i personally don't really care, as long as the person who has that map really does enjoy the map then i won't bother shitting on their plays
wdym? did you happen to forget to quote something?7ambda wrote:
I still do
... if you ask for a profile review.
i didn't ask anyone to review my profile tho...7ambda wrote:
No, that's literally how I feel. You asking me to review your profile implies you're insecure about how you play and thus need to seek validation to confirm your sense of progress. That annoys me so I'll (probably) criticize you if you aren't dressed to impress.
e: Obviously I won't go around bashing randoms' profiles for the hell of it. There's absolutely no point unless you're basically asking for it.
e2: I see it a lot in this forum where people come in asking posters to judge them, but they have nothing really to show for it.
I think the "you" he's referring to is not referring you, but rather the people who ask to review profiles.IryN wrote:
i didn't ask anyone to review my profile tho...
never tried to seek validation either. I was just genuinely curious about what people thought about farm shamers. I have no clue what you're on about
Edit: Idk where you got the idea that I wanted you to review my profile. I never wrote it in the post or in the title. Also who told you that I was insecure about my top plays?? What part of my post implied that I was insecure? If you're seeing things either ur tired or you're high, you should probably get some rest.
Oh i see, you could've exchanged "you" for a different word but yeah that's a good point. The way I see it tho is that it doesn't instantly imply that you're insecure about your top plays, cuz person x might just be trying to improve through constructive criticism and advice from other players. Another thing that might be the reason for profile reviews along the osu!forums being bad is cuz it's just 6 digits rating other 6 digits. It kinda just becomes this method to make your ego bigger instead of a method to improve (it might vary from person to person but that's just the way I see it). I mean like if that 6 digit is a different breed of deranker who knows an ass ton about the game then I guess it's fine but otherwise not really, all you're pretty much doing is gonna be boosting someone else's ego, it might be good, it might be bad, I'm just saying.7ambda wrote:
Let's clear this misunderstanding before escalating further. I was responding in terms of everyone (general), not you specifically as an individual. You posted this thread to ask what anyone else thinks of "is it right for group X to shame group Y for doing these actions?"
For me, yes (speaking on behalf of myself based on my viewpoint) if these circumstances happen. Never did I intend to bash YOU for farming during your play sessions. My point is that I MYSELF would criticize those people (NOT YOU YOURSELF) if they were asking for judgement but had nothing to really present from just farming incessantly.
@Yhuan THANK YOU for understanding.
If you feel like the game should be played a "certain way" and people aren't playing this "certain way". AN excuse I usually waive if we're talking about players who think Osu is an aim-trainer when it's literally not.Upbeat wrote:
Why should people get defensive over what others play? Like mind your own business it's not hard
if you are adding all than of course not all farmer are bad but if the only map they play is farm then i can easily say 90% of farmer are bad because their accuracy will be bad and other skills will be suck too.Almost wrote:
Shaming farmers is assuming that farmer are all bad players which doesn't make any sense. Just because you farm doesn't neccessarily make you a bad player.
You can build skill from farm maps since they're easier than more skill based maps. Farm maps are what introduced me to DT. Back then I has trouble bursting 230 but now I can burst up to 300 on a good day and stream about 220 on a good day and that's thanks to DTing farm maps. Sincee they're easier you can build fundamentals off of them faster.manishmathur wrote:
if you are adding all than of course not all farmer are bad but if the only map they play is farm then i can easily say 90% of farmer are bad because their accuracy will be bad and other skills will be suck too.Almost wrote:
Shaming farmers is assuming that farmer are all bad players which doesn't make any sense. Just because you farm doesn't neccessarily make you a bad player.
I have lot of farm map in my top play and have good accuracy but i didnt build my skill by playing farm maps and i doubt that anyone can make their skills good by playing farm maps
Just curious.Rikuka wrote:
firstly , i'm became farmers
later , i regret it
trust me , farm doesn't make your skills higher
for shaming farmers itself , its just up to him/her , why you care about other people opinions in the first place ? ..
many people say stop caring about others opinion but that's important. You should listen others opinions so you can improve your own opinions . its like if i am killing people than why should i hear other people opinion to not kill. why would i care about others opinion.Rikuka wrote:
firstly , i'm became farmers
later , i regret it
trust me , farm doesn't make your skills higher
for shaming farmers itself , its just up to him/her , why you care about other people opinions in the first place ? ..
