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Akiko Shikata - Akakakushi

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Total Posts
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Topic Starter
Beren
This beatmap was submitted using in-game submission on 2011年8月15日 at 1:01:39

Artist: Akiko Shikata
Title: Akakakushi
Source: Akaya Akashiya Ayakashino
Tags: vivicat Inori no Kanata Haccaworks
BPM: 113
Filesize: 9261kb
Play Time: 03:57
Difficulties Available:
  1. Tochika (2.71 stars, 235 notes)
  2. Tsubaki (4.43 stars, 389 notes)
  3. Yue (4.84 stars, 468 notes)
Download: Akiko Shikata - Akakakushi
Information: Scores/Beatmap Listing
---------------
あかやあかしやあやかしの

志方あきこ - 朱隐し

Timing - TTTTTTTTTTTT & Alace & Lybydose

MP3 - lovhin456 & vivicat & Bless

Tsubaki - vivicat
vivicat
神sb 8-)
Selee
...............................

................................

.................................

(尴尬 :oops:
Topic Starter
Beren

Selee wrote:

...............................

................................

.................................

(尴尬 :oops:
我懂的 8-)
Trans_Am
:oops:
chungskale
沒辦法找骨頭挑耶。。
非要說就是把mp3 file cut掉最後沒做的那一分鐘吧.. ll orz..

星星><b
grasscarp_old
;) ;) ;) ;)
scarlethana
(叹
FutakiKanata
BL
Bessy
:|

どうでもいい
lovhin456
Hi! Here's my mod ~

* I'm so so happy you sent me this request! This is just plain awesome <3

Song's Info;
- Source; Akaya Akashiya Ayakashino
- Tags; Inori no Kanata , Haccaworks

General;
- Try these colors ?
Combo1 : 159,108,155
Combo2 : 215,132,111
Combo3 : 207,20,20
Combo4 : 113,147,164

Normal;
- 00:26:687 >> Finish ?
- 00:33:590 >> Remove clap; add finish ?
- 00:42:631 >> Finish ?
- 01:14:564 >> Too many repeats; remove all repeats and add a slider at 01:15:626 and end it at 01:16:157
- 01:31:820 >> Add a note ?
- 01:33:944 >> ^
- 02:08:192 >> New combo ?
- 02:29:453 >> I strongly suggest adding a normal finish here (the default one) with 25% volume
- 02:46:423 >> Here too ^ but use 45% for volume since the song gets louder here
- 03:06:602 >> I think the spinner ending here would be better
- 03:40:581 >> I'd end the spinner here, is kinda difficult to hit the next note if the spinner ends at the red tick
- 03:41:642 >> The song gets so powerful at this point, I suggest at least adding a little kiai fountain; also add a normal finish (default one)

Vivicat;
- 01:12:971 >> New combo ?
- 01:17:219 >> ^
- 01:19:077 >> Remove clap ?
- 01:21:466 >> New combo ?
- 01:29:962 >> ^
- 01:34:210 >> ^
- 01:35:272 >> The red slider point makes the curve look a little bad, so remove it and try to make a smoother curve ?
- 02:46:423 >> Finish at start ?
- 02:57:043 >> New combo ?
- 03:02:355 (7,8) >> I think you should mix these into a slider, sounds better
- 03:41:642 >> Add a little kiai fountain ? Also add finish at start
- 03:43:766 >> New combo
- 03:52:262 >> ^
- 03:57:572 >> ^
- 03:58:368 >> Remove clap ?

Hard;
- 00:18:722 >> Clap at start ?
- 01:02:351 >> New combo ?
- 02:56:645 >> Add a note ?
- 03:41:642 >> New combo; add a normal finish (default one); consider adding a little kiai fountain
- 03:57:572 >> I think this would sound better if this was just a slider, I mean from here to 03:58:368 just one slider

* Star + 2 kd stars ~
TerisKey
:) star
Fight69
Hoi ! :3

[General]

Your mp3's bitrate is 96kbps, which is not really rankable... :/

peppy wrote:

The bitrate of a beatmap's audio file should be no lower than 128kbps and no higher than 192kbps.
You should try to find a better mp3.

Delete " , " in the tags, you just have to separe each word with one space.

[SB]

Just a personnal suggestion, what about adding a "Easing : In" from 00:59:362 to 01:00:493 on 6.jpg ?

Don't have much things to say, it's just AWESOME !

