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Hatsune Miku - i LOVE YOU

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on lundi 27 juin 2011 at 16:52:05

Artist: Hatsune Miku
Title: i LOVE YOU
Source: LovelyP
Tags: Astom nobinaihou vocaloid
BPM: 141
Filesize: 7136kb
Play Time: 03:32
Difficulties Available:
  1. Astom's Hard (4,89 stars, 481 notes)
  2. Insane (4,99 stars, 533 notes)
  3. Normal (3,04 stars, 239 notes)
Download: Hatsune Miku - i LOVE YOU
Information: Scores/Beatmap Listing
---------------
13th beatmap. Redownload if downloaded before June 15th.

Mapped on request. I hesitated a lot before uploading this, but The Coin decided I would.
Thanks to Astom for his Hard. Thanks to Shiirn for the background idea and lovhin456 for the 1024*768 one.

Insane is VERY weird. Blame Garven for the circle size :p

nobinaihou is the album title
Topic Starter
Shiro
Changelog.

  1. 05/11:
    uploaded to WIP
    Fixes according to Jarby's mod.
  2. 06/10:
    Uploaded Astom's Hard.
    Moved to pending.
    Fixes according to Charles445's mod.
  3. 06/11:
    Fixes according to NoHitter's mod.
    Added a custom normal-sliderslide.
    Fixes according to p3n's mod.
  4. 06/12:
    Fixes according to Azure_Kyte's mod.
    Changed a star pattern in Insane (thanks Shiirn).
  5. 06/13:
    Fix according to senaya's mod
    Fixes according to Azure_Kyte's mod
    Fixes according to jericho2442's suggestions (IRC)
    Fixes according to Ayeen's mod.
  6. 06/14:
    Fixes according to Sir_Minelli's mod.
  7. 06/15:
    Fixes according to lovhin456's mod.
    Changed background.
    Added a missing hitsound to the folder.
    Fixes according to KingsAK2's mod.
    Fixes according to KuraiPettan's mod.
    Fixes according to NotShinta's mod.
    Added a soft-slidertick hitsound.
    Fixes according to RandomJibberish's mod.
  8. 06/16:
    Updated Astom's diff.
    Bubbled by RandomJibberish.
Taiko diff:
Download: Hatsune Miku - i LOVE YOU.osz
Jarby
Not going to get into adjusting the timing itself, but switch the offset to 1137 for the sake of the metronome.

Insane:

01:04:415 (8,9) - We don't do jumps like this. If you must, put a new combo on 5 and 9 to seperate them. Also, I find the switch from the straight to heavily curved stream pattern uncalled for. Stick to one for both in this segment I'd say.
01:22:820 (1,1,2) - Are you sure you don't want to at least incorporate sliders here? It's too drastic a switch in difficulty and style otherwise. A boring and unsettling switch indeed.
01:46:649 (1,2,3,4,5,1,2,3,4,5,6) - Failed symmetry. Ctrl+H, victory.
01:55:586 (5,6,7) - The massive spacing shift here is just uncalled for. That's it.
02:17:288 - Oh no, unreadable spacing shift due to lack of ticks! Make a storyboard or something if you want, I don't know.
02:51:330 (1,1,2) - Are you sure you don't want to at least incorporate sliders here?
02:58:139 (1,2,3,4) - I don't like how cramped these are all of a sudden especially when you consider the lack of the pattern at the previous section. It fails to build momentum for me.
Topic Starter
Shiro

Jarby wrote:

Not going to get into adjusting the timing itself, but switch the offset to 1137 for the sake of the metronome. Alright.

Insane:

01:04:415 (8,9) - We don't do jumps like this. If you must, put a new combo on 5 and 9 to seperate them. Also, I find the switch from the straight to heavily curved stream pattern uncalled for. Stick to one for both in this segment I'd say. Well, the sounds here change completely, so I wanted to make the pattern change completely because of that. I added the new combos.
01:22:820 (1,1,2) - Are you sure you don't want to at least incorporate sliders here? It's too drastic a switch in difficulty and style otherwise. A boring and unsettling switch indeed. Actually, here again, the song completely changes. It switches to a boring streak of held notes. I just didn't want to use sliders because I wanted to try out what HP sopts played like.
01:46:649 (1,2,3,4,5,1,2,3,4,5,6) - Failed symmetry. Ctrl+H, victory. I suck.
01:55:586 (5,6,7) - The massive spacing shift here is just uncalled for. That's it. Changed for now. Might switch to sliders.
02:17:288 - Oh no, unreadable spacing shift due to lack of ticks! Make a storyboard or something if you want, I don't know. hm... None of the testplayers had problems here. I thought leaving a blank right after the previous note would reset the player's mind and make them base the slider speed on the first sliders they play... Waiting for more feedback here.
02:51:330 (1,1,2) - Are you sure you don't want to at least incorporate sliders here? Same answer as above.
02:58:139 (1,2,3,4) - I don't like how cramped these are all of a sudden especially when you consider the lack of the pattern at the previous section. It fails to build momentum for me. They aren't building momentum - the momentum would be killed by the angular change anyway. But since I used progressive spacing the first time, I need to use progressive spacing here as well.
Thanks for the unexpected mod.
Garven
Circle size 6 <3
SapphireGhost
i'll STAR THIS
Regou
Star ovo
Ekoro
YaMaO04
:)
Charles445
General
The background is very colorful, why not use something like orange to replace combo color 1?
The beginning part before the first break sounds very late to me. Might want to check the timing again