It's probably since a lot of the community plays more standard map as a main and not tech. It makes them think they're unique when in reality they're not since if you main tech then obviously you'd be good at it 4head.Yone wrote:
i only play farm maps and always get farmed shamed by ppl who think they are so special for playing tech but tbh it’s quite funny
You can, just need to try lol I also play farm maps but now i can play other maps too.travelkuda wrote:
A guy like me can only play farm maps
Really? I thought by definition its the opposite. They require less fundamentals (rhythm sense, aim etc) to get more pp. Since it doesnt test fundamentals it doesnt teach them either.IryN wrote:
and that's thanks to DTing farm maps. Sincee they're easier you can build fundamentals off of them faster.
Based on MY own experience, since they're easier, they work as a good introduction to the mod and helps to slowly get good at it. Some DT players I know also said the same, since if you just play DT on maps that you can't even pass then there's no point since you can't push your limits on them.M3ATL0V3R wrote:
Really? I thought by definition its the opposite. They require less fundamentals (rhythm sense, aim etc) to get more pp. Since it doesnt test fundamentals it doesnt teach them either.IryN wrote:
and that's thanks to DTing farm maps. Sincee they're easier you can build fundamentals off of them faster.
Ive never heard anyone say that farm maps are good for fundamentals
dt'ing farm maps actually made me faster, both in reaction and snapping. If you actually focus on acc, and hitting the notes instead of pp, they are quite good in that regard. When I stopped playing dt farm maps to focus on other skills, i noticed my aim becoming less snappy and a lot slower, and I would often underaim.IryN wrote:
Based on MY own experience, since they're easier, they work as a good introduction to the mod and helps to slowly get good at it. Some DT players I know also said the same, since if you just play DT on maps that you can't even pass then there's no point since you can't push your limits on them.M3ATL0V3R wrote:
Really? I thought by definition its the opposite. They require less fundamentals (rhythm sense, aim etc) to get more pp. Since it doesnt test fundamentals it doesnt teach them either.IryN wrote:
and that's thanks to DTing farm maps. Sincee they're easier you can build fundamentals off of them faster.
Ive never heard anyone say that farm maps are good for fundamentals
Playing farm maps to introduce yourself to a mod is great but once you get the hang of the mod I think playing difficult maps with it (reasonably near your skill level, not playing for passes but learning from them) will you you improve more efficiently.IryN wrote:
Based on MY own experience, since they're easier, they work as a good introduction to the mod and helps to slowly get good at it. Some DT players I know also said the same, since if you just play DT on maps that you can't even pass then there's no point since you can't push your limits on them.M3ATL0V3R wrote:
Really? I thought by definition its the opposite. They require less fundamentals (rhythm sense, aim etc) to get more pp. Since it doesnt test fundamentals it doesnt teach them either.IryN wrote:
and that's thanks to DTing farm maps. Sincee they're easier you can build fundamentals off of them faster.
Ive never heard anyone say that farm maps are good for fundamentals
Well ideally players should learn DT once they have no mod fundamentals well established. Then they don't have to start on farm maps and can start on DT with non farm lower star maps insteadIryN wrote:
Based on MY own experience, since they're easier, they work as a good introduction to the mod and helps to slowly get good at it. Some DT players I know also said the same, since if you just play DT on maps that you can't even pass then there's no point since you can't push your limits on them.
wdym. I started DT when I was 30k and all my top plays were nm/hd consistency and aim, I already had very good nm fundamentals but the problem was I was slow. I played DT on farm maps because they have standard aim, they help with getting introduced to the mod, and most importantly they help with improving speed. The story would've been SO different if I learned DT through tech maps, I'd probably still be learning to this day. And besides you don't even play DT so how would you know.M3ATL0V3R wrote:
Well ideally players should learn DT once they have no mod fundamentals well established. Then they don't have to start on farm maps and can start on DT with non farm lower star maps insteadIryN wrote:
Based on MY own experience, since they're easier, they work as a good introduction to the mod and helps to slowly get good at it. Some DT players I know also said the same, since if you just play DT on maps that you can't even pass then there's no point since you can't push your limits on them.
