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Yoko Shimomura - Weapons Factory

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Topic Starter
ziin
This beatmap was submitted using in-game submission on Sunday, September 25, 2011 at 4:04:01 AM

Artist: Yoko Shimomura
Title: Weapons Factory
Source: Super Mario RPG: Legend of the Seven Stars
Tags: chamelepeace710 -kevincela- nintendo smrpg squaresoft
BPM: 233.23
Filesize: 4684kb
Play Time: 02:21
Difficulties Available:
  1. Cha-Insane (4.95 stars, 494 notes)
  2. Easy (1.33 stars, 120 notes)
  3. Inane (5 stars, 466 notes)
  4. Kev-Hard (4.77 stars, 304 notes)
  5. Normal (3.26 stars, 182 notes)
Download: Yoko Shimomura - Weapons Factory
Information: Scores/Beatmap Listing
---------------
13/8 in all its glory.

Guest hard by -kevincela-. Guest insane by chamelepeace710. "Hammer" sound by sushi. Many thanks to them.
Kamure
OH GOD YES!!!!

Make sure you pm me later so i can mod later....

And a guest diff please?
Insane....
Topic Starter
ziin
Go ahead and make an insane. Just so you know this was VERY hard to map due to the time signature. It took me 2 tries until I got something good enough for me to submit.

Mapping every beat would be difficult too, and possible boring (though I suppose 0 sliders would work). I didn't want this to be too hard due to the inanity of the time signature.
Esupanitix
Yeah, inane time signatures are rare in music, which is why peppy hasn't invented the 13/8 function.

If you get this ranked I'll shit myself.

I'm dead serious.



On a more serious topic, this seems good. Are we allowed to make guest maps?
MoodyRPG
is very work this map,but keep working,is a pretty map

star
Topic Starter
ziin

WeegeevsWeegee wrote:

If you get this ranked I'll shit myself.

I'm dead serious.
That's the plan.

WeegeevsWeegee wrote:

On a more serious topic, this seems good. Are we allowed to make guest maps?
The bigger question is CAN you make a guest map that is significantly different from mine? You're welcome to try (especially taiko), but there's a pretty good chance I'll think it's terrible and won't put it in. As I said before, I scrapped my own difficulties twice.
Kamure
Actually, I'm starting the map now, and it doesn't seem too hard to map....

It's just finding places where I could actually put hard beats....
Bestelle
Good stuff right here. If I had any inspiration I'd make a difficulty. None right now.
senaya
"difficult to make an enjoyable easy" - somewhat agree with that, because if there won't be enough notes placed, the unique feel of the track won't show itself. About custom hitsounds: I like those that you have in inane.
And mapping ideas, err, for example after 00:57:895 in normal you can use some sliders instead of circles and/or add some 1/2 beats to accompany them (or other circles) at 'clang' sounds. First think that came to mind but surely it can be arranged better http://puu.sh/UNk
Because if you are thinking of changing it from easy to normal, you might as well make it harder.
Oh, and also in this segment on a harder diff might be nice to see some jumps. but it would be kind of a waste since inane is already mapped awesomely.
Topic Starter
ziin

senaya wrote:

"difficult to make an enjoyable easy" - somewhat agree with that, because if there won't be enough notes placed, the unique feel of the track won't show itself. About custom hitsounds: I like those that you have in inane.
And mapping ideas, err, for example after 00:57:895 in normal you can use some sliders instead of circles and/or add some 1/2 beats to accompany them (or other circles) at 'clang' sounds. First think that came to mind but surely it can be arranged better http://puu.sh/UNk
Because if you are thinking of changing it from easy to normal, you might as well make it harder.
Oh, and also in this segment on a harder diff might be nice to see some jumps. but it would be kind of a waste since inane is already mapped awesomely.
Thanks for the ideas, but this is going for rank, so I need an easy difficulty (under 3 stars). The only thing that might change is the name; I'm not going to make it harder, though I'll probably make a hard if I don't think I like the difficulty spread.

When I was mapping this I was worried that the time signature would be too much, and avoided jumps. It's already a bit jumpy due to the high bpm and 1.2 spacing on most of the parts. However, I think I can create some big jumps pretty easily, the real problem is where to put them.
Kamure
Cha-insane!!

Get it chainsane....

oh forget it, what am i saying.....

Don't forget to tell someone to change it the 13/8 time signature....

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
Charles445
Easy
This whole thing is pretty pointy/squarey. This is understandable considering the limitations of easies, but it could be better.
Try making longer sliders that curve about. No need to have many insta-sliders on an easy.
01:24:903 That 1 and 2 is tough to read
01:28:246 The fuck... I think i like it
01:33:905 Not sure about the way the 6 clutches the 1. It seems odd, especially since they are different colors
Man, stuff gets really hard... you might want to call this Normal
02:04:256 I don't like how it's touching the 5
02:05:799 I don't like the 3 touching the 2, and the flow is bad
Bleh

Inane
I'll assume "Inane" is intentional.
Holy small circles batman. You might get rating trolled for that
01:57:568 to <the end> This section is particularly pointy and square-y, maybe make it more curvy like the earlier portions?
Pretty good, those 7 streams mess me up though (all this 13/8 man)

cha-insane
You should stick to the custom hitsounds.
00:29:602 This really doesn't need a new combo
00:46:450 Seems a bit odd, nothing totally wrong with it though
00:57:381 to 01:10:756 GENIUS!
02:07:085 Kills the flow of the previous slider
02:47:660 I'd add an inheriting section that changes the hit to soft to prevent sound popping
Very nice insane; it's well paced and fun.

hnnngggg star
Kamure

Charles445 wrote:

cha-insane
You should stick to the custom hitsounds.
00:29:602 This really doesn't need a new combo
00:46:450 Seems a bit odd, nothing totally wrong with it though
00:57:381 to 01:10:756 GENIUS!
02:07:085 Kills the flow of the previous slider
02:47:660 I'd add an inheriting section that changes the hit to soft to prevent sound popping
Very nice insane; it's well paced and fun.

Hooray! Update!