~Starz'd + Pink Star !
cacipan
:)
lovhin456
Hey ~ Got a better mp3 for you, it shows as 320kbps but when I tried to convert it with a program I have, it showed the real bitrate which is 191 kbps, rankable ~ And this mp3 sounds a lot better :3
No kds if you accept to use this mp3
http://puu.sh/256S
aesopl19193
Hi :)
好久沒MOD圖了,不喜歡的建議請隨便略過 :D

[Yue]
01:04:475 (3,4,5) - add whistle
01:06:599 (4) - add whistle at first and second
01:08:723 (2) - add whistle
01:17:219 (3) - ^
01:18:281 (3) - remove whistle add clap
01:22:528 (5) - remove whistle add clap
01:31:024 (5) - ^
01:35:272 (1) - add whistle at third
02:52:795 (3) - add whistle
02:49:609 (5) - change into slider end at 02:49:742 and add 1 return?
02:52:795 (3) - add whistle
02:58:105 (5) - change into slider end at 02:58:238 and add 1 return?
03:44:828 (6) - add whistle
03:48:014 (1,2,3) - add whistle

[Tsubaki]
00:22:970 (3) - 哎...?

[Tochika]
Slider Tick Rate increase to 2
00:40:773 (4) - Delete and,
00:39:976 (3) - change into slider end at 00:40:507 and add 1 return
00:48:472 (3,4) - ^
Hushu_old
I though I'll be able to stare at the bg throughtout the play, damn it .-.
ken710
>:(
Alace
Offset 1:650
Offset 2:62330
在62330後 應該整首歌都可以很完美的跑了
不過在650之後,17秒開始的vocal會有點off, 然後接62330的前幾秒也是off的
不過我想會比之前的timing好很多

btw 我試試看能不能找豆絲幫忙
TTTTTTTTTTTT
triple star
royathrun
射>///<
manten
:) :) :)
qinche
00:59:322 (4) - unsnapped? should be at current location

really, you need to time the slow down part or else its hard to keep the right beat...
Topic Starter
Beren

qinche wrote:

00:59:322 (4) - unsnapped? should be at current location

really, you need to time the slow down part or else its hard to keep the right beat...
感觉对准了也不对,就先这样吧
Preiya
;) 星一下
SaaSa_old
banvi
hihi

[General]
hmm , [Tochika] has too high silder velocity & difficulty setting for the easiest diff imo...
Maybe , should make [Easy] or remake easier?

[Tochika]
silder tick 1
00:57:995 (3) extend 00:58:658 ?
03:05:250 (T) move 03:05:515 this timing point.
03:40:294 (T) move 03:40:560 this timing point & change silent volume
03:59:940 (T) move 04:00:206 this timing point.

[Tsubaki]
00:52:685 (7) new combo -> 00:53:747 (1) remove new combo
01:01:844 (7) new combo?
02:12:418 (T) move 02:12:153 this timing point
03:03:524 (1) extend 03:05:515 ?
03:41:091 (T) resnap this timing point

[Yue]
00:58:658 (3,4) I'm not sure this timing. maybe 00:59:388 (4) start 00:59:256 (before 1/8 beat)??
01:38:170 (T) move 01:38:436 this timing point & change silent volume
03:01:799 (3,4) I think better unstack
03:05:250 (T) move 03:05:515 this timing point & change silent volume
03:40:560 (T) move 03:40:825 this timing point & change silent volume
03:55:958 (1,5) move 1 gird right? (grid lv3)
03:57:020 (4,6) move 2 girid right? (^)

overall good map for me.
nice SB (:
KSHR
modding ;)



Tochika
HP:-1
I have the opinion same as banvi's
I could get SS. but beginners may feel difficult

00:41:534 (5) - 1grid up
00:53:747 (3,1) - 1grid right
01:02:860 (2) - spacing (prev)
02:21:976 (3) - x:72 y:104
02:27:816 (4) - 2grid right
02:29:409 (1) - x:392 y:224
02:31:002 (4) - 1grid right


Tsubaki
HP:+1

00:55:871 (1) - add whistle at beginning
01:01:844 (7) - this slider unrankable
because slider's beginning and end are same point
02:27:020 (4,1,2) - 1grid down
03:23:568 (3) - same as 01:01:844 (7)
03:25:692 (3) - ^
03:34:188 (3) - ^
03:48:259 (2) - 1grid up


