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Hatsune Miku - i LOVE YOU

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Topic Starter
Shiro

NoHItter wrote:

Normal
There seems to be some inconsistency with the distance spacing of notes separated by 1/2 in the timeline. The spacing itself changes depending on the section - that applies as well to 1/1 notes.
00:27:501 (1,2,1) - Not too sure about these anti-jumps. (Especially on Normal) Changed
00:28:351 (1) - Was expecting the normal finish here. After all, all other finishes in the chorus are normal finishes. D: my mistake, fixed
01:04:947 (1) - [nazi] Spacing. Sorry, it really stood out. Oh man. What a disgrace. You're right to point it out.
01:24:309 (x) - Add note? made a slider
01:36:437 (1) - Same as 00:28:351 (1) Fixed.
01:39:841 (1) - Move this further away from previous combo? Okay
02:52:820 (x) - Add note here? made a slider
03:04:947 (1) - Same as 00:28:351 (1) fixed


Insane
I don't suppose, I can convince you to increase Circle Size? hehe =p
00:12:618 (5) - I'm not sure about the inconsistent spacing in this compressed stream :/ Well, they weren't supposed to be that far from each other. But the idea is that there are two parts in the lyrics (like dodododo dadadada) so I wanted the stream to represent that. I've used that several times later in the map.
00:27:501 (1,2) - Stack these instead? No, the anti-jumps are made on purpose.
00:28:351 (1) - Was expecting the normal finish here. After all, all other finishes in the chorus are normal finishes. Fixed.
01:04:522 (1) - Same as 00:12:618 (5) Same answer
01:04:947 (5) - Don't stack this on the previous note? okay
01:35:585 (2,3) - Space them with the same spacing as the previous combos? had to stack them ><
01:36:437 (1) - Same as 00:28:351 (1) fixed
02:09:096 (4,5) - I don't suggest you add inconsistent spacing in streams.
02:09:522 (8,9) - Same as above
02:09:947 (12,13) - Same as above
not fixing for now - it does play fine and is readable
02:27:607 (1,1,1,1) - They just barely hit the 2000 Bonus mark. Perhaps just making them two spinners? hm I'd rather not... not fixing for now
02:40:266 (1,2) - I really think adding anti-jumps is confusing :/ They are readable though - not fixing ><
03:01:543 (1,2) - Don't stack these? kinda forced to stack them :/
03:04:947 (1) - Same as 00:28:351 (1)
Thanks for the mod.
p3n
Couldn't find much more than stuff that is a matter of taste. Guess this is not worth any kd for modding an almost perfect mapset.

[Normal]
00:29:202 (3) - not as perfectly curved as all your other sliders :o
01:00:479 (3,1,2,3,4) - mini-anti-jump doesn't fit here imo (and looks weird)
flawless otherwise.

[Astom's Hard]
00:10:066 (5,6,7,8,9) - Kinda confusing, I had to look it up in the editor to get the 1/4 triplet right. Maybe stack (6,7,8) and use 1,0x spacing between (4,5) (6,7,8) and (9,10)?
Great map.

[Insane]
Dem streamz are f'n pr0 omgwtfbbq! :roll: I don't like it personally but other than that nothing "wrong" with it.


~star
Astom

Charles445 wrote:

Aston's Hard Astom cof cof
00:08:153 (2) - This slider doesn't fit the music much fixed
01:05:373 - Remove new combo? no
01:49:309 (3,4,5,6) - This doesn't fit the music. The music is on the 1/3 and your stream is on the 1/4. fixed, but not really necesary
02:11:756 (4) - This slider is hard to read because it is under the other slider. Please move it out from under there. ok ok
02:13:458 (4) - ^^
It's a very nice hard; it complements the Insane very well. ^^

[/quote="p3n"]

[Astom's Hard]
00:10:066 (5,6,7,8,9) - Kinda confusing, I had to look it up in the editor to get the 1/4 triplet right. Maybe stack (6,7,8) and use 1,0x spacing between (4,5) (6,7,8) and (9,10)? mm no
Great map. thx
Fix:
http://puu.sh/2xyZ

o/
creativ_old
Star.
Topic Starter
Shiro

p3n wrote:

Couldn't find much more than stuff that is a matter of taste. Guess this is not worth any kd for modding an almost perfect mapset.

[Normal]
00:29:202 (3) - not as perfectly curved as all your other sliders :o fixed =p
01:00:479 (3,1,2,3,4) - mini-anti-jump doesn't fit here imo (and looks weird) okay, changed
flawless otherwise.

[Astom's Hard]
00:10:066 (5,6,7,8,9) - Kinda confusing, I had to look it up in the editor to get the 1/4 triplet right. Maybe stack (6,7,8) and use 1,0x spacing between (4,5) (6,7,8) and (9,10)?
Great map.

[Insane]
Dem streamz are f'n pr0 omgwtfbbq! :roll: I don't like it personally but other than that nothing "wrong" with it.