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
Topic Starter
ziin

Charles445 wrote:

SPOILER
Easy
This whole thing is pretty pointy/squarey. This is understandable considering the limitations of easies, but it could be better.
Try making longer sliders that curve about. No need to have many insta-sliders on an easy. I'll switch to the curvy ones in the beginning.
01:24:903 That 1 and 2 is tough to read fixed
01:28:246 The fuck... I think i like it yay for slider art
01:33:905 Not sure about the way the 6 clutches the 1. It seems odd, especially since they are different colors Spacing is perfect, and I need a new combo there for beat 1.
Man, stuff gets really hard... you might want to call this Normal that's just the music getting to you.
02:04:256 I don't like how it's touching the 5
02:05:799 I don't like the 3 touching the 2, and the flow is bad Did some nudging, nothing is overlapping now.
Bleh

Inane
I'll assume "Inane" is intentional.
Holy small circles batman. You might get rating trolled for that. I wanted to keep the difficulty up, but this is an easy fix if more people require that. I didn't know there were only 2 permitable sizes.
01:57:568 to <the end> This section is particularly pointy and square-y, maybe make it more curvy like the earlier portions? I like the contrast of flowing and moving fast during the melody, with the structured rhythm of the drum. Thus curvy-straight.
Pretty good, those 7 streams mess me up though (all this 13/8 man) I think it's easy after you hear it once. I don't think anyone can correctly guess the patterns in this due to the obscure time signature though without hearing it once first.

hnnngggg star
thanks for the mod.
Charles445
Yeah, it's certainly not a requirement to have semi large or large circles instead of normal, it plays fine anyway. It just appears that player preference is bigger than normal.
I could be totally wrong however; one exception that comes to mind is Satellites; it has 9.2 with normal hitcircles. Same with STOP

You know what, ask the next modder what their preference is. If they like them normal sized, make it so.
kanpakyin
Yeah...Maybe I will hand it my Taiko diff after my exam...so ,please be patient if you can wait :)
Charles445
Emergency mod, no kudos
Easy
01:35:705 - THIS SLIDER
THIS FUCKING SLIDER
Ok, this slider's distance from the previous is 2.0, when the previous parts of the map are only 1.0
BUT THEN
The distance to the next is a WHOPPING 2.9, AND THIS IS AN EASY
Redo that slider srsly
Topic Starter
ziin
lol I haven't finished the mod yet sorry to make you worry. I'm just being slow, and updated because I'm working on multiple computers.
narakucrimson
Hi!

[General]

I don't like the background. At all. It's.. argh.


[Easy]

Turn the volume up a little. I thought there weren't any hitsounds when I started hearing it xD



Apart from that, it's all cool :D

The mapping is pretty good in general

So, very good mahn. Have a star.
Arusha Shuna
dat quality
dat BPM
dat BG
nice mapping, nothing else to say

STAR!
Bestelle
Hm... I guess I was the only one that preferred the map when it had normal hit circle size. Still fun, though.
Topic Starter
ziin

RL Link wrote:

Hm... I guess I was the only one that preferred the map when it had normal hit circle size. Still fun, though.
I added jumps, and found them to be way too difficult. Plus with cha-insane using size 4, it's a bit backwards to have the "hard" map be smaller in size.

Not to mention, I think inane is harder than cha-insane when using size 5, but the max score is like 2.5 million less.

If you think otherwise feel free to voice your opinion on the matter, I do like size 5 since it makes the streams a lot harder.
Tenshi-nyan
Eh what the hell? I know the song, but I never thought anyone would map this.

Ayee hitsounds? Yeah, I think I'm quite good at them, but this is... ehm well D:

Everything's... so random.

Cha-Insane
Why are there no custom hitsounds for the most part of this map?
Hmm... don't really like this, so I'll focus on Inane

Inane
Hee... much better than Cha. geh, this mod might be in a state of chaos ._.

00:16:227 - (5) add clap

00:19:314 (5) - remove 1 repeat, add notes at 00:19:700 and 00:19:828 and add claps to both-


00:21:500 - here should be a circle with a clap. eh.
00:24:844 - ^
00:26:387 - , 00:26:516 - ^
00:28:188 - ^
00:31:531 - ^
00:38:219 - ^
00:39:767 - ^
You can fix those by increasing the slidertick rate to 2 add put hitsounds on the sliderticks. or remove/shorten the sliders and add the circles. or you can leave it as it is...

00:09:025 - remove clap
00:09:283 - ^
00:12:626 (3) - ^
00:15:713 (4,5) - ^
00:22:400 (4) - ^
00:29:088 (6) - ^
00:32:689 (7) - ^
00:35:775 (6) - ^
00:36:033 (7) - ^
00:39:376 (5) - ^

00:08:125 - add a note + clap
00:11:469 - add note + clap
00:34:875 - add note + clap
00:41:434 - add note
00:43:106, 00:43:234 - add note + clap
00:44:778 - ^ add note
00:46:450, 00:46:578 - - add note + clap

hitsounds from 00:57:381 on are nice~
01:14:100 (1) - add new combo
the problems start from on 01:20:787 on again. do something with what I gave you above...

Easy
It's hard to map an Easy diff for a song like this D: I can't help you really well here.
It would be great if you'd put notes where those... hammers sound. In the beginning.

I might check this later again. You shoulda ask a real pro about hitsounds, like NatsumeRin. He might be more of a help than I am.

Download: soft-hitwhistle.rar
Topic Starter
ziin

Tenshi-nyan wrote:

Eh what the hell? I know the song, but I never thought anyone would map this. anything is possible if you believe!
very nice mod, almost everything will be done
Inane
00:16:227 - (5) add clap you are my hero

00:19:314 (5) - remove 1 repeat, add notes at 00:19:700 and 00:19:828 and add claps to both- seriously ^

00:21:500 - here should be a circle with a clap. eh.
You can fix those by increasing the slidertick rate to 2 add put hitsounds on the sliderticks. or remove/shorten the sliders and add the circles. or you can leave it as it is... I was contemplating this after I did it for easy. We'll see how it plays out.

00:09:025 - remove clap I mapped the whole song like this, or at least I tried to. I can't actually hear the loud snare hit here (there's a soft one), but it's in the midi I got, so I'm leaving it I'm fixing it. The pattern is: 3,4.5,7,8,9,10,13,2,3,4.5,7,8,9,10.5,11,13. So far I haven't mapped the .5s yet, but I'm about to after your mod.

hitsounds from 00:57:381 on are nice~
01:14:100 (1) - add new combo
the problems start from on 01:20:787 on again. do something with what I gave you above... thanks for not pointing them out individually. I know exactly what I'm looking for, and it's annoying to look back and forth :)

Easy
It's hard to map an Easy diff for a song like this D: I can't help you really well here. Very hard. I think I'll leave slider tick at 1 here though and ignore the offbeat claps.
It would be great if you'd put notes where those... hammers sound. In the beginning. I thought I put in hitsounds on this... Okay well I'm going to put a note on 13 wherever there's a hammer now. I'm leaving the difficulty as easy for now.

I might check this later again. You shoulda ask a real pro about hitsounds, like NatsumeRin. He might be more of a help than I am. Since I'm mapping directly related to what's in the background, based on repeated rhythms, it's not exactly difficult, just needs some double-checking. However, I don't like my current finish sound, and I haven't figured out where to map the finishes. Right now they're on certain key points and the beginning of every measure.