Not saying what you did was wrong, just saying its generally bad for fundamentals to use farm maps. You don't need farm maps to learn no mod starting out just like you don't need it for DT. I also didn't mention tech at all not sure where you got that from.IryN wrote:
wdym. I started DT when I was 30k and all my top plays were nm/hd consistency and aim, I already had very good nm fundamentals but the problem was I was slow. I played DT on farm maps because they have standard aim, they help with getting introduced to the mod, and most importantly they help with improving speed. The story would've been SO different if I learned DT through tech maps, I'd probably still be learning to this day. And besides you don't even play DT so how would you know.
M3ATL0V3R wrote:
Not saying what you did was wrong, just saying its generally bad for fundamentals to use farm maps. You don't need farm maps to learn no mod starting out just like you don't need it for DT. I also didn't mention tech at all not sure where you got that from.IryN wrote:
wdym. I started DT when I was 30k and all my top plays were nm/hd consistency and aim, I already had very good nm fundamentals but the problem was I was slow. I played DT on farm maps because they have standard aim, they help with getting introduced to the mod, and most importantly they help with improving speed. The story would've been SO different if I learned DT through tech maps, I'd probably still be learning to this day. And besides you don't even play DT so how would you know.
You can learn high speed bursts and streams on no mod or non farm maps, you don't need DT. Its generally easier on no mod too since its at a more comfortable AR. If you want pp learn DT on farm maps. If you want to learn fundamentals don't use farm maps. Farm maps have simple easy to read patterns so they only teach you how to read and aim simple patterns 1.5x faster with DT. When I say to DT "non farm maps" I mean maps that test fundamentals but that test fundamentals at a low level.IryN wrote:
Tech was used as an example, idk what else do you mean when you say "not farm maps" consistency? streams? the best I could think of that made sense was tech. Also I really just don't see why you're comparing building fundamentals on DT to nomod. For nomod you can build fundamentals on lower star maps, you can't do that on DT since anything below 4* isn't gonna have the basic stuff that you need to learn for DT like high speed bursts or streams. It's also not gonna have fast aim and complex patterns. Of course there's gonna be some that would be good for pushing limits on DT but it's just more effective to do it on farm maps.
It's better to do it with DT since you also get to learn high AR reading. Also what do you mean by "fundamentals". Fundamentals on DT are high ar reading and high tapping/burst speed maybe some fast streams and alternating and that's it. You learn that on farm maps with DT. Where else are you meant to learn those DT fundamentals fast enough other than farm maps.M3ATL0V3R wrote:
You can learn high speed bursts and streams on no mod or non farm maps, you don't need DT. Its generally easier on no mod too since its at a more comfortable AR. If you want pp learn DT on farm maps. If you want to learn fundamentals don't use farm maps. Farm maps have simple easy to read patterns so they only teach you how to read and aim simple patterns 1.5x faster with DT. When I say to DT "non farm maps" I mean maps that test fundamentals but that test fundamentals at a low level.IryN wrote:
Tech was used as an example, idk what else do you mean when you say "not farm maps" consistency? streams? the best I could think of that made sense was tech. Also I really just don't see why you're comparing building fundamentals on DT to nomod. For nomod you can build fundamentals on lower star maps, you can't do that on DT since anything below 4* isn't gonna have the basic stuff that you need to learn for DT like high speed bursts or streams. It's also not gonna have fast aim and complex patterns. Of course there's gonna be some that would be good for pushing limits on DT but it's just more effective to do it on farm maps.
My definition of fundamentals is the same as the skills outlined in this video . You don't need farm maps to learn DT fundamentalsIryN wrote:
It's better to do it with DT since you also get to learn high AR reading. Also what do you mean by "fundamentals". Fundamentals on DT are high ar reading and high tapping/burst speed maybe some fast streams and alternating and that's it. You learn that on farm maps with DT. Where else are you meant to learn those DT fundamentals fast enough other than farm maps.