~star
Well, thanks o/
Diasios
[General]

  • I honestly don't like the combo colours. Why don't you choose some colours that would match with the background?
    I know that the actual colours are from Hatsune Miku's suit, but... D:
    Anyway, if you want to change them, you could use these, for example:
    SPOILER
    [Colours]
    Combo1 : 234,77,77
    Combo2 : 155,216,238
    Combo3 : 227,224,79
[Astom's Hard]

  • • 00:28:351 (1,2) - I don't like this stack, fix it.
    • 03:10:266 (1) - Add a slider repetition.
Nice map, good job.
DeadAlready
hihi~ :P

[General]
- hmm maybe use one red line: bpm 141.000 offset1117 then it's ok? :3
- more than 3 slider velocity... hmm I think you know already so it's you want to do this, right? ma and it's no problem during I play, so ok xD

[Insane]
- 00:12:192 (1,2,3,4,5,6,7,8) - This is readable for all 1/4 but...spacing too close so maybe a little ugly IMO? D: maybe the spacing in 1~4 and 5~8 can more bigger? xD like this-> http://osu.ppy.sh/ss/98813


then others are fine >w</ star~ :P
Topic Starter
Shiro

quintitem wrote:

hihi~ :P <3

[General]
- hmm maybe use one red line: bpm 141.000 offset1117 then it's ok? :3 Discussed over IRC.
- more than 3 slider velocity... hmm I think you know already so it's you want to do this, right? ma and it's no problem during I play, so ok xD hehe =P they do fit, so I don't think it's a problem

[Insane]
- 00:12:192 (1,2,3,4,5,6,7,8) - This is readable for all 1/4 but...spacing too close so maybe a little ugly IMO? D: maybe the spacing in 1~4 and 5~8 can more bigger? xD like this-> http://osu.ppy.sh/ss/98813 I do like the way it is now. It used to be stacked, but stack leniency made it ugly, so I had to do that. ><


then others are fine >w</ star~ :P
Thanks for the mod !

xxheroxx wrote:

[General]

  • I honestly don't like the combo colours. Why don't you choose some colours that would match with the background?
    I know that the actual colours are from Hatsune Miku's suit, but... D: I don't see what would suit a Hatsune Miku map more than a Hatsune Miku suit D: Also these colours are easy to see on this background, so not changing, sorry :/
    Anyway, if you want to change them, you could use these, for example:
    SPOILER
    [Colours]
    Combo1 : 234,77,77
    Combo2 : 155,216,238
    Combo3 : 227,224,79
[Astom's Hard]

  • • 00:28:351 (1,2) - I don't like this stack, fix it.
    • 03:10:266 (1) - Add a slider repetition.
Nice map, good job. Thanks !
Thanks for the unexpected mod !
- Suima -
Insane: Circle Size--> -1
On the whole, it is good
Topic Starter
Shiro

kevin840310 wrote:

Insane: Circle Size--> -1
On the whole, it is good
Not gonna do that. It plays fine with this circle size. :/
Astom

xxheroxx wrote:



[b][Astom's Hard]


  • • 00:28:351 (1,2) - I don't like this stack, fix it. ok
    • 03:10:266 (1) - Add a slider repetition. done
^^
http://puu.sh/2yQO
Azure_Kite
It's an Azure-Mod

Blue = Suggestion Red = Check this


[Normal]

00:41:108 (3) - Just a minor suggestion; soft finish?
01:11:117 (4) - Should definitely have this following the slider http://osu.ppy.sh/ss/99207
02:09:628 (2) - move this one tiny grid to the right; then it's spacing is like the other sliders before it.

02:39:841 (4,3) - You can fix these sliders by moving the end slider point out one grid. http://osu.ppy.sh/ss/99212

Other then that though, It's a pretty good map.


[Astom's Hard]

00:13:893 (1) - That. Is. Awesome.

This map is perfect just the way it is. Excellent job, Astom!

[Insane]

00:08:365 (2) - Move the Slider Up on grid and to the right a tad. Maybe try curving out the slider like this, too http://osu.ppy.sh/ss/99617
00:10:066 (3,4,5,6,7) - This stream's curve can be smoothed out by moving (5) Up one grid, (6), (8) and (9) to the left slightly http://osu.ppy.sh/ss/99619
00:23:248 (1) - Have this following the same angle as the end of the last combo. To do this, move the Slider right 1 grid and up 1 grid. Move the other sliders around to compensate, though http://osu.ppy.sh/ss/99621
00:29:840 (4) - Move the end Sliderpoint here up 2 levels to smooth out that curve and make it all lovely and even.
00:37:281 (5) - move the center note right so it snaps the the SAME square, just in the lower right corner of it.
00:37:706 (6) - move the center Sliderpoint down two grids to make it smoother
00:56:437 (3) - Center sliderpoint, right one grid.
01:04:522 (1,2,3,4,5) - Line up 2 and 3 , like in http://osu.ppy.sh/ss/99622 (I'd probably move them right and down one grid, but that's not in the Screenshot)
01:07:926 (8) - Why is this using a different angle than the previous slider? If anything make it move away from the previous slider, not towards it :(
01:12:181 (4) - Center point, left one up one.
01:14:309 (4) - http://osu.ppy.sh/ss/99624
01:37:288 (5) - Why is this not the same (except horiz. flipped) as (6)? Please. Do it. I'm begging you ;~;
02:08:139 (11,12,13,14,15) - Uhhhhh.................... please Straighten these out. The jumpstreams around 02:08:777 need new combos, too
02:27:713 (1,1,1,1) - Please make each spinner begin on the red tick after the last; New Spinners really shouldn't appear whilst still clicking/spinning

It seems to get better the closer to the end it is; may want to try and fix these few things, so it all looks pretty and that.