Normal
Those finishes are breaking my ear drums, they're so loud!
I don't like the use of new combo spacing in this difficulty. It just doesn't fit this normal.
00:13:043 - New combo? It would be more consistent
01:24:096 - Move this to 01:24:522.
02:52:607 - Move this to 02:53:032.

Aston's Hard
00:08:153 (2) - This slider doesn't fit the music much
01:05:373 - Remove new combo?
01:49:309 (3,4,5,6) - This doesn't fit the music. The music is on the 1/3 and your stream is on the 1/4.
02:11:756 (4) - This slider is hard to read because it is under the other slider. Please move it out from under there.
02:13:458 (4) - ^^
It's a very nice hard; it complements the Insane very well.

Insane
I highly recommend NOT using Circle Size 6. You should use Circle Size 5 or 4.
00:12:192 (1,2,3,4,5,6,7,8) - Stack leniency is making this stack badly. Try doing this http://osu.ppy.sh/ss/98464
Nothing really here, the hp drain is perfect and the spacing is good.
You used more than 3 slider speeds but blended it well so I don't care.
Topic Starter
Shiro

Charles445 wrote:

General
The background is very colorful, why not use something like orange to replace combo color 1? The colours are from Hatsune Miku's suit (black) and hair (blue). Orange wouldn't fit. :/
The beginning part before the first break sounds very late to me. Might want to check the timing again WHAT THE FUCK MY SLIDERENDS ALL UNSNAPPED D: thanks for noticing

Normal
Those finishes are breaking my ear drums, they're so loud! But they have the same volume as in Insane ;_; not fixing for now
I don't like the use of new combo spacing in this difficulty. It just doesn't fit this normal. I needed to make something consistent with Insane, so I used the same tricks. I just didn't use as drastic spacing changes as in Insane. I did hesitate about it though, so I asked a new player I know, and he didn't have problems playing it, so I assumed it was fine.
00:13:043 - New combo? It would be more consistent Okay
01:24:096 - Move this to 01:24:522. No, it's mean to be on the beginning of the lyrics
02:52:607 - Move this to 02:53:032. Same


Insane
I highly recommend NOT using Circle Size 6. You should use Circle Size 5 or 4. Garven's idea ! I actually like how it plays
00:12:192 (1,2,3,4,5,6,7,8) - Stack leniency is making this stack badly. Try doing this http://osu.ppy.sh/ss/98464 looks good, fixed
Nothing really here, the hp drain is perfect and the spacing is good. thanks
You used more than 3 slider speeds but blended it well so I don't care. They're at the HP drain spot
Thanks for the mod !
NoHitter
Normal
There seems to be some inconsistency with the distance spacing of notes separated by 1/2 in the timeline.
00:27:501 (1,2,1) - Not too sure about these anti-jumps. (Especially on Normal)
00:28:351 (1) - Was expecting the normal finish here. After all, all other finishes in the chorus are normal finishes.
01:04:947 (1) - [nazi] Spacing. Sorry, it really stood out.
01:24:309 (x) - Add note?
01:36:437 (1) - Same as 00:28:351 (1)
01:39:841 (1) - Move this further away from previous combo?
02:52:820 (x) - Add note here?
03:04:947 (1) - Same as 00:28:351 (1)

Astom's Hard
All good

Insane
I don't suppose, I can convince you to increase Circle Size?
00:12:618 (5) - I'm not sure about the inconsistent spacing in this compressed stream :/
00:27:501 (1,2) - Stack these instead?
00:28:351 (1) - Was expecting the normal finish here. After all, all other finishes in the chorus are normal finishes.
01:04:522 (1) - Same as 00:12:618 (5)
01:04:947 (5) - Don't stack this on the previous note?
01:35:585 (2,3) - Space them with the same spacing as the previous combos?
01:36:437 (1) - Same as 00:28:351 (1)
02:09:096 (4,5) - I don't suggest you add inconsistent spacing in streams.
02:09:522 (8,9) - Same as above
02:09:947 (12,13) - Same as above
02:27:607 (1,1,1,1) - They just barely hit the 2000 Bonus mark. Perhaps just making them two spinners?
02:40:266 (1,2) - I really think adding anti-jumps is confusing :/
03:01:543 (1,2) - Don't stack these?
03:04:947 (1) - Same as 00:28:351 (1)
Topic Starter
Shiro