Yue
HP:+1 or 2

00:14:455 (1) - remove finish, and set Inherited section <volume:5%> at 00:17:110 ?
>if you change like ↑ , 00:17:641 (1) - finish better than whistle imo
00:24:809 (4) - 1grid up
00:37:818 (6) - add clap at beginning ?
00:46:313 (6) - ^
02:34:188 (3) - x:136 y:56 ?
03:45:869 (4) - 1grid up


nice map desu :oops:
star~ and fight~!
wanhyrzh
给这么张神曲让我来modnazi真是各种压力……
做得挺好的,主要就是各种nazi……看着心情改就好(啥
SPOILER
Generral:
1.音频位速超限制了……规定最大192k(我也很讨厌这规定。话说这320k的歌怎么才7m不到?该不会是伪320k吧……
2.话说你的clap和finish确定没错么……我怎么觉得clap应该是finish而finish应该是clap……这会让太鼓玩家挺郁闷的……。不过我下面说到音效的时候也还是按照你现在的音效名称来说。
3.强烈建议把normal-sliderslide也静音。
4.不妨对比一下这个和风鼓声和你现在用的鼓哪个更合适?
ATTACH[和风鼓.rar]
5.建议soft部分用和风鼓,normal部分用bass鼓比较好。看看这个?
Download: bass鼓.rar

SB:
1.我喜欢B.png这个构思……效果不错,配合这首歌挺有味道的。不过就是全图都叠加这么一个元件让打图的时候稍微有点卡……不过也还好
2.6、12、32.JPEG大小超过限制了。SB元件最大640*480。
3.00:51:490~00:51:623 这段SBLOAD超过5红了……把原来的这条命令改成这样就OK了:
Sprite,Foreground,Centre,"SB\5.jpg",320,240
S,0,42897,,1.112
F,0,42897,43693,0,1
M,0,42897,51392,320,267,355,266

Tochika:
AR减1~2吧,我觉得现在太夸张了。
音效方面我觉得可以下得更加仔细一些……这歌真的很适合也不难做出神音效啊……不过如果你觉得原生态一点好不喜欢加太多装饰,就当我没说过吧XD
00:13:393(1) 开头+鼓音,折返点音量15,末尾音量20+whistle
00:17:110(1) 末尾音量调到40左右吧,另外鼓声可以换成clap声
00:17:641(1) 如果你换掉了转盘的鼓声,这里可以鼓+whistle
00:34:632~00:51:092 这段我觉得可以配合着下默认音效的clap,在2、4白线上……挺适合的,不过就是老是要切换麻烦XD
另外中间有些部分虽然歌声变小了,但是背景的鼓声还是在,建议在那些部分也打一下鼓吧。
00:36:756(5) 开头折返末尾都+bass鼓吧,如果你不打算换音效的话,那也不要加你现在用的鼓,加目前的hitfinish还可以。
00:51:623~01:00:119 这段降下音然后多用点whistle?譬如1、3白线。
01:00:517(1) 头尾都+whistle?
01:01:844(1) 折返点音量20,末尾音量40以上
01:02:330~01:38:436 同00:34:632~00:51:092
01:38:436(1) 尾音换成soft的音效
01:38:436~02:02:330 超过20秒的break了……unrankable啊。一些参考建议:1.偷懒法:两个“啊~”的地方加转盘。2.0149055~~0155427这段+note。
02:02:330~02:10:029 这段稍微打一下鼓吧?
02:10:029~02:12:418 不足两秒半的break……最好还是去掉吧。去掉方法:中间先加几个note然后再删掉。
02:20:914(2) 末尾鼓+whistle
02:23:037(5) 开头鼓
02:27:285(3) 鼓
02:28:347(5) 开头鼓
02:46:400~03:05:515 同00:34:632~00:51:092
03:05:515(1) 末尾鼓+whistle
03:21:976(1,3) 在1,3开头+whistle
03:26:754(4) 开头鼓末尾finish
03:31:002(5) 开头鼓
03:32:595(1) finish
03:35:250(7) 开头鼓
03:38:436(4) 开头finish
03:40:560(1) +whistle
03:41:622~03:57:285 同00:34:632~00:51:092
03:57:551(1) 延长到0400737,末尾+鼓