00:41:434 - add note
00:43:106, 00:43:234 - add note + clap
00:44:778 - ^ add note
00:46:450, 00:46:578 - - add note + clap I got rid of these notes because the rhythm was absurdly difficult, and I really like the repeating slider there. I may get rid of the slider and map this, we'll wait and see what others think.
Many thanks, excellent mod. A lot of the stuff I took out before I submitted because I didn't like it, but now it's fairly easy. The plan is to make sure it's not too confusing. Also, you'll get your kudos once I resubmit.

Edit:
Okay, I found my new hitsounds that I like much better, so the map is going to go through a major hitsound overhaul. I'm going to make inane a little more taiko friendly by switching hit finish and hit whistle, so I can use a lot of whistles (bass drum) and claps (snare drum) and less finishes (hammer sound), take out some claps.

This switch will affect your difficulty chamelepeace, so I'm going to edit yours too (just going to switch the hitwhistle and hitfinish) unless you want to do it yourself, or you have updated it with a different version.

Snare drum pattern is: (most of the song)
3,4.5,7,10,13,2,3,4.5,7,8,10.5,11,13
Bass drum pattern is: (nearly all of the song)
1,4,6,8,11,13
Hammer pattern is very obvious.
Bestelle

ziin wrote:

RL Link wrote:

Hm... I guess I was the only one that preferred the map when it had normal hit circle size. Still fun, though.
I added jumps, and found them to be way too difficult. Plus with cha-insane using size 4, it's a bit backwards to have the "hard" map be smaller in size.

Not to mention, I think inane is harder than cha-insane when using size 5, but the max score is like 2.5 million less.

If you think otherwise feel free to voice your opinion on the matter, I do like size 5 since it makes the streams a lot harder.
Understandable, merely preference. Although it did catch me off guard when you added all the jumps. I still think that Inane is much more difficult than cha-insane, maybe because I find random(to me they feel way random) streams easier to deal with than jumps.
Tenshi-nyan
Great that my mod helped you, but you forgot my Kudosu D:

I'm so needy
Topic Starter
ziin

Tenshi-nyan wrote:

Great that my mod helped you, but you forgot my Kudosu D:

I'm so needy
I was waiting to kudosu until I was finished with the mod, so you know when the finished product is updated.
Kamure
Heh, i said it earlier that i would update my map a bit......

Here it is.

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
IceBeam
Okay,firstly why Preview Point isn't set in Cha-insane? Why countdown is disabled and why combo colours aren't set if you're using same BG anyway? And why it's the only difficulty that uses Kiai? I think all this stuff should be fixed.

I want to see middle-difficulty :|

[Easy]
00:13:655 (7) - This overlap looks bad,really,could you move it few grids to the right?
00:16:999 (5) - Stack with (2).
01:27:218 (6,1,2) - Ahh come on D: Please do something better.

Rhytm is good,but sometimes it might be hard for beginners.

[Cha-insane]
00:46:450 - Remove a clap please.
Using Normal samepleset in Kiai was a good idea,but have to say jumps seemed random to me.
But I like,good one.

[Inane]
No,really,Inane?
Okay..
00:13:912 (1) - Too close,fix distance.

Hm,that's it.
Star.
Topic Starter
ziin

IceBeam wrote:

thanks
Okay,firstly why Preview Point isn't set in Cha-insane? Why countdown is disabled and why combo colours aren't set if you're using same BG anyway? And why it's the only difficulty that uses Kiai? I think all this stuff should be fixed.I think he used my old easy as a template. As for kiai, the song doesn't need it, so I didn't put it in my difficulties.

I want to see middle-difficulty :| I was hoping for a guest, but I may cook one up.

[Easy]
00:13:655 (7) - This overlap looks bad,really,could you move it few grids to the right? only if I approach it from a different angle
00:16:999 (5) - Stack with (2).okay
01:27:218 (6,1,2) - Ahh come on D: Please do something better. I'm proud of my slider art, so 1 and 2 are staying. Made it stack though so they don't overlap, as that's the only way I can get something there.

Rhytm is good,but sometimes it might be hard for beginners.Easy didn't go through nearly the same treatment as inane did, but I honestly don't know how to map an easy 13/8, so I went ahead and changed it to normal.

[Inane]
No,really,Inane? For serious
00:13:912 (1) - Too close,fix distance. How did that happen?
Fixed everything and fixed the minor stuff (preview, colors) on cha-insane.
Kamure

IceBeam wrote:

Okay,firstly why Preview Point isn't set in Cha-insane? Why countdown is disabled and why combo colours aren't set if you're using same BG anyway? And why it's the only difficulty that uses Kiai? I think all this stuff should be fixed.

[Cha-insane]
00:46:450 - Remove a clap please. No.....
Using Normal samepleset in Kiai was a good idea,but have to say jumps seemed random to me. Thanks and I do have a habit of adding random jumps.
But I like,good one.
Preview point: It's pretty odd to put it at the beginning but ok. But I would suggest to put it at 00:57:381, 01:17:444, or 01:27:475.
Countdown: Enabled.
Combo colors: Matching
Kiai Time: Still Keeping.


Ok, wait....

Why Inane?
Vass_Bass
Hi

General
It will be better that in each diff will be same kiai

Normal
00:35:518 (3) - spacing (no jumps in normal) stuck it with the end of the slider

Cha-insane
00:11:598 (1) - new combo
00:39:119 (8) - ^
00:40:662 (1) - remove new combo
00:41:177 (2) - new combo
01:39:821 (1,2,3,4) - don't use big spacing there i think

Inane
Seems fine

Good diffs, but boring long music, may be you will be it shorten..
Star
Kamure

Vass_Bass wrote:

the slider

Cha-insane
00:11:598 (1) - new combo
00:39:119 (8) - ^
00:40:662 (1) - remove new combo
00:41:177 (2) - new combo
01:39:821 (1,2,3,4) - don't use big spacing there i think
All Fixed.....

Both updates in here.

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
Topic Starter
ziin

Vass_Bass wrote:

General
It will be better that in each diff will be same kiai It doesn't matter to me about the kiai uniformity, but I'm not putting kiai in my difficulties.

Normal
00:35:518 (3) - spacing (no jumps in normal) stuck it with the end of the slider oh damn.