NoHItter wrote:

Normal
There seems to be some inconsistency with the distance spacing of notes separated by 1/2 in the timeline. The spacing itself changes depending on the section - that applies as well to 1/1 notes.
00:27:501 (1,2,1) - Not too sure about these anti-jumps. (Especially on Normal) Changed
00:28:351 (1) - Was expecting the normal finish here. After all, all other finishes in the chorus are normal finishes. D: my mistake, fixed
01:04:947 (1) - [nazi] Spacing. Sorry, it really stood out. Oh man. What a disgrace. You're right to point it out.
01:24:309 (x) - Add note? made a slider
01:36:437 (1) - Same as 00:28:351 (1) Fixed.
01:39:841 (1) - Move this further away from previous combo? Okay
02:52:820 (x) - Add note here? made a slider
03:04:947 (1) - Same as 00:28:351 (1) fixed


Insane
I don't suppose, I can convince you to increase Circle Size? hehe =p
00:12:618 (5) - I'm not sure about the inconsistent spacing in this compressed stream :/ Well, they weren't supposed to be that far from each other. But the idea is that there are two parts in the lyrics (like dodododo dadadada) so I wanted the stream to represent that. I've used that several times later in the map.
00:27:501 (1,2) - Stack these instead? No, the anti-jumps are made on purpose.
00:28:351 (1) - Was expecting the normal finish here. After all, all other finishes in the chorus are normal finishes. Fixed.
01:04:522 (1) - Same as 00:12:618 (5) Same answer
01:04:947 (5) - Don't stack this on the previous note? okay
01:35:585 (2,3) - Space them with the same spacing as the previous combos? had to stack them ><
01:36:437 (1) - Same as 00:28:351 (1) fixed
02:09:096 (4,5) - I don't suggest you add inconsistent spacing in streams.
02:09:522 (8,9) - Same as above
02:09:947 (12,13) - Same as above
not fixing for now - it does play fine and is readable
02:27:607 (1,1,1,1) - They just barely hit the 2000 Bonus mark. Perhaps just making them two spinners? hm I'd rather not... not fixing for now
02:40:266 (1,2) - I really think adding anti-jumps is confusing :/ They are readable though - not fixing ><
03:01:543 (1,2) - Don't stack these? kinda forced to stack them :/
03:04:947 (1) - Same as 00:28:351 (1)
Thanks for the mod.
p3n
Couldn't find much more than stuff that is a matter of taste. Guess this is not worth any kd for modding an almost perfect mapset.

[Normal]
00:29:202 (3) - not as perfectly curved as all your other sliders :o
01:00:479 (3,1,2,3,4) - mini-anti-jump doesn't fit here imo (and looks weird)
flawless otherwise.

[Astom's Hard]
00:10:066 (5,6,7,8,9) - Kinda confusing, I had to look it up in the editor to get the 1/4 triplet right. Maybe stack (6,7,8) and use 1,0x spacing between (4,5) (6,7,8) and (9,10)?
Great map.

[Insane]
Dem streamz are f'n pr0 omgwtfbbq! :roll: I don't like it personally but other than that nothing "wrong" with it.


~star
Astom

Charles445 wrote:

Aston's Hard Astom cof cof
00:08:153 (2) - This slider doesn't fit the music much fixed
01:05:373 - Remove new combo? no
01:49:309 (3,4,5,6) - This doesn't fit the music. The music is on the 1/3 and your stream is on the 1/4. fixed, but not really necesary
02:11:756 (4) - This slider is hard to read because it is under the other slider. Please move it out from under there. ok ok
02:13:458 (4) - ^^
It's a very nice hard; it complements the Insane very well. ^^

[/quote="p3n"]

[Astom's Hard]
00:10:066 (5,6,7,8,9) - Kinda confusing, I had to look it up in the editor to get the 1/4 triplet right. Maybe stack (6,7,8) and use 1,0x spacing between (4,5) (6,7,8) and (9,10)? mm no
Great map. thx
Fix:
http://puu.sh/2xyZ

o/
creativ_old
Star.
Topic Starter
Shiro

p3n wrote:

Couldn't find much more than stuff that is a matter of taste. Guess this is not worth any kd for modding an almost perfect mapset.