Tsubaki:
挺不错的一个hard(大概?),挺好玩的w
音效挺不错的,可以参考下Tochika的建议,但不改也行。
00:19:234(6,10) 6的头和10的身可以重叠得更完美一些……就像0047375(1,2,3)那样
01:06:577(3,5) ^
01:16:135(3,1) ^
02:50:648(3,5) ^
03:00:206(3,1) ^
03:38:170(3,4,5) ^
03:41:356(6,1) ^
03:45:869(3,5) ^
03:55:427(3,5) ^

00:44:189(1,2,3,4) 建议这里间距1.2
00:58:658(4) 我觉得slider在0058924结束会比较好……现在玩起来有些奇怪

00:59:322(5) 这个slider稍微有些猎奇了……不过也没什么大问题。
01:35:250(7) ^
02:28:347(3) 这个是真的太猎奇了……建议换一下

01:14:542(6,1) 我觉得干脆调一下角度不要叠……
02:58:613(6,1) ^
03:53:834(6,1) ^

Yue:
音效有些太单薄了……参考Tochika的建议吧
我觉得大部分三连不怎么合适这首歌……不过你喜欢用的话也没什么大问题。
另外你在这难度用了超过3种slider变速……没熟人的话rank不了rank了也可能被unrank啊……
01:58:082~02:01:799 新增的这段也打一下鼓吧
02:10:029~02:12:418 同Tochika
star~加油XD

Download: .rar
IceBeam
Hello.

Offset seems to be more or less correct,but map sounds really bad with normal sampleset.
So I really suggest you to ask someone to check timing one more time,and if it's alright,then maybe lower volume(although it's low already) or find custom normal-hit?

SB is just an awesome work,really.
And it's even more awesome,because all 78 files obey size rules.

Everything else is fine too.

[Tochika]
The main problem is Slider Velocity.It's too high.
It's okay,if it's supposed to be Normal,but for the easiest difficulty..well.
At least,reduce HP Drain and OD by 1-2 both.

00:34:632 (1,2,3,4) - Is it supposed to be like this? Cause it's not symmetrical at all.
00:39:942 (3,4) - Rhytm isn't obvious,why not to use just 1/1 notes here?
00:51:357 (x) - It's not recomended to use different velocity/spacing in the easiest difficulties,beginners may not get it.
00:51:623 (1) - It obeys distance snap,but it doesn't obey the rules.Remember that we're still playing 1x up to this slider,so manually space it with 1x distance.
00:59:189 (4) - Why it starts from blue tick? It's just so cruel and doesn't have any sense,cause there's no beat or lyrics,so start this slider from 00:59:057.
01:00:517 (1) - Too close to previous object,fix distance.
02:21:179 (1) - It plays better without this note.
03:55:161 (3,4) - Unstack these objects? It may cause some problems with reading for beginners.
03:56:223 - Also,plays better with this note.

[Tsubaki]
00:17:641 (1,2,3,4) - Why it looks soooo weird? Seriosuly,you didn't even show to a mapper a rhytm and what spacing do you use,and you just making so weird jump from the 2-nd note? Please,fix it.
00:59:322 (5) - Why do you use 1/8 to end this slider? A beat is perfectly heared at 01:00:782,so extend it to the next blue tick.
01:01:247 (6) - Same as above,move to 01:01:313.
01:01:844 (1) - Not sure about this...it's unreadable,yes.
01:25:692 (1,2,3,4,5) - Using such pentagon-shaped jumps would be better:
02:39:498 (1,2,3,1,2,3) - Ahh,all these stacks are so confusing,because spacing makes no sense here.Could you make something better?
02:43:214 (1) - Too close to previous object,fix distance.

[Yue]
00:21:888 (1,2,3,4,5) - Pentagon shape isn't perfect,you could make it better.
00:24:012 (1,2,3,4,5) - ^
00:30:384 (1,2,3,4,5) - Looks silly :| I suggest you to change (2) with (3) and then stack (4) with (1).
00:32:508 (1,2,3,4) - ^
01:34:984 (4) - Start new combo here instead of 01:35:250 (1) to point out this jump?
01:35:250 (1) - Slider shape is just horrible,sorry :|
02:41:091 (3,4,5) - Unstack these notes,these notes aren't that obvious to read.
03:03:259 (7) - Delete this note.

Nice,creative mapset.
Star~
Lybydose
Timing:

BPM//Offset

113.00//695
105.00//56978
71.000//58692
113.000//60248
Topic Starter
Beren

Lybydose wrote:

Timing:

BPM//Offset

113.00//695
105.00//56978
71.000//58692
113.000//60248
thanks for timing :)
dwaydy
XD
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