Good diffs, but boring long music, may be you will be it shorten.. 2 minutes isn't long at all, though that's one reason I didn't map the end.
Neko_Ray
awesome map
star~
Kurosanyan
[Normal]
  1. 01:11:528 - Add a note here?
[Cha-insane]
  1. 00:07:997 (5) - This jump is too big imo. Use ctrl+R to reverse it? I think it fit better like this.
  2. 02:34:864 (3) - This note is under the hp bar, I think it's unrankable. How about this? http://puu.sh/16bF
  3. 02:44:381 (1) - Spinner hitsound is muted so all those timing points aren't necessary.
[Inane]
  1. The spacing is a bit weird, you have 1/2 streams with x1,2 spacing and 1/2 streams with x0,8 spacing so it doesn't looks like the same timing :|
I think that's all I can say. The timing of this song is so hard to follow! But it's fun so have a star :3
Topic Starter
ziin

Kurosanyan wrote:

[Normal]
  1. 01:11:528 - Add a note here?
I originally omitted it because I felt it was too close to spinner for easy, but now that it's normal, I can add the note.

[Inane]
  1. The spacing is a bit weird, you have 1/2 streams with x1,2 spacing and 1/2 streams with x0,8 spacing so it doesn't looks like the same timing :|
On purpose. The flowing section is jumpy, whereas the breaks are not.
Weez
Cha-insane
Ditch the Kiai times:
1. The other diffs don't have em
2. Really doesn't fit imo

Inane
Don't know if this is on purpose but doesn't "Inane" suppose to have an s somewhere...

Nothing really stuck out to me so star.
PS: this is one weird ass song o_o
HakuNoKaemi
[Normal]
was Hard to follow, but not because it is hard, actually...
following this you'll make it follow more the drums ( the non did part is followable for me )
SPOILER
00:07:225 (1) - Move To 00:06:968 (1) and change Hitsound to Hammer :D
00:08:511 (4) - Move To 00:08:768 (4) -
00:09:540 (x) - Add Hit
00:12:112 (x) - ^
00:12:369 (5,6) - Slider that start in (5) and end in (6)
00:13:912 (1) - End at 00:14:427 ( use Hammer at end too )
(If you've done ^) 00:14:684 (x) - Add Hit
00:15:199 (x) - Add Hit
00:15:713 (x) - ^
00:16:227 (x) - ^
00:17:256 (1) - End At 00:17:771 ( use Hammer at end too )
00:19:057 (x) - Add Hit
00:22:658 (4) - Move to 00:22:400 (4) -
00:22:915 (x) - Add Hit
00:24:715 (2) - Use a Hit and Delete the 1/1 Slider
00:25:230 (x) - Add Hit
00:26:001 (4) - Move To 00:25:744 (4)
00:27:287 (1) - End at 00:27:802 ( use Hammer at end too ) or 00:28:059
01:18:216 (2) - Use a Hit and Delete the 1/1 Slider
01:18:988 (3,4) - one tick earlier
01:20:787 (1) - 1/1 shorter ( means 2/1 in two repeat )
01:22:073 (x) - Add Hit
01:22:845 (2) - Move to 01:22:588 (2) -
01:23:360 (4,5) - Two 1/1 Slider starting from 01:23:102 (4)

[Cha-insane]
use the Custom hitsound ziin inserted ?

[Insane]
-nothing-
Topic Starter
ziin

HakuNoKaemi wrote:

[Normal]
was Hard to follow, but not because it is hard, actually...
following this you'll make it follow more the drums ( the non did part is followable for me )
SPOILER
00:07:225 (1) - Move To 00:06:968 (1) and change Hitsound to Hammer :D
00:08:511 (4) - Move To 00:08:768 (4) -
00:09:540 (x) - Add Hit
00:12:112 (x) - ^
00:12:369 (5,6) - Slider that start in (5) and end in (6)
00:13:912 (1) - End at 00:14:427 ( use Hammer at end too )
(If you've done ^) 00:14:684 (x) - Add Hit
00:15:199 (x) - Add Hit
00:15:713 (x) - ^
00:16:227 (x) - ^
00:17:256 (1) - End At 00:17:771 ( use Hammer at end too )
00:19:057 (x) - Add Hit
00:22:658 (4) - Move to 00:22:400 (4) -
00:22:915 (x) - Add Hit
00:24:715 (2) - Use a Hit and Delete the 1/1 Slider
00:25:230 (x) - Add Hit
00:26:001 (4) - Move To 00:25:744 (4)
00:27:287 (1) - End at 00:27:802 ( use Hammer at end too ) or 00:28:059
01:18:216 (2) - Use a Hit and Delete the 1/1 Slider
01:18:988 (3,4) - one tick earlier
01:20:787 (1) - 1/1 shorter ( means 2/1 in two repeat )
01:22:073 (x) - Add Hit
01:22:845 (2) - Move to 01:22:588 (2) -
01:23:360 (4,5) - Two 1/1 Slider starting from 01:23:102 (4)
Heh, you could have just said follow the bass drum more. Unfortunately, the way I feel the melody's beat in this song is 3+3+2+2+3 (=13), which is what I've mapped to for the majority or the melody sections. The bass drum however is 3+2+2+3+3, which makes things a little difficult. I went ahead and double checked the short sliders though, and replaced a few with 2 hits. My only concern is that this bumped the difficulty up 0.05 stars, and I'm already over the 3.0 mark. It seems to add to the difficulty for no good reason, and I like having the beginning fairly simple, whereas it get more hectic as the song progresses, so I don't think I'll use it.
lolcubes
Hey, here's some stuff.

[Normal]:
  1. Preview time is 0. Not sure if this is intended though.
  2. 00:27:287 (1,2,3,4,5) - (nazi) Spacing. Move (2) by 2 grids down and 2 grids to the right, this also makes (2) in line with the slider end. Adjust the (3) by 2 grids to the right and 2 grids down. Do the same for (4) so they still make a nice triangle. Finally, move (5) by 4 grids down and 3 to the right to fix the further spacing issues.
[Cha-Insane]:
  1. Preview time is 0. Not sure if this is intended though.
  2. Different sets of hitsounds. Not sure if this is intended. (normal claps instead of custom sounds)
  3. 00:48:121 (4) - New combo?
  4. 00:48:893 (7) - ^
[Inane]:
  1. Preview time is 0. Not sure if this is intended though.
  2. Pointing out at the name of the difficulty. Not sure if it's intended. It does sound more cool though. :3
  3. Not using any hitsounds. My bad, my client went crazy.
  4. 00:46:578 (7) - (nazi) A lazy slider. :D Move the middle point by 3 grids down and 2 grids to the right to make it look more pretty. Optional though.
Amazing map. Something rarely found for this game. Star~. :3
Kamure
all updates check...

But hitsounds still WIP....

Don't forget the preview points I suggested.
Topic Starter
ziin

lolcubes wrote:

Hey, here's some stuff.