[Normal]
00:29:202 (3) - not as perfectly curved as all your other sliders :o fixed =p
01:00:479 (3,1,2,3,4) - mini-anti-jump doesn't fit here imo (and looks weird) okay, changed
flawless otherwise.

[Astom's Hard]
00:10:066 (5,6,7,8,9) - Kinda confusing, I had to look it up in the editor to get the 1/4 triplet right. Maybe stack (6,7,8) and use 1,0x spacing between (4,5) (6,7,8) and (9,10)?
Great map.

[Insane]
Dem streamz are f'n pr0 omgwtfbbq! :roll: I don't like it personally but other than that nothing "wrong" with it.


~star
Well, thanks o/
Diasios
[General]

  • I honestly don't like the combo colours. Why don't you choose some colours that would match with the background?
    I know that the actual colours are from Hatsune Miku's suit, but... D:
    Anyway, if you want to change them, you could use these, for example:
    SPOILER
    [Colours]
    Combo1 : 234,77,77
    Combo2 : 155,216,238
    Combo3 : 227,224,79
[Astom's Hard]

  • • 00:28:351 (1,2) - I don't like this stack, fix it.
    • 03:10:266 (1) - Add a slider repetition.
Nice map, good job.
DeadAlready
hihi~ :P

[General]
- hmm maybe use one red line: bpm 141.000 offset1117 then it's ok? :3
- more than 3 slider velocity... hmm I think you know already so it's you want to do this, right? ma and it's no problem during I play, so ok xD

[Insane]
- 00:12:192 (1,2,3,4,5,6,7,8) - This is readable for all 1/4 but...spacing too close so maybe a little ugly IMO? D: maybe the spacing in 1~4 and 5~8 can more bigger? xD like this-> http://osu.ppy.sh/ss/98813


then others are fine >w</ star~ :P
Topic Starter
Shiro

quintitem wrote:

hihi~ :P <3

[General]
- hmm maybe use one red line: bpm 141.000 offset1117 then it's ok? :3 Discussed over IRC.
- more than 3 slider velocity... hmm I think you know already so it's you want to do this, right? ma and it's no problem during I play, so ok xD hehe =P they do fit, so I don't think it's a problem

[Insane]
- 00:12:192 (1,2,3,4,5,6,7,8) - This is readable for all 1/4 but...spacing too close so maybe a little ugly IMO? D: maybe the spacing in 1~4 and 5~8 can more bigger? xD like this-> http://osu.ppy.sh/ss/98813 I do like the way it is now. It used to be stacked, but stack leniency made it ugly, so I had to do that. ><


then others are fine >w</ star~ :P
Thanks for the mod !

xxheroxx wrote:

[General]

  • I honestly don't like the combo colours. Why don't you choose some colours that would match with the background?
    I know that the actual colours are from Hatsune Miku's suit, but... D: I don't see what would suit a Hatsune Miku map more than a Hatsune Miku suit D: Also these colours are easy to see on this background, so not changing, sorry :/
    Anyway, if you want to change them, you could use these, for example:
    SPOILER
    [Colours]
    Combo1 : 234,77,77
    Combo2 : 155,216,238
    Combo3 : 227,224,79
[Astom's Hard]

  • • 00:28:351 (1,2) - I don't like this stack, fix it.
    • 03:10:266 (1) - Add a slider repetition.
Nice map, good job. Thanks !
Thanks for the unexpected mod !
- Suima -
Insane: Circle Size--> -1
On the whole, it is good
Topic Starter
Shiro

kevin840310 wrote:

Insane: Circle Size--> -1
On the whole, it is good
Not gonna do that. It plays fine with this circle size. :/
Astom

xxheroxx wrote:



[b][Astom's Hard]


  • • 00:28:351 (1,2) - I don't like this stack, fix it. ok
    • 03:10:266 (1) - Add a slider repetition. done
^^
http://puu.sh/2yQO
Azure_Kite
It's an Azure-Mod

Blue = Suggestion Red = Check this


[Normal]

00:41:108 (3) - Just a minor suggestion; soft finish?
01:11:117 (4) - Should definitely have this following the slider http://osu.ppy.sh/ss/99207
02:09:628 (2) - move this one tiny grid to the right; then it's spacing is like the other sliders before it.

02:39:841 (4,3) - You can fix these sliders by moving the end slider point out one grid. http://osu.ppy.sh/ss/99212

Other then that though, It's a pretty good map.


[Astom's Hard]

00:13:893 (1) - That. Is. Awesome.

This map is perfect just the way it is. Excellent job, Astom!

