Almost wrote:
- Yes, based on your definition of fundamentals.
- It's a farm map. A farm map is simply any map that gives way more pp than the skill required to play it. Just because it has squares doesn't make it difficult to play. Just because it isn't filled with HDDT scores doesn't mean it's not a farm map. There are HR and no mod farm maps.
- As your prophet DigitalHypno said "all the different patterns in this game are built of simple circles and sliders". As I said before, you made this shit up on your own. Your fundamentals is just a combination of pattern processing and cursor control skills.
- Dude, the guy said himself he couldn't stream lol. The reason his scores got better was simply he actually started to learn all the other aspects of streaming. His speed itself probably didn't improve much at all. The main culprit behind everything, he was using the wrong measuring stick.
- All you're basically saying is that osu! is just one skill. The thing is, that 1 skill can be broken down many ways. You can get good at 1 aspect of the game but that won't neccessarily make you better at another aspect. For example, you can play DT all you want but that won't neccessarily make you better at HR. There are definitely some overlaps but if you spend too much time playing HR, you will eventually lose the ability to play DT if you neglect it. Skillsets can be made more and more specific. You can be good at playing tech maps but at the same time be horrible at playing farm jump maps which can all be placed under the umbrella of AR9 on all those maps. The formula to improving at this game is very simple: If you want to play a certain way or improve at a certain skill, you just have to play more of that certain skill in the way you vision yourself playing it. That's it. You don't need to complicate things with your basic patterns mumbo jumbo.
-s12 wrote:
I don't know what "fundamentals" constitute, but I think we can all agree starting out with simple (easy) maps is a good idea, and then gradually play more complex patterns and or get better at playing the simple maps faster and more accurately. That's pretty much it. You decide what you want to focus your time and attention on and hopefully get where you want with that.
Pretty much this if you didn't understand what I meant.
2. By my definition of farm maps it isn't. There is is a spectrum of how farmable you can consider a map. This map you've used as an example has jumps as its focus and yet no one can DT it easily. Jumps, especially with spacing like this map is usually not that hard to DT but since the jumps are largely wide angled it takes more skill to hit them. HR is not as hard for this map because circle size has less of an impact on wide angles than 1.5x the bpm. I would only say a map is farm if it has farm elements for the most part but you can't call a map farm if only 3 players can achieve >600pp. Also you can't call it no mod farm or HR farm either, hard patterns remain hard for whatever skill level regardless of speed. Squares are hard to farm pp from both at a low level and a high level.
3. Fundamentals are not a combination pattern processing and cursor control skills. Fundamentals are the building blocks of pattern processing and feed into cursor control skills. Fundamentals for anything in life is defined as the basic building blocks for something. For example the fundamental building blocks of chemicals are atoms. I literally took the dictionary definition and used it for osu circles. Why do you think I made it up?
4. He meant "I cant stream" in the same way people say "I cant aim" when they miss one circle. He could stream, just not at the level he should be able to. His speed actually did improve because he is playing at the same speed but getting higher acc. To master a speed you don't need to just hit it, you need to be able to hit it accurately and consistently.
5. I agree with what you said except the last part, sometimes you can hyperfocus on one skill too much and hit a wall. The best way to improve in this case is to play a related skill like tonehh did.
I agree that for new players you should just play easy maps and go from there but if advanced players ask why they hit skill walls, I think its fine to give a more complicated answer.