[Normal]:
  1. Preview time is 0. Not sure if this is intended though.
  2. 00:27:287 (1,2,3,4,5) - (nazi)
moved (2) so it's under the end of 1. Everything else looks fine the way it is.
This isn't your typical osu song, so I just want the preview music to start at the beginning. There is no refrain or anything to highlight, so I'd rather hear the whole song rather than just the tail end of it whenever I select it.
aquabluu
Sorry for the long delay~

[Cha-insane]
01.55.451 (3) Nazi: Since 5,6,7 are in a straight line, why not make this straight too?

Very creative, masterful abuse of spacing, one of the best maps I've ever come across this month. Star!
Kamure
crap, i meant to put another

aquabluu wrote:

Sorry for the long delay~

[Cha-insane]
01.55.451 (3) Nazi: Since 5,6,7 are in a straight line, why not make this straight too?

Very creative, masterful abuse of spacing, one of the best maps I've ever come across this month. Star!
update there....

Can you see it again? I don't remember putting anything on that spot...

Or did I erase it?

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
kanpakyin
em...What I want to say..

Done

849 notes.

Call me back if you have any problem.

Download: Yoko Shimomura - Weapons Factory (ziin) [Kanpakyin's Taiko].osu
kanpakyin

ziin wrote:

Guest taiko by kanpyakin.
It should be kanpakyin not kanpyakin :<
Topic Starter
ziin
I knew I was going to get that wrong... Sorry.
TTTTTTTTTTTT
Overall,its fine

rarely has nothing to say so no kds

Cha-insane 's previewtime is different from the rest

Normal

01:26:189(4) - whistle

Cha-insane

01:04:583(9) - move 1 gird left (lv3)
01:10:242(8) - N:C2 , 25%volume
02:01:427(1) - N:C2 , 20%volume
02:09:657(9) - a bit harsh

starrr
Garven
I've seen you modding all over the place recently, so I figured I'd throw one your way.

[Normal]
00:27:287 (1) - Maybe something like this so it's not rubbing the edges of the 6:
00:33:718 (4,1) - Think you can reduce the overlap a bit?
01:18:216 (2,4,6) - ^
Eh, I'd just do more and more nazis, haha. Good rhythm use, though I think the spacing is a little bit high for the easiest of the set. If you can manage to pull off an Easy, it would round out the spread really well.

[Cha-Insane]
As stated previously, preview point is different. Line it up.
*looks at stack leniency* No, please. Raise it.
01:39:821 (1,2,3,4) - These were kind of surprised to come across. Maybe start into the combo with a jump instead of distance snapped so the player will get a better sense of what's coming.
02:07:600 - Whyyyy did you go to normal hit sounds? The custom ones fit so much better...
Also, I recommend you end where ziin did. Mapping the fade out is kind of dumb, unless there's a gimmick with the applause.wav.

[Insane]
01:30:818 - Awkward break placement. Also, it's best to keep break placement the same across all of your own difficulties.
Kind of saddened to see copy/paste in the works here, but oh well.
Eh, keep an eye out for overlaps if you care about those too.

[Kanpakyin's Taiko]
Add lead-in time.
Line up the tags, please.
Also, I recommend you end where ziin did. Mapping the fade out is kind of dumb, unless there's a gimmick with the applause.wav.

The spread is a little on the top-heavy side. I think the guest insane would make a great hard difficulty if you toned down some of the jumps and stream usage. And I suppose an easy diff would also be needed. Good work on this regardless, though. It's a fairly difficult song to map (at least for me it would, hehe) and these are quite well-done. If you manage to get an Easy diff in here, call me back!
Topic Starter
ziin

Garven wrote:

I've seen you modding all over the place recently, so I figured I'd throw one your way. :D

[Normal]
Eh, I'd just do more and more nazis, haha. I need mods to get me motivated to look for stuff. Fixed them all, and some more.
Good rhythm use, though I think the spacing is a little bit high for the easiest of the set. If you can manage to pull off an Easy, it would round out the spread really well. Never been good at easy, never choose the right songs for easy either. Normal was originally easy, but I agree, so I'll fudge up one. I made the ending quite tense.

[Insane]
01:30:818 - Awkward break placement. Also, it's best to keep break placement the same across all of your own difficulties. I don't know why I bothered with the break there. I'll fix, as I never liked the area I mapped in it.
Kind of saddened to see copy/paste in the works here, but oh well. Most of my rhythms aren't copy/pasted, but certainly they're the same throughout the song. The major reason was because I thought the 13/8 was so daunting I had to make the song easier to predict. Now I know it's not bad at all. I will move/add the notes around in the last section, as that's a straight copy/paste/flip.

The spread is a little on the top-heavy side. The recent additions to inane really shot the difficulty up.
I'll kudos when I finish with rechecking and resubmitting.
-Lennox-
Awesome work ziin!
Kamure
Hmm, mostly checked....

Errr, still a little WIP on the hitsounds....

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
-kevincela-
Star!
And,if you want,can i do an hard diff,since there are only insanes for now? :D
Topic Starter
ziin
Go crazy, but not too crazy. We've already got 2 insanes, so it needs to be in the middle of hard.

I need to do another full submit, I changed the slidertick hitsounds to match what's in normal...
-kevincela-
Ok,i've done my guest diff!
I don't know if the hitsounds are done very good,so tell me if there is something that isn't right! (unfortunately i'm not too good at hitsounds D:)

Download: Yoko Shimomura - Weapons Factory (ziin) [Kev-Hard].osu
Topic Starter
ziin

-kevincela- wrote:

Ok,i've done my guest diff!
I don't know if the hitsounds are done very good,so tell me if there is something that isn't right! (unfortunately i'm not too good at hitsounds D:)
sounds neat-o. I just copied hitsounds from the song because that's how I roll. I'm a tad bit worried about the 4.77 star rating, but we'll see what the mats/bats think.

A few things you could do to make it look better is make sure that all your sliders end with the end node in the center. It looks bad when you do symmetry with non symmetrical sliders:
57:124 - http://puu.sh/1gC4
sometimes using grid 1 is okay.
01:23:874 (1) - this doesn't seem to fit.
There's also a lot of places to nazi.
-kevincela-

ziin wrote:

-kevincela- wrote:

Ok,i've done my guest diff!
I don't know if the hitsounds are done very good,so tell me if there is something that isn't right! (unfortunately i'm not too good at hitsounds D:)
sounds neat-o. I just copied hitsounds from the song because that's how I roll. I'm a tad bit worried about the 4.77 star rating, but we'll see what the mats/bats think.