[Insane]

00:08:365 (2) - Move the Slider Up on grid and to the right a tad. Maybe try curving out the slider like this, too http://osu.ppy.sh/ss/99617
00:10:066 (3,4,5,6,7) - This stream's curve can be smoothed out by moving (5) Up one grid, (6), (8) and (9) to the left slightly http://osu.ppy.sh/ss/99619
00:23:248 (1) - Have this following the same angle as the end of the last combo. To do this, move the Slider right 1 grid and up 1 grid. Move the other sliders around to compensate, though http://osu.ppy.sh/ss/99621
00:29:840 (4) - Move the end Sliderpoint here up 2 levels to smooth out that curve and make it all lovely and even.
00:37:281 (5) - move the center note right so it snaps the the SAME square, just in the lower right corner of it.
00:37:706 (6) - move the center Sliderpoint down two grids to make it smoother
00:56:437 (3) - Center sliderpoint, right one grid.
01:04:522 (1,2,3,4,5) - Line up 2 and 3 , like in http://osu.ppy.sh/ss/99622 (I'd probably move them right and down one grid, but that's not in the Screenshot)
01:07:926 (8) - Why is this using a different angle than the previous slider? If anything make it move away from the previous slider, not towards it :(
01:12:181 (4) - Center point, left one up one.
01:14:309 (4) - http://osu.ppy.sh/ss/99624
01:37:288 (5) - Why is this not the same (except horiz. flipped) as (6)? Please. Do it. I'm begging you ;~;
02:08:139 (11,12,13,14,15) - Uhhhhh.................... please Straighten these out. The jumpstreams around 02:08:777 need new combos, too
02:27:713 (1,1,1,1) - Please make each spinner begin on the red tick after the last; New Spinners really shouldn't appear whilst still clicking/spinning

It seems to get better the closer to the end it is; may want to try and fix these few things, so it all looks pretty and that.

Nothing too unrankable here.

Star (which I forgot to do before)
Topic Starter
Shiro

Azure_Kyte wrote:

It's an Azure-Mod

Blue = Suggestion Red = Check this


[Normal]

00:41:108 (3) - Just a minor suggestion; soft finish? The song ends on a weak note (with a low volume), so I don't think this circle needs to be highlighted
01:11:117 (4) - Should definitely have this following the slider I... don't understand ? o.o
02:09:628 (2) - move this one tiny grid to the right; then it's spacing is like the other sliders before it. [color=#008000]It won't be spaced perfectly D:
[/color]
02:39:841 (4,3) - You can fix these sliders by moving the end slider point out one grid. http://osu.ppy.sh/ss/99212

Other then that though, It's a pretty good map.


[Astom's Hard]

00:13:893 (1) - That. Is. Awesome.

This map is perfect just the way it is. Excellent job, Astom!

[Insane]

To Be Continued


From what I saw, It's excellent; Insane needs a few aesthetic tweaks, but I'll be sure to post them once I'm modding it again.
Thanks for the mod ! Waiting for the Insane mod too
MMzz
Can I make a taiko? :3
Topic Starter
Shiro
Sure. I'll be extra picky about it though.
MMzz
Here you go, only mapped to 2min, if you want me to map the rest I will.~

Download: Hatsune Miku - i LOVE YOU (Odaril) [MM's Taiko].osu
senaya
shouldn't be nazi, i checked :D

[Normal]
00:41:108 (3) - add some sound effect to it? like a whistle or a quiet finish like you did later in the song?
03:03:245 (1,2) - because the spacing is different, i'm sure there will be a lot of fc breaks here =)

[Insane]
01:43:245 (1,2,3,4,5) - assuming distance snap was x1.7 i did the following http://osu.ppy.sh/ss/99585 what you think?
02:07:075 (1,4,7,9,13) - clap?
02:13:883 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^? or alternate it if you think it's boring to make the same again.
02:19:841 (3,4) - finish at ends, but add time sections to lower the volume on them
02:25:585 (8) - ^
02:26:862 (6,8) - ^

i like streams :D
Topic Starter
Shiro

senaya wrote:

shouldn't be nazi, i checked :D

[Normal]
00:41:108 (3) - add some sound effect to it? like a whistle or a quiet finish like you did later in the song? As I already stated in reply to a previous mod, the lyrics here end on a "silent" note, so no hitsound on that one
03:03:245 (1,2) - because the spacing is different, i'm sure there will be a lot of fc breaks here =) It's actually not. The spacing is still 0,5x, but these are 1/1 while the previous were 2/1