Nothing too unrankable here.

Star (which I forgot to do before)
Topic Starter
Shiro

Azure_Kyte wrote:

It's an Azure-Mod

Blue = Suggestion Red = Check this


[Normal]

00:41:108 (3) - Just a minor suggestion; soft finish? The song ends on a weak note (with a low volume), so I don't think this circle needs to be highlighted
01:11:117 (4) - Should definitely have this following the slider I... don't understand ? o.o
02:09:628 (2) - move this one tiny grid to the right; then it's spacing is like the other sliders before it. [color=#008000]It won't be spaced perfectly D:
[/color]
02:39:841 (4,3) - You can fix these sliders by moving the end slider point out one grid. http://osu.ppy.sh/ss/99212

Other then that though, It's a pretty good map.


[Astom's Hard]

00:13:893 (1) - That. Is. Awesome.

This map is perfect just the way it is. Excellent job, Astom!

[Insane]

To Be Continued


From what I saw, It's excellent; Insane needs a few aesthetic tweaks, but I'll be sure to post them once I'm modding it again.
Thanks for the mod ! Waiting for the Insane mod too
MMzz
Can I make a taiko? :3
Topic Starter
Shiro
Sure. I'll be extra picky about it though.
MMzz
Here you go, only mapped to 2min, if you want me to map the rest I will.~

Download: Hatsune Miku - i LOVE YOU (Odaril) [MM's Taiko].osu
senaya
shouldn't be nazi, i checked :D

[Normal]
00:41:108 (3) - add some sound effect to it? like a whistle or a quiet finish like you did later in the song?
03:03:245 (1,2) - because the spacing is different, i'm sure there will be a lot of fc breaks here =)

[Insane]
01:43:245 (1,2,3,4,5) - assuming distance snap was x1.7 i did the following http://osu.ppy.sh/ss/99585 what you think?
02:07:075 (1,4,7,9,13) - clap?
02:13:883 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^? or alternate it if you think it's boring to make the same again.
02:19:841 (3,4) - finish at ends, but add time sections to lower the volume on them
02:25:585 (8) - ^
02:26:862 (6,8) - ^

i like streams :D
Topic Starter
Shiro

senaya wrote:

shouldn't be nazi, i checked :D

[Normal]
00:41:108 (3) - add some sound effect to it? like a whistle or a quiet finish like you did later in the song? As I already stated in reply to a previous mod, the lyrics here end on a "silent" note, so no hitsound on that one
03:03:245 (1,2) - because the spacing is different, i'm sure there will be a lot of fc breaks here =) It's actually not. The spacing is still 0,5x, but these are 1/1 while the previous were 2/1

[Insane]
01:43:245 (1,2,3,4,5) - assuming distance snap was x1.7 i did the following http://osu.ppy.sh/ss/99585 what you think? o.O I didn't even see (4,5) spacing was broken. Fixed
02:07:075 (1,4,7,9,13) - clap? well in the song there's not that melody I used the claps on, so no :/
02:13:883 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^? or alternate it if you think it's boring to make the same again. same
02:19:841 (3,4) - finish at ends, but add time sections to lower the volume on them no, the total absence of hitsounds here is made on purpose
02:25:585 (8) - ^
02:26:862 (6,8) - ^

i like streams :D
Thanks for the mod

Azure_Kyte wrote:

It's an Azure-Mod

Blue = Suggestion Red = Check this

[Insane]

00:08:365 (2) - Move the Slider Up on grid and to the right a tad. Maybe try curving out the slider like this, too changed the pattern
00:10:066 (3,4,5,6,7) - This stream's curve can be smoothed out by moving (5) Up one grid, (6), (8) and (9) to the left slightly Meh I don't see how this curve's better than mine ;~;
00:23:248 (1) - Have this following the same angle as the end of the last combo. To do this, move the Slider right 1 grid and up 1 grid. Move the other sliders around to compensate, though Fixed
00:29:840 (4) - Move the end Sliderpoint here up 2 levels to smooth out that curve and make it all lovely and even. okay
00:37:281 (5) - move the center note right so it snaps the the SAME square, just in the lower right corner of it. huh okay ?
00:37:706 (6) - move the center Sliderpoint down two grids to make it smoother okay
00:56:437 (3) - Center sliderpoint, right one grid. ok
01:04:522 (1,2,3,4,5) - Line up 2 and 3 , like in Changed the whole pattern
01:07:926 (8) - Why is this using a different angle than the previous slider? If anything make it move away from the previous slider, not towards it :( my mistake
01:12:181 (4) - Center point, left one up one. k
01:14:309 (4) - http://osu.ppy.sh/ss/99624 k
01:37:288 (5) - Why is this not the same (except horiz. flipped) as (6)? Please. Do it. I'm begging you ;~; okay, except I changed the end
02:08:139 (11,12,13,14,15) - Uhhhhh.................... please Straighten these out. The jumpstreams around 02:08:777 need new combos, too got rid of the jumps
02:27:713 (1,1,1,1) - Please make each spinner begin on the red tick after the last; New Spinners really shouldn't appear whilst still clicking/spinning k