A few things you could do to make it look better is make sure that all your sliders end with the end node in the center. It looks bad when you do symmetry with non symmetrical sliders:
57:124 - http://puu.sh/1gC4
sometimes using grid 1 is okay.
01:23:874 (1) - this doesn't seem to fit.
There's also a lot of places to nazi.
I don't think that the star rating isn't a problem,there are many maps ranked with three difficulty with 4,5/5 , so i don't think there are any problems. For the non-symmetrical sliders i know,i'm not very good to create perfect sliders unfortunately,but for me the slider at 1:23:874 fits perfectly,because it follows the drums in that moment.
Anyway,thanks for your check :D
Topic Starter
ziin
...but the drums are on 1/3 snap?
SapphireGhost
[Normal]
02:07:600 (1) - Overlap alert

[Easy] Delete this or go back to WIP until it is finished
00:11:340 (6) - New combo?
00:13:912 (11) - Not aligned...

[Cha-insane]
Why the random clap/whistle instead of the hammer sound?

[Insane]
00:46:578 (7) - Not a fan of this slider shape but ok

There you go
Topic Starter
ziin
I'm so lazy.
Garven
Kamure
Derp....

Forgot to updates my diff's hitsounds..

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-insane].osu
noneed_old
Easy:
01:04:069 (1) - this slider is just ugly ._.
02:07:600 (1,1,1) - why such weird sliders? I don't know, they just look really oldschool and fugly

Nomal:
00:13:655 (7) - keep it aline with 6 since all the prev notes in this combo are also aline
00:43:234 (6) - this feels and plays odd since it's out of place

Kev-Hard:
00:37:061 (3) - stack it with previous (7)

Cha-insane: (Capitalize the 'i' in insane?)
00:11:598 (1) - remove new combo
01:39:821 (1,2,3,4,1,2,3) - random jumps dont make insane map funnier, especially at such monotonous music...

Insane:
nothing..

Pretty fine mapset, good luck on this!
Kamure

noneed wrote:

Cha-insane: (Capitalize the 'i' in insane?) Fixed
00:11:598 (1) - remove new combo Fixed
01:39:821 (1,2,3,4,1,2,3) - random jumps dont make insane map funnier, especially at such monotonous music... Fixed
Yep....

Download: Nico Nico Douga - Koromo of the Sprite Tribe (Saten-san) [Chamle's Riichi].osu
Topic Starter
ziin

noneed wrote:

Easy:
01:04:069 (1) - this slider is just ugly ._. I got free range on those, so I don't know what exactly to do with them.
02:07:600 (1,1,1) - why such weird sliders? I don't know, they just look really oldschool and fugly The linear slider changes direction with each hammer sound, which is why they look like that. I'd rather have them all over the place than in some organized fashion, though I'll experiment with it. And long curvy sliders are boring. I already put those in.

Nomal:
00:13:655 (7) - keep it aline with 6 since all the prev notes in this combo are also aline Should I put 2 in a line too then? Besides, 7 is in between 6 and 1.
00:43:234 (6) - this feels and plays odd since it's out of place stuck in a slider on both
Many thanks

chamelepeace710 wrote:

Nico Nico Douga - Koromo of the Sprite Tribe (Saten-san) [Chamle's Riichi].osu [10.05 KB]
lolwut?
Kamure
Crap, wrong map...

Here. Sorry, force of habit.

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-Insane].osu
Lucy_Heartfilia_old
cha-insane:
Use distance and grid
00:07:997(5):the end of slider's distance is far from than (6)
02:17:888(5)(6)(7):grid

Hard:
01:58:854(1)(3)(5):keep balance

No kusodu.
bad and lazy mod.Sorry
H A D E S_old
Good map and I has nothing to say about it.
so star ~
no kds and I do not like the song
Kamure

kissfly wrote:

cha-insane:
Use distance and grid
00:07:997(5):the end of slider's distance is far from than (6) Eh, I dont think it really matters, I'll wait for someone else.
02:17:888(5)(6)(7):grid wat
No update.

Whyyyyy, did i not give kudosu stars....
Kei
Here's your mod request from The Spectral' Modding Thread. It's short, and they are all simple suggestions.

[Easy]

00:43:749 (4) New combo?
01:24:131 (1) Remove combo

[Cha-insane]

00:47:093 - New combo?
00:47:350 - Remove new combo
01:27:475 - Note here?
01:27:732 - ^
00:47:350 - Remove new combo

Hard difficulty is OK to me. It's a good map. It was difficult for me to find something :?
Topic Starter
ziin
Thanks for the mod. (almost) All my new combos are on beat 1 to help with figuring out the time signature.
HakuNoKaemi
Will complete the mod tomorrow...
Well, you did forgot an "s" in !"Inane"
Kamure

HakuNoKaemi wrote:

Will complete the mod tomorrow...
Well, you did forgot an "s" in !"Inane"
Well, inane does mean empty, or just plain lacking....

Keilara wrote:

[Cha-insane]

00:47:093 - New combo? Check...
00:47:350 - Remove new combo Check...
01:27:475 - Note here? No...
01:27:732 - ^ Check...
00:47:350 - Remove new combo Lolol, repeated mod....
Waiting for Haku now, and ziin, you really should change the diff now....

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-Insane].osu
Topic Starter
ziin

chamelepeace710 wrote:

you really should change the diff now....

nevas!
Zelos
As per your request:

Folder:
Nothing wrong here.

Easy:
That timing signature.....
Im not a fan of the layout but its not technically wrong.
What I do like though is the use of the hitsounding in the slider ticks.

Normal:
01:27:475 (1,2) - try to make 2 wrap around 2 so the slider is not under the beginning of 1.

Hard:

Again nothing wrong but ugly layout

Inane:

^^^^^^

Cha-sane:

^^^^

star.

(no kudosu)
Topic Starter
ziin

Zelos wrote:

Normal:
01:27:475 (1,2) - try to make 2 wrap around 2 so the slider is not under the beginning of 1.
I rather like that slider, and they're not overlapping (and there are 2 many toos in that sentence for me to understand what you mean, so I assume you mean to change (2) into a different shape). Unfortunately I have to stack 6 and 1, but I moved 4 and 5 so it's not as confusing.
-kevincela-
Sorry for the delay,but i had some things to do recentely.
Btw,i fixed only noneed's mod
Here's my diff fixed! :D

Download: Yoko Shimomura - Weapons Factory (ziin) [kev-Hard].osu
HakuNoKaemi
[Easy]
-rather strange that i can't follow the thrythmn while playing-
00:11:340 (2) - Move to 00:11:083 (2) - , as the hammer sound is many times easier to follow and hear
02:07:342 (3) - uhm, this tiny circle can't be seen so easiliy ( try rotating 02:04:256 (1,2) - and/or stacking 02:07:342 (3) - on 02:07:600 (1) - start, it will be like this and this
More point's for the hammer-following slider :3