[Insane]
01:43:245 (1,2,3,4,5) - assuming distance snap was x1.7 i did the following http://osu.ppy.sh/ss/99585 what you think? o.O I didn't even see (4,5) spacing was broken. Fixed
02:07:075 (1,4,7,9,13) - clap? well in the song there's not that melody I used the claps on, so no :/
02:13:883 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^? or alternate it if you think it's boring to make the same again. same
02:19:841 (3,4) - finish at ends, but add time sections to lower the volume on them no, the total absence of hitsounds here is made on purpose
02:25:585 (8) - ^
02:26:862 (6,8) - ^

i like streams :D
Thanks for the mod

Azure_Kyte wrote:

It's an Azure-Mod

Blue = Suggestion Red = Check this

[Insane]

00:08:365 (2) - Move the Slider Up on grid and to the right a tad. Maybe try curving out the slider like this, too changed the pattern
00:10:066 (3,4,5,6,7) - This stream's curve can be smoothed out by moving (5) Up one grid, (6), (8) and (9) to the left slightly Meh I don't see how this curve's better than mine ;~;
00:23:248 (1) - Have this following the same angle as the end of the last combo. To do this, move the Slider right 1 grid and up 1 grid. Move the other sliders around to compensate, though Fixed
00:29:840 (4) - Move the end Sliderpoint here up 2 levels to smooth out that curve and make it all lovely and even. okay
00:37:281 (5) - move the center note right so it snaps the the SAME square, just in the lower right corner of it. huh okay ?
00:37:706 (6) - move the center Sliderpoint down two grids to make it smoother okay
00:56:437 (3) - Center sliderpoint, right one grid. ok
01:04:522 (1,2,3,4,5) - Line up 2 and 3 , like in Changed the whole pattern
01:07:926 (8) - Why is this using a different angle than the previous slider? If anything make it move away from the previous slider, not towards it :( my mistake
01:12:181 (4) - Center point, left one up one. k
01:14:309 (4) - http://osu.ppy.sh/ss/99624 k
01:37:288 (5) - Why is this not the same (except horiz. flipped) as (6)? Please. Do it. I'm begging you ;~; okay, except I changed the end
02:08:139 (11,12,13,14,15) - Uhhhhh.................... please Straighten these out. The jumpstreams around 02:08:777 need new combos, too got rid of the jumps
02:27:713 (1,1,1,1) - Please make each spinner begin on the red tick after the last; New Spinners really shouldn't appear whilst still clicking/spinning k

It seems to get better the closer to the end it is; may want to try and fix these few things, so it all looks pretty and that.

Nothing too unrankable here.

Star (which I forgot to do before)
Ayeen_old
Ayeen's mod via #modreqs (more like from #modhelp :P )

General:
Delete normal-hitnormal, soft-hitnormal, normal-sliderslide, soft-sliderslide in your folder? Doesn't seem to be useful. I tried with the .wav file and without it, no changes in hitsound.
I dont know why you put combo color 1 black. Doesn't seem to fit the Background at all

Normal:
I don't know why you used 5 slider speed here, care to explain to newbie here? (0.6,0.75,0.8,0.9,0.95,1.00). But for me I dont think it such a good idea using 5 slider speed at once time and in normal too.
After the second red tick, some of the inherited time didn't snap well
Im suggesting use the largest hitcircle since distance between notes seem a bit large.
00:41:108 End first kiai time here?
01:36:437 It is more appropriate use 1.00 slider speed starting here as music already speed up here
02:58:139 (1,2,1,2,1,2), (0.85 inherited time used) maybe approriate for antijumps but I don't really agree on 03:03:245 as inherited time 0.95 used. It become so sudden spacing changes.

Astom Hard:
So many ninja spinners :P
00:09:854 (6,7,8,9,10,11,12) A little confused on this part, but it not a big problem I think
Nice diff

Insane:
Must...must complaint about the small hitcircles @.@ Such annoying to hit
Same as in normal, some inherited time after the second red ticks is not snap well. Not a big deal though, but it look neater and more professional if it snap to the right timing~
00:41:108 End first kiai time here?
01:27:713 (5) I don't really like the slider shape here. It so...
02:27:713 (1,1,1,1) Spinner seem to short, Autoplay didn't even reach 2k. I dont think this is a good idea here

That all from me ~ I dont think I want to give you star since I don't really like the [normal] setup for now, unless you got a good explanation for it to me ~
Topic Starter
Shiro

Ayeen wrote:

Ayeen's mod via #modreqs (more like from #modhelp :P )

General:
Delete normal-hitnormal, soft-hitnormal, normal-sliderslide, soft-sliderslide in your folder? Doesn't seem to be useful. I tried with the .wav file and without it, no changes in hitsound. Of course, they ARE the standard hitsounds. The point is to force them without forcing the skin. Some people use different hitsounds (EBA for instance) and my custom wouldn't work well with these.
I dont know why you put combo color 1 black. Doesn't seem to fit the Background at all The combo colours are from Miku's outfit.