I don't think you understood what I said. I've watched that video already and it's definition of fundamentals doesn't apply to DT. I seriously don't even wanna repeat what I said already. Just play DT for yourself before you start going against what we DT players already know cmon man.M3ATL0V3R wrote:
My definition of fundamentals is the same as the skills outlined in this video . You don't need farm maps to learn DT fundamentalsIryN wrote:
It's better to do it with DT since you also get to learn high AR reading. Also what do you mean by "fundamentals". Fundamentals on DT are high ar reading and high tapping/burst speed maybe some fast streams and alternating and that's it. You learn that on farm maps with DT. Where else are you meant to learn those DT fundamentals fast enough other than farm maps.
Saying I don't know anything about DT because I don't farm it isn't a real argument. Fundamentals are the basic gameplay elements (patterns) that make up the game. Farm maps don't contain all the elements by definition, they are over weighted and simple by design.IryN wrote:
I don't think you understood what I said. I've watched that video already and it's definition of fundamentals doesn't apply to DT. I seriously don't even wanna repeat what I said already. Just play DT for yourself before you start going against what we DT players already know cmon man.
Like I already said, DT fundamentals aren't the same as nomod fundamentals. You need speed, aim control, fast aim, and other stuff for DT which you don't need as much for nomod. Please just understand that already I'm so tired of this argument.M3ATL0V3R wrote:
Saying I don't know anything about DT because I don't farm it isn't a real argument. Fundamentals are the basic gameplay elements (patterns) that make up the game. Farm maps don't contain all the elements by definition, they are over weighted and simple by design.IryN wrote:
I don't think you understood what I said. I've watched that video already and it's definition of fundamentals doesn't apply to DT. I seriously don't even wanna repeat what I said already. Just play DT for yourself before you start going against what we DT players already know cmon man.
Theres no such thing as "DT fundamentals" fundamentals are the basic gameplay elements i.e the basic patterns (spacing, angles etc) for notes. Speeding the map up and adding OD + AR doesn't change the fundamentals, the patterns are the same. You do not see every pattern in farm maps, therefore you do not learn all the fundamentals at that bpm, OD and AR with DTIryN wrote:
Like I already said, DT fundamentals aren't the same as nomod fundamentals. You need speed, aim control, fast aim, and other stuff for DT which you don't need as much for nomod. Please just understand that already I'm so tired of this argument.
Then it's not fundamentals sure whatever. Either way you need to learn it for DT and the best way to learn them is through farm maps because they're easier. That doesn't mean you stay in that zone though of course you need to move out of it eventually and play other types of mapping with DT but to introduce yourself through the mod and improve faster during the beginning stages. Farm maps are the way to go.M3ATL0V3R wrote:
Theres no such thing as "DT fundamentals" fundamentals are the basic gameplay elements i.e the basic patterns (spacing, angles etc) for notes. Speeding the map up and adding OD + AR doesn't change the fundamentals, the patterns are the same. You do not see every pattern in farm maps, therefore you do not learn all the fundamentals at that bpm, OD and AR with DTIryN wrote:
Like I already said, DT fundamentals aren't the same as nomod fundamentals. You need speed, aim control, fast aim, and other stuff for DT which you don't need as much for nomod. Please just understand that already I'm so tired of this argument.
Like I said before, fundamentals are the same for no mod and farm maps are not needed for them. The same applies to DT. It improves you "faster" in terms of pp, nothing more.IryN wrote:
Then it's not fundamentals sure whatever. Either way you need to learn it for DT and the best way to learn them is through farm maps because they're easier. That doesn't mean you stay in that zone though of course you need to move out of it eventually and play other types of mapping with DT but to introduce yourself through the mod and improve faster during the beginning stages. Farm maps are the way to go.
I agree with you now it's not fundamentals sure whatever you don't need to bring it up anymore. But it improves you faster since it's a way of introduction to the mod. It won't to that forever of course. But it works as an introduction.M3ATL0V3R wrote:
Like I said before, fundamentals are the same for no mod and farm maps are not needed for them. The same applies to DT. It improves you "faster" in terms of pp, nothing more.IryN wrote:
Then it's not fundamentals sure whatever. Either way you need to learn it for DT and the best way to learn them is through farm maps because they're easier. That doesn't mean you stay in that zone though of course you need to move out of it eventually and play other types of mapping with DT but to introduce yourself through the mod and improve faster during the beginning stages. Farm maps are the way to go.