[Normal]
01:41:879 (x) - Add a 1/1 Slider here? (for following all Synths keys)

[Inane] is saying :evil:, I'm Insane, derp :!:
Topic Starter
ziin

HakuNoKaemi wrote:

[Easy]
-rather strange that i can't follow the thrythmn while playing-
00:11:340 (2) - Move to 00:11:083 (2) - , as the hammer sound is many times easier to follow and hear
02:07:342 (3) - uhm, this tiny circle can't be seen so easiliy ( try rotating 02:04:256 (1,2) - and/or stacking 02:07:342 (3) - on 02:07:600 (1) - start, it will be like this and this
More point's for the hammer-following slider :3

[Normal]
01:41:879 (x) - Add a 1/1 Slider here? (for following all Synths keys)
Done. Rhythm being difficult is a side effect of being unable to map every white tick, which makes it SO much easier. I didn't follow any pattern, because if I did, I'd be mapping nothing but whistles or claps or something.
Tony
[General]
don't map with grid 3 because the distance is inconsistent. Use grid 4. You must check the distance(especially in [Easy] and [Normal] )

[Easy]
the hitsounds are pretty random in this diff. but they sound cool ;)
00:13:912 (1) - 2 grids down, 1 grid left (grid 3) then fix the distance
00:35:518 (3,1) - these two sliders are so ugly...try something like this : http://osu.ppy.sh/ss/100078
00:57:381 (1,1,1) - these sliders look horrible. next time you map, try using perfect sliders. read this topic viewtopic.php?f=56&t=37194
01:17:444 (1) - same^
01:34:934 (3) - same^

[Normal]
01:28:246 (2) - this looks weird :| try something like this: http://osu.ppy.sh/ss/100084

[Kev-Hard]
nice diff ;)

[Cha-Insane]
this looks good too :) a bit streamy...but that's not a problem

[Inane]
why did you name this diff Inane instead of Insane?
this is good too~

have luck ziin!
Star~
Topic Starter
ziin

Tonoicutzu wrote:

[General]
don't map with grid 3 because the distance is inconsistent. Use grid 4. You must check the distance(especially in [Easy] and [Normal] )
Don't be silly. The only time you can tell that distances are .05x> off is when there's a small gap, which doesn't exist in easy, and I couldn't find any in normal. You may as well not map with a grid at all if you can tell. And not all sliders are meant to be circle segments or symmetrical.

Tonoicutzu wrote:

next time you map, try using perfect sliders
All my perfect sliders were wasted on you I suppose...

No changes, thanks for modding though.
Raging Bull
I assume easy sliders were made like that on purpose? :p

Easy/Normal/Hard:
Nothing

Cha-Insane:
00:07:739 (4,5) - I rather not have a jump so early in the song. Just space this correctly?

Insane:
Nothing.

No kudos. Good luck
Kamure

Raging Bull wrote:

Cha-Insane:
00:07:739 (4,5) - I rather not have a jump so early in the song. Just space this correctly?

Fixed.

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-Insane].osu
wmfchris
-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well?

[Taiko]
-disable countdown.
-OD, AR - 1~2

d = don = red = no hitsound
k = kat = blue = whistle/clap
D/K = big note = finish

00:05:939 - k d
00:12:884 - k
00:17:256 - k
00:22:658 - k d
01:03:683 - k
02:09:914 - k

Perharps a bit messy >_> BTW I only see I big notes throughout the song, so remove that finish or adding more finishes in the whole song.
6.5/10

[Inane]
Typo? Insane?
- Considering
00:13:269 (6) - looks better when right+down 1 grid
00:35:004 (5) - try this code?
136,224,35004,2,0,B|143:202|160:168|129:140|113:122,1,110,0|2
01:10:756 (x) - mute this one.
01:48:309 (3) - using a curved slider would fits the other notes in the combo
01:50:366 (9) - down 1 grid
02:20:975 (s) - mute

[Cha-insane]
00:16:227 (10,11) - stack properly
00:35:775 (8,9,10) - make a square, (8) right 1 grid, (9,10) right + down 1 grid
01:02:782 (5,6,7) - put them into a stright line
01:22:331 (6) - looks better for left 1 grid
01:23:874 (4) - up 1 grid

[Kev-Hard]
00:57:124 (1) - I suggest you to right 1 lv4 grid so that (8,9,1) are symmetrical along a vertical axis.
01:23:874 (1,2) - interchange, i.e., single note on (1) and 1/4 slider on 1 beat later?
01:25:160 (4) - adjust the position a bit so that it ends at x:232 instead of x:226 to fit with (2)
02:05:799 (4,5,6,7,8,9) - uneven spacing
-> some 1/4 sliders maye too loud.

[Normal]
00:13:912 (1) - down 1 grid to make (6,7,1) into a stright line
00:23:172 (5) - right 1 grid for symmetrical purpose
00:30:631 (1,3) - try to stack ending of (1,3)
01:37:506 (1) - the position (32,248) looks better?

ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz
Kamure

wmfchris wrote:

-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well? Also applied this.

[Cha-insane]
00:16:227 (10,11) - stack properly Check
00:35:775 (8,9,10) - make a square, (8) right 1 grid, (9,10) right + down 1 grid Check
01:02:782 (5,6,7) - put them into a stright line Check
01:22:331 (6) - looks better for left 1 grid You mean only the first point? Check.
01:23:874 (4) - up 1 grid Check


ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz If you listen carefully to the song, the hitsounds match the other sounds of the normal song.


Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-Insane].osu
Topic Starter
ziin

wmfchris wrote:

-> I see moddyRPG tagged "smrpg" and "supersoft" in his map of the same series of smrpg OST. Please tag them as well? Didn't see "smrpg" but okay. The more tags the better. Also, it's "squaresoft".

[Taiko]
-disable countdown. I think this was my fault, but there is no countdown on taiko, so it shouldn't matter.
[Inane]
00:13:269 (6) - looks better when right+down 1 grid did grid 1 stuff
01:48:309 (3) - using a curved slider would fits the other notes in the combo oops
01:50:366 (9) - down 1 grid okay
[Normal]
00:13:912 (1) - down 1 grid to make (6,7,1) into a stright line did some grid 1 stuff
00:23:172 (5) - right 1 grid for symmetrical purpose okay
ummmm... the hitsounds are pretty random except the finishes, but it sounds ok for me... and there's room for improvement for the placement of notes orz
Mapping 13/8 was just too ambitious. It's a neat map and all, but there's no way we're going to get this mapped much better, what with all the difficulties. I don't particularly like easy/normal's note placements, but the only way to make it easier is to really add a note on every white tick, which boosts the score either too high or makes it too much like hard.