Normal:
I don't know why you used 5 slider speed here, care to explain to newbie here? (0.6,0.75,0.8,0.9,0.95,1.00). But for me I dont think it such a good idea using 5 slider speed at once time and in normal too. They're used for the slow parts. And I mapped them in a perfectly playable way. I kept the speed changes to be consistent with Insane.
After the second red tick, some of the inherited time didn't snap well As long as they provide the hitsound changes/volume I want, it's fine.
Im suggesting use the largest hitcircle since distance between notes seem a bit large. It's a good idea, but this map is supposed to have small circles, so I'd like to keep it this way.
00:41:108 End first kiai time here? No, the kiai ends on the big white tick for a reason. :/
01:36:437 It is more appropriate use 1.00 slider speed starting here as music already speed up here That's an error from me. I mapped the Insane with 0,95x because I forgot to change the speed back to 1.00x and forgot to change it for Normal as well. ~_~
02:58:139 (1,2,1,2,1,2), (0.85 inherited time used) maybe approriate for antijumps but I don't really agree on 03:03:245 as inherited time 0.95 used. It become so sudden spacing changes. Changed to a stack.


Insane:
Must...must complaint about the small hitcircles @.@ Such annoying to hit :3 they play amazing
Same as in normal, some inherited time after the second red ticks is not snap well. Not a big deal though, but it look neater and more professional if it snap to the right timing~ cba T.T
00:41:108 End first kiai time here? same as Normal
01:27:713 (5) I don't really like the slider shape here. It so... It looks fine to me. =(
02:27:713 (1,1,1,1) Spinner seem to short, Autoplay didn't even reach 2k. I dont think this is a good idea here Auto does reach 2000 bonus, except it fades out because another spinner comes in right after.

That all from me ~ I dont think I want to give you star since I don't really like the [normal] setup for now, unless you got a good explanation for it to me ~ *shrug* all I wanted was a mod.
Thanks for the mod.
Astom

Ayeen wrote:

Astom Hard:
So many ninja spinners :P 1? xD
00:09:854 (6,7,8,9,10,11,12) A little confused on this part, but it not a big problem I think theres nothing wrong with that :3, so no changes
Nice diff thx ^^
Ayeen_old
*Throw Odaril a star*
It look better now.
Btw, Astom what i mean by ninja spinner is short spinners between notes which me with 300+ spin per min very annoyed to get 300hits~
Sir Minelli
Hello,


*Offset = 1,120



[Normal]

01:29:628 - Try to place timing sections a few ticks back and not right on top of the beat. If you change the offset, you will have to re-adjust them. (The same goes for the rest of them)


[Hard]

01:49:309 (3,4,5) - Oh noes! Try stacking these.


[Insane]

01:04:947 (5) - New combo to keep the same style as in the other difficulties.
03:01:543 (1,2,3,4) - further away spacing to match the previous patterns style?


Good luck!
Topic Starter
Shiro

Sir Minelli wrote:

Hello,


*Offset = 1,120



[Normal]

01:29:628 - Try to place timing sections few ticks back and not right on top of the beat. If you change the offset, you will have to re-adjust them. (The same goes for the rest of them)


[Hard]

01:49:309 (3,4,5) - Oh noes! Try stacking these.


[Insane]

01:04:947 (5) - New combo to keep the same style as in the other difficulties.
03:01:543 (1,2,3,4) - further away spacing to match the previous patterns style?


Good luck!
Fixed them all and discussed over IRC. Thanks !
lovhin456
Hi! Random modding ~

Song's Info;
- Source; Shouldn't composer or something like that be here ? I tried to find it but no luck ;~;

General;
- I suggest using maybe these colors, because the grayish combo color might be a bit tricky
Combo1 : 128,215,222
Combo2 : 36,44,46
Combo3 : 237,88,88
Combo4 : 104,240,189
- Maybe use this BG instead http://puu.sh/2Cs2 ? Is actually the same BG but the size is 1024x768

Normal;
- 00:08:986 >> Add a note ?
- 00:12:388 >> ^
- 00:13:876 >> Add a whistle ?
- 00:21:531 >> Finish at start ?
- 00:26:633 >> Add finish or whistle ?
- 00:28:334 >> Soft finish sounds better for me
- 00:41:516 >> Add a note here and another at 00:41:942 with soft finish ?
- 01:00:479 >> Add finish
- 01:01:968 >> Add a note ?
- 01:09:203 >> Add a note with finish ?
- 01:15:586 >> Add a normal-finish ?
- 01:16:011 (1,2,3,4) >> With normal-finish 75% volume these sound better to me
- 01:22:820 >> Remove whistle, add soft-finish ?
- 01:26:011 >> The rest sounds kinda weird without this note because I believe you're mapping to the voice here
- 01:34:734 >> Maybe try whistle here ? Sounds funny :3
- 01:36:437 >> Change to soft-finish ?
- 01:50:054 >> ^
- 02:43:671 >> Add whistle ?
- 02:50:479 >> Remove finish, add whistle ?
- 02:51:330 >> Add finish
- 03:04:947 >> Change to soft-finish ?
- 03:18:594 >> ^