It seems to get better the closer to the end it is; may want to try and fix these few things, so it all looks pretty and that.

Nothing too unrankable here.

Star (which I forgot to do before)
Ayeen_old
Ayeen's mod via #modreqs (more like from #modhelp :P )

General:
Delete normal-hitnormal, soft-hitnormal, normal-sliderslide, soft-sliderslide in your folder? Doesn't seem to be useful. I tried with the .wav file and without it, no changes in hitsound.
I dont know why you put combo color 1 black. Doesn't seem to fit the Background at all

Normal:
I don't know why you used 5 slider speed here, care to explain to newbie here? (0.6,0.75,0.8,0.9,0.95,1.00). But for me I dont think it such a good idea using 5 slider speed at once time and in normal too.
After the second red tick, some of the inherited time didn't snap well
Im suggesting use the largest hitcircle since distance between notes seem a bit large.
00:41:108 End first kiai time here?
01:36:437 It is more appropriate use 1.00 slider speed starting here as music already speed up here
02:58:139 (1,2,1,2,1,2), (0.85 inherited time used) maybe approriate for antijumps but I don't really agree on 03:03:245 as inherited time 0.95 used. It become so sudden spacing changes.

Astom Hard:
So many ninja spinners :P
00:09:854 (6,7,8,9,10,11,12) A little confused on this part, but it not a big problem I think
Nice diff

Insane:
Must...must complaint about the small hitcircles @.@ Such annoying to hit
Same as in normal, some inherited time after the second red ticks is not snap well. Not a big deal though, but it look neater and more professional if it snap to the right timing~
00:41:108 End first kiai time here?
01:27:713 (5) I don't really like the slider shape here. It so...
02:27:713 (1,1,1,1) Spinner seem to short, Autoplay didn't even reach 2k. I dont think this is a good idea here

That all from me ~ I dont think I want to give you star since I don't really like the [normal] setup for now, unless you got a good explanation for it to me ~
Topic Starter
Shiro

Ayeen wrote:

Ayeen's mod via #modreqs (more like from #modhelp :P )

General:
Delete normal-hitnormal, soft-hitnormal, normal-sliderslide, soft-sliderslide in your folder? Doesn't seem to be useful. I tried with the .wav file and without it, no changes in hitsound. Of course, they ARE the standard hitsounds. The point is to force them without forcing the skin. Some people use different hitsounds (EBA for instance) and my custom wouldn't work well with these.
I dont know why you put combo color 1 black. Doesn't seem to fit the Background at all The combo colours are from Miku's outfit.

Normal:
I don't know why you used 5 slider speed here, care to explain to newbie here? (0.6,0.75,0.8,0.9,0.95,1.00). But for me I dont think it such a good idea using 5 slider speed at once time and in normal too. They're used for the slow parts. And I mapped them in a perfectly playable way. I kept the speed changes to be consistent with Insane.
After the second red tick, some of the inherited time didn't snap well As long as they provide the hitsound changes/volume I want, it's fine.
Im suggesting use the largest hitcircle since distance between notes seem a bit large. It's a good idea, but this map is supposed to have small circles, so I'd like to keep it this way.
00:41:108 End first kiai time here? No, the kiai ends on the big white tick for a reason. :/
01:36:437 It is more appropriate use 1.00 slider speed starting here as music already speed up here That's an error from me. I mapped the Insane with 0,95x because I forgot to change the speed back to 1.00x and forgot to change it for Normal as well. ~_~
02:58:139 (1,2,1,2,1,2), (0.85 inherited time used) maybe approriate for antijumps but I don't really agree on 03:03:245 as inherited time 0.95 used. It become so sudden spacing changes. Changed to a stack.


Insane:
Must...must complaint about the small hitcircles @.@ Such annoying to hit :3 they play amazing
Same as in normal, some inherited time after the second red ticks is not snap well. Not a big deal though, but it look neater and more professional if it snap to the right timing~ cba T.T
00:41:108 End first kiai time here? same as Normal
01:27:713 (5) I don't really like the slider shape here. It so... It looks fine to me. =(
02:27:713 (1,1,1,1) Spinner seem to short, Autoplay didn't even reach 2k. I dont think this is a good idea here Auto does reach 2000 bonus, except it fades out because another spinner comes in right after.