Also, as chamelepeace said, all the hitsounds are based entirely off the map. They just seem random because the time signature is inane.

chamelepeace710 wrote:

Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!
Alright, looks like I failed to rename it with a capital "I". Should be fixed now. I've been updating the beatmap whenever you post something, then I post after you, it's just I changed a bunch of meta tags, and you never update your map to get them, so I miss some things (not hitobjects though, since I just copy/paste).
Garven
Sorry, I'm slow as all hell now. ;_;

[Easy]
00:17:256 (1) - I really don't recommend putting notes stacked under a slider end for an easy difficulty. It's tough to tell what the rhythm is going to be - especially with this particular song.
01:16:671 (3,1) - This just looks like D:
01:59:112 (2,3,1) - This is kind of messy for an Easy diff
02:07:600 (1,1,1) - <3
tbh, this really felt more of an easier Normal difficulty due to the rhythms used, though it's still put together really well. It'll do for the easiest, imo.

[Normal]
01:28:246 (2) - Try this:
240,24,88246,2,0,B|312:56|328:-32|428:8|496:164|356:208|272:188,1,400,2|0
For this?

[Kev-Hard]
Raise stack leniency. 7 worked quite well.
00:14:427 (2) - Check the alignment compared to the rest of the pattern.
00:59:439 (2) - These don't sound very good when comparing to the clean sounds of the percussion from the song itself.
02:20:460 (4) - Remove whistle from slider body.
Overall, kind of a dull difficulty. It's rhythmically stagnant until you reach the bridge, where there's finally something different enough to take the mind away from 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 zzz (the spacing also lent to this, but it's harder to pull off good jumps in a Hard)

[Cha-Insane]
00:23:944 (1,2,3,1,2,3,1,2,3) - Why suddenly new combo happy?
01:47:537 (1,2,3,4,5,6) - This doesn't flow very well. It felt better reversing 5 and 6. Maybe set up a jump from the 6 to where 8 is and head downward with 9 under the current pattern, and control + r the... screw this. Have a screenshot.
02:20:975 (1) - Add whistle

[Insane]
Nothing major to complain about except the weaker patterns during the first half of the map.

[Kanpakyin's Taiko]
No kiai? Usually taiko at least has one kiai section for the score if nothing else.
-kevincela-

wmfchris wrote:

[Kev-Hard]
00:57:124 (1) - I suggest you to right 1 lv4 grid so that (8,9,1) are symmetrical along a vertical axis. Done
01:23:874 (1,2) - interchange, i.e., single note on (1) and 1/4 slider on 1 beat later? No,sounds fine to me
01:25:160 (4) - adjust the position a bit so that it ends at x:232 instead of x:226 to fit with (2) No
02:05:799 (4,5,6,7,8,9) - uneven spacing Fixed a bit
-> some 1/4 sliders maye too loud.

Garven wrote:

[Kev-Hard]
Raise stack leniency. 7 worked quite well. Done
00:14:427 (2) - Check the alignment compared to the rest of the pattern. Done
00:59:439 (2) - These don't sound very good when comparing to the clean sounds of the percussion from the song itself. Well,I think it's better to leave it as it is now
02:20:460 (4) - Remove whistle from slider body. Done
Overall, kind of a dull difficulty. It's rhythmically stagnant until you reach the bridge, where there's finally something different enough to take the mind away from 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 1/8 zzz (the spacing also lent to this, but it's harder to pull off good jumps in a Hard) Yes,i know,the real problem is that the map is quite repetitive and it isn't very easy to map an Hard here,and this guest diff I made was very old,so I'm better at mapping now
Thanks for the mods!

Download: Yoko Shimomura - Weapons Factory (ziin) [Kev-Hard].osu
kanpakyin
Finally I decide to delete my Taiko diff because I think this Taiko map is quite bad :< Sorry of that.
Can you remove it?
Topic Starter
ziin

Garven wrote:

[Easy]
tbh, this really felt more of an easier Normal difficulty due to the rhythms used, though it's still put together really well. It'll do for the easiest, imo. Silly thing is, it's easier when you just map every white tick.

[Normal]
01:28:246 (2) - Try this: I edited that one a little more
All fixed, though I left inane as is.

Kev, if you don't like certain parts of your diff, you can always edit them, but I agree with you--mapping this map is hard.

It's probably one of those maps which never should have been mapped in the first place. Then I look at all the crappy touhous and youtube jokes and I think "why not?"
kanpakyin
...You should remove "kanpakyin" from tag.
Topic Starter
ziin
ah thanks. I'll wait for chamelepeace's update.
theMikeAG
Yeah! More Super Osu! RPG.

~General~
Trim the mp3 down a bit.

~Kev-Hard~
00:15:970 (1,2,3,4,5,6,7) - Fix the hexagon! Adjust accordingly. 00:29:345 (1,2,3,4,5,6) - Center this.

And that'll be all. STAR.
Also, congrats on mapping such a unusual song. It must have been very confusing.

(note: I've decided to start trimming the "fat" out of my mod posts so to speak and so I only mention a difficulty if I find a problem with it. I've looked over ever difficulty on this map.)
Topic Starter
ziin
That's what I do, and there' no point in trimming the song. It's only ~20 seconds and 10 seconds of fade out. I also like having the music not end when I finish the song.
Kamure

Garven wrote:

[Cha-Insane]
00:23:944 (1,2,3,1,2,3,1,2,3) - Why suddenly new combo happy?
01:47:537 (1,2,3,4,5,6) - This doesn't flow very well. It felt better reversing 5 and 6. Maybe set up a jump from the 6 to where 8 is and head downward with 9 under the current pattern, and control + r the... screw this. Have a screenshot.
02:20:975 (1) - Add whistle

All Fixed!!

ziin wrote:

chamelepeace710 wrote:

Now... FULL-SUBMIT MY FRICKIN DIFF DAMMIT!!
Alright, looks like I failed to rename it with a capital "I". Should be fixed now. I've been updating the beatmap whenever you post something, then I post after you, it's just I changed a bunch of meta tags, and you never update your map to get them, so I miss some things (not hitobjects though, since I just copy/paste).
*cooling off...... :? I have been keeping the non-submitted one in my list (the newer one). Hahah, just being the usual blowup. :lol:

Download: Yoko Shimomura - Weapons Factory (ziin) [Cha-Insane].osu
-kevincela-

theMikeAG wrote:

~Kev-Hard~
00:15:970 (1,2,3,4,5,6,7) - Fix the hexagon! Adjust accordingly.
SPOILER
ATTACH[screenshot089.jpg]
No
00:29:345 (1,2,3,4,5,6) - Center this.Done
Download: Yoko Shimomura - Weapons Factory (ziin) [Kev-Hard].osu
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