change
That's all
No need to rush xD
Edit: Hurp I forgot about the Katsu part lol
RockeDon
star~
awesome taiko skin
Topic Starter
marshallracer

RockeDon wrote:

star~
awesome taiko skin
thx <3
OnosakiHito
Ri-RI-Rikers Taiko?!
LoL, didn't know it's your taiko, it was totaly random that I showed you the skin of your Taiko-Map.
Rikers

marshall_racer wrote:

RockeDon wrote:

star~
awesome taiko skin
thx <3
Hey I'm supposed to say that lol
I mean I made it D:
Topic Starter
marshallracer

Rikers wrote:

Hey I'm supposed to say that lol
I mean I made it D:
i said thx for the star lol
Cubex
Nice one, me likez! :3 *star*
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