That all from me ~ I dont think I want to give you star since I don't really like the [normal] setup for now, unless you got a good explanation for it to me ~ *shrug* all I wanted was a mod.
Thanks for the mod.
Astom

Ayeen wrote:

Astom Hard:
So many ninja spinners :P 1? xD
00:09:854 (6,7,8,9,10,11,12) A little confused on this part, but it not a big problem I think theres nothing wrong with that :3, so no changes
Nice diff thx ^^
Ayeen_old
*Throw Odaril a star*
It look better now.
Btw, Astom what i mean by ninja spinner is short spinners between notes which me with 300+ spin per min very annoyed to get 300hits~
Sir Minelli
Hello,


*Offset = 1,120



[Normal]

01:29:628 - Try to place timing sections a few ticks back and not right on top of the beat. If you change the offset, you will have to re-adjust them. (The same goes for the rest of them)


[Hard]

01:49:309 (3,4,5) - Oh noes! Try stacking these.


[Insane]

01:04:947 (5) - New combo to keep the same style as in the other difficulties.
03:01:543 (1,2,3,4) - further away spacing to match the previous patterns style?


Good luck!
Topic Starter
Shiro

Sir Minelli wrote:

Hello,


*Offset = 1,120



[Normal]

01:29:628 - Try to place timing sections few ticks back and not right on top of the beat. If you change the offset, you will have to re-adjust them. (The same goes for the rest of them)


[Hard]

01:49:309 (3,4,5) - Oh noes! Try stacking these.


[Insane]

01:04:947 (5) - New combo to keep the same style as in the other difficulties.
03:01:543 (1,2,3,4) - further away spacing to match the previous patterns style?


Good luck!
Fixed them all and discussed over IRC. Thanks !
lovhin456
Hi! Random modding ~

Song's Info;
- Source; Shouldn't composer or something like that be here ? I tried to find it but no luck ;~;

General;
- I suggest using maybe these colors, because the grayish combo color might be a bit tricky
Combo1 : 128,215,222
Combo2 : 36,44,46
Combo3 : 237,88,88
Combo4 : 104,240,189
- Maybe use this BG instead http://puu.sh/2Cs2 ? Is actually the same BG but the size is 1024x768

Normal;
- 00:08:986 >> Add a note ?
- 00:12:388 >> ^
- 00:13:876 >> Add a whistle ?
- 00:21:531 >> Finish at start ?
- 00:26:633 >> Add finish or whistle ?
- 00:28:334 >> Soft finish sounds better for me
- 00:41:516 >> Add a note here and another at 00:41:942 with soft finish ?
- 01:00:479 >> Add finish
- 01:01:968 >> Add a note ?
- 01:09:203 >> Add a note with finish ?
- 01:15:586 >> Add a normal-finish ?
- 01:16:011 (1,2,3,4) >> With normal-finish 75% volume these sound better to me
- 01:22:820 >> Remove whistle, add soft-finish ?
- 01:26:011 >> The rest sounds kinda weird without this note because I believe you're mapping to the voice here
- 01:34:734 >> Maybe try whistle here ? Sounds funny :3
- 01:36:437 >> Change to soft-finish ?
- 01:50:054 >> ^
- 02:43:671 >> Add whistle ?
- 02:50:479 >> Remove finish, add whistle ?
- 02:51:330 >> Add finish
- 03:04:947 >> Change to soft-finish ?
- 03:18:594 >> ^

Astom's Hard;
- 01:27:820 (1,2,3) >> I don't think a stream fits in such a slow part, delete (2) ? Also, take out the finish from (3)'s start ?
- 02:16:437 >> Add finish ?

Insane;
- 00:13:876 >> Add whistle ?
- 00:28:334 >> Change to soft-finish ?
- 01:08:990 >> Could you stack it better under (9)'s end, use grid level 4 maybe
- 01:22:820 >> Remove whistle, add finish
- 01:34:734 >> Add whistle ?
- 01:36:437 >> Change to soft-finish ?
- 02:30:160 >> You added a finish but it doesn't do anything because the volume is 5%
- 02:51:330 >> Add finish ?
- 03:04:947 >> Change to soft-finish ?

* Star ~
Topic Starter
Shiro

lovhin456 wrote:

Hi! Random modding ~

Song's Info;
- Source; Shouldn't composer or something like that be here ? I tried to find it but no luck ;~; I tried looking for a source but I didn't find any...

