Very good idea, supporting.
I would love to have pp on them disabled as well but we can't all be winners
I would love to have pp on them disabled as well but we can't all be winners
Probably just "osu!" is the correct denomination.Loctav wrote:
apart of you saying "osu!standard", which tilts me, I support this idea
Monstrata wrote:
Good idea. I think the message should be toggleable though so once you know you're playing converts you can just disable the message in Options or something. I can imagine it getting annoying if you plan to play a lot of ctb converts since some of them do convert quite well.
- Vanilla - wrote:
but like why tf who needs that
I am not a ctb player. I have asked some friends I know and they all say "converts are fine" "there arent many mode-specific maps" "most people just play converts"...huu wrote:
What about osu!catch though?
yae, for suro pplSurono wrote:
yae, for common ppl.
I don't think it needs toMaster_chan wrote:
Converted CtB maps also sucks, not so much as mania however.
You can also search "mode=mania" or "mode=taiko", that removes all converted maps from the list.
So , I guess that the mapping style of osu!catch (converted) and osu!catch is different too.Byza wrote:
New players can’t possibly know that there are specifically designed beatmaps for every gamemode and they usually get the wrong impression from a certain game mode by playing automatically converted beatmaps that do not reflect the actual gameplay of the mode: they can be boring and repetitive and they don’t meet the quality standards from mode-specific maps.
We have found people commenting on social media about osu!taiko and osu!mania, negatively reviewing our game. Opinions like “osu!taiko maps have weird notes, like they don’t belong” “Every note is red”, etc. This happened in a Taiko no Tatsujin environment, in particular. This moved us to do something and we came up with this idea.
"so far" they are disabled.Shawdooow wrote:
Good thing converts are just disabled in lazer!
Yup.., osu!catch specific maps have different techniques for mapping and difficulty names.... a warning for o!catch should also be added in case for consistency...Tyistiana wrote:
So , I guess that the mapping style of osu!catch (converted) and osu!catch is different too.
Even osu!catch converted is not bador maybe it's better than osu!taiko converted and osu!maina converted.
A technique for osu!catch have a difference to the converted map too. Like CS , AR only 0.5 CS change cause a different technique to play.
So I think that osu!catch should have this feature too. (If possible)
To not make a beginner player get the wrong impression.
PS. I'm out of star to shoot on this best request ever ;;w;;
I would welcome that changeJaye wrote:
Next up, warning players that converted maps don't award pp
B^)
I think that they will be brought back when it"s not insignificant enough, because other things have to be done before converted maps :^)Shawdooow wrote:
Good thing converts are just disabled in lazer!
yesByza wrote:
What do we propose?
Each time a player starts playing a standard difficulty automatically converted to osu!taiko and osu!mania, they should receive a warning message, similar to the warning message you receive when you play a loved or qualified beatmap.“This is an osu!standard map automatically converted to osu!taiko mode
There are specifically created maps for every game mode”“This is an osu!standard map automatically converted to osu!mania mode
There are specifically created maps for every game mode”
Why?
New players can’t possibly know that there are specifically designed beatmaps for every gamemode and they usually get the wrong impression from a certain game mode by playing automatically converted beatmaps that do not reflect the actual gameplay of the mode: they can be boring and repetitive and they don’t meet the quality standards from mode-specific maps.
We have found people commenting on social media about osu!taiko and osu!mania, negatively reviewing our game. Opinions like “osu!taiko maps have weird notes, like they don’t belong” “Every note is red”, etc. This happened in a Taiko no Tatsujin environment, in particular. This moved us to do something and we came up with this idea.
We want more people to try osu!taiko and osu!mania, and adding this warning could benefit us all.
What do we expect getting from this?
The idea is not “hating” on converted beatmaps but letting new players know that they could be playing maps specifically crafted for that game mode in particular, which actually follow the standards of the current ranking criteria and let them judge by themselves and decide what to play.
A good idea could be adding an option to enable/disable the warning, so players that do know the difference can play converted maps without being bothered by the warning.
An additional suggestion that we don’t know how to exactly implement, would be adding a third line to the warning, specifying the names of taiko and mania difficulties. Surely there are better ways to do this.“This is an osu!standard map automatically converted to osu!taiko mode
There are specifically created maps for every gamemode
Taiko difficulties are usually named Kantan, Futsuu, Muzukashii, Oni or Inner/Ura Oni”“This is a osu!standard map automatically converted to osu!mania mode
There are specifically created maps for every gamemode
osu!mania difficulties are usually named EZ, NM, HD or EX”random exampleNames deleted to avoid annoying the people involved
“Seeing this reminds me that I suck in osu!taiko. It makes me dizzy, I am so bad.
By the way, ------, do you play osu!?”
“Yes, and I didn't like it, I tried improving it making it closer to Taiko no Tatsujin, but the community seems to add notes without caring for the rhythm.This proposal was made by Taiko Spain Discord Server Up to this point, ctb players in this thread have stated that CTB could benefit from this warning, because their gameplay is considerably different from actual CTB maps.
I don't necessarily think it needs to be implemented. Each mapset now include special icons and special nomenclature for the difficulties, if you are playing a standard map -> to ctb and you see easy, normal, hard, insane, etc. you know you are not playing a ctb specific. This goes for taiko and mania (even mania includes the key count). Besides playing any map is supposed to be fun regardless, if the player is worried about playing the wrong gamemode but can still play the map then they need to look more carefully.squirrelman1020 wrote:
To this day, this suggestion still has not been implanted.