Astom's Hard;
- 01:27:820 (1,2,3) >> I don't think a stream fits in such a slow part, delete (2) ? Also, take out the finish from (3)'s start ?
- 02:16:437 >> Add finish ?

Insane;
- 00:13:876 >> Add whistle ?
- 00:28:334 >> Change to soft-finish ?
- 01:08:990 >> Could you stack it better under (9)'s end, use grid level 4 maybe
- 01:22:820 >> Remove whistle, add finish
- 01:34:734 >> Add whistle ?
- 01:36:437 >> Change to soft-finish ?
- 02:30:160 >> You added a finish but it doesn't do anything because the volume is 5%
- 02:51:330 >> Add finish ?
- 03:04:947 >> Change to soft-finish ?

* Star ~
Topic Starter
Shiro

lovhin456 wrote:

Hi! Random modding ~

Song's Info;
- Source; Shouldn't composer or something like that be here ? I tried to find it but no luck ;~; I tried looking for a source but I didn't find any...

General;
- I suggest using maybe these colors, because the grayish combo color might be a bit tricky how o.o I already explained the combo colours so I'm not changing them :/
Combo1 : 128,215,222
Combo2 : 36,44,46
Combo3 : 237,88,88
Combo4 : 104,240,189
- Maybe use this BG instead http://puu.sh/2Cs2 ? Is actually the same BG but the size is 1024x768 oh, thanks <3

Normal;
- 00:08:986 >> Add a note ? hm no, this Normal already has A LOT of 1/2 I won't add any
- 00:12:388 >> ^ same
- 00:13:876 >> Add a whistle ? The note here is less high-pitched than the previous one, so no whistle
- 00:21:531 >> Finish at start ? nothing asks for a finish here in the song o.o
- 00:26:633 >> Add finish or whistle ? the song here goes for a note that goes silent, so I need a soft one here
- 00:28:334 >> Soft finish sounds better for me the soft finish is too high-pitched for what I wanted to do :/
- 00:41:516 >> Add a note here and another at 00:41:942 with soft finish ? no, the kiai mapping stops with the vocals
- 01:00:479 >> Add finish oups, I forgot this one, well added
- 01:01:968 >> Add a note ? no, the rhythm wouldn't be as simple then
- 01:09:203 >> Add a note with finish ? hm... okay
- 01:15:586 >> Add a normal-finish ? soft-finish it is
- 01:16:011 (1,2,3,4) >> With normal-finish 75% volume these sound better to me they're mapped on the weird noises in the background, I find soft finishes to fit more
- 01:22:820 >> Remove whistle, add soft-finish ? No. This part is soft (and a lot calmer than the other ones), such harsh sounds as finishes wouldn't fit.
- 01:26:011 >> The rest sounds kinda weird without this note because I believe you're mapping to the voice here I'd rather avoid starting combos on red ticks in a Normal
- 01:34:734 >> Maybe try whistle here ? Sounds funny :3 normal whistle ? no hell no
- 01:36:437 >> Change to soft-finish ? no, already explained why
- 01:50:054 >> ^ Same.
- 02:43:671 >> Add whistle ? There's nothing apart from the voice here, I wanted to represent that
- 02:50:479 >> Remove finish, add whistle ? huh why
- 02:51:330 >> Add finish No. See 01:22:820
- 03:04:947 >> Change to soft-finish ? no, already explained why
- 03:18:594 >> ^ same

Insane;
- 00:13:876 >> Add whistle ? see Normal
- 00:28:334 >> Change to soft-finish ? see Normal
- 01:08:990 >> Could you stack it better under (9)'s end, use grid level 4 maybe forgot to re-stack it when I changed the slider
- 01:22:820 >> Remove whistle, add finish see Normal
- 01:34:734 >> Add whistle ? see Normal
- 01:36:437 >> Change to soft-finish ? see Normal
- 02:30:160 >> You added a finish but it doesn't do anything because the volume is 5% Forgot to add a timing section there, thanks
- 02:51:330 >> Add finish ? see Normal
- 03:04:947 >> Change to soft-finish ? see Normal

* Star ~
Thanks for the mod. Kudosu for the background and few fixes.
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