General;
- I suggest using maybe these colors, because the grayish combo color might be a bit tricky how o.o I already explained the combo colours so I'm not changing them :/
Combo1 : 128,215,222
Combo2 : 36,44,46
Combo3 : 237,88,88
Combo4 : 104,240,189
- Maybe use this BG instead http://puu.sh/2Cs2 ? Is actually the same BG but the size is 1024x768 oh, thanks <3

Normal;
- 00:08:986 >> Add a note ? hm no, this Normal already has A LOT of 1/2 I won't add any
- 00:12:388 >> ^ same
- 00:13:876 >> Add a whistle ? The note here is less high-pitched than the previous one, so no whistle
- 00:21:531 >> Finish at start ? nothing asks for a finish here in the song o.o
- 00:26:633 >> Add finish or whistle ? the song here goes for a note that goes silent, so I need a soft one here
- 00:28:334 >> Soft finish sounds better for me the soft finish is too high-pitched for what I wanted to do :/
- 00:41:516 >> Add a note here and another at 00:41:942 with soft finish ? no, the kiai mapping stops with the vocals
- 01:00:479 >> Add finish oups, I forgot this one, well added
- 01:01:968 >> Add a note ? no, the rhythm wouldn't be as simple then
- 01:09:203 >> Add a note with finish ? hm... okay
- 01:15:586 >> Add a normal-finish ? soft-finish it is
- 01:16:011 (1,2,3,4) >> With normal-finish 75% volume these sound better to me they're mapped on the weird noises in the background, I find soft finishes to fit more
- 01:22:820 >> Remove whistle, add soft-finish ? No. This part is soft (and a lot calmer than the other ones), such harsh sounds as finishes wouldn't fit.
- 01:26:011 >> The rest sounds kinda weird without this note because I believe you're mapping to the voice here I'd rather avoid starting combos on red ticks in a Normal
- 01:34:734 >> Maybe try whistle here ? Sounds funny :3 normal whistle ? no hell no
- 01:36:437 >> Change to soft-finish ? no, already explained why
- 01:50:054 >> ^ Same.
- 02:43:671 >> Add whistle ? There's nothing apart from the voice here, I wanted to represent that
- 02:50:479 >> Remove finish, add whistle ? huh why
- 02:51:330 >> Add finish No. See 01:22:820
- 03:04:947 >> Change to soft-finish ? no, already explained why
- 03:18:594 >> ^ same

Insane;
- 00:13:876 >> Add whistle ? see Normal
- 00:28:334 >> Change to soft-finish ? see Normal
- 01:08:990 >> Could you stack it better under (9)'s end, use grid level 4 maybe forgot to re-stack it when I changed the slider
- 01:22:820 >> Remove whistle, add finish see Normal
- 01:34:734 >> Add whistle ? see Normal
- 01:36:437 >> Change to soft-finish ? see Normal
- 02:30:160 >> You added a finish but it doesn't do anything because the volume is 5% Forgot to add a timing section there, thanks
- 02:51:330 >> Add finish ? see Normal
- 03:04:947 >> Change to soft-finish ? see Normal

* Star ~
Thanks for the mod. Kudosu for the background and few fixes.
al2e10
- Insane (That's crazy SMALL) @_@
01:14:309 (4,1) - Cover by x0.0
01:49:203 (6) - I think new combo is better, while it's spacing is not the same.
02:28:458 (1,1) - Not enough mark.

- Astom's Hard
01:01:756 (3,4,5,6,7) - Cover by x0.0
01:48:777 (2,3) - ^

- Normal
The spacing isn't really distance ~.~

- All
Lovely song.
STAR
Topic Starter
Shiro

KingsAL2 wrote:

- Insane (That's crazy SMALL) @_@ :3
01:14:309 (4,1) - Cover by x0.0 I moved it away, I think it looks better
01:49:203 (6) - I think new combo is better, while it's spacing is not the same. there used to be a new combo here, it disappeared when I re-did the star T.T
02:28:458 (1,1) - Not enough mark. ? auto does get 2000 on these

- Astom's Hard
01:01:756 (3,4,5,6,7) - Cover by x0.0
01:48:777 (2,3) - ^

- Normal
The spacing isn't really distance ~.~ There are spacing changes depending on the section, yes.

- All
Lovely song.
STAR
Thanks for the mod
Astom

Astom wrote:

Ayeen wrote:

*Throw Odaril a star*
It look better now.
Btw, Astom what i mean by ninja spinner is short spinners between notes which me with 300+ spin per min very annoyed to get 300hits~ I know :P(btw 00:41:197 (1), /me runs)
Astom

lovhin456 wrote:

Astom's Hard;
- 01:27:820 (1,2,3) >> I don't think a stream fits in such a slow part, delete (2) ? Also, take out the finish from (3)'s start ? ok
- 02:16:437 >> Add finish ? no

Sir Minelli wrote:

[Hard]

01:49:309 (3,4,5) - Oh noes! Try stacking these. fixed in another way

KingsAL2 wrote:

- Astom's Hard
01:01:756 (3,4,5,6,7) - Cover by x0.0 done
01:48:777 (2,3) - ^ fixed already
http://puu.sh/2COQ

o/

PD:sry double post <.<
Kurai
General
  1. Resnap correctement le début des breaks vu que tu as surement changé d'offset, c'est décalé
Normal
  1. 01:15:585 (3,1,2,3,4) - Trop de finish ça nique les oreilles ;_; Enlève celui de (1) et (3) (le deuxième (3))
  2. 01:29:628 (1,2,1,2,1,2) - Perso, ce type d'anti-jumps dans ce type de diffs j'aime pas trop, Le spacing entre les notes est le même que celui de 01:26:224 (1,2) ce qui peut porter a confusion, (faut pas oublier que c'est une diff pour les noobs hein :p)
  3. 02:58:139 (1,2,1,2,1,2) - Même remarque qu'au dessus
Astom's Hard
  1. 00:10:156 - Add a circle here to follow the vocal ?
  2. 00:34:606 (5) - I don't really like this circle, it doesn't fit the song and it isn't intuitive to play :/
  3. 01:49:309 (3,4) - These circles have to be on 1/3 ticks.
  4. 02:11:756 (4) - The shape of this slider is too much offscreen, even if it's not unrankable at this stade, it's hided by the score numbers
  5. 02:12:820 (2) - The same as previous for this slider, it's hided by the lifebar
  6. 02:46:649 (5) - This circle will sound better 1/2 later because it will follow the vocal.
Insane
  1. Circle Size 6 : Mes yeux ;__;
  2. 00:12:175 (1,2,3,4,5,6,7,8,1) - Les espaces dans ce stream me dérangent, même si ils sont justifiés musicalements, c'est pas forcément évident à jouer
  3. 01:49:203 (6) - Fait un stream en 1/3 qui se termine à 01:49:628, je trouve que ça fait cool :p
  4. 02:02:926 - Ce stream owo
  5. 02:24:947 (5) - New combo a cause du changement de spacing
  6. 02:26:649 (5) - Idem

Star~
Astom

KuraiPettan wrote:

Astom's Hard
  1. 00:10:156 - Add a circle here to follow the vocal ? no
  2. 00:34:606 (5) - I don't really like this circle, it doesn't fit the song and it isn't intuitive to play :/ what are you talking about xD
  3. 01:49:309 (3,4) - These circles have to be on 1/3 ticks. fixed in previous mod
  4. 02:11:756 (4) - The shape of this slider is too much offscreen, even if it's not unrankable at this stade, it's hided by the score numbers ok fixed
  5. 02:12:820 (2) - The same as previous for this slider, it's hided by the lifebar ok fixed
  6. 02:46:649 (5) - This circle will sound better 1/2 later because it will follow the vocal. no
Star~
http://puu.sh/2CR9
Topic Starter
Shiro

KuraiPettan wrote:

General
  1. Resnap correctement le début des breaks vu que tu as surement changé d'offset, c'est décalé ah, j'ai oublié, je vais le faire
Normal
  1. 01:15:585 (3,1,2,3,4) - Trop de finish ça nique les oreilles ;_; Enlève celui de (1) et (3) (le deuxième (3)) Non, j'ai besoin de ces finish pour rester logique avec la Insane, jvais réduire leur volume
  2. 01:29:628 (1,2,1,2,1,2) - Perso, ce type d'anti-jumps dans ce type de diffs j'aime pas trop, Le spacing entre les notes est le même que celui de 01:26:224 (1,2) ce qui peut porter a confusion, (faut pas oublier que c'est une diff pour les noobs hein :p) Justement, j'ai hésité quand j'ai fait ça, alors j'ai demandé à un newbie que je connais de le tester, et il a joué ça sans problème, donc je pense que je peux le laisser
  3. 02:58:139 (1,2,1,2,1,2) - Même remarque qu'au dessus

Insane
  1. Circle Size 6 : Mes yeux ;__; Je commence à en avoir marre que tout le monde râle, alors je risque de changer
  2. 00:12:175 (1,2,3,4,5,6,7,8,1) - Les espaces dans ce stream me dérangent, même si ils sont justifiés musicalements, c'est pas forcément évident à jouer o.o je trouve que celui-là est super facile à jouer...
  3. 01:49:203 (6) - Fait un stream en 1/3 qui se termine à 01:49:628, je trouve que ça fait cool :p J'avais fait ça à la base, mais je trouve que la mini-pause est mieux, en tous cas ça m'aide quand je joue la diff ><
  4. 02:02:926 - Ce stream owo longass stream XD
  5. 02:24:947 (5) - New combo a cause du changement de spacing
  6. 02:26:649 (5) - Idem fixed les deux

Star~

Merci !
NotShinta
General:
Lol easy and tick 2 plz

Insane:
00:12:601 (5) - This jump could easily be read as the last half of the stream coming later. I'd just scrunchstream the whole thing.
02:46:224 (1) - Because of how this is spaced, one could easily tap 1/2 earlier!

Astom's Hard:
00:10:262 (8) - New combo?
00:30:460 (3,4) - Hmm, I think these would be better as a standard boring triangle-like shape. What you want~
00:34:500 (4,5,6,7,8) - I don't like this much. The 1/4 is a bit too largely spaced which makes the 1/2 stacks feel silly aah
03:21:330 (6,7,8,9) - I'd space 9 away, due to this being a Hard in comparison to other diffs. Or something. +othervariablestacks

Normal:
00:41:091 (3) - Add a finish, or some other hitsound.
01:36:011 (2,1) - Yeah, this in the easiest difficulty, no.

I won't even wait for RJ to post so I can steal from it to make this mod look better, I shouldn't be modding now anyway!
RandomJibberish
Bloops

General
I'd set Tick 2 on all diffs.
I think this spread could do with an Easy mahself, but it isn't essential.

Insane
01:14:734 (1,2,3,4,5) - The song goes softer... so you increase the spacing? Felt kinda weird to me.
02:43:032 (1,2,3,4,5,6) - ^
02:45:373 (2,1) - This antijump threw me off, especially since there's even a lyric where I expected the note to be :P

Astom
00:58:777 (3) - Silenced hitobjects are unrankable and stupid
02:22:394 (1,2,3,4,5,6,7,8,9) - I'd try and avoid doubling back on yourself for no reason at all
03:21:330 (6,7,8,9) - I'd try and avoid stacks that aren't evenly spaced in time, especially when they involve 1/4
03:24:734 (4,5,6,7) - ^
03:28:139 (6,7,8,9) - ^

Normal
00:30:886 (5,1) - Mmm, I don't really agree with such a dramatic antijump in a normal
00:34:287 (4,1) - ^
00:37:689 (5,1) - ^
EVERYWHERE (Antijumps) -^

Nice Job.
Topic Starter
Shiro

NotShinta wrote:

General:
Lol easy and tick 2 plz okay for tick rate, although Astom shall choose for his diff easy discussed over IRC

Insane:
00:12:601 (5) - This jump could easily be read as the last half of the stream coming later. I'd just scrunchstream the whole thing. I don't think it's a problem. The hugely spaced 1/2 before help read this.
02:46:224 (1) - Because of how this is spaced, one could easily tap 1/2 earlier! wooooooops you're right, re-made sliders to a cuter shape


Normal:
00:41:091 (3) - Add a finish, or some other hitsound. Already explained in like three other mod posts why there is no hitsound here ;_;
01:36:011 (2,1) - Yeah, this in the easiest difficulty, no. That's not a proper mod post line, sir. I get the idea though, changed - ,-
Thanks for the mod !


RandomJibberish wrote:

Bloops blub blub

General
I'd set Tick 2 on all diffs. k
I think this spread could do with an Easy mahself, but it isn't essential. discussed over IRC

Insane
01:14:734 (1,2,3,4,5) - The song goes softer... so you increase the spacing? Felt kinda weird to me. I thought jumps would fit here ? The song sounds more bland at that point, so I thought I'd only use circles... and the vocals sound like a detache rather than a legato, hence the jumps
02:43:032 (1,2,3,4,5,6) - ^ these are retardedly high - ,- reduced the spacing, but kept jumps
02:45:373 (2,1) - This antijump threw me off, especially since there's even a lyric where I expected the note to be :P fixe and remade sliders

Astom
00:58:777 (3) - Silenced hitobjects are unrankable and stupid Fixed for now we'll see what Astom says

Normal
00:30:886 (5,1) - Mmm, I don't really agree with such a dramatic antijump in a normal
00:34:287 (4,1) - ^
00:37:689 (5,1) - ^
EVERYWHERE (Antijumps) -^
Forgot to remove them >< fixed

Nice Job.
Thanks for the mod !
HellDawn
8-)
Astom
NotShinta, nothing to do with this mod.

RandomJibberish wrote:

00:58:777 (3) - Silenced hitobjects are unrankable and stupid fixed, not because you give me a GOOD reason for change it, only because I found a better solution
http://puu.sh/2DLq

PD: Feel free for do any change on my diff. BUT first ask me if you can freely mod it u_u, there's nothing wrong asking first the mapper if you can do changes, long long time ago something like this happen to me and I was on your shoes, a rly bad experience.
RandomJibberish

Astom wrote:

RandomJibberish wrote:

00:58:777 (3) - Silenced hitobjects are unrankable and stupid fixed, not because you give me a GOOD reason for change it, only because I found a better solution
.
And being unrankable isn't a good reason to change it? That makes absolutely no sense

If you'd like an explanation as to why silenced hitobjects cannot be ranked, it is because the player expects each hitobject to have a hitsound, and not having one is disorientating. Hitsounds are also instant feedback to the player on their timing, meaning they can adjust their clicks accordingly. You ever tried playing with the hitsound volume turned to 0 in options? It's pretty damn difficult to get used to.

On a separate note, Bubbled.
Astom
To RandomJibberish

it is because the player expects each hitobject to have a hitsound who told you that lie?, that is a supposition
and not having one is disorientating. true, but make your map fit the song is always better, I'm player too and I like more maps that fit the music.
You ever tried playing with the hitsound volume turned to 0 in options? I can play without music
You ever tried playing with the hitsound volume turned to 0 in options? -^
It's pretty damn difficult to get used to. obviously is hard, but this is only 1 circle

Here examples of good reasons:
-I miss it when I was playing (break combo)
-Here a better solution "insert your solution"
show more
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